Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.01 @ 11:12:26 Player: mrjoebobfred Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1333) 1333 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3393 Bonus ------- None Cogmind --------- Core Integrity 334/400 Matter 284/300 Energy 160/160 System Corruption 0% Temperature Cool (14) Movement Treading (160) Location -8/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Armor Plating Hacking Suite Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Armor Plating Hacking Suite Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Ripper [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . 1 . 1 . . . Weapon . | . . . . . . . Parts Attached 20 | 2 1 1 14 2 . . Power 3 | . . . 2 1 . . Engine 1 | . . . 1 . . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 4 | 2 . . 1 1 . . Treads 4 | 2 . . 1 1 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 1 . 6 . . . Device 1 | . . . 1 . . . Storage 1 | . . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . 1 . 4 . . . Artifact . | . . . . . . . Weapon 6 | . . 1 5 . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . 1 5 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 4 | . . 1 3 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . . 1 2 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 91 97 100 100 100 Engine 6 | . 12 12 7 1 . . Core 3 | . . . 2 8 10 10 Treads 28 | . 25 25 30 30 30 30 Device 6 | . . . 9 10 10 10 Storage 10 | . 12 12 10 10 10 10 Processor 10 | . 12 12 10 10 10 10 Protection 7 | . 12 3 7 10 10 10 Ballistic Gun 21 | . 25 25 20 20 20 20 Naked Turns . | . . . . . . . Heaviest Build 59 | 19 22 23 59 59 57 57 Greatest Support 60 | 40 40 40 60 60 60 60 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 10 10 10 20 20 20 20 Average Capacity 16 | 10 10 10 19 20 20 20 Most Carried 10 | 7 10 10 9 10 10 10 Average Carried 8 | 7 6 9 7 9 10 10 Final Capacity 20 | 10 10 10 20 20 20 20 Final Carried 10 | 7 7 10 9 10 10 10 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1229 | 196 149 183 502 199 . . Remotely . | . . . . . . . Salvage Created 1772 | . 298 201 938 275 . 60 Parts 134 | . 22 9 77 22 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 53 | . 10 13 20 9 . 1 Guns 53 | . 10 13 20 9 . 1 Classes Destroyed 10 | . 3 2 4 1 . . Worker 3 | . . . 2 1 . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 7 | . 2 . 5 . . . Swarmer 18 | . 6 2 5 5 . . Grunt 17 | . 4 . 10 3 . . Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . 1 . . . Sentry 6 | . . 2 4 . . . Assembled 9 | . . 9 . . . . Best Kill Streak 4 | . 3 2 3 4 . 1 Combat Bots Only 3 | . 2 2 3 3 . 1 Max Kills in Single Turn 2 | . 1 2 2 2 . 1 Gunslinging 1 | . . 1 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 165 | . 27 43 72 23 . . Missed 51 | . 12 9 24 6 . . Damage Taken 918 | . 78 308 414 118 . . Core 92 | . 11 15 61 5 . . Absorbed by Shields . | . . . . . . . Redirected to Shielding 2 | . . . 2 . . . Ignored by Resistances 573 | . 55 187 254 77 . . Core Remaining (%) 94 | 100 . 89 . . . . Volleys Fired 133 | . 22 26 66 17 . 2 Largest 2 | . 2 2 2 2 . 2 Hottest 46 | . 40 43 46 46 . 46 Shots Fired 266 | . 44 52 132 34 . 4 Gun 266 | . 44 52 132 34 . 4 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 266 | . 44 52 132 34 . 4 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 59 | . 12 28 59 21 . 5 Robot Miss Streak 1 | . 1 1 1 1 . . Penetration Max . | . . . . . . . Secondary Targets 12 | . 2 2 6 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 216 | . 33 42 110 27 . 4 Core Hits 98 | . 14 22 46 13 . 3 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . . 1 2 . . . Destroy 3 | . . 1 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3118 | . 435 553 1625 444 . 61 Guns 3089 | . 435 553 1603 437 . 61 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 29 | . . . 22 7 . . Kinetic 3089 | . 435 553 1603 437 . 61 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . 1 1 . . Targets Rammed 4 | . . . 3 1 . . Kicked . | . . . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 54 | . 2 34 37 54 . 14 Average Temperature 18 | . 2 16 15 25 . 10 Received Heat Transfer 503 | . 36 119 297 51 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 352 | . 314 122 352 154 . 30 Initial 17 | . . 17 . . . . Average 84 | . 156 33 108 71 . 8 Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 90 | 100 60 100 87 100 . 100 Level 1 9 | . 39 . 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 4 . . . Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 13 12 31 9 . 2 Peak Tracking Total 3 | . 3 2 3 3 . 2 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 18 | . 6 1 7 . 4 . Terminals 10 | . 4 1 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 59 | . 24 3 28 . 4 . Successful 43 | . 18 3 18 . 4 . Failed 16 | . 6 . 10 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 25 | . 14 1 10 . . . Terminals 44 | . 18 3 23 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 6 . 1 . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 11 2 11 . 4 . Record 4 | . . . . . 4 . Robot Analysis 5 | . 3 . 2 . . . Prototype ID Bank 2 | . 2 . . . . . Branch Access Points 1 | . . . 1 . . . Machine Index 1 | . . . 1 . . . Locate Traps 6 | . 3 . 3 . . . Patrol Status 1 | . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 6 | . 2 1 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Retrieve Components 3 | . 3 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 4 1 3 . . . Terminals 5 | . 2 1 2 . . . Track 1 | . . 1 . . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Tunnel 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 . 5 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 15 | . 15 . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total 5 | . 3 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 4451 | 9 525 1102 1319 841 637 18 Spaces Moved 2477 | 5 277 631 666 491 399 8 Core . | . . . . . . . Treads 2475 | 3 277 631 666 491 399 8 Legs 2 | 2 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 160 Average Speed 159 | 144 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 2 69 99 57 98 88 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 2 . 1 . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 2709 | 6 316 672 788 519 398 10 Wait 58 | . 10 11 33 4 . . Move 2471 | 4 276 630 665 490 398 8 Hop . | . . . . . . . Pick Up 10 | . 4 3 1 2 . . Fast Attach 5 | . . . 4 1 . . Attach 4 | . 1 . 3 . . . Detach 1 | . . . . 1 . . Swap 11 | 2 . 1 7 1 . . Drop 12 | . 3 1 6 2 . . Fire 133 | . 22 26 66 17 . 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . 3 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 2) 10 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Evolved 1 slot: Utility x1 144 | -10/Materials | Identified exit to Materials 144 | -10/Materials | Discovered exit to Materials (range 20) 265 | -10/Materials | Discovered exit to Materials (range 15) 335 | -10/Materials | Build established: Hacker-Mutant 469 | -10/Materials | Identified exit to Mines 469 | -10/Materials | Discovered exit to Mines (range 16) 535 | -10/Materials | Entered Mines 672 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 675 | -10/Mines | Found Prototype Device 715 | -10/Mines | Assembled infested the area 986 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1041 | -10/Mines | Discovered exit to Materials (range 15) 1126 | -10/Mines | Discovered exit to Materials (range 14) 1476 | -10/Mines | Identified exit to Subcaves 1476 | -10/Mines | Discovered exit to Subcaves (range 10) 1637 | -10/Mines | Entered Materials 1637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2503 | -9/Materials | Identified Exp. Sensor Array 2520 | -9/Materials | Identified exit to Materials 2520 | -9/Materials | Discovered exit to Materials (range 16) 2590 | -9/Materials | Identified exit to Mines 2956 | -9/Materials | Entered Mines 3247 | -9/Mines | Discovered exit to Materials (range 7) 3382 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3460 | -9/Mines | Discovered exit to Materials (range 15) 3484 | -9/Mines | Received a Mining Laser from a helpful Derelict 3790 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3790 | -9/Mines | Identified exit to Exiles 3790 | -9/Mines | Discovered exit to Exiles (range 5) 3797 | -9/Mines | Entered Exiles 3797 | -9/Exiles | Found Exiles lab abandoned 4414 | -9/Exiles | Identified exit to Mines 4414 | -9/Exiles | Discovered exit to Mines (range 14) 4434 | -9/Exiles | Entered Mines 4452 | -8/Mines | Self-destructed Last Messages --------------- MAIN.C you're pretty crappy as far as evil overlords go. Imprinter is probably going to wreck your life and you're too stupid to see it coming. Connecting with BIN's Terminal... >>Record! "BIN-BYE" To the spacelab! Connecting with DEC's Terminal... >>Record! "DEC-BYE" For the record, I voted to stay and build some amazing defenses, but HEX said this is a lab, not a battlefield. Anyway, you're too late, MAIN.C, Warlord sends his regards. Connecting with HEX's Terminal... >>Record! "HEX-BYE" To anyone looking for us: Don't. EXIT=FOUND: MINES LOCATION=MINES GOAL=ESCAPE B-36 Bruiser destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????= ???????????????????? | | ????????????????/%=???????????????????? | | ???????????????? * ??????????????????? | | ???????????????? ???????????????????? | | ???????????????? ???????????????????? | | ????????????????g ????????????????????? | | ???????????????# ????????????????????? | | ??????????????? #????????????????????? | | ??????????????? ##???????????????????? | | ??????????????? ####????????????????? | | ?????????????## #????????????????? | | ???####?????## ?????????????????? | | ???# ##???# ???????????????????? | | ???# #??#t ?????????????????????? | | ???# ??#t@#??????????????????????? | | ??## ### #??????????????????????? | | ??# ## #??????????????????????? | | ??# #??????????????????????? | | ???# ##??????????????????????? | | ???## ##???????????????????????? | | ????#### ###????????????????????????? | | ???????####???????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingAccelerationEdition Manual? 0 Play Time 00:22:24 Cumulative 414.4 hours Start 2024.07.01 @ 08:26:10 End 2024.07.01 @ 11:12:26 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 6 Adventurer 6 Explorer 19 Win Type - Total 28 Types 10/5/2/5/0/1/1/3/1 Lore% 84 Gallery% 81 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d7b41b6-97ee-4ea5-9599-d240cf117fc5