Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.20 @ 05:31:08 Player: ski Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (196) 980 Value Destroyed (6264) 6264 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 13294 Bonus ------- High Alert Combat Kills 257 Entered Garrisons 200 Friendly Fire -227 Cogmind --------- Core Integrity 0/1300 Matter 232/300 Energy 80/100 System Corruption 8% Temperature Cool (0) Movement Hovering (70) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Heat Sink Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core Improved Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Weight Redist. System Improved Terrain Scanner Salvage Targeting Computer Energy Filter Utility Shielding Backup Plating VII Drone Bay > --- WEAPON ----------- Heavy Machine Gun Hypervelocity Mass Driver Smartbomb Launcher > --- INVENTORY -------- Improved Gyrokinetic Inverter Flak Gun Heavy Shock Bomb Launcher Axe [Rating: 88] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Surge Thruster Utility Visual Processing Unit Device Advanced Heat Sink Storage High-capacity Matter Pod Processor Visual Processing Unit Protection Backup Plating VII Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Smartbomb Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . 2 2 2 Power 2 | . . . . . . . . . . 1 1 Propulsion 1 | . . . . . . . . . . 1 . Utility 9 | . . 2 . 2 . 2 . . 2 . 1 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 175 | 7 9 18 . 23 5 21 10 18 36 7 21 Power 25 | 1 1 2 . 3 1 2 1 5 6 2 1 Engine 16 | 1 1 1 . 3 . 2 . 5 2 1 . Core 9 | . . 1 . . 1 . 1 . 4 1 1 Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 3 2 . 5 . 2 3 1 4 1 7 Treads 12 | . 3 2 . 5 . 2 . . . . . Leg 12 | . . . . . . . 1 . 4 1 6 Wheel 3 | 2 . . . . . . . 1 . . . Hover 1 | . . . . . . . . . . . 1 Flight 2 | . . . . . . . 2 . . . . Utility 53 | 2 1 5 . 7 . 10 1 3 15 3 6 Device 30 | 1 . 1 . 1 . 8 . 2 10 2 5 Storage 6 | 1 1 1 . 2 . . . . 1 . . Processor 5 | . . 2 . 1 . 1 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 12 | . . 1 . 3 . 1 1 1 4 1 . Artifact . | . . . . . . . . . . . . Weapon 67 | 2 4 9 . 8 4 7 5 9 11 1 7 Energy Gun 13 | . . 1 . 2 1 1 2 2 4 . . Energy Cannon 5 | . . . . . . . . 4 . . 1 Ballistic Gun 21 | 2 . 3 . 3 3 3 1 2 3 . 1 Ballistic Cannon 6 | . . . . . . 3 . 1 . . 2 Launcher 16 | . 4 4 . 3 . . 2 . 2 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . 1 Slashing Weapon 4 | . . . . . . . . . 2 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . . Parts Lost 84 | . . 9 . 7 2 6 14 . 14 4 28 Power 8 | . . 1 . 1 . . 2 . 2 . 2 Propulsion 19 | . . 2 . 3 . 1 3 . 2 2 6 Utility 30 | . . 2 . 1 1 4 2 . 6 2 12 Weapon 27 | . . 4 . 2 1 1 7 . 4 . 8 Highest Loss Streak 13 | . . 3 . 4 1 5 13 . 10 3 9 To Critical Strikes 2 | . . . . 1 . . . . . . 1 Average Slot Usage (%) 80 | . 92 76 100 84 94 96 79 58 80 83 42 Engine 3 | . 14 4 . 4 . 4 4 4 1 . . Core 3 | . . 4 11 1 6 1 . . 2 9 5 Treads 8 | . 13 17 22 13 15 12 9 . . . . Leg 2 | . . . . . . . . . 7 7 7 Device 12 | . 14 5 11 2 . 17 17 6 22 26 10 Storage 5 | . 14 11 11 12 7 1 . . . . . Processor 15 | . . 11 22 23 23 23 25 20 12 5 3 Protection 7 | . . 3 . 8 14 6 3 4 7 18 3 Energy Gun 3 | . . 3 11 6 4 . . 6 8 . . Ballistic Gun 6 | . 13 1 . 5 17 13 . 4 5 5 2 Ballistic Cannon 2 | . . . . . . 11 14 . . . 1 Launcher 4 | . 14 7 . 5 2 . . . 3 9 1 Naked Turns 15 | . . . . . . . . . . . 15 Heaviest Build 140 | 9 18 21 14 57 39 40 40 53 140 68 67 Greatest Support 64 | 20 40 40 40 40 40 49 40 10 36 36 64 Greatest Overweight (x) 18 | . 1 2 . 18 . 1 3 6 5 7 3 Average Overweight (x) . | . . . . . . . . 2 2 1 . Largest Inventory Capacity 25 | 5 5 5 5 20 5 5 5 5 25 5 5 Average Capacity 5 | 5 5 5 5 8 5 5 5 5 6 5 5 Most Carried 6 | 3 5 5 3 6 5 5 5 5 5 5 5 Average Carried 3 | 1 4 3 3 4 3 3 4 1 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 3 3 5 5 5 3 2 4 4 . Class Distribution -------------------- 32% | Mutant 21% | Scavenger-Tank 16% | Tank 14% | Scavenger-Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Matter Collected 5184 | 356 155 674 63 832 80 883 344 66 852 139 740 Remotely . | . . . . . . . . . . . . Salvage Created 6068 | 130 360 626 63 1416 172 957 334 187 1084 63 676 Parts 350 | 16 36 39 2 84 12 50 18 8 51 8 26 Haulers Intercepted 5 | . . 3 . 1 . 1 . . . . . Recyclers Shooed 10 | . . 2 . 2 . 2 . 1 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Combat Hostiles Destroyed 130 | 1 15 16 2 27 2 14 12 . 25 2 14 Melee 6 | . . 1 1 . . . . . 3 1 . Guns 36 | 1 1 1 . 12 2 5 2 . 12 . . Cannons 32 | . . . . . . 9 10 . 5 . 8 AOE 52 | . 14 13 . 14 . . . . 4 1 6 Classes Destroyed 17 | 3 3 3 . 1 1 1 2 . 1 . 2 Worker 16 | 1 . 2 . 4 1 4 . . 1 . 3 Builder 15 | . 3 2 . 3 2 4 . . 1 . . Tunneler 8 | 3 . 1 . 1 . . . 1 1 1 . Hauler 5 | . . 3 . 1 . 1 . . . . . Recycler 6 | . . 2 . 2 . 1 . 1 . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . 1 . . Watcher 14 | . 3 3 . 4 . . . 2 2 . . Swarmer 32 | . 3 7 . 7 . . . . 9 . 6 Cutter 4 | . . . . . . . 4 . . . . Grunt 63 | 1 12 7 2 10 . 9 4 . 12 . 6 Duelist 2 | . . . . . . . 1 . 1 . . Sentry 13 | . . 2 . 7 . 1 2 . . 1 . Hunter 9 | . . . . 3 1 1 . . 2 . 2 Programmer 6 | . . . . . 1 2 1 . 1 1 . Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 14 | 4 5 14 2 7 3 5 5 3 5 1 6 Combat Bots Only 11 | 1 5 11 2 4 1 4 5 . 5 1 4 Max Kills in Single Turn 5 | 1 3 5 1 2 2 2 2 1 2 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 3 4 . 1 . . . . 1 1 2 Melee 1 | . . 1 1 . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Hostile Shots Fired 1361 | 2 29 148 23 170 20 86 184 . 284 64 351 Missed 418 | . 10 53 4 54 6 22 43 . 78 23 125 Damage Taken 13249 | 17 262 988 197 1212 133 1021 2164 . 2891 977 3387 Core 3511 | . 94 291 45 183 22 140 668 . 660 106 1302 Absorbed by Shields 55 | . . . . . . . . . 55 . . Redirected to Shielding 167 | . . . . 7 . 47 62 . 9 14 28 Ignored by Resistances 3960 | 5 79 286 60 453 61 277 537 . 977 269 956 Regen/Repaired (Parts) 9 | . 9 . . . . . . . . . . Core Remaining (%) 58 | 100 62 . 16 66 96 . . 4 34 90 . Volleys Fired 422 | 8 35 54 1 104 12 52 35 10 62 9 40 Largest 4 | 2 2 2 1 2 4 4 4 1 4 2 2 Hottest 247 | 40 66 66 40 95 128 165 165 75 247 76 105 Shots Fired 868 | 16 59 65 1 166 30 200 83 10 167 11 60 Gun 545 | 16 34 43 1 124 29 125 16 2 128 5 22 Cannon 208 | . . . . . . 75 65 8 28 . 32 Launcher 115 | . 25 22 . 42 1 . 2 . 11 6 6 Special . | . . . . . . . . . . . . Kinetic 510 | 16 34 1 . 64 26 200 74 . 48 5 42 Thermal 207 | . . 42 1 60 3 . 7 2 80 . 12 Explosive 90 | . 25 22 . 21 . . 2 . 11 5 4 Electromagnetic 61 | . . . . 21 1 . . 8 28 1 2 Robot Hit Streak 31 | 6 17 13 14 19 18 31 23 11 14 4 9 Robot Miss Streak 8 | 1 8 3 . 5 3 2 7 1 5 1 6 Penetration Max 1 | . . . . . . 1 1 . 1 . 1 Secondary Targets 5 | . . . . . . 1 . . 4 . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . . Shots Hit Robots 666 | 10 34 60 6 121 17 157 56 7 126 10 62 Core Hits 396 | 6 33 41 1 74 11 66 37 4 71 6 46 Critical Kills 7 | . . . . . . . . . . . 7 Critical Parts Destroyed 12 | . . 3 1 . . . . . . . 8 Critical Strikes 29 | . . 4 1 2 . 2 1 . 4 . 15 Burn 4 | . . . . 2 . . . . 2 . . Destroy 13 | . . 1 . . . . . . . . 12 Blast 3 | . . . . . . 2 1 . . . . Smash 7 | . . 3 1 . . . . . . . 3 Sever 2 | . . . . . . . . . 2 . . Melee Attacks 54 | . . 11 6 . . . . . 13 7 17 Impact 32 | . . 11 6 . . . . . . . 15 Slashing 22 | . . . . . . . . . 13 7 2 Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . 4 . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19968 | 113 1608 2331 202 3536 262 2845 1647 255 4196 539 2434 Guns 5912 | 113 249 388 10 1261 208 1120 298 17 1831 68 349 Cannons 4439 | . . . . . . 1629 1206 238 735 . 631 Explosions 7460 | . 1359 1388 . 2270 54 . 133 . 1155 247 854 Melee 1980 | . . 549 192 . . . . . 467 211 561 Ramming 177 | . . 6 . 5 . 96 10 . 8 13 39 Kinetic 6735 | 113 249 15 . 665 195 2749 1384 . 602 68 695 Thermal 2761 | . . 373 10 663 13 . 104 17 1229 67 285 Explosive 6489 | . 1359 1365 . 1627 . . 133 . 1155 148 702 Electromagnetic 1810 | . . 23 . 576 54 . . 238 735 32 152 Impact 1178 | . . 549 192 . . . 16 . . . 421 Slashing 818 | . . . . . . . . . 467 211 140 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . 1 1 2 3 3 1 6 8 Average Corruption 2 | . . . . 1 1 1 2 3 1 4 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 41 | . . . . . 1 16 6 6 5 2 5 Message Errors 11 | . . . . . . 6 2 2 . . 1 Matter Fused 10 | . . . . . . 2 1 1 4 . 2 Heat Flow Errors 5 | . . . . . . 3 2 . . . . Energy Discharges 5 | . . . . . . 3 1 . 1 . . Data Loss (minor) 6 | . . . . . 1 1 . 2 . . 2 Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 939 | . 5 340 51 55 4 70 1 3 76 26 308 Projectiles 163 | . . . . . . 70 1 3 72 . 17 Explosions 237 | . 5 58 . 55 4 . . . 4 26 85 Melee 539 | . . 282 51 . . . . . . . 206 Knockbacks 44 | . . 3 1 . . 17 15 . . . 8 Impact 9 | . . 3 1 . . 1 2 . . . 2 Kinetic 33 | . . . . . . 16 12 . . . 5 Secondary 2 | . . . . . . . 1 . . . 1 Self-Inflicted Damage 701 | . 96 35 . 193 11 . 15 . 2 316 33 Shots 26 | . 5 2 . 11 1 . 1 . . 4 2 Rammed 21 | . . 2 . 3 . 11 2 . 1 . 2 Targets Rammed 38 | . . 2 . 3 . 13 6 . 3 3 8 Kicked 15 | . . . . . . . 4 . 2 3 6 Crushed 2 | . . . . . . 2 . . . . . Highest Temperature 666 | 6 15 33 14 164 133 365 597 16 666 54 272 Average Temperature 123 | 6 6 11 11 48 39 108 244 12 196 25 75 Received Heat Transfer 3759 | 12 126 522 144 360 . 231 1038 . 1098 18 210 Effects 41 | . . . . . . 1 13 . 27 . . Shutdowns 5 | . . . . . . . 2 . 3 . . Energy Bleed 4 | . . . . . . 1 3 . . . . Interference 12 | . . . . . . . 3 . 9 . . Matter Decay 4 | . . . . . . . 1 . 3 . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (major) 12 | . . . . . . . 3 . 9 . . Damage (core) 3 | . . . . . . . 1 . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . 1 1 . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . Parts Fried 21 | . . 7 . 3 . . . 6 5 . . Impact Corruptions 24 | . . 12 2 . . . . . . . 10 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . 1 . 3 . . . . 4 . . Heat Transferred 5647 | . . 850 25 1650 37 . 210 37 2442 100 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Peak Influence 658 | 40 553 658 186 598 327 333 262 156 274 205 256 Initial 206 | . 22 184 136 61 206 137 15 89 . 31 16 Average 232 | 12 361 478 171 381 264 211 153 131 110 36 111 Maximum Alert Level 2 | . 2 2 . 2 1 1 1 . 1 1 1 Low Security (%) 50 | 100 23 11 100 8 . 53 75 100 77 93 82 Level 1 27 | . 28 4 . 38 100 46 24 . 22 6 17 Level 2 21 | . 47 83 . 52 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 4 . . 5 1 4 . . 4 1 6 Investigation 10 | . 4 . . 4 . 1 . . 1 . . Extermination 5 | . . . . . 1 1 . . 1 1 1 Reinforcement 10 | . . . . 1 . 2 . . 2 . 5 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 3 | . . . . . . 1 . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Distress Signals 7 | . 1 1 . 3 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 201 | 1 22 24 2 43 5 17 19 2 33 4 29 Peak Tracking Total 10 | 1 5 7 2 5 2 4 10 1 5 2 7 Tactical Retreats 13 | . 1 4 . . . 1 1 . 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Traps Triggered 7 | . 3 1 . 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Machines Disabled 29 | . 6 5 . 7 1 . . 1 3 4 2 Max in Single Turn 4 | . 2 2 . 2 1 . . 1 1 4 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Machines Accessed 30 | . 7 2 . 6 1 5 1 3 3 1 1 Terminals 19 | . 5 . . 6 1 2 1 2 . 1 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 4 | . 1 1 . . . 1 . . 1 . . Recycling Units 4 | . 1 1 . . . . . . 2 . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 80 | . 26 5 . 19 4 13 2 4 4 1 2 Successful 43 | . 15 2 . 11 3 6 1 4 . 1 . Failed 37 | . 11 3 . 8 1 7 1 . 4 . 2 Catastrophic 4 | . 2 . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . Terminals 50 | . 15 . . 19 4 5 2 2 . 1 2 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 10 | . 5 1 . . . 3 . . 1 . . Recycling Units 13 | . 6 4 . . . . . . 3 . . Scanalyzers 3 | . . . . . . 3 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 27 | . 8 . . 11 3 1 1 2 . 1 . Record 8 | . 1 . . 1 3 1 . 2 . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 3 | . 2 . . . . 1 . . . . . Scan Component 2 | . 1 . . . . 1 . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . 5 2 . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 3 | . 1 2 . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 5 2 . 6 1 4 . 3 3 1 1 Full Trace Events 11 | . 5 1 . 3 . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . . Total Robot Build Rating 3 | . . . . . . . . 3 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 35 | . 35 . . . . . . . . . . Retrieved Matter 52 | . 35 17 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 1 . . Highest-Rated Group 15 | . . . . . . . . 15 15 . . Highest-Rated Ally 15 | . . . . . . . . 15 15 . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches 13 | . . . . . . . . . 9 . 4 Drone Recoveries 7 | . . . . . . . . . 5 . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Turns Passed 8120 | 105 486 888 83 1486 350 1204 295 445 1378 719 681 Spaces Moved 4047 | 79 315 432 40 613 194 580 176 367 557 262 432 Core 225 | 17 . 13 . 33 . . 12 101 7 6 36 Treads 2011 | . 114 419 40 580 194 580 84 . . . . Legs 936 | . . . . . . . 2 . 367 256 311 Wheels 640 | 62 201 . . . . . . 194 183 . . Hover 85 | . . . . . . . . . . . 85 Flight 150 | . . . . . . . 78 72 . . . Fastest Speed 32 | 50 80 150 160 150 160 160 32 32 120 180 50 Average Speed 157 | 73 117 159 160 189 160 167 104 98 191 249 113 Slowest Speed 950 | 80 160 160 160 950 160 240 200 350 400 400 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 8 67 34 19 53 7 17 32 8 14 7 12 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 6 | . 5 . . . . . . . . 1 . Terrain Destroyed 626 | . 117 115 . 218 . 12 2 . 52 63 47 Melee 1 | . . . . . . . . . . 1 . Projectile 18 | . . . . . . 12 2 . . . 4 AOE 607 | . 117 115 . 218 . . . . 52 62 43 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Fac Fac Res Total 5007 | 111 373 545 46 774 215 693 237 444 735 300 534 Wait 68 | 10 . 12 . 2 . 3 . 32 8 . 1 Move 4036 | 78 314 431 39 612 193 579 175 366 556 261 432 Hop . | . . . . . . . . . . . . Pick Up 132 | 8 8 11 . 19 3 17 7 7 29 8 15 Fast Attach 16 | . 4 . . 1 . . . 3 7 . 1 Attach 132 | 7 1 17 . 14 4 14 10 15 26 5 19 Detach 19 | . 1 4 . 1 1 . 1 8 3 . . Swap 27 | . 4 1 . 8 1 7 . . 3 2 1 Drop 55 | . 6 2 . 10 1 8 3 3 17 5 . Fire 422 | 8 35 54 1 104 12 52 35 10 62 9 40 Melee 54 | . . 11 6 . . . . . 13 7 17 Ram 6 | . . . . 1 . . 2 . 1 . 2 Kick 15 | . . . . . . . 4 . 2 3 6 Crush 17 | . . 2 . 2 . 13 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 8 | . . . . . . . . . 8 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / Sto) -6/Factory -6/Garrison -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Repaired Wheel? 233 | -10/Materials | Discovered new exit (range 13) 243 | -10/Materials | Discovered new exit (range 9) 267 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 15) 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Utility x2 757 | -9/Materials | Destroyed 11 combat bots 762 | -9/Materials | Discovered new exit (range 12) 879 | -9/Materials | Discovered new exit (range 11) 944 | -9/Materials | Lost 3 parts (2u1w) 1028 | -9/Materials | Lost 3 parts (1p2w) 1093 | -9/Materials | Core integrity fell below 50% 1480 | -9/Materials | Entered Mines 1501 | -9/Mines | Core integrity fell below 20% 1547 | -9/Mines | Discovered new exit (range 11) 1563 | -9/Mines | Entered Materials 1563 | -8/Materials | Evolved 2 slots: Utility x2 1584 | -8/Materials | Build established: Scavenger-Mutant 2143 | -8/Materials | Lost 4 parts (1p1n2w) 2247 | -8/Materials | Build established: Mutant 2866 | -8/Materials | Build established: Scavenger-Mutant 2904 | -8/Materials | Discovered new exit (range 16) 3049 | -8/Materials | Entered Factory 3049 | -7/Factory | Evolved 2 slots: Weapon x2 3050 | -7/Factory | Identified exit to Storage 3287 | -7/Factory | Discovered new exit (range 7) 3303 | -7/Factory | Discovered new exit (range 14) 3399 | -7/Factory | Entered another Factory area 3399 | -6/Factory | Evolved 2 slots: Utility x2 3467 | -6/Factory | Build established: Scavenger-Tank 3828 | -6/Factory | Lost 5 parts (1n3u1w) 4086 | -6/Factory | Build established: Scavenger-Skirmisher 4601 | -6/Factory | Identified exit to Garrison 4603 | -6/Factory | Entered Garrison 4773 | -6/Garrison | Triggered checkpoint 4825 | -6/Garrison | Core integrity fell below 50% 4862 | -6/Garrison | Core integrity fell below 20% 4879 | -6/Garrison | Triggered checkpoint 4886 | -6/Garrison | Discovered new exit (range 13) 4891 | -6/Garrison | Triggered checkpoint 4895 | -6/Garrison | Spotted B-75 Beast 4898 | -6/Garrison | Entered Factory 4904 | -6/Factory | Lost 13 parts (2p3n2u6w) 5139 | -6/Factory | Discovered new exit (range 10) 5184 | -6/Factory | Fabricated M-14 Sweeper? 5343 | -6/Factory | Entered another Factory area 5343 | -5/Factory | Accompanied by 1 ally 5343 | -5/Factory | Evolved 2 slots: Utility x2 5351 | -5/Factory | Build established: Tank 5783 | -5/Factory | Core integrity fell below 50% 5817 | -5/Factory | Lost 10 parts (1p2n3u4w) 6015 | -5/Factory | Found Imp. Powered Armor 6132 | -5/Factory | Build established: Scavenger-Tank 6343 | -5/Factory | Discovered new exit (range 9) 6564 | -5/Factory | Build established: Tank 6721 | -5/Factory | Entered another Factory area 6721 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7039 | -4/Factory | Discovered new exit (range 9) 7142 | -4/Factory | Build established: Scavenger-Tank 7435 | -4/Factory | Lost 3 parts (1n2u) 7440 | -4/Factory | Entered Research 7440 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7767 | -3/Research | Lost 9 parts (1p6u2w) 7831 | -3/Research | Lost 3 parts (1n1u1w) 7898 | -3/Research | Lost 4 parts (1n3w) 7976 | -3/Research | Lost 6 parts (1p2n2u1w) 7994 | -3/Research | Build established: Mutant 8031 | -3/Research | Core integrity fell below 50% 8061 | -3/Research | Core integrity fell below 20% 8085 | -3/Research | Lost 4 parts (2n1u1w) 8121 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08060_ Penetrated by Slug. 08060_ Slug penetrates Wall. 08060_ Penetrated by Slug. 08061_ Wall collapses. 08064_ Acquired 11 matter. 08065_ W-44 Eye distress signal alerts nearby ally. 08068_ System corrupted: Component data lost. 08068_ Slammed into O-24 Administrator. 08079_ Penetrated by Slug. 08079_ Slug penetrates Door. 08084_ System corrupted: Matter fused (-5). 08085_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08094_ Penetrated by Slug. 08094_ Imp. Focal Shield destroyed. 08094_ K-01 Serf destroyed. 08095_ Acquired 7 matter. 08120_ System corrupted: Matter fused (-5). 08121_ Slammed into K-01 Serf. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????########??????????????? | | ???????????????????????????# ==!#??????????????? | | ???????????????????????????# ==!#??????????????? | | ???????????????????????????# ! #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ############???????????????# #???????? ????? | | " #################""##+##### ?? | | = / ?? | | ##############"### ########????????? | | #?##############?# #???????????????? | | " #?# #?# #???????????????? | | " #?# #?# #???????????????? | | " " #?# #?# #???????????????? | | #?# +? +???????????????? | | #?# # #???????????????? | | ####+#######?# """" ! #k #???????????????? | | " ? ??????# """" @k #???????????????? | | %" #????# """" ###### #????????????? | | ? ???+ """" #????? ???????????????? | | ? ###??# #????? ??????????????? | | ######?#????# #????? ??????????????? | | #???????????# #????? ??????????????? | | #????????##########p######????? ??????????????? | | #??? ????# #??????##???????????????? | | #????????# #???????????????????????? | | #????????# #???????????????????????? | | #????????+ #???????????????????????? | | #???? ???# ######### #???????????????????????? | | #????????# =#???????# #???????????????????????? | | ########?# %#???????# #???????????????????????? | | #?# !#???????# #???????????????????????? | | #?# #???????# #???????????????????????? | | #?# #########+####????????????????????? | | #?# # H #????????????????????? | | #### #?# # #????????????????????? | | ???# #?# # """S""" #????????????????????? | | ???# ### # """ """ #????????????????????? | | ???# # #????????????????????? | | ???# # #????????????????????? | | ??# + """"" #????????????????????? | | ???# " """"" #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 58 Energy Capacity 375 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 33 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Sml. Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ M-14 Sweeper | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Dangerous Findings Hey, That's Mine! Let's See Who's Tougher My Command Is Your Wish Oops Remodeling Storm Trooper Universal Adapter Challenges ------------ None Game ------ Seed LaserSpectralTerminator Manual? 0 Play Time 02:21:39 Cumulative 6.3 hours Start 2024.04.20 @ 03:02:56 End 2024.04.20 @ 05:31:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64448b0f-fb1e-478d-945d-00dbdc276be8