Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 20:42:35

Player: Owlsley

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (297)     1485
Value Destroyed (12616)    12616
Prototype IDs (296)        5920
Alien Tech Used (12)       2400
Bonus (40434)              40434
              TOTAL SCORE: 73755

 Bonus
-------
Triggered High Security    500
Triggered Max Security     1000
High Alert Combat Kills    3738
Follower Combat Kills      498
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Met Sigix                  2000
Integrated Exoskeleton     5000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/1600
Matter                     270/300
Energy                     23/340
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (5) ------
      Advanced Quantum Shading Machine
  Experimental Phase Shifter
  Experimental Cloaking Device
      Improved Energy Mantle
  Experimental System Purifier
>              --- WEAPON (2) -------
               Core Cannon
>              --- INVENTORY (5) ----
               Sigix Shearcannon
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Core Analyzer
  Experimental Cloaking Device
      Improved Remote Shield
      Improved Energy Mantle
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Shearcannon
>              --- INVENTORY --------
  High-powered Transdimensional Reconstructor
               Core Cannon
               Sigix Containment Pod
[Rating: 246]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Light Angular Momentum Engine
  Power Core               Fusion Compressor
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Leg                      Assembled Alloy Leg
  Hover Unit               Cooled Antigrav System
  Flight Unit              Improved Diametric Drive
Utility                    Medium Storage Unit
  Device                   GOLEM Unit
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Ghost Barrier
  Protection               Assembled Alloy Armor
  Artifact                 Spacefold Activator
Weapon                     Assembled Focal Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  13   | .   .   2   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             354  | 1   7   23  18  39  3   3   3   3   39  5   18  6   6   .   3   7   2   2   5   4   40  .   18  4   10  15  23  5   19  2   20  1   
  Power                    41   | .   .   4   1   3   .   .   .   .   4   1   5   1   1   .   .   1   .   .   2   .   5   .   1   .   .   .   5   .   5   .   2   .   
    Engine                 10   | .   .   3   .   2   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Core                   9    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   4   1   3   1   .   .   .   .   .   .   1   .   2   .   1   .   .   .   2   .   5   .   2   .   
  Propulsion               53   | .   1   3   6   6   .   1   .   .   3   .   .   .   .   .   .   2   .   .   .   1   12  .   4   .   3   4   5   2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | .   1   3   6   6   .   1   .   .   3   .   .   .   .   .   .   2   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   2   .   1   4   5   2   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Utility                  189  | 1   2   9   7   8   2   2   1   3   20  3   13  5   5   .   3   4   2   2   3   3   21  .   10  4   7   9   10  3   13  2   12  .   
    Device                 119  | 1   .   5   3   4   1   1   1   3   10  2   8   2   4   .   2   2   1   1   3   2   13  .   6   3   5   8   7   3   6   2   10  .   
    Storage                12   | .   1   1   .   .   .   .   .   .   1   1   2   1   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   
    Processor              18   | .   .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   .   4   1   .   1   2   .   1   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
    Protection             31   | .   1   3   2   3   .   1   .   .   9   .   2   2   1   .   1   .   .   1   .   .   4   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Weapon                   71   | .   4   7   4   22  1   .   2   .   12  1   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   2   3   .   1   .   6   1   
    Energy Gun             16   | .   3   2   2   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          26   | .   .   .   2   6   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   6   1   
    Ballistic Gun          7    | .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   1   .   .   5   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  49   | .   .   2   1   5   .   .   .   1   13  .   2   1   .   .   .   1   .   .   3   .   1   .   8   .   1   4   3   .   3   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 63   | .   .   6   1   7   .   .   1   .   5   1   7   .   2   .   1   .   .   1   2   3   8   2   1   .   .   3   5   .   5   .   2   .   
  Power                    11   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   2   .   .   .   .   1   1   .   3   .   1   .   
  Propulsion               11   | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   1   .   1   .   .   .   
  Utility                  32   | .   .   2   1   4   .   .   1   .   4   .   4   .   1   .   1   .   .   1   1   2   3   1   1   .   .   2   2   .   .   .   1   .   
  Weapon                   9    | .   .   2   .   1   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   2   1   2   .   .   1   .   2   1   6   .   2   .   1   .   .   1   2   3   4   2   1   .   .   1   3   .   4   .   1   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  94  93  95  100 100 99  100 92  90  87  84  83  87  89  89  94  93  90  88  88  44  58  84  84  88  89  95  73  63  60  72  
  Engine                   3    | .   14  10  5   8   7   7   7   7   .   .   3   .   3   6   6   .   .   .   .   .   .   .   .   .   .   .   4   4   1   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   5   6   4   8   6   6   6   5   5   5   6   5   5   .   .   5   4   3   1   4   6   9   8   9   
  Leg                      14   | .   28  19  18  16  15  15  15  15  14  14  13  11  11  12  12  22  22  22  20  17  17  .   2   .   .   .   .   .   6   9   9   9   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  7   15  16  21  22  25  8   .   .   .   
  Device                   18   | .   4   22  24  16  23  23  22  23  18  15  20  13  13  12  18  16  15  14  11  12  24  9   11  17  24  30  24  20  12  18  21  45  
  Storage                  9    | .   14  11  9   9   7   7   7   7   8   14  12  11  12  12  12  11  11  11  11  11  10  10  10  10  6   4   4   4   7   .   3   .   
  Processor                13   | .   .   .   12  18  23  23  23  23  14  7   6   12  12  12  12  15  16  16  16  16  15  15  22  26  17  16  23  20  13  9   1   .   
  Protection               7    | .   7   10  2   7   7   7   7   7   12  15  10  11  9   12  8   5   5   5   11  9   3   .   .   .   .   .   1   4   .   .   .   .   
  Energy Gun               2    | .   24  6   7   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Energy Cannon            7    | .   .   .   8   6   5   .   .   .   5   14  12  12  11  12  12  11  11  11  11  11  8   .   .   .   .   .   1   .   5   9   9   9   
  Launcher                 1    | .   .   .   .   1   7   7   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 11  20  29  34  40  40  40  38  34  59  61  91  109 109 105 107 99  96  103 116 102 116 15  43  44  47  58  56  58  64  56  61  61  
  Greatest Support         113  | 20  20  26  36  43  43  43  43  43  61  69  80  60  60  60  60  103 103 103 103 113 113 21  47  47  57  61  77  84  84  60  85  85  
  Greatest Overweight (x)  2    | .   .   1   .   1   .   .   .   .   1   1   1   1   1   1   1   .   .   .   1   1   2   .   .   .   .   1   .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Average Capacity         9    | 8   9   10  10  10  10  10  10  10  10  10  9   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   5   5   5   
  Most Carried             10   | 7   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  10  9   5   4   
  Average Carried          9    | 6   8   9   9   9   9   9   9   9   9   9   9   9   9   10  9   9   10  9   9   9   9   9   9   9   9   9   9   9   8   4   4   3   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            10   | 7   10  10  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  8   9   9   10  10  10  10  10  10  10  5   5   4   

 Class Distribution 
--------------------
 25% | Mutant
 15% | Scavenger-Mutant
 14% | Generator-Mutant
 10% | Golem
  7% | Generator-Golem
  6% | Generator-Skirmisher
  4% | Scavenger-Assassin
  4% | Alien-Sigix
  3% | Scavenger-Golem

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -8/Storage
           Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
   Scavenger-Assassin | -7/Zion
     Scavenger-Mutant | -7/Deep Caves
                Golem | -6/Proximity Caves
      Scavenger-Golem | -6/Factory
      Generator-Golem | -6/Lower Caves
     Generator-Mutant | -6/Lower Caves
      Generator-Golem | -6/Data Miner
      Generator-Golem | -5/Proximity Caves
 Generator-Skirmisher | -5/Factory
 Generator-Skirmisher | -5/Upper Caves
 Generator-Skirmisher | -5/Upper Caves
     Generator-Mutant | -5/Zhirov
     Generator-Mutant | -4/Proximity Caves
     Generator-Mutant | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Warlord
               Mutant | -3/Proximity Caves
        Hacker-Mutant | -3/Research
       Derelict-Ninja | -3/Quarantine
      Scavenger-Ninja | -2/Research
      Scavenger-Ninja | -2/Testing
          Alien-Sigix | -2/Section 7
          Alien-Sigix | -1/Access
          Alien-Sigix | -1/Command
          Alien-Sigix | -1/Access_0

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           4793  | 212  50   640  180  435  .    131  25   40   479  138  236  162  81   .    91   .    67   43   38   37   283  .    .    76   288  220  261  5    360  18   197  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14442 | 118  222  1149 762  1758 20   41   110  .    653  533  909  399  613  .    170  .    .    383  .    302  1228 .    .    .    324  .    310  .    3324 250  864  .    
  Parts                    682   | 5    15   77   32   61   4    7    8    .    18   32   49   19   31   .    11   .    .    19   .    7    66   .    .    .    14   .    31   .    148  14   14   .    
Haulers Intercepted        13    | .    1    2    3    6    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      146   | .    .    .    .    .    .    9    7    .    .    30   .    19   32   .    24   .    .    18   .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  234  | .   5   27  11  35  .   2   5   .   12  14  14  11  11  .   5   .   .   11  .   4   15  .   .   .   .   .   3   .   46  1   2   .   
  Melee                    13   | .   .   .   .   9   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Guns                     39   | .   3   27  2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Cannons                  138  | .   .   .   9   5   .   1   .   .   2   10  14  11  11  .   5   .   .   11  .   4   14  .   .   .   .   .   .   .   38  1   2   .   
  AOE                      32   | .   2   .   .   9   .   1   4   .   7   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   
Classes Destroyed          24   | 2   3   3   1   2   .   1   .   .   2   2   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Worker                   13   | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   1   2   .   .   
  Builder                  5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   2   3   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 10   | .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   1   1   .   
  Watcher                  12   | .   1   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   2   2   .   
  Swarmer                  59   | .   .   6   .   8   .   .   4   .   .   8   3   7   3   .   4   .   .   7   .   .   4   .   .   .   .   .   .   .   5   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    82   | .   5   12  6   23  .   .   .   .   .   4   4   3   3   .   1   .   .   4   .   2   2   .   .   .   .   .   .   .   13  .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Sentry                   26   | .   .   9   4   4   .   1   .   .   .   .   4   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   11   | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   
  Programmer               14   | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   4   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           23   | 2   3   8   3   10  1   2   4   .   4   4   4   4   7   .   4   .   .   4   .   3   6   .   .   .   2   .   4   .   23  5   2   .   
  Combat Bots Only         22   | .   3   7   3   9   .   2   4   .   4   4   3   4   7   .   4   .   .   4   .   3   4   .   .   .   .   .   1   .   22  1   1   .   
Max Kills in Single Turn   6    | 1   2   2   1   6   1   1   4   .   2   3   2   1   1   .   1   .   .   2   .   2   3   .   .   .   1   .   1   .   3   2   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   .   5   .   1   4   .   2   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Z-Imprinter (-7/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   War   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Damage Taken               18468 | .     137   1219  528   1347  21    56    218   .     1520  696   1198  390   1094  .     202   .     .     288   524   378   1198  356   24    33    .     121   1068  48    2640  128   2517  519   
  Core                     4439  | .     24    303   109   170   .     11    17    .     121   102   191   52    102   .     32    .     .     9     44    20    352   201   .     .     .     .     126   .     1089  128   1036  200   
  Absorbed by Shields      1791  | .     .     .     35    8     7     21    32    .     .     .     .     71    234   .     .     .     .     97    .     28    259   .     23    31    .     .     .     .     485   .     400   60    
  Redirected to Shielding  217   | .     .     .     .     12    .     .     .     .     81    27    13    14    13    .     .     .     .     .     .     .     .     .     .     .     .     .     44    .     13    .     .     .     
Core Remaining (%)         63    | 100   90    24    .     49    .     .     .     .     .     64    .     .     .     .     55    .     .     .     .     92    .     .     .     51    .     93    .     .     13    .     .     .     
Volleys Fired              615   | 2     19    78    49    51    1     6     6     .     52    25    48    28    24    .     14    5     .     32    5     9     42    .     .     .     .     6     .     .     60    9     36    8     
  Largest                  2     | 2     2     2     2     2     2     2     1     .     2     2     2     2     2     .     2     2     .     2     2     2     2     .     .     .     .     1     .     .     2     1     1     1     
  Hottest                  300   | 60    100   100   129   115   98    78    63    .     123   50    50    50    50    .     50    50    .     50    50    50    115   .     .     .     .     38    .     .     200   180   300   300   
Shots Fired                985   | 4     38    144   82    63    2     9     6     .     63    45    85    57    42    1     28    6     .     64    10    18    79    .     .     .     .     6     .     .     78    9     37    9     
  Gun                      292   | 4     34    144   33    23    .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     36    .     .     .     
  Cannon                   658   | .     .     .     49    33    1     6     5     .     38    43    85    57    42    1     28    6     .     64    10    18    79    .     .     .     .     .     .     .     38    9     37    9     
  Launcher                 35    | .     4     .     .     7     1     3     1     .     13    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  112   | 2     4     94    .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     
  Thermal                  674   | 2     30    50    82    53    1     .     .     .     15    43    85    57    42    1     28    6     .     64    10    18    79    .     .     .     .     .     .     .     .     .     2     6     
  Explosive                35    | .     4     .     .     7     1     3     1     .     13    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Electromagnetic          32    | .     .     .     .     3     .     .     5     .     24    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 121   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    9     35    3     
  Phasic                   11    | .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         39    | 4     6     17    15    11    4     8     2     .     17    11    13    6     8     .     4     .     .     11    7     10    14    .     .     .     .     .     .     .     13    8     39    10    
  Robot Miss Streak        9     | .     4     7     3     5     .     2     2     .     2     3     2     3     2     .     5     1     .     2     1     3     3     .     .     .     .     .     .     .     9     3     4     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Secondary Targets        4     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Shots Hit Robots           716   | 4     23    115   63    84    2     6     4     .     42    27    51    29    29    .     12    .     .     30    6     14    48    .     .     .     8     .     22    .     63    4     23    7     
  Core Hits                503   | 4     13    75    21    55    2     5     5     .     30    20    22    13    14    .     5     .     .     10    2     7     27    .     .     .     2     .     8     .     113   9     39    2     
  Critical Kills           3     | .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 9     | .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         32    | .     3     1     .     12    .     2     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     6     .     1     1     
    Burn                   5     | .     3     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Blast                  2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  12    | .     .     .     .     11    .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     6     .     1     .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Intensify              2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              157   | .     .     .     .     82    .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     13    14    27    1     5     .     .     .     
  Impact                   89    | .     .     .     .     82    .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     13    2     9     1     5     .     .     .     
  Piercing                 30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    18    .     .     .     .     .     
  Sneak Attacks            13    | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     6     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           45941 | 37    443   1690  1365  4052  58    168   319   .     1912  1496  2635  1315  1429  .     732   .     .     1473  371   874   3477  .     .     .     478   .     1543  .     11068 580   6295  2131  
  Guns                     4700  | 37    256   1690  400   241   .     .     .     .     330   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1746  .     .     .     
  Cannons                  32231 | .     .     .     965   516   21    82    52    .     504   1242  2520  1315  1429  .     732   .     .     1473  371   874   3000  .     .     .     .     .     .     .     8261  448   6295  2131  
  Explosions               4434  | .     187   .     .     1140  29    86    221   .     1078  254   102   .     .     .     .     .     .     .     .     .     396   .     .     .     .     .     .     .     941   .     .     .     
  Melee                    4334  | .     .     .     .     2147  .     .     46    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     478   .     1543  .     120   .     .     .     
  Ramming                  242   | .     .     .     .     8     8     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     81    .     .     .     .     .     .     .     .     132   .     .     
  Kinetic                  1329  | 16    6     1225  .     .     .     82    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  17683 | 21    250   465   1365  682   21    .     .     .     225   1242  2622  1315  1429  .     732   .     .     1473  371   874   3396  .     .     .     .     .     .     .     .     .     .     1200  
  Explosive                3936  | .     187   .     .     1140  29    86    221   .     1078  254   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     941   .     .     .     
  Electromagnetic          406   | .     .     .     .     75    .     .     52    .     279   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2193  | .     .     .     .     2147  .     .     46    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 18756 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     478   .     477   .     10127 448   6295  931   
  Piercing                 1066  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1066  .     .     .     .     .     
  Phasic                   330   | .     .     .     .     .     .     .     .     .     330   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         6     | .     1     .     .     .     .     .     .     6     3     3     5     5     5     2     2     .     .     .     .     .     2     6     6     .     .     .     4     .     1     .     4     1     
  Average Corruption       3     | .     1     .     .     .     .     .     .     6     3     3     3     5     3     2     2     .     .     .     .     .     1     6     6     .     .     .     2     .     1     .     3     1     
  Corruption Purged        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     4     .     
  Corruption Blocked       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     
  Effects                  152   | .     1     .     .     .     .     .     .     .     14    15    21    42    24    4     14    .     .     .     .     .     3     2     .     .     .     .     4     .     .     .     8     .     
    Message Errors         40    | .     .     .     .     .     .     .     .     .     5     4     3     16    6     .     4     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
    Matter Fused           43    | .     .     .     .     .     .     .     .     .     3     3     9     9     7     .     6     .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     2     .     
    Heat Flow Errors       15    | .     .     .     .     .     .     .     .     .     1     3     .     6     1     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
    Energy Discharges      19    | .     .     .     .     .     .     .     .     .     4     1     3     2     6     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
    Data Loss (minor)      21    | .     1     .     .     .     .     .     .     .     .     2     4     6     2     3     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misfires               8     | .     .     .     .     .     .     .     .     .     1     1     2     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2819  | .     .     .     11    835   .     .     .     .     64    19    79    52    98    .     71    .     .     174   66    26    397   .     .     .     94    .     277   .     261   67    110   118   
  Projectiles              1220  | .     .     .     11    .     .     .     .     .     28    14    45    52    98    .     71    .     .     174   66    26    280   .     .     .     .     .     .     .     127   .     110   118   
  Explosions               281   | .     .     .     .     4     .     .     .     .     36    5     34    .     .     .     .     .     .     .     .     .     95    .     .     .     .     .     .     .     107   .     .     .     
  Melee                    1318  | .     .     .     .     831   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     94    .     277   .     27    67    .     .     
Knockbacks                 4     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   3     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      184   | .     .     .     .     .     .     22    17    .     .     .     .     .     .     .     .     .     .     .     .     .     63    .     .     .     .     .     .     .     82    .     .     .     
  Shots                    4     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             10    | .     .     .     .     2     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     2     .     .     
  Kicked                   9     | .     .     .     .     2     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        288   | 20    144   36    2     144   30    24    54    .     118   245   152   254   288   .     179   .     .     .     9     .     245   .     .     .     .     62    13    24    66    .     64    .     
  Average Temperature      42    | 15    53    13    1     44    18    11    24    .     32    63    43    104   182   .     90    .     .     .     9     .     86    .     .     .     .     10    13    10    23    .     47    .     
  Received Heat Transfer   3322  | .     75    468   204   597   .     20    .     .     438   261   186   74    139   .     117   .     .     55    18    42    133   51    4     4     .     .     63    .     257   .     116   .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              20    | .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Impact Corruptions       31    | .     .     .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             17    | .     2     2     5     4     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         12585 | 50    950   1040  2331  1258  37    .     .     .     333   675   1450  725   775   .     425   .     .     825   36    375   1300  .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             3055 | 10   264  584  239  1145 546  .    .    .    .    .    291  .    .    .    .    88   .    .    .    .    555  .    .    .    166  305  332  107  3055 2132 1645 .    
  Initial                  1832 | .    6    111  228  18   520  .    .    .    .    .    4    .    .    .    .    50   .    .    .    .    .    .    .    .    81   93   94   74   60   1832 1364 .    
  Average                  347  | 9    99   390  123  244  452  .    .    .    .    .    151  .    .    .    .    56   .    .    .    .    234  .    .    .    109  202  182  86   1461 1937 1475 .    
Maximum Alert Level        5    | .    1    2    1    4    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    5    5    5    .    
  Low Security (%)         50   | 100  86   12   76   65   .    .    .    .    .    .    65   .    .    .    .    100  .    .    .    .    47   .    .    .    100  43   69   100  3    .    .    .    
  Level 1                  20   | .    13   35   23   4    40   .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    21   .    .    .    .    56   30   .    16   .    .    .    
  Level 2                  19   | .    .    52   .    24   59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    15   .    .    .    
  Level 3                  .    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   33   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    
Squads Dispatched          56   | .    1    2    1    8    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    5    .    .    .    1    1    3    .    22   4    .    .    
  Investigation            11   | .    1    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    .    1    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    
  Reinforcement            12   | .    .    1    1    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    1    .    .    
  Assault                  22   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           29   | .   1   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   2   1   1   14  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              521  | .   9   38  17  60  5   8   5   .   12  15  24  13  16  .   8   1   .   11  3   4   30  11  12  6   1   9   19  4   158 5   13  4   
  Peak Tracking Total      51   | .   4   4   4   11  4   4   4   .   4   4   5   4   9   .   4   1   .   4   3   3   5   7   12  6   1   5   9   5   51  3   9   4   
  Tactical Retreats        37   | .   .   .   .   2   1   1   .   .   .   1   2   2   3   .   .   .   .   1   .   .   4   1   .   4   .   1   4   .   8   .   2   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            17   | .   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   11  .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          53   | .   .   .   1   5   .   .   .   .   1   .   6   1   .   .   .   1   .   .   1   .   8   .   .   1   .   7   .   .   15  3   3   .   
  Max in Single Turn       5    | .   .   .   1   1   .   .   .   .   .   .   4   1   .   .   .   1   .   .   1   .   5   .   .   1   .   1   .   .   3   1   1   .   
  Garrison Access          5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          69   | .   3   10  5   12  3   2   .   .   .   .   4   1   .   4   .   .   .   1   4   .   6   .   2   .   2   5   1   .   1   2   1   .   
  Terminals                40   | .   2   9   4   9   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   1   4   .   .   .   1   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Total Hacks                181  | .   7   25  14  26  5   5   .   .   .   .   10  1   .   31  .   .   .   1   17  .   13  .   2   .   5   9   2   .   1   5   2   .   
  Successful               103  | .   1   9   8   8   3   5   .   .   .   .   2   1   .   31  .   .   .   1   17  .   6   .   2   .   2   4   .   .   1   2   .   .   
  Failed                   77   | .   6   15  6   18  2   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   7   .   .   .   3   5   2   .   .   3   2   .   
    Catastrophic           26   | .   1   6   3   5   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   1   .   .   1   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   6   11  9   4   1   .   .   1   .   .   10  .   .   .   .   .   .   .   .   .   4   .   1   .   .   4   .   .   .   .   .   .   
  Terminals                92   | .   6   17  13  21  5   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   4   7   .   .   .   3   2   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   
  Recycling Units          5    | .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
Terminal Hacks             81   | .   1   2   6   6   2   5   .   .   .   .   1   1   .   31  .   .   .   1   17  .   .   .   2   .   2   3   .   .   .   1   .   .   
  Record                   21   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           17   | .   1   1   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Seal Access              4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Unauthorized Hacks         6    | .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   3   10  4   9   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   2   3   1   .   .   2   1   .   
  Full Trace Events        8    | .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   39   | .   1   6   .   .   .   .   .   15  .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Time                   286  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   286 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Total Allies               60   | .   .   .   .   2   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   20  33  .   
  Largest Group            7    | .   .   .   .   2   1   1   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   7   .   
  Highest-Rated Group      192  | .   .   .   .   62  31  31  .   192 192 .   .   .   .   .   96  .   .   .   .   .   .   .   65  .   .   .   .   .   .   43  98  .   
  Highest-Rated Ally       96   | .   .   .   .   31  31  31  .   96  96  .   .   .   .   .   96  .   .   .   .   .   .   .   65  .   .   .   .   .   .   15  15  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               87   | .   .   .   .   30  6   5   .   .   31  .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             2212 | .   .   .   .   434 63  102 .   .   836 .   .   .   .   .   777 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    20   | .   .   .   .   6   .   1   .   .   7   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   .   .   1   1   .   2   .   1   2   .   1   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               24283 | 21   263  1352 883  3321 676  669  532  998  1981 1254 1558 1689 1472 135  758  231  330  799  628  488  1132 66   381  197  260  476  402  116  563  120  491  41   
Spaces Moved               16068 | 11   147  706  534  858  510  485  369  746  1172 566  740  556  472  76   393  162  257  380  406  271  777  126  574  344  481  710  834  269  907  244  978  7    
  Core                     218   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    218  .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     12004 | 11   147  706  534  858  510  485  369  746  1172 566  740  556  472  76   393  162  257  380  406  271  560  .    .    .    .    .    .    .    415  236  969  7    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3799  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    217  126  348  344  481  710  834  269  470  .    .    .    
  Flight                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Fastest Speed            28    | 120  120  120  105  105  130  130  130  130  115  115  150  180  180  180  180  127  127  127  127  135  45   51   30   48   40   36   28   36   30   30   30   30   
  Average Speed            104   | 120  120  137  114  145  130  130  130  130  124  116  160  180  180  180  180  127  127  127  146  168  112  52   58   48   43   36   32   36   39   30   30   30   
  Slowest Speed            200   | 120  120  190  120  195  130  130  130  130  200  180  180  180  180  180  180  127  127  127  183  183  185  70   80   48   48   101  36   38   90   30   90   30   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
  Spacefolds               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    4    .    
Exploration Rate (%)       47    | 2    31   69   39   93   13   57   49   86   82   63   26   65   73   72   63   9    46   54   70   55   28   23   74   52   13   58   35   44   65   9    33   2    
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    .    1    .    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             25    | .    .    .    .    .    .    1    2    3    .    2    .    2    3    .    1    .    3    1    .    4    .    .    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 221   | .    .    .    .    9    .    .    .    2    .    .    5    5    .    .    .    3    .    10   .    .    2    .    .    7    1    11   1    1    .    43   121  .    
Terrain Destroyed          841   | .    41   .    3    66   4    17   8    2    89   27   29   25   11   1    9    4    .    31   1    3    57   .    .    7    1    11   1    1    125  65   198  4    
  Melee                    32    | .    .    .    .    9    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    11   1    1    .    .    .    .    
  Projectile               508   | .    .    .    3    5    .    2    .    .    1    14   24   25   11   1    9    4    .    31   1    3    20   .    .    .    .    .    .    .    90   62   198  4    
  AOE                      301   | .    41   .    .    52   4    15   8    .    88   13   5    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    35   3    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      22248 | 15   200  953  725  2696 522  516  411  764  1637 1115 1035 1197 1055 75   416  181  260  633  432  283  953  125  618  363  513  894  917  286  1014 275  1131 38   
  Wait                     4542  | .    5    105  97   1628 1    15   30   6    299  512  186  578  545  .    3    2    .    215  2    .    44   .    .    3    .    119  10   4    11   22   81   19   
  Move                     16012 | 10   146  705  533  857  509  484  368  745  1171 565  739  555  471  75   392  161  256  379  405  270  777  125  573  343  480  709  833  268  894  238  969  7    
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  193   | 2    11   18   9    13   4    3    1    3    23   1    18   7    2    .    3    3    .    3    6    .    20   .    5    1    3    11   6    1    10   1    4    1    
  Fast Attach              186   | .    2    7    9    14   1    1    .    .    20   1    5    6    3    .    .    1    2    .    4    1    18   .    14   4    6    13   22   5    11   .    16   .    
  Attach                   76    | 1    1    7    3    5    2    .    1    .    3    .    5    1    1    .    2    3    .    2    2    2    15   .    3    .    3    4    .    .    3    2    4    1    
  Detach                   16    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    4    .    .    .    .    .    1    .    2    .    
  Swap                     101   | .    4    9    6    20   .    2    2    3    16   4    8    .    2    .    1    3    .    .    .    1    7    .    1    .    1    3    1    .    6    .    1    .    
  Drop                     328   | .    11   23   18   24   3    5    1    2    53   7    23   22   7    .    1    2    2    2    8    .    24   .    8    4    7    15   18   7    13   1    15   2    
  Fire                     615   | 2    19   78   49   51   1    6    6    .    52   25   48   28   24   .    14   5    .    32   5    9    42   .    .    .    .    6    .    .    60   9    36   8    
  Melee                    157   | .    .    .    .    82   .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    13   14   27   1    5    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    .    .    .    2    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Upp x2 / Ext)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 2)
    22 | -11/Scrapyard      | Entered Materials
   137 | -10/Materials      | Discovered new exit (range 11)
   227 | -10/Materials      | Discovered new exit (range 16)
   285 | -10/Materials      | Entered another Materials area
   285 | -9/Materials       | Evolved 2 slots: Utility x2
   514 | -9/Materials       | Central database locked down
   519 | -9/Materials       | Discovered new exit (range 7)
   543 | -9/Materials       | Build established: Scavenger-Mutant
   568 | -9/Materials       | Discovered new exit (range 16)
   910 | -9/Materials       | Discovered new exit (range 16)
   985 | -9/Materials       | Destroyed 7 combat bots
  1231 | -9/Materials       | Discovered new exit (range 14)
  1275 | -9/Materials       | Core integrity fell below 50%
  1392 | -9/Materials       | Identified exit to Mines
  1637 | -9/Materials       | Entered another Materials area
  1637 | -8/Materials       | Evolved 2 slots: Utility x2
  1986 | -8/Materials       | Identified exit to Storage
  2253 | -8/Materials       | Discovered new exit (range 20)
  2520 | -8/Materials       | Entered Storage
  2579 | -8/Storage         | Build established: Mutant
  5104 | -8/Storage         | Core integrity fell below 50%
  5626 | -8/Storage         | Met a pair of Derelict thieves
  5688 | -8/Storage         | Destroyed 9 combat bots
  5710 | -8/Storage         | Discovered new exit (range 20)
  5841 | -8/Storage         | Entered Factory
  5841 | -7/Factory         | Accompanied by 1 ally
  5841 | -7/Factory         | Evolved 2 slots: Utility x2
  6129 | -7/Factory         | Build established: Skirmisher
  6182 | -7/Factory         | Discovered new exit (range 7)
  6212 | -7/Factory         | Identified exit to Factory
  6230 | -7/Factory         | Identified exit to Lower Caves
  6517 | -7/Factory         | Entered Lower Caves
  6519 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6822 | -7/Lower Caves     | Build established: Mutant
  6881 | -7/Lower Caves     | Learned Extension trap positions
  6881 | -7/Lower Caves     | Learned Research stockpile data
  6881 | -7/Lower Caves     | Learned Armory security intel
  6989 | -7/Lower Caves     | A Commander dispatched an escort
  7163 | -7/Lower Caves     | Discovered new exit (range 18)
  7185 | -7/Lower Caves     | Identified exit to Lower Caves
  7186 | -7/Lower Caves     | Entered another Lower Caves area
  7196 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7203 | -7/Lower Caves     | Discovered exit to Factory (range 7)
  7712 | -7/Lower Caves     | Discovered new exit (range 5)
  7717 | -7/Lower Caves     | Identified exit to Zion
  7718 | -7/Lower Caves     | Entered Zion
  7771 | -7/Zion            | System corruption cleaned by Quarantine Array
  7828 | -7/Zion            | Given the Hacking Drone Bay
  7830 | -7/Zion            | Found Prototype Device
  7872 | -7/Zion            | Discovered new exit (range 14)
  7889 | -7/Zion            | Identified exit to Proximity Caves
  7994 | -7/Zion            | Build established: Scavenger-Assassin
  8197 | -7/Zion            | Identified Hacking Drone Bay
  8204 | -7/Zion            | Found Prototype Device
  8281 | -7/Zion            | Given A8's code to call for help
  8418 | -7/Zion            | Learned Factory emergency access door positions
  8466 | -7/Zion            | Learned Factory trap positions
  8703 | -7/Zion            | Discovered new exit (range 5)
  8704 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  8704 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  8706 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  8707 | -7/Zion            | Identified exit to Deep Caves
  8716 | -7/Zion            | Entered Deep Caves
  8716 | -7/Deep Caves      | Accompanied by 2 allies
  8873 | -7/Deep Caves      | Attacked by Z-Imprinter
  8878 | -7/Deep Caves      | Destroyed Z-Imprinter
  8988 | -7/Deep Caves      | Identified Phasing AFG
  9105 | -7/Deep Caves      | Z-Facility disabled
  9221 | -7/Deep Caves      | Found Prototype Device
  9221 | -7/Deep Caves      | Identified Exp. Thermal Shield
  9360 | -7/Deep Caves      | Found Prototype Protection
  9360 | -7/Deep Caves      | Identified Zio. Heavy Carapace
  9364 | -7/Deep Caves      | Found Prototype Protection
  9364 | -7/Deep Caves      | Identified Zio. Weapon Casing
  9368 | -7/Deep Caves      | Found Zio. Weapon Casing
  9534 | -7/Deep Caves      | Build established: Scavenger-Mutant
  9750 | -7/Deep Caves      | Found Zio. Heavy Carapace
  9882 | -7/Deep Caves      | Spotted as-98609
  9947 | -7/Deep Caves      | Destroyed as-98609
  9977 | -7/Deep Caves      | Found Corrupted GOLEM Unit
 10691 | -7/Deep Caves      | Discovered new exit (range 6)
 10697 | -7/Deep Caves      | Entered Proximity Caves
 10983 | -6/Proximity Caves | Spotted B-75 Beast
 11208 | -6/Proximity Caves | Build established: Golem
 11305 | -6/Proximity Caves | Destroyed B-75 Beast
 11329 | -6/Proximity Caves | Learned Factory emergency access door positions
 11951 | -6/Proximity Caves | Entered Factory
 11951 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11952 | -6/Factory         | Identified exit to Factory
 11953 | -6/Factory         | Loaded intel: 95 trap records
 12244 | -6/Factory         | Identified exit to Lower Caves
 12341 | -6/Factory         | Build established: Scavenger-Golem
 12859 | -6/Factory         | Garrison activated, responded to threat
 12957 | -6/Factory         | Lost 6 parts (1p4u1w)
 13186 | -6/Factory         | Build established: Golem
 13509 | -6/Factory         | Entered Lower Caves
 13945 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14046 | -6/Lower Caves     | Found Alien Artifact
 14046 | -6/Lower Caves     | Identified Core Expander
 14046 | -6/Lower Caves     | Installed Core Expander, added new Power slot
 14214 | -6/Lower Caves     | Spotted B-75 Beast
 14399 | -6/Lower Caves     | Discovered new exit (range 3)
 14415 | -6/Lower Caves     | Identified exit to Lower Caves
 14422 | -6/Lower Caves     | Learned Factory garrison access intel
 14720 | -6/Lower Caves     | Build established: Generator-Golem
 15198 | -6/Lower Caves     | Entered another Lower Caves area
 15198 | -6/Lower Caves     | Spotted B-75 Beast
 15200 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15238 | -6/Lower Caves     | Destroyed B-75 Beast
 15276 | -6/Lower Caves     | Discovered exit to Factory (range 13)
 15279 | -6/Lower Caves     | Destroyed 7 combat bots
 15332 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15339 | -6/Lower Caves     | Build established: Generator-Mutant
 15732 | -6/Lower Caves     | Learned 4 Factory zone layouts
 15931 | -6/Lower Caves     | Learned 4 Factory zone layouts
 16117 | -6/Lower Caves     | Discovered new exit (range 4)
 16122 | -6/Lower Caves     | Identified exit to Data Miner
 16445 | -6/Lower Caves     | Build established: Generator-Golem
 16670 | -6/Lower Caves     | Entered Data Miner
 16670 | -6/Data Miner      | Discovered new exit (range 6)
 16697 | -6/Data Miner      | Met Data Miner
 16737 | -6/Data Miner      | Learned location of Section 7 (-2)
 16737 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16764 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16804 | -6/Data Miner      | Identified exit to Proximity Caves
 16805 | -6/Data Miner      | Entered Proximity Caves
 16848 | -5/Proximity Caves | Learned location of 1 exit from Factory
 16989 | -5/Proximity Caves | Escorted by Enhanced Grunt
 17297 | -5/Proximity Caves | Discovered exit to Factory (range 19)
 17499 | -5/Proximity Caves | Build established: Generator-Skirmisher
 17563 | -5/Proximity Caves | Entered Factory
 17563 | -5/Factory         | Evolved 2 slots: Propulsion x2
 17564 | -5/Factory         | Identified exit to Extension
 17565 | -5/Factory         | Identified exit to Upper Caves
 17567 | -5/Factory         | Loaded intel: 4 garrison access locations
 17794 | -5/Factory         | Entered Upper Caves
 18069 | -5/Upper Caves     | Learned 12 Factory zone layouts
 18112 | -5/Upper Caves     | Discovered new exit (range 9)
 18122 | -5/Upper Caves     | Identified exit to Upper Caves
 18124 | -5/Upper Caves     | Entered another Upper Caves area
 18831 | -5/Upper Caves     | Learned Factory emergency access door positions
 18891 | -5/Upper Caves     | Discovered new exit (range 10)
 18922 | -5/Upper Caves     | Identified exit to Zhirov
 18923 | -5/Upper Caves     | Entered Zhirov
 18923 | -5/Zhirov          | Discovered new exit (range 3)
 18946 | -5/Zhirov          | Met Zhirov
 18969 | -5/Zhirov          | Learned location of Quarantine (-3)
 18969 | -5/Zhirov          | Learned location of Testing (-2)
 18969 | -5/Zhirov          | Learned location of Command (-1)
 18982 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19003 | -5/Zhirov          | Found Alien Artifact
 19003 | -5/Zhirov          | Identified Integrated Reactor
 19003 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 19059 | -5/Zhirov          | Build established: Generator-Mutant
 19239 | -5/Zhirov          | Identified exit to Proximity Caves
 19366 | -5/Zhirov          | Cloak Generator disabled
 19366 | -5/Zhirov          | Attacked by Zhirov
 19383 | -5/Zhirov          | Zhirov warped through subspace
 19391 | -5/Zhirov          | Zhirov detonated his lab
 19551 | -5/Zhirov          | Entered Proximity Caves
 19914 | -4/Proximity Caves | Spotted B-86 Titan
 19929 | -4/Proximity Caves | Destroyed B-86 Titan
 19944 | -4/Proximity Caves | Learned Research terminal intel
 19955 | -4/Proximity Caves | Lost 3 parts (1p2u)
 20014 | -4/Proximity Caves | Discovered new exit (range 15)
 20025 | -4/Proximity Caves | Learned Research garrison access intel
 20035 | -4/Proximity Caves | Identified exit to Factory
 20039 | -4/Proximity Caves | Entered Factory
 20039 | -4/Factory         | Evolved 2 slots: Utility x2
 20040 | -4/Factory         | Identified exit to Research
 20040 | -4/Factory         | Identified exit to Upper Caves
 20342 | -4/Factory         | Spotted B-86 Titan
 20608 | -4/Factory         | Incoming investigation squad redirected
 20723 | -4/Factory         | Found Prototype Hackware
 20853 | -4/Factory         | Fabricated Imp. Force Field (x2)
 21048 | -4/Factory         | Identified Exp. System Shield
 21050 | -4/Factory         | Exp. System Shield fried by hacking feedback
 21070 | -4/Factory         | Incoming investigation squad redirected
 21132 | -4/Factory         | Lost 4 parts (3n1u)
 21171 | -4/Factory         | Entered Upper Caves
 21234 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 21236 | -4/Upper Caves     | Identified exit to Warlord
 21237 | -4/Upper Caves     | Entered Warlord
 21261 | -4/Warlord         | System corruption cleaned by Quarantine Array
 21312 | -4/Warlord         | Build established: Mutant
 21352 | -4/Warlord         | Visited the Vortex Lab
 21356 | -4/Warlord         | Found Prototype Energy Gun
 21356 | -4/Warlord         | Identified Vortex Rifle
 21360 | -4/Warlord         | Found Vortex Rifle
 21362 | -4/Warlord         | Found Prototype Energy Gun
 21362 | -4/Warlord         | Identified Vortex Rail
 21367 | -4/Warlord         | Found Vortex Rail
 21373 | -4/Warlord         | Warlord's base attacked by MAIN.C
 21515 | -4/Warlord         | Met Warlord
 21523 | -4/Warlord         | Opened Warlord's prototype stash
 21536 | -4/Warlord         | Found Prototype Device
 21536 | -4/Warlord         | Identified Exp. Cloaking Device
 21542 | -4/Warlord         | Found Prototype Processor
 21542 | -4/Warlord         | Identified Spectral Analyzer
 21545 | -4/Warlord         | Found Prototype Device
 21545 | -4/Warlord         | Identified Exp. Focal Shield
 21549 | -4/Warlord         | Found Prototype Hackware
 21605 | -4/Warlord         | Opened side exit
 21615 | -4/Warlord         | Discovered new exit (range 9)
 21618 | -4/Warlord         | Identified exit to Proximity Caves
 21618 | -4/Warlord         | Entered Proximity Caves
 21644 | -3/Proximity Caves | Spotted B-86 Titan
 21736 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21806 | -3/Proximity Caves | Found Alien Artifact
 21812 | -3/Proximity Caves | Discovered exit to Research (range 7)
 21815 | -3/Proximity Caves | Entered Research
 21815 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 21817 | -3/Research        | Loaded intel: 22 terminal locations
 21818 | -3/Research        | Loaded intel: 4 garrison access locations
 21859 | -3/Research        | Identified Ghost Barrier
 21889 | -3/Research        | Identified exit to Armory
 21889 | -3/Research        | Identified exit to Quarantine
 21911 | -3/Research        | Spotted B-86 Titan
 22075 | -3/Research        | Entered Quarantine
 22120 | -3/Quarantine      | Found Alien Artifact
 22122 | -3/Quarantine      | Identified Subatomic Replicator
 22122 | -3/Quarantine      | Used Subatomic Replicator to replicate Cld. Antigrav System
 22174 | -3/Quarantine      | Found Prototype Processor
 22174 | -3/Quarantine      | Identified Exp. Targeting Computer
 22201 | -3/Quarantine      | Found Enh. Force Lance
 22246 | -3/Quarantine      | Cryocooling Duct disabled
 22248 | -3/Quarantine      | Cryocooling Duct disabled
 22261 | -3/Quarantine      | Ambient heat levels rising (+20)
 22261 | -3/Quarantine      | Non-combat units ordered to evacuate
 22262 | -3/Quarantine      | Found Alien Artifact
 22262 | -3/Quarantine      | Identified Core Reset Matrix
 22262 | -3/Quarantine      | Identified Dimensional Node Initializer
 22262 | -3/Quarantine      | Used Core Reset Matrix
 22263 | -3/Quarantine      | Ambient heat levels rising (+20)
 22263 | -3/Quarantine      | Combat units ordered to evacuate
 22266 | -3/Quarantine      | Detected hypermatrix surge
 22266 | -3/Quarantine      | Sensed 15 artifacts in vicinity
 22289 | -3/Quarantine      | Found Core Cannon
 22336 | -3/Quarantine      | Discovered new exit (range 8)
 22339 | -3/Quarantine      | Identified exit to Research
 22339 | -3/Quarantine      | Initialized slip node
 22363 | -3/Quarantine      | Quarantine Guard activated
 22401 | -3/Quarantine      | Spotted Quarantine Guard
 22401 | -3/Quarantine      | Spotted Quarantine Guard
 22431 | -3/Quarantine      | Spotted Quarantine Guard
 22432 | -3/Quarantine      | Spotted Quarantine Guard
 22443 | -3/Quarantine      | Spotted Quarantine Guard
 22487 | -3/Quarantine      | Spotted Quarantine Guard
 22489 | -3/Quarantine      | Spotted Quarantine Guard
 22501 | -3/Quarantine      | Spotted Quarantine Guard
 22502 | -3/Quarantine      | Met incapacitated Sigix Warrior
 22502 | -3/Quarantine      | Lockdown squad dispatched
 22503 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 22504 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 22536 | -3/Quarantine      | Found Transdimensional Reconstructor
 22542 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 22549 | -3/Quarantine      | Incoming investigation squad redirected
 22550 | -3/Quarantine      | Warped through subspace to slip node
 22550 | -3/Quarantine      | Spotted Quarantine Guard
 22550 | -3/Quarantine      | Spotted Quarantine Guard
 22551 | -3/Quarantine      | Entered Research
 22551 | -2/Research        | Warlord forces began assault on 0b10
 22551 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 22661 | -2/Research        | Research machine network offline
 22727 | -2/Research        | Spotted B-90 Cyclops
 22743 | -2/Research        | Spotted B-90 Cyclops
 22840 | -2/Research        | Lost 3 parts (1n1u1w)
 22844 | -2/Research        | Spotted Striker
 22858 | -2/Research        | Found Prototype Launcher
 22858 | -2/Research        | Identified Ragnarok Missile Launcher
 22908 | -2/Research        | Met up with Warlord
 22944 | -2/Research        | Discovered new exit (range 4)
 22945 | -2/Research        | Identified exit to Testing
 22953 | -2/Research        | Entered Testing
 22954 | -2/Testing         | Build established: Scavenger-Ninja
 22977 | -2/Testing         | Found Unknown Device
 22977 | -2/Testing         | Identified Quantum Capacitor
 22987 | -2/Testing         | Discovered new exit (range 13)
 23042 | -2/Testing         | Spotted Fortress
 23067 | -2/Testing         | Discovered new exit (range 6)
 23068 | -2/Testing         | Identified exit to Section 7
 23069 | -2/Testing         | Entered Section 7
 23070 | -2/Section 7       | Sensed 21 artifacts in vicinity
 23095 | -2/Section 7       | Found Spacefold Activator
 23203 | -2/Section 7       | Spotted Executioner
 23203 | -2/Section 7       | Spotted Executioner
 23229 | -2/Section 7       | Spotted Striker
 23230 | -2/Section 7       | Spotted Striker
 23231 | -2/Section 7       | Spotted Executioner
 23231 | -2/Section 7       | Spotted Executioner
 23272 | -2/Section 7       | Integrated with Sigix Exoskeleton
 23272 | -2/Section 7       | Destroyed Striker
 23273 | -2/Section 7       | Sigix Warrior commented on Exoskeleton integration
 23293 | -2/Section 7       | Destroyed Striker
 23295 | -2/Section 7       | Lost 4 parts (2p1n1w)
 23323 | -2/Section 7       | Destroyed Executioner
 23325 | -2/Section 7       | Destroyed Executioner
 23333 | -2/Section 7       | Found Prototype Processor
 23333 | -2/Section 7       | Identified Exp. Core Analyzer
 23361 | -2/Section 7       | Spotted Striker
 23361 | -2/Section 7       | Spotted Striker
 23362 | -2/Section 7       | Core integrity fell below 50%
 23368 | -2/Section 7       | Found Sigix Shearcannon
 23370 | -2/Section 7       | Destroyed Striker
 23375 | -2/Section 7       | Destroyed Striker
 23467 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 23477 | -2/Section 7       | Spotted Executioner
 23477 | -2/Section 7       | Spotted Striker
 23498 | -2/Section 7       | Found Transdimensional Reconstructor
 23499 | -2/Section 7       | Destroyed 22 combat bots
 23499 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 23501 | -2/Section 7       | Warped through subspace
 23504 | -2/Section 7       | Found Transdimensional Reconstructor
 23545 | -2/Section 7       | Build established: Alien-Sigix
 23553 | -2/Section 7       | Spotted B-99 Colossus
 23599 | -2/Section 7       | Destroyed Striker
 23608 | -2/Section 7       | Spotted Striker
 23612 | -2/Section 7       | Found Microwarp Drive
 23616 | -2/Section 7       | Core integrity fell below 20%
 23616 | -2/Section 7       | Spotted Striker
 23616 | -2/Section 7       | Spotted B-90 Cyclops
 23617 | -2/Section 7       | Spotted Executioner
 23628 | -2/Section 7       | Discovered new exit (range 17)
 23632 | -2/Section 7       | Entered Access
 23632 | -1/Access          | Evolved 2 slots: Utility x2
 23634 | -1/Access          | Destroyed 12 combat bots
 23637 | -1/Access          | Emitted hypermatrix ping
 23642 | -1/Access          | Assembled emerged from beneath the floor
 23664 | -1/Access          | Incoming investigation squad redirected
 23666 | -1/Access          | Assembled emerged from beneath the floor
 23691 | -1/Access          | Assembled emerged from beneath the floor
 23694 | -1/Access          | Spotted B-99 Colossus
 23699 | -1/Access          | Garrison activated, responded to threat
 23699 | -1/Access          | High security lockdown imminent
 23728 | -1/Access          | Energy Cycler disabled
 23743 | -1/Access          | Discovered new exit (range 18)
 23752 | -1/Access          | Entered Command
 23757 | -1/Command         | Emitted hypermatrix ping
 23762 | -1/Command         | Assembled emerged from beneath the floor
 23814 | -1/Command         | Crushed by falling debris
 23826 | -1/Command         | Met MAIN.C
 23829 | -1/Command         | 0b10 Conduit disabled
 23872 | -1/Command         | Crushed by falling debris
 23874 | -1/Command         | Crushed by falling debris
 23896 | -1/Command         | Assembled emerged from beneath the floor
 23920 | -1/Command         | Assembled emerged from beneath the floor
 23952 | -1/Command         | Assembled emerged from beneath the floor
 23986 | -1/Command         | Assembled emerged from beneath the floor
 24102 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 24102 | -1/Command         | Destroyed MAIN.C Shell
 24102 | -1/Command         | Spotted M Shell/Def
 24102 | -1/Command         | Spotted M Shell/Atk
 24102 | -1/Command         | Spotted M Shell/Def
 24102 | -1/Command         | Spotted M Shell/Atk
 24102 | -1/Command         | Spotted M Shell/Atk
 24102 | -1/Command         | Spotted M Shell/Def
 24102 | -1/Command         | Spotted M Shell/Atk
 24102 | -1/Command         | Spotted M Shell/Def
 24103 | -1/Command         | Core integrity fell below 50%
 24104 | -1/Command         | MAIN.C activated Command garrisons
 24114 | -1/Command         | Discovered new exit (range 15)
 24152 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 24162 | -1/Command         | Destroyed MAIN.C
 24165 | -1/Command         | Discovered new exit (range 19)
 24165 | -1/Command         | Discovered new exit (range 98)
 24165 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 24166 | -1/Command         | Found Exp. Phase Shifter
 24168 | -1/Command         | Found Exp. System Purifier
 24171 | -1/Command         | Found Zero-point Reactor
 24180 | -1/Command         | Found Gamma Refractor
 24200 | -1/Command         | Spotted B-99 Colossus
 24238 | -1/Command         | Warped through subspace to slip node
 24238 | -1/Command         | Discovered new exit (range 4)
 24243 | -1/Command         | Entered Access_0
 24244 | -1/Access_0        | Sensed 4 artifacts in vicinity
 24244 | -1/Access_0        | Met Architect
 24244 | -1/Access_0        | Triggered Gamma Refractor
 24254 | -1/Access_0        | Core integrity fell below 20%
 24284 | -1/Access_0        | Core destroyed

 Last Messages 
---------------
24248_ Quantum Shear penetrates A8. <x5>
24251_ Destroyed Lgt. Particle Reactor.
24251_ Quantum Shear penetrates A8.
24251_ Destroyed Remote Force Field.
24251_ Quantum Shear penetrates A8. <x2>
24251_ Destroyed Arc Projector.
24251_ Destroyed Lgt. Regenerative Plating.
24251_ Quantum Shear penetrates A8. <x3>
24253_ Dropped Sigix Shearcannon.
24253_ Penetrated by Quantum Shear.
24254_ Acquired Sigix Shearcannon.
24255_ Beam penetrates Architect.
24255_ Penetrated by Quantum Shear. <x2>
24266_ Architect regenerates Exp. Propulsion Shielding.
24267_ Beam penetrates Architect.
24267_ Architect suffers critical hit (Destroy).
24269_ Penetrated by Quantum Shear. <x3>
24273_ Beam penetrates Architect.
24279_ Penetrated by Quantum Shear.
24284_ Architect regenerates Exp. Propulsion Shielding.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           127
Energy Generation          88
Energy Capacity            1375
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             4
Power Amplification        30
Additional Mass Support    25
Armor Coverage             1600
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             15
Melee Speed Boost          30
Phase Shifting             20
Evasion (%)                89
Targeting Accuracy         8
Melee Accuracy             24
Core Analysis              9
Armor Integrity Analysis   40
Recoil Reduction           6
Particle Charging          30
Defensive Hacking          30
Authchip Count             1

 Item Schematics 
-----------------
 Exp. Shield Generator | -3/Quarantine | Archive
   Adv. Kinecellerator | -3/Quarantine | Archive

 Robot Schematics 
------------------
 R-10 Processor | -3/Quarantine | Archive

 Fabricated
------------
 Imp. Force Field | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Subatomic Replicator
Core Reset Matrix
Dimensional Node Initializer
Transdimensional Reconstructor
Spacefold Activator
Sigix Exoskeleton
Sigix Sheargun
Sigix Shearcannon
High-powered Transdimensional Reconstructor
Core Cannon

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedEnhancedSword
  Manual?         0
Play Time         03:03:16
  Cumulative      307.9 hours
  Start           2022.05.18 @ 11:46:47
  End             2022.05.18 @ 20:42:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          223
  Rogue           195
  Adventurer      10
  Explorer        18
Win Type          -
  Total           39
  Types           17/1/3/10/1/0/3/1/3
Lore%             81
Gallery%          87
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c8b85e4-0c3f-4add-969f-e5c883f18892