Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 11:22:00 Player: Eschess Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (4687) 4687 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1095) 1095 TOTAL SCORE: 10582 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 498 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 138/505 System Corruption 3% Temperature Cool (0) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (5) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ Advanced Targeting Computer Core Analyzer Long-range Tractor Beam Hacking Drone Bay (1/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Plasma Cutter Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Structural Scanner Kinecellerator Improved Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Barrage Gun KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Neutrino Core Antigrav System Improved Coolant Injector High-capacity Matter Pod Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Weapon Cycler Improved Transmission Jammer Hardened Light Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Improved Recalibrator Hacking Drone Bay Grenade Launcher Plasma Cutter Molecular Deconstructor Chainsword [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . 1 Utility 5 | . . 1 2 . . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 155 | 6 14 11 43 10 7 8 26 30 Power 16 | 1 1 1 3 1 1 1 2 5 Engine 9 | 1 1 1 2 . 1 . . 3 Core 7 | . . . 1 1 . 1 2 2 Reactor . | . . . . . . . . . Propulsion 37 | 2 9 3 8 3 2 . 4 6 Treads 24 | . 4 3 7 3 2 . 3 2 Leg . | . . . . . . . . . Wheel 12 | 2 5 . 1 . . . 1 3 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 56 | 1 2 3 17 3 3 7 6 14 Device 25 | . . 3 6 1 2 3 2 8 Storage 8 | 1 1 . 5 . . 1 . . Processor 8 | . 1 . 2 1 . . 2 2 Hackware . | . . . . . . . . . Protection 15 | . . . 4 1 1 3 2 4 Artifact . | . . . . . . . . . Weapon 46 | 2 2 4 15 3 1 . 14 5 Energy Gun 7 | . . 1 6 . . . . . Energy Cannon 6 | . 1 3 2 . . . . . Ballistic Gun 13 | 2 1 . 3 2 . . 4 1 Ballistic Cannon 9 | . . . 1 1 1 . 5 1 Launcher 4 | . . . 2 . . . 1 1 Special Weapon 5 | . . . 1 . . . 4 . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . 1 1 . Parts Lost 65 | . 1 . 12 4 6 . 15 27 Power 9 | . . . 3 . 1 . 1 4 Propulsion 18 | . 1 . 4 . 2 . 5 6 Utility 25 | . . . 3 3 2 . 6 11 Weapon 13 | . . . 2 1 1 . 3 6 Highest Loss Streak 18 | . 1 . 4 1 6 . 4 18 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 96 100 98 98 99 100 94 80 Engine 4 | . 13 11 8 . 3 1 . 1 Core 4 | . . . . 6 3 5 6 7 Treads 26 | . 17 33 25 30 29 30 27 13 Wheel 1 | . 10 . . . . . . 4 Device 9 | . . 11 10 11 7 7 10 15 Storage 7 | . 14 11 9 7 7 7 7 4 Processor 10 | . 11 11 16 8 11 7 10 3 Protection 8 | . . . 8 7 9 14 7 8 Energy Gun 2 | . . 2 10 2 . . . . Energy Cannon 2 | . 4 18 5 . . . . . Ballistic Gun 8 | . 23 . 1 14 11 7 6 10 Ballistic Cannon 7 | . . . . 4 10 15 12 4 Naked Turns . | . . . . . . . . . Heaviest Build 148 | 13 20 26 104 108 114 121 129 148 Greatest Support 94 | 20 40 60 60 80 88 88 91 94 Greatest Overweight (x) 5 | 1 1 . 5 1 1 1 2 5 Average Overweight (x) 1 | . . . . 1 1 1 1 3 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 Average Capacity 22 | 7 9 10 22 25 25 25 25 24 Most Carried 25 | 4 10 10 25 25 25 25 25 25 Average Carried 20 | 2 8 9 19 23 23 24 22 22 Final Capacity 25 | 8 10 10 25 25 25 25 25 5 Final Carried 25 | 3 10 10 25 25 24 25 21 3 Class Distribution -------------------- 36% | Scavenger-Tank 30% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Skirmisher 6% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 4446 | 251 643 116 681 407 413 89 980 866 Remotely 207 | . . . . . . . . 207 Salvage Created 4555 | . 369 603 1740 551 339 . 401 552 Parts 221 | . 26 46 77 32 7 . 11 22 Haulers Intercepted 6 | . 1 1 3 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . 6 . 14 . Prevented 3 | . . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 96 | . 6 13 33 11 8 . 15 10 Guns 46 | . 5 1 23 6 2 . 3 6 Cannons 37 | . 1 12 3 5 6 . 7 3 AOE 9 | . . . 4 . . . 4 1 Classes Destroyed 14 | . 3 4 4 2 . . 1 . Worker 1 | . . . 1 . . . . . Builder 1 | . . . 1 . . . . . Hauler 6 | . 1 1 3 1 . . . . Recycler 3 | . . . 1 2 . . . . Operator 1 | . . 1 . . . . . . Watcher 12 | . 3 3 4 . . . . 2 Swarmer 17 | . . 3 4 3 2 . 5 . Grunt 43 | . 6 7 20 4 . . 3 3 Brawler 6 | . . 1 1 . 3 . 1 . Duelist 2 | . . . 1 . 1 . . . Sentry 14 | . . 2 7 . 2 . 1 2 Hunter 8 | . . . . 1 . . 4 3 Programmer 5 | . . . . 3 . . . 2 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 10 | . 2 4 10 3 4 . 5 2 Combat Bots Only 9 | . 2 4 9 3 4 . 5 2 Max Kills in Single Turn 3 | . 1 1 2 1 2 . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 1 . . . 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 850 | . 30 36 186 77 36 . 182 303 Missed 221 | . 7 11 48 37 13 . 40 65 Damage Taken 10916 | . 318 314 2096 620 533 . 2373 4662 Core 1783 | . 48 92 260 24 45 . 307 1007 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 113 | . . . . . . . 113 . Ignored by Resistances 149 | . . . . . . . . 149 Regen/Repaired (Parts) 18 | . . . 18 . . . . . Core Remaining (%) 71 | 100 80 77 52 . . . 46 . Volleys Fired 343 | . 41 41 120 27 20 . 46 48 Largest 3 | . 2 2 2 3 3 . 3 3 Hottest 144 | . 80 136 136 105 121 . 144 109 Shots Fired 777 | . 82 77 233 77 60 . 110 138 Gun 474 | . 77 10 183 55 29 . 26 94 Cannon 287 | . 5 67 43 22 31 . 76 43 Launcher 10 | . . . 6 . . . 3 1 Special 6 | . . . 1 . . . 5 . Kinetic 496 | . 77 . 48 72 60 . 102 137 Thermal 266 | . 5 77 179 5 . . . . Explosive 10 | . . . 6 . . . 3 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 7 9 16 10 17 . 13 11 Robot Miss Streak 6 | . 3 2 6 3 4 . 3 5 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 5 | . . . 5 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 493 | . 55 52 153 47 33 . 69 84 Core Hits 222 | . 20 21 80 22 13 . 28 38 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 4 | . 1 . . 2 . . . 1 Critical Strikes 20 | . 1 1 6 3 1 . 3 5 Burn 6 | . . 1 5 . . . . . Meltdown 1 | . . . 1 . . . . . Destroy 4 | . 1 . . 2 . . . 1 Blast 7 | . . . . 1 1 . 3 2 Sever 2 | . . . . . . . . 2 Melee Attacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Slashing 13 | . . . . . . . . 13 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11018 | . 629 974 3451 1021 812 . 1594 2537 Guns 5474 | . 558 113 2378 757 302 . 282 1084 Cannons 4083 | . 71 857 554 264 510 . 1079 748 Explosions 1091 | . . . 516 . . . 233 342 Melee 363 | . . . . . . . . 363 Ramming 7 | . . 4 3 . . . . . Kinetic 5969 | . 558 . 484 922 812 . 1361 1832 Thermal 3727 | . 71 970 2448 99 . . . 139 Explosive 952 | . . . 516 . . . 233 203 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 363 | . . . . . . . . 363 Piercing . | . . . . . . . . . Highest Corruption 7 | . . 2 7 1 7 2 . 3 Average Corruption 2 | . . 2 3 1 1 2 . 2 Corruption Purged 5 | . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . Effects 69 | . . 2 20 8 19 4 . 16 Message Errors 14 | . . . 5 3 2 2 . 2 Matter Fused 17 | . . 1 3 1 6 1 . 5 Heat Flow Errors 9 | . . . 4 2 . . . 3 Energy Discharges 10 | . . . 1 2 3 . . 4 Parts Fused 2 | . . . . . 1 . . 1 Data Loss (minor) 4 | . . . 1 . 2 1 . . Data Loss (major) 7 | . . 1 2 . 3 . . 1 Misfires 2 | . . . 2 . . . . . Alerts 3 | . . . 1 . 2 . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 130 | . . 2 9 1 . . 21 97 Projectiles 56 | . . 2 6 1 . . 8 39 Explosions 72 | . . . 3 . . . 13 56 Melee 2 | . . . . . . . . 2 Knockbacks 18 | . . . . 1 . . 8 9 Impact . | . . . . . . . . . Kinetic 18 | . . . . 1 . . 8 9 Secondary . | . . . . . . . . . Self-Inflicted Damage 113 | . . . . . . . . 113 Shots 2 | . . . . . . . . 2 Rammed 3 | . . . 2 . . . . 1 Targets Rammed 4 | . . 1 2 . . . . 1 Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 434 | . 72 396 332 207 434 . 287 257 Average Temperature 88 | . 23 102 85 60 166 . 66 64 Received Heat Transfer 2788 | . 186 171 1116 180 60 . 589 486 Effects 9 | . . 1 2 . 6 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 1 | . . . 1 . . . . . Interference 5 | . . 1 1 . 3 . . . Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 3 . . . . . Combat Hostiles 3 | . . . 3 . . . . . Parts Melted 21 | . 1 2 17 1 . . . . Heat Transferred 7500 | . 148 1998 5106 148 . . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 446 | . 167 300 432 303 . . . 446 Initial 191 | . . 21 80 191 . . . . Average 139 | . 62 162 116 181 . . . 203 Maximum Alert Level 2 | . . 1 2 1 . . . 2 Low Security (%) 69 | 100 100 76 76 46 . . . 42 Level 1 28 | . . 23 22 53 . . . 45 Level 2 2 | . . . . . . . . 12 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 3 6 4 . . . 7 Investigation 2 | . 1 . 1 . . . . . Extermination 4 | . . . . 2 . . . 2 Reinforcement 13 | . 1 3 5 2 . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 4 | . . . 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 176 | . 14 22 66 11 12 . 16 35 Peak Tracking Total 8 | . 2 4 8 3 7 . 5 7 Tactical Retreats 6 | . 1 1 2 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 7 | . 3 2 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . 4 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 14 | . . 1 3 2 . . . 8 Max in Single Turn 4 | . . 1 1 1 . . . 4 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 33 | . 10 5 12 2 . 1 . 3 Terminals 20 | . 7 5 7 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 . 1 1 . . . 2 Recycling Units 5 | . 2 . 2 . . . . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 92 | . 33 18 25 3 . 7 . 6 Successful 48 | . 15 7 14 2 . 7 . 3 Failed 44 | . 18 11 11 1 . . . 3 Catastrophic 6 | . 3 . 3 . . . . . Database Lockouts . | . . . . . . . . . Manual 44 | . 17 12 11 2 . . . 2 Terminals 63 | . 27 18 16 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 10 | . 1 . 3 1 . . . 5 Recycling Units 8 | . 5 . 2 . . . . 1 Scanalyzers 3 | . . . 3 . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 29 | . 12 4 6 . . 7 . . Record 1 | . 1 . . . . . . . Part Schematic 7 | . . . . . . 7 . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . Alert Level 6 | . 3 1 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 3 | . 2 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . 2 Scan Component 2 | . . . 1 . . . . 1 Repair 2 | . . . 1 . . . . 1 Recycling Unit Hacks 4 | . 1 . 2 . . . . 1 Report Inventory 3 | . 1 . 2 . . . . . Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 8 | . 2 3 1 2 . . . . Terminals 8 | . 2 3 1 2 . . . . Assimilate 2 | . . 1 . 1 . . . . Botnet 6 | . 2 2 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 8 5 9 2 . . . 2 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . 7 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 88 | . . . 38 . . . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . . . . . 6 Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies 8 | . . . . . 2 4 . 2 Largest Group 4 | . . . . . 2 4 3 2 Highest-Rated Group 170 | . . . . . 32 153 116 170 Highest-Rated Ally 85 | . . . . . 16 39 39 85 Zionite Dispatches 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . 4 . 9 11 Total Damage 2729 | . . . . . 51 . 634 2044 Kills 15 | . . . . . . . 5 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 3 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 15193 | 61 1181 942 2910 1154 1340 2819 3284 1502 Spaces Moved 6309 | 59 768 457 1088 387 505 1167 1239 639 Core 22 | 15 . . . . . . . 7 Treads 5346 | . 389 457 1085 387 505 1167 1239 117 Legs . | . . . . . . . . . Wheels 941 | 44 379 . 3 . . . . 515 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 160 160 240 240 240 240 50 Average Speed 207 | 76 120 160 210 240 240 240 243 178 Slowest Speed 560 | 95 160 160 560 240 240 240 325 243 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 99 40 68 9 54 88 98 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched 6 | . . . . . 1 4 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 125 | . . . 28 1 5 . 31 60 Melee . | . . . . . . . . . Projectile 29 | . . . . 1 5 . 9 14 AOE 96 | . . . 28 . . . 22 46 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 7732 | 75 955 599 1474 564 593 1189 1397 886 Wait 627 | . 90 59 157 128 46 . 47 100 Move 6301 | 58 767 456 1087 386 504 1166 1238 639 Hop . | . . . . . . . . . Pick Up 170 | 10 26 16 47 10 6 7 15 33 Fast Attach . | . . . . . . . . . Attach 99 | 6 6 6 14 7 7 5 20 28 Detach 12 | . 1 1 . . . 2 7 1 Swap 56 | . 8 5 29 3 . 3 6 2 Drop 76 | 1 16 14 18 3 . 6 5 13 Fire 343 | . 41 41 120 27 20 . 46 48 Melee 13 | . . . . . . . . 13 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 3 | . . 1 2 . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire 10 | . . . . . 10 . . . Trap . | . . . . . . . . . Miscellaneous 13 | . . . . . . . 13 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 7) 231 | -10/Materials | Discovered new exit (range 14) 336 | -10/Materials | Discovered new exit (range 14) 353 | -10/Materials | Build established: Mutant 939 | -10/Materials | Discovered new exit (range 10) 1219 | -10/Materials | Discovered new exit (range 15) 1242 | -10/Materials | Identified exit to Materials 1243 | -10/Materials | Entered another Materials area 1243 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2014 | -9/Materials | Discovered new exit (range 6) 2088 | -9/Materials | Identified exit to Mines 2139 | -9/Materials | Discovered new exit (range 15) 2183 | -9/Materials | Identified exit to Materials 2185 | -9/Materials | Entered another Materials area 2185 | -8/Materials | Evolved 2 slots: Utility x2 2302 | -8/Materials | Build established: Scavenger-Mutant 2728 | -8/Materials | Build established: Mutant 3863 | -8/Materials | Discovered new exit (range 16) 3904 | -8/Materials | Identified exit to Factory 4383 | -8/Materials | Destroyed 9 combat bots 4389 | -8/Materials | Lost 4 parts (1p1n1u1w) 4432 | -8/Materials | Discovered exit to Factory (range 4) 4497 | -8/Materials | Repaired Imp. Sensor Array 4703 | -8/Materials | Lost 4 parts (2n1u1w) 5055 | -8/Materials | Discovered exit to Factory (range 5) 5095 | -8/Materials | Entered Factory 5095 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5262 | -7/Factory | Discovered new exit (range 8) 5288 | -7/Factory | Identified exit to Storage 5302 | -7/Factory | Discovered exit to Storage (range 4) 5394 | -7/Factory | Build established: Scavenger-Skirmisher 5996 | -7/Factory | Discovered new exit (range 9) 6097 | -7/Factory | Identified exit to Lower Caves 6099 | -7/Factory | Discovered new exit (range 16) 6210 | -7/Factory | Identified exit to Factory 6249 | -7/Factory | Entered Lower Caves 6453 | -7/Lower Caves | Learned Factory terminal intel 6922 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7012 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 7233 | -7/Lower Caves | Encountered a Warlord checkpoint 7243 | -7/Lower Caves | Build established: Scavenger-Tank 7364 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7555 | -7/Lower Caves | Discovered new exit (range 12) 7559 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7570 | -7/Lower Caves | Identified exit to Zion 7579 | -7/Lower Caves | Identified exit to Lower Caves 7589 | -7/Lower Caves | Entered Zion 7625 | -6/Zion | Given A8's code to call for help 7786 | -6/Zion | System corruption cleaned by Quarantine Array 8007 | -6/Zion | Learned location of 1 exit from Factory 8209 | -6/Zion | Given the Hacking Drone Bay 8209 | -6/Zion | Found Prototype Device 8210 | -6/Zion | Identified Hacking Drone Bay 8716 | -6/Zion | Learned Factory security intel 9472 | -6/Zion | Discovered new exit (range 16) 9506 | -6/Zion | Identified exit to Proximity Caves 9974 | -6/Zion | Imprinted 9976 | -6/Zion | Declared Zion's savior 10408 | -6/Zion | Entered Proximity Caves 10408 | -5/Proximity Caves | Accompanied by 4 allies 10455 | -5/Proximity Caves | Lost 4 allies 10506 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 10763 | -5/Proximity Caves | Learned location of 1 exit from Factory 11175 | -5/Proximity Caves | Spotted B-75 Beast 11519 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11768 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 12097 | -5/Proximity Caves | Build established: Scavenger-Gunner 12176 | -5/Proximity Caves | Found Prototype Special Weapon 12185 | -5/Proximity Caves | Identified Molecular Deconstructor 12411 | -5/Proximity Caves | Discovered new exit (range 8) 12560 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12982 | -5/Proximity Caves | Core integrity fell below 50% 13018 | -5/Proximity Caves | Destroyed B-75 Beast 13041 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 13430 | -5/Proximity Caves | Build established: Gunner 13692 | -5/Proximity Caves | Entered Factory 13692 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13693 | -5/Factory | Identified exit to Factory 13695 | -5/Factory | Loaded intel: 27 terminal locations 14255 | -5/Factory | Build established: Scavenger-Tank 14277 | -5/Factory | Garrison activated, responded to threat 14322 | -5/Factory | Zion Heavy squad teleported in 14351 | -5/Factory | Lost 3 parts (2n1u) 14757 | -5/Factory | Lost 3 parts (1p2u) 14916 | -5/Factory | Terminal network hard line cut 15152 | -5/Factory | Core integrity fell below 50% 15167 | -5/Factory | Core integrity fell below 20% 15194 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer builds a Door. Acquired Neutrino Core. Slug penetrates Door. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer builds a Door. Acquired Imp. Deuterium Engine. Acquired Lrn. Tractor Beam. Slug penetrates Wall. Acquired 13 matter. Acquired 25 matter. Acquired 27 matter. Acquired 119 matter. Acquired 13 matter. Acquired 10 matter. Slug penetrates Wall. K-01 Serf collects debris. R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###################????######?????????????????? | | ???###################???########????????????????? | | ???## ## ??? ##????????????????? | | ???## ## ?? ## ?????????????? | | ???## ## ??" ## ?????????????? | | ???## """ """ ##! """ ## #????????????? | | ???## """ """ ## """ ! 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Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed SwarmSpliceConstruct Manual? 0 Play Time 02:02:34 Cumulative 24.7 hours Start 2024.04.10 @ 00:56:12 End 2024.04.10 @ 11:22:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 54b2996a-8c6d-476d-aea8-2113a8571ca2