Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 17:58:13 Player: golanco Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (4839) 4839 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 9398 Bonus ------- High Alert Combat Kills 1207 Friendly Fire -253 Cogmind --------- Core Integrity 258/700 Matter 285/300 Energy 94/100 System Corruption 1% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Gatling Laser Gatling Laser > --- INVENTORY (20) --- Weapon Cycler Weapon Cycler Transmission Jammer Improved Shield Generator Improved Recalibrator Advanced Beam Rifle Gatling Laser Gatling Laser Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Flak Gun Flak Cannon Flak Cannon Flak Cannon Flak Cannon Improved Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Heavy Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Compact Battery Weapon Cycler Weapon Cycler Transmission Jammer Improved Shield Generator Improved Recalibrator Advanced Beam Rifle Ion Cannon Flak Gun Assault Cannon Assault Cannon Rocket Launcher Improved Grenade Launcher Heavy Flail [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Targeting Computer Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 100 | 6 4 11 41 32 4 2 Power 13 | 1 . 1 2 8 1 . Engine 9 | 1 . 1 1 5 1 . Core 4 | . . . 1 3 . . Reactor . | . . . . . . . Propulsion 23 | 2 . 4 11 6 . . Treads 22 | 2 . 4 11 5 . . Leg . | . . . . . . . Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 2 4 18 7 1 . Device 10 | . . 1 6 2 1 . Storage 4 | 1 . 1 1 1 . . Processor 4 | . 1 1 2 . . . Hackware . | . . . . . . . Protection 15 | . 1 1 9 4 . . Artifact . | . . . . . . . Weapon 31 | 2 2 2 10 11 2 2 Energy Gun 10 | 2 . . 3 3 . 2 Energy Cannon 3 | . . 1 . 1 1 . Ballistic Gun 3 | . . . 1 2 . . Ballistic Cannon 12 | . 2 1 5 3 1 . Launcher 3 | . . . 1 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 3 1 . . Parts Lost 38 | . . 1 7 21 . 9 Power 7 | . . . . 5 . 2 Propulsion 8 | . . 1 1 5 . 1 Utility 12 | . . . 4 5 . 3 Weapon 11 | . . . 2 6 . 3 Highest Loss Streak 18 | . . 1 3 18 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 95 99 95 88 81 Engine 9 | . 14 11 7 6 11 13 Core 1 | . . . 1 6 . . Treads 14 | . 28 17 18 13 . . Device 11 | . . 11 13 13 7 7 Storage 10 | . 14 11 9 7 15 14 Processor 16 | . 9 11 23 13 7 7 Protection 8 | . 3 11 7 7 15 14 Energy Gun 4 | . 17 . 3 10 . . Energy Cannon 4 | . . 10 . 5 7 6 Ballistic Gun 2 | . . . 2 . 7 6 Ballistic Cannon 8 | . 10 11 11 2 3 6 Peak Build Rating 53 | 6 9 18 35 53 46 46 Average Rating 30 | 4 7 15 29 46 42 43 On Entrance 20 | . 6 7 17 34 32 46 Naked Turns . | . . . . . . . Heaviest Build 95 | 14 19 41 69 89 95 95 Greatest Support 43 | 40 40 43 42 40 16 16 Greatest Overweight (x) 31 | 1 . 1 1 16 5 31 Average Overweight (x) 1 | . . . . 1 5 23 Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 Average Capacity 16 | 7 8 13 16 20 20 20 Most Carried 20 | 2 8 15 20 20 20 20 Average Carried 15 | 1 5 12 16 18 16 19 Final Capacity 20 | 8 8 15 20 20 20 20 Final Carried 20 | 2 7 15 20 14 20 18 Class Distribution -------------------- 41% | Mutant 28% | Scavenger-Mutant 13% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 3108 | 195 95 404 1732 238 346 98 Remotely . | . . . . . . . Salvage Created 5020 | . 165 854 2354 1276 199 172 Parts 299 | . 7 54 129 89 15 5 Haulers Intercepted 13 | . 1 4 6 2 . . Recyclers Shooed 4 | . . . 3 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . 13 9 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 108 | . 2 15 56 26 5 4 Guns 31 | . 1 . 13 15 1 1 Cannons 71 | . . 15 43 6 4 3 AOE 6 | . 1 . . 5 . . Classes Destroyed 18 | . 3 6 7 2 . . Worker 5 | . 1 1 . 3 . . Builder 9 | . . 2 2 5 . . Tunneler 1 | . . . . 1 . . Hauler 13 | . 1 4 6 2 . . Recycler 7 | . . 1 3 3 . . Mechanic 1 | . . . 1 . . . Operator 3 | . . 2 . 1 . . Watcher 7 | . . 3 4 . . . Swarmer 26 | . . 6 11 4 4 1 Grunt 45 | . 2 6 25 9 . 3 Brawler 3 | . . . 3 . . . Duelist 3 | . . . 3 . . . Protector 1 | . . . 1 . . . Sentry 14 | . . 3 9 2 . . Specialist 5 | . . . 2 3 . . Hunter 3 | . . . 1 1 1 . Programmer 6 | . . . . 6 . . Heavy 2 | . . . 1 1 . . Savage 1 | . . . . . 1 . Best Kill Streak 10 | . 2 5 6 10 4 3 Combat Bots Only 8 | . 1 3 6 8 4 3 Max Kills in Single Turn 3 | . 1 2 1 3 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 752 | . 15 93 202 330 35 77 Missed 235 | . 5 27 54 117 12 20 Damage Taken 7375 | . 126 687 2204 3122 356 880 Core 877 | . 12 101 322 244 28 170 Absorbed by Shields 406 | . . . 218 188 . . Ignored by Resistances 4 | . . . 4 . . . Core Remaining (%) 77 | 100 95 74 41 . . . Volleys Fired 333 | . 20 61 157 77 12 6 Largest 3 | . 2 2 2 3 3 3 Hottest 215 | . 90 107 107 215 139 204 Shots Fired 708 | . 36 122 312 184 36 18 Gun 242 | . 36 . 82 105 12 7 Cannon 457 | . . 122 230 71 23 11 Launcher 9 | . . . . 8 1 . Special . | . . . . . . . Kinetic 370 | . . 63 239 34 23 11 Thermal 309 | . 16 59 73 142 12 7 Explosive 9 | . . . . 8 1 . Electromagnetic 20 | . 20 . . . . . Robot Hit Streak 20 | . 7 6 20 15 8 6 Robot Miss Streak 11 | . 2 4 11 4 5 1 Penetration Max 1 | . . . 1 . . . Secondary Targets . | . . . . . . . Shots Hit Robots 459 | . 25 64 229 112 18 11 Core Hits 361 | . 9 32 173 131 8 8 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 2 1 9 . . . Burn 5 | . 2 . 3 . . . Destroy 1 | . . . 1 . . . Blast 6 | . . 1 5 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11283 | . 399 1407 5031 3695 449 302 Guns 3669 | . 336 . 1259 1842 120 112 Cannons 6677 | . . 1398 3769 1041 279 190 Explosions 916 | . 63 . . 803 50 . Melee . | . . . . . . . Ramming 21 | . . 9 3 9 . . Kinetic 5244 | . . 601 3942 420 159 122 Thermal 5125 | . 187 797 1086 2635 240 180 Explosive 681 | . . . . 631 50 . Electromagnetic 212 | . 212 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 1 1 1 Average Corruption 3 | . . . 5 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 81 | . . . 74 3 2 2 Message Errors 21 | . . . 18 1 1 1 Matter Fused 20 | . . . 20 . . . Heat Flow Errors 9 | . . . 9 . . . Energy Discharges 7 | . . . 6 1 . . Parts Rejected 2 | . . . 2 . . . Data Loss (minor) 11 | . . . 8 1 1 1 Data Loss (major) 2 | . . . 2 . . . Misfires 4 | . . . 4 . . . Alerts 1 | . . . 1 . . . Weapon Failures 4 | . . . 4 . . . Overload Shots . | . . . . . . . Overflow Damage 219 | . . 11 5 202 1 . Projectiles 43 | . . 11 5 26 1 . Explosions 176 | . . . . 176 . . Melee . | . . . . . . . Knockbacks 64 | . . 2 60 1 . 1 Impact . | . . . . . . . Kinetic 59 | . . 2 55 1 . 1 Secondary 5 | . . . 5 . . . Self-Inflicted Damage 339 | . . . . 292 47 . Shots 7 | . . . . 6 1 . Rammed 4 | . . 1 1 2 . . Targets Rammed 5 | . . 1 2 2 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 440 | . 307 440 208 382 36 74 Average Temperature 77 | . 126 97 44 100 17 40 Received Heat Transfer 1741 | . 69 264 600 412 18 378 Effects 4 | . 1 3 . . . . Shutdowns 1 | . . 1 . . . . Interference 1 | . 1 . . . . . Matter Decay 1 | . . 1 . . . . Damage (major) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 1 4 4 2 . . Heat Transferred 7513 | . 618 1443 2220 2614 333 285 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 1220 | . 104 287 1220 1213 . . Initial 527 | . . 43 47 527 . . Average 513 | . 62 143 691 654 . . Maximum Alert Level 4 | . . 1 4 4 . . Low Security (%) 35 | 100 100 89 15 . . . Level 1 9 | . . 10 15 . . . Level 2 19 | . . . 12 62 . . Level 3 24 | . . . 33 35 . . Level 4 11 | . . . 22 1 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 25 | . . 1 8 16 . . Investigation 4 | . . 1 1 2 . . Extermination 3 | . . . . 3 . . Reinforcement 10 | . . . 4 6 . . Assault 2 | . . . 2 . . . Garrison 6 | . . . 1 5 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 7 | . . 3 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 166 | . 2 30 79 37 7 11 Peak Tracking Total 7 | . 2 5 7 7 3 6 Tactical Retreats 12 | . . 2 7 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 6 | . . . 4 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 23 | . 2 3 3 15 . . Max in Single Turn 7 | . 1 1 1 7 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 9 | . 1 3 1 3 1 . Terminals 4 | . 1 3 . . . . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 19 | . 3 7 1 7 1 . Successful 9 | . 2 3 1 2 1 . Failed 10 | . 1 4 . 5 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . . 3 . . Terminals 10 | . 3 7 . . . . Fabricators 4 | . . . . 4 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 3 . . Terminal Hacks 5 | . 1 3 . . 1 . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 2 | . 1 . . 1 . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Jam 1 | . . . . 1 . . Data Cores Recovered 2 | . . 2 . . . . Used . | . . . . . . . Hacking Detections 4 | . . 2 . 2 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 8489 | 90 365 1736 3488 1625 605 580 Spaces Moved 3151 | 56 179 764 1266 528 311 47 Core 45 | 9 . . . 2 . 34 Treads 2730 | 47 179 764 1266 474 . . Legs . | . . . . . . . Wheels 376 | . . . . 52 311 13 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 152 145 175 175 Average Speed 225 | 143 160 197 222 253 175 1175 Slowest Speed 1600 | 160 160 240 240 850 175 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 24 53 82 24 50 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 168 | . 6 3 17 119 21 2 Melee . | . . . . . . . Projectile 32 | . . 3 17 8 2 2 AOE 136 | . 6 . . 111 19 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 3880 | 63 222 879 1640 669 346 61 Wait 146 | . 8 8 114 5 5 6 Move 3145 | 55 178 763 1265 527 310 47 Hop . | . . . . . . . Pick Up 73 | 2 7 19 26 11 8 . Fast Attach 33 | 6 4 2 11 9 1 . Attach 30 | . . 3 8 14 3 2 Detach 3 | . . . 1 1 1 . Swap 37 | . . 6 22 9 . . Drop 67 | . 5 16 34 12 . . Fire 333 | . 20 61 157 77 12 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . 1 2 2 . . Escape Stasis 2 | . . . . 2 . . Rewire 6 | . . . . . 6 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Utility x2 1083 | -9/Materials | Discovered new exit (range 9) 1920 | -9/Materials | Discovered new exit (range 8) 2192 | -9/Materials | Entered another Materials area 2192 | -8/Materials | Evolved 2 slots: Utility x2 3201 | -8/Materials | Garrison activated, responded to threat 3403 | -8/Materials | Lost 3 parts (1n1u1w) 3433 | -8/Materials | Discovered new exit (range 10) 3691 | -8/Materials | Build established: Scavenger-Mutant 3792 | -8/Materials | First assault squad dispatched 4652 | -8/Materials | Core integrity fell below 50% 4783 | -8/Materials | Sterilization system engaged 4783 | -8/Materials | Non-combat units ordered to evacuate 4883 | -8/Materials | Combat units ordered to evacuate 5083 | -8/Materials | Ambient heat levels rising (+10) 5233 | -8/Materials | Ambient heat levels rising (+10) 5383 | -8/Materials | Ambient heat levels rising (+10) 5533 | -8/Materials | Ambient heat levels rising (+10) 5680 | -8/Materials | Entered Factory 5680 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6327 | -7/Factory | Build established: Scavenger-Gunner 6508 | -7/Factory | Garrison activated, responded to threat 6632 | -7/Factory | Cargo convoy interrupted 6736 | -7/Factory | Build established: Gunner 6864 | -7/Factory | Found Powered Armor 6870 | -7/Factory | Noticed a derelict Sapper rigging charges 7115 | -7/Factory | Garrison activated, responded to threat 7117 | -7/Factory | Discovered new exit (range 11) 7192 | -7/Factory | Destroyed 8 combat bots 7202 | -7/Factory | Lost 18 parts (4p5n4u5w) 7305 | -7/Factory | Entered Lower Caves 7340 | -7/Lower Caves | Encountered a Warlord checkpoint 7356 | -7/Lower Caves | Learned 8 Factory zone layouts 7372 | -7/Lower Caves | Learned Factory emergency access door positions 7600 | -7/Lower Caves | Build established: Scavenger-Tank 7882 | -7/Lower Caves | Discovered new exit (range 9) 7906 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7910 | -7/Lower Caves | Entered another Lower Caves area 7931 | -7/Lower Caves | Discovered new exit (range 5) 8447 | -7/Lower Caves | Attracted the attention of an 0b10 base 8460 | -7/Lower Caves | Core integrity fell below 50% 8490 | -7/Lower Caves | Self-destructed Last Messages --------------- 07973_ Lgt. Nuclear Core fries itself beyond repair. 08013_ Acquired 53 matter. 08115_ U6LJJ &DYD6XOGCSQ:D002 KFF 08447_ G-47 Trooper springs to life. 08450_ S-27 Virus springs to life. 08450_ Imp. Deuterium Engine destroyed. 08451_ S-27 Virus destroyed. 08454_ Hvy. Machine Gun destroyed. 08458_ Imp. Deuterium Engine destroyed. 08460_ VTOL Module fries itself beyond repair. 08460_ Imp. Medium Armor Plating destroyed. 08461_ Autogun fries itself beyond repair. 08461_ Lgt. Nuclear Core fries itself beyond repair. 08461_ Hvy. Ion Cannon destroyed. 08470_ Com. Battery destroyed. 08471_ S-27 Virus destroyed. 08479_ VTOL Module fries itself beyond repair. 08486_ Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###?????????###??????? | | ???????????????????????????## ##????#### ##?????? | | ???????????????????????????# ###### #??##?? | | ???????????????????????##### #### #?? | | ??????????????????????## < ### #?? | | ?????????????????????## ##### % ## #?? | | ?????????????????????# ##?## ##?# #?? | | ?????????????????????### ###"% ##### ##? | | ???????????????????????#### ## ## | | ??????????????????????????# #% | | ??????????????????????????# ###### | | ??????????????????????????# #?## | | ??????????????????????????# ## | | ??????????????????????????# ### #### | | ???????????? ??????????# ##?## #??? | | ??????????? ####### ###### # | | ??????????? | | ??????????? | | ??????????????# #####@##### | | ??????????????# ???????" % "??# #### | | ?????????????????????" gs"""# #??## | | ????????????????????#"T """# ##????### | | ????????????????????#" %"""# ##????????## | | ????????????????????#" # #??????????? | | ????????????????????#" "# #??????????? | | ????????????????????#" "# ### ????????????? | | ????????????????????#" "?? ??##????????????? | | ????????????????????#" "???????????????????? | | ????????????????????#####+##g#???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 27 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: TH 10 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixTimingBroadsword Manual? 0 Play Time 00:49:36 Cumulative 71.1 hours Start 2025.04.07 @ 17:04:44 End 2025.04.07 @ 17:58:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f065a445-dcd3-48b1-a985-c94cd322fd0b