Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.12 @ 00:01:37 Player: Horse Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (12) 60 Value Destroyed (171) 171 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 471 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Rolling (160) Ox4 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Compact Wheel Small Storage Unit Medium Storage Unit Large Storage Unit Large Battery (200) Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Large Battery [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Huge Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 ------- Run | Jun Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 14 | 6 8 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 3 | 2 1 Treads . | . . Leg . | . . Wheel 3 | 2 1 Hover . | . . Flight . | . . Utility 6 | 2 4 Device 1 | 1 . Storage 4 | 1 3 Processor . | . . Hackware . | . . Protection 1 | . 1 Artifact . | . . Weapon 4 | 1 3 Energy Gun 2 | . 2 Energy Cannon . | . . Ballistic Gun 2 | 1 1 Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 8 | . 8 Power 1 | . 1 Propulsion 2 | . 2 Utility 1 | . 1 Weapon 4 | . 4 Highest Loss Streak 7 | . 7 To Critical Strikes . | . . Average Slot Usage (%) 90 | . 90 Engine 11 | . 11 Wheel 26 | . 26 Device 7 | . 7 Storage 14 | . 14 Protection 4 | . 4 Energy Gun 11 | . 11 Ballistic Gun 13 | . 13 Naked Turns . | . . Heaviest Build 92 | 13 92 Greatest Support 26 | 26 26 Greatest Overweight (x) 8 | . 8 Average Overweight (x) . | . . Largest Inventory Capacity 25 | 8 25 Average Capacity 15 | 6 18 Most Carried 7 | . 7 Average Carried 3 | . 4 Final Capacity 25 | 8 25 Final Carried 6 | . 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Jun Mat Matter Collected 399 | 284 115 Remotely . | . . Salvage Created 326 | 99 227 Parts 26 | 7 19 Haulers Intercepted 1 | . 1 Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Jun Mat Combat Hostiles Destroyed 7 | . 7 Guns 7 | . 7 Classes Destroyed 5 | 2 3 Tunneler 3 | 3 . Hauler 1 | . 1 Recycler 1 | 1 . Swarmer 4 | . 4 Grunt 3 | . 3 Best Kill Streak 4 | 4 3 Combat Bots Only 3 | . 3 Max Kills in Single Turn 1 | 1 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Jun Mat Damage Taken 908 | . 908 Core 259 | . 259 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 47 | 8 39 Largest 2 | 1 2 Hottest 70 | 20 70 Shots Fired 68 | 8 60 Gun 68 | 8 60 Cannon . | . . Launcher . | . . Special . | . . Kinetic 47 | 8 39 Thermal 21 | . 21 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 18 | 4 18 Robot Miss Streak 3 | 1 3 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 44 | 7 37 Core Hits 19 | 5 14 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 544 | 88 456 Guns 534 | 88 446 Cannons . | . . Explosions . | . . Melee . | . . Ramming 10 | . 10 Kinetic 321 | 88 233 Thermal 213 | . 213 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 5 | . 5 Shots . | . . Rammed 1 | . 1 Targets Rammed 1 | . 1 Kicked . | . . Crushed . | . . Highest Temperature 108 | . 108 Average Temperature 39 | . 39 Received Heat Transfer 249 | . 249 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 509 | . 509 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Jun Mat Peak Influence 181 | 20 181 Initial 13 | . 13 Average 64 | 5 80 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 1 | . 1 Investigation 1 | . 1 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Jun Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 15 | . 15 Peak Tracking Total 8 | . 8 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Jun Mat Traps Triggered 1 | . 1 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Jun Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Jun Mat Machines Accessed 4 | . 4 Terminals 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units 2 | . 2 Scanalyzers . | . . Garrison Access . | . . Total Hacks 24 | . 24 Successful 15 | . 15 Failed 9 | . 9 Catastrophic 1 | . 1 Database Lockouts . | . . Manual 17 | . 17 Terminals 12 | . 12 Fabricators . | . . Repair Stations . | . . Recycling Units 12 | . 12 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 5 | . 5 Robot Analysis 2 | . 2 Prototype ID Bank 1 | . 1 Terminal Index 1 | . 1 Locate Traps 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 2 | . 2 Retrieve Components 2 | . 2 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks 8 | . 8 Terminals 2 | . 2 Botnet 1 | . 1 Operators 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units 6 | . 6 Monitor 1 | . 1 Reject 2 | . 2 Recyclers 1 | . 1 Mask 2 | . 2 Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 4 | . 4 Full Trace Events 2 | . 2 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components 5 | . 5 Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Jun Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Jun Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Jun Mat Robot Analysis Total 2 | . 2 Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Jun Mat Turns Passed 391 | 82 309 Spaces Moved 237 | 64 173 Core 7 | 7 . Treads . | . . Legs . | . . Wheels 230 | 57 173 Hover . | . . Flight . | . . Fastest Speed 50 | 50 90 Average Speed 97 | 86 102 Slowest Speed 200 | 100 200 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 24 | 5 43 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Jun Mat Total 323 | 79 244 Wait 20 | 2 18 Move 236 | 63 173 Hop . | . . Pick Up 5 | . 5 Fast Attach 8 | 6 2 Attach 2 | . 2 Detach . | . . Swap 4 | . 4 Drop . | . . Fire 47 | 8 39 Melee . | . . Ram 1 | . 1 Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Junkyard -10/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 83 | -11/Junkyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 7) 319 | -10/Materials | Build established: Mutant 373 | -10/Materials | Core integrity fell below 50% 388 | -10/Materials | Core integrity fell below 20% 392 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00343_ R-06 Scavenger collects Aluminum Leg. 00344_ >> MONITOR: Recycling Unit M001 accepting Aluminum Leg (67%). 00345_ S-10 Pest destroyed. 00347_ Ion Engine destroyed. 00347_ >> MONITOR: Recycling Unit M001 accepting Heat Sink (100%). 00348_ S-10 Pest destroyed. 00349_ U-05 Engineer lays Concrete. 00350_ Sml. Laser destroyed. 00350_ U-05 Engineer lays Concrete. 00350_ >> MONITOR: Recycling Unit M001 accepting Sml. Laser (92%). 00352_ Assault Rifle destroyed. 00353_ >> MONITOR: Recycling Unit M001 accepting Ion Engine (80%). 00354_ Acquired 54 matter. 00359_ Acquired Lgt. Assault Rifle. 00360_ K-01 Serf collects debris. 00361_ Wheel destroyed. 00364_ K-01 Serf collects debris. 00376_ S-10 Pest destroyed. 00389_ Lgt. Assault Rifle destroyed. 00391_ Slammed into G-34 Mercenary. 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"?" #?????????????????? | | ?????????????????? ??" #?????????????????? | | ???????????????????? ??? ?????????????????? | | ??????????????????????? ??? ?????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyCoreSuite Manual? 0 Play Time 00:09:27 Cumulative 1109.0 hours Start 2024.01.11 @ 23:53:32 End 2024.01.12 @ 00:01:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 464 Rogue 464 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 73 Gallery% 85 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4608233f-938d-4b76-a38d-646a8b241ba4