Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 20:26:32 Player: Archimato Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (3491) 3491 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (808) 808 TOTAL SCORE: 7929 Bonus ------- High Alert Combat Kills 608 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 70/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Graphene Brace Authchip [R/Combat] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Terrain Scan Processor Target Analyzer Kinecellerator > --- WEAPON ----------- Shock Rifle Quantum Rifle KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Aluminum Leg Graphene Brace Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Field Laser Improved Datajack Remote Datajack [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Utility Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 . 1 . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 117 | 5 2 13 15 21 45 16 Power 28 | 1 . 4 1 8 13 1 Engine 15 | 1 . 4 1 3 5 1 Core 10 | . . . . 5 5 . Reactor 3 | . . . . . 3 . Propulsion 41 | 2 1 3 5 5 16 9 Treads 7 | . . . . 3 4 . Leg 30 | 2 1 3 5 1 12 6 Wheel 4 | . . . . 1 . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 . 2 6 1 7 2 Device 8 | . . . 3 . 5 . Storage 2 | 1 . . 1 . . . Processor 3 | . . 1 . . 2 . Hackware 3 | . . . 1 . . 2 Protection 3 | . . 1 1 1 . . Artifact . | . . . . . . . Weapon 29 | 1 1 4 3 7 9 4 Energy Gun 15 | 1 . 3 . 2 6 3 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 10 | . 1 1 1 4 3 . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 46 | . . 2 . 8 14 22 Power 7 | . . . . 2 2 3 Propulsion 17 | . . . . 4 5 8 Utility 7 | . . . . . 2 5 Weapon 15 | . . 2 . 2 5 6 Highest Loss Streak 13 | . . 1 . 3 5 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 79 79 99 91 98 74 Engine 5 | . 14 11 9 6 3 1 Core 3 | . . . . 6 4 3 Reactor 3 | . . . . . 6 . Treads 3 | . . . . 1 6 . Leg 18 | . 28 22 27 16 15 14 Device 10 | . . . 7 15 14 10 Storage 7 | . 14 11 9 7 7 4 Processor 10 | . . 4 9 7 14 13 Hackware 1 | . . . 5 . . 2 Protection 3 | . . 9 4 7 1 . Energy Gun 10 | . 14 11 9 2 12 16 Energy Cannon 1 | . . . 7 2 . . Ballistic Gun 9 | . 8 10 10 10 9 3 Naked Turns . | . . . . . . . Heaviest Build 65 | 10 12 24 33 44 65 36 Greatest Support 60 | 20 20 24 44 60 60 46 Greatest Overweight (x) 4 | . . . 2 4 4 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 8 Most Carried 10 | 5 5 8 8 10 10 10 Average Carried 7 | 2 3 6 6 8 9 7 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 8 | 3 5 8 8 7 8 . Class Distribution -------------------- 46% | Scavenger-Gunner 18% | Scavenger-Skirmisher 16% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2561 | 220 59 186 276 654 1058 108 Remotely . | . . . . . . . Salvage Created 3191 | . 169 298 345 762 1342 275 Parts 153 | . 12 17 11 34 72 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 68 | . 3 6 6 17 29 7 Guns 56 | . 1 6 5 10 28 6 Cannons 8 | . . . 1 7 . . AOE 2 | . 2 . . . . . Classes Destroyed 10 | . 2 1 . 5 1 1 Worker 2 | . . . . 2 . . Recycler 1 | . . . . 1 . . Watcher 3 | . 2 . 1 . . . Swarmer 11 | . . . . 5 4 2 Cutter 3 | . . . . . 3 . Grunt 36 | . 3 3 5 6 16 3 Duelist 1 | . . . . 1 . . Sentry 14 | . . 3 1 4 5 1 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . 1 1 . Best Kill Streak 6 | . 2 1 3 6 3 4 Combat Bots Only 6 | . 2 1 3 6 3 4 Max Kills in Single Turn 2 | . 2 1 1 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 817 | . 2 42 27 187 344 215 Missed 242 | . . 17 5 58 103 59 Damage Taken 7631 | . 142 330 480 1461 2609 2609 Core 1628 | . 27 47 120 182 387 865 Absorbed by Shields 22 | . . . . . 22 . Redirected to Shielding 105 | . . . . 18 87 . Core Remaining (%) 74 | 100 89 88 78 . 18 . Volleys Fired 206 | . 8 25 18 50 84 21 Largest 4 | . 2 2 3 3 3 4 Hottest 242 | . 60 103 151 136 190 242 Shots Fired 529 | . 11 42 50 118 244 64 Gun 481 | . 11 42 42 79 244 63 Cannon 47 | . . . 8 39 . . Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 273 | . 3 22 25 100 115 8 Thermal 180 | . . 7 17 9 92 55 Explosive . | . . . . . . . Electromagnetic 75 | . 8 13 8 9 37 . Robot Hit Streak 19 | . 2 5 8 19 12 10 Robot Miss Streak 12 | . 1 2 4 6 3 12 Penetration Max 1 | . . . . 1 1 . Secondary Targets 11 | . . . . 1 6 4 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 338 | . 6 29 30 83 151 39 Core Hits 170 | . 6 12 14 28 81 29 Critical Kills 4 | . . . . . 4 . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 16 | . . 2 2 4 7 1 Burn 6 | . . . 2 . 3 1 Destroy 5 | . . 1 . . 4 . Blast 4 | . . . . 4 . . Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7091 | . 298 392 613 2069 2963 756 Guns 5505 | . 99 391 397 902 2963 753 Cannons 1320 | . . . 188 1132 . . Explosions 247 | . 199 . 28 20 . . Melee . | . . . . . . . Ramming 19 | . . 1 . 15 . 3 Kinetic 3998 | . 10 215 262 1870 1490 151 Thermal 2193 | . 98 69 163 62 1199 602 Explosive 101 | . 101 . . . . . Electromagnetic 780 | . 89 107 188 122 274 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . 2 3 . Average Corruption 2 | . . 3 . 1 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . . 1 . 3 36 . Message Errors 6 | . . 1 . . 5 . Matter Fused 14 | . . . . 1 13 . Heat Flow Errors 5 | . . . . 2 3 . Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . 2 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 149 | . 5 . . 144 . . Projectiles 61 | . . . . 61 . . Explosions 88 | . 5 . . 83 . . Melee . | . . . . . . . Knockbacks 4 | . . . . 4 . . Impact . | . . . . . . . Kinetic 4 | . . . . 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 242 | . 112 . . 130 . . Shots 4 | . 2 . . 2 . . Rammed . | . . . . . . . Targets Rammed 4 | . . 1 . 2 . 1 Kicked 4 | . . 1 . 2 . 1 Crushed . | . . . . . . . Highest Temperature 572 | . 30 139 533 228 488 572 Average Temperature 156 | . 18 38 246 28 140 292 Received Heat Transfer 2544 | . 18 156 198 387 987 798 Effects 40 | . . . 8 . 13 19 Shutdowns 11 | . . . 1 . 6 4 Energy Bleed 1 | . . . . . 1 . Interference 7 | . . . 1 . 4 2 Matter Decay 2 | . . . 1 . 1 . Short Circuit 3 | . . . 3 . . . Damage (minor) 3 | . . . 1 . 1 1 Damage (major) 11 | . . . . . . 11 Damage (core) 2 | . . . 1 . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 3 . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 14 | . . . 2 . 7 5 Heat Transferred 4770 | . 50 148 494 150 2552 1376 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 1207 | . 179 318 291 444 1207 749 Initial 633 | . . 75 133 82 262 633 Average 483 | . 99 204 202 242 712 698 Maximum Alert Level 4 | . . 1 1 2 4 3 Low Security (%) 21 | 100 100 42 47 36 . . Level 1 24 | . . 57 52 54 6 . Level 2 27 | . . . . 9 48 41 Level 3 23 | . . . . . 39 58 Level 4 2 | . . . . . 6 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 2 . 9 . 7 Investigation 6 | . 1 1 . 1 . 3 Extermination 1 | . . . . 1 . . Reinforcement 3 | . . 1 . 1 . 1 Assault . | . . . . . . . Garrison 9 | . . . . 6 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 6 12 9 18 36 12 Peak Tracking Total 5 | . 2 4 3 5 5 5 Tactical Retreats 4 | . . . 1 . 3 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 9 | . 1 2 1 . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 11 | . 1 . 1 5 3 1 Max in Single Turn 2 | . 1 . 1 2 1 1 Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 16 | . 3 2 1 4 3 3 Terminals 11 | . 3 1 1 2 3 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 40 | . 5 4 7 10 6 8 Successful 22 | . 5 4 4 4 1 4 Failed 18 | . . . 3 6 5 4 Catastrophic 5 | . . . . 2 2 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 30 | . 5 3 7 6 6 3 Fabricators 3 | . . . . . . 3 Repair Stations 3 | . . . . 3 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 . 2 Terminal Hacks 18 | . 5 3 4 2 1 3 Record 1 | . . . . . . 1 Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 1 | . . 1 . . . . Locate Traps 2 | . . . 1 1 . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . Assault Status 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 3 . . . . 1 Security Stations 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 1 1 3 2 3 Full Trace Events 7 | . . 1 1 1 1 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 117 | . . . . . . 117 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 4008 | 44 179 395 577 587 1915 311 Spaces Moved 1808 | 32 100 303 265 247 719 142 Core 9 | 9 . . . . . . Treads 269 | . . . . 10 259 . Legs 1489 | 23 100 303 265 228 460 110 Wheels 41 | . . . . 9 . 32 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 113 160 100 Average Speed 163 | 100 120 90 183 146 209 126 Slowest Speed 400 | 120 120 120 270 360 400 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 24 32 22 5 59 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 69 | . 28 . 3 35 3 . Melee . | . . . . . . . Projectile 15 | . . . . 12 3 . AOE 54 | . 28 . 3 23 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2403 | 44 148 384 320 351 935 221 Wait 81 | . 34 12 . . 5 30 Move 1803 | 31 99 302 264 247 718 142 Hop . | . . . . . . . Pick Up 106 | 8 4 18 13 19 38 6 Fast Attach 17 | . . 1 2 1 9 4 Attach 49 | 5 1 4 3 12 16 8 Detach 1 | . . . . 1 . . Swap 53 | . 1 8 10 8 22 4 Drop 69 | . 1 13 10 11 29 5 Fire 206 | . 8 25 18 50 84 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 1 . 2 . 1 Crush . | . . . . . . . Escape Stasis 14 | . . . . . 14 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 11) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 612 | -9/Materials | Discovered new exit (range 8) 619 | -9/Materials | Identified exit to Materials 619 | -9/Materials | Entered another Materials area 619 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1055 | -8/Materials | Build established: Gunner 1078 | -8/Materials | Met 7R-MNS 1115 | -8/Materials | Discovered new exit (range 8) 1194 | -8/Materials | Identified exit to Factory 1196 | -8/Materials | Entered Factory 1196 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1197 | -7/Factory | Caught up to 7R-MNS 1322 | -7/Factory | Garrison activated, responded to threat 1363 | -7/Factory | Discovered new exit (range 11) 1398 | -7/Factory | Identified exit to Factory 1404 | -7/Factory | 7R-MNS lamented failing the tripod run 1526 | -7/Factory | Build established: Scavenger-Skirmisher 1574 | -7/Factory | Lost 3 parts (1p2n) 1783 | -7/Factory | Identified exit to Garrison 1783 | -7/Factory | Entered Garrison 1790 | -7/Garrison | Lost 3 parts (1p1n1w) 1868 | -7/Garrison | Triggered checkpoint 1928 | -7/Garrison | Learned Factory security intel 1965 | -7/Garrison | Garrison Relay disabled 2042 | -7/Garrison | Triggered checkpoint 2410 | -7/Garrison | Build established: Scavenger-Gunner 2569 | -7/Garrison | Core integrity fell below 50% 2810 | -7/Garrison | Triggered checkpoint 2879 | -7/Garrison | Garrison Relay disabled 3060 | -7/Garrison | Discovered exit to Factory (range 8) 3182 | -7/Garrison | Triggered checkpoint 3234 | -7/Garrison | Lost 5 parts (1p2n1u1w) 3410 | -7/Garrison | Triggered checkpoint 3418 | -7/Garrison | Triggered checkpoint 3456 | -7/Garrison | Triggered checkpoint 3590 | -7/Garrison | Core integrity fell below 20% 3654 | -7/Garrison | Triggered checkpoint 3669 | -7/Garrison | Discovered exit to Factory (range 15) 3698 | -7/Garrison | Entered Factory 3698 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3752 | -6/Factory | Identified exit to Lower Caves 3752 | -6/Factory | Identified exit to Extension 3772 | -6/Factory | Garrison activated, responded to threat 3946 | -6/Factory | Lost 7 parts (1p2n2u2w) 3969 | -6/Factory | Fabricated Myomer Leg? 3984 | -6/Factory | Core integrity fell below 50% 3996 | -6/Factory | Core integrity fell below 20% 4009 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- S-27 Virus destroyed. ALERT: Security rotation in progress. Acquired Com. Wheel. Dropped Com. Wheel. Hvy. Laser destroyed. >> FABRICATOR: Completed Myomer Leg? Particle Gun destroyed. Arm. Leg destroyed. Authchip [R/Combat] destroyed. Gatling Laser destroyed. Com. Wheel destroyed. Aluminum Leg destroyed. Jacked G-50 Soldier... >>parse_system Reading system data... Carbon-fiber Leg destroyed. Target Analyzer destroyed. Carbon-fiber Leg destroyed. Adv. Terrain Scan Processor destroyed. Remote Datajack destroyed. 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