Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 20:42:35 Player: Owlsley Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (297) 1485 Value Destroyed (12616) 12616 Prototype IDs (296) 5920 Alien Tech Used (12) 2400 Bonus (40434) 40434 TOTAL SCORE: 73755 Bonus ------- Triggered High Security 500 Triggered Max Security 1000 High Alert Combat Kills 3738 Follower Combat Kills 498 Met Data Miner 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Friendly Fire -202 Cogmind --------- Core Integrity 0/1600 Matter 270/300 Energy 23/340 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Quantum Shading Machine Experimental Phase Shifter Experimental Cloaking Device Improved Energy Mantle Experimental System Purifier > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (5) ---- Sigix Shearcannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Cloaking Device Improved Remote Shield Improved Energy Mantle Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- High-powered Transdimensional Reconstructor Core Cannon Sigix Containment Pod [Rating: 246] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Fusion Compressor Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Leg Assembled Alloy Leg Hover Unit Cooled Antigrav System Flight Unit Improved Diametric Drive Utility Medium Storage Unit Device GOLEM Unit Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Ghost Barrier Protection Assembled Alloy Armor Artifact Spacefold Activator Weapon Assembled Focal Cannon Energy Gun Heavy Particle Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 . 2 . . . . . 2 . . . . 2 . . . . 2 . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . 1 . . . . . Utility 13 | . . 2 2 . 2 . . . . . 1 . . . . . . . . . 2 . . . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 354 | 1 7 23 18 39 3 3 3 3 39 5 18 6 6 . 3 7 2 2 5 4 40 . 18 4 10 15 23 5 19 2 20 1 Power 41 | . . 4 1 3 . . . . 4 1 5 1 1 . . 1 . . 2 . 5 . 1 . . . 5 . 5 . 2 . Engine 10 | . . 3 . 2 . . . . . . 2 . 1 . . . . . . . . . . . . . 2 . . . . . Core 9 | . . 1 1 1 . . . . . . . . . . . 1 . . 1 . 3 . . . . . 1 . . . . . Reactor 22 | . . . . . . . . . 4 1 3 1 . . . . . . 1 . 2 . 1 . . . 2 . 5 . 2 . Propulsion 53 | . 1 3 6 6 . 1 . . 3 . . . . . . 2 . . . 1 12 . 4 . 3 4 5 2 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 25 | . 1 3 6 6 . 1 . . 3 . . . . . . 2 . . . 1 1 . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . . . . . . . . . . . . . . . 11 . 2 . 1 4 5 2 . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Utility 189 | 1 2 9 7 8 2 2 1 3 20 3 13 5 5 . 3 4 2 2 3 3 21 . 10 4 7 9 10 3 13 2 12 . Device 119 | 1 . 5 3 4 1 1 1 3 10 2 8 2 4 . 2 2 1 1 3 2 13 . 6 3 5 8 7 3 6 2 10 . Storage 12 | . 1 1 . . . . . . 1 1 2 1 . . . 1 . . . . 1 . . . 1 . . . 1 . 1 . Processor 18 | . . . 2 1 1 . . . . . 1 . . . . 1 1 . . 1 . . 4 1 . 1 2 . 1 . 1 . Hackware 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . Protection 31 | . 1 3 2 3 . 1 . . 9 . 2 2 1 . 1 . . 1 . . 4 . . . . . 1 . . . . . Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Weapon 71 | . 4 7 4 22 1 . 2 . 12 1 . . . . . . . . . . 2 . 3 . . 2 3 . 1 . 6 1 Energy Gun 16 | . 3 2 2 4 . . . . 3 . . . . . . . . . . . . . 2 . . . . . . . . . Energy Cannon 26 | . . . 2 6 . . 1 . 6 . . . . . . . . . . . 2 . . . . . 1 . 1 . 6 1 Ballistic Gun 7 | . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . 1 . . 5 . . . . 3 1 . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . 2 1 5 . . . 1 13 . 2 1 . . . 1 . . 3 . 1 . 8 . 1 4 3 . 3 . . . Corrupted Parts 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 9 | . . . . . . . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 63 | . . 6 1 7 . . 1 . 5 1 7 . 2 . 1 . . 1 2 3 8 2 1 . . 3 5 . 5 . 2 . Power 11 | . . . . . . . . . . . 1 . 1 . . . . . . 1 2 . . . . 1 1 . 3 . 1 . Propulsion 11 | . . 2 . 2 . . . . . . . . . . . . . . 1 . 3 1 . . . . 1 . 1 . . . Utility 32 | . . 2 1 4 . . 1 . 4 . 4 . 1 . 1 . . 1 1 2 3 1 1 . . 2 2 . . . 1 . Weapon 9 | . . 2 . 1 . . . . 1 1 2 . . . . . . . . . . . . . . . 1 . 1 . . . Highest Loss Streak 6 | . . 2 1 2 . . 1 . 2 1 6 . 2 . 1 . . 1 2 3 4 2 1 . . 1 3 . 4 . 1 . To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 94 93 95 100 100 99 100 92 90 87 84 83 87 89 89 94 93 90 88 88 44 58 84 84 88 89 95 73 63 60 72 Engine 3 | . 14 10 5 8 7 7 7 7 . . 3 . 3 6 6 . . . . . . . . . . . 4 4 1 . . . Reactor 3 | . . . . . . . . . 5 6 4 8 6 6 6 5 5 5 6 5 5 . . 5 4 3 1 4 6 9 8 9 Leg 14 | . 28 19 18 16 15 15 15 15 14 14 13 11 11 12 12 22 22 22 20 17 17 . 2 . . . . . 6 9 9 9 Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 10 7 15 16 21 22 25 8 . . . Device 18 | . 4 22 24 16 23 23 22 23 18 15 20 13 13 12 18 16 15 14 11 12 24 9 11 17 24 30 24 20 12 18 21 45 Storage 9 | . 14 11 9 9 7 7 7 7 8 14 12 11 12 12 12 11 11 11 11 11 10 10 10 10 6 4 4 4 7 . 3 . Processor 13 | . . . 12 18 23 23 23 23 14 7 6 12 12 12 12 15 16 16 16 16 15 15 22 26 17 16 23 20 13 9 1 . Protection 7 | . 7 10 2 7 7 7 7 7 12 15 10 11 9 12 8 5 5 5 11 9 3 . . . . . 1 4 . . . . Energy Gun 2 | . 24 6 7 7 . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . Energy Cannon 7 | . . . 8 6 5 . . . 5 14 12 12 11 12 12 11 11 11 11 11 8 . . . . . 1 . 5 9 9 9 Launcher 1 | . . . . 1 7 7 7 7 3 . . . . . . . . . . . . . . . . . 1 4 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 11 20 29 34 40 40 40 38 34 59 61 91 109 109 105 107 99 96 103 116 102 116 15 43 44 47 58 56 58 64 56 61 61 Greatest Support 113 | 20 20 26 36 43 43 43 43 43 61 69 80 60 60 60 60 103 103 103 103 113 113 21 47 47 57 61 77 84 84 60 85 85 Greatest Overweight (x) 2 | . . 1 . 1 . . . . 1 1 1 1 1 1 1 . . . 1 1 2 . . . . 1 . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 5 5 Most Carried 10 | 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 9 5 4 Average Carried 9 | 6 8 9 9 9 9 9 9 9 9 9 9 9 9 10 9 9 10 9 9 9 9 9 9 9 9 9 9 9 8 4 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 7 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 8 9 9 10 10 10 10 10 10 10 5 5 4 Class Distribution -------------------- 25% | Mutant 15% | Scavenger-Mutant 14% | Generator-Mutant 10% | Golem 7% | Generator-Golem 6% | Generator-Skirmisher 4% | Scavenger-Assassin 4% | Alien-Sigix 3% | Scavenger-Golem Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Scavenger-Golem | -6/Factory Generator-Golem | -6/Lower Caves Generator-Mutant | -6/Lower Caves Generator-Golem | -6/Data Miner Generator-Golem | -5/Proximity Caves Generator-Skirmisher | -5/Factory Generator-Skirmisher | -5/Upper Caves Generator-Skirmisher | -5/Upper Caves Generator-Mutant | -5/Zhirov Generator-Mutant | -4/Proximity Caves Generator-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Derelict-Ninja | -3/Quarantine Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 4793 | 212 50 640 180 435 . 131 25 40 479 138 236 162 81 . 91 . 67 43 38 37 283 . . 76 288 220 261 5 360 18 197 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14442 | 118 222 1149 762 1758 20 41 110 . 653 533 909 399 613 . 170 . . 383 . 302 1228 . . . 324 . 310 . 3324 250 864 . Parts 682 | 5 15 77 32 61 4 7 8 . 18 32 49 19 31 . 11 . . 19 . 7 66 . . . 14 . 31 . 148 14 14 . Haulers Intercepted 13 | . 1 2 3 6 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 146 | . . . . . . 9 7 . . 30 . 19 32 . 24 . . 18 . 7 . . . . . . . . . . . . Prevented 7 | . . . . . . . 3 . . . . 1 . . . . . 3 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 234 | . 5 27 11 35 . 2 5 . 12 14 14 11 11 . 5 . . 11 . 4 15 . . . . . 3 . 46 1 2 . Melee 13 | . . . . 9 . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . Guns 39 | . 3 27 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . Cannons 138 | . . . 9 5 . 1 . . 2 10 14 11 11 . 5 . . 11 . 4 14 . . . . . . . 38 1 2 . AOE 32 | . 2 . . 9 . 1 4 . 7 4 . . . . . . . . . . 1 . . . . . . . 4 . . . Classes Destroyed 24 | 2 3 3 1 2 . 1 . . 2 2 1 1 1 . . . . 1 . . . . . . . . . . 4 . . . Worker 13 | . . . . 2 . . . . . . 1 . . . . . . . . . 4 . . . . . 3 . 1 2 . . Builder 5 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 2 3 6 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 9 | 1 . 2 . 1 . . . . . . . . . . . . . . . . 3 . . . 2 . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 10 | . . 1 . 2 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 1 1 . Watcher 12 | . 1 1 . 2 . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . 1 2 2 . Swarmer 59 | . . 6 . 8 . . 4 . . 8 3 7 3 . 4 . . 7 . . 4 . . . . . . . 5 . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Grunt 82 | . 5 12 6 23 . . . . . 4 4 3 3 . 1 . . 4 . 2 2 . . . . . . . 13 . . . Brawler 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . Duelist 6 | . . . . . . . . . . . . 1 2 . . . . . . 1 1 . . . . . . . 1 . . . Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Sentry 26 | . . 9 4 4 . 1 . . . . 4 . 1 . . . . . . . 2 . . . . . . . . 1 . . Hunter 11 | . . . 1 . . . 1 . . . 1 . . . . . . . . . 2 . . . . . . . 6 . . . Programmer 14 | . . . . . . . . . . 1 2 . . . . . . . . . 4 . . . . . 3 . 4 . . . Behemoth 3 | . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Light 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Golem 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 23 | 2 3 8 3 10 1 2 4 . 4 4 4 4 7 . 4 . . 4 . 3 6 . . . 2 . 4 . 23 5 2 . Combat Bots Only 22 | . 3 7 3 9 . 2 4 . 4 4 3 4 7 . 4 . . 4 . 3 4 . . . . . 1 . 22 1 1 . Max Kills in Single Turn 6 | 1 2 2 1 6 1 1 4 . 2 3 2 1 1 . 1 . . 2 . 2 3 . . . 1 . 1 . 3 2 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . . 5 . 1 4 . 2 3 . . . . . . . . . . 1 . . . . . . . 2 . . . Melee 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 18468 | . 137 1219 528 1347 21 56 218 . 1520 696 1198 390 1094 . 202 . . 288 524 378 1198 356 24 33 . 121 1068 48 2640 128 2517 519 Core 4439 | . 24 303 109 170 . 11 17 . 121 102 191 52 102 . 32 . . 9 44 20 352 201 . . . . 126 . 1089 128 1036 200 Absorbed by Shields 1791 | . . . 35 8 7 21 32 . . . . 71 234 . . . . 97 . 28 259 . 23 31 . . . . 485 . 400 60 Redirected to Shielding 217 | . . . . 12 . . . . 81 27 13 14 13 . . . . . . . . . . . . . 44 . 13 . . . Core Remaining (%) 63 | 100 90 24 . 49 . . . . . 64 . . . . 55 . . . . 92 . . . 51 . 93 . . 13 . . . Volleys Fired 615 | 2 19 78 49 51 1 6 6 . 52 25 48 28 24 . 14 5 . 32 5 9 42 . . . . 6 . . 60 9 36 8 Largest 2 | 2 2 2 2 2 2 2 1 . 2 2 2 2 2 . 2 2 . 2 2 2 2 . . . . 1 . . 2 1 1 1 Hottest 300 | 60 100 100 129 115 98 78 63 . 123 50 50 50 50 . 50 50 . 50 50 50 115 . . . . 38 . . 200 180 300 300 Shots Fired 985 | 4 38 144 82 63 2 9 6 . 63 45 85 57 42 1 28 6 . 64 10 18 79 . . . . 6 . . 78 9 37 9 Gun 292 | 4 34 144 33 23 . . . . 12 . . . . . . . . . . . . . . . . 6 . . 36 . . . Cannon 658 | . . . 49 33 1 6 5 . 38 43 85 57 42 1 28 6 . 64 10 18 79 . . . . . . . 38 9 37 9 Launcher 35 | . 4 . . 7 1 3 1 . 13 2 . . . . . . . . . . . . . . . . . . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 112 | 2 4 94 . . . 6 . . . . . . . . . . . . . . . . . . . 6 . . . . . . Thermal 674 | 2 30 50 82 53 1 . . . 15 43 85 57 42 1 28 6 . 64 10 18 79 . . . . . . . . . 2 6 Explosive 35 | . 4 . . 7 1 3 1 . 13 2 . . . . . . . . . . . . . . . . . . 4 . . . Electromagnetic 32 | . . . . 3 . . 5 . 24 . . . . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 9 35 3 Phasic 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 39 | 4 6 17 15 11 4 8 2 . 17 11 13 6 8 . 4 . . 11 7 10 14 . . . . . . . 13 8 39 10 Robot Miss Streak 9 | . 4 7 3 5 . 2 2 . 2 3 2 3 2 . 5 1 . 2 1 3 3 . . . . . . . 9 3 4 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 4 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 716 | 4 23 115 63 84 2 6 4 . 42 27 51 29 29 . 12 . . 30 6 14 48 . . . 8 . 22 . 63 4 23 7 Core Hits 503 | 4 13 75 21 55 2 5 5 . 30 20 22 13 14 . 5 . . 10 2 7 27 . . . 2 . 8 . 113 9 39 2 Critical Kills 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 32 | . 3 1 . 12 . 2 1 . 2 . . . . . . . . . . . . . . . 1 . 2 . 6 . 1 1 Burn 5 | . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 12 | . . . . 11 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 . 1 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Intensify 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 157 | . . . . 82 . . 2 5 . . . . . . . . . . . . . . . 8 13 14 27 1 5 . . . Impact 89 | . . . . 82 . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . . . . . . . . . . . . . . . 8 13 2 9 1 5 . . . Piercing 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 18 . . . . . Sneak Attacks 13 | . . . . 4 . . . . . . . . . . . . . . . . . . . . 3 . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45941 | 37 443 1690 1365 4052 58 168 319 . 1912 1496 2635 1315 1429 . 732 . . 1473 371 874 3477 . . . 478 . 1543 . 11068 580 6295 2131 Guns 4700 | 37 256 1690 400 241 . . . . 330 . . . . . . . . . . . . . . . . . . . 1746 . . . Cannons 32231 | . . . 965 516 21 82 52 . 504 1242 2520 1315 1429 . 732 . . 1473 371 874 3000 . . . . . . . 8261 448 6295 2131 Explosions 4434 | . 187 . . 1140 29 86 221 . 1078 254 102 . . . . . . . . . 396 . . . . . . . 941 . . . Melee 4334 | . . . . 2147 . . 46 . . . . . . . . . . . . . . . . . 478 . 1543 . 120 . . . Ramming 242 | . . . . 8 8 . . . . . 13 . . . . . . . . . 81 . . . . . . . . 132 . . Kinetic 1329 | 16 6 1225 . . . 82 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 17683 | 21 250 465 1365 682 21 . . . 225 1242 2622 1315 1429 . 732 . . 1473 371 874 3396 . . . . . . . . . . 1200 Explosive 3936 | . 187 . . 1140 29 86 221 . 1078 254 . . . . . . . . . . . . . . . . . . 941 . . . Electromagnetic 406 | . . . . 75 . . 52 . 279 . . . . . . . . . . . . . . . . . . . . . . . Impact 2193 | . . . . 2147 . . 46 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18756 | . . . . . . . . . . . . . . . . . . . . . . . . . 478 . 477 . 10127 448 6295 931 Piercing 1066 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1066 . . . . . Phasic 330 | . . . . . . . . . 330 . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 . . . . . . 6 3 3 5 5 5 2 2 . . . . . 2 6 6 . . . 4 . 1 . 4 1 Average Corruption 3 | . 1 . . . . . . 6 3 3 3 5 3 2 2 . . . . . 1 6 6 . . . 2 . 1 . 3 1 Corruption Purged 11 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 4 . . . 4 . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Effects 152 | . 1 . . . . . . . 14 15 21 42 24 4 14 . . . . . 3 2 . . . . 4 . . . 8 . Message Errors 40 | . . . . . . . . . 5 4 3 16 6 . 4 . . . . . 1 . . . . . . . . . 1 . Matter Fused 43 | . . . . . . . . . 3 3 9 9 7 . 6 . . . . . 1 . . . . . 3 . . . 2 . Heat Flow Errors 15 | . . . . . . . . . 1 3 . 6 1 . 2 . . . . . 1 . . . . . . . . . 1 . Energy Discharges 19 | . . . . . . . . . 4 1 3 2 6 . 1 . . . . . . . . . . . 1 . . . 1 . Data Loss (minor) 21 | . 1 . . . . . . . . 2 4 6 2 3 1 . . . . . . 2 . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Misfires 8 | . . . . . . . . . 1 1 2 1 1 1 . . . . . . . . . . . . . . . . 1 . Alerts 4 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2819 | . . . 11 835 . . . . 64 19 79 52 98 . 71 . . 174 66 26 397 . . . 94 . 277 . 261 67 110 118 Projectiles 1220 | . . . 11 . . . . . 28 14 45 52 98 . 71 . . 174 66 26 280 . . . . . . . 127 . 110 118 Explosions 281 | . . . . 4 . . . . 36 5 34 . . . . . . . . . 95 . . . . . . . 107 . . . Melee 1318 | . . . . 831 . . . . . . . . . . . . . . . . 22 . . . 94 . 277 . 27 67 . . Knockbacks 4 | . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact 3 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . . 22 17 . . . . . . . . . . . . . 63 . . . . . . . 82 . . . Shots 4 | . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Targets Rammed 10 | . . . . 2 1 . . . . . 3 . . . . . . . . . 2 . . . . . . . . 2 . . Kicked 9 | . . . . 2 1 . . . . . 3 . . . . . . . . . 1 . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 288 | 20 144 36 2 144 30 24 54 . 118 245 152 254 288 . 179 . . . 9 . 245 . . . . 62 13 24 66 . 64 . Average Temperature 42 | 15 53 13 1 44 18 11 24 . 32 63 43 104 182 . 90 . . . 9 . 86 . . . . 10 13 10 23 . 47 . Received Heat Transfer 3322 | . 75 468 204 597 . 20 . . 438 261 186 74 139 . 117 . . 55 18 42 133 51 4 4 . . 63 . 257 . 116 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 20 | . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 31 | . . . . 27 . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . 2 2 5 4 . . . . 1 . . 1 . . . . . . . 2 . . . . . . . . . . . . Heat Transferred 12585 | 50 950 1040 2331 1258 37 . . . 333 675 1450 725 775 . 425 . . 825 36 375 1300 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 3055 | 10 264 584 239 1145 546 . . . . . 291 . . . . 88 . . . . 555 . . . 166 305 332 107 3055 2132 1645 . Initial 1832 | . 6 111 228 18 520 . . . . . 4 . . . . 50 . . . . . . . . 81 93 94 74 60 1832 1364 . Average 347 | 9 99 390 123 244 452 . . . . . 151 . . . . 56 . . . . 234 . . . 109 202 182 86 1461 1937 1475 . Maximum Alert Level 5 | . 1 2 1 4 2 . . . . . 1 . . . . . . . . . 2 . . . . 1 1 . 5 5 5 . Low Security (%) 50 | 100 86 12 76 65 . . . . . . 65 . . . . 100 . . . . 47 . . . 100 43 69 100 3 . . . Level 1 20 | . 13 35 23 4 40 . . . . . 34 . . . . . . . . . 21 . . . . 56 30 . 16 . . . Level 2 19 | . . 52 . 24 59 . . . . . . . . . . . . . . . 30 . . . . . . . 15 . . . Level 3 . | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 33 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . . . Squads Dispatched 56 | . 1 2 1 8 . . . . . . 8 . . . . . . . . . 5 . . . 1 1 3 . 22 4 . . Investigation 11 | . 1 1 . 4 . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . 1 . . Extermination 6 | . . . . . . . . . . . 2 . . . . . . . . . 3 . . . 1 . . . . . . . Reinforcement 12 | . . 1 1 2 . . . . . . 3 . . . . . . . . . . . . . . . 2 . 2 1 . . Assault 22 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Garrison 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . . Construction Impeded 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 29 | . 1 3 . 3 . . . . . . . . . . . . . . . . 1 . . . . . 3 2 1 1 14 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 521 | . 9 38 17 60 5 8 5 . 12 15 24 13 16 . 8 1 . 11 3 4 30 11 12 6 1 9 19 4 158 5 13 4 Peak Tracking Total 51 | . 4 4 4 11 4 4 4 . 4 4 5 4 9 . 4 1 . 4 3 3 5 7 12 6 1 5 9 5 51 3 9 4 Tactical Retreats 37 | . . . . 2 1 1 . . . 1 2 2 3 . . . . 1 . . 4 1 . 4 . 1 4 . 8 . 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 17 | . 1 . . 3 1 . . . . . . . . . . . . . . . 7 . . . . 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . 1 . . . . 1 . . 1 . . 2 . . . . 11 . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 53 | . . . 1 5 . . . . 1 . 6 1 . . . 1 . . 1 . 8 . . 1 . 7 . . 15 3 3 . Max in Single Turn 5 | . . . 1 1 . . . . . . 4 1 . . . 1 . . 1 . 5 . . 1 . 1 . . 3 1 1 . Garrison Access 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 69 | . 3 10 5 12 3 2 . . . . 4 1 . 4 . . . 1 4 . 6 . 2 . 2 5 1 . 1 2 1 . Terminals 40 | . 2 9 4 9 3 . . . . . 4 . . . . . . . . . 2 . . . 1 4 . . . 1 1 . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Total Hacks 181 | . 7 25 14 26 5 5 . . . . 10 1 . 31 . . . 1 17 . 13 . 2 . 5 9 2 . 1 5 2 . Successful 103 | . 1 9 8 8 3 5 . . . . 2 1 . 31 . . . 1 17 . 6 . 2 . 2 4 . . 1 2 . . Failed 77 | . 6 15 6 18 2 . . . . . 8 . . . . . . . . . 7 . . . 3 5 2 . . 3 2 . Catastrophic 26 | . 1 6 3 5 1 . . . . . 3 . . . . . . . . . 4 . . . 1 . 1 . . 1 . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . 6 11 9 4 1 . . 1 . . 10 . . . . . . . . . 4 . 1 . . 4 . . . . . . Terminals 92 | . 6 17 13 21 5 . . . . . 10 . . . . . . . . . 4 . . . 4 7 . . . 3 2 . Fabricators 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . Recycling Units 5 | . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Terminal Hacks 81 | . 1 2 6 6 2 5 . . . . 1 1 . 31 . . . 1 17 . . . 2 . 2 3 . . . 1 . . Record 21 | . . . . . . 4 . . . . . . . 11 . . . . 5 . . . . . . 1 . . . . . . Part Schematic 17 | . 1 1 . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . 1 . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 8 | . . . . 2 . 1 . . . . . 1 . . . . . 1 . . . . 2 . . 1 . . . . . . Branch Access Points 5 | . . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Seal Access 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Unauthorized Hacks 6 | . . 1 1 . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Terminals 3 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 3 10 4 9 2 . . . . . 4 . . . . . . . . . 4 . . . 2 3 1 . . 2 1 . Full Trace Events 8 | . 1 . . 4 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Feedback Events 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 4 . . . . . 6 . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . 1 6 . . . . . 15 . . . . . 11 . . . . 4 . . . . . . 2 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 286 | . . . . . . . . . . . . . . . . . . . . . 286 . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 60 | . . . . 2 . 1 . 2 . . . . . . 1 . . . . . . . 1 . . . . . . 20 33 . Largest Group 7 | . . . . 2 1 1 . 2 2 . . . . . 1 . . . . . . . 1 . . . . . . 3 7 . Highest-Rated Group 192 | . . . . 62 31 31 . 192 192 . . . . . 96 . . . . . . . 65 . . . . . . 43 98 . Highest-Rated Ally 96 | . . . . 31 31 31 . 96 96 . . . . . 96 . . . . . . . 65 . . . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . 30 6 5 . . 31 . . . . . 15 . . . . . . . . . . . . . . . . . Total Damage 2212 | . . . . 434 63 102 . . 836 . . . . . 777 . . . . . . . . . . . . . . . . . Kills 20 | . . . . 6 . 1 . . 7 . . . . . 6 . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . 1 1 . 2 . 1 2 . 1 . 1 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 24283 | 21 263 1352 883 3321 676 669 532 998 1981 1254 1558 1689 1472 135 758 231 330 799 628 488 1132 66 381 197 260 476 402 116 563 120 491 41 Spaces Moved 16068 | 11 147 706 534 858 510 485 369 746 1172 566 740 556 472 76 393 162 257 380 406 271 777 126 574 344 481 710 834 269 907 244 978 7 Core 218 | . . . . . . . . . . . . . . . . . . . . . . . 218 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 12004 | 11 147 706 534 858 510 485 369 746 1172 566 740 556 472 76 393 162 257 380 406 271 560 . . . . . . . 415 236 969 7 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3799 | . . . . . . . . . . . . . . . . . . . . . 217 126 348 344 481 710 834 269 470 . . . Flight 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Fastest Speed 28 | 120 120 120 105 105 130 130 130 130 115 115 150 180 180 180 180 127 127 127 127 135 45 51 30 48 40 36 28 36 30 30 30 30 Average Speed 104 | 120 120 137 114 145 130 130 130 130 124 116 160 180 180 180 180 127 127 127 146 168 112 52 58 48 43 36 32 36 39 30 30 30 Slowest Speed 200 | 120 120 190 120 195 130 130 130 130 200 180 180 180 180 180 180 127 127 127 183 183 185 70 80 48 48 101 36 38 90 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Spacefolds 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 3 4 . Exploration Rate (%) 47 | 2 31 69 39 93 13 57 49 86 82 63 26 65 73 72 63 9 46 54 70 55 28 23 74 52 13 58 35 44 65 9 33 2 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 4 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Known Exits Taken 24 | . . . 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 25 | . . . . . . 1 2 3 . 2 . 2 3 . 1 . 3 1 . 4 . . . 3 . . . . . . . . Spaces Dug 221 | . . . . 9 . . . 2 . . 5 5 . . . 3 . 10 . . 2 . . 7 1 11 1 1 . 43 121 . Terrain Destroyed 841 | . 41 . 3 66 4 17 8 2 89 27 29 25 11 1 9 4 . 31 1 3 57 . . 7 1 11 1 1 125 65 198 4 Melee 32 | . . . . 9 . . . 2 . . . . . . . . . . . . . . . 7 1 11 1 1 . . . . Projectile 508 | . . . 3 5 . 2 . . 1 14 24 25 11 1 9 4 . 31 1 3 20 . . . . . . . 90 62 198 4 AOE 301 | . 41 . . 52 4 15 8 . 88 13 5 . . . . . . . . . 37 . . . . . . . 35 3 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 22248 | 15 200 953 725 2696 522 516 411 764 1637 1115 1035 1197 1055 75 416 181 260 633 432 283 953 125 618 363 513 894 917 286 1014 275 1131 38 Wait 4542 | . 5 105 97 1628 1 15 30 6 299 512 186 578 545 . 3 2 . 215 2 . 44 . . 3 . 119 10 4 11 22 81 19 Move 16012 | 10 146 705 533 857 509 484 368 745 1171 565 739 555 471 75 392 161 256 379 405 270 777 125 573 343 480 709 833 268 894 238 969 7 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 193 | 2 11 18 9 13 4 3 1 3 23 1 18 7 2 . 3 3 . 3 6 . 20 . 5 1 3 11 6 1 10 1 4 1 Fast Attach 186 | . 2 7 9 14 1 1 . . 20 1 5 6 3 . . 1 2 . 4 1 18 . 14 4 6 13 22 5 11 . 16 . Attach 76 | 1 1 7 3 5 2 . 1 . 3 . 5 1 1 . 2 3 . 2 2 2 15 . 3 . 3 4 . . 3 2 4 1 Detach 16 | . 1 1 1 . . . . . . . . . . . . 1 . . . . 5 . 4 . . . . . 1 . 2 . Swap 101 | . 4 9 6 20 . 2 2 3 16 4 8 . 2 . 1 3 . . . 1 7 . 1 . 1 3 1 . 6 . 1 . Drop 328 | . 11 23 18 24 3 5 1 2 53 7 23 22 7 . 1 2 2 2 8 . 24 . 8 4 7 15 18 7 13 1 15 2 Fire 615 | 2 19 78 49 51 1 6 6 . 52 25 48 28 24 . 14 5 . 32 5 9 42 . . . . 6 . . 60 9 36 8 Melee 157 | . . . . 82 . . 2 5 . . . . . . . . . . . . . . . 8 13 14 27 1 5 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . 2 1 . . . . . 3 . . . . . . . . . 1 . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Rewire 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 22 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 11) 227 | -10/Materials | Discovered new exit (range 16) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 514 | -9/Materials | Central database locked down 519 | -9/Materials | Discovered new exit (range 7) 543 | -9/Materials | Build established: Scavenger-Mutant 568 | -9/Materials | Discovered new exit (range 16) 910 | -9/Materials | Discovered new exit (range 16) 985 | -9/Materials | Destroyed 7 combat bots 1231 | -9/Materials | Discovered new exit (range 14) 1275 | -9/Materials | Core integrity fell below 50% 1392 | -9/Materials | Identified exit to Mines 1637 | -9/Materials | Entered another Materials area 1637 | -8/Materials | Evolved 2 slots: Utility x2 1986 | -8/Materials | Identified exit to Storage 2253 | -8/Materials | Discovered new exit (range 20) 2520 | -8/Materials | Entered Storage 2579 | -8/Storage | Build established: Mutant 5104 | -8/Storage | Core integrity fell below 50% 5626 | -8/Storage | Met a pair of Derelict thieves 5688 | -8/Storage | Destroyed 9 combat bots 5710 | -8/Storage | Discovered new exit (range 20) 5841 | -8/Storage | Entered Factory 5841 | -7/Factory | Accompanied by 1 ally 5841 | -7/Factory | Evolved 2 slots: Utility x2 6129 | -7/Factory | Build established: Skirmisher 6182 | -7/Factory | Discovered new exit (range 7) 6212 | -7/Factory | Identified exit to Factory 6230 | -7/Factory | Identified exit to Lower Caves 6517 | -7/Factory | Entered Lower Caves 6519 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6822 | -7/Lower Caves | Build established: Mutant 6881 | -7/Lower Caves | Learned Extension trap positions 6881 | -7/Lower Caves | Learned Research stockpile data 6881 | -7/Lower Caves | Learned Armory security intel 6989 | -7/Lower Caves | A Commander dispatched an escort 7163 | -7/Lower Caves | Discovered new exit (range 18) 7185 | -7/Lower Caves | Identified exit to Lower Caves 7186 | -7/Lower Caves | Entered another Lower Caves area 7196 | -7/Lower Caves | Learned 4 Factory zone layouts 7203 | -7/Lower Caves | Discovered exit to Factory (range 7) 7712 | -7/Lower Caves | Discovered new exit (range 5) 7717 | -7/Lower Caves | Identified exit to Zion 7718 | -7/Lower Caves | Entered Zion 7771 | -7/Zion | System corruption cleaned by Quarantine Array 7828 | -7/Zion | Given the Hacking Drone Bay 7830 | -7/Zion | Found Prototype Device 7872 | -7/Zion | Discovered new exit (range 14) 7889 | -7/Zion | Identified exit to Proximity Caves 7994 | -7/Zion | Build established: Scavenger-Assassin 8197 | -7/Zion | Identified Hacking Drone Bay 8204 | -7/Zion | Found Prototype Device 8281 | -7/Zion | Given A8's code to call for help 8418 | -7/Zion | Learned Factory emergency access door positions 8466 | -7/Zion | Learned Factory trap positions 8703 | -7/Zion | Discovered new exit (range 5) 8704 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8704 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8706 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8707 | -7/Zion | Identified exit to Deep Caves 8716 | -7/Zion | Entered Deep Caves 8716 | -7/Deep Caves | Accompanied by 2 allies 8873 | -7/Deep Caves | Attacked by Z-Imprinter 8878 | -7/Deep Caves | Destroyed Z-Imprinter 8988 | -7/Deep Caves | Identified Phasing AFG 9105 | -7/Deep Caves | Z-Facility disabled 9221 | -7/Deep Caves | Found Prototype Device 9221 | -7/Deep Caves | Identified Exp. Thermal Shield 9360 | -7/Deep Caves | Found Prototype Protection 9360 | -7/Deep Caves | Identified Zio. Heavy Carapace 9364 | -7/Deep Caves | Found Prototype Protection 9364 | -7/Deep Caves | Identified Zio. Weapon Casing 9368 | -7/Deep Caves | Found Zio. Weapon Casing 9534 | -7/Deep Caves | Build established: Scavenger-Mutant 9750 | -7/Deep Caves | Found Zio. Heavy Carapace 9882 | -7/Deep Caves | Spotted as-98609 9947 | -7/Deep Caves | Destroyed as-98609 9977 | -7/Deep Caves | Found Corrupted GOLEM Unit 10691 | -7/Deep Caves | Discovered new exit (range 6) 10697 | -7/Deep Caves | Entered Proximity Caves 10983 | -6/Proximity Caves | Spotted B-75 Beast 11208 | -6/Proximity Caves | Build established: Golem 11305 | -6/Proximity Caves | Destroyed B-75 Beast 11329 | -6/Proximity Caves | Learned Factory emergency access door positions 11951 | -6/Proximity Caves | Entered Factory 11951 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11952 | -6/Factory | Identified exit to Factory 11953 | -6/Factory | Loaded intel: 95 trap records 12244 | -6/Factory | Identified exit to Lower Caves 12341 | -6/Factory | Build established: Scavenger-Golem 12859 | -6/Factory | Garrison activated, responded to threat 12957 | -6/Factory | Lost 6 parts (1p4u1w) 13186 | -6/Factory | Build established: Golem 13509 | -6/Factory | Entered Lower Caves 13945 | -6/Lower Caves | Encountered a Warlord checkpoint 14046 | -6/Lower Caves | Found Alien Artifact 14046 | -6/Lower Caves | Identified Core Expander 14046 | -6/Lower Caves | Installed Core Expander, added new Power slot 14214 | -6/Lower Caves | Spotted B-75 Beast 14399 | -6/Lower Caves | Discovered new exit (range 3) 14415 | -6/Lower Caves | Identified exit to Lower Caves 14422 | -6/Lower Caves | Learned Factory garrison access intel 14720 | -6/Lower Caves | Build established: Generator-Golem 15198 | -6/Lower Caves | Entered another Lower Caves area 15198 | -6/Lower Caves | Spotted B-75 Beast 15200 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15238 | -6/Lower Caves | Destroyed B-75 Beast 15276 | -6/Lower Caves | Discovered exit to Factory (range 13) 15279 | -6/Lower Caves | Destroyed 7 combat bots 15332 | -6/Lower Caves | Encountered a Warlord checkpoint 15339 | -6/Lower Caves | Build established: Generator-Mutant 15732 | -6/Lower Caves | Learned 4 Factory zone layouts 15931 | -6/Lower Caves | Learned 4 Factory zone layouts 16117 | -6/Lower Caves | Discovered new exit (range 4) 16122 | -6/Lower Caves | Identified exit to Data Miner 16445 | -6/Lower Caves | Build established: Generator-Golem 16670 | -6/Lower Caves | Entered Data Miner 16670 | -6/Data Miner | Discovered new exit (range 6) 16697 | -6/Data Miner | Met Data Miner 16737 | -6/Data Miner | Learned location of Section 7 (-2) 16737 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16764 | -6/Data Miner | Received God Mode back door access code from Data Miner 16804 | -6/Data Miner | Identified exit to Proximity Caves 16805 | -6/Data Miner | Entered Proximity Caves 16848 | -5/Proximity Caves | Learned location of 1 exit from Factory 16989 | -5/Proximity Caves | Escorted by Enhanced Grunt 17297 | -5/Proximity Caves | Discovered exit to Factory (range 19) 17499 | -5/Proximity Caves | Build established: Generator-Skirmisher 17563 | -5/Proximity Caves | Entered Factory 17563 | -5/Factory | Evolved 2 slots: Propulsion x2 17564 | -5/Factory | Identified exit to Extension 17565 | -5/Factory | Identified exit to Upper Caves 17567 | -5/Factory | Loaded intel: 4 garrison access locations 17794 | -5/Factory | Entered Upper Caves 18069 | -5/Upper Caves | Learned 12 Factory zone layouts 18112 | -5/Upper Caves | Discovered new exit (range 9) 18122 | -5/Upper Caves | Identified exit to Upper Caves 18124 | -5/Upper Caves | Entered another Upper Caves area 18831 | -5/Upper Caves | Learned Factory emergency access door positions 18891 | -5/Upper Caves | Discovered new exit (range 10) 18922 | -5/Upper Caves | Identified exit to Zhirov 18923 | -5/Upper Caves | Entered Zhirov 18923 | -5/Zhirov | Discovered new exit (range 3) 18946 | -5/Zhirov | Met Zhirov 18969 | -5/Zhirov | Learned location of Quarantine (-3) 18969 | -5/Zhirov | Learned location of Testing (-2) 18969 | -5/Zhirov | Learned location of Command (-1) 18982 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19003 | -5/Zhirov | Found Alien Artifact 19003 | -5/Zhirov | Identified Integrated Reactor 19003 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19059 | -5/Zhirov | Build established: Generator-Mutant 19239 | -5/Zhirov | Identified exit to Proximity Caves 19366 | -5/Zhirov | Cloak Generator disabled 19366 | -5/Zhirov | Attacked by Zhirov 19383 | -5/Zhirov | Zhirov warped through subspace 19391 | -5/Zhirov | Zhirov detonated his lab 19551 | -5/Zhirov | Entered Proximity Caves 19914 | -4/Proximity Caves | Spotted B-86 Titan 19929 | -4/Proximity Caves | Destroyed B-86 Titan 19944 | -4/Proximity Caves | Learned Research terminal intel 19955 | -4/Proximity Caves | Lost 3 parts (1p2u) 20014 | -4/Proximity Caves | Discovered new exit (range 15) 20025 | -4/Proximity Caves | Learned Research garrison access intel 20035 | -4/Proximity Caves | Identified exit to Factory 20039 | -4/Proximity Caves | Entered Factory 20039 | -4/Factory | Evolved 2 slots: Utility x2 20040 | -4/Factory | Identified exit to Research 20040 | -4/Factory | Identified exit to Upper Caves 20342 | -4/Factory | Spotted B-86 Titan 20608 | -4/Factory | Incoming investigation squad redirected 20723 | -4/Factory | Found Prototype Hackware 20853 | -4/Factory | Fabricated Imp. Force Field (x2) 21048 | -4/Factory | Identified Exp. System Shield 21050 | -4/Factory | Exp. System Shield fried by hacking feedback 21070 | -4/Factory | Incoming investigation squad redirected 21132 | -4/Factory | Lost 4 parts (3n1u) 21171 | -4/Factory | Entered Upper Caves 21234 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 21236 | -4/Upper Caves | Identified exit to Warlord 21237 | -4/Upper Caves | Entered Warlord 21261 | -4/Warlord | System corruption cleaned by Quarantine Array 21312 | -4/Warlord | Build established: Mutant 21352 | -4/Warlord | Visited the Vortex Lab 21356 | -4/Warlord | Found Prototype Energy Gun 21356 | -4/Warlord | Identified Vortex Rifle 21360 | -4/Warlord | Found Vortex Rifle 21362 | -4/Warlord | Found Prototype Energy Gun 21362 | -4/Warlord | Identified Vortex Rail 21367 | -4/Warlord | Found Vortex Rail 21373 | -4/Warlord | Warlord's base attacked by MAIN.C 21515 | -4/Warlord | Met Warlord 21523 | -4/Warlord | Opened Warlord's prototype stash 21536 | -4/Warlord | Found Prototype Device 21536 | -4/Warlord | Identified Exp. Cloaking Device 21542 | -4/Warlord | Found Prototype Processor 21542 | -4/Warlord | Identified Spectral Analyzer 21545 | -4/Warlord | Found Prototype Device 21545 | -4/Warlord | Identified Exp. Focal Shield 21549 | -4/Warlord | Found Prototype Hackware 21605 | -4/Warlord | Opened side exit 21615 | -4/Warlord | Discovered new exit (range 9) 21618 | -4/Warlord | Identified exit to Proximity Caves 21618 | -4/Warlord | Entered Proximity Caves 21644 | -3/Proximity Caves | Spotted B-86 Titan 21736 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21806 | -3/Proximity Caves | Found Alien Artifact 21812 | -3/Proximity Caves | Discovered exit to Research (range 7) 21815 | -3/Proximity Caves | Entered Research 21815 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21817 | -3/Research | Loaded intel: 22 terminal locations 21818 | -3/Research | Loaded intel: 4 garrison access locations 21859 | -3/Research | Identified Ghost Barrier 21889 | -3/Research | Identified exit to Armory 21889 | -3/Research | Identified exit to Quarantine 21911 | -3/Research | Spotted B-86 Titan 22075 | -3/Research | Entered Quarantine 22120 | -3/Quarantine | Found Alien Artifact 22122 | -3/Quarantine | Identified Subatomic Replicator 22122 | -3/Quarantine | Used Subatomic Replicator to replicate Cld. Antigrav System 22174 | -3/Quarantine | Found Prototype Processor 22174 | -3/Quarantine | Identified Exp. Targeting Computer 22201 | -3/Quarantine | Found Enh. Force Lance 22246 | -3/Quarantine | Cryocooling Duct disabled 22248 | -3/Quarantine | Cryocooling Duct disabled 22261 | -3/Quarantine | Ambient heat levels rising (+20) 22261 | -3/Quarantine | Non-combat units ordered to evacuate 22262 | -3/Quarantine | Found Alien Artifact 22262 | -3/Quarantine | Identified Core Reset Matrix 22262 | -3/Quarantine | Identified Dimensional Node Initializer 22262 | -3/Quarantine | Used Core Reset Matrix 22263 | -3/Quarantine | Ambient heat levels rising (+20) 22263 | -3/Quarantine | Combat units ordered to evacuate 22266 | -3/Quarantine | Detected hypermatrix surge 22266 | -3/Quarantine | Sensed 15 artifacts in vicinity 22289 | -3/Quarantine | Found Core Cannon 22336 | -3/Quarantine | Discovered new exit (range 8) 22339 | -3/Quarantine | Identified exit to Research 22339 | -3/Quarantine | Initialized slip node 22363 | -3/Quarantine | Quarantine Guard activated 22401 | -3/Quarantine | Spotted Quarantine Guard 22401 | -3/Quarantine | Spotted Quarantine Guard 22431 | -3/Quarantine | Spotted Quarantine Guard 22432 | -3/Quarantine | Spotted Quarantine Guard 22443 | -3/Quarantine | Spotted Quarantine Guard 22487 | -3/Quarantine | Spotted Quarantine Guard 22489 | -3/Quarantine | Spotted Quarantine Guard 22501 | -3/Quarantine | Spotted Quarantine Guard 22502 | -3/Quarantine | Met incapacitated Sigix Warrior 22502 | -3/Quarantine | Lockdown squad dispatched 22503 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 22504 | -3/Quarantine | Unlocked Sigix quarantine chamber 22536 | -3/Quarantine | Found Transdimensional Reconstructor 22542 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 22549 | -3/Quarantine | Incoming investigation squad redirected 22550 | -3/Quarantine | Warped through subspace to slip node 22550 | -3/Quarantine | Spotted Quarantine Guard 22550 | -3/Quarantine | Spotted Quarantine Guard 22551 | -3/Quarantine | Entered Research 22551 | -2/Research | Warlord forces began assault on 0b10 22551 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 22661 | -2/Research | Research machine network offline 22727 | -2/Research | Spotted B-90 Cyclops 22743 | -2/Research | Spotted B-90 Cyclops 22840 | -2/Research | Lost 3 parts (1n1u1w) 22844 | -2/Research | Spotted Striker 22858 | -2/Research | Found Prototype Launcher 22858 | -2/Research | Identified Ragnarok Missile Launcher 22908 | -2/Research | Met up with Warlord 22944 | -2/Research | Discovered new exit (range 4) 22945 | -2/Research | Identified exit to Testing 22953 | -2/Research | Entered Testing 22954 | -2/Testing | Build established: Scavenger-Ninja 22977 | -2/Testing | Found Unknown Device 22977 | -2/Testing | Identified Quantum Capacitor 22987 | -2/Testing | Discovered new exit (range 13) 23042 | -2/Testing | Spotted Fortress 23067 | -2/Testing | Discovered new exit (range 6) 23068 | -2/Testing | Identified exit to Section 7 23069 | -2/Testing | Entered Section 7 23070 | -2/Section 7 | Sensed 21 artifacts in vicinity 23095 | -2/Section 7 | Found Spacefold Activator 23203 | -2/Section 7 | Spotted Executioner 23203 | -2/Section 7 | Spotted Executioner 23229 | -2/Section 7 | Spotted Striker 23230 | -2/Section 7 | Spotted Striker 23231 | -2/Section 7 | Spotted Executioner 23231 | -2/Section 7 | Spotted Executioner 23272 | -2/Section 7 | Integrated with Sigix Exoskeleton 23272 | -2/Section 7 | Destroyed Striker 23273 | -2/Section 7 | Sigix Warrior commented on Exoskeleton integration 23293 | -2/Section 7 | Destroyed Striker 23295 | -2/Section 7 | Lost 4 parts (2p1n1w) 23323 | -2/Section 7 | Destroyed Executioner 23325 | -2/Section 7 | Destroyed Executioner 23333 | -2/Section 7 | Found Prototype Processor 23333 | -2/Section 7 | Identified Exp. Core Analyzer 23361 | -2/Section 7 | Spotted Striker 23361 | -2/Section 7 | Spotted Striker 23362 | -2/Section 7 | Core integrity fell below 50% 23368 | -2/Section 7 | Found Sigix Shearcannon 23370 | -2/Section 7 | Destroyed Striker 23375 | -2/Section 7 | Destroyed Striker 23467 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 23477 | -2/Section 7 | Spotted Executioner 23477 | -2/Section 7 | Spotted Striker 23498 | -2/Section 7 | Found Transdimensional Reconstructor 23499 | -2/Section 7 | Destroyed 22 combat bots 23499 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 23501 | -2/Section 7 | Warped through subspace 23504 | -2/Section 7 | Found Transdimensional Reconstructor 23545 | -2/Section 7 | Build established: Alien-Sigix 23553 | -2/Section 7 | Spotted B-99 Colossus 23599 | -2/Section 7 | Destroyed Striker 23608 | -2/Section 7 | Spotted Striker 23612 | -2/Section 7 | Found Microwarp Drive 23616 | -2/Section 7 | Core integrity fell below 20% 23616 | -2/Section 7 | Spotted Striker 23616 | -2/Section 7 | Spotted B-90 Cyclops 23617 | -2/Section 7 | Spotted Executioner 23628 | -2/Section 7 | Discovered new exit (range 17) 23632 | -2/Section 7 | Entered Access 23632 | -1/Access | Evolved 2 slots: Utility x2 23634 | -1/Access | Destroyed 12 combat bots 23637 | -1/Access | Emitted hypermatrix ping 23642 | -1/Access | Assembled emerged from beneath the floor 23664 | -1/Access | Incoming investigation squad redirected 23666 | -1/Access | Assembled emerged from beneath the floor 23691 | -1/Access | Assembled emerged from beneath the floor 23694 | -1/Access | Spotted B-99 Colossus 23699 | -1/Access | Garrison activated, responded to threat 23699 | -1/Access | High security lockdown imminent 23728 | -1/Access | Energy Cycler disabled 23743 | -1/Access | Discovered new exit (range 18) 23752 | -1/Access | Entered Command 23757 | -1/Command | Emitted hypermatrix ping 23762 | -1/Command | Assembled emerged from beneath the floor 23814 | -1/Command | Crushed by falling debris 23826 | -1/Command | Met MAIN.C 23829 | -1/Command | 0b10 Conduit disabled 23872 | -1/Command | Crushed by falling debris 23874 | -1/Command | Crushed by falling debris 23896 | -1/Command | Assembled emerged from beneath the floor 23920 | -1/Command | Assembled emerged from beneath the floor 23952 | -1/Command | Assembled emerged from beneath the floor 23986 | -1/Command | Assembled emerged from beneath the floor 24102 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 24102 | -1/Command | Destroyed MAIN.C Shell 24102 | -1/Command | Spotted M Shell/Def 24102 | -1/Command | Spotted M Shell/Atk 24102 | -1/Command | Spotted M Shell/Def 24102 | -1/Command | Spotted M Shell/Atk 24102 | -1/Command | Spotted M Shell/Atk 24102 | -1/Command | Spotted M Shell/Def 24102 | -1/Command | Spotted M Shell/Atk 24102 | -1/Command | Spotted M Shell/Def 24103 | -1/Command | Core integrity fell below 50% 24104 | -1/Command | MAIN.C activated Command garrisons 24114 | -1/Command | Discovered new exit (range 15) 24152 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 24162 | -1/Command | Destroyed MAIN.C 24165 | -1/Command | Discovered new exit (range 19) 24165 | -1/Command | Discovered new exit (range 98) 24165 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24166 | -1/Command | Found Exp. Phase Shifter 24168 | -1/Command | Found Exp. System Purifier 24171 | -1/Command | Found Zero-point Reactor 24180 | -1/Command | Found Gamma Refractor 24200 | -1/Command | Spotted B-99 Colossus 24238 | -1/Command | Warped through subspace to slip node 24238 | -1/Command | Discovered new exit (range 4) 24243 | -1/Command | Entered Access_0 24244 | -1/Access_0 | Sensed 4 artifacts in vicinity 24244 | -1/Access_0 | Met Architect 24244 | -1/Access_0 | Triggered Gamma Refractor 24254 | -1/Access_0 | Core integrity fell below 20% 24284 | -1/Access_0 | Core destroyed Last Messages --------------- 24248_ Quantum Shear penetrates A8. 24251_ Destroyed Lgt. Particle Reactor. 24251_ Quantum Shear penetrates A8. 24251_ Destroyed Remote Force Field. 24251_ Quantum Shear penetrates A8. 24251_ Destroyed Arc Projector. 24251_ Destroyed Lgt. Regenerative Plating. 24251_ Quantum Shear penetrates A8. 24253_ Dropped Sigix Shearcannon. 24253_ Penetrated by Quantum Shear. 24254_ Acquired Sigix Shearcannon. 24255_ Beam penetrates Architect. 24255_ Penetrated by Quantum Shear. 24266_ Architect regenerates Exp. Propulsion Shielding. 24267_ Beam penetrates Architect. 24267_ Architect suffers critical hit (Destroy). 24269_ Penetrated by Quantum Shear. 24273_ Beam penetrates Architect. 24279_ Penetrated by Quantum Shear. 24284_ Architect regenerates Exp. Propulsion Shielding. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ???/?????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????? ??????????????????? | | ????????????????????? ?????????????? | | ?????????????????? ##????????? | | ????????????????? ##?????? | | ??????????????? p ##????? | | ??????????????" ##??? | | ?????????????"" ##?? | | ???????????? ##? | | ???????????" ## | | ???????????"" ## | | ?????????? "; # | | ????????? ; | | ????????? ; | | ????????? ";; | | ???????? "" ;;; | | ???????? " ; ;;;;;;;;;;; | | ????????""" ;;;;;;;;;; %] ;; ;; | | ????????" ;;;;; = ; | | ????????" ; ; ;;; | | ??????? " ; ; 0X ; | | ????????" ; ;; = ;; | | ????????" ;; ;;;;; !%! | | ????????"""; ;; ; ;!* ;;;;; ;; | | ???????? ;; ;;; ;;; ;;;; | | ???????? ; | | ?????????""" ; | | ?????????" " ; | | ?????????" " ;; | | ?????????? "";; ;; # | | ??????????? ;;;; ## | | ??????????? ## | | ???????????? ##? | | ????????????? ##?? | | ??????????????""" ##??? | | ????????????????"" ##????? | | ?????????????????" ##?????? | | ???????????????????? ##????????? | | ????????????????????????? ?? ?#?????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 88 Energy Capacity 1375 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Additional Mass Support 25 Armor Coverage 1600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 8 Melee Accuracy 24 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 30 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Exp. Shield Generator | -3/Quarantine | Archive Adv. Kinecellerator | -3/Quarantine | Archive Robot Schematics ------------------ R-10 Processor | -3/Quarantine | Archive Fabricated ------------ Imp. Force Field | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Subatomic Replicator Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor Spacefold Activator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon High-powered Transdimensional Reconstructor Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedEnhancedSword Manual? 0 Play Time 03:03:16 Cumulative 307.9 hours Start 2022.05.18 @ 11:46:47 End 2022.05.18 @ 20:42:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 195 Adventurer 10 Explorer 18 Win Type - Total 39 Types 17/1/3/10/1/0/3/1/3 Lore% 81 Gallery% 87 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c8b85e4-0c3f-4add-969f-e5c883f18892