Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.19 @ 11:00:13 Player: Manastyl Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (117) 585 Value Destroyed (3269) 3269 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 6250 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 609/700 Matter 185/300 Energy 160/160 System Corruption 2% Temperature Cool (81) Movement Rolling (110) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Wheel Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Seismic Detector Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Assault Cannon Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Treads Armored Treads Armored Treads Advanced Treads Armored Wheel Advanced Heat Sink High-capacity Matter Pod (200) Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Pulse Rifle Advanced Beam Cannon Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mining Laser Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Seismic Detector Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Armored Treads Armored Treads Advanced Treads Armored Wheel Advanced Heat Sink High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Pulse Rifle Heavy Ion Cannon Heavy Assault Rifle Assault Cannon Assault Cannon Mini Grenade Launcher Mining Laser Heavy Mace [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 63 | 1 4 16 31 11 Power 10 | . 1 3 5 1 Engine 7 | . 1 3 3 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 19 | . . 5 13 1 Treads 16 | . . 5 10 1 Leg . | . . . . . Wheel 3 | . . . 3 . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 2 6 6 6 Device 5 | 1 . 3 1 . Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 14 | . . 3 5 6 Artifact . | . . . . . Weapon 13 | . 1 2 7 3 Energy Gun 2 | . . 1 1 . Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | . 1 1 2 . Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 3 4 2 Power 4 | . . 1 2 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . 2 1 2 To Critical Strikes . | . . . . . Average Backups 17 | 6 10 18 19 19 Power 1 | 1 1 2 1 1 Propulsion 5 | 4 3 5 6 5 Utility 4 | . 2 4 4 4 Weapon 6 | 1 3 5 6 7 Tool/Special . | . . . . . Unused Backups 37 | . 8 11 7 11 Power 2 | . . . 1 1 Propulsion 12 | . 3 5 3 1 Utility 11 | . 2 3 . 6 Weapon 12 | . 3 3 3 3 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 100 99 98 99 Engine 7 | . 14 11 4 . Core 2 | . . . 4 6 Treads 18 | . . 29 20 15 Leg 6 | . 28 2 . . Wheel 4 | . . . 6 15 Device 13 | . 14 9 15 14 Storage 10 | . 14 11 9 7 Protection 9 | . . 11 11 14 Energy Gun 9 | . 14 11 11 . Energy Cannon 3 | . . . 5 11 Ballistic Gun 9 | . 14 11 7 3 Ballistic Cannon 1 | . . . 1 4 Peak Build Rating 36 | 7 8 16 34 36 Average Rating 19 | 6 7 13 24 35 On Entrance 13 | 6 7 8 15 29 Avg Prop Armor Cover (%) 10 | . . 7 8 13 Naked Turns . | . . . . . Heaviest Build 69 | 13 49 63 68 69 Greatest Support 60 | 20 20 60 60 24 Greatest Overweight (x) 5 | . 2 1 5 2 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 8 13 19 20 20 Most Carried 20 | 7 14 20 20 20 Average Carried 17 | 6 10 18 19 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 7 14 20 20 19 Class Distribution -------------------- 28% | Mutant 28% | Scavenger-Mutant 23% | Tank 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2326 | 190 209 739 806 382 Remotely . | . . . . . Salvage Created 3926 | 86 209 1006 1896 729 Parts 221 | 6 16 95 80 24 Haulers Intercepted 8 | . 1 3 4 . Recyclers Shooed 6 | . . 3 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 80 | . 7 24 32 17 Guns 58 | . 7 24 26 1 Cannons 15 | . . . 5 10 AOE 6 | . . . . 6 Classes Destroyed 13 | 2 4 5 . 2 Worker 7 | . . 5 2 . Builder 4 | . . 2 2 . Tunneler 4 | 1 . 2 . 1 Hauler 8 | . 1 3 4 . Recycler 6 | 1 . 1 4 . Operator 1 | . . 1 . . Watcher 7 | . 1 1 4 1 Swarmer 20 | . 6 11 3 . Grunt 44 | . 1 7 26 10 Brawler 2 | . . 1 . 1 Duelist 2 | . . . . 2 Sentry 11 | . . 5 3 3 Programmer 1 | . . . . 1 Best Kill Streak 12 | 2 3 12 11 6 Combat Bots Only 8 | . 3 5 8 5 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 377 | . 29 98 124 126 Missed 107 | . 9 24 33 41 Hits 270 | . 20 74 91 85 Melee 5 | . . . . 5 Projectile 265 | . 20 74 91 80 Critical Strikes 12 | . 1 4 6 1 Damage Taken 3629 | . 173 844 1439 1173 Core 301 | . 22 78 110 91 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 242 | . 225 . 17 . Core Remaining (%) 87 | 100 91 80 80 . Volleys Fired 268 | 2 38 96 91 41 Largest 3 | 2 2 2 3 3 Hottest 201 | 60 60 88 201 173 Shots Fired 632 | 4 74 179 270 105 Gun 474 | 4 74 179 214 3 Cannon 152 | . . . 56 96 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 271 | 2 38 96 95 40 Thermal 355 | 2 36 83 175 59 Explosive 6 | . . . . 6 Electromagnetic . | . . . . . Robot Hit Streak 23 | 2 9 20 23 13 Robot Miss Streak 7 | 1 7 7 6 5 Penetration Max . | . . . . . Secondary Targets 6 | . . 2 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 413 | 3 42 128 180 60 Core Hits 334 | 3 13 105 174 39 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Meltdown 1 | . . . 1 . Blast 1 | . . . . 1 Melee Attacks 24 | . . . 7 17 Impact 24 | . . . 7 17 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7579 | 32 491 1820 3209 2027 Guns 4811 | 32 491 1779 2466 43 Cannons 1944 | . . . 707 1237 Explosions 742 | . . . . 742 Melee . | . . . . . Ramming 82 | . . 41 36 5 Kinetic 2487 | 8 274 808 925 472 Thermal 4268 | 24 217 971 2248 808 Explosive 742 | . . . . 742 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 2 Average Corruption 4 | . . . 4 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . . 39 2 Message Errors 8 | . . . 8 . Matter Fused 6 | . . . 5 1 Heat Flow Errors 7 | . . . 7 . Energy Discharges 4 | . . . 3 1 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . . . 5 . Data Loss (major) 1 | . . . 1 . Misfires 5 | . . . 5 . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 48 | . . . 15 33 Projectiles 15 | . . . 15 . Explosions 33 | . . . . 33 Melee . | . . . . . Knockbacks 13 | . . 1 4 8 Impact 2 | . . 1 1 . Kinetic 10 | . . . 3 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 202 | . . 36 4 162 Shots 5 | . . 1 . 4 Rammed 6 | . . 3 2 1 Targets Rammed 8 | . . 5 2 1 Kicked . | . . . . . Crushed 2 | . . 2 . . Highest Temperature 330 | 20 6 210 330 243 Average Temperature 63 | 15 6 56 64 79 Received Heat Transfer 1491 | . 36 288 846 321 Effects 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions 1 | . . 1 . . Robots Melted 2 | . . . 2 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . . . 5 4 Heat Transferred 7483 | 50 500 1505 4022 1406 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 51 | 100 100 75 11 37 Level 1 40 | . . 24 65 62 Level 2 8 | . . . 23 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 481 | 10 70 260 481 352 Initial 216 | . . 16 98 216 Average 183 | 8 10 108 324 218 Influence Increases 2551 | 10 191 777 1019 554 Destroy 0b10 Robot/C 1600 | . 140 480 640 340 Destroy 0b10 Robot/NC 185 | 10 10 75 80 10 Destroy Leader 390 | . 34 118 156 82 Successful Hack 67 | . 7 23 24 13 Disable Machine 75 | . . 15 30 30 Destroy Structure 84 | . . 6 14 64 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 135 | . . 60 60 15 Influence Decreases 2205 | 10 151 582 778 684 Entered New Map 421 | . . 24 137 260 Time Decay 1694 | 10 151 528 601 404 Lost Part 90 | . . 30 40 20 Squads Dispatched 14 | . 1 2 9 2 Investigation 6 | . 1 1 4 . Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 1 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 127 | . 16 36 52 23 Peak Tracking Total 6 | . 3 5 6 5 Tactical Retreats 7 | . . 2 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 1 . 7 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . 1 2 2 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 26 | . 6 9 8 3 Terminals 18 | . 4 7 5 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 1 . . Scanalyzers 3 | . . 1 1 1 Garrison Access 1 | . . . 1 . Total Hacks 62 | . 13 24 19 6 Successful 31 | . 9 9 10 3 Failed 29 | . 4 14 9 2 Catastrophic 6 | . 1 2 2 1 Database Lockouts 2 | . . 1 . 1 Manual 20 | . 5 9 3 3 Terminals 45 | . 9 21 11 4 Fabricators . | . . . . . Repair Stations 7 | . 2 . 5 . Recycling Units 3 | . 2 1 . . Scanalyzers 5 | . . 2 1 2 Garrison Access 2 | . . . 2 . Terminal Hacks 14 | . 4 5 5 . Part Schematic 1 | . . . 1 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 2 | . 1 1 . . Emergency Access Points 1 | . 1 . . . Locate Traps 2 | . 1 . 1 . Disarm Traps 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 2 | . . 1 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . 3 . Scan Component 3 | . 1 . 2 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 3 | . . 1 1 1 Retrieve Study 3 | . . 1 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 2 2 1 2 Terminals 7 | . 2 2 1 2 Track 1 | . . . 1 . Assimilate 1 | . . 1 . . Botnet 5 | . 2 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 4 8 7 3 Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 1 1 1 Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4588 | 9 1090 1202 1326 961 Seismic 4588 | 9 1090 1202 1326 961 Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5556 | 21 1090 1548 1936 961 Spaces Moved 2657 | 11 559 677 866 544 Core . | . . . . . Treads 1060 | . . 621 439 . Legs 626 | 11 559 56 . . Wheels 971 | . . . 427 544 Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 120 120 160 120 110 Average Speed 154 | 120 164 167 162 114 Slowest Speed 260 | 120 260 240 243 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 2 66 57 54 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 18 | . . . 5 13 Terrain Destroyed 80 | . . . 9 71 Melee 18 | . . . 5 13 Projectile 8 | . . . 4 4 AOE 54 | . . . . 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3547 | 14 653 925 1191 764 Wait 367 | . 39 84 123 121 Move 2653 | 10 558 676 865 544 Hop . | . . . . . Pick Up 62 | 1 10 22 23 6 Fast Attach 7 | 1 . 3 2 1 Attach 18 | . . 5 10 3 Detach 3 | . . 1 2 . Swap 74 | . 4 12 37 21 Drop 63 | . 4 21 29 9 Fire 268 | 2 38 96 91 41 Melee 24 | . . . 7 17 Ram 2 | . . . 1 1 Kick . | . . . . . Crush 6 | . . 5 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x2 / Min / Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 22 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 692 | -10/Materials | Repaired Hcp. Storage Unit 1079 | -10/Materials | Discovered new exit (range 15) 1112 | -10/Materials | Entered another Materials area 1112 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1667 | -9/Materials | Discovered new exit (range 16) 1674 | -9/Materials | Build established: Scavenger-Mutant 1736 | -9/Materials | Central database locked down 1975 | -9/Materials | Identified exit to Mines 1975 | -9/Materials | Identified exit to Storage 2620 | -9/Materials | Discovered new exit (range 16) 2660 | -9/Materials | Entered another Materials area 2660 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2843 | -8/Materials | Destroyed 8 combat bots 2990 | -8/Materials | Garrison activated, responded to threat 3150 | -8/Materials | Garrison activated, responded to threat 3438 | -8/Materials | Build established: Scavenger-Tank 3615 | -8/Materials | Discovered new exit (range 16) 4253 | -8/Materials | Discovered new exit (range 15) 4391 | -8/Materials | Repaired Seismic Detector? 4582 | -8/Materials | Build established: Tank 4596 | -8/Materials | Entered Factory 4596 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4980 | -7/Factory | Central database locked down 5557 | -7/Factory | Self-destructed Last Messages --------------- 05414_ W-25 Informer sends out distress signal. 05435_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05458_ P-60 Hacker destroyed. 05462_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 05489_ System corrupted: Matter fused (-7). 05518_ Lgt. Nuclear Core destroyed. 05523_ System corrupted: Energy discharge (-33). 05528_ G-47 Trooper knocked back. 05532_ G-47 Trooper destroyed. 05538_ Cooling System destroyed. 05539_ G-47 Trooper knocked back. 05541_ U-05 Engineer builds a Wall. 05542_ G-47 Trooper knocked back. 05545_ G-47 Trooper destroyed. 05548_ G-47 Trooper knocked back. 05551_ G-47 Trooper destroyed. 05556_ Acquired 40 matter. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ?????????? | | ?????????????????????#######+##?### #??????? | | ?????????????????????# ? # #??????? | | ?????????????????????# ? # #??????? | | ?????????????????????# # +??????? | | ?????????????????????# ! 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"T" # # #??????? | | ??????????????? ?""" # ] ! # #??????? | | ????????????????? ? # ! !# #??????? | | ????????????????????## # ?????????? | | ?????????????????????#+#"+######### ???????????? | | ????????????###??????#% #??????????????????????? | | ????????????# ??????#% #??????????????????????? | | ????????????? T??????# #??????????????????????? | | ????????????? ??????# #??????????????????????? | | ?????????????# ??????# #??????????????????????? | | ?????????????# ??????# #??????????????????????? | | ???????????### ###???# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Titanium Leg | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 55% | -10/Materials Seismic Detector | 15% | -8/Materials Studied --------- Spread Laser | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Arm. Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed PlexusTeslaTriangulator Manual? 0 Play Time 00:47:48 Cumulative 43.9 hours Start 2026.10.13 @ 16:18:39 End 2026.10.19 @ 11:00:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 34 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 22 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 877964db-db9c-43e5-b349-119f36e3b294