Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 02:18:50 Player: E102-TIDE Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (653) 653 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (751) 751 TOTAL SCORE: 3199 Bonus ------- Follower Combat Kills 151 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Sensor Array Particle Charger Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Assault Rifle Grenade Launcher Makeshift Axe > --- INVENTORY -------- Advanced Weight Redist. System Sensor Array Particle Charger Beam Rifle Light Cannon [Rating: 20] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 25 | 5 1 3 9 . 2 5 Power 3 | 1 . . 1 . 1 . Engine 3 | 1 . . 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 3 3 . . 1 Treads 4 | . . . 3 . . 1 Leg 3 | . . 3 . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | . 1 . 1 . . 2 Device 3 | . 1 . . . . 2 Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 9 | 2 . . 4 . 1 2 Energy Gun 2 | . . . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 2 . . . 10 Power 2 | . . 1 . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . . . . . . 3 Weapon 4 | . . . . . . 4 Highest Loss Streak 9 | . . 2 . . . 9 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 3 3 3 5 5 4 Power . | . . . . . . . Propulsion . | 1 2 . . . . . Utility 2 | . . . 1 3 3 3 Weapon 1 | . 1 2 1 2 2 1 Tool/Special . | . . . . . . . Unused Backups 3 | . . . 1 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 82 71 85 100 100 74 Engine 8 | . 14 . . 11 11 8 Treads 16 | . . . 13 22 22 18 Leg 4 | . . 25 8 . . . Device 11 | . 11 14 11 11 11 8 Protection 8 | . . . 10 11 11 6 Energy Gun 8 | . . . 9 11 11 7 Ballistic Gun 13 | . 28 28 12 11 11 5 Launcher 8 | . . . 10 11 11 6 Special Weapon 3 | . . . 9 11 2 . Slashing Weapon 5 | . . . . . 8 9 Peak Build Rating 20 | 5 6 6 12 12 18 20 Average Rating 13 | 2 5 5 10 12 16 14 On Entrance 8 | . 5 6 6 12 12 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 3 | . . . . . . 3 Heaviest Build 22 | 5 6 3 18 18 21 22 Greatest Support 48 | 20 20 20 40 40 40 48 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 2 3 3 3 5 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 5 5 3 Class Distribution -------------------- 38% | Tank 37% | Bomber 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Bomber | -7/Zion Bomber | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 665 | 250 18 44 145 88 20 100 Remotely . | . . . . . . . Salvage Created 511 | . 47 127 95 85 . 157 Parts 36 | . 4 7 9 5 . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented 1 | . . . . . . 1 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 3 3 2 3 . 6 Guns 8 | . 3 3 . 1 . 1 Cannons 1 | . . . . . . 1 AOE 8 | . . . 2 2 . 4 Classes Destroyed 7 | . 1 1 3 . . 2 Worker 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 6 | . 3 . . . . 3 Grunt 8 | . . 3 1 3 . 1 Protector 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 3 2 2 3 . 5 Combat Bots Only 5 | . 3 2 1 3 . 5 Max Kills in Single Turn 3 | . 2 1 2 2 . 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 1 2 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 217 | . 16 29 41 9 . 122 Missed 59 | . . 2 14 6 . 37 Hits 158 | . 16 27 27 3 . 85 Projectile 158 | . 16 27 27 3 . 85 Critical Strikes 5 | . 1 . 1 . . 3 Damage Taken 2137 | . 126 352 257 36 . 1366 Core 486 | . 41 41 16 13 . 375 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 67 . . . . Volleys Fired 51 | . 4 17 7 4 . 19 Largest 3 | . 2 2 3 3 . 3 Hottest 116 | . 40 40 115 115 . 116 Shots Fired 115 | . 8 34 20 12 . 41 Gun 95 | . 8 34 14 8 . 31 Cannon 6 | . . . . . . 6 Launcher 14 | . . . 6 4 . 4 Special . | . . . . . . . Kinetic 71 | . 8 34 7 4 . 18 Thermal 30 | . . . 7 4 . 19 Explosive 14 | . . . 6 4 . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 2 11 9 4 . 6 Robot Miss Streak 6 | . 3 3 2 1 . 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 71 | . 3 26 14 8 . 20 Core Hits 42 | . 3 10 8 4 . 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1646 | . 26 208 471 256 . 685 Guns 674 | . 26 208 123 77 . 240 Cannons 72 | . . . . . . 72 Explosions 900 | . . . 348 179 . 373 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 484 | . 26 208 60 23 . 167 Thermal 305 | . . . 106 54 . 145 Explosive 857 | . . . 305 179 . 373 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 13 | . . . 7 6 . . Projectiles . | . . . . . . . Explosions 13 | . . . 7 6 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 44 | . . . 29 . . 15 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 369 | . . 5 57 113 . 369 Average Temperature 124 | . . 5 20 53 . 161 Received Heat Transfer 508 | . . 201 51 21 . 235 Effects 6 | . . . . . . 6 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 697 | . . . 198 111 . 388 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 149 | . 70 45 124 149 . . Initial 36 | . . 23 . 36 . . Average 40 | . 23 10 59 100 . . Influence Increases 675 | . 70 95 215 113 . 182 Destroy 0b10 Robot/C 420 | . 60 60 100 60 . 140 Destroy 0b10 Robot/NC 15 | . . . 10 . . 5 Destroy Leader 92 | . 10 20 22 10 . 30 Allied During Kill 14 | . . . 7 . . 7 Disable Machine 60 | . . . 30 30 . . Destroy Structure 59 | . . . 46 13 . . Lose Combat Pursuer 15 | . . 15 . . . . Influence Decreases 675 | . 10 155 120 159 49 182 Entered New Map 145 | . . 37 . 59 49 . Time Decay 410 | . 10 98 120 100 . 82 Lost Part 100 | . . 20 . . . 80 Lost Ally 20 | . . . . . . 20 Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 6 4 12 3 . 16 Peak Tracking Total 7 | . 3 2 6 3 . 7 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . . . 3 2 . . Max in Single Turn 2 | . . . 2 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 1 . 4 2 Highest-Rated Group 151 | . . 31 31 . 151 73 Highest-Rated Ally 40 | . . 31 31 . 40 37 Total Orders . | . . . . . . . Ally Attacks 27 | . . . 10 . . 17 Total Damage 415 | . . . 147 . . 268 Kills 5 | . . . 3 . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3109 | 68 57 481 333 202 1713 255 Spaces Moved 1889 | 75 54 359 201 119 938 143 Core 58 | 17 . . . . . 41 Treads 1278 | . . . 119 119 938 102 Legs 440 | . . 358 82 . . . Wheels 113 | 58 54 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 120 160 160 50 Average Speed 142 | 73 80 119 143 160 160 128 Slowest Speed 160 | 80 80 120 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 14 73 26 39 86 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 76 | . . . 45 15 . 16 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 76 | . . . 45 15 . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2212 | 87 61 383 231 122 1151 177 Wait 215 | . 1 . . . 210 4 Move 1883 | 74 53 358 200 118 937 143 Hop . | . . . . . . . Pick Up 23 | 8 2 3 9 . . 1 Fast Attach 3 | . . . 2 . 1 . Attach 19 | 5 1 3 6 . . 4 Detach 1 | . . . . . . 1 Swap 3 | . . . 1 . 1 1 Drop 13 | . . 2 6 . 2 3 Fire 51 | . 4 17 7 4 . 19 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 69 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 15) 126 | -10/Materials | Entered Mines 210 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 309 | -10/Mines | Build established: Mutant 345 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 348 | -10/Mines | Found Scrap Suit 458 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 594 | -10/Mines | Discovered new exit (range 7) 596 | -10/Mines | Received a Mining Laser from a helpful Derelict 607 | -10/Mines | Entered Materials 607 | -9/Materials | Accompanied by 1 ally 607 | -9/Materials | Evolved 2 slots: Weapon x2 898 | -9/Materials | Discovered new exit (range 16) 938 | -9/Materials | Build established: Tank 940 | -9/Materials | Entered Mines 1119 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1120 | -9/Mines | Learned location of Zion (-7) 1120 | -9/Mines | Discovered new exit (range 15) 1142 | -9/Mines | Entered Zion 1446 | -7/Zion | Given A8's code to call for help 1956 | -7/Zion | Received a visual enhancement algorithm 1956 | -7/Zion | Ran a visual enhancement algorithm 1981 | -7/Zion | Ran a visual enhancement algorithm 2096 | -7/Zion | Build established: Bomber 2434 | -7/Zion | Met Imprinter 2468 | -7/Zion | Imprinted 2470 | -7/Zion | Declared Zion's savior 2830 | -7/Zion | Discovered new exit (range 15) 2855 | -7/Zion | Entered Proximity Caves 2855 | -6/Proximity Caves | Accompanied by 2 allies 2857 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 2857 | -6/Proximity Caves | Spotter reported a threat 2858 | -6/Proximity Caves | Spotter reported a threat 2910 | -6/Proximity Caves | Spotter reported a threat 3011 | -6/Proximity Caves | Core integrity fell below 50% 3081 | -6/Proximity Caves | Core integrity fell below 20% 3110 | -6/Proximity Caves | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 03012_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 03029_ Penetrated by Slug. 03032_ Lgt. Cannon destroyed. 03032_ Beam Rifle destroyed. 03036_ Slug penetrates P-60 Hacker. 03036_ P-60 Hacker destroyed. 03039_ Penetrated by Slug. 03040_ Target Analyzer fries itself beyond repair. 03060_ Lgt. Treads destroyed. 03064_ Mak. Power Source destroyed. 03064_ Penetrated by Slug. 03071_ System corrupted: Heat flow error (+258). 03083_ Med. Treads destroyed. 03083_ Mak. Axe destroyed. 03084_ Slug penetrates Wall. 03093_ Penetrated by Slug. 03107_ Heat Sink destroyed. 03110_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????########??########?????????? | | ??????????????##### #### ## ###??????## | | ??????????????# @ #??????# | | ??????????????## x ##?????# | | ???????????????## ### ####### | | ????????????????## x#?## ## | | ?????????????????## ##?# | | ??????????????????# #?## ### | | ??????????????????## ##??## ##### | | ???????????????????###????####### ### | | ????????????????????????????????# ## | | ????????????????????????????????# ### | | ????????????????????????????????#### | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????## | | ???????????????????????????????????## | | ????????????????????????????????????# ## | | ????????????????????????????????????# ### | | ??????????????????????????????????? #??? | | ??????????????????????????????????? #???? | | ??????????????????????????????????? #????? | | ???????????????????????????????????? ?????? | | ???????????????????????????????????? ??????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionBeamNukerbomber Manual? 0 Play Time 00:29:43 Cumulative 4.2 hours Start 2025.10.30 @ 01:48:21 End 2025.10.30 @ 02:18:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 994948a6-2e2e-4adf-88a3-56a36ec0809c