Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 21:04:25

Player: TheChosenOne

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (84)      420
Value Destroyed (2941)     2941
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6821

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     173/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (6) ------
  Medium Storage Unit
         Terrain Scan Processor
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (10) ---
             (None)

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
  Advanced Treads
   Armored Huge Wheel
>          --- UTILITY ----------
           Power Amplifier
    Medium Storage Unit
  Advanced ECM Suite
  Improved Medium Armor Plating
           Hacking Suite
           Drone Bay
>          --- WEAPON -----------
           Plasma Rifle
     Heavy Particle Cannon
           Phase Cannon
  Improved Proton Missile Launcher
>          --- INVENTORY --------
  Improved Medium Treads
  Improved Medium Treads
[Rating: 57]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Medium Storage Unit
  Device                   Advanced ECM Suite
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   1   .   2   1   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   
Parts Attached             119  | 6   5   13  17  37  6   2   33  
  Power                    18   | 1   .   2   2   5   1   .   7   
    Engine                 8    | 1   .   1   1   4   1   .   .   
    Core                   10   | .   .   1   1   1   .   .   7   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   3   5   11  .   2   6   
    Treads                 5    | .   .   .   .   .   .   1   4   
    Leg                    23   | 2   .   3   5   11  .   1   1   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  35   | 1   1   3   3   9   5   .   13  
    Device                 17   | .   .   1   2   6   3   .   5   
    Storage                6    | 1   .   1   .   1   .   .   3   
    Processor              5    | .   .   .   1   1   2   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             6    | .   1   1   .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   4   5   7   12  .   .   7   
    Energy Gun             16   | 2   3   2   3   4   .   .   2   
    Energy Cannon          9    | .   .   .   .   6   .   .   3   
    Ballistic Gun          6    | .   1   3   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 40   | .   .   .   4   13  .   7   16  
  Power                    6    | .   .   .   1   2   .   .   3   
  Propulsion               13   | .   .   .   1   5   .   3   4   
  Utility                  12   | .   .   .   1   2   .   3   6   
  Weapon                   9    | .   .   .   1   4   .   1   3   
  Highest Loss Streak      11   | .   .   .   3   4   .   7   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  97  98  98  100 62  52  
  Engine                   3    | .   14  5   .   4   6   3   .   
  Core                     4    | .   .   5   8   2   6   4   4   
  Leg                      18   | .   28  22  26  22  20  11  .   
  Device                   15   | .   .   10  16  19  19  11  9   
  Storage                  7    | .   14  11  9   7   6   4   5   
  Processor                6    | .   .   .   .   9   13  9   2   
  Protection               2    | .   12  11  .   .   .   .   3   
  Energy Gun               8    | .   27  18  12  5   6   3   4   
  Energy Cannon            8    | .   .   .   .   12  13  6   5   
  Ballistic Gun            3    | .   .   12  16  1   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   2   .   .   .   
  Impact Weapon            1    | .   .   .   6   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   6   6   4   .   
Naked Turns                198  | .   .   .   .   .   .   45  153 
Heaviest Build             60   | 10  19  30  33  54  59  53  60  
  Greatest Support         60   | 20  20  23  33  48  48  48  60  
  Greatest Overweight (x)  7    | 2   .   1   1   4   1   6   7   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  8   9   
  Most Carried             10   | 4   7   10  10  10  10  10  6   
  Average Carried          7    | 1   5   7   9   9   9   8   2   
  Final Capacity           10   | 8   8   10  10  10  10  5   10  
  Final Carried            10   | 2   6   10  10  10  10  5   .   

 Class Distribution 
--------------------
 23% | Scavenger-Gunner
 18% | Infiltrator-Skirmisher
 16% | Scavenger-Skirmisher
 14% | Mutant
  9% | Tank
  5% | Skirmisher
  4% | Hacker-Tank

 Dominant Class 
----------------
                 Mutant | -10/Materials
                   Tank | -9/Materials
   Scavenger-Skirmisher | -8/Materials
 Infiltrator-Skirmisher | -7/Factory
       Scavenger-Gunner | -6/Factory
                 Mutant | -6/Waste
                 Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Matter Collected           1617 | 228  90   201  244  444  49   .    361  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3402 | 15   90   694  529  1473 76   .    525  
  Parts                    169  | 2    4    53   22   59   4    .    25   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  62   | .   2   13  10  28  1   .   8   
  Melee                    10   | .   .   .   2   8   .   .   .   
  Guns                     27   | .   2   12  5   2   1   .   5   
  Cannons                  14   | .   .   .   .   13  .   .   1   
  AOE                      5    | .   .   1   1   3   .   .   .   
Classes Destroyed          13   | 1   1   5   1   3   1   .   1   
  Worker                   7    | .   .   .   1   4   .   .   2   
  Builder                  2    | .   .   1   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   1   
  Watcher                  6    | .   .   3   .   2   .   .   1   
  Swarmer                  13   | .   .   3   .   7   .   .   3   
  Grunt                    33   | .   2   7   6   15  .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   3   4   1   .   .   1   
  Hunter                   2    | .   .   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   3   1   .   .   
Best Kill Streak           8    | 1   2   5   2   8   1   .   3   
  Combat Bots Only         5    | .   2   5   2   5   1   .   3   
Max Kills in Single Turn   2    | 1   1   2   2   2   1   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   2   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        793  | .    7    50   84   268  4    9    371  
  Missed                   262  | .    2    16   21   95   1    1    126  
Damage Taken               6545 | .    58   337  827  2346 18   277  2682 
  Core                     1560 | .    12   36   190  464  .    200  658  
  Absorbed by Shields      18   | .    .    .    .    .    18   .    .    
  Ignored by Resistances   1884 | .    15   107  233  668  11   73   777  
Core Remaining (%)         76   | 100  95   91   65   33   .    .    .    
Volleys Fired              136  | 4    3    23   16   44   4    1    41   
  Largest                  4    | 2    2    3    4    3    3    3    4    
  Hottest                  278  | 80   90   135  158  194  203  203  278  
Shots Fired                359  | 8    6    69   54   125  12   3    82   
  Gun                      213  | 8    6    69   54   31   4    1    40   
  Cannon                   140  | .    .    .    .    94   8    2    36   
  Launcher                 6    | .    .    .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  70   | .    .    27   28   15   .    .    .    
  Thermal                  194  | 8    .    12   17   88   8    2    59   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          95   | .    6    30   9    22   4    1    23   
  Robot Hit Streak         24   | 4    9    14   21   24   9    2    16   
  Robot Miss Streak        6    | 1    .    6    1    3    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    5    .    .    .    .    .    
    Max Gunslinging Chain  2    | .    .    2    .    .    .    .    .    
Shots Hit Robots           281  | 6    5    43   52   105  8    2    60   
  Core Hits                123  | 1    3    25   15   54   3    .    22   
  Critical Kills           3    | .    .    .    1    2    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    .    .    
  Critical Strikes         11   | .    .    2    5    4    .    .    .    
    Burn                   3    | .    .    1    1    1    .    .    .    
    Meltdown               2    | .    .    .    .    2    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    
    Smash                  4    | .    .    .    4    .    .    .    .    
    Sever                  1    | .    .    .    .    1    .    .    .    
Melee Attacks              50   | .    .    .    13   36   1    .    .    
  Impact                   13   | .    .    .    13   .    .    .    .    
  Slashing                 37   | .    .    .    .    36   1    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    5    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7095 | 81   84   704  1040 3528 206  29   1423 
  Guns                     2360 | 81   84   657  640  293  65   .    540  
  Cannons                  2276 | .    .    .    .    1430 141  29   676  
  Explosions               1116 | .    .    47   55   807  .    .    207  
  Melee                    1325 | .    .    .    345  980  .    .    .    
  Ramming                  18   | .    .    .    .    18   .    .    .    
  Kinetic                  651  | .    .    218  311  122  .    .    .    
  Thermal                  3541 | 81   .    176  236  1824 127  27   1070 
  Explosive                398  | .    .    .    .    398  .    .    .    
  Electromagnetic          1162 | .    84   310  148  186  79   2    353  
  Impact                   345  | .    .    .    345  .    .    .    .    
  Slashing                 980  | .    .    .    .    980  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         22   | .    .    .    .    4    1    12   22   
  Average Corruption       7    | .    .    .    .    3    1    6    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  87   | .    .    .    .    29   2    6    50   
    Message Errors         18   | .    .    .    .    5    .    2    11   
    Matter Fused           21   | .    .    .    .    6    1    1    13   
    Heat Flow Errors       10   | .    .    .    .    5    1    .    4    
    Energy Discharges      8    | .    .    .    .    5    .    1    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      10   | .    .    .    .    2    .    .    8    
    Data Loss (major)      7    | .    .    .    .    4    .    1    2    
    Misfires               4    | .    .    .    .    .    .    .    4    
    Alerts                 1    | .    .    .    .    1    .    .    .    
    Misdirections          3    | .    .    .    .    .    .    1    2    
    Weapon Failures        2    | .    .    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            369  | .    .    .    103  236  19   .    11   
  Projectiles              100  | .    .    .    .    70   19   .    11   
  Explosions               74   | .    .    .    .    74   .    .    .    
  Melee                    195  | .    .    .    103  92   .    .    .    
Knockbacks                 3    | .    .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      393  | .    .    22   .    347  .    .    24   
  Shots                    9    | .    .    1    .    6    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        514  | 72   162  286  144  463  180  90   514  
  Average Temperature      117  | 38   84   105  52   144  79   51   138  
  Received Heat Transfer   1797 | .    42   210  477  768  .    .    300  
  Effects                  14   | .    .    1    .    6    .    .    7    
    Shutdowns              3    | .    .    .    .    2    .    .    1    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    
    Interference           5    | .    .    .    .    3    .    .    2    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    4    .    1    .    1    
  Impact Corruptions       5    | .    .    .    5    .    .    .    .    
Robots Melted              4    | .    .    .    .    2    .    .    2    
  Combat Hostiles          4    | .    .    .    .    2    .    .    2    
  Parts Melted             22   | .    .    1    .    12   .    .    9    
  Heat Transferred         5804 | 175  .    457  568  2557 185  37   1825 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    1    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Peak Influence             382  | 5   58  284 238 382 59  30  124 
  Initial                  67   | .   2   20  67  11  1   2   18  
  Average                  80   | 1   13  142 99  106 10  3   36  
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   
  Low Security (%)         88   | 100 100 75  90  80  100 100 100 
  Level 1                  11   | .   .   24  9   19  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   2   7   1   .   4   
  Investigation            2    | .   .   1   .   1   .   .   .   
  Extermination            5    | .   .   .   .   3   1   .   1   
  Reinforcement            7    | .   .   .   2   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Distress Signals           4    | .   .   4   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   1   .   .   .   
Times Spotted              111  | .   3   21  18  40  3   8   18  
  Peak Tracking Total      7    | .   2   7   5   5   2   6   6   
  Tactical Retreats        7    | .   .   .   4   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            6    | .   .   .   1   2   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          13   | .   .   1   1   8   1   .   2   
  Max in Single Turn       5    | .   .   1   1   5   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          25   | .   1   1   5   11  3   .   4   
  Terminals                22   | .   1   1   5   10  3   .   2   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                55   | .   3   3   10  23  6   .   10  
  Successful               35   | .   2   3   4   13  3   .   10  
  Failed                   20   | .   1   .   6   10  3   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   
  Terminals                50   | .   3   3   10  22  6   .   6   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   2   3   4   13  3   .   6   
  Record                   11   | .   .   3   1   7   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   2   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   1   .   .   .   
  Dispatch Records         2    | .   .   .   .   1   .   .   1   
  Maintenance Status       2    | .   .   .   .   .   1   .   1   
  Patrol Status            1    | .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   .   1   1   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
    Reject                 1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         15   | .   .   1   4   8   1   .   1   
  Full Trace Events        2    | .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               2    | .   .   .   .   .   .   .   2   
  STAY                     1    | .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   1   
Ally Attacks               12   | .   .   .   .   .   .   12  .   
  Total Damage             230  | .   .   .   .   .   .   230 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               6769 | 118  242  529  893  3070 623  152  1142 
Spaces Moved               3921 | 85   183  232  516  1587 273  143  902  
  Core                     417  | 17   .    .    .    .    .    96   304  
  Treads                   70   | .    .    .    .    .    .    .    70   
  Legs                     2924 | 68   183  232  516  1587 273  47   18   
  Wheels                   510  | .    .    .    .    .    .    .    510  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  193  50   50   
  Average Speed            139  | 109  120  176  120  160  193  101  99   
  Slowest Speed            400  | 150  120  190  190  400  193  350  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    26   19   32   39   6    85   14   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    1    7    .    .    .    
Terrain Destroyed          123  | .    .    3    11   106  .    .    3    
  Melee                    8    | .    .    .    1    7    .    .    .    
  Projectile               5    | .    .    .    .    2    .    .    3    
  AOE                      110  | .    .    3    10   97   .    .    .    
Terrain Rammed             1    | .    .    .    .    1    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Total                      4877 | 102  197  303  733  1960 361  148  1073 
  Wait                     518  | .    1    12   152  205  70   1    77   
  Move                     3915 | 84   182  231  515  1586 273  142  902  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  57   | 8    5    8    7    22   3    .    4    
  Fast Attach              43   | .    1    7    4    10   2    .    19   
  Attach                   45   | 6    .    1    6    13   3    2    14   
  Detach                   14   | .    .    2    1    .    .    1    10   
  Swap                     31   | .    4    5    7    14   1    .    .    
  Drop                     67   | .    1    14   12   29   4    1    6    
  Fire                     136  | 4    3    23   16   44   4    1    41   
  Melee                    50   | .    .    .    13   36   1    .    .    
  Ram                      1    | .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  119 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 11)
  361 | -10/Materials | Entered another Materials area
  361 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  680 | -9/Materials  | Build established: Tank
  718 | -9/Materials  | Discovered new exit (range 15)
  890 | -9/Materials  | Entered another Materials area
  890 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1140 | -8/Materials  | Lost 3 parts (1p1n1w)
 1237 | -8/Materials  | Build established: Scavenger-Gunner
 1553 | -8/Materials  | Build established: Scavenger-Skirmisher
 1774 | -8/Materials  | Discovered new exit (range 3)
 1783 | -8/Materials  | Entered Factory
 1783 | -7/Factory    | Evolved 2 slots: Utility x2
 2423 | -7/Factory    | Build established: Infiltrator-Skirmisher
 3226 | -7/Factory    | Lost 4 parts (3n1w)
 3604 | -7/Factory    | Core integrity fell below 50%
 3628 | -7/Factory    | Lost 3 parts (1n1u1w)
 3643 | -7/Factory    | Garrison activated, responded to threat
 3919 | -7/Factory    | Build established: Scavenger-Skirmisher
 4476 | -7/Factory    | Build established: Scavenger-Gunner
 4826 | -7/Factory    | Discovered new exit (range 16)
 4853 | -7/Factory    | Entered another Factory area
 4853 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5457 | -6/Factory    | Discovered new exit (range 13)
 5476 | -6/Factory    | Sucked down chute
 5476 | -6/Factory    | Entered Waste
 5477 | -6/Waste      | Met a frightened Derelict
 5491 | -6/Waste      | EMP discharged
 5497 | -6/Waste      | Spotted C-40 Crusher
 5499 | -6/Waste      | Spotted C-40 Crusher
 5552 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5555 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5558 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5564 | -6/Waste      | Spotted C-40 Crusher
 5573 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5575 | -6/Waste      | Spotted C-40 Crusher
 5579 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5580 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5583 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 5591 | -6/Waste      | EMP discharged
 5591 | -6/Waste      | System corruption reached 10%
 5607 | -6/Waste      | Spotted C-40 Crusher
 5614 | -6/Waste      | Lost 7 parts (3n3u1w)
 5615 | -6/Waste      | Discovered new exit (range 15)
 5615 | -6/Waste      | Spotted C-40 Crusher
 5628 | -6/Waste      | Entered Factory
 5703 | -6/Factory    | Identified exit to DSF
 5843 | -6/Factory    | Build established: Mutant
 6573 | -6/Factory    | Core integrity fell below 50%
 6624 | -6/Factory    | Core integrity fell below 20%
 6631 | -6/Factory    | Lost 11 parts (1p3n5u2w)
 6770 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06680_ System corrupted: Imp. Medium Treads fused.
06690_ Acquired Lgt. Fission Core.
06699_ System corrupted: Matter fused (-8).
06708_ Destroyed VTOL Module.
06710_ S-27 Virus destroyed.
06718_ System corrupted: Component data lost.
06735_ Acquired Lgt. Nuclear Core.
06738_ System corrupted: Matter fused (-7).
06738_ P-60 Hacker misfires.
06746_ VTOL Module fried.
06746_ S-27 Virus destroyed.
06747_ P-60 Hacker misfires.
06750_ Acquired 29 matter.
06750_ Imp. Medium Treads destroyed.
06750_ Imp. Lightning Gun destroyed.
06754_ System corrupted: Matter fused (-10).
06755_ Penetrated by Slug.
06761_ Lgt. Fission Core destroyed.
06762_ Penetrated by Slug. <x2>
06768_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
|       #     #?????# """"   #     ^^           ^^   |
|       #     #?????# """"   #     ^^           %    |
| """"  #     #?????# """"   #                  =^   |
| """"  #     #?????# """"   #                   ^   |
| """"  #     #?????#        #     ##########+#####  |
| """"  #     ##########+#####     #?????#        #  |
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| """"  #                          #?????#"Y   """#  |
| """"  #  """ """                 #?????#"""  """#  |
| """"  +  """ """                 #?????#        #  |
| """"  #  """ """                 #?????#     """#  |
|       #            ###+######+########?#!    """#  |
| #######      """   #        #        #?#     """#  |
|       %  ]]] """   #  """"  +    "T" #?#   !    #  |
|          ]]] """   #  """"  #        #?#######+##  |
|           ]        +  """"  #       !#???????#     |
|                    #  """"  #        #???????#     |
|                    #! """" !#   """  #???????#     |
|      ###+######### #  """"  # """""  #???????#     |
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| ######         #?# #        #        +             |
| #????#         #?# #####+##+################## ### |
| ?????#         #?# #???#    #????????????????# #?? |
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| ?????#   """   #?# #???#    #????????????????# #?? |
| ?????# """""  !#?# ##### @  ################## #?? |
|  ????# """""   #?# %  *p                       #?? |
| ?????#############+########################### #?? |
| ? ?????????????#      #??????????????????????# #?? |
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| """ """ !|#???????????# """ """ ## #?#       # #?? |
|   [       #???????????#         ## #?####+#### #?? |
|  *%       ###############+######## #???#   ### #?? |
|   =             ^                  #???#       #?? |
|                 ^                  #???#   #####?? |
| ####################################???#####?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          27
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Power Amplification        20
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Omniscient Cartographer
Shopping List
Troublemaker
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ModifiedBombardmentRail
  Manual?         0
Play Time         02:00:33
  Cumulative      15.0 hours
  Start           2024.04.04 @ 19:03:19
  End             2024.04.04 @ 21:04:25
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          37%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4cca610e-87b4-458d-82dd-53a72b434839