Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.28 @ 08:50:49 Player: Farfid Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (449) 2245 Value Destroyed (21653) 21653 Prototype IDs (61) 1220 Alien Tech Used (6) 1200 Bonus (15289) 15289 TOTAL SCORE: 51707 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6727 Follower Combat Kills 1890 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -528 Cogmind --------- Core Integrity 0/1600 Matter 94/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Experimental Coolant Injector Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Zionite Supercomposite Leg Matter Compressor (250) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor Zionite Weapon Casing Long-range Tractor Beam > --- WEAPON ----------- Enhanced Nova Cannon Hypervelocity Mass Driver Gamma Bomb Array > --- INVENTORY -------- Quantum Reactor Medium Treads Experimental Coolant Injector Matter Compressor Advanced Particle Charger Advanced Weapon Cycler Advanced Transmission Jammer High-powered Transdimensional Reconstructor Terrabomb Gamma Rifle Long-range Proton Cannon Long-range Phase Cannon Cooled Phase Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Neutron Missile Launcher Powered Hammer Sigix Containment Pod [Rating: 179] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Gauss Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . 1 . Utility 12 | . . 2 . . . 1 1 . . . . 1 . . . . 2 . . . . . . 1 1 . 1 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 468 | 5 8 20 9 1 1 17 25 . 10 . 20 24 . 14 . 13 26 13 26 10 7 6 11 8 23 65 56 50 Power 36 | 1 1 3 1 . . 4 . . . . 2 1 . . . 4 2 1 . . . 1 . . 3 6 3 3 Engine 9 | 1 . 2 1 . . 3 . . . . 1 1 . . . . . . . . . . . . . . . . Core 9 | . 1 1 . . . 1 . . . . 1 . . . . 3 1 . . . . . . . . 1 . . Reactor 18 | . . . . . . . . . . . . . . . . 1 1 1 . . . 1 . . 3 5 3 3 Propulsion 73 | 2 1 4 1 . 1 2 7 . 6 . 4 6 . . . 1 5 3 . . . . 2 3 5 3 12 5 Treads 28 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . 5 3 11 5 Leg 18 | . . . . . . . . . 4 . 3 6 . . . 1 1 . . . . . . 3 . . . . Wheel 26 | 2 1 4 1 . 1 1 7 . 2 . 1 . . . . . 4 1 . . . . . . . . 1 . Hover 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 171 | . 3 6 3 1 . 6 6 . 1 . 6 4 . 6 . 1 7 5 7 4 5 4 5 2 8 36 20 25 Device 90 | . 1 3 3 1 . 3 1 . . . 3 2 . 1 . . 4 3 2 3 2 2 2 1 3 21 11 18 Storage 21 | . 2 2 . . . . 1 . . . 1 . . 1 . . . . 2 . 1 1 1 . . 4 3 2 Processor 11 | . . . . . . 2 1 . . . . . . . . . . . 1 . . . 1 1 1 . 1 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 47 | . . 1 . . . 1 3 . 1 . 2 2 . 4 . 1 3 2 2 1 2 1 1 . 4 9 5 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon 188 | 2 3 7 4 . . 5 12 . 3 . 8 13 . 8 . 7 12 4 19 6 2 1 4 3 7 20 21 17 Energy Gun 18 | . 1 . 1 . . . . . . . . 2 . 2 . 3 . . 1 1 . . . 2 1 3 . 1 Energy Cannon 57 | . 1 . 2 . . 3 3 . 1 . 1 2 . 2 . . 5 1 5 1 . 1 2 . 4 5 12 6 Ballistic Gun 57 | 2 1 7 . . . 1 5 . 1 . 5 5 . 2 . 1 2 2 7 3 1 . . 1 . 6 3 2 Ballistic Cannon 11 | . . . . . . . . . . . . 1 . . . . 1 1 1 . . . 1 . 1 3 . 2 Launcher 42 | . . . 1 . . 1 4 . 1 . 2 2 . 2 . 3 4 . 4 1 1 . 1 . 1 3 6 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . . 3 . . . . 2 4 . 5 . . . . 1 . . 4 . 1 2 6 . 6 Parts Lost 113 | . 3 15 2 . . 3 1 . 2 . . 1 . . . . 4 4 4 3 . . 6 2 3 12 15 33 Power 11 | . . 3 . . . . . . . . . . . . . . 1 . . . . . . . 1 2 1 3 Propulsion 20 | . . 4 1 . . 1 1 . 1 . . . . . . . 1 . . . . . 1 1 . . 5 4 Utility 51 | . . 3 1 . . 1 . . . . . 1 . . . . 2 3 3 2 . . 4 1 2 7 6 15 Weapon 31 | . 3 5 . . . 1 . . 1 . . . . . . . . 1 1 1 . . 1 . . 3 3 11 Highest Loss Streak 21 | . 3 8 1 . . 3 1 . 2 . . 1 . . . . 4 4 2 3 . . 4 1 2 3 6 21 Average Slot Usage (%) 89 | . 87 76 93 98 100 89 96 100 99 100 99 99 100 100 100 100 95 67 78 83 87 78 80 88 82 82 86 78 Engine 2 | . 10 2 6 11 11 9 7 7 7 7 3 6 6 6 6 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 8 8 8 7 Treads 6 | . . . . . . . . . . . . . . . . . . 2 11 11 11 11 14 12 13 14 18 15 Leg 6 | . . . . . . . . . 14 15 15 25 26 26 26 26 21 . . . . . . 8 . . . . Wheel 5 | . 28 17 20 22 22 17 21 23 7 7 6 . . . . . 1 9 . . . . . . . . . . Device 12 | . 3 11 16 20 22 16 7 7 7 7 7 6 6 6 6 6 11 14 11 14 22 22 17 20 19 17 16 14 Storage 12 | . 12 11 11 11 11 9 13 15 15 15 17 20 20 20 20 20 15 11 11 11 10 5 5 5 4 9 13 11 Processor 9 | . . . . . . 9 15 15 15 15 12 6 6 6 6 6 5 5 6 8 5 5 5 10 14 10 11 13 Protection 8 | . . 5 11 11 11 8 7 7 7 7 7 13 13 13 13 13 13 2 10 12 10 11 11 9 6 4 2 5 Energy Gun 1 | . . . 6 11 11 2 . . . . . . . 3 6 5 2 . . . . . . 6 8 5 . . Energy Cannon 4 | . . . 6 11 11 8 6 7 6 7 6 5 6 2 . . 2 2 7 2 . 1 2 5 3 2 7 7 Ballistic Gun 9 | . 26 21 7 . . 5 14 15 15 15 14 12 13 13 13 13 10 5 7 13 14 11 11 3 . 2 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 8 26 47 52 52 52 62 95 95 95 95 108 108 103 103 92 95 113 149 155 127 139 142 138 132 175 194 185 195 Greatest Support 225 | 20 26 32 32 32 32 26 42 42 42 10 60 80 80 80 80 80 80 140 140 140 140 140 140 121 175 187 186 225 Greatest Overweight (x) 10 | . 1 9 2 1 3 3 3 2 9 9 10 10 1 1 1 1 10 3 1 . . 1 1 2 2 1 2 1 Average Overweight (x) 2 | . . . 1 1 1 1 1 2 8 9 7 1 1 1 1 1 1 2 . . . . . 1 . . . . Largest Inventory Capacity 40 | 4 10 18 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 28 20 40 24 32 24 24 40 20 20 Average Capacity 19 | 4 6 10 12 12 12 12 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 21 20 19 Most Carried 24 | 3 7 9 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 24 24 24 24 24 20 20 Average Carried 18 | 1 3 5 11 11 11 10 17 20 19 20 19 19 20 19 20 19 19 18 19 19 20 23 21 23 23 21 18 18 Final Capacity 24 | 4 10 12 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 20 20 4 Final Carried 24 | 3 4 9 11 11 12 10 20 20 20 20 20 20 20 20 20 20 20 20 20 19 22 24 21 24 24 20 19 4 Class Distribution -------------------- 43% | Scavenger-Mutant 22% | Hauler-Tank 18% | Scavenger-Tank 6% | Hauler-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hauler-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 10467 | 242 104 380 168 . 20 217 590 14 361 . 389 445 44 340 . 388 723 768 569 201 123 . 442 105 309 1780 1134 611 Remotely 1287 | . . . . . . . . . . . . . . . . . 135 768 . . . . 154 . . . . 230 Salvage Created 24621 | . 284 647 128 . 14 265 1155 . 536 . 487 476 . 90 . 637 1202 1369 1590 515 175 . 402 540 1937 4401 4088 3683 Parts 1009 | . 20 45 9 . 4 19 68 . 31 . 25 18 . 5 . 30 60 14 61 18 12 . 13 22 51 177 165 142 Haulers Intercepted 7 | . . 1 . . . 1 1 . . . 1 . . . . . 1 . . . . . . . . 1 . 1 Recyclers Shooed 14 | . . . . . . 1 . . . . . . . . . . 5 . 2 . . . . 1 2 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 120 | . . . . . . . . . 21 . 37 . . 7 . 10 . . . 13 16 . 16 . . . . . Prevented 29 | . . . . . . . . . 5 . 16 . . 3 . . . . . 5 . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 364 | . 9 15 6 . . 7 22 . 9 . 12 9 . 4 . 17 14 6 28 8 10 . 8 12 23 49 46 50 Guns 97 | . 9 15 2 . . . 6 . 4 . 3 1 . . . 3 6 2 2 4 1 . 6 4 11 14 . 4 Cannons 64 | . . . 1 . . 3 5 . 2 . 3 4 . . . . . 4 5 1 . . 1 3 5 12 7 8 AOE 118 | . . . 3 . . 4 11 . 2 . 5 4 . 4 . 11 7 . 13 3 9 . 1 4 . 5 9 23 Classes Destroyed 24 | . 3 2 1 . 1 1 4 . 2 . . . . . . 1 . 1 . . . . . . . 6 2 . Worker 17 | . . . . . . 2 4 . . . . . . . . . 1 . 4 . . . . . . 2 3 1 Builder 23 | . . . . . . . 1 . . . . . . . . . 11 . 3 . . . . . . 2 4 2 Tunneler 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 7 | . . 1 . . . 1 1 . . . 1 . . . . . 1 . . . . . . . . 1 . 1 Recycler 16 | . 1 2 . . . . 2 . . . . 1 . . . . 3 . . . . . . . 3 2 1 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Watcher 10 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . 1 1 5 . Swarmer 90 | . 6 8 3 . . 4 3 . . . 8 5 . 3 . 9 3 . 4 1 9 . . 4 5 . 9 6 Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Grunt 125 | . 3 5 2 . . 3 11 . 3 . 3 . . . . 2 4 . 15 2 1 . 3 3 3 21 17 24 Brawler 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Duelist 17 | . . . . . . . 2 . 1 . . . . . . . . . 2 3 . . . . 1 1 4 3 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 30 | . . 2 . . . . 4 . 2 . 1 1 . . . . . . 1 2 . . . . 4 6 6 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Hunter 32 | . . . . . . . . . 1 . . 1 . 1 . . 6 . 2 . . . 5 . 2 7 2 5 Programmer 36 | . . . . . . . 2 . 2 . . 2 . . . . 1 . 4 . . . . 5 8 5 4 3 Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Compactor 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 19 | . 7 6 3 . 1 5 7 . 4 . 9 4 . 3 . 5 9 1 12 6 5 . 3 4 9 11 11 19 Combat Bots Only 16 | . 7 6 3 . . 4 4 . 4 . 9 4 . 3 . 5 5 1 10 6 5 . 3 4 6 8 14 16 Max Kills in Single Turn 5 | . 1 2 2 . 1 2 4 . 2 . 4 2 . 2 . 3 4 1 4 3 5 . 1 3 1 3 4 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 . . 2 3 . 1 . 4 2 . 2 . 3 2 . 3 3 5 . 1 3 . 2 3 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Damage Taken 31363 | . 508 1158 312 . . 382 561 . 616 . 688 668 . 249 . 523 881 110 2231 662 152 . 1242 567 2066 6286 3835 7666 Core 3807 | . 124 227 55 . . 72 38 . 50 . 28 35 . 22 . 60 . . 84 40 32 . 99 . 201 1053 89 1498 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1036 | . . . . . . . . . . . . . . . . . . . 11 . . . 7 16 147 455 106 294 Redirected to Core 814 | . . . . . . . . . . . . . . . . . . . . . . . . . . 786 28 . Core Remaining (%) 69 | 100 50 . . . 29 86 . . . . 83 . . . . 86 . . . . . . 74 100 . 3 86 . Volleys Fired 1140 | . 24 38 11 . 1 32 43 . 31 . 24 26 . 13 . 30 57 125 64 24 7 1 29 27 93 221 118 101 Largest 3 | . 2 2 2 . 2 2 3 . 3 . 3 3 . 1 . 3 3 2 3 3 3 1 3 3 3 3 2 3 Hottest 240 | . 100 80 116 . 116 116 121 . 121 . 121 136 . 80 . 116 153 147 147 149 101 98 164 164 146 137 240 186 Shots Fired 1768 | . 48 74 19 . 2 50 102 . 73 . 57 46 . 13 . 52 88 140 87 47 11 1 65 57 211 294 125 106 Gun 857 | . 46 72 12 . 1 19 71 . 42 . 34 20 . 1 . 36 48 13 16 38 6 . 46 34 138 133 7 24 Cannon 723 | . 2 2 4 . 1 26 24 . 21 . 16 21 . 4 . . 14 127 44 6 . 1 14 23 73 147 92 61 Launcher 188 | . . . 3 . . 5 7 . 10 . 7 5 . 8 . 16 26 . 27 3 5 . 5 . . 14 26 21 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 692 | . 42 72 8 . . 16 71 . 42 . 34 20 . . . 23 38 81 32 37 6 . 52 10 7 87 7 7 Thermal 617 | . 6 2 8 . 2 29 24 . 21 . 16 21 . 5 . 13 24 15 26 1 . 1 8 47 204 99 19 26 Explosive 63 | . . . 3 . . 5 7 . . . 2 2 . 2 . 4 7 . 2 . 5 . 5 . . 4 4 11 Electromagnetic 396 | . . . . . . . . . 10 . 5 3 . 6 . 12 19 44 27 9 . . . . . 104 95 62 Robot Hit Streak 45 | . 11 9 4 . . 10 12 . 6 . 16 8 . 2 . 13 5 29 9 13 2 . 16 14 30 45 17 25 Robot Miss Streak 6 | . 4 6 3 . 1 4 5 . 5 . 3 2 . 2 . 2 2 2 3 2 1 . 4 1 1 2 5 3 Penetration Max 1 | . . . . . . . 1 . 1 . 1 . . . . 1 1 . 1 1 . . 1 1 . 1 . 1 Secondary Targets 14 | . 3 3 1 . . . . . . . . . . . . 2 1 . . 2 . . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . 1 1 . . 1 . . 1 . . 1 . . Capacitor 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 69 Shots Hit Robots 1201 | . 28 46 12 . . 32 54 . 39 . 39 23 . 3 . 33 49 115 57 30 5 . 36 38 160 233 83 86 Core Hits 856 | . 13 29 8 . 1 16 50 . 19 . 25 16 . 7 . 22 59 20 52 20 11 . 33 19 55 141 124 116 Critical Hits 43 | . 2 1 . . . . 1 . 2 . 1 1 . . . . . 10 4 2 . . 3 1 1 7 2 5 Critical Kills 16 | . 1 1 . . . . . . 1 . . 1 . . . . . 3 3 . . . 1 1 . 3 . 1 Critical Parts Destroyed 22 | . 1 . . . . . 1 . 1 . 1 . . . . . . 3 1 2 . . 2 . 1 4 2 3 Melee Attacks 8 | . . . . . . . . . . . . 1 . . . . . . 5 . . . . . . . . 2 Impact 8 | . . . . . . . . . . . . 1 . . . . . . 5 . . . . . . . . 2 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58501 | . 294 641 260 . 14 836 2811 . 1169 . 1633 1064 . 353 . 1866 2985 2960 4381 961 660 . 1696 1811 4476 10074 7015 10541 Guns 14363 | . 294 627 100 . 14 201 1079 . 552 . 497 280 . . . 522 908 308 316 615 48 . 559 900 3043 2722 54 724 Cannons 16598 | . . . 18 . . 392 369 . 386 . 379 302 . 25 . . 226 2652 999 115 . . 359 446 1433 3984 2574 1939 Explosions 27338 | . . . 142 . . 243 1363 . 231 . 757 482 . 328 . 1344 1851 . 2957 231 612 . 778 465 . 3354 4387 7813 Melee 174 | . . . . . . . . . . . . . . . . . . . 109 . . . . . . . . 65 Ramming 28 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . 14 . . Kinetic 11836 | . 272 627 86 . . 158 1079 . 552 . 497 280 . . . 236 795 2489 917 615 48 . 746 283 111 1774 54 217 Thermal 14848 | . 22 . 32 . 14 435 543 . 386 . 379 302 . 25 . 286 339 373 1253 83 . . 172 1408 4365 2339 585 1507 Explosive 15212 | . . . 142 . . 243 1189 . . . 397 397 . 251 . 811 1261 . 293 . 612 . 778 120 . 1163 1526 6029 Electromagnetic 16403 | . . . . . . . . . 231 . 360 85 . 77 . 533 590 98 1809 263 . . . . . 4784 4850 2723 Impact 174 | . . . . . . . . . . . . . . . . . . . 109 . . . . . . . . 65 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . . . 1 1 2 2 . 3 3 4 4 4 . . 2 2 2 2 2 . 6 37 6 10 Average Corruption 5 | . . . . . . . 1 1 1 2 . 1 3 3 4 4 . . 1 2 2 2 2 . 3 23 4 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 306 | . . . . . . . 3 2 9 . . 1 7 12 2 20 . . 4 7 6 3 8 . 24 175 18 5 Message Errors 50 | . . . . . . . 1 1 5 . . . 1 2 . 2 . . 2 3 3 1 4 . 4 16 4 1 Matter Fused 41 | . . . . . . . . . . . . . 1 4 1 6 . . . . . . . . 5 20 4 . Heat Flow Errors 29 | . . . . . . . . . . . . . 2 3 . 5 . . . 1 . 1 1 . 3 12 1 . Energy Discharges 27 | . . . . . . . 1 1 2 . . . 1 3 1 4 . . . 1 2 . 1 . 3 5 2 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Data Loss (minor) 26 | . . . . . . . . . 2 . . 1 2 . . 1 . . 1 1 1 1 1 . 4 9 1 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Misdirections 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . Targeting Errors 87 | . . . . . . . 1 . . . . . . . . . . . 1 1 . . 1 . 4 73 3 3 Weapon Failures 14 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 10 1 . Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overflow Damage 1564 | . . . 5 . . 8 53 . 7 . 12 . . . . 52 70 . 174 . . . 12 70 22 154 270 655 Projectiles 304 | . . . . . . 8 30 . . . . . . . . . 3 . 71 . . . . 45 22 125 . . Explosions 1260 | . . . 5 . . . 23 . 7 . 12 . . . . 52 67 . 103 . . . 12 25 . 29 270 655 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . . . . . . . . . . . . . . . 8 . . . 9 . . 7 . 2 Impact 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Kinetic 22 | . . . . . . . . . . . . . . . . . . . 7 . . . 9 . . 6 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1132 | . . 7 . . . . 78 . 88 . . . . 77 . . . . 28 132 36 . . 54 . 77 205 350 Shots 56 | . . . . . . . 2 . 6 . . . . 4 . . . . 3 4 1 . . 2 . 6 19 9 Rammed 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 42 20 74 . . 2 188 . 190 . 21 4 241 251 . 262 24 12 261 400 12 77 341 54 244 210 267 336 Average Temperature 62 | . 11 8 33 . . 2 74 . 76 . 7 4 104 113 . 121 9 4 58 140 8 53 121 20 34 75 51 77 Received Heat Transfer 4325 | . 189 216 122 . . 171 153 . 117 . 153 18 . . . 162 27 . 669 162 9 . 42 33 234 858 360 630 Effects 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations 26 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 6 11 3 3 Total Turns 500 | . . . . . . . . . . . . . . . . . . . 28 . . . 17 12 125 227 58 33 Longest Duration 45 | . . . . . . . . . . . . . . . . . . . 28 . . . 17 12 33 45 27 23 Robots Corrupted 81 | . . . . . . . . . 1 . 1 . . . . 3 1 . 8 . . . . . . 19 32 16 Combat Hostiles 77 | . . . . . . . . . 1 . 1 . . . . 3 1 . 8 . . . . . . 18 30 15 Parts Fried 150 | . . . . . . . . . 1 . 1 . . . . 7 2 . 18 1 . . . . . 43 51 26 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . . Parts Melted 62 | . . . . . . . 1 . . . 1 3 . 2 . . 1 . 1 . . . . 8 44 . . 1 Heat Transferred 20493 | . 50 . 74 . 37 740 581 . 518 . 518 550 . 50 . 370 407 444 1144 . . . 185 1707 7282 4047 572 1217 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . . . . . . . . 1 . . . . . . . 2 . 6 1 . . . . . 3 4 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Peak Influence 3025 | . 180 343 120 . 5 166 518 . . . . 293 . . . . 554 197 732 . . . . 348 474 1218 1638 3025 Initial 976 | . . 71 10 . . 1 . . . . . 145 . . . . 107 193 . . . . . . 182 266 649 976 Average 451 | . 44 183 75 . 3 97 182 . . . . 127 . . . . 270 63 222 . . . . 144 289 607 1240 1581 Maximum Alert Level 5 | . . 1 . . . . 2 . . . . 1 . . . . 2 . 3 . . . . 1 2 4 5 5 Low Security (%) 48 | 100 100 58 100 . 100 100 64 . . . . 91 . . . . 37 100 60 . . . . 80 38 . . . Level 1 13 | . . 41 . . . . 21 . . . . 8 . . . . 39 . 7 . . . . 19 32 17 . . Level 2 15 | . . . . . . . 14 . . . . . . . . . 22 . 25 . . . . . 29 54 5 . Level 3 9 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . 18 33 33 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 43 26 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 6 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 91 | . 5 1 . . . 1 7 . . . . 3 . . . . 5 . 7 . . . . 2 8 14 13 25 Investigation 5 | . 1 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . Extermination 20 | . . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . . 2 3 5 3 1 Reinforcement 31 | . 4 . . . . 1 5 . . . . 1 . . . . 3 . 3 . . . . . 1 8 1 4 Assault 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 16 Garrison 14 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 . 4 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . 2 . . . . . . . . . 2 . 2 . . . . . 1 1 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 19 | . . 2 . . . . 1 . . . . 2 . . . . 2 . 2 . . . . . 1 6 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 593 | . 27 22 8 . . 10 31 . 15 . 22 20 . 5 . 15 30 13 42 9 8 . 10 15 36 77 65 113 Peak Tracking Total 17 | . 11 7 4 . . 4 5 . 5 . 5 4 . 3 . 5 6 4 8 7 5 . 4 5 7 12 11 17 Tactical Retreats 36 | . 3 1 1 . . 1 . . 2 . 2 . . . . 1 5 7 1 . . . . . 2 5 2 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 14 | . 1 1 1 . . . . . . . . 1 . . . . 1 . . . . . . 2 . . 6 1 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . Triggered 6 | . . . . . . . . . . . . . . 1 . . . . . . 4 . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 56 | . . . . . . . 5 . 1 . . 4 . . . . 7 . 11 2 . . . 10 2 8 5 1 Max in Single Turn 10 | . . . . . . . 4 . 1 . . 2 . . . . 3 . 10 2 . . . 4 1 2 2 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 37 | . 3 3 1 1 . 1 6 . 2 . . 1 . 1 4 1 . . 2 1 2 4 . 2 . 1 1 . Terminals 11 | . 2 3 . . . . 4 . . . . . . . . 1 . . . . 1 . . . . . . . Fabricators 5 | . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . Total Hacks 99 | . 4 8 1 1 . 4 12 . 7 . . 1 . 1 28 2 . . 4 1 2 17 . 3 . 2 1 . Successful 72 | . 1 3 1 1 . 1 5 . 7 . . . . 1 28 2 . . 1 1 2 17 . 1 . . . . Failed 27 | . 3 5 . . . 3 7 . . . . 1 . . . . . . 3 . . . . 2 . 2 1 . Catastrophic 6 | . 2 1 . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 4 3 . . . . 8 . . . . 19 . . . . 8 . 10 . . . . 6 3 23 3 12 Terminals 21 | . 2 8 . . . . 8 . . . . . . . . 2 . . . . 1 . . . . . . . Fabricators 9 | . . . . . . . 2 . . . . 1 . . . . . . 3 . . . . 2 . . 1 . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 6 | . . . . . . 4 . . . . . . . . . . . . 1 . . . . 1 . . . . Terminal Hacks 63 | . . 3 1 1 . . . . 7 . . . . 1 28 2 . . . 1 2 17 . . . . . . Record 26 | . . . . 1 . . . . 6 . . . . . 11 2 . . . . 1 5 . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . 7 . . . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . Open Door 5 | . . . 1 . . . . . 1 . . . . 1 . . . . . 1 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 3 . . . 1 5 . . . . 1 . . . . . . 2 . . . . 2 . 1 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . . . . . . . 9 . . 7 . . . . . . 4 . . . 21 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 19 | . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 32 | . . . . . . . . . . 4 . 3 . . . 3 . . . 2 . . . . 4 6 . 10 Largest Group 7 | . . . . . . . . . . 4 4 3 3 3 . 3 3 . . 2 2 1 1 . 4 6 . 7 Highest-Rated Group 512 | . . . . . . . . . . 154 154 210 210 210 . 134 134 . . 59 59 29 29 . 156 156 . 512 Highest-Rated Ally 268 | . . . . . . . . . . 40 40 70 70 70 . 94 94 . . 30 30 29 29 . 39 39 . 268 Zionite Dispatches 5 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 30 | . . . . . . . . . . . . . . . . . 6 2 . 5 5 . 2 . . 10 . . STAY 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . . . . . EXPLORE 13 | . . . . . . . . . . . . . . . . . 3 1 . 1 1 . 1 . . 6 . . RETURN 7 | . . . . . . . . . . . . . . . . . 3 1 . 1 . . . . . 2 . . Ally Attacks 284 | . . . . . . . . . . . 29 29 . 37 . 19 17 . . . 6 . 2 . . 90 . 55 Total Damage 10936 | . . . . . . . . . . . 883 362 . 778 . 606 430 . . . 114 . 38 . . 2320 . 5405 Kills 47 | . . . . . . . . . . . 8 4 . 3 . 3 2 . . . 2 . . . . 8 . 17 Allies Corrupted 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . . . . . . . 1 2 1 1 . . 1 . 1 . . . 1 2 . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . . 6 1 . 1 1 . 1 . . 5 . . Drone Recoveries 10 | . . . . . . . . . . . . . . . . . 5 1 . 1 . . 1 . . 2 . . Zionite Intel Received 15 | . . . . . . . . . . . . 5 . . . . 1 . 1 . . . . 1 . 6 . 1 Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 23213 | 43 532 477 246 328 203 494 1309 442 1040 1550 1018 1189 321 619 121 859 778 1092 1162 736 822 255 990 650 1410 2004 1326 1197 Spaces Moved 12280 | 41 261 304 177 295 188 330 950 390 507 892 501 690 212 371 80 472 368 459 481 370 420 145 480 287 620 781 608 600 Core 15 | 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 11 Treads 4901 | . . . . . . . . . . . . . . . . . . 120 481 370 420 145 480 287 620 781 608 589 Legs 2231 | . . . . . . . . . 28 . 90 658 212 371 80 472 320 . . . . . . . . . . . Wheels 5133 | 40 261 301 177 295 188 330 950 390 479 892 411 32 . . . . 48 339 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 110 110 100 100 96 113 110 170 150 150 152 152 152 152 106 106 160 160 160 160 160 180 153 156 158 50 Average Speed 148 | 79 81 105 110 110 102 107 111 113 169 170 173 151 152 152 152 152 147 134 171 160 160 160 174 189 164 163 167 153 Slowest Speed 500 | 80 90 500 120 110 130 130 120 113 300 170 240 270 152 152 152 152 180 180 180 160 160 180 180 200 200 179 200 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 48 | 3 51 35 34 63 58 33 35 49 70 91 74 27 47 59 74 70 19 86 20 57 69 61 69 10 17 80 29 21 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 14 | . 1 . . 1 . . . 1 . . 1 6 . . 1 . . . . . . 3 . . . . . . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 . . . 1 . . 1 . . . 1 . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . . . . . . 1 1 1 . . . . 1 1 1 . 1 . 1 1 . Scrap Searched 28 | . . . 1 . 1 . . 1 3 2 4 . 2 3 . 1 . . . 1 5 . 4 . . . . . Spaces Dug 88 | . . . . . . . . . . . . 1 . 13 . . 4 . 14 . 6 . . 4 20 14 9 3 Terrain Destroyed 949 | . . . 22 . . 17 73 . 16 . 26 12 . 23 . 52 30 7 62 9 52 . 35 62 30 71 76 274 Melee 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Projectile 155 | . . . . . . 4 3 . 5 . 4 1 . 1 . 3 9 7 19 5 . . 11 7 30 27 11 8 AOE 792 | . . . 22 . . 13 70 . 11 . 22 10 . 22 . 49 21 . 42 4 52 . 24 55 . 44 65 266 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 15982 | 48 535 387 209 299 196 420 1117 391 631 926 603 794 211 413 79 566 521 798 729 485 565 167 593 362 892 1341 866 838 Wait 1582 | . 235 4 3 1 3 26 61 2 74 35 37 26 . . . 18 48 188 131 48 120 7 69 20 122 220 47 37 Move 12252 | 40 260 303 176 294 187 329 949 389 506 891 500 689 211 370 79 471 368 458 480 369 419 144 479 286 619 779 607 600 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 3 5 14 5 2 2 4 22 . 3 . 3 7 . 3 . 1 9 5 10 5 3 2 3 10 9 14 8 13 Fast Attach 210 | 5 2 11 2 . 1 7 5 . 4 . 14 12 . 7 . 3 8 3 8 3 5 5 2 4 15 35 28 21 Attach 122 | . 4 8 2 1 . 6 6 . 4 . . 3 . 1 . 1 6 9 3 3 . 2 7 4 5 11 12 24 Detach 28 | . . 1 . . . 1 . . 2 . . 1 . . . . 1 4 1 . 2 2 1 . 2 . 7 3 Swap 143 | . 2 1 5 . . 4 14 . 2 . 6 9 . 6 . 9 12 1 15 4 2 . 2 . 3 21 17 8 Drop 269 | . 3 5 5 1 2 11 17 . 5 . 19 19 . 12 . 6 12 5 12 5 7 4 1 6 24 37 22 29 Fire 1140 | . 24 38 11 . 1 32 43 . 31 . 24 26 . 13 . 30 57 125 64 24 7 1 29 27 93 221 118 101 Melee 8 | . . . . . . . . . . . . 1 . . . . . . 5 . . . . . . . . 2 Ram 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Rewire 51 | . . . . . . . . . . . . . . . . 27 . . . 24 . . . . . . . . Trap 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Destroyed 7 combat bots 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Utility x2 584 | -9/Materials | Lost 3 parts (3w) 663 | -9/Materials | Lost 7 parts (2p2n1u2w) 782 | -9/Materials | Core integrity fell below 50% 821 | -9/Materials | Lost 8 parts (1p2n2u3w) 963 | -9/Materials | Discovered new exit (range 15) 1008 | -9/Materials | Discovered new exit (range 16) 1045 | -9/Materials | Build established: Scavenger-Mutant 1053 | -9/Materials | Entered Mines 1070 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1243 | -9/Mines | Assembled infested the area 1295 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1295 | -9/Mines | Discovered new exit (range 5) 1299 | -9/Mines | Entered Exiles 1333 | -9/Exiles | Met 8R-AWN 1353 | -9/Exiles | Met EX-HEX 1412 | -9/Exiles | Met EX-DEC 1432 | -9/Exiles | Learned location of Zion (-7) 1450 | -9/Exiles | Met EX-BIN 1617 | -9/Exiles | Discovered new exit (range 10) 1627 | -9/Exiles | Entered Mines 1826 | -8/Mines | Discovered new exit (range 4) 1830 | -8/Mines | Entered Materials 1830 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2009 | -8/Materials | Lost 3 parts (1n1u1w) 2050 | -8/Materials | Discovered new exit (range 3) 2320 | -8/Materials | Identified exit to Factory 2324 | -8/Materials | Entered Factory 2324 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2378 | -7/Factory | Discovered new exit (range 19) 2395 | -7/Factory | Identified exit to Factory 2804 | -7/Factory | Discovered exit to Factory (range 12) 3082 | -7/Factory | Build established: Hauler-Tank 3125 | -7/Factory | Repaired Imp. Light Armor Plating 3598 | -7/Factory | Discovered new exit (range 15) 3631 | -7/Factory | Identified exit to Lower Caves 3633 | -7/Factory | Entered Lower Caves 3823 | -7/Lower Caves | Encountered a Warlord checkpoint 3886 | -7/Lower Caves | Discovered new exit (range 8) 3906 | -7/Lower Caves | Identified exit to Lower Caves 4075 | -7/Lower Caves | Entered another Lower Caves area 4079 | -7/Lower Caves | Com. Wheel stolen by Master Thief 4090 | -7/Lower Caves | Learned 4 Factory zone layouts 4146 | -7/Lower Caves | Discovered exit to Factory (range 8) 4372 | -7/Lower Caves | Learned 8 Research zone layouts 4372 | -7/Lower Caves | Learned Research terminal intel 4806 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4860 | -7/Lower Caves | Identified exit to Zion 5115 | -7/Lower Caves | Entered Zion 5185 | -7/Zion | System corruption cleaned by Quarantine Array 5284 | -7/Zion | Discovered new exit (range 17) 5452 | -7/Zion | Given A8's code to call for help 5544 | -7/Zion | Learned location of 1 exit from Factory 5632 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5639 | -7/Zion | Learned Factory recycling unit intel 5642 | -7/Zion | Loaded intel: 4 derelict terminal locations 5670 | -7/Zion | Learned Factory repair station intel 5688 | -7/Zion | Visited the Megawrench Repair Shop 5688 | -7/Zion | Megawrench repaired 12 parts 6258 | -7/Zion | Imprinted 6260 | -7/Zion | Declared Zion's savior 6629 | -7/Zion | Identified exit to Proximity Caves 6665 | -7/Zion | Entered Proximity Caves 6665 | -6/Proximity Caves | Accompanied by 4 allies 7337 | -6/Proximity Caves | Build established: Scavenger-Tank 7479 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7551 | -6/Proximity Caves | Destroyed 9 combat bots 7676 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7683 | -6/Proximity Caves | Entered Factory 7683 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7684 | -6/Factory | Identified exit to Factory 7686 | -6/Factory | Loaded intel: 6 repair station locations 7687 | -6/Factory | Loaded intel: 6 recycling unit locations 7898 | -6/Factory | Retrieved Zion intel report: Main Access 8119 | -6/Factory | Retrieved Zion intel report: Trap Installations 8265 | -6/Factory | Build established: Hauler-Tank 8281 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8444 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8753 | -6/Factory | Retrieved Zion intel report: Branch Access 8753 | -6/Factory | Identified exit to Lower Caves 8754 | -6/Factory | Zion Light squad teleported in 8872 | -6/Factory | Entered Lower Caves 8872 | -6/Lower Caves | Accompanied by 3 allies 8978 | -6/Lower Caves | Encountered a Warlord checkpoint 9094 | -6/Lower Caves | Discovered new exit (range 10) 9193 | -6/Lower Caves | Entered another Lower Caves area 9193 | -6/Lower Caves | Accompanied by 3 allies 9199 | -6/Lower Caves | Encountered a Warlord checkpoint 9218 | -6/Lower Caves | Learned location of 1 exit from Factory 9229 | -6/Lower Caves | Found Prototype Protection 9229 | -6/Lower Caves | Identified Zio. Weapon Casing 9418 | -6/Lower Caves | Found Zio. Weapon Casing 9456 | -6/Lower Caves | Spotted B-75 Beast 9543 | -6/Lower Caves | Build established: Scavenger-Mutant 9601 | -6/Lower Caves | Discovered new exit (range 15) 9812 | -6/Lower Caves | Entered Data Miner 9812 | -6/Data Miner | Discovered new exit (range 6) 9832 | -6/Data Miner | Met Data Miner 9872 | -6/Data Miner | Learned location of Section 7 (-3) 9872 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9879 | -6/Data Miner | Build established: Scavenger-Tank 9896 | -6/Data Miner | Received God Mode back door access code from Data Miner 9933 | -6/Data Miner | Entered Proximity Caves 9981 | -5/Proximity Caves | Attacked by a faux Warlord 10024 | -5/Proximity Caves | Escorted by Enhanced Grunt 10052 | -5/Proximity Caves | Learned Factory garrison access intel 10677 | -5/Proximity Caves | Discovered exit to Factory (range 9) 10792 | -5/Proximity Caves | Entered Factory 10792 | -5/Factory | Accompanied by 3 allies 10792 | -5/Factory | Evolved 2 slots: Utility x2 10793 | -5/Factory | Identified exit to Factory 10794 | -5/Factory | Loaded intel: 4 garrison access locations 11218 | -5/Factory | Build established: Scavenger-Mutant 11323 | -5/Factory | Retrieved Zion intel report: Guard Positions 11438 | -5/Factory | Lost 4 parts (1p1n2u) 11570 | -5/Factory | Sucked down chute 11570 | -5/Factory | Entered Waste 11593 | -5/Waste | Spotted C-40 Crusher 11636 | -5/Waste | Destroyed C-40 Crusher 11643 | -5/Waste | Spotted C-40 Crusher 11659 | -5/Waste | Spotted C-40 Crusher 11699 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11701 | -5/Waste | Spotted C-40 Crusher 11706 | -5/Waste | Spotted C-40 Crusher 11718 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11749 | -5/Waste | Lost 4 parts (3u1w) 11786 | -5/Waste | Destroyed C-40 Crusher 11844 | -5/Waste | Spotted C-40 Crusher 11957 | -5/Waste | Destroyed C-40 Crusher 11984 | -5/Waste | Destroyed C-40 Crusher 12035 | -5/Waste | Discovered new exit (range 51) 12379 | -5/Waste | Destroyed C-40 Crusher 12419 | -5/Waste | Found Damper Plating 12428 | -5/Waste | Found Damper Plating 12519 | -5/Waste | Destroyed C-40 Crusher 12662 | -5/Waste | Entered Factory 13241 | -5/Factory | Retrieved Zion intel report: Branch Access 13241 | -5/Factory | Identified exit to Upper Caves 13242 | -5/Factory | Zion Recon squad teleported in 13404 | -5/Factory | Destroyed 10 combat bots 13664 | -5/Factory | Garrison activated, responded to threat 13824 | -5/Factory | Entered Upper Caves 14068 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14241 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14284 | -5/Upper Caves | Lost 3 parts (2u1w) 14400 | -5/Upper Caves | Build established: Scavenger-Tank 14407 | -5/Upper Caves | Learned Factory stockpile data 14450 | -5/Upper Caves | Discovered new exit (range 17) 14560 | -5/Upper Caves | Entered another Upper Caves area 14560 | -5/Upper Caves | Accompanied by 2 allies 14562 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14677 | -5/Upper Caves | Discovered exit to Factory (range 23) 15126 | -5/Upper Caves | Learned Factory terminal intel 15134 | -5/Upper Caves | Discovered new exit (range 12) 15287 | -5/Upper Caves | Build established: Scavenger-Mutant 15382 | -5/Upper Caves | Entered Zhirov 15382 | -5/Zhirov | Accompanied by 1 ally 15382 | -5/Zhirov | Discovered new exit (range 3) 15412 | -5/Zhirov | Met Zhirov 15442 | -5/Zhirov | Learned location of Quarantine (-3) 15442 | -5/Zhirov | Learned location of Testing (-2) 15442 | -5/Zhirov | Learned location of Command (-1) 15457 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15489 | -5/Zhirov | Found Alien Artifact 15489 | -5/Zhirov | Identified Integrated Reactor 15489 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15511 | -5/Zhirov | Found Alien Artifact 15637 | -5/Zhirov | Entered Proximity Caves 15637 | -4/Proximity Caves | Accompanied by 1 ally 15958 | -4/Proximity Caves | Lost 4 parts (1n2u1w) 16081 | -4/Proximity Caves | Spotted B-86 Titan 16593 | -4/Proximity Caves | Discovered exit to Factory (range 12) 16627 | -4/Proximity Caves | Entered Factory 16627 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16629 | -4/Factory | Loaded intel: 22 terminal locations 17053 | -4/Factory | Retrieved Zion intel report: Trap Installations 17203 | -4/Factory | Discovered new exit (range 21) 17277 | -4/Factory | Entered Research 17277 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17278 | -3/Research | Identified exit to Quarantine 17279 | -3/Research | Loaded intel: 18 terminal locations 17657 | -3/Research | Garrison activated, responded to threat 17904 | -3/Research | Garrison activated, responded to threat 18448 | -3/Research | Found Fusion Bomb Launcher 18494 | -3/Research | Found Gamma Bomb Array 18657 | -3/Research | Found Hvy. Reactive Plating 18678 | -3/Research | Zion Fire squad teleported in 18687 | -3/Research | Entered Quarantine 18687 | -3/Quarantine | Accompanied by 4 allies 18913 | -3/Quarantine | Scanned by Researcher 18968 | -3/Quarantine | Destroyed 8 combat bots 19007 | -3/Quarantine | Found Alien Artifact 19007 | -3/Quarantine | Identified Terrabomb 19007 | -3/Quarantine | Used Terrabomb 19017 | -3/Quarantine | Found Terrabomb 19041 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19071 | -3/Quarantine | Found Alien Artifact 19071 | -3/Quarantine | Identified Core Reset Matrix 19071 | -3/Quarantine | Identified Transdimensional Reconstructor 19071 | -3/Quarantine | Used Core Reset Matrix 19075 | -3/Quarantine | Detected hypermatrix surge 19075 | -3/Quarantine | Sensed 9 artifacts in vicinity 19202 | -3/Quarantine | Crushed by falling debris 19222 | -3/Quarantine | Found Phase Armor 19233 | -3/Quarantine | Lost 3 parts (2u1w) 19292 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19500 | -3/Quarantine | System corruption reached 10% 19515 | -3/Quarantine | Found Hvy. Reactive Plating 19565 | -3/Quarantine | Met incapacitated Sigix Warrior 19565 | -3/Quarantine | Lockdown squad dispatched 19589 | -3/Quarantine | Found Prototype Device 19589 | -3/Quarantine | Identified Exp. Focal Shield 19609 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19612 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19675 | -3/Quarantine | Spotted Lightning 19675 | -3/Quarantine | Spotted Lightning 19678 | -3/Quarantine | Spotted Lightning 19697 | -3/Quarantine | Destroyed Lightning 19701 | -3/Quarantine | System corruption reached 30% 19710 | -3/Quarantine | Destroyed Lightning 19746 | -3/Quarantine | Lost 3 parts (1p2u) 19747 | -3/Quarantine | Destroyed Lightning 19890 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 19969 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19991 | -3/Quarantine | Terminal network hard line cut 20111 | -3/Quarantine | Destroyed 7 combat bots 20159 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 20200 | -3/Quarantine | Core integrity fell below 50% 20221 | -3/Quarantine | Emitted hypermatrix ping 20226 | -3/Quarantine | Assembled emerged from beneath the floor 20421 | -3/Quarantine | Core integrity fell below 20% 20478 | -3/Quarantine | Destroyed 7 combat bots 20677 | -3/Quarantine | Discovered new exit (range 3) 20691 | -3/Quarantine | Entered Research 20691 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20921 | -2/Research | Garrison activated, responded to threat 20990 | -2/Research | Spotted B-90 Cyclops 21217 | -2/Research | First assault squad dispatched 21226 | -2/Research | Destroyed 9 combat bots 21235 | -2/Research | Incoming assault squad redirected 21251 | -2/Research | Garrison activated, responded to threat 21320 | -2/Research | Destroyed 14 combat bots 21368 | -2/Research | Incoming assault squad redirected 21411 | -2/Research | Lost 3 parts (1p1n1u) 21425 | -2/Research | Found Unknown Device 21425 | -2/Research | Identified Quantum Capacitor 21674 | -2/Research | Found Unknown Protection 21674 | -2/Research | Identified Hvy. Reactive Plating 21676 | -2/Research | Warped through subspace 21702 | -2/Research | Lost 6 parts (2n2u2w) 21713 | -2/Research | Incoming assault squad redirected 21921 | -2/Research | Terminal network hard line cut 22003 | -2/Research | Discovered new exit (range 3) 22017 | -2/Research | Entered Access 22017 | -1/Access | Evolved 2 slots: Utility x2 22037 | -1/Access | Zion Experimental squad teleported in 22084 | -1/Access | Found Prototype Device 22084 | -1/Access | Identified Adv. Kinecellerator 22267 | -1/Access | First assault squad dispatched 22289 | -1/Access | Incoming assault squad redirected 22374 | -1/Access | Retrieved Zion intel report: Emergency Access 22375 | -1/Access | Zion Heavy squad teleported in 22783 | -1/Access | Incoming assault squad redirected 22801 | -1/Access | Garrison activated, responded to threat 22811 | -1/Access | High security lockdown imminent 22871 | -1/Access | Found Prototype Protection 22871 | -1/Access | Identified Zio. Weapon Casing 22891 | -1/Access | High security lockdown engaged 23065 | -1/Access | Lost 6 parts (1p3u2w) 23077 | -1/Access | Destroyed 16 combat bots 23100 | -1/Access | Spotted Investigator 23102 | -1/Access | Destroyed Investigator 23119 | -1/Access | Spotted Striker 23119 | -1/Access | Spotted Executioner 23121 | -1/Access | Warped through subspace 23165 | -1/Access | Destroyed 10 combat bots 23176 | -1/Access | Spotted Executioner 23176 | -1/Access | Spotted Executioner 23176 | -1/Access | Spotted Executioner 23178 | -1/Access | Garrison activated, responded to threat 23180 | -1/Access | Spotted Striker 23195 | -1/Access | Used Terrabomb 23200 | -1/Access | Core integrity fell below 50% 23205 | -1/Access | Emitted hypermatrix ping 23208 | -1/Access | Core integrity fell below 20% 23208 | -1/Access | System corruption reached 10% 23210 | -1/Access | Assembled emerged from beneath the floor 23214 | -1/Access | Destroyed by Executioner with Helical Railgun Last Messages --------------- 23208_ U-05 Engineer lays Concrete. 23209_ Slug penetrates P-80 Master. 23209_ U-05 Engineer lays Concrete. 23210_ Assembled emerge from beneath the floor. 23210_ Penetrated by Slug. 23210_ U-05 Engineer lays Concrete. 23210_ P-80 Master knocked back. 23211_ The unstable cave ceiling collapses. 23211_ U-05 Engineer lays Concrete. 23212_ Slug penetrates as-51557. 23212_ as-51557 destroyed. 23212_ U-05 Engineer lays Concrete. 23213_ Powered Hammer destroyed. 23213_ U-05 Engineer lays Concrete. 23213_ Slug penetrates as-82955. 23213_ U-05 Engineer lays Concrete. 23213_ P-80 Master destroyed. 23213_ as-54577 destroyed. 23214_ U-05 Engineer lays Concrete. 23214_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????# % [ ### | | ???????# %%[ +?+ | | ???????#""""""""""" ! """"""""#?# | | ???????# =! ## "" ### | | ??????? ## !% E " ## | | ??????# ^^" ## | | ??????" E A![ " # | | ????? " # % %!*"% ####### | | ????? " %=! !=;;;""""""### | | ????? " ; % != % %=[ =%= | | ????#""""";;;;;;;;;;; a * ;;;;;;"""### | | ? t ;;;;;;;; ; # | | ? %! ; ; ! # | | ? ^ =*%a ; ; # | | ? !%/a ;;;;;;;;;;;;;" + | | ?? ^ =%! ; += # | | ?? !!!! ; " !# | | ??? tk =%=%| ; " # | | ???+#";;;;;;;;;;;;;;; =!!%! ; " ; # | | ???? ; ; a%[a ; ! """ ; # | | ????? ; ; g!!p ; """ ;;;#?# | | ?????""""" =; ; % ; " ; #??# | | ??????Y""" ; ; ; #??# | | ??? ; K ; ;##??# | | ??? ;;; ; ! ;#???# | | ??? ;; A @ ; ##???# | | ???? "# u % ;! #????# | | ????###+#""""# % ;;;;;;;;;;;;##????# | | ????????## # u ; ##?????# | | ?????????## # ; ##??????? | | ??????????## ; o ; ##???????? | | ???????????### u ; ###????????? | | ???????????? # ;;;;;;;;;###??????????? | | ?????????? # w""""" #???????????? | | ???????? # ""T"" +??????????????? | | ???????? ?+ #??????????????? | | ???????? ?# #??????????????? | | ???????? ?# #??????????????? | | ????????? ??# #??????????????? | | ????????? #####??# =????????????????? | | ?????????? ???????# ??????????????????? | | ??????????? ????????# !?????+??????????????? | | ?????????????????????# !????????????????????? | | ?????????????????????# !????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????#Y#####+????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 240 Energy Generation 55 Energy Capacity 1940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 12 EM Shielding 4 Corruption Prevention 20 Armor Coverage 2850 Resistance: KI 40 Resistance: TH 30 Resistance: EM 90 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 24 Core Analysis 10 Recoil Reduction 6 Matter Filtering 30 Particle Charging 25 Item Schematics ----------------- Smartbomb Launcher | -3/Quarantine | Z-intel Lrn. Sensor Array | -3/Quarantine | Z-intel Impulse Thruster | -3/Quarantine | Z-intel Centrium Wheel | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Mass Driver | -3/Quarantine | Z-intel Remote Shield | -3/Quarantine | Z-intel Hrd. Heavy Armor Plating | -3/Quarantine | Z-intel Lyr. Heavy Armor Plating | -3/Quarantine | Z-intel Spear | -3/Quarantine | Z-intel Antigrav System | -3/Quarantine | Z-intel Imp. Armor Integrity Analyzer | -3/Quarantine | Z-intel Hyp. Mass Driver | -3/Quarantine | Z-intel Prc. Energy Filter | -3/Quarantine | Z-intel Exp. Targeting Computer | -3/Quarantine | Z-intel Exp. Thermal Generator | -3/Quarantine | Z-intel Imp. Matter Compressor | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Robot Schematics ------------------ H-77 Assassin | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel E-15 Imp | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Terrabomb Core Reset Matrix Phase Armor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed LightpackAnalysisWand Manual? 0 Play Time 04:43:43 Cumulative 297.8 hours Start 2021.05.25 @ 01:11:17 End 2021.05.28 @ 08:50:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0da4ed99-90ff-4783-a6e3-5399db8c8147