Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.10 @ 09:15:37

Player: Xeram

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (74)      370
Value Destroyed (2230)     2230
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (91)                 91
              TOTAL SCORE: 6571

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      160
Friendly Fire              -119

 Cogmind 
---------
Core Integrity             0/850
Matter                     201/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
  Improved Targeting Computer
           Focal Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Nuclear Core
     Light Nuclear Core
  Advanced Heat Sink
  Advanced Heat Sink

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
       Improved Targeting Computer
                Core Analyzer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
       Advanced Heat Sink
       Advanced Heat Sink
          Small Storage Unit
  High-capacity Matter Pod
                Focal Shield
      Makeshift Hacking Suite
   High-powered Tractor Beam
                Autogun
                Autogun
                Autogun
                Minigun
                Rocket Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Focal Shield
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Core Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   .   2   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             86   | 6   6   8   19  1   6   17  6   11  6   
  Power                    9    | 1   1   2   4   .   .   .   .   1   .   
    Engine                 7    | 1   1   1   3   .   .   .   .   1   .   
    Core                   2    | .   .   1   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   2   3   1   1   6   1   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   2   2   3   1   1   6   1   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 1   1   .   4   .   4   2   5   2   .   
    Device                 7    | .   .   .   .   .   3   1   2   1   .   
    Storage                4    | 1   .   .   2   .   .   .   1   .   .   
    Processor              4    | .   .   .   2   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   4   8   .   1   9   .   6   6   
    Energy Gun             7    | 2   1   1   2   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   1   2   3   .   .   5   .   5   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   3   .   .   6   
    Launcher               6    | .   .   1   3   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   1   .   .   .   
Parts Lost                 33   | .   .   5   5   1   2   3   .   10  7   
  Power                    4    | .   .   1   1   .   .   .   .   1   1   
  Propulsion               14   | .   .   2   2   1   1   2   .   4   2   
  Utility                  4    | .   .   .   .   .   .   1   .   1   2   
  Weapon                   11   | .   .   2   2   .   1   .   .   4   2   
  Highest Loss Streak      8    | .   .   3   3   1   1   3   .   8   5   
Average Slot Usage (%)     87   | .   96  91  97  100 98  98  100 84  47  
  Engine                   6    | .   13  5   6   11  9   7   6   5   .   
  Core                     1    | .   .   8   4   .   .   .   .   .   .   
  Leg                      22   | .   27  27  31  33  26  28  26  16  1   
  Device                   4    | .   .   .   .   .   13  7   6   7   6   
  Storage                  15   | .   14  14  20  22  18  15  13  13  10  
  Processor                12   | .   .   .   10  11  9   13  20  20  18  
  Protection               4    | .   13  14  1   .   3   .   6   2   .   
  Energy Gun               4    | .   23  7   6   11  9   .   .   .   .   
  Ballistic Gun            9    | .   3   15  14  11  9   15  .   10  1   
  Ballistic Cannon         4    | .   .   .   .   .   .   6   20  6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  14  14  46  46  52  57  61  61  55  
  Greatest Support         64   | 20  20  20  30  30  30  64  61  61  20  
  Greatest Overweight (x)  14   | 1   1   1   2   1   2   1   1   6   14  
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   1   2   
Largest Inventory Capacity 16   | 6   6   6   16  16  16  16  16  16  16  
  Average Capacity         13   | 5   6   6   14  16  16  16  16  16  13  
  Most Carried             16   | 2   6   6   16  16  16  16  16  16  13  
  Average Carried          10   | 1   4   5   8   15  14  15  14  12  10  
  Final Capacity           16   | 6   6   6   16  16  16  16  16  16  4   
  Final Carried            16   | 2   5   6   16  15  16  16  16  12  4   

 Class Distribution 
--------------------
 50% | Mutant
 34% | Gunner
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Matter Collected           2312 | 180 147 285 304 54  114 337 56  385 450 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2463 | .   197 125 816 43  289 419 56  153 365 
  Parts                    130  | .   8   6   54  .   13  25  3   8   13  
Haulers Intercepted        4    | .   .   .   3   .   .   1   .   .   .   
Recyclers Shooed           2    | .   .   .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   .   .   6   17  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Combat Hostiles Destroyed  63   | .   4   4   19  3   4   13  2   6   8   
  Guns                     33   | .   4   3   9   3   3   4   .   5   2   
  Cannons                  12   | .   .   .   .   .   .   4   2   1   5   
  AOE                      17   | .   .   1   10  .   1   5   .   .   .   
Classes Destroyed          11   | .   3   .   4   1   .   1   .   1   1   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   .   .   3   .   .   1   .   .   .   
  Recycler                 4    | .   1   .   2   .   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Swarmer                  21   | .   3   2   9   .   .   3   .   4   .   
  Grunt                    30   | .   1   2   9   .   2   10  .   .   6   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   1   .   2   .   2   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           9    | .   3   2   7   2   2   9   1   4   3   
  Combat Bots Only         8    | .   3   2   7   2   1   8   1   4   3   
Max Kills in Single Turn   5    | .   1   1   5   1   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   5   .   1   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  
Damage Taken               5765 | .    205  474  577  185  223  600  442  1387 1672 
  Core                     1118 | .    27   113  53   22   .    47   67   180  609  
  Absorbed by Shields      15   | .    .    .    .    .    15   .    .    .    .    
Core Remaining (%)         83   | 100  .    44   .    81   100  93   .    .    .    
Volleys Fired              190  | .    22   20   45   6    16   24   8    24   25   
  Largest                  3    | .    2    2    2    2    2    3    3    3    3    
  Hottest                  144  | .    80   85   85   68   88   144  144  144  144  
Shots Fired                413  | .    44   33   83   12   28   62   24   59   68   
  Gun                      270  | .    44   33   80   12   28   21   .    36   16   
  Cannon                   132  | .    .    .    .    .    .    36   24   20   52   
  Launcher                 11   | .    .    .    3    .    .    5    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  322  | .    17   20   58   6    16   57   24   56   68   
  Thermal                  24   | .    .    7    14   .    3    .    .    .    .    
  Explosive                11   | .    .    .    3    .    .    5    .    3    .    
  Electromagnetic          56   | .    27   6    8    6    9    .    .    .    .    
  Robot Hit Streak         18   | .    5    5    18   6    8    7    3    11   6    
  Robot Miss Streak        6    | .    2    4    3    5    6    3    2    6    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    1    2    .    .    2    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    .    1    .    
Shots Hit Robots           261  | .    24   19   62   8    21   31   15   40   41   
  Core Hits                157  | .    7    10   44   9    13   27   4    21   22   
  Critical Hits            6    | .    .    .    .    .    .    3    .    3    .    
  Critical Kills           2    | .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    1    .    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6381 | .    247  317  1359 109  432  1390 407  1141 979  
  Guns                     2491 | .    247  237  760  109  312  210  .    421  195  
  Cannons                  2045 | .    .    .    .    .    .    503  387  371  784  
  Explosions               1807 | .    .    80   584  .    120  677  .    346  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  38   | .    .    .    15   .    .    .    20   3    .    
  Kinetic                  3749 | .    54   103  478  62   181  713  387  792  979  
  Thermal                  522  | .    .    160  215  .    147  .    .    .    .    
  Explosive                1556 | .    .    .    533  .    .    677  .    346  .    
  Electromagnetic          516  | .    193  54   118  47   104  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    4    6    .    .    .    5    5    
  Average Corruption       4    | .    .    .    3    4    .    .    .    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    10   6    .    .    .    17   10   
    Message Errors         13   | .    .    .    3    1    .    .    .    4    5    
    Matter Fused           7    | .    .    .    1    2    .    .    .    2    2    
    Heat Flow Errors       2    | .    .    .    1    .    .    .    .    1    .    
    Energy Discharges      3    | .    .    .    .    2    .    .    .    1    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7    | .    .    .    2    .    .    .    .    5    .    
    Targeting Errors       7    | .    .    .    3    1    .    .    .    2    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            76   | .    .    .    16   .    .    8    .    42   10   
  Projectiles              33   | .    .    .    .    .    .    4    .    19   10   
  Explosions               43   | .    .    .    16   .    .    4    .    23   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    .    .    .    3    .    3    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    .    .    3    .    3    13   
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    .    .    17   .    .    38   .    75   .    
  Shots                    5    | .    .    .    1    .    .    1    .    3    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    .    
Targets Rammed             4    | .    .    .    1    .    .    .    2    1    .    
  Kicked                   3    | .    .    .    1    .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        302  | .    80   166  178  20   .    302  146  141  287  
  Average Temperature      69   | .    33   68   59   10   .    123  49   33   78   
  Received Heat Transfer   1749 | .    18   174  222  40   89   252  144  216  594  
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1016 | .    .    285  507  .    224  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    1    1    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Peak Influence             508  | .   165 299 508 176 192 400 214 .   .   
  Average Influence        168  | .   77  150 290 163 115 162 153 .   .   
Maximum Alert Level        2    | .   .   1   2   .   .   2   1   .   .   
  Low Security (%)         68   | 100 100 60  25  100 100 64  90  .   .   
  Level 1                  22   | .   .   39  36  .   .   33  9   .   .   
  Level 2                  8    | .   .   .   38  .   .   1   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   2   .   .   2   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Distress Signals           7    | .   1   .   4   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   9   10  34  15  9   15  2   11  22  
  Peak Tracking Total      11   | .   5   3   11  8   4   5   1   5   8   
  Tactical Retreats        13   | .   1   .   .   2   .   1   .   4   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Traps Triggered            6    | .   2   .   4   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Machines Disabled          9    | .   1   .   2   .   .   4   .   2   .   
  Max in Single Turn       4    | .   1   .   1   .   .   4   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Machines Accessed          3    | .   .   .   .   .   1   .   1   1   .   
  Terminals                2    | .   .   .   .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                4    | .   .   .   .   .   2   .   1   1   .   
  Successful               3    | .   .   .   .   .   1   .   1   1   .   
  Failed                   1    | .   .   .   .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   .   .   .   
  Terminals                3    | .   .   .   .   .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   .   .   1   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Total Allies               5    | .   .   3   .   .   1   .   .   .   1   
  Largest Group            3    | .   .   3   3   .   1   1   .   .   1   
  Highest-Rated Group      125  | .   .   40  40  .   10  10  .   .   125 
  Highest-Rated Ally       125  | .   .   16  16  .   10  10  .   .   125 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               70   | .   .   23  47  .   .   .   .   .   .   
  Total Damage             667  | .   .   178 489 .   .   .   .   .   .   
  Kills                    11   | .   .   6   5   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Turns Passed               3481 | 59  285 421 506 157 210 491 235 604 513 
Spaces Moved               1901 | 34  174 293 234 56  91  286 154 335 244 
  Core                     231  | 4   .   .   .   .   .   .   .   .   227 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     1670 | 30  174 293 234 56  91  286 154 335 17  
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 150 120 120 120 50  
  Average Speed            139  | 116 120 120 145 150 151 127 121 155 171 
  Slowest Speed            750  | 150 150 150 180 150 180 150 150 300 750 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 4   34  71  30  20  13  11  5   61  47  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   
Scrap Searched             3    | .   .   1   .   .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          104  | .   .   4   19  .   14  35  4   21  7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               27   | .   .   .   .   .   .   11  4   5   7   
  AOE                      77   | .   .   4   19  .   14  24  .   16  .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low 
Total                      2379 | 50  206 329 320 117 137 372 183 375 290 
  Wait                     137  | 9   1   7   8   55  16  25  7   1   8   
  Move                     1892 | 33  173 292 233 55  90  285 153 334 244 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  31   | 2   4   1   8   .   5   5   3   2   1   
  Fast Attach              38   | 6   5   5   9   .   2   8   1   2   .   
  Attach                   26   | .   1   1   4   1   3   2   2   6   6   
  Detach                   19   | .   .   1   6   .   1   5   1   1   4   
  Swap                     22   | .   .   2   6   .   1   7   3   3   .   
  Drop                     20   | .   .   .   .   .   3   11  3   1   2   
  Fire                     190  | .   22  20  45  6   16  24  8   24  25  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   1   .   .   .   2   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: [*Dat])

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 16)
   60 | -11/Scrapyard  | Entered Materials
  241 | -10/Materials  | Discovered new exit (range 8)
  311 | -10/Materials  | Build established: Mutant
  345 | -10/Materials  | Entered Mines
  396 | -10/Mines      | Lost 3 parts (1p1n1w)
  466 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  562 | -10/Mines      | Core integrity fell below 50%
  588 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  707 | -10/Mines      | Learned location of Zion (-7)
  725 | -10/Mines      | Discovered new exit (range 9)
  766 | -10/Mines      | Entered Materials
  766 | -9/Materials   | Accompanied by 3 allies
  766 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  943 | -9/Materials   | Lost 3 parts (1p1n1w)
 1003 | -9/Materials   | Build established: Scavenger-Mutant
 1027 | -9/Materials   | Discovered new exit (range 15)
 1064 | -9/Materials   | Destroyed 7 combat bots
 1271 | -9/Materials   | Identified exit to Mines
 1272 | -9/Materials   | Entered Mines
 1273 | -9/Mines       | Assembled infested the area
 1322 | -9/Mines       | Build established: Mutant
 1409 | -9/Mines       | Discovered new exit (range 14)
 1427 | -9/Mines       | Identified exit to Materials
 1429 | -9/Mines       | Entered Materials
 1429 | -8/Materials   | Evolved 2 slots: Utility x2
 1636 | -8/Materials   | Discovered new exit (range 3)
 1638 | -8/Materials   | Identified exit to Factory
 1639 | -8/Materials   | Entered Factory
 1639 | -7/Factory     | Accompanied by 1 ally
 1639 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2000 | -7/Factory     | Destroyed 8 combat bots
 2042 | -7/Factory     | Build established: Gunner
 2063 | -7/Factory     | Lost 3 parts (2n1u)
 2126 | -7/Factory     | Discovered new exit (range 4)
 2128 | -7/Factory     | Identified exit to Factory
 2130 | -7/Factory     | Entered another Factory area
 2130 | -6/Factory     | Evolved 2 slots: Utility x2
 2337 | -6/Factory     | Discovered new exit (range 14)
 2359 | -6/Factory     | Identified exit to Lower Caves
 2365 | -6/Factory     | Entered Lower Caves
 2497 | -6/Lower Caves | Learned Factory stockpile data
 2603 | -6/Lower Caves | Lost 8 parts (1p4n1u2w)
 2676 | -6/Lower Caves | Identified exit to Lower Caves
 2969 | -6/Lower Caves | Entered another Lower Caves area
 3071 | -6/Lower Caves | Lost 5 parts (1p2n1u1w)
 3384 | -6/Lower Caves | Core integrity fell below 50%
 3414 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3433 | -6/Lower Caves | Core integrity fell below 20%
 3470 | -6/Lower Caves | Build established: Mutant
 3478 | -6/Lower Caves | Discovered new exit (range 15)
 3482 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03262_ M DZI97J220G<B >#& J:
03371_ G-67 Veteran knocked back.
03374_ G-50 Soldier knocked back.
03378_ G-67 Veteran knocked back.
03378_ G-50 Soldier knocked back.
03381_ G-67 Veteran destroyed.
03384_ G-50 Soldier knocked back. <x3>
03385_ Mni. Assault Cannon destroyed.
03387_ System corrupted: Mni. Assault Cannon rejected.
03389_ Overheating: Energy bleed (-7).
03389_ G-50 Soldier knocked back.
03392_ Dropped Lrg. Storage Unit. <x2>
03393_ Extracted 32 matter.
03399_ Core Analyzer destroyed.
A strange signal echoes through the caves.
03414_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
03425_ WAOSE#PPFP5KY95 FPGSUW
03452_ System corrupted: Matter fused (-9).
03477_ /BLMJPPKR56GPFHFLMXW7GSB
03478_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????#############???????????????????????????? |
| ????????## #         ##??????????????????????????? |
| ????????#   #         ###############????????????? |
| ????????#  ######                    ????????????? |
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| ????# ?##  #???????#     #?"""""""""   ??????????? |
| ????#???#  #???????## #s #?  """""     ??????????? |
| ????????#  #????????###  ##            ??????????? |
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| ????#                                   ?????????? |
| ????#  ##                                ????????? |
| ????#???###                              ????????? |
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| ??????????#  ###     ##  #??? <  ????????????????? |
| ??????????#  ##          ###??    ????############ |
| ??????????#                #???####???#            |
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| ??????##  ###      #?????###???????##  ##?????     |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         6
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelForceArray
  Manual?         0
Play Time         00:41:10
  Cumulative      25.6 hours
  Start           2020.03.10 @ 08:37:18
  End             2020.03.10 @ 09:15:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             24
Gallery%          35
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9848024-5109-4925-9db3-bb3ba1288054