Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 15:39:47 Player: VVRLD_D35TR0YER Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2280) 2280 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 5894 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 35 Entered Garrisons 200 Friendly Fire -36 Cogmind --------- Core Integrity 491/700 Matter 206/300 Energy 0/100 System Corruption 16% Temperature Cool (0) Movement Hovering (34) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aerolev Unit Aerolev Unit Aerolev Unit Cooled Airjet Cooled Airjet > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Improved Shield Generator System Shield Drone Bay (2/2) > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (15) --- Cooled Deuterium Engine Cooled Deuterium Engine Improved Airjet Improved Airjet Cooled Airjet Improved Sensor Array Advanced Terrain Scan Processor Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Missile Launcher Heavy Missile Launcher Scythe Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aerolev Unit Improved Airjet Improved Airjet Improved Airjet Cooled Airjet > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Light Nuclear Core Cooled Deuterium Engine Improved Hover Unit Improved Sensor Array Advanced Terrain Scan Processor Transport Network Coupler Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating System Shield Missile Launcher Heavy Missile Launcher Scythe Scythe [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . 2 1 . . . Utility 3 | . . . 1 2 . . Weapon . | . . . . . . . Parts Attached 81 | 6 1 25 13 14 22 . Power 8 | 1 . 2 . . 5 . Engine 7 | 1 . 2 . . 4 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 30 | 2 . 8 6 6 8 . Treads 12 | . . 6 6 . . . Leg 3 | 2 . . . 1 . . Wheel 2 | . . 2 . . . . Hover 13 | . . . . 5 8 . Flight . | . . . . . . . Utility 18 | 1 1 5 2 4 5 . Device 6 | . . 1 1 1 3 . Storage 3 | 1 . 2 . . . . Processor 2 | . . . . 2 . . Hackware 1 | . . . . . 1 . Protection 6 | . 1 2 1 1 1 . Artifact . | . . . . . . . Weapon 25 | 2 . 10 5 4 4 . Energy Gun 8 | . . 5 2 1 . . Energy Cannon 2 | . . 2 . . . . Ballistic Gun 5 | 2 . 1 1 . 1 . Ballistic Cannon 3 | . . . 2 . 1 . Launcher 3 | . . 2 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 3 | . . . . 2 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 2 1 7 . Corrupted Parts 1 | . . . . 1 . . System Corruption 14 | . . . . 14 . . Parts Lost 13 | . . 3 2 1 6 1 Power 3 | . . 1 . 1 . 1 Propulsion 7 | . . 1 1 . 5 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . 1 . . . . Highest Loss Streak 4 | . . 1 1 1 4 1 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 7 14 14 14 14 15 Power 1 | . 1 . 1 1 2 2 Propulsion 2 | 2 4 3 1 2 1 3 Utility 4 | . 1 4 4 3 6 6 Weapon 5 | . 1 5 6 6 4 4 Tool/Special . | . . . . . . . Unused Backups 33 | . . 8 3 4 10 8 Power 1 | . . . . . . 1 Propulsion 4 | . . . . 1 3 . Utility 12 | . . 2 . . 5 5 Weapon 16 | . . 6 3 3 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 97 98 97 97 97 100 Engine 8 | . 14 10 9 5 4 . Treads 23 | . . 29 42 22 . . Leg 4 | . 28 5 . 3 . . Wheel 4 | . . 9 . . . . Hover 8 | . . . . 11 36 38 Device 4 | . . . 8 6 7 15 Storage 9 | . 14 11 9 7 7 7 Processor 3 | . . . . 11 11 7 Protection 9 | . 11 10 9 9 6 . Energy Gun 6 | . . 9 7 4 . . Energy Cannon 5 | . . 8 6 . . . Ballistic Gun 3 | . 28 2 2 2 . . Slashing Weapon 2 | . . . . . 14 15 Peak Build Rating 53 | 6 8 18 26 46 53 53 Average Rating 25 | 4 7 15 21 36 48 52 On Entrance 22 | . 6 8 17 26 45 53 Naked Turns . | . . . . . . . Heaviest Build 53 | 11 14 42 47 53 40 39 Greatest Support 106 | 20 20 60 106 106 48 48 Greatest Overweight (x) 13 | . . 4 4 2 13 . Average Overweight (x) . | . . 2 . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 15 Average Carried 13 | 4 7 14 14 14 14 15 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 8 15 15 15 15 15 Class Distribution -------------------- 46% | Scavenger-Mutant 43% | Mutant 9% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Gar Matter Collected 1544 | 207 71 438 324 230 274 . Remotely . | . . . . . . . Salvage Created 3006 | . 58 1254 703 303 665 23 Parts 159 | . 2 74 36 6 40 1 Haulers Intercepted 8 | . . 1 1 2 4 . Recyclers Shooed 5 | . 1 . . 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Combat Hostiles Destroyed 55 | . 1 23 20 3 7 1 Melee 8 | . . . . . 7 1 Guns 21 | . 1 11 9 . . . Cannons 6 | . . 4 2 . . . AOE 14 | . . 7 7 . . . Classes Destroyed 14 | . 1 9 . 1 2 1 Worker 3 | . . 1 . 1 1 . Builder 5 | . . 2 1 . 2 . Tunneler 1 | . . . . 1 . . Hauler 8 | . . 1 1 2 4 . Recycler 1 | . . 1 . . . . Operator 4 | . . 1 1 . 2 . Watcher 5 | . . 3 1 1 . . Swarmer 13 | . . 6 7 . . . Cutter 1 | . . . . . . 1 Grunt 28 | . 1 9 12 3 3 . Brawler 1 | . . 1 . . . . Protector 1 | . . . . . 1 . Sentry 10 | . . 7 1 . 2 . Hunter 1 | . . . . . 1 . Best Kill Streak 5 | . 1 5 5 3 3 1 Combat Bots Only 4 | . 1 4 4 2 3 1 Max Kills in Single Turn 4 | . 1 3 4 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . 2 4 . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Hostile Shots Fired 404 | . . 96 90 11 187 20 Missed 143 | . . 34 21 1 82 5 Hits 261 | . . 62 69 10 105 15 Melee 3 | . . 1 . . 1 1 Projectile 258 | . . 61 69 10 104 14 AOE 1 | . . . . . . 1 Critical Strikes 4 | . . . . . 4 . Damage Taken 3480 | . . 855 1040 215 1115 255 Core 386 | . . 89 88 . 166 43 Absorbed by Shields 147 | . . . . . 113 34 Ignored by Resistances 9 | . . . 9 . . . Regen/Repaired (Parts) 108 | . . 108 . . . . Core Remaining (%) 90 | 100 100 77 84 . . . Volleys Fired 129 | . 2 63 62 1 1 . Largest 2 | . 2 2 2 1 1 . Hottest 126 | . 40 126 126 25 39 . Shots Fired 226 | . 4 114 105 2 1 . Gun 139 | . 4 73 60 2 . . Cannon 67 | . . 29 38 . . . Launcher 20 | . . 12 7 . 1 . Special . | . . . . . . . Kinetic 41 | . 4 15 21 1 . . Thermal 66 | . . 15 51 . . . Explosive 9 | . . 1 7 . 1 . Electromagnetic 110 | . . 83 26 1 . . Robot Hit Streak 18 | . 1 14 18 1 1 . Robot Miss Streak 4 | . 1 4 3 1 . . Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 213 | . 2 72 70 18 49 2 Core Hits 112 | . 1 42 43 4 21 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . Critical Strikes 9 | . . . 2 3 4 . Burn 2 | . . . 2 . . . Smash 3 | . . . . 3 . . Sever 4 | . . . . . 4 . Melee Attacks 122 | . . . . 32 83 7 Impact 31 | . . . . 31 . . Slashing 91 | . . . . 1 83 7 Piercing . | . . . . . . . Sneak Attacks 14 | . . . . 5 9 . Combat Hostiles . | . . . . . . . Follow-up Attacks 12 | . . . . . 10 2 Damage Inflicted 7576 | . 20 1742 2367 1102 2277 68 Guns 1701 | . 20 886 778 17 . . Cannons 1044 | . . 384 660 . . . Explosions 1719 | . . 472 906 . 341 . Melee 3089 | . . . . 1085 1936 68 Ramming 23 | . . . 23 . . . Kinetic 493 | . 20 157 299 17 . . Thermal 1001 | . . 169 832 . . . Explosive 1169 | . . 82 746 . 341 . Electromagnetic 1801 | . . 1334 467 . . . Impact 1019 | . . . . 1019 . . Slashing 2070 | . . . . 66 1936 68 Piercing . | . . . . . . . Highest Corruption 16 | . . 5 . 14 16 16 Average Corruption 10 | . . 5 . 14 15 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . . 18 . 13 22 6 Message Errors 8 | . . 3 . 2 2 1 Matter Fused 16 | . . 4 . 5 6 1 Heat Flow Errors 7 | . . . . 2 5 . Energy Discharges 11 | . . 5 . 1 3 2 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 5 | . . 1 . . 3 1 Data Loss (major) 2 | . . 2 . . . . Misfires 3 | . . 2 . 1 . . Alerts 1 | . . . . 1 . . Misdirections 4 | . . . . . 3 1 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 536 | . . 14 . 413 109 . Projectiles 14 | . . 14 . . . . Explosions . | . . . . . . . Melee 522 | . . . . 413 109 . Knockbacks 5 | . . . 3 2 . . Impact 2 | . . . . 2 . . Kinetic 3 | . . . 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . 18 75 . . . Shots 4 | . . 2 2 . . . Rammed 3 | . . . 3 . . . Targets Rammed 3 | . . . 3 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 269 | . 6 234 22 237 269 8 Average Temperature 66 | . 4 65 8 99 103 5 Received Heat Transfer 1412 | . . 261 468 90 485 108 Effects 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 6 | . . 1 2 3 . . Combat Hostiles 6 | . . 1 2 3 . . Parts Fried 20 | . . 9 4 7 . . Impact Corruptions 7 | . . . . 7 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 . 4 . . . Heat Transferred 2013 | . . 296 1717 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 77 | 100 100 79 34 84 100 100 Level 1 17 | . . 20 40 15 . . Level 2 4 | . . . 25 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 462 | . 30 258 462 220 144 99 Initial 195 | . . . 107 195 47 68 Average 138 | . 7 127 273 158 68 71 Influence Increases 1994 | . 44 725 605 150 439 31 Destroy 0b10 Robot/C 1100 | . 20 460 400 60 140 20 Destroy 0b10 Robot/NC 140 | . . 45 20 25 50 . Destroy Leader 276 | . 10 138 64 16 48 . Allied During Kill 1 | . . . . . 1 . Successful Hack 42 | . 14 5 18 . 5 . Disable Machine 135 | . . 60 30 30 15 . Destroy Structure 105 | . . 17 43 4 30 11 Lose Combat Pursuer 195 | . . . 30 15 150 . Influence Decreases 1905 | . 44 471 429 475 438 48 Entered New Map 478 | . . . 147 235 58 38 Time Decay 1217 | . 44 451 262 230 230 . Lost Part 120 | . . 20 20 10 60 10 Lost Ally 90 | . . . . . 90 . Squads Dispatched 11 | . . 3 3 1 4 . Investigation 2 | . . 1 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 6 | . . 2 2 . 2 . Assault 2 | . . . . . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Distress Signals 7 | . . 1 5 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 2 36 35 7 32 7 Peak Tracking Total 16 | . 2 6 6 3 16 7 Tactical Retreats 5 | . . . 2 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Traps Triggered 6 | . . 2 . 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Gar Machines Disabled 9 | . . 4 2 2 1 . Max in Single Turn 1 | . . 1 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Machines Accessed 23 | . 2 8 3 1 7 2 Terminals 16 | . 1 6 2 . 5 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 62 | . 3 25 15 1 13 5 Successful 28 | . 2 14 7 . 4 1 Failed 34 | . 1 11 8 1 9 4 Catastrophic 9 | . 1 2 1 1 1 3 Database Lockouts . | . . . . . . . Manual 28 | . 2 15 8 . 3 . Terminals 43 | . 2 17 12 . 7 5 Fabricators . | . . . . . . . Repair Stations 8 | . . 7 . 1 . . Recycling Units 3 | . 1 . . . 2 . Scanalyzers 1 | . . 1 . . . . Garrison Access 7 | . . . 3 . 4 . Terminal Hacks 10 | . . 3 3 . 3 1 Prototype ID Bank 1 | . . 1 . . . . Open Door 2 | . . . . . 2 . Emergency Access Points 2 | . . . 1 . . 1 Locate Traps 1 | . . . 1 . . . Hauler Manifests 2 | . . 2 . . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 5 . . . . Scan Component 3 | . . 3 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 10 | . 1 5 4 . . . Terminals 10 | . 1 5 4 . . . Track 1 | . . 1 . . . . Botnet 6 | . 1 3 2 . . . Disrupt 1 | . . . 1 . . . Operators 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 18 | . 1 7 3 1 4 2 Full Trace Events 3 | . 1 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 58 | . . 58 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders 8 | . . . . . 1 7 STAY 1 | . . . . . . 1 ROAM 1 | . . . . . . 1 FOLLOW 1 | . . . . . . 1 EXPLORE 4 | . . . . . 1 3 RETURN 1 | . . . . . . 1 Ally Attacks 19 | . . . . . 19 . Total Damage 192 | . . . . . 192 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Active Infowar (turns) 518 | . . . . 309 209 . Sensors 518 | . . . . 309 209 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 10 | . . . . . 10 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Gar Turns Passed 3285 | 65 149 1409 567 488 485 122 Spaces Moved 2071 | 46 116 676 218 370 493 152 Core 9 | 7 . . . . 2 . Treads 436 | . . 75 206 155 . . Legs 251 | 39 116 96 . . . . Wheels 517 | . . 505 12 . . . Hover 858 | . . . . 215 491 152 Flight . | . . . . . . . Fastest Speed 26 | 50 120 110 140 38 26 26 Average Speed 99 | 109 120 140 158 90 39 33 Slowest Speed 700 | 120 120 240 160 216 700 34 Overloaded Moves 44 | . . . . . 34 10 Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 26 52 25 8 43 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 19 | . . . . 4 14 1 Terrain Destroyed 94 | . . 19 42 4 28 1 Melee 19 | . . . . 4 14 1 Projectile 1 | . . . 1 . . . AOE 74 | . . 19 41 . 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Total 2915 | 57 121 1032 337 479 675 214 Wait 286 | . 1 199 12 25 29 20 Move 2065 | 45 115 675 217 369 493 151 Hop . | . . . . . . . Pick Up 78 | 6 2 33 11 12 14 . Fast Attach 46 | 6 1 4 3 13 19 . Attach 24 | . . 11 4 3 6 . Detach 9 | . . 3 1 1 4 . Swap 39 | . . 17 11 2 9 . Drop 88 | . . 27 13 21 27 . Fire 129 | . 2 63 62 1 1 . Melee 106 | . . . . 32 69 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 3 . . . Escape Stasis 38 | . . . . . . 38 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 4 | . . . . . 4 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Met a group of wandering Federalists 164 | -10/Materials | Discovered new exit (range 16) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Propulsion x2 322 | -9/Materials | Build established: Mutant 957 | -9/Materials | Build established: Scavenger-Mutant 1146 | -9/Materials | Repaired Imp. Ion Engine 1173 | -9/Materials | Repaired Lgt. Treads 1564 | -9/Materials | Discovered new exit (range 9) 1624 | -9/Materials | Entered another Materials area 1624 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2137 | -8/Materials | Discovered new exit (range 13) 2191 | -8/Materials | Entered Factory 2191 | -7/Factory | Evolved 2 slots: Utility x2 2285 | -7/Factory | System corruption reached 10% 2541 | -7/Factory | Discovered new exit (range 9) 2544 | -7/Factory | Identified exit to Storage 2568 | -7/Factory | Build established: Mutant 2679 | -7/Factory | Entered Storage 2957 | -7/Storage | Build established: Gladiator 3005 | -7/Storage | Met a pair of Derelict thieves 3142 | -7/Storage | Lost 4 parts (3n1u) 3164 | -7/Storage | Identified exit to Garrison 3164 | -7/Storage | Entered Garrison 3164 | -7/Garrison | Accompanied by 4 allies 3170 | -7/Garrison | Heavy support dispatched to Factory 3195 | -7/Garrison | Lost 5 allies 3264 | -7/Garrison | Triggered checkpoint 3270 | -7/Garrison | Build established: Mutant 3282 | -7/Garrison | Discovered new exit (range 10) 3284 | -7/Garrison | Identified exit to Factory 3285 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3286 | -7/Garrison | Self-destructed Last Messages --------------- 03239_ System corrupted: Energy discharge (-35). 03239_ Stasis field depleted. 03259_ Connecting with Garrison Terminal... >>Access(Emergency) Found 44 emergency access points. Map updated. 03264_ Beams of light sweep through the air. An alarm sounds. 03272_ P3<8SJTZS7TDSQJNWWV8PTX 03275_ Scythe follow-up attack on C-17 Slicer. 03278_ C-17 Slicer destroyed. 03280_ G-47 Trooper knocked back. 03280_ C-17 Slicer destroyed. 03280_ Knocked back. 03280_ Drone knocked back. 03280_ G-47 Trooper knocked back. 03281_ Lgt. Nuclear Core destroyed. 03282_ EXIT=FOUND 03284_ EXIT=IDENTIFIED: FACTORY 03285_ Attempting to access garrison exit controls... 03285_ Remote lockdown engaged. 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Ion Engine | 41% | -9/Materials Lgt. Treads | 52% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeCoolantCharger Manual? 0 Play Time 00:41:33 Cumulative 207.6 hours Start 2025.06.27 @ 14:59:37 End 2025.06.27 @ 15:39:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 214 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 69 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd26e915-00a5-44ba-8c47-956ef6724525