Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 16:48:19

Player: s0lid

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (138)     690
Value Destroyed (5071)     5071
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1489)               1489
              TOTAL SCORE: 11190

 Bonus
-------
High Alert Combat Kills    989
Entered Garrisons          200
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/850
Matter                     114/300
Energy                     45/100
System Corruption          14%
Temperature                Cool (6)
Movement                   Hovering (106) Ox1
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
      Improved Gravmag System
      Improved Gravmag System
>              --- UTILITY (9) ------
         Large Storage Unit
               Encrypted Comm Array
               Melee Analysis Suite
               Melee Analysis Suite
      Improved Melee Analysis Suite
               Target Analyzer
      Improved Target Analyzer
               Hacking Suite
     Makeshift System Shield
>              --- WEAPON (2) -------
  High-powered Shock Rifle
>              --- INVENTORY (15) ---
      Improved Deuterium Engine
    Reinforced Deuterium Engine
        Medium Storage Unit

 Peak State 
------------
>            --- POWER ------------
             Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Titanium Leg
>            --- UTILITY ----------
       Large Storage Unit
             Melee Analysis Suite
             Target Analyzer
             Core Analyzer
    Improved Power Shielding
     Layered Medium Armor Plating
             Hacking Suite
   Makeshift System Shield
   Makeshift System Shield
>            --- WEAPON -----------
             Scatter Rocket Array
   Makeshift Sword
>            --- INVENTORY --------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
             Carbon-fiber Leg
             Flexi-carbon Leg
             Gravity Neutralizer
             Encrypted Comm Array
             Melee Analysis Suite
   Makeshift ECM Suite
             Authchip [R/Combat]
             Authchip [R/Combat]
             Authchip [R/Combat]
             Phase Cannon
    Improved Datajack
[Rating: 60]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
Utility                    System Shield
  Device                   Encrypted Comm Array
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   2   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             135  | 7   5   9   14  13  9   16  15  2   45  
  Power                    16   | 2   1   1   2   1   1   3   3   .   2   
    Engine                 14   | 2   1   1   2   1   1   2   3   .   1   
    Core                   2    | .   .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   1   1   4   3   5   3   1   1   18  
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   
    Leg                    24   | .   .   .   3   2   4   2   1   1   11  
    Wheel                  12   | 1   1   1   1   1   1   1   .   .   5   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   3   2   3   3   .   4   5   1   16  
    Device                 8    | .   .   1   .   .   .   1   1   .   5   
    Storage                7    | 1   2   .   .   1   .   .   1   .   2   
    Processor              8    | .   1   .   .   .   .   1   .   .   6   
    Hackware               6    | .   .   .   2   1   .   .   2   .   1   
    Protection             9    | .   .   1   1   1   .   2   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   .   5   5   6   3   6   6   .   9   
    Energy Gun             19   | 2   .   4   4   2   1   2   2   .   2   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   2   .   .   .   .   .   
    Launcher               8    | .   .   .   .   1   1   2   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   1   2   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   1   .   1   1   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   .   1   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   6   
Parts Lost                 53   | .   .   2   .   7   7   3   6   .   28  
  Power                    5    | .   .   .   .   1   1   .   1   .   2   
  Propulsion               20   | .   .   .   .   2   4   1   2   .   11  
  Utility                  12   | .   .   .   .   1   .   1   1   .   9   
  Weapon                   16   | .   .   2   .   3   2   1   2   .   6   
  Highest Loss Streak      7    | .   .   2   .   7   6   2   3   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  99  93  94  93  97  87  97  88  
  Engine                   7    | .   14  11  9   9   8   4   6   7   3   
  Treads                   2    | .   14  11  3   .   .   .   .   .   .   
  Leg                      10   | .   .   .   .   25  24  21  5   12  7   
  Wheel                    7    | .   14  22  22  .   .   .   7   7   6   
  Device                   3    | .   .   5   9   4   .   7   2   7   3   
  Storage                  8    | .   17  11  9   9   18  7   7   7   5   
  Processor                7    | .   9   5   .   .   .   6   7   7   18  
  Hackware                 18   | .   .   .   12  24  27  23  23  23  21  
  Protection               6    | .   .   11  9   2   .   6   12  7   5   
  Energy Gun               10   | .   28  17  17  8   .   4   11  15  2   
  Launcher                 2    | .   .   .   .   3   8   6   .   .   2   
  Slashing Weapon          1    | .   .   .   .   .   3   1   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 12  39  33  39  39  37  44  43  42  50  
  Greatest Support         55   | 20  16  32  48  47  47  48  20  12  55  
  Greatest Overweight (x)  7    | .   2   1   1   2   7   3   3   3   3   
  Average Overweight (x)   1    | .   1   .   .   .   .   .   2   3   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  15  15  14  
  Most Carried             15   | 5   14  14  15  15  15  15  15  15  15  
  Average Carried          13   | 3   10  12  14  14  14  14  14  14  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   14  14  15  15  15  14  15  15  3   

 Class Distribution 
--------------------
 79% | Hacker-Mutant
 18% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Fac  
Matter Collected           2502 | 270  38   139  90   324  174  235  195  10   1027 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5274 | 91   205  348  385  492  445  661  61   .    2586 
  Parts                    245  | 3    10   22   26   25   24   28   4    .    103  
Haulers Intercepted        6    | .    1    1    1    .    .    1    .    .    2    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    1    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Combat Hostiles Destroyed  101  | .   3   5   8   15  12  14  3   .   41  
  Melee                    10   | .   .   .   .   .   .   2   .   .   8   
  Guns                     25   | .   3   5   8   5   1   1   1   .   1   
  Cannons                  7    | .   .   .   .   5   2   .   .   .   .   
  AOE                      57   | .   .   .   .   4   9   10  2   .   32  
Classes Destroyed          17   | 2   3   2   1   1   1   1   1   .   5   
  Worker                   13   | .   .   1   .   .   .   1   .   .   11  
  Builder                  2    | .   .   .   .   .   .   .   .   .   2   
  Tunneler                 4    | 2   .   1   .   .   1   .   .   .   .   
  Hauler                   6    | .   1   1   1   .   .   1   .   .   2   
  Recycler                 8    | 1   .   .   .   .   .   1   .   .   6   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  7    | .   1   1   1   .   1   1   .   .   2   
  Swarmer                  13   | .   .   .   4   6   .   .   .   .   3   
  Grunt                    63   | .   3   4   2   5   10  11  1   .   27  
  Brawler                  4    | .   .   .   .   .   1   .   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   2   
  Sentry                   9    | .   .   1   2   3   1   2   .   .   .   
  Hunter                   5    | .   .   .   .   1   .   .   1   .   3   
  Programmer               3    | .   .   .   .   .   .   1   .   .   2   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           23   | 2   3   3   4   6   7   4   1   .   23  
  Combat Bots Only         11   | .   3   3   4   6   7   4   1   .   11  
Max Kills in Single Turn   7    | 1   1   2   2   3   2   2   1   .   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   3   2   2   1   .   6   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        784   | .    21   22   22   113  58   214  27   3    304  
  Missed                   263   | .    11   3    4    24   22   94   7    2    96   
Damage Taken               7933  | 39   111  261  300  1092 636  1302 335  16   3841 
  Core                     1598  | .    11   24   108  283  119  164  36   .    853  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  167   | .    .    15   20   9    .    .    13   .    110  
  Regen/Repaired (Parts)   154   | .    .    .    .    .    .    149  .    .    5    
Core Remaining (%)         73    | 100  95   94   .    .    7    .    .    71   .    
Volleys Fired              187   | 7    16   23   15   30   22   26   8    .    40   
  Largest                  2     | 2    2    2    2    2    2    2    1    .    2    
  Hottest                  143   | 90   90   90   100  100  94   143  55   .    140  
Shots Fired                286   | 14   32   41   29   49   30   32   8    .    51   
  Gun                      195   | 14   32   41   29   33   8    18   2    .    18   
  Cannon                   29    | .    .    .    .    14   9    .    .    .    6    
  Launcher                 62    | .    .    .    .    2    13   14   6    .    27   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  36    | .    .    13   .    14   9    .    .    .    .    
  Thermal                  63    | 7    16   15   1    .    .    18   .    .    6    
  Explosive                62    | .    .    .    .    2    13   14   6    .    27   
  Electromagnetic          125   | 7    16   13   28   33   8    .    2    .    18   
  Robot Hit Streak         23    | 3    5    14   12   9    7    23   3    .    7    
  Robot Miss Streak        10    | 1    3    1    2    7    3    3    1    .    10   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           257   | 8    18   32   24   36   21   27   16   .    75   
  Core Hits                367   | 3    8    15   17   31   41   40   5    .    207  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | 1    .    .    .    .    .    .    .    .    4    
    Burn                   1     | 1    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    4    
Melee Attacks              66    | .    .    .    .    .    .    4    13   .    49   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 53    | .    .    .    .    .    .    4    .    .    49   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13993 | 134  313  482  507  901  1349 1890 219  .    8198 
  Guns                     2539  | 100  269  482  442  442  140  417  22   .    225  
  Cannons                  528   | .    .    .    .    163  213  .    .    .    152  
  Explosions               8645  | 34   42   .    65   296  996  1343 197  .    5672 
  Melee                    2272  | .    .    .    .    .    .    130  .    .    2142 
  Ramming                  9     | .    2    .    .    .    .    .    .    .    7    
  Kinetic                  533   | .    .    157  .    163  213  .    .    .    .    
  Thermal                  1121  | 110  154  136  80   27   .    417  .    .    197  
  Explosive                7918  | .    .    .    .    269  996  1343 197  .    5113 
  Electromagnetic          2140  | 24   157  189  427  442  140  .    22   .    739  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2272  | .    .    .    .    .    .    130  .    .    2142 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    .    .    .    14   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  18    | .    .    .    .    .    .    .    .    .    18   
    Message Errors         6     | .    .    .    .    .    .    .    .    .    6    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    4    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            357   | .    .    .    .    14   16   20   18   .    289  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               158   | .    .    .    .    14   16   20   18   .    90   
  Melee                    199   | .    .    .    .    .    .    .    .    .    199  
Knockbacks                 9     | .    .    .    .    5    4    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    4    3    .    .    .    .    
  Secondary                2     | .    .    .    .    1    1    .    .    .    .    
Self-Inflicted Damage      906   | 39   1    .    90   12   36   190  78   .    460  
  Shots                    35    | 1    .    .    2    2    2    7    2    .    19   
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    1    .    .    .    .    .    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        386   | 102  288  102  64   198  264  92   4    .    386  
  Average Temperature      72    | 44   93   32   24   66   141  38   2    .    112  
  Received Heat Transfer   2436  | .    60   117  54   333  396  447  27   9    993  
  Effects                  3     | .    .    .    .    .    3    .    .    .    .    
    Interference           3     | .    .    .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    
  Parts Fried              9     | .    1    .    2    4    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    
  Parts Melted             5     | 2    .    1    .    .    .    1    .    .    1    
  Heat Transferred         2544  | 346  433  358  137  50   .    935  .    .    285  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | 1    1    .    2    1    .    .    .    .    2    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Fac  
Peak Influence             1354 | 15   131  231  445  546  534  532  .    .    1354 
  Initial                  265  | .    9    55   97   159  265  242  .    .    .    
  Average                  321  | 3    39   116  321  382  387  383  .    .    435  
Maximum Alert Level        4    | .    .    1    2    2    2    2    .    .    4    
  Low Security (%)         34   | 100  100  84   12   4    .    .    .    .    44   
  Level 1                  35   | .    .    15   55   55   58   58   .    .    17   
  Level 2                  22   | .    .    .    32   40   41   41   .    .    11   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    6    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    20   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    1    2    .    .    1    3    .    .    9    
  Investigation            1    | .    .    .    .    .    .    .    .    .    1    
  Extermination            2    | .    .    .    .    .    .    1    .    .    1    
  Reinforcement            10   | .    1    2    .    .    1    2    .    .    4    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Distress Signals           7    | .   .   .   1   .   .   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   9   7   10  18  20  21  6   4   62  
  Peak Tracking Total      10   | .   3   3   4   8   7   7   3   4   10  
  Tactical Retreats        14   | .   .   .   1   2   2   .   2   .   7   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Traps Triggered            6    | .   .   .   .   2   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Machines Disabled          36   | .   1   .   3   1   1   2   .   .   28  
  Max in Single Turn       5    | .   1   .   3   1   1   2   .   .   5   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   3   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Machines Accessed          25   | .   5   5   4   1   2   2   1   .   5   
  Terminals                16   | .   5   5   2   1   2   1   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                85   | .   17  17  14  1   4   10  1   .   21  
  Successful               55   | .   9   12  8   1   3   6   1   .   15  
  Failed                   30   | .   8   5   6   .   1   4   .   .   6   
    Catastrophic           3    | .   .   .   2   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   13  6   3   .   3   .   .   .   .   
  Terminals                50   | .   17  17  10  1   4   1   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   8   
  Repair Stations          13   | .   .   .   .   .   .   9   .   .   4   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   9   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             22   | .   5   8   4   1   2   1   1   .   .   
  Record                   2    | .   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   1   1   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   1   2   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             5    | .   2   2   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   3   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       9    | .   .   .   .   .   .   5   .   .   4   
  Scan Component           5    | .   .   .   .   .   .   3   .   .   2   
  Repair                   4    | .   .   .   .   .   .   2   .   .   2   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   8   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   4   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   4   
Garrison Access Hacks      2    | .   .   .   2   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   4   4   1   .   1   .   .   .   .   
  Terminals                10   | .   4   4   1   .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   3   4   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   5   5   3   1   1   1   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   3   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   137  | .   .   .   .   .   .   .   .   .   137 
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   12  
Parts Repaired             4    | .   .   .   .   .   .   2   .   .   2   
  Time                     152  | .   .   .   .   .   .   70  .   .   82  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   3   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   12  .   .   .   .   6   
  Machine Destruction      14   | .   .   .   .   12  .   .   .   .   2   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Fac  
Turns Passed               6184 | 112  545  313  477  704  358  754  1544 128  1249 
Spaces Moved               3773 | 75   396  202  348  425  220  423  896  91   697  
  Core                     4    | 1    .    .    .    .    3    .    .    .    .    
  Treads                   2    | 2    .    .    .    .    .    .    .    .    .    
  Legs                     1466 | .    .    .    2    401  208  368  208  .    279  
  Wheels                   2295 | 72   396  202  346  24   9    55   688  91   412  
  Hover                    6    | .    .    .    .    .    .    .    .    .    6    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  115  120  120  120  135  95   
  Average Speed            129  | 100  116  103  105  133  126  122  164  135  117  
  Slowest Speed            400  | 160  130  115  193  260  400  190  270  135  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    67   24   20   49   31   15   79   11   23   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    .    1    1    .    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    4    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          660  | 3    2    .    66   9    83   62   43   .    392  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      660  | 3    2    .    66   9    83   62   43   .    392  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac 
Total                      4671 | 93  446 263 431 516 269 621 954 96  982 
  Wait                     366  | .   23  25  29  18  11  127 10  .   123 
  Move                     3764 | 74  395 201 347 424 219 422 895 90  697 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  67   | 5   5   1   11  15  4   6   5   2   13  
  Fast Attach              59   | 6   2   4   5   2   6   8   7   1   18  
  Attach                   37   | .   .   4   1   7   2   2   2   .   19  
  Detach                   14   | .   1   4   1   1   1   1   2   .   3   
  Swap                     39   | 1   3   1   8   4   1   6   6   1   8   
  Drop                     57   | .   .   .   14  10  3   12  6   2   10  
  Fire                     187  | 7   16  23  15  30  22  26  8   .   40  
  Melee                    66   | .   .   .   .   .   .   4   13  .   49  
  Ram                      1    | .   1   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            12   | .   .   .   .   5   .   7   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
  113 | -11/Scrapyard  | Entered Materials
  170 | -10/Materials  | Discovered new exit (range 15)
  313 | -10/Materials  | Build established: Mutant
  526 | -10/Materials  | Identified exit to Mines
  620 | -10/Materials  | Discovered new exit (range 11)
  658 | -10/Materials  | Entered another Materials area
  658 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  955 | -9/Materials   | Identified exit to Mines
  959 | -9/Materials   | Discovered new exit (range 10)
  971 | -9/Materials   | Entered another Materials area
  971 | -8/Materials   | Evolved 2 slots: Utility x2
 1437 | -8/Materials   | Build established: Hacker-Mutant
 1446 | -8/Materials   | Identified exit to Garrison
 1448 | -8/Materials   | Entered Garrison
 1466 | -8/Garrison    | Triggered checkpoint
 1510 | -8/Garrison    | Triggered checkpoint
 1510 | -8/Garrison    | Garrison Relay disabled
 1610 | -8/Garrison    | Garrison Relay disabled
 1794 | -8/Garrison    | Triggered checkpoint
 1814 | -8/Garrison    | Triggered checkpoint
 1836 | -8/Garrison    | Triggered checkpoint
 1853 | -8/Garrison    | Core integrity fell below 50%
 1862 | -8/Garrison    | Garrison Relay disabled
 1892 | -8/Garrison    | Lost 7 parts (1p2n1u3w)
 1931 | -8/Garrison    | Discovered new exit (range 23)
 1931 | -8/Garrison    | Discovered new exit (range 66)
 1931 | -8/Garrison    | Discovered new exit (range 71)
 2152 | -8/Garrison    | Entered Materials
 2276 | -8/Materials   | Core integrity fell below 20%
 2301 | -8/Materials   | Destroyed 7 combat bots
 2310 | -8/Materials   | Lost 6 parts (1p3n2w)
 2493 | -8/Materials   | Discovered new exit (range 12)
 2510 | -8/Materials   | Entered Factory
 2510 | -7/Factory     | Evolved 2 slots: Utility x2
 2571 | -7/Factory     | Identified exit to DSF
 2816 | -7/Factory     | Repaired Carbon-fiber Leg
 2850 | -7/Factory     | Repaired Mni. Grenade Launcher
 3239 | -7/Factory     | Discovered new exit (range 16)
 3264 | -7/Factory     | Entered Lower Caves
 3274 | -7/Lower Caves | Met a Warlord Commander
 3275 | -7/Lower Caves | Learned location of Warlord (-5)
 3276 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 3283 | -7/Lower Caves | Found Encrypted Comm Array
 3300 | -7/Lower Caves | Lost 3 parts (1p1n1u)
 3362 | -7/Lower Caves | Identified exit to Lower Caves
 3423 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3501 | -7/Lower Caves | Encountered a Warlord checkpoint
 4808 | -7/Lower Caves | Entered another Lower Caves area
 4815 | -7/Lower Caves | Discovered new exit (range 5)
 4936 | -7/Lower Caves | Entered Factory
 4936 | -6/Factory     | Evolved 2 slots: Utility x2
 4937 | -6/Factory     | Identified exit to Lower Caves
 4986 | -6/Factory     | Repaired Imp. Titanium Leg
 5024 | -6/Factory     | Repaired Melee Analysis Suite
 5115 | -6/Factory     | Fabricated Field Propulsion Drive (x2)
 5464 | -6/Factory     | Spotted B-75 Beast
 5839 | -6/Factory     | Found Prototype Launcher
 5839 | -6/Factory     | Identified Scatter Rocket Array
 5866 | -6/Factory     | Core integrity fell below 50%
 5878 | -6/Factory     | Destroyed 11 combat bots
 5906 | -6/Factory     | Lost 5 parts (3n2u)
 5963 | -6/Factory     | Lost 3 parts (1n2u)
 5986 | -6/Factory     | First assault squad dispatched
 6036 | -6/Factory     | Lost 3 parts (1n2u)
 6091 | -6/Factory     | Garrison activated, responded to threat
 6109 | -6/Factory     | System corruption reached 10%
 6117 | -6/Factory     | Core integrity fell below 20%
 6157 | -6/Factory     | Lost 6 parts (1p3n1u1w)
 6185 | -6/Factory     | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
06164_ Com. Wheel destroyed.
06165_ U-05 Engineer lays Concrete. <x4>
06167_ U-05 Engineer builds a Wall.
06167_ Imp. Deuterium Engine destroyed.
06168_ System corrupted: Component data lost.
06168_ U-05 Engineer lays Concrete.
06169_ The unstable cave ceiling collapses.
06169_ U-05 Engineer lays Concrete.
06170_ U-05 Engineer builds a Wall. <x2>
06174_ Destroyed Tesla Rifle.
06174_ P-70 Sage destroyed.
06175_ U-05 Engineer builds a Wall.
06175_ U-05 Engineer lays Concrete. <x2>
06177_ U-05 Engineer builds a Wall.
06179_ Acquired Hpw. Shock Rifle.
06181_ The unstable cave ceiling collapses.
06182_ Acquired Imp. Target Analyzer.
06182_ Mak. Sword destroyed.
06183_ U-05 Engineer builds a Wall.
06185_ 4 3F2B6JPABGALKC6FBC,

 Map 
-----
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| ?????????????????????           u     ???????????? |
| ???????????????????    ####### # #####???????????? |
| ??????????????????##+#??????     # #?????????????? |
| ????????????????????????????##  ####?????????????? |
| ?????????????????????????????####????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            310
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Power Shielding            66
Propulsion Shielding       33
Evasion (%)                55
Melee Accuracy             16
Target Analysis            5
Core Analysis              9
Offensive Hacking          10
Defensive Hacking          33
Authchip Count             5

 Item Schematics 
-----------------
            Imp. Titanium Leg | -6/Factory | Scanalyzed
 Magnetic Acceleration Cannon | -6/Factory | Scanalyzed
                   Mak. Sword | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Field Propulsion Drive | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedConstructRipper
  Manual?         0
Play Time         01:28:11
  Cumulative      140.0 hours
  Start           2024.06.09 @ 16:52:17
  End             2024.06.10 @ 16:48:19
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          143
  Rogue           143
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          55
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9cdf199-5cce-4f47-8cfa-95de65ad83bd