Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 06:54:26

Player: Wyvric

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (970)     4850
Value Destroyed (57746)    57746
Prototype IDs (375)        7500
Alien Tech Used (18)       3600
Bonus (83813)              83813
              TOTAL SCORE: 169009

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    18535
Follower Combat Kills      116
Met Data Miner             300
Used Data Conduit          3000
Destroyed Z-Imprinter      1000
Met Zhirov                 300
MAIN.C Attacked Warlord    500
Warlord Defense Kills      4638
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       2500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Started Test 138-B         500
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -76

 Cogmind 
---------
Core Integrity             381/1600
Matter                     519/550
Energy                     3223/3247
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (61) +NEM 1
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (4) --------
                ZP-Quantum Reactor
>               --- PROPULSION (8) ---
                HC-Cooled Exoskeleton
>               --- UTILITY (10) -----
        Armored Scrap Engine
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Reaction Control System
   Experimental Phase Shifter
   Experimental Powered Armor
                AEGIS Remote Shield (fused)
>               --- WEAPON (4) -------
                Shotgun Thermic Nova Construct/C
>               --- INVENTORY (20) ---
     Reinforced Quantum Reactor
   Experimental Coolant Injector
      Makeshift Microdissipator Network
   Experimental Matter Compressor (500)
   Experimental Core Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Advanced Kinecellerator
   Experimental Weapon Cycler
   Experimental Reaction Control System
   Experimental Powered Armor
   Experimental EM Shield
       Advanced Force Field
          Light Antimatter Cannon

 Peak State 
------------
>               --- POWER ------------
                ZP-Quantum Reactor
>               --- PROPULSION -------
                HC-Cooled Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Weapon Cycler
   Experimental Reaction Control System
   Experimental Phase Shifter
   Experimental Powered Armor
                AEGIS Remote Shield
>               --- WEAPON -----------
                Shotgun Thermic Nova Construct/C
>               --- INVENTORY --------
     Reinforced Quantum Reactor
   Experimental Coolant Injector
   Experimental Coolant Injector
      Makeshift Microdissipator Network
   Experimental Matter Compressor
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Advanced Kinecellerator
   Experimental Reaction Control System
   Experimental Reaction Control System
   Experimental Powered Armor
          Heavy Regenerative Plating
   Experimental EM Shield
       Advanced Force Field
                Core Reset Matrix
                Subatomic Replicator
          Light Antimatter Cannon
[Rating: 253]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Medium Treads
  Leg                      Constructs
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Deep Network Scanner
  Protection               Heavy Regenerative Plating
  Artifact                 Phase Armor
Weapon                     Constructs
  Energy Gun               Improved Medium Laser
  Energy Cannon            Constructs
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Hardcell Cannon
  Launcher                 Ragnarok Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               5    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             383  | 8   9   4   9   20  11  15  4   2   10  12  2   16  5   3   5   .   10  3   1   .   .   6   1   3   1   .   11  19  4   27  28  25  19  82  8   
  Power                    14   | 1   1   .   2   4   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
    Engine                 7    | 1   .   .   1   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Propulsion               39   | 2   .   4   3   6   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   2   6   4   3   .   
    Treads                 11   | 2   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   
    Leg                    13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   3   3   2   .   
    Wheel                  13   | .   .   4   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  237  | 2   4   .   4   3   3   7   2   2   9   11  2   10  2   1   4   .   9   2   1   .   .   6   1   2   1   .   8   6   2   17  16  14  9   69  8   
    Device                 138  | 1   2   .   3   .   1   3   .   .   5   7   2   6   2   1   1   .   3   1   1   .   .   5   1   2   .   .   6   .   2   7   5   9   7   50  5   
    Storage                12   | 1   2   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   
    Processor              28   | .   .   .   .   .   .   1   .   1   3   .   .   .   .   .   1   .   2   1   .   .   .   1   .   .   1   .   .   .   .   3   5   1   .   7   1   
    Hackware               13   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   2   1   .   
    Protection             44   | .   .   .   1   3   2   3   1   1   1   3   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   2   5   .   1   3   4   .   8   2   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   93   | 3   4   .   .   7   5   6   2   .   .   .   .   6   3   2   1   .   1   1   .   .   .   .   .   .   .   .   1   11  2   10  10  3   6   9   .   
    Energy Gun             23   | 2   2   .   .   2   3   3   2   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   
    Energy Cannon          22   | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   2   8   1   .   .   1   .   
    Ballistic Gun          12   | 1   .   .   .   2   .   1   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   4   .   1   3   .   
    Launcher               19   | .   2   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   2   2   2   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  45   | .   1   .   .   4   1   .   .   .   3   7   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   3   2   10  5   3   1   1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Parts Lost                 89   | .   .   1   3   7   3   .   .   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   12  11  .   11  1   14  2   13  3   
  Power                    11   | .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   1   .   1   .   
  Propulsion               8    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   
  Utility                  55   | .   .   .   1   1   2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   .   7   .   11  2   10  3   
  Weapon                   15   | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   .   3   .   .   .   2   .   
  Highest Loss Streak      9    | .   .   1   2   6   3   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   9   4   .   3   1   6   1   4   1   
  To Critical Strikes      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   2   1   
Average Backups            20   | 3   11  20  23  24  24  24  24  24  21  24  24  24  24  24  24  23  24  22  21  22  21  22  24  25  22  22  22  23  24  13  15  20  21  14  18  
  Power                    1    | .   1   1   .   1   1   2   2   2   2   .   .   .   1   1   1   1   1   1   1   2   1   1   1   1   1   1   .   .   .   .   .   .   1   1   1   
  Propulsion               2    | 2   2   7   8   6   5   3   3   4   2   6   8   6   2   2   2   2   1   .   .   .   .   4   3   4   3   5   1   .   1   .   1   4   4   1   .   
  Utility                  10   | .   3   5   5   6   8   10  10  9   11  13  12  13  13  13  13  14  18  17  16  17  17  14  15  14  13  13  12  12  11  6   3   4   2   7   13  
  Weapon                   4    | .   4   6   8   8   7   7   7   7   5   3   3   4   8   7   7   6   3   4   4   2   1   1   3   4   3   .   6   8   9   4   4   5   8   2   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             387  | .   8   .   2   4   10  8   3   6   58  15  4   20  5   7   4   11  10  6   8   2   7   10  4   6   5   5   21  8   2   16  9   14  17  59  13  
  Power                    29   | .   .   .   .   .   .   .   .   .   10  1   .   1   .   1   .   .   .   .   .   1   3   1   .   1   .   1   2   .   .   .   .   .   .   6   1   
  Propulsion               119  | .   3   .   .   .   6   1   2   .   25  4   3   10  .   .   1   .   7   .   .   .   2   5   .   .   1   3   10  1   .   .   1   8   6   18  2   
  Utility                  75   | .   4   .   1   2   1   5   .   2   5   6   .   1   .   2   1   .   1   2   .   .   1   3   1   2   .   .   4   2   .   8   3   2   1   7   8   
  Weapon                   159  | .   1   .   1   2   3   2   1   4   17  4   1   8   5   4   2   11  2   4   8   1   1   1   3   3   4   1   5   5   2   7   3   4   10  28  1   
  Tool/Special             5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   
Average Slot Usage (%)     47   | .   99  99  90  95  63  54  53  51  45  44  46  52  52  50  52  50  41  41  42  37  40  45  34  36  40  44  44  47  40  50  51  48  47  38  45  
  Engine                   1    | .   2   .   2   10  10  2   7   5   4   .   .   1   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   12  14  7   .   .   3   .   1   2   .   .   .   .   5   6   6   5   5   5   5   2   4   2   5   5   2   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   5   7   4   2   .   .   .   .   .   .   .   .   .   2   .   .   2   4   3   4   4   4   4   3   2   3   
  Treads                   2    | .   28  12  .   .   7   3   1   .   2   3   .   5   4   1   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   .   2   .   
  Leg                      1    | .   .   .   .   .   .   .   4   7   4   1   .   .   .   .   .   .   3   .   4   5   4   .   5   2   .   .   2   5   1   2   4   2   7   1   .   
  Wheel                    1    | .   .   14  32  31  9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   4   5   1   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   2   7   .   1   4   .   .   .   4   .   .   .   .   .   2   4   .   .   1   2   .   .   .   .   .   2   
  Device                   14   | .   14  14  12  7   9   12  12  11  14  10  15  17  19  17  16  10  7   11  11  7   13  20  14  14  15  19  19  14  16  15  6   13  13  17  18  
  Storage                  5    | .   14  14  11  11  11  7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   1   4   4   3   3   3   
  Processor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   6   2   5   5   5   2   4   .   .   .   5   2   .   .   4   6   2   3   1   7   
  Protection               1    | .   .   .   1   13  3   .   2   3   .   2   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   2   1   3   
  Energy Gun               1    | .   21  28  20  5   7   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   4   5   10  11  .   4   3   8   1   .   7   9   .   4   3   .   .   .   2   2   .   2   .   5   2   7   5   1   1   1   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   4   1   1   6   2   3   .   4   6   .   .   4   .   3   5   4   5   2   2   4   2   4   2   2   1   1   3   1   1   1   
Peak Build Rating          253  | 7   18  19  21  23  42  63  67  69  76  93  89  97  96  91  93  96  112 111 107 107 116 134 150 152 155 141 172 145 123 182 234 234 210 250 253 
  Average Rating           129  | 4   13  18  19  19  35  55  62  65  66  80  83  94  91  88  89  90  103 104 101 102 108 128 146 148 152 134 146 124 115 151 185 206 191 211 249 
  On Entrance              100  | .   7   18  19  18  19  42  62  67  69  76  90  84  96  90  89  90  87  111 101 103 107 116 130 150 152 125 141 113 103 122 134 234 180 210 250 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             221  | 12  92  92  93  108 110 108 108 108 110 114 107 114 118 118 116 116 137 129 130 112 118 128 120 125 130 140 148 148 128 184 210 221 165 192 166 
  Greatest Support         456  | 40  40  40  36  44  60  82  136 142 148 133 133 133 133 123 78  78  153 153 207 207 226 226 226 226 226 171 223 194 218 282 357 391 268 423 456 
  Greatest Overweight (x)  8    | .   2   4   4   8   2   3   1   .   1   1   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   5   .   
  Average Overweight (x)   .    | .   .   3   2   2   1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Average Capacity         22   | 6   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  13  19  25  25  18  20  
  Most Carried             25   | 7   16  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Average Carried          20   | 3   11  20  23  24  24  24  24  24  21  24  24  24  24  24  24  23  24  24  23  24  23  24  24  24  22  22  22  23  24  13  17  23  22  15  19  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  15  25  25  25  20  20  
  Final Carried            25   | 7   14  23  24  24  25  24  25  25  25  25  24  25  25  24  25  22  25  25  24  24  22  25  25  25  16  25  19  23  23  7   23  22  25  20  14  
Scrap Engine Consumption   1003 | .   .   .   .   .   50  28  14  21  67  27  6   24  13  6   8   33  29  13  15  2   15  24  6   9   8   11  36  34  4   61  57  59  41  276 6   
  Constructs Created       26   | .   .   .   .   .   3   1   .   1   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   3   1   3   4   1   .   1   .   
  Constructs Modified      423  | .   .   .   .   .   10  14  6   8   26  11  3   5   11  4   .   14  15  9   8   .   9   9   5   4   4   6   9   10  4   20  22  25  15  130 7   

 Class Distribution 
--------------------
 56% | Construct
 27% | Generator-Construct
  6% | Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Storage
           Construct | -9/Recycling
           Construct | -7/Factory
           Construct | -7/Lower Caves
           Construct | -7/Lower Caves
           Construct | -7/Zion
           Construct | -7/Deep Caves
           Construct | -6/Proximity Caves
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Data Miner
           Construct | -5/Proximity Caves
           Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -5/Zhirov
           Construct | -4/Proximity Caves
           Construct | -4/Factory
           Construct | -4/Upper Caves
           Construct | -4/Upper Caves
           Construct | -4/Warlord
           Construct | -3/Proximity Caves
           Construct | -3/Research
                Tank | -3/Armory
              Mutant | -3/Lab
    Hacker-Construct | -2/Research
       Hacker-Mutant | -2/Quarantine
    Hacker-Construct | -2/Section 7
 Generator-Construct | -1/Access
 Generator-Construct | -1/Command
 Generator-Construct | -1/Access_0

 Resources                       | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Yrd   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Matter Collected           25239 | 130   401   99    141   561   283   275   241   285   1320  326   161   659   398   351   110   375   126   239   181   .     378   634   596   232   627   592   1068  1044  .     1585  788   1664  665   7440  1264  
  Remotely                 1444  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     836   230   .     .     .     .     .     378   .     
Salvage Created            55602 | 55    395   243   419   1009  1892  876   518   594   2845  664   125   1832  1630  1174  357   2110  948   1172  835   .     612   798   441   318   2341  895   3776  1127  .     3480  2090  4080  1544  11846 2561  
  Parts                    2236  | 6     34    18    17    69    67    47    26    25    203   44    10    78    66    43    14    59    48    19    11    .     33    42    14    15    95    24    190   32    .     111   91    179   54    369   83    
Haulers Intercepted        9     | .     1     .     1     1     .     2     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     
Recyclers Shooed           18    | .     .     .     .     .     8     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     3     .     .     .     2     .     
Parts Field Recycled       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     
  Retrieved Matter         52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    .     .     .     .     .     
Parts Self-Destructed      186   | .     .     .     .     .     .     .     14    .     .     .     7     .     51    37    .     20    .     1     9     .     22    .     5     13    .     7     .     .     .     .     .     .     .     .     .     
  Prevented                85    | .     .     .     .     .     .     .     11    1     .     .     .     .     .     .     .     37    .     14    12    .     7     .     .     .     .     3     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  801  | .   14  2   12  20  7   14  11  9   12  15  3   24  29  18  4   35  18  18  14  .   17  10  6   6   37  7   44  26  .   40  21  50  23  189 46  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   2   .   .   .   
  Guns                     51   | .   7   2   7   15  5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   5   .   .   .   .   
  Cannons                  452  | .   .   .   .   1   1   8   5   7   11  15  3   17  23  15  2   30  16  13  4   .   10  9   6   6   32  6   43  8   .   17  7   24  15  53  45  
  AOE                      202  | .   7   .   4   4   .   2   4   .   1   .   .   2   6   3   .   .   2   .   1   .   3   .   .   .   4   1   1   15  .   .   .   14  4   124 .   
Classes Destroyed          40   | 1   5   2   1   .   4   2   .   1   4   2   .   2   1   1   .   2   1   .   .   .   .   1   .   .   4   .   .   1   .   .   2   1   1   1   .   
  Worker                   23   | .   1   5   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   1   1   2   .   
  Builder                  19   | .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   1   1   .   2   .   .   
  Tunneler                 4    | 2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   1   1   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycler                 32   | .   .   2   .   1   13  .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   3   1   .   1   6   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   
  Mechanic                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   11  .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   3   .   
  Swarmer                  98   | .   6   .   4   5   .   .   5   .   .   .   2   .   10  .   .   9   4   1   1   .   12  3   .   4   5   3   1   .   .   .   .   4   10  9   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Saboteur                 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   .   .   1   .   9   .   
  Grunt                    253  | .   8   .   5   7   .   10  2   .   .   .   .   12  13  12  .   19  5   11  11  .   1   3   .   2   13  1   17  5   .   7   1   13  .   75  .   
  Brawler                  34   | .   .   .   .   .   .   1   1   .   .   .   .   1   1   1   .   1   .   3   .   .   .   .   .   .   2   .   4   1   .   .   .   2   .   16  .   
  Duelist                  27   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   5   .   .   .   .   .   17  .   
  Protector                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   12  .   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   
  Sentry                   61   | .   .   .   3   8   3   2   1   1   .   .   .   5   2   1   .   3   2   2   .   .   .   2   1   .   .   1   3   2   .   5   3   5   3   3   .   
  Demolisher               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Specialist               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   3   .   
  Hunter                   52   | .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   1   .   2   2   .   .   4   .   10  2   .   6   2   6   4   7   .   
  Programmer               64   | .   .   .   .   .   .   1   2   1   .   .   .   2   .   1   .   .   6   .   .   .   1   .   .   .   .   2   4   4   .   12  10  7   4   7   .   
  Heavy                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Behemoth                 10   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   2   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Enhanced Sentry          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Enhanced Programmer      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Tracker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   2   2   .   .   .   
  Combat Programmer        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   2   2   .   2   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   10  .   
  Executioner              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scientist                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  97   | .   .   .   .   .   .   .   .   .   97  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Samaritan                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 5    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Marauder                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   8    | .   .   .   .   .   .   .   .   1   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           42   | 1   9   4   4   5   4   6   3   2   10  5   2   8   7   4   3   9   6   10  5   .   5   6   4   4   34  3   42  8   .   9   6   8   6   39  8   
  Combat Bots Only         36   | .   7   2   4   5   3   4   3   2   2   5   2   4   7   4   3   9   5   10  5   .   5   6   4   4   34  3   30  8   .   7   5   7   6   36  8   
Max Kills in Single Turn   6    | 1   4   1   3   3   1   1   1   1   2   2   1   6   2   1   1   2   1   1   1   .   3   2   1   1   2   2   3   4   .   1   1   2   4   6   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   .   3   2   .   1   1   .   1   .   .   1   2   1   .   .   1   .   1   .   3   .   .   .   2   1   1   4   .   .   .   2   4   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     10   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  Z-Imprinter (-7/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A2 (-1/Access_0)
  A4 (-1/Access_0)
  Architect (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        5945   | .     30    4     52    71    30    85    85    63    267   74    42    91    94    81    8     79    65    18    39    .     126   69    33    14    382   20    400   419   .     421   211   874   201   972   525   
  Missed                   2076   | .     6     1     20    18    6     35    29    32    102   21    18    26    35    34    1     27    25    4     13    .     37    21    11    5     153   6     127   151   .     98    55    164   65    332   398   
  Intercepted              11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     2     .     
  Deflected                6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     .     .     
  Hits                     3869   | .     24    3     32    53    24    50    56    31    165   53    24    65    59    47    7     52    40    14    26    .     89    48    22    9     229   14    273   268   .     323   156   710   136   640   127   
    Melee                  64     | .     .     .     .     .     .     1     2     .     14    .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     15    .     .     .     10    .     19    .     
    Projectile             3805   | .     24    3     32    53    24    49    54    31    151   53    24    65    59    45    7     52    40    14    26    .     89    48    22    9     228   14    273   253   .     323   156   700   136   621   127   
    AOE                    33     | .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     2     .     .     .     1     5     7     .     
  Critical Strikes         213    | .     .     .     1     2     2     2     1     2     4     .     1     1     .     3     .     2     2     2     .     .     1     2     .     1     8     .     17    19    .     16    12    44    4     42    22    
    Actively Blocked       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Part Disruptions         11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     3     .     2     1     
Damage Taken               74682  | .     381   184   422   716   466   589   1047  408   2838  1520  504   999   1070  905   380   980   993   308   480   .     1297  611   564   162   4737  300   5254  5409  .     6887  2552  13042 3265  13409 2003  
  Core                     5133   | .     70    32    54    43    52    41    51    32    235   128   16    172   61    38    .     69    206   .     69    .     120   32    20    21    181   13    248   321   .     465   351   437   134   1315  106   
  Absorbed by Shields      12562  | .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     .     .     43    .     .     .     181   404   .     .     1120  112   416   .     .     863   748   1952  .     4737  1938  
  Reduced by Siege Mode    1038   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     818   .     220   .     
  Redirected to Core       229    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     229   .     .     .     .     
  Ignored by Resistances   2373   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     177   1574  .     616   .     
  Regen/Repaired (Parts)   43857  | .     .     .     .     .     180   342   553   184   2526  1034  139   573   1331  709   .     363   709   297   106   .     1237  1247  201   541   991   863   547   1625  1135  3154  1942  6552  2136  11066 1574  
Core Remaining (%)         58     | 100   .     59    .     .     62    .     .     .     .     .     28    .     .     .     .     60    .     .     .     .     60    .     .     .     .     76    .     .     53    .     .     68    .     .     23    
Volleys Fired              2660   | 6     24    16    28    58    104   39    42    52    222   33    20    73    59    47    8     53    61    33    29    .     51    41    30    14    78    26    90    57    3     199   64    227   106   464   203   
  Largest                  4      | 2     2     2     2     2     2     1     1     2     1     1     1     2     2     2     1     1     1     1     2     .     1     1     1     1     1     1     3     4     1     3     3     2     2     2     1     
  Hottest                  531    | 60    112   112   112   112   110   99    99    184   178   101   101   161   137   138   110   134   129   220   264   .     240   531   135   86    86    77    138   283   100   315   252   221   296   414   95    
Shots Fired                2927   | 12    45    32    53    104   115   39    44    55    222   33    20    74    61    51    8     53    61    33    31    .     51    41    30    14    78    25    97    105   3     279   77    205   106   470   200   
  Gun                      440    | 12    38    32    51    95    101   5     2     .     .     .     .     1     2     4     .     .     .     .     .     .     .     .     .     .     .     .     4     7     .     60    24    1     1     .     .     
  Cannon                   2279   | .     .     .     .     6     12    28    27    55    222   33    20    73    59    47    8     53    61    33    31    .     51    41    30    14    78    25    93    69    3     219   53    190   99    346   200   
  Launcher                 208    | .     7     .     2     3     2     6     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     .     .     14    6     124   .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1279   | 6     7     .     .     68    .     23    12    .     97    1     .     .     50    51    .     .     .     1     4     .     43    41    30    2     66    4     93    13    .     80    46    145   47    224   125   
  Thermal                  984    | 6     24    32    51    33    75    10    4     30    125   32    20    39    10    .     .     12    61    .     4     .     .     .     .     12    .     21    .     22    3     145   13    27    27    71    75    
  Explosive                164    | .     7     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     .     .     14    2     107   .     
  Electromagnetic          500    | .     7     .     .     .     40    6     28    25    .     .     .     35    1     .     8     41    .     32    23    .     8     .     .     .     12    .     4     41    .     54    18    19    30    68    .     
  Robot Hit Streak         32     | 6     9     7     23    20    13    14    5     7     10    3     5     10    9     20    16    12    7     9     5     .     4     11    5     5     15    7     10    13    .     26    21    19    8     31    32    
  Robot Miss Streak        9      | 1     2     3     2     4     4     1     5     4     9     5     2     4     6     4     2     5     5     2     3     .     3     2     5     1     9     6     5     5     .     6     3     7     5     5     5     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     2     .     .     .     .     .     .     1     .     
  Secondary Targets        4      | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Capacitor                38     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    .     
Shots Hit Robots           1988   | 8     29    18    41    73    94    33    20    30    175   24    13    38    47    42    9     48    23    24    17    .     26    21    15    9     64    21    86    64    .     164   66    146   37    309   154   
  Core Hits                1623   | 2     25    10    19    37    51    24    15    11    108   16    3     31    52    32    13    38    18    7     5     .     13    12    5     4     70    21    108   92    .     75    37    87    30    470   82    
  Critical Kills           15     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     4     .     1     1     
  Critical Parts Destroyed 14     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     3     .     4     .     
  Critical Strikes         52     | .     2     4     4     2     .     .     .     .     5     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     2     .     1     .     .     10    3     8     .     7     1     
    Burn                   12     | .     2     4     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     3     .     .     1     
    Destroy                17     | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     4     .     5     .     
    Blast                  7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     2     .     
    Corrupt                3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     
    Sever                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Melee Attacks              96     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    59    2     .     .     
  Kinetic                  22     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     21    .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 67     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    38    2     .     .     
  Piercing                 7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     .     .     .     
    Combat Hostiles        2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           225698 | 101   836   322   980   1618  1383  1174  1035  1525  12971 1815  1279  4687  4750  4375  768   5125  4413  3132  2729  .     3149  3408  2224  1284  8853  2119  10903 6089  .     8503  3858  17667 6310  65547 30766 
  Guns                     7336   | 101   407   322   737   1091  1040  79    22    .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     45    136   .     2152  1137  45    .     .     .     
  Cannons                  155995 | .     .     .     .     106   230   875   553   1451  12568 1815  1279  3831  3920  3799  596   5023  3793  3093  2429  .     2950  3225  2224  1284  7887  2011  10278 1476  .     6344  1493  11624 4986  24086 30766 
  Explosions               59013  | .     429   .     243   421   113   220   460   74    390   .     .     856   830   554   117   102   620   39    300   .     199   183   .     .     966   108   580   4452  .     .     .     4036  1324  41397 .     
  Melee                    3203   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1223  1925  .     .     .     
  Ramming                  151    | .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     7     5     37    .     64    .     
  Kinetic                  92037  | 66    55    .     .     784   .     675   199   .     5488  48    .     .     2743  3821  .     .     .     .     145   .     2252  3225  2224  .     7667  501   10278 507   .     2408  1629  9814  1829  16519 19160 
  Thermal                  56956  | 35    273   322   737   413   941   279   103   954   7470  1767  1279  2450  2007  554   117   1214  3975  .     383   .     199   183   .     1284  966   1618  580   474   .     4365  203   1513  1825  6867  11606 
  Explosive                47655  | .     429   .     243   421   .     .     .     .     .     .     .     .     .     .     .     .     438   .     .     .     .     .     .     .     .     .     .     4452  .     .     .     3780  569   37323 .     
  Electromagnetic          26393  | .     79    .     .     .     442   220   733   571   .     .     .     2237  .     .     596   3911  .     3132  2201  .     698   .     .     .     220   .     45    631   .     1723  798   1295  2087  4774  .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2451   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1223  1228  .     .     .     
  Piercing                 55     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         73     | .     3     3     1     1     1     1     3     5     5     2     4     .     .     1     1     1     4     4     4     4     5     .     .     .     3     4     19    29    29    36    58    73    4     26    13    
  Average Corruption       9      | .     2     3     1     1     1     1     2     4     1     1     2     .     .     1     1     1     2     4     4     4     4     .     .     .     1     3     15    22    29    21    51    65    3     14    9     
  Corruption Purged        44     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     36    .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  1043   | .     12    13    5     4     17    4     15    38    25    39    19    .     .     2     2     27    7     23    37    2     17    .     .     .     21    14    16    51    14    68    101   140   11    254   45    
    Message Errors         234    | .     2     3     1     1     3     1     7     10    4     13    7     .     .     1     2     10    .     5     9     1     2     .     .     .     6     4     1     8     5     9     22    23    2     65    7     
    Matter Fused           231    | .     3     2     1     1     5     2     1     10    7     9     2     .     .     .     .     7     2     9     10    .     8     .     .     .     6     2     5     6     2     21    12    29    2     57    10    
    Heat Flow Errors       114    | .     1     3     1     .     1     .     1     3     4     6     2     .     .     1     .     2     1     .     6     .     3     .     .     .     3     3     1     3     3     7     10    10    2     30    7     
    Energy Discharges      128    | .     2     3     1     .     2     1     1     3     4     6     4     .     .     .     .     4     3     5     1     .     1     .     .     .     .     3     3     7     1     6     14    12    1     31    9     
    Parts Rejected         20     | .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     1     1     7     .     3     1     
    Parts Fused            13     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     3     1     1     2     1     
    Data Loss (minor)      114    | .     2     .     .     .     4     .     3     5     3     2     3     .     .     .     .     2     1     3     8     .     1     .     .     .     2     1     1     9     2     4     14    7     1     31    5     
    Data Loss (major)      43     | .     2     .     .     .     2     .     .     1     2     1     1     .     .     .     .     2     .     1     2     1     .     .     .     .     1     .     2     3     .     5     4     3     .     9     1     
    Misfires               20     | .     .     .     .     1     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     1     3     .     5     .     
    Alerts                 20     | .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     3     1     1     .     .     .     8     1     
    Misdirections          40     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     .     1     7     19    .     6     .     
    Weapon Failures        66     | .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     .     8     13    26    2     7     3     
Overload Shots             5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     .     .     .     .     .     
  Effects                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Energy Bleed           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Overflow Damage            17743  | .     36    .     9     .     .     .     .     66    1178  248   165   897   170   236   .     342   862   617   682   .     626   577   678   447   285   171   492   162   .     183   317   1074  893   4461  1869  
  Projectiles              15351  | .     .     .     .     .     .     .     .     66    1178  248   165   678   122   236   .     342   839   617   682   .     626   577   678   447   263   171   397   61    .     183   103   783   893   3127  1869  
  Explosions               2096   | .     36    .     9     .     .     .     .     .     .     .     .     219   48    .     .     .     23    .     .     .     .     .     .     .     22    .     95    101   .     .     .     249   .     1294  .     
  Melee                    296    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     214   42    .     40    .     
Knockbacks                 373    | .     .     .     .     .     .     1     .     .     19    .     .     .     21    26    .     .     .     .     .     .     4     6     .     .     50    3     63    10    .     4     3     28    2     52    81    
  Impact                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  359    | .     .     .     .     .     .     1     .     .     19    .     .     .     19    25    .     .     .     .     .     .     4     5     .     .     49    3     60    10    .     4     3     27    2     50    78    
  Secondary                13     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     1     .     .     1     .     3     .     .     .     .     1     .     1     3     
Self-Inflicted Damage      2359   | .     37    .     .     26    18    .     87    .     295   .     .     128   .     102   52    52    44    .     .     .     36    120   .     .     73    93    47    317   .     .     .     660   51    121   .     
  Shots                    54     | .     1     .     .     1     1     .     5     .     6     .     .     2     .     2     1     2     1     .     .     .     1     3     .     .     1     2     1     6     .     .     .     10    1     7     .     
  Rammed                   5      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     
Targets Rammed             11     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     1     4     .     1     .     
  Kicked                   4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     .     .     
  Crushed                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
Highest Temperature        634    | .     273   194   156   198   299   263   384   356   325   282   394   97    196   340   90    393   315   430   351   .     372   384   204   146   324   230   220   328   200   445   368   584   494   634   233   
  Average Temperature      115    | .     79    42    34    71    89    106   109   110   109   104   101   20    66    88    34    113   93    145   135   .     131   150   68    43    121   97    111   98    67    150   89    143   137   138   41    
  Received Heat Transfer   8573   | .     132   .     156   243   250   240   81    143   308   410   343   213   177   282   .     240   126   75    174   .     20    59    54    58    887   6     558   350   .     159   136   1320  72    1226  75    
  Effects                  54     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     2     .     5     2     .     .     .     .     .     2     .     13    1     9     1     16    .     
    Shutdowns              8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     4     .     
    Energy Bleed           14     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     1     .     3     1     2     .     2     .     
    Interference           21     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     2     1     .     .     .     .     .     .     .     8     .     2     .     5     .     
    Matter Decay           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     
    Short Circuit          4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Damage (minor)         3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Damage (core)          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     3     .     
  Total Turns              171    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     95    .     76    .     
  Longest Duration         37     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     37    .     
Martial Activations        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     
  Total Turns              69     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    51    .     .     .     
  Longest Duration         36     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    36    .     .     .     
Robots Disrupted           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
  Combat Hostiles          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Robots Corrupted           75     | .     .     .     .     .     1     1     2     2     .     .     .     5     .     .     2     6     .     5     9     .     4     1     .     .     1     .     .     2     .     7     3     5     4     15    .     
  Combat Hostiles          72     | .     .     .     .     .     1     1     2     2     .     .     .     5     .     .     2     4     .     5     9     .     4     1     .     .     1     .     .     2     .     7     3     4     4     15    .     
  Parts Fried              187    | .     .     .     .     .     3     1     1     .     .     .     .     23    .     .     7     27    .     12    17    .     2     .     .     .     1     .     .     11    .     18    3     10    16    35    .     
  Impact Corruptions       4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     1     .     
Robots Melted              14     | .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     3     .     .     1     
  Combat Hostiles          14     | .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     3     .     .     1     
  Parts Melted             59     | .     .     .     6     3     6     4     .     .     3     2     .     1     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     20    .     8     3     .     .     
  Heat Transferred         23017  | 75    740   999   1887  999   2400  750   111   346   350   481   481   600   600   500   100   100   200   .     287   .     100   200   .     370   726   100   400   .     .     3219  222   988   507   1983  2196  
Parts Sabotaged            4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             46     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    28    .     .     .     
Power Chain Reactions      58     | .     .     .     .     .     1     .     1     1     9     .     .     1     9     5     1     2     1     1     2     .     2     2     .     .     5     2     5     .     .     .     .     1     1     6     .     

 Alert                           | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Maximum Alert Level        5     | .    .    .    .    1    .    2    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    3    .    .    .    .    4    4    .    3    2    4    4    5    .    
  Low Security (%)         26    | 100  100  100  100  78   100  .    .    .    .    .    .    48   .    .    .    .    81   .    .    .    .    .    .    .    .    .    12   .    .    53   35   1    .    .    .    
  Level 1                  11    | .    .    .    .    21   .    94   .    .    .    .    .    47   .    .    .    .    15   .    .    .    .    29   .    .    .    .    46   .    .    26   47   10   .    .    .    
  Level 2                  4     | .    .    .    .    .    .    5    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    36   .    .    .    .    2    .    .    14   16   36   .    .    .    
  Level 3                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    7    51   .    5    .    24   47   1    .    
  Level 4                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   48   .    .    .    26   52   2    .    
  Level 5                  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    
  High Security            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             6756  | 5    197  50   179  393  191  417  .    .    .    .    .    559  .    .    .    .    450  .    .    .    .    857  .    .    .    .    1427 1310 .    735  450  1507 1568 6756 .    
  Initial                  1003  | .    .    31   .    70   150  361  .    .    .    .    .    .    .    .    .    .    121  .    .    .    .    230  .    .    .    .    .    744  .    .    411  180  880  1003 .    
  Average                  1688  | .    93   5    117  137  62   326  .    .    .    .    .    167  .    .    .    .    93   .    .    .    .    557  .    .    .    .    666  1038 .    250  270  828  1123 5372 .    
Influence Increases        26341 | 10   458  90   459  772  451  784  270  65   .    .    170  1031 635  400  .    780  669  545  455  .    670  822  50   140  780  190  1863 993  .    1371 735  2153 1280 6327 923  
  Destroy 0b10 Robot/C     14000 | .    280  40   280  440  80   280  220  40   .    .    60   480  580  340  .    680  360  360  280  .    340  200  40   120  700  140  880  480  .    800  440  1080 460  3520 .    
  Destroy 0b10 Robot/NC    745   | 10   15   40   15   40   90   10   .    .    .    .    .    65   5    10   .    20   5    .    5    .    .    25   .    10   5    20   70   15   .    30   15   25   25   175  .    
  Destroy Leader           2438  | .    74   10   66   126  .    64   20   10   .    .    20   122  50   50   .    50   90   20   50   .    60   52   10   10   .    30   192  92   .    252  100  224  90   504  .    
  Allied During Kill       43    | .    .    .    20   23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          292   | .    12   .    20   10   40   31   .    .    .    .    .    16   .    .    .    .    26   .    .    .    .    80   .    .    .    .    .    7    .    10   .    17   14   9    .    
  Select Force Hacks       240   | .    30   .    .    .    210  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          1515  | .    .    .    30   90   30   15   .    .    .    .    .    225  .    .    .    .    90   .    .    .    .    165  .    .    .    .    90   75   .    30   120  120  105  180  150  
  Anti-Garrison Action     300   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    150  .    .    
  Destroy Structure        4393  | .    32   .    28   28   1    4    .    .    .    .    .    123  .    .    .    .    68   .    .    .    .    180  .    .    .    .    436  294  .    174  60   627  436  1159 743  
  Advance Influence        350   | .    .    .    .    .    .    350  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    30   30   
  Lose Combat Pursuer      1950  | .    15   .    .    15   .    30   30   15   .    .    90   .    .    .    .    30   30   165  120  .    270  120  .    .    75   .    45   30   .    75   .    45   .    750  .    
Influence Decreases        25448 | 10   376  172  292  552  811  406  543  197  .    .    170  472  836  631  127  586  413  583  573  294  304  374  658  346  34   936  444  1159 1253 639  1145 1006 1181 1063 6862 
  Entered New Map          13196 | .    .    51   .    97   237  16   151  26   .    .    .    .    208  69   127  .    73   167  79   294  .    136  302  40   .    746  .    675  1253 .    321  142  589  565  6832 
  Time Decay               10732 | 10   376  121  202  365  544  380  392  171  .    .    170  472  618  562  .    586  340  416  494  .    304  238  356  306  14   190  324  374  .    529  514  574  422  368  .    
  Lost Part                830   | .    .    .    30   70   30   .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    20   .    120  110  .    110  10   140  20   130  30   
  Lost Ally                90    | .    .    .    60   20   .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Purge Threat             600   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  150  150  .    .    
Squads Dispatched          148   | .    3    .    .    5    .    3    .    .    .    .    .    6    .    .    .    .    9    .    .    .    1    5    .    .    .    .    14   7    .    15   8    14   14   44   .    
  Investigation            10    | .    1    .    .    1    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    
  Extermination            30    | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    1    .    6    5    2    4    3    .    
  Reinforcement            29    | .    2    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    1    .    .    .    .    4    1    .    2    .    6    2    4    .    
  Assault                  55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    5    5    .    .    .    3    2    36   .    
  Garrison                 6     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Intercept                18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    6    3    3    3    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Haulers Reinforced         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Distress Signals           50   | .   2   .   .   3   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   3   .   1   3   .   .   4   7   2   20  .   
Communications Jammed      36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   
  Distress Signals         36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   
Times Spotted              1370 | .   22  2   17  26  7   15  15  10  111 15  8   35  29  18  4   34  27  20  21  .   30  25  6   8   58  7   60  52  .   52  32  79  53  393 79  
  Peak Tracking Total      32   | .   4   2   4   6   3   4   5   4   5   5   3   4   7   4   2   9   5   8   4   .   9   14  4   4   21  3   12  20  .   5   6   9   13  32  5   
  Tactical Retreats        91   | .   1   .   .   1   .   1   2   1   9   .   5   .   1   .   .   2   1   8   8   .   9   4   .   .   3   .   3   2   .   8   .   2   .   20  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Traps Triggered            26   | .   2   .   1   4   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   1   .   .   2   .   1   10  .   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Disabled          125  | .   .   .   2   6   2   1   2   .   4   1   .   15  3   1   .   1   6   .   .   .   .   11  .   .   .   3   7   5   1   2   8   9   8   12  15  
  Max in Single Turn       7    | .   .   .   2   2   1   1   1   .   1   1   .   7   1   1   .   1   3   .   .   .   .   7   .   .   .   2   1   1   1   1   1   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Accessed          109  | .   6   .   2   6   14  7   2   .   .   .   .   7   1   1   4   .   11  1   1   4   .   8   .   1   .   .   2   2   1   7   2   6   6   5   2   
  Terminals                58   | .   5   .   2   6   5   3   .   .   .   .   .   2   1   .   .   .   6   .   .   .   .   6   .   .   .   .   1   2   .   6   2   4   4   3   .   
  Fabricators              9    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          12   | .   1   .   .   .   8   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                305  | .   20  .   5   17  39  14  5   .   .   .   .   19  3   1   30  .   25  1   1   12  .   18  .   1   .   .   3   2   20  10  8   14  9   8   20  
  Successful               199  | .   11  .   4   11  28  6   5   .   .   .   .   7   3   1   30  .   16  1   1   12  .   6   .   1   .   .   .   1   20  2   3   5   3   2   20  
  Failed                   104  | .   9   .   1   5   10  8   .   .   .   .   .   12  .   .   .   .   9   .   .   .   .   12  .   .   .   .   3   1   .   8   5   9   6   6   .   
    Catastrophic           19   | .   .   .   .   .   1   3   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   4   .   .   2   1   .   
  Database Lockouts        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   129  | .   20  .   5   13  22  8   .   .   .   .   .   5   .   .   .   .   16  .   .   .   .   15  .   .   .   .   .   .   .   6   5   6   2   6   .   
  Terminals                146  | .   19  .   5   17  20  9   .   .   .   .   .   4   3   .   .   .   17  .   .   .   .   16  .   .   .   .   1   2   .   8   8   9   5   3   .   
  Fabricators              18   | .   .   .   .   .   .   1   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Recycling Units          22   | .   1   .   .   .   17  3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             121  | .   1   .   1   3   9   1   5   .   .   .   .   .   3   1   30  .   2   1   1   12  .   .   .   1   .   .   .   1   20  1   3   3   1   1   20  
  Record                   59   | .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   11  .   .   .   .   5   .   .   .   .   .   .   .   .   20  .   .   .   .   .   16  
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-C          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         56   | .   10  .   3   8   14  3   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Terminals                45   | .   9   .   3   8   5   3   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   3   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   27   | .   5   .   2   5   5   2   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          10   | .   1   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 8    | .   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         80   | .   5   .   2   7   7   5   .   .   .   .   .   7   1   .   .   .   9   .   .   .   .   8   .   .   .   .   2   1   .   7   2   6   6   5   .   
  Full Trace Events        6    | .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   11  .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   131  | .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     61   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   61  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   .   .   .   .   17  8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Total Allies               17   | .   .   4   .   10  1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   4   3   10  1   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   71  40  88  27  27  .   62  62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  16  27  27  .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   14  8   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             566  | .   .   .   141 75  .   .   .   .   350 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                           | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------                    Run   | Yrd   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Active Infowar (turns)     29783 | 3     932   .     .     .     .     631   572   702   2     9     1383  573   1646  1010  85    2125  212   824   835   26    169   9     808   837   2801  .     529   499   2     992   .     243   1029  10295 .     
  Optics                   1548  | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     243   1029  274   .     
  Sensors                  4678  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     85    2125  167   824   835   26    169   .     .     .     .     .     .     .     .     447   .     .     .     .     .     
  A.S.S.                   14344 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     808   837   2801  .     .     .     .     .     .     .     .     9898  .     
  IFF                      4077  | .     .     .     .     .     .     .     .     .     .     .     .     504   1477  988   .     .     .     .     .     .     .     .     .     .     .     .     334   499   2     273   .     .     .     .     .     
  Terrain                  9     | .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Structural               3996  | .     843   .     .     .     .     427   572   702   .     .     1383  69    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Seismic                  92    | 3     89    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machine Analysis         249   | .     .     .     .     .     .     204   .     .     .     .     .     .     .     .     .     .     45    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cloaking                 128   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     128   .     
  Jamming                  406   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     397   .     .     .     .     .     .     .     .     
  ECM                      656   | .     .     .     .     .     .     .     .     .     .     .     .     .     169   22    .     .     .     .     .     .     .     .     .     .     .     .     55    .     .     410   .     .     .     .     .     
Robot Analysis Total       154   | .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     151   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Derelict Logs Recovered    21    | .     .     1     .     .     .     .     2     1     .     .     2     .     2     1     .     2     .     2     1     .     2     .     2     3     .     .     .     .     .     .     .     .     .     .     .     
Drone Launches             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Drone Recoveries         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Exploration                     | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Yrd   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               66448 | 109   1255  948   475   881   2101  894   924   1443  6177  2785  1504  1489  2076  1671  370   4797  1138  1018  1316  65    893   502   810   837   2947  963   753   860   311   1835  1416  1754  1029  16457 1645  
Spaces Moved               40645 | 48    614   469   303   393   910   538   822   1244  2851  1096  867   921   1161  1079  163   1985  834   1102  1086  139   1270  653   1275  920   156   1250  424   475   162   884   811   719   794   10352 1875  
  Core                     3     | 3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   12431 | 45    614   125   .     .     281   63    169   .     856   356   .     879   642   162   163   1985  119   .     .     .     .     .     .     .     .     .     69    .     3     279   191   312   5     5113  .     
  Legs                     12674 | .     .     .     .     .     .     .     577   1244  1995  212   .     .     .     .     .     .     471   .     852   139   966   4     1275  313   .     .     164   332   .     605   513   407   712   1864  29    
  Wheels                   4479  | .     .     344   303   393   629   406   .     .     .     .     .     .     .     .     .     .     .     .     .     .     304   649   .     .     8     1250  191   .     .     .     2     .     .     .     .     
  Hover                    9815  | .     .     .     .     .     .     37    .     .     .     528   867   42    519   917   .     .     20    1099  234   .     .     .     .     607   148   .     .     143   159   .     .     .     77    2572  1846  
  Flight                   1243  | .     .     .     .     .     .     32    76    .     .     .     .     .     .     .     .     .     224   3     .     .     .     .     .     .     .     .     .     .     .     .     105   .     .     803   .     
  Fastest Speed            42    | 50    160   140   116   110   126   113   55    91    91    135   157   78    106   106   191   191   42    42    42    42    42    42    52    52    52    52    52    56    56    113   70    70    76    47    57    
  Average Speed            106   | 153   182   187   116   126   172   136   84    91    142   173   157   131   140   118   191   191   105   42    42    42    42    42    52    53    56    52    112   102   73    140   116   119   90    96    57    
  Slowest Speed            470   | 160   320   320   140   200   320   278   134   91    196   254   157   134   173   191   191   191   191   42    42    42    42    52    52    57    57    52    142   123   113   170   350   195   158   470   61    
  Overloaded Moves         1847  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1846  
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Potential Cave-ins       38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     20    8     
  Cave-ins Triggered       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     
  Teleports                650   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     26    539   81    
Exploration Rate (%)       67    | 5     93    100   42    74    98    17    98    98    81    68    98    28    97    96    81    99    30    97    94    60    95    18    93    81    17    98    20    28    93    18    67    48    25    93    85    
  Regions Visited          35
    Branch Regions         26
  Pre-discovered Areas     40    | .     1     1     .     2     8     .     1     .     .     .     1     .     .     .     21    .     1     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        19    | .     .     .     1     .     .     1     .     .     .     .     .     1     .     .     1     1     1     1     1     1     1     1     1     1     1     1     1     .     1     1     .     1     .     .     .     
  Unknown Exits Taken      16    | 1     1     1     .     1     1     .     1     1     1     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     1     .     
Scrap Searched             41    | .     .     1     .     .     .     .     3     2     .     .     5     .     3     2     .     4     .     3     4     .     1     .     4     5     .     4     .     .     .     .     .     .     .     .     .     
Spaces Dug                 439   | .     7     .     .     .     .     3     .     1     2     2     1     36    2     16    .     1     21    .     .     .     2     66    6     3     7     .     14    47    .     22    11    18    100   38    13    
Terrain Destroyed          2770  | .     37    .     27    28    .     4     10    8     55    24    5     136   107   93    .     15    34    9     16    .     60    115   18    5     117   76    251   255   .     64    19    257   162   605   158   
  Melee                    30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    18    2     .     .     
  Projectile               1320  | .     .     .     .     .     .     4     6     4     44    24    5     76    76    78    .     4     32    9     10    .     31    50    18    5     106   62    219   8     .     64    9     31    62    125   158   
  AOE                      1419  | .     37    .     27    28    .     .     4     4     11    .     .     60    31    15    .     11    2     .     6     .     29    65    .     .     11    14    31    247   .     .     .     208   98    480   .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
---------                  Run   | Yrd   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Total                      61649 | 68    708   502   370   610   1340  661   1005  1502  4768  1963  990   1133  1540  1422  202   2938  1040  1621  1916  146   1576  840   1394  1251  2938  1539  614   760   351   1280  1191  1380  1067  16641 2382  
  Wait                     15766 | .     16    4     11    60    260   26    116   155   1484  745   80    33    285   259   4     864   84    460   774   .     226   103   67    295   2688  232   30    134   172   79    141   204   61    5348  266   
  Move                     40605 | 47    613   468   302   392   909   537   821   1243  2850  1095  866   920   1160  1078  162   1984  833   1101  1085  138   1269  652   1274  919   155   1249  423   474   161   883   810   719   792   10348 1873  
  Hop                      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Pick Up                  734   | 7     20    10    9     14    25    18    6     11    89    33    6     32    10    9     7     9     23    7     7     3     7     17    9     8     .     14    22    30    4     29    39    36    32    124   8     
  Fast Attach              252   | 7     3     .     4     15    .     5     .     4     5     5     2     12    5     7     2     .     4     .     3     1     2     1     1     3     .     .     4     13    2     19    25    25    11    55    7     
  Attach                   205   | .     .     1     5     8     4     3     1     1     3     6     .     5     1     2     1     .     5     1     .     1     1     2     2     1     3     1     5     11    2     9     14    34    14    52    6     
  Detach                   83    | .     .     .     .     2     2     .     .     .     1     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     2     3     1     6     7     17    7     31    1     
  Swap                     331   | 1     13    3     3     17    8     11    14    10    19    9     7     16    6     3     3     14    7     12    5     .     11    10    2     1     6     1     9     9     2     21    10    21    8     35    4     
  Drop                     831   | .     19    .     8     16    27    22    5     15    94    36    9     42    14    17    8     14    22    7     12    3     9     14    9     10    8     5     29    25    4     34    51    34    33    163   13    
  Fire                     2660  | 6     24    16    28    58    104   39    42    52    222   33    20    73    59    47    8     53    61    33    29    .     51    41    30    14    78    26    90    57    3     199   64    227   106   464   203   
  Melee                    96    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    59    2     .     .     
  Ram                      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     1     1     .     .     .     
  Kick                     3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     
  Crush                    4     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     
  Escape Stasis            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Rewire                   32    | .     .     .     .     .     1     .     .     11    .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     
  Trap                     10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     
  Miscellaneous            28    | .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 7 exits: Res x4 / *Upp x2 / *Ext)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: Res x3 / *Arm / *Tes x2)
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg])
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
   110 | -11/Scrapyard      | Entered Materials
   320 | -10/Materials      | Build established: Mutant
   338 | -10/Materials      | Discovered new exit (range 3)
   426 | -10/Materials      | Discovered new exit (range 9)
   469 | -10/Materials      | Destroyed 7 combat bots
   471 | -10/Materials      | Discovered new exit (range 16)
   861 | -10/Materials      | Discovered new exit (range 13)
   979 | -10/Materials      | Discovered new exit (range 6)
  1069 | -10/Materials      | Discovered new exit (range 8)
  1365 | -10/Materials      | Entered Mines
  1433 | -10/Mines          | Found a Scrap Suit stashed away for nefarious purposes
  1627 | -10/Mines          | Assembled infested the area
  1818 | -10/Mines          | Discovered new exit (range 11)
  1832 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1861 | -10/Mines          | Discovered new exit (range 13)
  1930 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2187 | -10/Mines          | Discovered new exit (range 15)
  2313 | -10/Mines          | Entered Materials
  2313 | -9/Materials       | Accompanied by 3 allies
  2313 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2570 | -9/Materials       | Discovered new exit (range 16)
  2571 | -9/Materials       | Identified exit to Mines
  2571 | -9/Materials       | Identified exit to Storage
  2788 | -9/Materials       | Entered Storage
  2926 | -9/Storage         | Lost 6 parts (1p2n1u2w)
  3207 | -9/Storage         | Central database locked down
  3223 | -9/Storage         | Discovered new exit (range 16)
  3462 | -9/Storage         | Learned location of Recycling (-9)
  3469 | -9/Storage         | Garrison activated, responded to threat
  3509 | -9/Storage         | Learned Materials emergency access door positions
  3544 | -9/Storage         | Learned 2 Materials zone layouts
  3579 | -9/Storage         | Learned 8 Materials zone layouts
  3580 | -9/Storage         | Learned Materials trap positions
  3581 | -9/Storage         | Loaded intel: 18 trap records
  3582 | -9/Storage         | Learned location of Mines (-9)
  3639 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3664 | -9/Storage         | Used back door to open Recycling access
  3664 | -9/Storage         | Discovered new exit (range 5)
  3669 | -9/Storage         | Entered Recycling
  3900 | -9/Recycling       | Discovered new exit (range 13)
  3953 | -9/Recycling       | Scanned before Scraplab entrance
  3971 | -9/Recycling       | Entered Scraplab
  3979 | -9/Recycling       | Angered Scraplab inhabitants
  4004 | -9/Recycling       | Found Prototype Device
  4015 | -9/Recycling       | Identified Scrap Engine
  4038 | -9/Recycling       | Lost 3 parts (2u1w)
  4439 | -9/Recycling       | Build established: Construct
  5243 | -9/Recycling       | Learned Materials repair station intel
  5311 | -9/Recycling       | Learned location of 3 exits from Materials
  5370 | -9/Recycling       | Learned 2 Storage zone layouts
  5419 | -9/Recycling       | Learned location of Zion (-7)
  5460 | -9/Recycling       | Learned Materials trap positions
  5587 | -9/Recycling       | Learned Materials terminal intel
  5646 | -9/Recycling       | Learned 2 Materials zone layouts
  5770 | -9/Recycling       | Entered Factory
  5770 | -7/Factory         | Accompanied by 1 ally
  5770 | -7/Factory         | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  6460 | -7/Factory         | Identified exit to Lower Caves
  6664 | -7/Factory         | Entered Lower Caves
  7007 | -7/Lower Caves     | Learned Armory emergency access door positions
  7007 | -7/Lower Caves     | Learned Research terminal intel
  7169 | -7/Lower Caves     | Discovered new exit (range 14)
  7175 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7232 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7588 | -7/Lower Caves     | Entered another Lower Caves area
  7603 | -7/Lower Caves     | Discovered new exit (range 14)
  7944 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8142 | -7/Lower Caves     | Discovered new exit (range 6)
  8336 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8631 | -7/Lower Caves     | Attacked by a faux Warlord
  9031 | -7/Lower Caves     | Entered Zion
  9031 | -7/Zion            | Accompanied by 2 allies
  9163 | -7/Zion            | Discovered new exit (range 16)
  9204 | -7/Zion            | System corruption cleaned by Quarantine Array
  9208 | -7/Zion            | Attacked by Zionites
  9208 | -7/Zion            | Spotted ZU-XID(B)
  9208 | -7/Zion            | Spotted 6M-Q5V(B)
  9235 | -7/Zion            | Destroyed ZU-XID(B)
  9263 | -7/Zion            | Destroyed 6M-Q5V(B)
 10650 | -7/Zion            | Found Prototype Device
 10651 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 12793 | -7/Zion            | Found Prototype Processor
 12793 | -7/Zion            | Identified Exp. Melee Analysis Suite
 12797 | -7/Zion            | Found Prototype Hackware
 12799 | -7/Zion            | Found Prototype Processor
 12801 | -7/Zion            | Found Prototype Processor
 12805 | -7/Zion            | Found Prototype Processor
 12816 | -7/Zion            | Found Prototype Processor
 12818 | -7/Zion            | Found Prototype Processor
 13099 | -7/Zion            | Core integrity fell below 50%
 13169 | -7/Zion            | Identified Spectral Analyzer
 14385 | -7/Zion            | Discovered new exit (range 3)
 14385 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 15208 | -7/Zion            | Entered Deep Caves
 15452 | -7/Deep Caves      | Attacked by Z-Imprinter
 15475 | -7/Deep Caves      | Destroyed Z-Imprinter
 15690 | -7/Deep Caves      | Found Prototype Device
 15690 | -7/Deep Caves      | Identified Zio. Metafield Generator
 15703 | -7/Deep Caves      | Found Prototype Protection
 15709 | -7/Deep Caves      | Identified Zio. Weapon Casing
 15922 | -7/Deep Caves      | Z-Facility disabled
 16274 | -7/Deep Caves      | Found Prototype Protection
 16448 | -7/Deep Caves      | Found Zio. Weapon Casing
 17982 | -7/Deep Caves      | Discovered new exit (range 7)
 17993 | -7/Deep Caves      | Entered Proximity Caves
 18672 | -6/Proximity Caves | Spotted B-75 Beast
 18698 | -6/Proximity Caves | Destroyed B-75 Beast
 18943 | -6/Proximity Caves | Discovered new exit (range 12)
 19497 | -6/Proximity Caves | Entered Factory
 19497 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 19498 | -6/Factory         | Identified exit to Lower Caves
 19499 | -6/Factory         | Identified exit to Factory
 19658 | -6/Factory         | Identified Exp. Armor Integrity Analyzer (x2)
 19730 | -6/Factory         | Identified Exp. Hacking Suite
 19767 | -6/Factory         | Fabricated Mak. Microdissipator Network?
 19937 | -6/Factory         | Identified Exp. Core Analyzer
 20986 | -6/Factory         | Entered Lower Caves
 21031 | -6/Lower Caves     | Learned Factory emergency access door positions
 21055 | -6/Lower Caves     | Spotted B-75 Beast
 21070 | -6/Lower Caves     | Destroyed B-75 Beast
 21355 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 21847 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 21884 | -6/Lower Caves     | Destroyed 7 combat bots
 21916 | -6/Lower Caves     | Learned Factory stockpile data
 22372 | -6/Lower Caves     | Discovered new exit (range 9)
 23062 | -6/Lower Caves     | Entered another Lower Caves area
 23140 | -6/Lower Caves     | Discovered exit to Factory (range 10)
 23159 | -6/Lower Caves     | Spotted B-75 Beast
 23167 | -6/Lower Caves     | Destroyed B-75 Beast
 23320 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 23538 | -6/Lower Caves     | Encountered a Warlord checkpoint
 23583 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 24079 | -6/Lower Caves     | Discovered new exit (range 3)
 24733 | -6/Lower Caves     | Entered Data Miner
 24733 | -6/Data Miner      | Discovered new exit (range 6)
 24770 | -6/Data Miner      | Met Data Miner
 24816 | -6/Data Miner      | Learned location of Section 7 (-2)
 24816 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 24840 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 24880 | -6/Data Miner      | Interfaced with the Data Conduit
 25100 | -6/Data Miner      | Identified exit to Proximity Caves
 25103 | -6/Data Miner      | Entered Proximity Caves
 25148 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 25187 | -5/Proximity Caves | Destroyed 9 combat bots
 26003 | -5/Proximity Caves | Spotted B-75 Beast
 26015 | -5/Proximity Caves | Destroyed B-75 Beast
 26772 | -5/Proximity Caves | Learned location of 1 exit from Factory
 26939 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 27031 | -5/Proximity Caves | Learned Factory terminal intel
 27161 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 29900 | -5/Proximity Caves | Entered Factory
 29900 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 29901 | -5/Factory         | Identified exit to Upper Caves
 29902 | -5/Factory         | Identified exit to Factory
 29905 | -5/Factory         | Loaded intel: 288 machine locations
 29906 | -5/Factory         | Loaded intel: 26 terminal locations
 30669 | -5/Factory         | Repaired Broken Mak. Microdissipator Network
 30756 | -5/Factory         | Learned location of 2 exits from Factory
 30756 | -5/Factory         | Cargo convoy interrupted
 30798 | -5/Factory         | Learned location of 3 exits from Factory
 30830 | -5/Factory         | Learned Armory trap positions
 30850 | -5/Factory         | Learned location of 2 exits from Research
 30864 | -5/Factory         | Learned Research emergency access door positions
 30875 | -5/Factory         | Learned location of 1 exit from Research
 30896 | -5/Factory         | Loaded intel: 6 repair station locations
 30999 | -5/Factory         | Found Prototype Device
 31038 | -5/Factory         | Entered Upper Caves
 31265 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 31318 | -5/Upper Caves     | Identified exit to Upper Caves
 31496 | -5/Upper Caves     | Spotted B-75 Beast
 31517 | -5/Upper Caves     | Destroyed B-75 Beast
 31823 | -5/Upper Caves     | Destroyed 10 combat bots
 31874 | -5/Upper Caves     | Learned location of 1 exit from Factory
 32056 | -5/Upper Caves     | Entered another Upper Caves area
 32994 | -5/Upper Caves     | Discovered new exit (range 7)
 32996 | -5/Upper Caves     | Identified exit to Zhirov
 33085 | -5/Upper Caves     | Learned Factory trap positions
 33372 | -5/Upper Caves     | Entered Zhirov
 33372 | -5/Zhirov          | Discovered new exit (range 3)
 33380 | -5/Zhirov          | Met Zhirov
 33391 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 33399 | -5/Zhirov          | Found Alien Artifact
 33399 | -5/Zhirov          | Identified Integrated Reactor
 33399 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 33405 | -5/Zhirov          | Found Alien Artifact
 33436 | -5/Zhirov          | Identified exit to Proximity Caves
 33437 | -5/Zhirov          | Entered Proximity Caves
 33466 | -4/Proximity Caves | Found DCF Scrap (11 items)
 33479 | -4/Proximity Caves | Learned Research stockpile data
 33653 | -4/Proximity Caves | Spotted B-86 Titan
 33657 | -4/Proximity Caves | Destroyed B-86 Titan
 33976 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 34266 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 34330 | -4/Proximity Caves | Entered Factory
 34330 | -4/Factory         | Evolved 2 slots: Utility x2
 34331 | -4/Factory         | Identified exit to Extension
 34332 | -4/Factory         | Identified exit to Upper Caves
 34332 | -4/Factory         | Identified exit to Research
 34333 | -4/Factory         | Loaded intel: 127 trap records
 34334 | -4/Factory         | Loaded intel: 241 machine locations
 34397 | -4/Factory         | Spotted B-86 Titan
 34555 | -4/Factory         | Garrison activated, responded to threat
 34580 | -4/Factory         | First assault squad dispatched
 34587 | -4/Factory         | Identified Active Sensor Suite
 34832 | -4/Factory         | Entered Upper Caves
 34845 | -4/Upper Caves     | Learned location of 1 exit from Research
 34893 | -4/Upper Caves     | Found Alien Artifact
 34893 | -4/Upper Caves     | Identified Core Expander
 34893 | -4/Upper Caves     | Installed Core Expander, added new Propulsion slot
 34929 | -4/Upper Caves     | Ambushed by wild Derelicts
 35147 | -4/Upper Caves     | Spotted B-86 Titan
 35158 | -4/Upper Caves     | Destroyed B-86 Titan
 35188 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 35568 | -4/Upper Caves     | Identified exit to Upper Caves
 35642 | -4/Upper Caves     | Entered another Upper Caves area
 35840 | -4/Upper Caves     | Encountered a Warlord checkpoint
 35904 | -4/Upper Caves     | Discovered exit to Research (range 13)
 35938 | -4/Upper Caves     | Found DCF Scrap (13 items)
 36163 | -4/Upper Caves     | Learned location of 1 exit from Research
 36165 | -4/Upper Caves     | Learned Research trap positions
 36344 | -4/Upper Caves     | Learned Research trap positions
 36391 | -4/Upper Caves     | Discovered new exit (range 6)
 36394 | -4/Upper Caves     | Identified exit to Warlord
 36479 | -4/Upper Caves     | Entered Warlord
 36501 | -4/Warlord         | Attacked by Warlord forces
 36511 | -4/Warlord         | Destroyed A8-9CZ(B)
 36534 | -4/Warlord         | Discovered new exit (range 14)
 36552 | -4/Warlord         | Identified exit to Proximity Caves
 36579 | -4/Warlord         | Warlord's base attacked by MAIN.C
 36929 | -4/Warlord         | Warlord forces counterattacked
 37254 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 39209 | -4/Warlord         | Spotted Striker
 39228 | -4/Warlord         | Destroyed Striker
 39243 | -4/Warlord         | Spotted Striker
 39252 | -4/Warlord         | Spotted B-90 Cyclops
 39252 | -4/Warlord         | Spotted Executioner
 39254 | -4/Warlord         | Destroyed Striker
 39262 | -4/Warlord         | Destroyed Executioner
 39285 | -4/Warlord         | Destroyed B-90 Cyclops
 39380 | -4/Warlord         | Destroyed 34 combat bots
 39417 | -4/Warlord         | Spotted Striker
 39421 | -4/Warlord         | Destroyed Striker
 39423 | -4/Warlord         | Spotted Executioner
 39426 | -4/Warlord         | Entered Proximity Caves
 39824 | -3/Proximity Caves | Found Alien Artifact
 39970 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 40296 | -3/Proximity Caves | Discovered exit to Research (range 12)
 40389 | -3/Proximity Caves | Entered Research
 40389 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 40390 | -3/Research        | Identified exit to Testing
 40391 | -3/Research        | Identified exit to Research
 40391 | -3/Research        | Identified exit to Armory
 40392 | -3/Research        | Loaded intel: 72 trap records
 40395 | -3/Research        | Loaded intel: 97 machine locations
 40396 | -3/Research        | Loaded intel: 21 terminal locations
 40784 | -3/Research        | Found Exp. ECM Suite
 40787 | -3/Research        | Found Exp. ECM Suite
 40818 | -3/Research        | Intercept squad dispatched
 40829 | -3/Research        | Spotted Tracker
 40830 | -3/Research        | Spotted Tracker
 40831 | -3/Research        | Spotted Combat Programmer
 40831 | -3/Research        | Destroyed Tracker
 40833 | -3/Research        | Garrison activated, responded to threat
 40847 | -3/Research        | Destroyed Tracker
 40849 | -3/Research        | System corruption reached 10%
 40880 | -3/Research        | Spotted Combat Programmer
 40889 | -3/Research        | First assault squad dispatched
 40891 | -3/Research        | Destroyed Combat Programmer
 40979 | -3/Research        | Destroyed 30 combat bots
 40982 | -3/Research        | Lost 9 parts (2p1n5u1w)
 41142 | -3/Research        | Entered Armory
 41143 | -3/Armory          | Loaded intel: 48 trap records
 41145 | -3/Armory          | Loaded intel: 94 machine locations
 41392 | -3/Armory          | First assault squad dispatched
 41411 | -3/Armory          | Destroyed 8 combat bots
 42001 | -3/Armory          | Identified Transdimensional Reconstructor
 42001 | -3/Armory          | Warped through subspace to slip node
 42001 | -3/Armory          | Discovered new exit (range 1)
 42002 | -3/Armory          | Entered Lab
 42002 | -3/Lab             | Discovered exit to Research (range 9)
 42009 | -3/Lab             | Hidden lab's door opened automatically
 42009 | -3/Lab             | Sensor layout match revealed
 42010 | -3/Lab             | Gained access to the hidden lab's interior
 42025 | -3/Lab             | Lost 4 parts (2u2w)
 42037 | -3/Lab             | Found Prototype Device
 42039 | -3/Lab             | Found Prototype Hackware
 42042 | -3/Lab             | Found Prototype Energy Cannon
 42042 | -3/Lab             | Identified Warp Cannon
 42064 | -3/Lab             | Found Alien Artifact
 42064 | -3/Lab             | Identified Integrated Mediator
 42064 | -3/Lab             | Installed Integrated Mediator, increased core attachment efficiency
 42074 | -3/Lab             | Found Transdimensional Reconstructor
 42084 | -3/Lab             | Found Alien Artifact
 42103 | -3/Lab             | Decrypted terminal
 42103 | -3/Lab             | Acquired modification code for an L2 power cell
 42222 | -3/Lab             | Build established: Mutant
 42310 | -3/Lab             | Identified AEGIS Remote Shield
 42313 | -3/Lab             | Entered Research
 42313 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 42314 | -2/Research        | Loaded intel: 70 trap records
 42315 | -2/Research        | Loaded intel: 128 machine locations
 42409 | -2/Research        | Identified Deep Network Scanner
 42454 | -2/Research        | Identified Core Reset Matrix
 42805 | -2/Research        | Intercept squad dispatched
 42839 | -2/Research        | Spotted Tracker
 42840 | -2/Research        | Spotted Tracker
 42850 | -2/Research        | Destroyed Tracker
 42854 | -2/Research        | Spotted Combat Programmer
 42874 | -2/Research        | System corruption reached 10%
 42874 | -2/Research        | Destroyed Tracker
 42893 | -2/Research        | Destroyed Combat Programmer
 42902 | -2/Research        | Spotted Combat Programmer
 42916 | -2/Research        | Destroyed Combat Programmer
 42939 | -2/Research        | Found Exp. Hacking Suite
 43374 | -2/Research        | Build established: Hacker-Construct
 43449 | -2/Research        | Intercept squad dispatched
 43456 | -2/Research        | Spotted Tracker
 43457 | -2/Research        | Spotted Tracker
 43462 | -2/Research        | Destroyed Tracker
 43468 | -2/Research        | Destroyed Tracker
 43488 | -2/Research        | Spotted Combat Programmer
 43492 | -2/Research        | Spotted Combat Programmer
 43498 | -2/Research        | Destroyed Combat Programmer
 43514 | -2/Research        | Destroyed Combat Programmer
 43557 | -2/Research        | Found Exp. Targeting Computer
 43865 | -2/Research        | Identified exit to Quarantine
 43970 | -2/Research        | System corruption reached 30%
 44065 | -2/Research        | Lost 3 parts (2u1w)
 44068 | -2/Research        | Destroyed 7 combat bots
 44148 | -2/Research        | Entered Quarantine
 44149 | -2/Quarantine      | Loaded intel: 80 machine locations
 44160 | -2/Quarantine      | Found Transdimensional Reconstructor
 44163 | -2/Quarantine      | Found Alien Artifact
 44166 | -2/Quarantine      | Found Alien Artifact
 44168 | -2/Quarantine      | Found Alien Artifact
 44180 | -2/Quarantine      | Found Alien Artifact
 44232 | -2/Quarantine      | Found Gui. Micro-nuke Launcher
 44253 | -2/Quarantine      | Found Alien Artifact
 44253 | -2/Quarantine      | Identified Phase Redirector
 44342 | -2/Quarantine      | Spotted Alpha 7
 44370 | -2/Quarantine      | Found Alien Slashing Weapon
 44370 | -2/Quarantine      | Identified Sigix Broadsword
 44455 | -2/Quarantine      | Found Alien Artifact
 44534 | -2/Quarantine      | Discovered new exit (range 15)
 44540 | -2/Quarantine      | Core integrity fell below 50%
 44544 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x3)
 44544 | -2/Quarantine      | Warped through subspace
 44557 | -2/Quarantine      | Found Alien Artifact
 44599 | -2/Quarantine      | Found Fusion Bomb Launcher
 44690 | -2/Quarantine      | Found Adv. Micro-nuke Launcher
 44774 | -2/Quarantine      | Found Alien Impact Weapon
 44962 | -2/Quarantine      | Found Alien Artifact
 44962 | -2/Quarantine      | Identified Phase Armor
 44983 | -2/Quarantine      | Build established: Hacker-Mutant
 45022 | -2/Quarantine      | Intercept squad dispatched
 45025 | -2/Quarantine      | Spotted Tracker
 45025 | -2/Quarantine      | Spotted Tracker
 45027 | -2/Quarantine      | Warped through subspace
 45071 | -2/Quarantine      | Destroyed Tracker
 45074 | -2/Quarantine      | Destroyed Tracker
 45082 | -2/Quarantine      | Found Exp. Targeting Computer
 45085 | -2/Quarantine      | Found Exp. Targeting Computer
 45088 | -2/Quarantine      | Spotted Combat Programmer
 45088 | -2/Quarantine      | Spotted Combat Programmer
 45102 | -2/Quarantine      | Destroyed Combat Programmer
 45136 | -2/Quarantine      | Destroyed Combat Programmer
 45222 | -2/Quarantine      | Identified Core Stripper
 45225 | -2/Quarantine      | Spotted Fortress
 45231 | -2/Quarantine      | Destroyed Fortress
 45236 | -2/Quarantine      | Found Prototype Device
 45237 | -2/Quarantine      | Identified Exp. Force Field
 45253 | -2/Quarantine      | Found Exp. EM Shield
 45257 | -2/Quarantine      | Found Centrium Heavy Armor Plating
 45276 | -2/Quarantine      | Found Unknown Protection
 45276 | -2/Quarantine      | Identified Hvy. Insulated Plating
 45437 | -2/Quarantine      | Discovered new exit (range 6)
 45437 | -2/Quarantine      | Discovered new exit (range 7)
 45564 | -2/Quarantine      | Entered Section 7
 45565 | -2/Section 7       | Loaded intel: 123 machine locations
 45568 | -2/Section 7       | Spotted S7 Guard
 45578 | -2/Section 7       | Scanned by Researcher
 45594 | -2/Section 7       | Found Alien Artifact
 45601 | -2/Section 7       | Destroyed S7 Guard
 45609 | -2/Section 7       | Found Prototype Protection
 45609 | -2/Section 7       | Identified Hvy. Regenerative Plating
 45763 | -2/Section 7       | Spotted S7 Guard
 45786 | -2/Section 7       | Destroyed S7 Guard
 45797 | -2/Section 7       | Found Hvy. Regenerative Plating
 45809 | -2/Section 7       | Found Alien Artifact
 45814 | -2/Section 7       | First assault squad dispatched
 45820 | -2/Section 7       | Build established: Hacker-Construct
 45847 | -2/Section 7       | Identified Core Regenerator
 45865 | -2/Section 7       | Found Alien Artifact
 45885 | -2/Section 7       | Warped through subspace
 45897 | -2/Section 7       | Found Integrated Reactor
 45897 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 45911 | -2/Section 7       | Identified exit to Access
 46011 | -2/Section 7       | Spotted Alpha 7
 46038 | -2/Section 7       | Destroyed Alpha 7
 46052 | -2/Section 7       | Spotted Alpha 7
 46097 | -2/Section 7       | Destroyed Alpha 7
 46106 | -2/Section 7       | Found Prototype Energy Gun
 46106 | -2/Section 7       | Identified Enh. Gamma Rifle
 46119 | -2/Section 7       | Core integrity fell below 20%
 46181 | -2/Section 7       | Spotted B-99 Colossus
 46186 | -2/Section 7       | Destroyed 7 combat bots
 46246 | -2/Section 7       | Destroyed B-99 Colossus
 46250 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 46261 | -2/Section 7       | Found Prototype Ballistic Gun
 46270 | -2/Section 7       | Lost 6 parts (1p1n4u)
 46286 | -2/Section 7       | Found Prototype Ballistic Gun
 46371 | -2/Section 7       | Found Alien Artifact
 46371 | -2/Section 7       | Identified LRC Matter Compressor
 46371 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 46378 | -2/Section 7       | Found LRC Matter Compressor
 46378 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 46525 | -2/Section 7       | Modified the L2 Power Cell with code from the hidden lab
 46542 | -2/Section 7       | Build established: Scavenger-Mutant
 46690 | -2/Section 7       | Spotted B-90 Cyclops
 46721 | -2/Section 7       | Identified Dimensional Node Initializer
 46721 | -2/Section 7       | Initialized slip node
 46773 | -2/Section 7       | Found Tactical Quantum Warhead
 46791 | -2/Section 7       | Destroyed B-90 Cyclops
 46802 | -2/Section 7       | Intercept squad dispatched
 46807 | -2/Section 7       | Spotted Tracker
 46808 | -2/Section 7       | Spotted Tracker
 46817 | -2/Section 7       | Spotted Combat Programmer
 46820 | -2/Section 7       | Spotted Combat Programmer
 46834 | -2/Section 7       | Destroyed Combat Programmer
 46843 | -2/Section 7       | Destroyed Tracker
 46860 | -2/Section 7       | Destroyed Combat Programmer
 46870 | -2/Section 7       | Lost 3 parts (3u)
 46924 | -2/Section 7       | Found Alien Artifact
 46924 | -2/Section 7       | Identified Integrity Redistributor (x2)
 46924 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity to core (+554)
 46928 | -2/Section 7       | Destroyed Tracker
 47076 | -2/Section 7       | Found Alien Artifact
 47111 | -2/Section 7       | Build established: Construct
 47318 | -2/Section 7       | Entered Access
 47318 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 47319 | -1/Access          | Loaded intel: 129 machine locations
 47532 | -1/Access          | Crushed by falling debris
 47562 | -1/Access          | Identified Navigation Efficiency Matrix
 47562 | -1/Access          | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 47563 | -1/Access          | Identified Integrated Dissipator
 47563 | -1/Access          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 47637 | -1/Access          | Found Gamma Bomb Array
 47735 | -1/Access          | Intercept squad dispatched
 47741 | -1/Access          | Spotted Tracker
 47741 | -1/Access          | Spotted Tracker
 47758 | -1/Access          | Fabricated Weapon Mount?
 47845 | -1/Access          | Garrison activated, responded to threat
 48099 | -1/Access          | Found Prototype Launcher
 48099 | -1/Access          | Identified Hellfire Missile Launcher
 48170 | -1/Access          | Build established: Generator-Construct
 48318 | -1/Access          | Found Ragnarok Missile Launcher
 48321 | -1/Access          | Found Launcher Loader
 48341 | -1/Access          | Discovered new exit (range 8)
 48347 | -1/Access          | Entered Command
 48348 | -1/Command         | Loaded intel: 66 machine locations
 48447 | -1/Command         | Found Quantum Capacitor
 48597 | -1/Command         | First assault squad dispatched
 48609 | -1/Command         | Disengaged cave seal
 48609 | -1/Command         | Wild derelicts emerged from the dark tunnel
 48966 | -1/Command         | Found Gamma Bomb Array
 48972 | -1/Command         | Destroyed 14 combat bots
 49006 | -1/Command         | Spotted M Guard
 49006 | -1/Command         | Spotted M Guard
 49006 | -1/Command         | Spotted Combat Programmer
 49007 | -1/Command         | Spotted Combat Programmer
 49055 | -1/Command         | Destroyed Combat Programmer
 49061 | -1/Command         | System corruption reached 10%
 49189 | -1/Command         | High security lockdown imminent
 49269 | -1/Command         | High security lockdown engaged
 49419 | -1/Command         | Spotted Investigator
 49419 | -1/Command         | Destroyed Investigator
 49455 | -1/Command         | Destroyed 14 combat bots
 49610 | -1/Command         | Spotted Striker
 49616 | -1/Command         | Core integrity fell below 50%
 49636 | -1/Command         | Destroyed Striker
 49657 | -1/Command         | Destroyed 19 combat bots
 49662 | -1/Command         | Lost 4 parts (2u2w)
 49868 | -1/Command         | Spotted Executioner
 49868 | -1/Command         | Spotted Executioner
 49868 | -1/Command         | Spotted Striker
 49871 | -1/Command         | Destroyed Executioner
 49872 | -1/Command         | Spotted Executioner
 49872 | -1/Command         | Spotted Striker
 49874 | -1/Command         | Destroyed Executioner
 49875 | -1/Command         | Destroyed Striker
 49875 | -1/Command         | Destroyed Striker
 49877 | -1/Command         | Destroyed Executioner
 49904 | -1/Command         | Used Integrity Redistributor, redistributed integrity to core (+496)
 49918 | -1/Command         | Destroyed 36 combat bots
 49956 | -1/Command         | Destroyed 10 combat bots
 49992 | -1/Command         | Destroyed 9 combat bots
 50152 | -1/Command         | Spotted Striker
 50157 | -1/Command         | Destroyed Striker
 50187 | -1/Command         | Spotted Executioner
 50187 | -1/Command         | Spotted Executioner
 50188 | -1/Command         | Destroyed Executioner
 50188 | -1/Command         | Destroyed Executioner
 50219 | -1/Command         | Spotted Striker
 50219 | -1/Command         | Spotted Striker
 50219 | -1/Command         | Spotted Executioner
 50225 | -1/Command         | Destroyed Striker
 50236 | -1/Command         | Spotted Striker
 50236 | -1/Command         | Spotted Striker
 50238 | -1/Command         | Destroyed Striker
 50241 | -1/Command         | Destroyed Striker
 50242 | -1/Command         | Destroyed Executioner
 50257 | -1/Command         | Destroyed Striker
 50269 | -1/Command         | Spotted Executioner
 50269 | -1/Command         | Spotted Striker
 50278 | -1/Command         | Destroyed 17 combat bots
 50282 | -1/Command         | Destroyed Executioner
 50288 | -1/Command         | Destroyed Striker
 50369 | -1/Command         | Spotted Executioner
 50369 | -1/Command         | Spotted Striker
 50369 | -1/Command         | Spotted Executioner
 50372 | -1/Command         | Destroyed Executioner
 50376 | -1/Command         | Destroyed Striker
 50376 | -1/Command         | Destroyed Executioner
 50934 | -1/Command         | Found Active Sensor Suite
 51932 | -1/Command         | Destroyed Combat Programmer
 51974 | -1/Command         | Destroyed M Guard
 51977 | -1/Command         | Destroyed M Guard
 51977 | -1/Command         | All MAIN.C guards destroyed
 53321 | -1/Command         | Found Corrupted Hvy. Regenerative Plating
 53324 | -1/Command         | Found Corrupted AEGIS Remote Shield
 53776 | -1/Command         | Found Corrupted Prototype Reactor
 53813 | -1/Command         | Found Corrupted Hvy. Regenerative Plating
 54616 | -1/Command         | 0b10 Conduit disabled
 54616 | -1/Command         | Met MAIN.C
 54654 | -1/Command         | Destroyed MAIN.C Shell
 54655 | -1/Command         | MAIN.C activated Command garrisons
 54712 | -1/Command         | Destroyed MAIN.C
 54730 | -1/Command         | Identified Subatomic Replicator
 54730 | -1/Command         | Discovered new exit (range 31)
 54730 | -1/Command         | Discovered new exit (range 105)
 54730 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 54770 | -1/Command         | Found Active Sensor Suite
 54800 | -1/Command         | Spotted B-99 Colossus
 54819 | -1/Command         | Identified exit to Surface
 54958 | -1/Command         | Found Exp. System Purifier
 55503 | -1/Command         | Found Hpw. Disruptor Cannon
 55741 | -1/Command         | Found Prototype Device
 55741 | -1/Command         | Identified Adv. Kinecellerator
 60375 | -1/Command         | Crushed by falling debris
 62252 | -1/Command         | Found Multirail
 62260 | -1/Command         | Found Omega Cannon
 62272 | -1/Command         | Found Multirail
 62275 | -1/Command         | Found Multirail
 63888 | -1/Command         | Found Zero-point Reactor
 64019 | -1/Command         | Found Exp. Powered Armor
 64025 | -1/Command         | Found Exp. Powered Armor
 64205 | -1/Command         | Found Exp. Core Analyzer
 64208 | -1/Command         | Found Exp. Core Analyzer
 64213 | -1/Command         | Found Exp. Targeting Computer
 64223 | -1/Command         | Found Exp. Core Analyzer
 64227 | -1/Command         | Found Exp. Targeting Computer
 64583 | -1/Command         | Found Exp. EM Shield
 64798 | -1/Command         | Warped through subspace to slip node
 64798 | -1/Command         | Discovered new exit (range 5)
 64800 | -1/Command         | Found Thermal Barrier
 64804 | -1/Command         | Entered Access_0
 64805 | -1/Access_0        | Loaded intel: 47 machine locations
 64806 | -1/Access_0        | Met Architect
 64809 | -1/Access_0        | Destroyed A8
 64813 | -1/Access_0        | Architect warped through subspace
 64851 | -1/Access_0        | Spotted Enhanced Programmer
 64856 | -1/Access_0        | Destroyed Enhanced Programmer
 64864 | -1/Access_0        | Architect warped through subspace
 64871 | -1/Access_0        | Subspace Access Node disabled
 64877 | -1/Access_0        | Destroyed 8 combat bots
 64903 | -1/Access_0        | Architect warped through subspace
 64913 | -1/Access_0        | Subspace Access Node disabled
 64921 | -1/Access_0        | A6 warped into view
 64928 | -1/Access_0        | Destroyed A6
 64936 | -1/Access_0        | Spotted Enhanced Programmer
 64938 | -1/Access_0        | Architect warped through subspace
 64944 | -1/Access_0        | Subspace Access Node disabled
 64945 | -1/Access_0        | Destroyed Enhanced Programmer
 64958 | -1/Access_0        | Spotted Enhanced Programmer
 64960 | -1/Access_0        | Destroyed Enhanced Programmer
 64988 | -1/Access_0        | Architect warped through subspace
 65008 | -1/Access_0        | Found Exp. Weapon Cycler
 65011 | -1/Access_0        | Found Exp. Phase Shifter
 65029 | -1/Access_0        | Spotted Enhanced Programmer
 65049 | -1/Access_0        | A5 warped into view
 65063 | -1/Access_0        | Architect warped through subspace
 65070 | -1/Access_0        | Destroyed Enhanced Programmer
 65074 | -1/Access_0        | Destroyed A5
 65082 | -1/Access_0        | Architect warped through subspace
 65098 | -1/Access_0        | Destroyed A2
 65101 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 65122 | -1/Access_0        | Spotted Enhanced Programmer
 65122 | -1/Access_0        | Destroyed Enhanced Programmer
 65150 | -1/Access_0        | Architect warped through subspace
 65189 | -1/Access_0        | Started Test 138-B, establishing a local singularity
 65189 | -1/Access_0        | Singularity Gate disabled
 65242 | -1/Access_0        | Architect warped through subspace
 65282 | -1/Access_0        | Spotted Enhanced Programmer
 65290 | -1/Access_0        | Subspace Access Node disabled
 65298 | -1/Access_0        | A4 warped into view
 65303 | -1/Access_0        | Destroyed A4
 65342 | -1/Access_0        | Destroyed Architect
 65347 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 65350 | -1/Access_0        | Found Prototype Device
 65350 | -1/Access_0        | Identified Desublimator
 65355 | -1/Access_0        | Found Exp. Phase Shifter
 65410 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 65472 | -1/Access_0        | Found Core Expander
 65491 | -1/Access_0        | Spotted Enhanced Programmer
 65494 | -1/Access_0        | Destroyed Enhanced Programmer
 65543 | -1/Access_0        | Spotted Enhanced Programmer
 65551 | -1/Access_0        | Destroyed Enhanced Programmer
 65568 | -1/Access_0        | Spotted Enhanced Programmer
 65574 | -1/Access_0        | Destroyed Enhanced Programmer
 65745 | -1/Access_0        | Crushed by falling debris
 65835 | -1/Access_0        | A3 warped into view
 65840 | -1/Access_0        | Destroyed A3
 66088 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 66179 | -1/Access_0        | Used Core Reset Matrix
 66428 | -1/Access_0        | Warped through subspace to slip node
 66428 | -1/Access_0        | Discovered exit to Surface (range 8)
 66435 | -1/Access_0        | Used Subatomic Replicator to create Supercharged TR
 66440 | -1/Access_0        | Warped through subspace to slip node
 66449 | ***                | Heading to fleet!

 Last Messages 
---------------
66426_ Scrap Engine modifies Treaded
  Armored-Cooled Exoskeleton:
  Max Integrity +795, Support +78, Coverage -29,
  -Special
  Renamed HC-Cooled Exoskeleton.
66426_ Acquired 10 matter.
66427_ Dropped Subatomic Replicator.
66428_ Warped through subspace, drawn to slip
  node.
66428_ EXIT=FOUND: SURFACE
66433_ Acquired Subatomic Replicator.
66434_ Dropped Hpw. Transdimensional
  Reconstructor.
66435_ Local interference in replication
  process, created Supercharged TR.
66436_ Acquired Supercharged TR.
66440_ Warped through subspace, drawn to slip
  node.
66445_ Navigation matrix triggers involuntary
  quantum shift.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           162
Coolant Potential          300
Energy Generation          178
Energy Capacity            3247
Matter Stores              550
Matter Capacity            550
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         18
Terrain Scan Density       10
ECM Strength               6
Jamming Range              16
Cloak Strength             4
EM Shielding               4
Armor Coverage             1650
Resistance: KI             25
Resistance: TH             20
Resistance: EX             50
Resistance: EM             75
Core Shielding             30
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                96
Targeting Accuracy         32
Melee Accuracy             8
Target Analysis            8
Core Analysis              8
Recoil Reduction           8
Matter Filtering           50
Particle Charging          25
Kinecelleration            40
Offensive Hacking          41
Defensive Hacking          20
Authchip Count             6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mak. Microdissipator Network | x1 | -6/Factory 
                 Weapon Mount | x2 | -1/Access  

 Repaired
----------
 Mak. Microdissipator Network | 47% | -5/Factory | Broken

 Alien Tech Used 
-----------------
Integrated Reactor
Core Expander
Transdimensional Reconstructor
Integrated Mediator
Phase Redirector
Sigix Broadsword
High-powered Transdimensional Reconstructor
Phase Armor
Core Stripper
Core Regenerator
LRC Matter Compressor
Dimensional Node Initializer
Integrity Redistributor
Navigation Efficiency Matrix
Integrated Dissipator
Core Reset Matrix
Subatomic Replicator
Supercharged TR

 Achievements 
--------------
Big Bang

 Challenges 
------------
None

 Game 
------
Seed              RestorationAdvancedPit
  Manual?         0
Play Time         10:12:49
  Cumulative      690.5 hours
  Start           2025.06.05 @ 20:35:53
  End             2025.06.06 @ 06:54:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          2
  Total           41
  Types           11/6/8/2/1/1/8/2/1/1
Lore%             69
Gallery%          84
Achievement%      81
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf19dab1-d9de-4390-afc6-9b80e79c63e3