Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 06:54:26 Player: Wyvric Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (970) 4850 Value Destroyed (57746) 57746 Prototype IDs (375) 7500 Alien Tech Used (18) 3600 Bonus (83813) 83813 TOTAL SCORE: 169009 Bonus ------- Triggered High Security 500 High Alert Combat Kills 18535 Follower Combat Kills 116 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4638 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 2500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -76 Cogmind --------- Core Integrity 381/1600 Matter 519/550 Energy 3223/3247 System Corruption 0% Temperature Cool (12) Movement Walking (61) +NEM 1 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- ZP-Quantum Reactor > --- PROPULSION (8) --- HC-Cooled Exoskeleton > --- UTILITY (10) ----- Armored Scrap Engine High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Reaction Control System Experimental Phase Shifter Experimental Powered Armor AEGIS Remote Shield (fused) > --- WEAPON (4) ------- Shotgun Thermic Nova Construct/C > --- INVENTORY (20) --- Reinforced Quantum Reactor Experimental Coolant Injector Makeshift Microdissipator Network Experimental Matter Compressor (500) Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Experimental Reaction Control System Experimental Powered Armor Experimental EM Shield Advanced Force Field Light Antimatter Cannon Peak State ------------ > --- POWER ------------ ZP-Quantum Reactor > --- PROPULSION ------- HC-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Shotgun Thermic Nova Construct/C > --- INVENTORY -------- Reinforced Quantum Reactor Experimental Coolant Injector Experimental Coolant Injector Makeshift Microdissipator Network Experimental Matter Compressor Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Experimental Reaction Control System Experimental Reaction Control System Experimental Powered Armor Heavy Regenerative Plating Experimental EM Shield Advanced Force Field Core Reset Matrix Subatomic Replicator Light Antimatter Cannon [Rating: 253] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Medium Treads Leg Constructs Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Deep Network Scanner Protection Heavy Regenerative Plating Artifact Phase Armor Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Ragnarok Missile Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Propulsion 5 | . . . 1 . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Utility 8 | . . . 1 . . 1 . . . . . 1 . . . . . . . . . 2 . . . . 1 . . 1 . . 1 . . Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 383 | 8 9 4 9 20 11 15 4 2 10 12 2 16 5 3 5 . 10 3 1 . . 6 1 3 1 . 11 19 4 27 28 25 19 82 8 Power 14 | 1 1 . 2 4 . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . Engine 7 | 1 . . 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . Propulsion 39 | 2 . 4 3 6 3 2 . . . . . . . . . . . . . . . . . 1 . . 1 2 . . 2 6 4 3 . Treads 11 | 2 . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . Leg 13 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 3 3 2 . Wheel 13 | . . 4 3 5 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Flight 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 237 | 2 4 . 4 3 3 7 2 2 9 11 2 10 2 1 4 . 9 2 1 . . 6 1 2 1 . 8 6 2 17 16 14 9 69 8 Device 138 | 1 2 . 3 . 1 3 . . 5 7 2 6 2 1 1 . 3 1 1 . . 5 1 2 . . 6 . 2 7 5 9 7 50 5 Storage 12 | 1 2 . . . . . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 1 . . 3 . Processor 28 | . . . . . . 1 . 1 3 . . . . . 1 . 2 1 . . . 1 . . 1 . . . . 3 5 1 . 7 1 Hackware 13 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . 1 . 5 . . 2 1 . Protection 44 | . . . 1 3 2 3 1 1 1 3 . . . . 2 . 2 . . . . . . . . . 2 5 . 1 3 4 . 8 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon 93 | 3 4 . . 7 5 6 2 . . . . 6 3 2 1 . 1 1 . . . . . . . . 1 11 2 10 10 3 6 9 . Energy Gun 23 | 2 2 . . 2 3 3 2 . . . . 1 1 . . . 1 . . . . . . . . . . . . . . 1 2 3 . Energy Cannon 22 | . . . . 1 . 1 . . . . . 1 . . 1 . . . . . . . . . . . . 6 2 8 1 . . 1 . Ballistic Gun 12 | 1 . . . 2 . 1 . . . . . 2 2 . . . . . . . . . . . . . . . . 2 1 . 1 . . Ballistic Cannon 12 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 1 . . 4 . 1 3 . Launcher 19 | . 2 . . 1 2 . . . . . . 2 . . . . . . . . . . . . . . . 4 . . 2 2 2 2 . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . 1 . . 4 1 . . . 3 7 . 1 . . . . . . . 1 . . 1 . . . . 1 3 2 10 5 3 1 1 Corrupted Parts 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 8 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Lost 89 | . . 1 3 7 3 . . . 2 3 . . 1 . . . . . . . . . . . 2 . 12 11 . 11 1 14 2 13 3 Power 11 | . . . 1 1 . . . . 2 1 . . . . . . . . . . . . . . . . 2 . . 1 1 1 . 1 . Propulsion 8 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . Utility 55 | . . . 1 1 2 . . . . 2 . . 1 . . . . . . . . . . . . . 7 8 . 7 . 11 2 10 3 Weapon 15 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . 1 . 2 3 . 3 . . . 2 . Highest Loss Streak 9 | . . 1 2 6 3 . . . 1 2 . . 1 . . . . . . . . . . . 1 . 9 4 . 3 1 6 1 4 1 To Critical Strikes 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . 2 1 Average Backups 20 | 3 11 20 23 24 24 24 24 24 21 24 24 24 24 24 24 23 24 22 21 22 21 22 24 25 22 22 22 23 24 13 15 20 21 14 18 Power 1 | . 1 1 . 1 1 2 2 2 2 . . . 1 1 1 1 1 1 1 2 1 1 1 1 1 1 . . . . . . 1 1 1 Propulsion 2 | 2 2 7 8 6 5 3 3 4 2 6 8 6 2 2 2 2 1 . . . . 4 3 4 3 5 1 . 1 . 1 4 4 1 . Utility 10 | . 3 5 5 6 8 10 10 9 11 13 12 13 13 13 13 14 18 17 16 17 17 14 15 14 13 13 12 12 11 6 3 4 2 7 13 Weapon 4 | . 4 6 8 8 7 7 7 7 5 3 3 4 8 7 7 6 3 4 4 2 1 1 3 4 3 . 6 8 9 4 4 5 8 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 387 | . 8 . 2 4 10 8 3 6 58 15 4 20 5 7 4 11 10 6 8 2 7 10 4 6 5 5 21 8 2 16 9 14 17 59 13 Power 29 | . . . . . . . . . 10 1 . 1 . 1 . . . . . 1 3 1 . 1 . 1 2 . . . . . . 6 1 Propulsion 119 | . 3 . . . 6 1 2 . 25 4 3 10 . . 1 . 7 . . . 2 5 . . 1 3 10 1 . . 1 8 6 18 2 Utility 75 | . 4 . 1 2 1 5 . 2 5 6 . 1 . 2 1 . 1 2 . . 1 3 1 2 . . 4 2 . 8 3 2 1 7 8 Weapon 159 | . 1 . 1 2 3 2 1 4 17 4 1 8 5 4 2 11 2 4 8 1 1 1 3 3 4 1 5 5 2 7 3 4 10 28 1 Tool/Special 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 Average Slot Usage (%) 47 | . 99 99 90 95 63 54 53 51 45 44 46 52 52 50 52 50 41 41 42 37 40 45 34 36 40 44 44 47 40 50 51 48 47 38 45 Engine 1 | . 2 . 2 10 10 2 7 5 4 . . 1 3 . . . . . . . 2 . . . . . . . . . . . . . . Core 2 | . 12 14 7 . . 3 . 1 2 . . . . 5 6 6 5 5 5 5 2 4 2 5 5 2 . . . . . . . . . Reactor 1 | . . . . . . . . . . 5 7 4 2 . . . . . . . . . 2 . . 2 4 3 4 4 4 4 3 2 3 Treads 2 | . 28 12 . . 7 3 1 . 2 3 . 5 4 1 6 6 1 . . . . . . . . . . . . 1 2 4 . 2 . Leg 1 | . . . . . . . 4 7 4 1 . . . . . . 3 . 4 5 4 . 5 2 . . 2 5 1 2 4 2 7 1 . Wheel 1 | . . 14 32 31 9 4 . . . . . . . . . . . . . . . 4 . 1 4 5 1 . . . . . . . . Hover 1 | . . . . . . . . . . 2 7 . 1 4 . . . 4 . . . . . 2 4 . . 1 2 . . . . . 2 Device 14 | . 14 14 12 7 9 12 12 11 14 10 15 17 19 17 16 10 7 11 11 7 13 20 14 14 15 19 19 14 16 15 6 13 13 17 18 Storage 5 | . 14 14 11 11 11 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 1 4 4 3 3 3 Processor 1 | . . . . . . 1 . . . . . . . . 1 6 2 5 5 5 2 4 . . . 5 2 . . 4 6 2 3 1 7 Protection 1 | . . . 1 13 3 . 2 3 . 2 . . . . 1 1 1 . . . . . . . . . . 4 . . . 4 2 1 3 Energy Gun 1 | . 21 28 20 5 7 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . 4 5 10 11 . 4 3 8 1 . 7 9 . 4 3 . . . 2 2 . 2 . 5 2 7 5 1 1 1 2 Ballistic Cannon 2 | . . . . . . 4 1 1 6 2 3 . 4 6 . . 4 . 3 5 4 5 2 2 4 2 4 2 2 1 1 3 1 1 1 Peak Build Rating 253 | 7 18 19 21 23 42 63 67 69 76 93 89 97 96 91 93 96 112 111 107 107 116 134 150 152 155 141 172 145 123 182 234 234 210 250 253 Average Rating 129 | 4 13 18 19 19 35 55 62 65 66 80 83 94 91 88 89 90 103 104 101 102 108 128 146 148 152 134 146 124 115 151 185 206 191 211 249 On Entrance 100 | . 7 18 19 18 19 42 62 67 69 76 90 84 96 90 89 90 87 111 101 103 107 116 130 150 152 125 141 113 103 122 134 234 180 210 250 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 221 | 12 92 92 93 108 110 108 108 108 110 114 107 114 118 118 116 116 137 129 130 112 118 128 120 125 130 140 148 148 128 184 210 221 165 192 166 Greatest Support 456 | 40 40 40 36 44 60 82 136 142 148 133 133 133 133 123 78 78 153 153 207 207 226 226 226 226 226 171 223 194 218 282 357 391 268 423 456 Greatest Overweight (x) 8 | . 2 4 4 8 2 3 1 . 1 1 . . . 1 1 1 1 . . . . . . . . . . . . . 3 . . 5 . Average Overweight (x) . | . . 3 2 2 1 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Average Capacity 22 | 6 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 13 19 25 25 18 20 Most Carried 25 | 7 16 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Average Carried 20 | 3 11 20 23 24 24 24 24 24 21 24 24 24 24 24 24 23 24 24 23 24 23 24 24 24 22 22 22 23 24 13 17 23 22 15 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 25 25 25 20 20 Final Carried 25 | 7 14 23 24 24 25 24 25 25 25 25 24 25 25 24 25 22 25 25 24 24 22 25 25 25 16 25 19 23 23 7 23 22 25 20 14 Scrap Engine Consumption 1003 | . . . . . 50 28 14 21 67 27 6 24 13 6 8 33 29 13 15 2 15 24 6 9 8 11 36 34 4 61 57 59 41 276 6 Constructs Created 26 | . . . . . 3 1 . 1 3 1 . . . . . 1 . . . . . . . . . . 3 3 1 3 4 1 . 1 . Constructs Modified 423 | . . . . . 10 14 6 8 26 11 3 5 11 4 . 14 15 9 8 . 9 9 5 4 4 6 9 10 4 20 22 25 15 130 7 Class Distribution -------------------- 56% | Construct 27% | Generator-Construct 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -7/Deep Caves Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Tank | -3/Armory Mutant | -3/Lab Hacker-Construct | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Construct | -2/Section 7 Generator-Construct | -1/Access Generator-Construct | -1/Command Generator-Construct | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 25239 | 130 401 99 141 561 283 275 241 285 1320 326 161 659 398 351 110 375 126 239 181 . 378 634 596 232 627 592 1068 1044 . 1585 788 1664 665 7440 1264 Remotely 1444 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 836 230 . . . . . 378 . Salvage Created 55602 | 55 395 243 419 1009 1892 876 518 594 2845 664 125 1832 1630 1174 357 2110 948 1172 835 . 612 798 441 318 2341 895 3776 1127 . 3480 2090 4080 1544 11846 2561 Parts 2236 | 6 34 18 17 69 67 47 26 25 203 44 10 78 66 43 14 59 48 19 11 . 33 42 14 15 95 24 190 32 . 111 91 179 54 369 83 Haulers Intercepted 9 | . 1 . 1 1 . 2 . . . . . 1 . . . 1 . . . . . . . . . . 1 . . 1 . . . . . Recyclers Shooed 18 | . . . . . 8 . . . . . . 2 . . . . . . . . . 1 . . . . 2 . . 3 . . . 2 . Parts Field Recycled 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Retrieved Matter 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . . . . . Parts Self-Destructed 186 | . . . . . . . 14 . . . 7 . 51 37 . 20 . 1 9 . 22 . 5 13 . 7 . . . . . . . . . Prevented 85 | . . . . . . . 11 1 . . . . . . . 37 . 14 12 . 7 . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 801 | . 14 2 12 20 7 14 11 9 12 15 3 24 29 18 4 35 18 18 14 . 17 10 6 6 37 7 44 26 . 40 21 50 23 189 46 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 2 . . . Guns 51 | . 7 2 7 15 5 2 . . . . . . . . . . . . . . . . . . . . . . . 8 5 . . . . Cannons 452 | . . . . 1 1 8 5 7 11 15 3 17 23 15 2 30 16 13 4 . 10 9 6 6 32 6 43 8 . 17 7 24 15 53 45 AOE 202 | . 7 . 4 4 . 2 4 . 1 . . 2 6 3 . . 2 . 1 . 3 . . . 4 1 1 15 . . . 14 4 124 . Classes Destroyed 40 | 1 5 2 1 . 4 2 . 1 4 2 . 2 1 1 . 2 1 . . . . 1 . . 4 . . 1 . . 2 1 1 1 . Worker 23 | . 1 5 . 4 . . . . . . . 3 . . . . . . . . . . . . . . 5 . . . 1 1 1 2 . Builder 19 | . . . . . 1 . . . . . . 6 . . . . . . . . . 2 . . . . 6 . . 1 1 . 2 . . Tunneler 4 | 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 1 . 1 1 . 2 . . . . . 1 . . . 1 . . . . . . . . . . 1 . . 1 . . . . . Recycler 32 | . . 2 . 1 13 . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 3 1 . 1 6 . Carrier 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Minesweeper 7 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 . 3 . . . . . . . . . Mechanic 13 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 11 . Operator 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 1 . Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Watcher 11 | . 1 . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . 3 . Swarmer 98 | . 6 . 4 5 . . 5 . . . 2 . 10 . . 9 4 1 1 . 12 3 . 4 5 3 1 . . . . 4 10 9 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Saboteur 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . . 1 . 9 . Grunt 253 | . 8 . 5 7 . 10 2 . . . . 12 13 12 . 19 5 11 11 . 1 3 . 2 13 1 17 5 . 7 1 13 . 75 . Brawler 34 | . . . . . . 1 1 . . . . 1 1 1 . 1 . 3 . . . . . . 2 . 4 1 . . . 2 . 16 . Duelist 27 | . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 5 . . . . . 17 . Protector 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . 1 . 12 . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . Sentry 61 | . . . 3 8 3 2 1 1 . . . 5 2 1 . 3 2 2 . . . 2 1 . . 1 3 2 . 5 3 5 3 3 . Demolisher 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Specialist 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . . 3 . Hunter 52 | . . . . . . . . . . . . 4 2 . . . . . 1 . 2 2 . . 4 . 10 2 . 6 2 6 4 7 . Programmer 64 | . . . . . . 1 2 1 . . . 2 . 1 . . 6 . . . 1 . . . . 2 4 4 . 12 10 7 4 7 . Heavy 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 10 | . . . . . . . . . . . 1 . 1 1 . 1 . 1 . . 1 . 1 . 1 . . . . . . 2 . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 21 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 17 Enhanced Sentry 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 2 2 . . . Combat Programmer 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 2 2 . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 10 . Executioner 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 9 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scientist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite 97 | . . . . . . . . . 97 . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . Samaritan 9 | . . . . . . . . . . . . . 3 . . . . . 2 . 1 . 2 1 . . . . . . . . . . . Tinkerer 5 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Thug 4 | . . . . . . . . 1 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Savage 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Marauder 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fireman 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 8 | . . . . . . . . 1 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 42 | 1 9 4 4 5 4 6 3 2 10 5 2 8 7 4 3 9 6 10 5 . 5 6 4 4 34 3 42 8 . 9 6 8 6 39 8 Combat Bots Only 36 | . 7 2 4 5 3 4 3 2 2 5 2 4 7 4 3 9 5 10 5 . 5 6 4 4 34 3 30 8 . 7 5 7 6 36 8 Max Kills in Single Turn 6 | 1 4 1 3 3 1 1 1 1 2 2 1 6 2 1 1 2 1 1 1 . 3 2 1 1 2 2 3 4 . 1 1 2 4 6 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 3 . 3 2 . 1 1 . 1 . . 1 2 1 . . 1 . 1 . 3 . . . 2 1 1 4 . . . 2 4 5 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Uniques/NPCs Destroyed 10 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 7 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 5945 | . 30 4 52 71 30 85 85 63 267 74 42 91 94 81 8 79 65 18 39 . 126 69 33 14 382 20 400 419 . 421 211 874 201 972 525 Missed 2076 | . 6 1 20 18 6 35 29 32 102 21 18 26 35 34 1 27 25 4 13 . 37 21 11 5 153 6 127 151 . 98 55 164 65 332 398 Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 . Deflected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . Hits 3869 | . 24 3 32 53 24 50 56 31 165 53 24 65 59 47 7 52 40 14 26 . 89 48 22 9 229 14 273 268 . 323 156 710 136 640 127 Melee 64 | . . . . . . 1 2 . 14 . . . . 2 . . . . . . . . . . 1 . . 15 . . . 10 . 19 . Projectile 3805 | . 24 3 32 53 24 49 54 31 151 53 24 65 59 45 7 52 40 14 26 . 89 48 22 9 228 14 273 253 . 323 156 700 136 621 127 AOE 33 | . . 4 . . . . . . . . . . . . . . . . . . . . . . 14 . . 2 . . . 1 5 7 . Critical Strikes 213 | . . . 1 2 2 2 1 2 4 . 1 1 . 3 . 2 2 2 . . 1 2 . 1 8 . 17 19 . 16 12 44 4 42 22 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Part Disruptions 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 . 2 1 Damage Taken 74682 | . 381 184 422 716 466 589 1047 408 2838 1520 504 999 1070 905 380 980 993 308 480 . 1297 611 564 162 4737 300 5254 5409 . 6887 2552 13042 3265 13409 2003 Core 5133 | . 70 32 54 43 52 41 51 32 235 128 16 172 61 38 . 69 206 . 69 . 120 32 20 21 181 13 248 321 . 465 351 437 134 1315 106 Absorbed by Shields 12562 | . . . . . . . . . . . . 48 . . . . 43 . . . 181 404 . . 1120 112 416 . . 863 748 1952 . 4737 1938 Reduced by Siege Mode 1038 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818 . 220 . Redirected to Core 229 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 . . . . Ignored by Resistances 2373 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 177 1574 . 616 . Regen/Repaired (Parts) 43857 | . . . . . 180 342 553 184 2526 1034 139 573 1331 709 . 363 709 297 106 . 1237 1247 201 541 991 863 547 1625 1135 3154 1942 6552 2136 11066 1574 Core Remaining (%) 58 | 100 . 59 . . 62 . . . . . 28 . . . . 60 . . . . 60 . . . . 76 . . 53 . . 68 . . 23 Volleys Fired 2660 | 6 24 16 28 58 104 39 42 52 222 33 20 73 59 47 8 53 61 33 29 . 51 41 30 14 78 26 90 57 3 199 64 227 106 464 203 Largest 4 | 2 2 2 2 2 2 1 1 2 1 1 1 2 2 2 1 1 1 1 2 . 1 1 1 1 1 1 3 4 1 3 3 2 2 2 1 Hottest 531 | 60 112 112 112 112 110 99 99 184 178 101 101 161 137 138 110 134 129 220 264 . 240 531 135 86 86 77 138 283 100 315 252 221 296 414 95 Shots Fired 2927 | 12 45 32 53 104 115 39 44 55 222 33 20 74 61 51 8 53 61 33 31 . 51 41 30 14 78 25 97 105 3 279 77 205 106 470 200 Gun 440 | 12 38 32 51 95 101 5 2 . . . . 1 2 4 . . . . . . . . . . . . 4 7 . 60 24 1 1 . . Cannon 2279 | . . . . 6 12 28 27 55 222 33 20 73 59 47 8 53 61 33 31 . 51 41 30 14 78 25 93 69 3 219 53 190 99 346 200 Launcher 208 | . 7 . 2 3 2 6 15 . . . . . . . . . . . . . . . . . . . . 29 . . . 14 6 124 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1279 | 6 7 . . 68 . 23 12 . 97 1 . . 50 51 . . . 1 4 . 43 41 30 2 66 4 93 13 . 80 46 145 47 224 125 Thermal 984 | 6 24 32 51 33 75 10 4 30 125 32 20 39 10 . . 12 61 . 4 . . . . 12 . 21 . 22 3 145 13 27 27 71 75 Explosive 164 | . 7 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . 29 . . . 14 2 107 . Electromagnetic 500 | . 7 . . . 40 6 28 25 . . . 35 1 . 8 41 . 32 23 . 8 . . . 12 . 4 41 . 54 18 19 30 68 . Robot Hit Streak 32 | 6 9 7 23 20 13 14 5 7 10 3 5 10 9 20 16 12 7 9 5 . 4 11 5 5 15 7 10 13 . 26 21 19 8 31 32 Robot Miss Streak 9 | 1 2 3 2 4 4 1 5 4 9 5 2 4 6 4 2 5 5 2 3 . 3 2 5 1 9 6 5 5 . 6 3 7 5 5 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . . . . 1 . Secondary Targets 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Capacitor 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . Shots Hit Robots 1988 | 8 29 18 41 73 94 33 20 30 175 24 13 38 47 42 9 48 23 24 17 . 26 21 15 9 64 21 86 64 . 164 66 146 37 309 154 Core Hits 1623 | 2 25 10 19 37 51 24 15 11 108 16 3 31 52 32 13 38 18 7 5 . 13 12 5 4 70 21 108 92 . 75 37 87 30 470 82 Critical Kills 15 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 8 . 4 . 1 1 Critical Parts Destroyed 14 | . . . . . . . . . 4 . . . . . . . . . . . . 1 . . . . 1 . . . 1 3 . 4 . Critical Strikes 52 | . 2 4 4 2 . . . . 5 . . . . . . . 2 . . . . 1 . . 2 . 1 . . 10 3 8 . 7 1 Burn 12 | . 2 4 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 3 . . 1 Destroy 17 | . . . . . . . . . 5 . . . . . . . . . . . . 1 . . . . 1 . . . 1 4 . 5 . Blast 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . 1 . . 2 . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 96 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 28 59 2 . . Kinetic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 21 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 38 2 . . Piercing 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 4 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 225698 | 101 836 322 980 1618 1383 1174 1035 1525 12971 1815 1279 4687 4750 4375 768 5125 4413 3132 2729 . 3149 3408 2224 1284 8853 2119 10903 6089 . 8503 3858 17667 6310 65547 30766 Guns 7336 | 101 407 322 737 1091 1040 79 22 . . . . . . 22 . . . . . . . . . . . . 45 136 . 2152 1137 45 . . . Cannons 155995 | . . . . 106 230 875 553 1451 12568 1815 1279 3831 3920 3799 596 5023 3793 3093 2429 . 2950 3225 2224 1284 7887 2011 10278 1476 . 6344 1493 11624 4986 24086 30766 Explosions 59013 | . 429 . 243 421 113 220 460 74 390 . . 856 830 554 117 102 620 39 300 . 199 183 . . 966 108 580 4452 . . . 4036 1324 41397 . Melee 3203 | . . . . . . . . . . . . . . . 55 . . . . . . . . . . . . . . . 1223 1925 . . . Ramming 151 | . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . 25 . 7 5 37 . 64 . Kinetic 92037 | 66 55 . . 784 . 675 199 . 5488 48 . . 2743 3821 . . . . 145 . 2252 3225 2224 . 7667 501 10278 507 . 2408 1629 9814 1829 16519 19160 Thermal 56956 | 35 273 322 737 413 941 279 103 954 7470 1767 1279 2450 2007 554 117 1214 3975 . 383 . 199 183 . 1284 966 1618 580 474 . 4365 203 1513 1825 6867 11606 Explosive 47655 | . 429 . 243 421 . . . . . . . . . . . . 438 . . . . . . . . . . 4452 . . . 3780 569 37323 . Electromagnetic 26393 | . 79 . . . 442 220 733 571 . . . 2237 . . 596 3911 . 3132 2201 . 698 . . . 220 . 45 631 . 1723 798 1295 2087 4774 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2451 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1223 1228 . . . Piercing 55 | . . . . . . . . . . . . . . . 55 . . . . . . . . . . . . . . . . . . . . Highest Corruption 73 | . 3 3 1 1 1 1 3 5 5 2 4 . . 1 1 1 4 4 4 4 5 . . . 3 4 19 29 29 36 58 73 4 26 13 Average Corruption 9 | . 2 3 1 1 1 1 2 4 1 1 2 . . 1 1 1 2 4 4 4 4 . . . 1 3 15 22 29 21 51 65 3 14 9 Corruption Purged 44 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 4 36 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1043 | . 12 13 5 4 17 4 15 38 25 39 19 . . 2 2 27 7 23 37 2 17 . . . 21 14 16 51 14 68 101 140 11 254 45 Message Errors 234 | . 2 3 1 1 3 1 7 10 4 13 7 . . 1 2 10 . 5 9 1 2 . . . 6 4 1 8 5 9 22 23 2 65 7 Matter Fused 231 | . 3 2 1 1 5 2 1 10 7 9 2 . . . . 7 2 9 10 . 8 . . . 6 2 5 6 2 21 12 29 2 57 10 Heat Flow Errors 114 | . 1 3 1 . 1 . 1 3 4 6 2 . . 1 . 2 1 . 6 . 3 . . . 3 3 1 3 3 7 10 10 2 30 7 Energy Discharges 128 | . 2 3 1 . 2 1 1 3 4 6 4 . . . . 4 3 5 1 . 1 . . . . 3 3 7 1 6 14 12 1 31 9 Parts Rejected 20 | . . . . 1 . . . 2 . . . . . . . . . . . . 2 . . . . . . 2 . 1 1 7 . 3 1 Parts Fused 13 | . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . 2 3 1 1 2 1 Data Loss (minor) 114 | . 2 . . . 4 . 3 5 3 2 3 . . . . 2 1 3 8 . 1 . . . 2 1 1 9 2 4 14 7 1 31 5 Data Loss (major) 43 | . 2 . . . 2 . . 1 2 1 1 . . . . 2 . 1 2 1 . . . . 1 . 2 3 . 5 4 3 . 9 1 Misfires 20 | . . . . 1 . . 2 3 . . . . . . . . . . . . . . . . . . . 2 . 3 1 3 . 5 . Alerts 20 | . . 2 . . . . . . . 1 . . . . . . . . . . . . . . 3 . . 3 1 1 . . . 8 1 Misdirections 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . 1 7 19 . 6 . Weapon Failures 66 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 3 . 8 13 26 2 7 3 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 17743 | . 36 . 9 . . . . 66 1178 248 165 897 170 236 . 342 862 617 682 . 626 577 678 447 285 171 492 162 . 183 317 1074 893 4461 1869 Projectiles 15351 | . . . . . . . . 66 1178 248 165 678 122 236 . 342 839 617 682 . 626 577 678 447 263 171 397 61 . 183 103 783 893 3127 1869 Explosions 2096 | . 36 . 9 . . . . . . . . 219 48 . . . 23 . . . . . . . 22 . 95 101 . . . 249 . 1294 . Melee 296 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 42 . 40 . Knockbacks 373 | . . . . . . 1 . . 19 . . . 21 26 . . . . . . 4 6 . . 50 3 63 10 . 4 3 28 2 52 81 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 359 | . . . . . . 1 . . 19 . . . 19 25 . . . . . . 4 5 . . 49 3 60 10 . 4 3 27 2 50 78 Secondary 13 | . . . . . . . . . . . . . 2 1 . . . . . . . 1 . . 1 . 3 . . . . 1 . 1 3 Self-Inflicted Damage 2359 | . 37 . . 26 18 . 87 . 295 . . 128 . 102 52 52 44 . . . 36 120 . . 73 93 47 317 . . . 660 51 121 . Shots 54 | . 1 . . 1 1 . 5 . 6 . . 2 . 2 1 2 1 . . . 1 3 . . 1 2 1 6 . . . 10 1 7 . Rammed 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . Targets Rammed 11 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . 1 1 4 . 1 . Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Highest Temperature 634 | . 273 194 156 198 299 263 384 356 325 282 394 97 196 340 90 393 315 430 351 . 372 384 204 146 324 230 220 328 200 445 368 584 494 634 233 Average Temperature 115 | . 79 42 34 71 89 106 109 110 109 104 101 20 66 88 34 113 93 145 135 . 131 150 68 43 121 97 111 98 67 150 89 143 137 138 41 Received Heat Transfer 8573 | . 132 . 156 243 250 240 81 143 308 410 343 213 177 282 . 240 126 75 174 . 20 59 54 58 887 6 558 350 . 159 136 1320 72 1226 75 Effects 54 | . . . . . . . . . 1 . 1 . . . . . . 1 2 . 5 2 . . . . . 2 . 13 1 9 1 16 . Shutdowns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 4 . Energy Bleed 14 | . . . . . . . . . 1 . 1 . . . . . . . . . 2 1 . . . . . 1 . 3 1 2 . 2 . Interference 21 | . . . . . . . . . . . . . . . . . . 1 2 . 2 1 . . . . . . . 8 . 2 . 5 . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . Short Circuit 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . Total Turns 171 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . 76 . Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . 37 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Total Turns 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 51 . . . Longest Duration 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 36 . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Robots Corrupted 75 | . . . . . 1 1 2 2 . . . 5 . . 2 6 . 5 9 . 4 1 . . 1 . . 2 . 7 3 5 4 15 . Combat Hostiles 72 | . . . . . 1 1 2 2 . . . 5 . . 2 4 . 5 9 . 4 1 . . 1 . . 2 . 7 3 4 4 15 . Parts Fried 187 | . . . . . 3 1 1 . . . . 23 . . 7 27 . 12 17 . 2 . . . 1 . . 11 . 18 3 10 16 35 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . Robots Melted 14 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 8 . 3 . . 1 Combat Hostiles 14 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 8 . 3 . . 1 Parts Melted 59 | . . . 6 3 6 4 . . 3 2 . 1 . . . . . . . . . 1 . . 1 . 1 . . 20 . 8 3 . . Heat Transferred 23017 | 75 740 999 1887 999 2400 750 111 346 350 481 481 600 600 500 100 100 200 . 287 . 100 200 . 370 726 100 400 . . 3219 222 988 507 1983 2196 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 28 . . . Power Chain Reactions 58 | . . . . . 1 . 1 1 9 . . 1 9 5 1 2 1 1 2 . 2 2 . . 5 2 5 . . . . 1 1 6 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . 1 . 2 . . . . . 2 . . . . 2 . . . . 3 . . . . 4 4 . 3 2 4 4 5 . Low Security (%) 26 | 100 100 100 100 78 100 . . . . . . 48 . . . . 81 . . . . . . . . . 12 . . 53 35 1 . . . Level 1 11 | . . . . 21 . 94 . . . . . 47 . . . . 15 . . . . 29 . . . . 46 . . 26 47 10 . . . Level 2 4 | . . . . . . 5 . . . . . 4 . . . . 3 . . . . 36 . . . . 2 . . 14 16 36 . . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . 34 . . . . 7 51 . 5 . 24 47 1 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 48 . . . 26 52 2 . Level 5 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . High Security 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 6756 | 5 197 50 179 393 191 417 . . . . . 559 . . . . 450 . . . . 857 . . . . 1427 1310 . 735 450 1507 1568 6756 . Initial 1003 | . . 31 . 70 150 361 . . . . . . . . . . 121 . . . . 230 . . . . . 744 . . 411 180 880 1003 . Average 1688 | . 93 5 117 137 62 326 . . . . . 167 . . . . 93 . . . . 557 . . . . 666 1038 . 250 270 828 1123 5372 . Influence Increases 26341 | 10 458 90 459 772 451 784 270 65 . . 170 1031 635 400 . 780 669 545 455 . 670 822 50 140 780 190 1863 993 . 1371 735 2153 1280 6327 923 Destroy 0b10 Robot/C 14000 | . 280 40 280 440 80 280 220 40 . . 60 480 580 340 . 680 360 360 280 . 340 200 40 120 700 140 880 480 . 800 440 1080 460 3520 . Destroy 0b10 Robot/NC 745 | 10 15 40 15 40 90 10 . . . . . 65 5 10 . 20 5 . 5 . . 25 . 10 5 20 70 15 . 30 15 25 25 175 . Destroy Leader 2438 | . 74 10 66 126 . 64 20 10 . . 20 122 50 50 . 50 90 20 50 . 60 52 10 10 . 30 192 92 . 252 100 224 90 504 . Allied During Kill 43 | . . . 20 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 292 | . 12 . 20 10 40 31 . . . . . 16 . . . . 26 . . . . 80 . . . . . 7 . 10 . 17 14 9 . Select Force Hacks 240 | . 30 . . . 210 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1515 | . . . 30 90 30 15 . . . . . 225 . . . . 90 . . . . 165 . . . . 90 75 . 30 120 120 105 180 150 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . 150 . . Destroy Structure 4393 | . 32 . 28 28 1 4 . . . . . 123 . . . . 68 . . . . 180 . . . . 436 294 . 174 60 627 436 1159 743 Advance Influence 350 | . . . . . . 350 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 30 30 Lose Combat Pursuer 1950 | . 15 . . 15 . 30 30 15 . . 90 . . . . 30 30 165 120 . 270 120 . . 75 . 45 30 . 75 . 45 . 750 . Influence Decreases 25448 | 10 376 172 292 552 811 406 543 197 . . 170 472 836 631 127 586 413 583 573 294 304 374 658 346 34 936 444 1159 1253 639 1145 1006 1181 1063 6862 Entered New Map 13196 | . . 51 . 97 237 16 151 26 . . . . 208 69 127 . 73 167 79 294 . 136 302 40 . 746 . 675 1253 . 321 142 589 565 6832 Time Decay 10732 | 10 376 121 202 365 544 380 392 171 . . 170 472 618 562 . 586 340 416 494 . 304 238 356 306 14 190 324 374 . 529 514 574 422 368 . Lost Part 830 | . . . 30 70 30 . . . . . . . 10 . . . . . . . . . . . 20 . 120 110 . 110 10 140 20 130 30 Lost Ally 90 | . . . 60 20 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Purge Threat 600 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300 150 150 . . Squads Dispatched 148 | . 3 . . 5 . 3 . . . . . 6 . . . . 9 . . . 1 5 . . . . 14 7 . 15 8 14 14 44 . Investigation 10 | . 1 . . 1 . 2 . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 2 1 . Extermination 30 | . . . . . . 1 . . . . . 2 . . . . 3 . . . . 2 . . . . 1 1 . 6 5 2 4 3 . Reinforcement 29 | . 2 . . 1 . . . . . . . 2 . . . . 4 . . . . 1 . . . . 4 1 . 2 . 6 2 4 . Assault 55 | . . . . . . . . . . . . . . . . . 2 . . . 1 1 . . . . 5 5 . . . 3 2 36 . Garrison 6 | . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Intercept 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 6 3 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 50 | . 2 . . 3 . 1 . . . . . 2 . . . . 1 . . . . 1 . . 3 . 1 3 . . 4 7 2 20 . Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . . . . . Distress Signals 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . . . . . Times Spotted 1370 | . 22 2 17 26 7 15 15 10 111 15 8 35 29 18 4 34 27 20 21 . 30 25 6 8 58 7 60 52 . 52 32 79 53 393 79 Peak Tracking Total 32 | . 4 2 4 6 3 4 5 4 5 5 3 4 7 4 2 9 5 8 4 . 9 14 4 4 21 3 12 20 . 5 6 9 13 32 5 Tactical Retreats 91 | . 1 . . 1 . 1 2 1 9 . 5 . 1 . . 2 1 8 8 . 9 4 . . 3 . 3 2 . 8 . 2 . 20 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 26 | . 2 . 1 4 . 1 . . . . . . . . . . 2 . . . . . . . 2 . . 1 . . 2 . 1 10 . Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 125 | . . . 2 6 2 1 2 . 4 1 . 15 3 1 . 1 6 . . . . 11 . . . 3 7 5 1 2 8 9 8 12 15 Max in Single Turn 7 | . . . 2 2 1 1 1 . 1 1 . 7 1 1 . 1 3 . . . . 7 . . . 2 1 1 1 1 1 1 1 1 1 Garrison Access 5 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 109 | . 6 . 2 6 14 7 2 . . . . 7 1 1 4 . 11 1 1 4 . 8 . 1 . . 2 2 1 7 2 6 6 5 2 Terminals 58 | . 5 . 2 6 5 3 . . . . . 2 1 . . . 6 . . . . 6 . . . . 1 2 . 6 2 4 4 3 . Fabricators 9 | . . . . . . 1 . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . 2 . . Repair Stations 5 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 2 . Recycling Units 12 | . 1 . . . 8 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 . . . Garrison Access 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Total Hacks 305 | . 20 . 5 17 39 14 5 . . . . 19 3 1 30 . 25 1 1 12 . 18 . 1 . . 3 2 20 10 8 14 9 8 20 Successful 199 | . 11 . 4 11 28 6 5 . . . . 7 3 1 30 . 16 1 1 12 . 6 . 1 . . . 1 20 2 3 5 3 2 20 Failed 104 | . 9 . 1 5 10 8 . . . . . 12 . . . . 9 . . . . 12 . . . . 3 1 . 8 5 9 6 6 . Catastrophic 19 | . . . . . 1 3 . . . . . 3 . . . . 2 . . . . 1 . . . . 1 1 . 4 . . 2 1 . Database Lockouts 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 129 | . 20 . 5 13 22 8 . . . . . 5 . . . . 16 . . . . 15 . . . . . . . 6 5 6 2 6 . Terminals 146 | . 19 . 5 17 20 9 . . . . . 4 3 . . . 17 . . . . 16 . . . . 1 2 . 8 8 9 5 3 . Fabricators 18 | . . . . . . 1 . . . . . 8 . . . . 3 . . . . 2 . . . . . . . . . . 4 . . Repair Stations 11 | . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . 5 . Recycling Units 22 | . 1 . . . 17 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . 5 . . . Garrison Access 5 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . Terminal Hacks 121 | . 1 . 1 3 9 1 5 . . . . . 3 1 30 . 2 1 1 12 . . . 1 . . . 1 20 1 3 3 1 1 20 Record 59 | . . . . . . . 4 . . . . . 3 . 11 . . . . 5 . . . . . . . . 20 . . . . . 16 Part Schematic 15 | . . . . . . . . . . . . . . . 11 . 1 . . 3 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . 2 2 . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Open Door 7 | . . . . . . . 1 . . . . . . 1 . . . 1 1 . . . . 1 . . . 1 . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Build 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . 5 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 7 | . . . . . 5 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . . Insert Component 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 56 | . 10 . 3 8 14 3 . . . . . . . . . . 10 . . . . 6 . . . . . . . . . 1 . 1 . Terminals 45 | . 9 . 3 8 5 3 . . . . . . . . . . 10 . . . . 6 . . . . . . . . . 1 . . . Track 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 14 | . 3 . 1 3 . 1 . . . . . . . . . . 2 . . . . 3 . . . . . . . . . 1 . . . Operators 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Skim 27 | . 5 . 2 5 5 2 . . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 10 | . 1 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 8 | . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 80 | . 5 . 2 7 7 5 . . . . . 7 1 . . . 9 . . . . 8 . . . . 2 1 . 7 2 6 6 5 . Full Trace Events 6 | . . . . . . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 1 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . . 1 . . 11 . 1 . . 3 . . . . . . . . . . 1 6 . . . Parts Built 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 131 | . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . . . . 47 . . Total Part Build Rating 14 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 10 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 61 | . . . . . . . . . . . . . . . . . 61 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . . . 17 8 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . 2 . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 17 | . . 4 . 10 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group 10 | . . 4 3 10 1 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 88 | . . 71 40 88 27 27 . 62 62 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 16 16 27 27 . 31 31 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . 14 8 . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 566 | . . . 141 75 . . . . 350 . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 29783 | 3 932 . . . . 631 572 702 2 9 1383 573 1646 1010 85 2125 212 824 835 26 169 9 808 837 2801 . 529 499 2 992 . 243 1029 10295 . Optics 1548 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 243 1029 274 . Sensors 4678 | . . . . . . . . . . . . . . . 85 2125 167 824 835 26 169 . . . . . . . . 447 . . . . . A.S.S. 14344 | . . . . . . . . . . . . . . . . . . . . . . . 808 837 2801 . . . . . . . . 9898 . IFF 4077 | . . . . . . . . . . . . 504 1477 988 . . . . . . . . . . . . 334 499 2 273 . . . . . Terrain 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Structural 3996 | . 843 . . . . 427 572 702 . . 1383 69 . . . . . . . . . . . . . . . . . . . . . . . Seismic 92 | 3 89 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 249 | . . . . . . 204 . . . . . . . . . . 45 . . . . . . . . . . . . . . . . . . Cloaking 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 . Jamming 406 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . . 397 . . . . . . . . ECM 656 | . . . . . . . . . . . . . 169 22 . . . . . . . . . . . . 55 . . 410 . . . . . Robot Analysis Total 154 | . 1 . . 1 1 . . . . . . . . . 151 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 21 | . . 1 . . . . 2 1 . . 2 . 2 1 . 2 . 2 1 . 2 . 2 3 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 66448 | 109 1255 948 475 881 2101 894 924 1443 6177 2785 1504 1489 2076 1671 370 4797 1138 1018 1316 65 893 502 810 837 2947 963 753 860 311 1835 1416 1754 1029 16457 1645 Spaces Moved 40645 | 48 614 469 303 393 910 538 822 1244 2851 1096 867 921 1161 1079 163 1985 834 1102 1086 139 1270 653 1275 920 156 1250 424 475 162 884 811 719 794 10352 1875 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 12431 | 45 614 125 . . 281 63 169 . 856 356 . 879 642 162 163 1985 119 . . . . . . . . . 69 . 3 279 191 312 5 5113 . Legs 12674 | . . . . . . . 577 1244 1995 212 . . . . . . 471 . 852 139 966 4 1275 313 . . 164 332 . 605 513 407 712 1864 29 Wheels 4479 | . . 344 303 393 629 406 . . . . . . . . . . . . . . 304 649 . . 8 1250 191 . . . 2 . . . . Hover 9815 | . . . . . . 37 . . . 528 867 42 519 917 . . 20 1099 234 . . . . 607 148 . . 143 159 . . . 77 2572 1846 Flight 1243 | . . . . . . 32 76 . . . . . . . . . 224 3 . . . . . . . . . . . . 105 . . 803 . Fastest Speed 42 | 50 160 140 116 110 126 113 55 91 91 135 157 78 106 106 191 191 42 42 42 42 42 42 52 52 52 52 52 56 56 113 70 70 76 47 57 Average Speed 106 | 153 182 187 116 126 172 136 84 91 142 173 157 131 140 118 191 191 105 42 42 42 42 42 52 53 56 52 112 102 73 140 116 119 90 96 57 Slowest Speed 470 | 160 320 320 140 200 320 278 134 91 196 254 157 134 173 191 191 191 191 42 42 42 42 52 52 57 57 52 142 123 113 170 350 195 158 470 61 Overloaded Moves 1847 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1846 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Potential Cave-ins 38 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 7 20 8 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Teleports 650 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 26 539 81 Exploration Rate (%) 67 | 5 93 100 42 74 98 17 98 98 81 68 98 28 97 96 81 99 30 97 94 60 95 18 93 81 17 98 20 28 93 18 67 48 25 93 85 Regions Visited 35 Branch Regions 26 Pre-discovered Areas 40 | . 1 1 . 2 8 . 1 . . . 1 . . . 21 . 1 . . 3 1 . . . . . . . . . . . . . . Known Exits Taken 19 | . . . 1 . . 1 . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . . . Unknown Exits Taken 16 | 1 1 1 . 1 1 . 1 1 1 1 1 . 1 1 . . . . . . . . . . . . . 1 . . 1 . 1 1 . Scrap Searched 41 | . . 1 . . . . 3 2 . . 5 . 3 2 . 4 . 3 4 . 1 . 4 5 . 4 . . . . . . . . . Spaces Dug 439 | . 7 . . . . 3 . 1 2 2 1 36 2 16 . 1 21 . . . 2 66 6 3 7 . 14 47 . 22 11 18 100 38 13 Terrain Destroyed 2770 | . 37 . 27 28 . 4 10 8 55 24 5 136 107 93 . 15 34 9 16 . 60 115 18 5 117 76 251 255 . 64 19 257 162 605 158 Melee 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 18 2 . . Projectile 1320 | . . . . . . 4 6 4 44 24 5 76 76 78 . 4 32 9 10 . 31 50 18 5 106 62 219 8 . 64 9 31 62 125 158 AOE 1419 | . 37 . 27 28 . . 4 4 11 . . 60 31 15 . 11 2 . 6 . 29 65 . . 11 14 31 247 . . . 208 98 480 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 61649 | 68 708 502 370 610 1340 661 1005 1502 4768 1963 990 1133 1540 1422 202 2938 1040 1621 1916 146 1576 840 1394 1251 2938 1539 614 760 351 1280 1191 1380 1067 16641 2382 Wait 15766 | . 16 4 11 60 260 26 116 155 1484 745 80 33 285 259 4 864 84 460 774 . 226 103 67 295 2688 232 30 134 172 79 141 204 61 5348 266 Move 40605 | 47 613 468 302 392 909 537 821 1243 2850 1095 866 920 1160 1078 162 1984 833 1101 1085 138 1269 652 1274 919 155 1249 423 474 161 883 810 719 792 10348 1873 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 734 | 7 20 10 9 14 25 18 6 11 89 33 6 32 10 9 7 9 23 7 7 3 7 17 9 8 . 14 22 30 4 29 39 36 32 124 8 Fast Attach 252 | 7 3 . 4 15 . 5 . 4 5 5 2 12 5 7 2 . 4 . 3 1 2 1 1 3 . . 4 13 2 19 25 25 11 55 7 Attach 205 | . . 1 5 8 4 3 1 1 3 6 . 5 1 2 1 . 5 1 . 1 1 2 2 1 3 1 5 11 2 9 14 34 14 52 6 Detach 83 | . . . . 2 2 . . . 1 1 . . . . . . 1 . . . . . . . . 1 2 3 1 6 7 17 7 31 1 Swap 331 | 1 13 3 3 17 8 11 14 10 19 9 7 16 6 3 3 14 7 12 5 . 11 10 2 1 6 1 9 9 2 21 10 21 8 35 4 Drop 831 | . 19 . 8 16 27 22 5 15 94 36 9 42 14 17 8 14 22 7 12 3 9 14 9 10 8 5 29 25 4 34 51 34 33 163 13 Fire 2660 | 6 24 16 28 58 104 39 42 52 222 33 20 73 59 47 8 53 61 33 29 . 51 41 30 14 78 26 90 57 3 199 64 227 106 464 203 Melee 96 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 28 59 2 . . Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 1 . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Crush 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Rewire 32 | . . . . . 1 . . 11 . . . . . . . . . . 1 . . . . . . . . . . . . . . 19 . Trap 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Miscellaneous 28 | . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / *Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 3) 426 | -10/Materials | Discovered new exit (range 9) 469 | -10/Materials | Destroyed 7 combat bots 471 | -10/Materials | Discovered new exit (range 16) 861 | -10/Materials | Discovered new exit (range 13) 979 | -10/Materials | Discovered new exit (range 6) 1069 | -10/Materials | Discovered new exit (range 8) 1365 | -10/Materials | Entered Mines 1433 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1627 | -10/Mines | Assembled infested the area 1818 | -10/Mines | Discovered new exit (range 11) 1832 | -10/Mines | Received a Mining Laser from a helpful Derelict 1861 | -10/Mines | Discovered new exit (range 13) 1930 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2187 | -10/Mines | Discovered new exit (range 15) 2313 | -10/Mines | Entered Materials 2313 | -9/Materials | Accompanied by 3 allies 2313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2570 | -9/Materials | Discovered new exit (range 16) 2571 | -9/Materials | Identified exit to Mines 2571 | -9/Materials | Identified exit to Storage 2788 | -9/Materials | Entered Storage 2926 | -9/Storage | Lost 6 parts (1p2n1u2w) 3207 | -9/Storage | Central database locked down 3223 | -9/Storage | Discovered new exit (range 16) 3462 | -9/Storage | Learned location of Recycling (-9) 3469 | -9/Storage | Garrison activated, responded to threat 3509 | -9/Storage | Learned Materials emergency access door positions 3544 | -9/Storage | Learned 2 Materials zone layouts 3579 | -9/Storage | Learned 8 Materials zone layouts 3580 | -9/Storage | Learned Materials trap positions 3581 | -9/Storage | Loaded intel: 18 trap records 3582 | -9/Storage | Learned location of Mines (-9) 3639 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3664 | -9/Storage | Used back door to open Recycling access 3664 | -9/Storage | Discovered new exit (range 5) 3669 | -9/Storage | Entered Recycling 3900 | -9/Recycling | Discovered new exit (range 13) 3953 | -9/Recycling | Scanned before Scraplab entrance 3971 | -9/Recycling | Entered Scraplab 3979 | -9/Recycling | Angered Scraplab inhabitants 4004 | -9/Recycling | Found Prototype Device 4015 | -9/Recycling | Identified Scrap Engine 4038 | -9/Recycling | Lost 3 parts (2u1w) 4439 | -9/Recycling | Build established: Construct 5243 | -9/Recycling | Learned Materials repair station intel 5311 | -9/Recycling | Learned location of 3 exits from Materials 5370 | -9/Recycling | Learned 2 Storage zone layouts 5419 | -9/Recycling | Learned location of Zion (-7) 5460 | -9/Recycling | Learned Materials trap positions 5587 | -9/Recycling | Learned Materials terminal intel 5646 | -9/Recycling | Learned 2 Materials zone layouts 5770 | -9/Recycling | Entered Factory 5770 | -7/Factory | Accompanied by 1 ally 5770 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 6460 | -7/Factory | Identified exit to Lower Caves 6664 | -7/Factory | Entered Lower Caves 7007 | -7/Lower Caves | Learned Armory emergency access door positions 7007 | -7/Lower Caves | Learned Research terminal intel 7169 | -7/Lower Caves | Discovered new exit (range 14) 7175 | -7/Lower Caves | Learned 4 Factory zone layouts 7232 | -7/Lower Caves | Encountered a Warlord checkpoint 7588 | -7/Lower Caves | Entered another Lower Caves area 7603 | -7/Lower Caves | Discovered new exit (range 14) 7944 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8142 | -7/Lower Caves | Discovered new exit (range 6) 8336 | -7/Lower Caves | Learned location of 1 exit from Factory 8631 | -7/Lower Caves | Attacked by a faux Warlord 9031 | -7/Lower Caves | Entered Zion 9031 | -7/Zion | Accompanied by 2 allies 9163 | -7/Zion | Discovered new exit (range 16) 9204 | -7/Zion | System corruption cleaned by Quarantine Array 9208 | -7/Zion | Attacked by Zionites 9208 | -7/Zion | Spotted ZU-XID(B) 9208 | -7/Zion | Spotted 6M-Q5V(B) 9235 | -7/Zion | Destroyed ZU-XID(B) 9263 | -7/Zion | Destroyed 6M-Q5V(B) 10650 | -7/Zion | Found Prototype Device 10651 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12793 | -7/Zion | Found Prototype Processor 12793 | -7/Zion | Identified Exp. Melee Analysis Suite 12797 | -7/Zion | Found Prototype Hackware 12799 | -7/Zion | Found Prototype Processor 12801 | -7/Zion | Found Prototype Processor 12805 | -7/Zion | Found Prototype Processor 12816 | -7/Zion | Found Prototype Processor 12818 | -7/Zion | Found Prototype Processor 13099 | -7/Zion | Core integrity fell below 50% 13169 | -7/Zion | Identified Spectral Analyzer 14385 | -7/Zion | Discovered new exit (range 3) 14385 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15208 | -7/Zion | Entered Deep Caves 15452 | -7/Deep Caves | Attacked by Z-Imprinter 15475 | -7/Deep Caves | Destroyed Z-Imprinter 15690 | -7/Deep Caves | Found Prototype Device 15690 | -7/Deep Caves | Identified Zio. Metafield Generator 15703 | -7/Deep Caves | Found Prototype Protection 15709 | -7/Deep Caves | Identified Zio. Weapon Casing 15922 | -7/Deep Caves | Z-Facility disabled 16274 | -7/Deep Caves | Found Prototype Protection 16448 | -7/Deep Caves | Found Zio. Weapon Casing 17982 | -7/Deep Caves | Discovered new exit (range 7) 17993 | -7/Deep Caves | Entered Proximity Caves 18672 | -6/Proximity Caves | Spotted B-75 Beast 18698 | -6/Proximity Caves | Destroyed B-75 Beast 18943 | -6/Proximity Caves | Discovered new exit (range 12) 19497 | -6/Proximity Caves | Entered Factory 19497 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 19498 | -6/Factory | Identified exit to Lower Caves 19499 | -6/Factory | Identified exit to Factory 19658 | -6/Factory | Identified Exp. Armor Integrity Analyzer (x2) 19730 | -6/Factory | Identified Exp. Hacking Suite 19767 | -6/Factory | Fabricated Mak. Microdissipator Network? 19937 | -6/Factory | Identified Exp. Core Analyzer 20986 | -6/Factory | Entered Lower Caves 21031 | -6/Lower Caves | Learned Factory emergency access door positions 21055 | -6/Lower Caves | Spotted B-75 Beast 21070 | -6/Lower Caves | Destroyed B-75 Beast 21355 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21847 | -6/Lower Caves | Attracted the attention of an 0b10 base 21884 | -6/Lower Caves | Destroyed 7 combat bots 21916 | -6/Lower Caves | Learned Factory stockpile data 22372 | -6/Lower Caves | Discovered new exit (range 9) 23062 | -6/Lower Caves | Entered another Lower Caves area 23140 | -6/Lower Caves | Discovered exit to Factory (range 10) 23159 | -6/Lower Caves | Spotted B-75 Beast 23167 | -6/Lower Caves | Destroyed B-75 Beast 23320 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23538 | -6/Lower Caves | Encountered a Warlord checkpoint 23583 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 24079 | -6/Lower Caves | Discovered new exit (range 3) 24733 | -6/Lower Caves | Entered Data Miner 24733 | -6/Data Miner | Discovered new exit (range 6) 24770 | -6/Data Miner | Met Data Miner 24816 | -6/Data Miner | Learned location of Section 7 (-2) 24816 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24840 | -6/Data Miner | Received God Mode back door access code from Data Miner 24880 | -6/Data Miner | Interfaced with the Data Conduit 25100 | -6/Data Miner | Identified exit to Proximity Caves 25103 | -6/Data Miner | Entered Proximity Caves 25148 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 25187 | -5/Proximity Caves | Destroyed 9 combat bots 26003 | -5/Proximity Caves | Spotted B-75 Beast 26015 | -5/Proximity Caves | Destroyed B-75 Beast 26772 | -5/Proximity Caves | Learned location of 1 exit from Factory 26939 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27031 | -5/Proximity Caves | Learned Factory terminal intel 27161 | -5/Proximity Caves | Discovered exit to Factory (range 7) 29900 | -5/Proximity Caves | Entered Factory 29900 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 29901 | -5/Factory | Identified exit to Upper Caves 29902 | -5/Factory | Identified exit to Factory 29905 | -5/Factory | Loaded intel: 288 machine locations 29906 | -5/Factory | Loaded intel: 26 terminal locations 30669 | -5/Factory | Repaired Broken Mak. Microdissipator Network 30756 | -5/Factory | Learned location of 2 exits from Factory 30756 | -5/Factory | Cargo convoy interrupted 30798 | -5/Factory | Learned location of 3 exits from Factory 30830 | -5/Factory | Learned Armory trap positions 30850 | -5/Factory | Learned location of 2 exits from Research 30864 | -5/Factory | Learned Research emergency access door positions 30875 | -5/Factory | Learned location of 1 exit from Research 30896 | -5/Factory | Loaded intel: 6 repair station locations 30999 | -5/Factory | Found Prototype Device 31038 | -5/Factory | Entered Upper Caves 31265 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 31318 | -5/Upper Caves | Identified exit to Upper Caves 31496 | -5/Upper Caves | Spotted B-75 Beast 31517 | -5/Upper Caves | Destroyed B-75 Beast 31823 | -5/Upper Caves | Destroyed 10 combat bots 31874 | -5/Upper Caves | Learned location of 1 exit from Factory 32056 | -5/Upper Caves | Entered another Upper Caves area 32994 | -5/Upper Caves | Discovered new exit (range 7) 32996 | -5/Upper Caves | Identified exit to Zhirov 33085 | -5/Upper Caves | Learned Factory trap positions 33372 | -5/Upper Caves | Entered Zhirov 33372 | -5/Zhirov | Discovered new exit (range 3) 33380 | -5/Zhirov | Met Zhirov 33391 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33399 | -5/Zhirov | Found Alien Artifact 33399 | -5/Zhirov | Identified Integrated Reactor 33399 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 33405 | -5/Zhirov | Found Alien Artifact 33436 | -5/Zhirov | Identified exit to Proximity Caves 33437 | -5/Zhirov | Entered Proximity Caves 33466 | -4/Proximity Caves | Found DCF Scrap (11 items) 33479 | -4/Proximity Caves | Learned Research stockpile data 33653 | -4/Proximity Caves | Spotted B-86 Titan 33657 | -4/Proximity Caves | Destroyed B-86 Titan 33976 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 34266 | -4/Proximity Caves | Discovered exit to Factory (range 15) 34330 | -4/Proximity Caves | Entered Factory 34330 | -4/Factory | Evolved 2 slots: Utility x2 34331 | -4/Factory | Identified exit to Extension 34332 | -4/Factory | Identified exit to Upper Caves 34332 | -4/Factory | Identified exit to Research 34333 | -4/Factory | Loaded intel: 127 trap records 34334 | -4/Factory | Loaded intel: 241 machine locations 34397 | -4/Factory | Spotted B-86 Titan 34555 | -4/Factory | Garrison activated, responded to threat 34580 | -4/Factory | First assault squad dispatched 34587 | -4/Factory | Identified Active Sensor Suite 34832 | -4/Factory | Entered Upper Caves 34845 | -4/Upper Caves | Learned location of 1 exit from Research 34893 | -4/Upper Caves | Found Alien Artifact 34893 | -4/Upper Caves | Identified Core Expander 34893 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 34929 | -4/Upper Caves | Ambushed by wild Derelicts 35147 | -4/Upper Caves | Spotted B-86 Titan 35158 | -4/Upper Caves | Destroyed B-86 Titan 35188 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 35568 | -4/Upper Caves | Identified exit to Upper Caves 35642 | -4/Upper Caves | Entered another Upper Caves area 35840 | -4/Upper Caves | Encountered a Warlord checkpoint 35904 | -4/Upper Caves | Discovered exit to Research (range 13) 35938 | -4/Upper Caves | Found DCF Scrap (13 items) 36163 | -4/Upper Caves | Learned location of 1 exit from Research 36165 | -4/Upper Caves | Learned Research trap positions 36344 | -4/Upper Caves | Learned Research trap positions 36391 | -4/Upper Caves | Discovered new exit (range 6) 36394 | -4/Upper Caves | Identified exit to Warlord 36479 | -4/Upper Caves | Entered Warlord 36501 | -4/Warlord | Attacked by Warlord forces 36511 | -4/Warlord | Destroyed A8-9CZ(B) 36534 | -4/Warlord | Discovered new exit (range 14) 36552 | -4/Warlord | Identified exit to Proximity Caves 36579 | -4/Warlord | Warlord's base attacked by MAIN.C 36929 | -4/Warlord | Warlord forces counterattacked 37254 | -4/Warlord | Warlord base infiltrated, sounded retreat 39209 | -4/Warlord | Spotted Striker 39228 | -4/Warlord | Destroyed Striker 39243 | -4/Warlord | Spotted Striker 39252 | -4/Warlord | Spotted B-90 Cyclops 39252 | -4/Warlord | Spotted Executioner 39254 | -4/Warlord | Destroyed Striker 39262 | -4/Warlord | Destroyed Executioner 39285 | -4/Warlord | Destroyed B-90 Cyclops 39380 | -4/Warlord | Destroyed 34 combat bots 39417 | -4/Warlord | Spotted Striker 39421 | -4/Warlord | Destroyed Striker 39423 | -4/Warlord | Spotted Executioner 39426 | -4/Warlord | Entered Proximity Caves 39824 | -3/Proximity Caves | Found Alien Artifact 39970 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 40296 | -3/Proximity Caves | Discovered exit to Research (range 12) 40389 | -3/Proximity Caves | Entered Research 40389 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 40390 | -3/Research | Identified exit to Testing 40391 | -3/Research | Identified exit to Research 40391 | -3/Research | Identified exit to Armory 40392 | -3/Research | Loaded intel: 72 trap records 40395 | -3/Research | Loaded intel: 97 machine locations 40396 | -3/Research | Loaded intel: 21 terminal locations 40784 | -3/Research | Found Exp. ECM Suite 40787 | -3/Research | Found Exp. ECM Suite 40818 | -3/Research | Intercept squad dispatched 40829 | -3/Research | Spotted Tracker 40830 | -3/Research | Spotted Tracker 40831 | -3/Research | Spotted Combat Programmer 40831 | -3/Research | Destroyed Tracker 40833 | -3/Research | Garrison activated, responded to threat 40847 | -3/Research | Destroyed Tracker 40849 | -3/Research | System corruption reached 10% 40880 | -3/Research | Spotted Combat Programmer 40889 | -3/Research | First assault squad dispatched 40891 | -3/Research | Destroyed Combat Programmer 40979 | -3/Research | Destroyed 30 combat bots 40982 | -3/Research | Lost 9 parts (2p1n5u1w) 41142 | -3/Research | Entered Armory 41143 | -3/Armory | Loaded intel: 48 trap records 41145 | -3/Armory | Loaded intel: 94 machine locations 41392 | -3/Armory | First assault squad dispatched 41411 | -3/Armory | Destroyed 8 combat bots 42001 | -3/Armory | Identified Transdimensional Reconstructor 42001 | -3/Armory | Warped through subspace to slip node 42001 | -3/Armory | Discovered new exit (range 1) 42002 | -3/Armory | Entered Lab 42002 | -3/Lab | Discovered exit to Research (range 9) 42009 | -3/Lab | Hidden lab's door opened automatically 42009 | -3/Lab | Sensor layout match revealed 42010 | -3/Lab | Gained access to the hidden lab's interior 42025 | -3/Lab | Lost 4 parts (2u2w) 42037 | -3/Lab | Found Prototype Device 42039 | -3/Lab | Found Prototype Hackware 42042 | -3/Lab | Found Prototype Energy Cannon 42042 | -3/Lab | Identified Warp Cannon 42064 | -3/Lab | Found Alien Artifact 42064 | -3/Lab | Identified Integrated Mediator 42064 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 42074 | -3/Lab | Found Transdimensional Reconstructor 42084 | -3/Lab | Found Alien Artifact 42103 | -3/Lab | Decrypted terminal 42103 | -3/Lab | Acquired modification code for an L2 power cell 42222 | -3/Lab | Build established: Mutant 42310 | -3/Lab | Identified AEGIS Remote Shield 42313 | -3/Lab | Entered Research 42313 | -2/Research | Evolved 2 slots: Power x1, Utility x1 42314 | -2/Research | Loaded intel: 70 trap records 42315 | -2/Research | Loaded intel: 128 machine locations 42409 | -2/Research | Identified Deep Network Scanner 42454 | -2/Research | Identified Core Reset Matrix 42805 | -2/Research | Intercept squad dispatched 42839 | -2/Research | Spotted Tracker 42840 | -2/Research | Spotted Tracker 42850 | -2/Research | Destroyed Tracker 42854 | -2/Research | Spotted Combat Programmer 42874 | -2/Research | System corruption reached 10% 42874 | -2/Research | Destroyed Tracker 42893 | -2/Research | Destroyed Combat Programmer 42902 | -2/Research | Spotted Combat Programmer 42916 | -2/Research | Destroyed Combat Programmer 42939 | -2/Research | Found Exp. Hacking Suite 43374 | -2/Research | Build established: Hacker-Construct 43449 | -2/Research | Intercept squad dispatched 43456 | -2/Research | Spotted Tracker 43457 | -2/Research | Spotted Tracker 43462 | -2/Research | Destroyed Tracker 43468 | -2/Research | Destroyed Tracker 43488 | -2/Research | Spotted Combat Programmer 43492 | -2/Research | Spotted Combat Programmer 43498 | -2/Research | Destroyed Combat Programmer 43514 | -2/Research | Destroyed Combat Programmer 43557 | -2/Research | Found Exp. Targeting Computer 43865 | -2/Research | Identified exit to Quarantine 43970 | -2/Research | System corruption reached 30% 44065 | -2/Research | Lost 3 parts (2u1w) 44068 | -2/Research | Destroyed 7 combat bots 44148 | -2/Research | Entered Quarantine 44149 | -2/Quarantine | Loaded intel: 80 machine locations 44160 | -2/Quarantine | Found Transdimensional Reconstructor 44163 | -2/Quarantine | Found Alien Artifact 44166 | -2/Quarantine | Found Alien Artifact 44168 | -2/Quarantine | Found Alien Artifact 44180 | -2/Quarantine | Found Alien Artifact 44232 | -2/Quarantine | Found Gui. Micro-nuke Launcher 44253 | -2/Quarantine | Found Alien Artifact 44253 | -2/Quarantine | Identified Phase Redirector 44342 | -2/Quarantine | Spotted Alpha 7 44370 | -2/Quarantine | Found Alien Slashing Weapon 44370 | -2/Quarantine | Identified Sigix Broadsword 44455 | -2/Quarantine | Found Alien Artifact 44534 | -2/Quarantine | Discovered new exit (range 15) 44540 | -2/Quarantine | Core integrity fell below 50% 44544 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 44544 | -2/Quarantine | Warped through subspace 44557 | -2/Quarantine | Found Alien Artifact 44599 | -2/Quarantine | Found Fusion Bomb Launcher 44690 | -2/Quarantine | Found Adv. Micro-nuke Launcher 44774 | -2/Quarantine | Found Alien Impact Weapon 44962 | -2/Quarantine | Found Alien Artifact 44962 | -2/Quarantine | Identified Phase Armor 44983 | -2/Quarantine | Build established: Hacker-Mutant 45022 | -2/Quarantine | Intercept squad dispatched 45025 | -2/Quarantine | Spotted Tracker 45025 | -2/Quarantine | Spotted Tracker 45027 | -2/Quarantine | Warped through subspace 45071 | -2/Quarantine | Destroyed Tracker 45074 | -2/Quarantine | Destroyed Tracker 45082 | -2/Quarantine | Found Exp. Targeting Computer 45085 | -2/Quarantine | Found Exp. Targeting Computer 45088 | -2/Quarantine | Spotted Combat Programmer 45088 | -2/Quarantine | Spotted Combat Programmer 45102 | -2/Quarantine | Destroyed Combat Programmer 45136 | -2/Quarantine | Destroyed Combat Programmer 45222 | -2/Quarantine | Identified Core Stripper 45225 | -2/Quarantine | Spotted Fortress 45231 | -2/Quarantine | Destroyed Fortress 45236 | -2/Quarantine | Found Prototype Device 45237 | -2/Quarantine | Identified Exp. Force Field 45253 | -2/Quarantine | Found Exp. EM Shield 45257 | -2/Quarantine | Found Centrium Heavy Armor Plating 45276 | -2/Quarantine | Found Unknown Protection 45276 | -2/Quarantine | Identified Hvy. Insulated Plating 45437 | -2/Quarantine | Discovered new exit (range 6) 45437 | -2/Quarantine | Discovered new exit (range 7) 45564 | -2/Quarantine | Entered Section 7 45565 | -2/Section 7 | Loaded intel: 123 machine locations 45568 | -2/Section 7 | Spotted S7 Guard 45578 | -2/Section 7 | Scanned by Researcher 45594 | -2/Section 7 | Found Alien Artifact 45601 | -2/Section 7 | Destroyed S7 Guard 45609 | -2/Section 7 | Found Prototype Protection 45609 | -2/Section 7 | Identified Hvy. Regenerative Plating 45763 | -2/Section 7 | Spotted S7 Guard 45786 | -2/Section 7 | Destroyed S7 Guard 45797 | -2/Section 7 | Found Hvy. Regenerative Plating 45809 | -2/Section 7 | Found Alien Artifact 45814 | -2/Section 7 | First assault squad dispatched 45820 | -2/Section 7 | Build established: Hacker-Construct 45847 | -2/Section 7 | Identified Core Regenerator 45865 | -2/Section 7 | Found Alien Artifact 45885 | -2/Section 7 | Warped through subspace 45897 | -2/Section 7 | Found Integrated Reactor 45897 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 45911 | -2/Section 7 | Identified exit to Access 46011 | -2/Section 7 | Spotted Alpha 7 46038 | -2/Section 7 | Destroyed Alpha 7 46052 | -2/Section 7 | Spotted Alpha 7 46097 | -2/Section 7 | Destroyed Alpha 7 46106 | -2/Section 7 | Found Prototype Energy Gun 46106 | -2/Section 7 | Identified Enh. Gamma Rifle 46119 | -2/Section 7 | Core integrity fell below 20% 46181 | -2/Section 7 | Spotted B-99 Colossus 46186 | -2/Section 7 | Destroyed 7 combat bots 46246 | -2/Section 7 | Destroyed B-99 Colossus 46250 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 46261 | -2/Section 7 | Found Prototype Ballistic Gun 46270 | -2/Section 7 | Lost 6 parts (1p1n4u) 46286 | -2/Section 7 | Found Prototype Ballistic Gun 46371 | -2/Section 7 | Found Alien Artifact 46371 | -2/Section 7 | Identified LRC Matter Compressor 46371 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 46378 | -2/Section 7 | Found LRC Matter Compressor 46378 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 46525 | -2/Section 7 | Modified the L2 Power Cell with code from the hidden lab 46542 | -2/Section 7 | Build established: Scavenger-Mutant 46690 | -2/Section 7 | Spotted B-90 Cyclops 46721 | -2/Section 7 | Identified Dimensional Node Initializer 46721 | -2/Section 7 | Initialized slip node 46773 | -2/Section 7 | Found Tactical Quantum Warhead 46791 | -2/Section 7 | Destroyed B-90 Cyclops 46802 | -2/Section 7 | Intercept squad dispatched 46807 | -2/Section 7 | Spotted Tracker 46808 | -2/Section 7 | Spotted Tracker 46817 | -2/Section 7 | Spotted Combat Programmer 46820 | -2/Section 7 | Spotted Combat Programmer 46834 | -2/Section 7 | Destroyed Combat Programmer 46843 | -2/Section 7 | Destroyed Tracker 46860 | -2/Section 7 | Destroyed Combat Programmer 46870 | -2/Section 7 | Lost 3 parts (3u) 46924 | -2/Section 7 | Found Alien Artifact 46924 | -2/Section 7 | Identified Integrity Redistributor (x2) 46924 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+554) 46928 | -2/Section 7 | Destroyed Tracker 47076 | -2/Section 7 | Found Alien Artifact 47111 | -2/Section 7 | Build established: Construct 47318 | -2/Section 7 | Entered Access 47318 | -1/Access | Evolved 2 slots: Power x1, Utility x1 47319 | -1/Access | Loaded intel: 129 machine locations 47532 | -1/Access | Crushed by falling debris 47562 | -1/Access | Identified Navigation Efficiency Matrix 47562 | -1/Access | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 47563 | -1/Access | Identified Integrated Dissipator 47563 | -1/Access | Installed Integrated Dissipator, increased core heat dissipation (+20) 47637 | -1/Access | Found Gamma Bomb Array 47735 | -1/Access | Intercept squad dispatched 47741 | -1/Access | Spotted Tracker 47741 | -1/Access | Spotted Tracker 47758 | -1/Access | Fabricated Weapon Mount? 47845 | -1/Access | Garrison activated, responded to threat 48099 | -1/Access | Found Prototype Launcher 48099 | -1/Access | Identified Hellfire Missile Launcher 48170 | -1/Access | Build established: Generator-Construct 48318 | -1/Access | Found Ragnarok Missile Launcher 48321 | -1/Access | Found Launcher Loader 48341 | -1/Access | Discovered new exit (range 8) 48347 | -1/Access | Entered Command 48348 | -1/Command | Loaded intel: 66 machine locations 48447 | -1/Command | Found Quantum Capacitor 48597 | -1/Command | First assault squad dispatched 48609 | -1/Command | Disengaged cave seal 48609 | -1/Command | Wild derelicts emerged from the dark tunnel 48966 | -1/Command | Found Gamma Bomb Array 48972 | -1/Command | Destroyed 14 combat bots 49006 | -1/Command | Spotted M Guard 49006 | -1/Command | Spotted M Guard 49006 | -1/Command | Spotted Combat Programmer 49007 | -1/Command | Spotted Combat Programmer 49055 | -1/Command | Destroyed Combat Programmer 49061 | -1/Command | System corruption reached 10% 49189 | -1/Command | High security lockdown imminent 49269 | -1/Command | High security lockdown engaged 49419 | -1/Command | Spotted Investigator 49419 | -1/Command | Destroyed Investigator 49455 | -1/Command | Destroyed 14 combat bots 49610 | -1/Command | Spotted Striker 49616 | -1/Command | Core integrity fell below 50% 49636 | -1/Command | Destroyed Striker 49657 | -1/Command | Destroyed 19 combat bots 49662 | -1/Command | Lost 4 parts (2u2w) 49868 | -1/Command | Spotted Executioner 49868 | -1/Command | Spotted Executioner 49868 | -1/Command | Spotted Striker 49871 | -1/Command | Destroyed Executioner 49872 | -1/Command | Spotted Executioner 49872 | -1/Command | Spotted Striker 49874 | -1/Command | Destroyed Executioner 49875 | -1/Command | Destroyed Striker 49875 | -1/Command | Destroyed Striker 49877 | -1/Command | Destroyed Executioner 49904 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+496) 49918 | -1/Command | Destroyed 36 combat bots 49956 | -1/Command | Destroyed 10 combat bots 49992 | -1/Command | Destroyed 9 combat bots 50152 | -1/Command | Spotted Striker 50157 | -1/Command | Destroyed Striker 50187 | -1/Command | Spotted Executioner 50187 | -1/Command | Spotted Executioner 50188 | -1/Command | Destroyed Executioner 50188 | -1/Command | Destroyed Executioner 50219 | -1/Command | Spotted Striker 50219 | -1/Command | Spotted Striker 50219 | -1/Command | Spotted Executioner 50225 | -1/Command | Destroyed Striker 50236 | -1/Command | Spotted Striker 50236 | -1/Command | Spotted Striker 50238 | -1/Command | Destroyed Striker 50241 | -1/Command | Destroyed Striker 50242 | -1/Command | Destroyed Executioner 50257 | -1/Command | Destroyed Striker 50269 | -1/Command | Spotted Executioner 50269 | -1/Command | Spotted Striker 50278 | -1/Command | Destroyed 17 combat bots 50282 | -1/Command | Destroyed Executioner 50288 | -1/Command | Destroyed Striker 50369 | -1/Command | Spotted Executioner 50369 | -1/Command | Spotted Striker 50369 | -1/Command | Spotted Executioner 50372 | -1/Command | Destroyed Executioner 50376 | -1/Command | Destroyed Striker 50376 | -1/Command | Destroyed Executioner 50934 | -1/Command | Found Active Sensor Suite 51932 | -1/Command | Destroyed Combat Programmer 51974 | -1/Command | Destroyed M Guard 51977 | -1/Command | Destroyed M Guard 51977 | -1/Command | All MAIN.C guards destroyed 53321 | -1/Command | Found Corrupted Hvy. Regenerative Plating 53324 | -1/Command | Found Corrupted AEGIS Remote Shield 53776 | -1/Command | Found Corrupted Prototype Reactor 53813 | -1/Command | Found Corrupted Hvy. Regenerative Plating 54616 | -1/Command | 0b10 Conduit disabled 54616 | -1/Command | Met MAIN.C 54654 | -1/Command | Destroyed MAIN.C Shell 54655 | -1/Command | MAIN.C activated Command garrisons 54712 | -1/Command | Destroyed MAIN.C 54730 | -1/Command | Identified Subatomic Replicator 54730 | -1/Command | Discovered new exit (range 31) 54730 | -1/Command | Discovered new exit (range 105) 54730 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 54770 | -1/Command | Found Active Sensor Suite 54800 | -1/Command | Spotted B-99 Colossus 54819 | -1/Command | Identified exit to Surface 54958 | -1/Command | Found Exp. System Purifier 55503 | -1/Command | Found Hpw. Disruptor Cannon 55741 | -1/Command | Found Prototype Device 55741 | -1/Command | Identified Adv. Kinecellerator 60375 | -1/Command | Crushed by falling debris 62252 | -1/Command | Found Multirail 62260 | -1/Command | Found Omega Cannon 62272 | -1/Command | Found Multirail 62275 | -1/Command | Found Multirail 63888 | -1/Command | Found Zero-point Reactor 64019 | -1/Command | Found Exp. Powered Armor 64025 | -1/Command | Found Exp. Powered Armor 64205 | -1/Command | Found Exp. Core Analyzer 64208 | -1/Command | Found Exp. Core Analyzer 64213 | -1/Command | Found Exp. Targeting Computer 64223 | -1/Command | Found Exp. Core Analyzer 64227 | -1/Command | Found Exp. Targeting Computer 64583 | -1/Command | Found Exp. EM Shield 64798 | -1/Command | Warped through subspace to slip node 64798 | -1/Command | Discovered new exit (range 5) 64800 | -1/Command | Found Thermal Barrier 64804 | -1/Command | Entered Access_0 64805 | -1/Access_0 | Loaded intel: 47 machine locations 64806 | -1/Access_0 | Met Architect 64809 | -1/Access_0 | Destroyed A8 64813 | -1/Access_0 | Architect warped through subspace 64851 | -1/Access_0 | Spotted Enhanced Programmer 64856 | -1/Access_0 | Destroyed Enhanced Programmer 64864 | -1/Access_0 | Architect warped through subspace 64871 | -1/Access_0 | Subspace Access Node disabled 64877 | -1/Access_0 | Destroyed 8 combat bots 64903 | -1/Access_0 | Architect warped through subspace 64913 | -1/Access_0 | Subspace Access Node disabled 64921 | -1/Access_0 | A6 warped into view 64928 | -1/Access_0 | Destroyed A6 64936 | -1/Access_0 | Spotted Enhanced Programmer 64938 | -1/Access_0 | Architect warped through subspace 64944 | -1/Access_0 | Subspace Access Node disabled 64945 | -1/Access_0 | Destroyed Enhanced Programmer 64958 | -1/Access_0 | Spotted Enhanced Programmer 64960 | -1/Access_0 | Destroyed Enhanced Programmer 64988 | -1/Access_0 | Architect warped through subspace 65008 | -1/Access_0 | Found Exp. Weapon Cycler 65011 | -1/Access_0 | Found Exp. Phase Shifter 65029 | -1/Access_0 | Spotted Enhanced Programmer 65049 | -1/Access_0 | A5 warped into view 65063 | -1/Access_0 | Architect warped through subspace 65070 | -1/Access_0 | Destroyed Enhanced Programmer 65074 | -1/Access_0 | Destroyed A5 65082 | -1/Access_0 | Architect warped through subspace 65098 | -1/Access_0 | Destroyed A2 65101 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 65122 | -1/Access_0 | Spotted Enhanced Programmer 65122 | -1/Access_0 | Destroyed Enhanced Programmer 65150 | -1/Access_0 | Architect warped through subspace 65189 | -1/Access_0 | Started Test 138-B, establishing a local singularity 65189 | -1/Access_0 | Singularity Gate disabled 65242 | -1/Access_0 | Architect warped through subspace 65282 | -1/Access_0 | Spotted Enhanced Programmer 65290 | -1/Access_0 | Subspace Access Node disabled 65298 | -1/Access_0 | A4 warped into view 65303 | -1/Access_0 | Destroyed A4 65342 | -1/Access_0 | Destroyed Architect 65347 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 65350 | -1/Access_0 | Found Prototype Device 65350 | -1/Access_0 | Identified Desublimator 65355 | -1/Access_0 | Found Exp. Phase Shifter 65410 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 65472 | -1/Access_0 | Found Core Expander 65491 | -1/Access_0 | Spotted Enhanced Programmer 65494 | -1/Access_0 | Destroyed Enhanced Programmer 65543 | -1/Access_0 | Spotted Enhanced Programmer 65551 | -1/Access_0 | Destroyed Enhanced Programmer 65568 | -1/Access_0 | Spotted Enhanced Programmer 65574 | -1/Access_0 | Destroyed Enhanced Programmer 65745 | -1/Access_0 | Crushed by falling debris 65835 | -1/Access_0 | A3 warped into view 65840 | -1/Access_0 | Destroyed A3 66088 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 66179 | -1/Access_0 | Used Core Reset Matrix 66428 | -1/Access_0 | Warped through subspace to slip node 66428 | -1/Access_0 | Discovered exit to Surface (range 8) 66435 | -1/Access_0 | Used Subatomic Replicator to create Supercharged TR 66440 | -1/Access_0 | Warped through subspace to slip node 66449 | *** | Heading to fleet! Last Messages --------------- 66426_ Scrap Engine modifies Treaded Armored-Cooled Exoskeleton: Max Integrity +795, Support +78, Coverage -29, -Special Renamed HC-Cooled Exoskeleton. 66426_ Acquired 10 matter. 66427_ Dropped Subatomic Replicator. 66428_ Warped through subspace, drawn to slip node. 66428_ EXIT=FOUND: SURFACE 66433_ Acquired Subatomic Replicator. 66434_ Dropped Hpw. Transdimensional Reconstructor. 66435_ Local interference in replication process, created Supercharged TR. 66436_ Acquired Supercharged TR. 66440_ Warped through subspace, drawn to slip node. 66445_ Navigation matrix triggers involuntary quantum shift. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 300 Energy Generation 178 Energy Capacity 3247 Matter Stores 550 Matter Capacity 550 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 6 Jamming Range 16 Cloak Strength 4 EM Shielding 4 Armor Coverage 1650 Resistance: KI 25 Resistance: TH 20 Resistance: EX 50 Resistance: EM 75 Core Shielding 30 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 96 Targeting Accuracy 32 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 8 Matter Filtering 50 Particle Charging 25 Kinecelleration 40 Offensive Hacking 41 Defensive Hacking 20 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mak. Microdissipator Network | x1 | -6/Factory Weapon Mount | x2 | -1/Access Repaired ---------- Mak. Microdissipator Network | 47% | -5/Factory | Broken Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Integrated Mediator Phase Redirector Sigix Broadsword High-powered Transdimensional Reconstructor Phase Armor Core Stripper Core Regenerator LRC Matter Compressor Dimensional Node Initializer Integrity Redistributor Navigation Efficiency Matrix Integrated Dissipator Core Reset Matrix Subatomic Replicator Supercharged TR Achievements -------------- Big Bang Challenges ------------ None Game ------ Seed RestorationAdvancedPit Manual? 0 Play Time 10:12:49 Cumulative 690.5 hours Start 2025.06.05 @ 20:35:53 End 2025.06.06 @ 06:54:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type 2 Total 41 Types 11/6/8/2/1/1/8/2/1/1 Lore% 69 Gallery% 84 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf19dab1-d9de-4390-afc6-9b80e79c63e3