Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.23 @ 15:52:39 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (720) 720 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1845 Bonus ------- None Cogmind --------- Core Integrity 290/400 Matter 300/300 Energy 57/160 System Corruption 0% Temperature Cool (169) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- Improved EM Shotgun Improved Medium Laser Light EM Pulse Cannon > --- INVENTORY (12) --- Ion Engine Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Treads EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 34 | 7 7 20 Power 6 | 1 1 4 Engine 5 | 1 1 3 Core 1 | . . 1 Reactor . | . . . Propulsion 12 | 3 2 7 Treads 3 | . . 3 Leg 2 | . . 2 Wheel 7 | 3 2 2 Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 2 | . 1 1 Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 10 | 2 1 7 Energy Gun 7 | 1 1 5 Energy Cannon 1 | . . 1 Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 4 | . . 4 Parts Lost 9 | . 3 6 Power 2 | . 1 1 Propulsion 1 | . . 1 Utility 1 | . 1 . Weapon 5 | . 1 4 Highest Loss Streak 2 | . 2 2 Average Slot Usage (%) 97 | . 98 95 Engine 10 | . 13 6 Core 1 | . . 4 Treads 5 | . . 13 Wheel 18 | . 28 5 Device 4 | . . 11 Storage 12 | . 14 11 Processor 4 | . . 10 Protection 7 | . 12 . Energy Gun 15 | . 13 17 Ballistic Gun 13 | . 14 13 Naked Turns . | . . . Heaviest Build 48 | 9 42 48 Greatest Support 40 | 26 20 40 Greatest Overweight (x) 14 | . 2 14 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 12 | 6 12 12 Average Capacity 11 | 5 11 12 Most Carried 12 | 3 6 12 Average Carried 4 | 1 3 7 Final Capacity 12 | 6 12 12 Final Carried 10 | 3 6 10 Class Distribution -------------------- 61% | Mutant 36% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 616 | 280 90 246 Remotely . | . . . Salvage Created 1057 | 87 274 696 Parts 72 | 11 18 43 Haulers Intercepted 3 | . . 3 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 20 | . 7 13 Guns 17 | . 7 10 Cannons 1 | . . 1 AOE 2 | . . 2 Classes Destroyed 7 | 1 4 2 Worker 1 | . 1 . Tunneler 4 | 4 . . Hauler 3 | . . 3 Recycler 1 | . 1 . Swarmer 3 | . 3 . Grunt 15 | . 4 11 Sentry 2 | . . 2 Best Kill Streak 4 | 3 3 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 951 | . 410 541 Core 141 | . 31 110 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 87 . Volleys Fired 89 | 10 34 45 Largest 3 | 2 2 3 Hottest 157 | 60 85 157 Shots Fired 203 | 20 54 129 Gun 192 | 20 54 118 Cannon 11 | . . 11 Launcher . | . . . Special . | . . . Kinetic 94 | 10 34 50 Thermal 88 | 10 20 58 Explosive . | . . . Electromagnetic 21 | . . 21 Robot Hit Streak 19 | 5 9 19 Robot Miss Streak 3 | 2 2 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 132 | 13 37 82 Core Hits 55 | 5 16 34 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1829 | 121 420 1288 Guns 1491 | 121 420 950 Cannons 158 | . . 158 Explosions 180 | . . 180 Melee . | . . . Ramming . | . . . Kinetic 464 | 35 184 245 Thermal 1122 | 86 236 800 Explosive . | . . . Electromagnetic 243 | . . 243 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 6 | . . 6 Projectiles . | . . . Explosions 6 | . . 6 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 233 | 40 233 222 Average Temperature 61 | 17 82 54 Received Heat Transfer 375 | . 153 222 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 2324 | 200 568 1556 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 236 | 20 158 236 Average Influence 58 | 6 26 115 Maximum Alert Level 1 | . . 1 Low Security (%) 93 | 100 100 84 Level 1 6 | . . 15 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 11 19 Peak Tracking Total 4 | . 3 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 2 | . 2 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1497 | 107 823 567 Spaces Moved 567 | 66 288 213 Core 9 | 6 . 3 Treads 118 | . . 118 Legs 1 | . . 1 Wheels 439 | 60 288 91 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 100 Average Speed 115 | 83 93 155 Slowest Speed 750 | 90 100 750 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 4 46 18 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 7 | . . 7 Melee . | . . . Projectile . | . . . AOE 7 | . . 7 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1263 | 100 797 366 Wait 506 | 7 456 43 Move 565 | 65 287 213 Hop . | . . . Pick Up 48 | 10 10 28 Fast Attach . | . . . Attach 32 | 7 7 18 Detach . | . . . Swap 3 | . . 3 Drop 20 | 1 3 16 Fire 89 | 10 34 45 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 767 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Identified exit to Mines 863 | -10/Materials | Discovered new exit (range 14) 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1461 | -9/Materials | Discovered new exit (range 8) 1498 | -9/Materials | Self-destructed Last Messages --------------- 01454_ K-01 Serf collects debris. 01458_ Acquired 10 matter. 01458_ K-01 Serf collects debris. 01461_ EXIT=FOUND 01465_ K-01 Serf collects debris. 01471_ R-06 Scavenger collects Aluminum Leg. 01471_ K-01 Serf collects debris. 01475_ Y-45 Defender destroyed. 01475_ R-06 Scavenger collects Ion Engine. 01475_ K-01 Serf collects debris. 01478_ R-06 Scavenger collects Ion Engine. 01480_ Acquired Lgt. Treads. 01481_ K-01 Serf collects debris. 01481_ R-06 Scavenger collects Aluminum Leg. 01481_ K-01 Serf collects debris. 01483_ Acquired Lgt. Treads. 01484_ K-01 Serf collects debris. 01488_ S-10 Pest destroyed. 01489_ K-01 Serf collects debris. 01498_ R-06 Scavenger collects Heat Sink. 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T | | ???????????????# ## %##########????? | | ???????????????# # #???#######??? ? | | ???????????????# # ############### #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricLaserBoregun Manual? 0 Play Time 00:12:50 Cumulative 53.5 hours Start 2020.01.23 @ 15:38:43 End 2020.01.23 @ 15:52:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 41 Gallery% 38 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3ef5a85-bbee-43f9-ade6-0e9365a4a30a