Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.08 @ 11:27:58 Player: Hert Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2964) 2964 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 8499 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 368 Met Imprinter 300 Was Imprinted 300 Friendly Fire -191 Cogmind --------- Core Integrity 0/1000 Matter 27/300 Energy 127/210 System Corruption 0% Temperature Cool (746) Movement Treading (230) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (7) ------ Large Storage Unit Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Makeshift Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON (4) ------- Heavy Laser Wave Gun Mass Driver Mass Driver > --- INVENTORY (10) --- Light Nuclear Core Micro Fission Core High-capacity Matter Pod (58) Layered Light Armor Plating Layered Light Armor Plating Enhanced Coil Gun Mass Driver Mass Driver Mass Driver Chainsword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Makeshift Sensor Array Improved Kinecellerator Layered Light Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Wave Gun Flak Gun Flak Gun Enhanced Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Fission Core High-capacity Matter Pod Targeting Computer Hardened Light Armor Plating Makeshift Armor Plating Gauss Rifle Flak Gun KE Penetrator Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher Heavy Rocket Launcher Chainsword [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Utility Large Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 5 | . . . 1 . . . 3 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 105 | 6 16 . 28 6 2 2 19 26 Power 11 | 1 2 . 3 . . . 3 2 Engine 5 | 1 2 . . . . . 2 . Core 6 | . . . 3 . . . 1 2 Reactor . | . . . . . . . . . Propulsion 22 | 2 5 . 7 3 1 . 2 2 Treads 8 | 2 2 . 2 . . . . 2 Leg 9 | . 3 . . 3 1 . 2 . Wheel 5 | . . . 5 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 3 . 2 . . . 8 9 Device 6 | . . . . . . . 3 3 Storage 4 | 1 2 . . . . . 1 . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 13 | . 1 . 2 . . . 4 6 Artifact . | . . . . . . . . . Weapon 49 | 2 6 . 16 3 1 2 6 13 Energy Gun 12 | 2 3 . 4 . . . . 3 Energy Cannon 9 | . . . 7 . 1 . 1 . Ballistic Gun 14 | . 2 . 1 1 . . 4 6 Ballistic Cannon 5 | . . . . 2 . . 1 2 Launcher 8 | . 1 . 4 . . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 2 2 Parts Lost 22 | . 3 . 3 . . . . 16 Power 3 | . . . 1 . . . . 2 Propulsion 5 | . 1 . 1 . . . . 3 Utility 7 | . . . 1 . . . . 6 Weapon 7 | . 2 . . . . . . 5 Highest Loss Streak 13 | . 2 . 2 . . . . 13 Average Slot Usage (%) 95 | . 91 85 93 100 100 100 97 85 Engine 5 | . 14 14 . . . . 11 6 Core 6 | . . . 10 11 11 11 1 3 Treads 6 | . 22 14 11 . . . . 3 Leg 10 | . . . . 8 22 22 18 10 Wheel 2 | . . . 8 13 . . . . Device 2 | . . . . . . . 12 12 Storage 20 | . 21 28 22 22 22 22 13 10 Protection 9 | . 4 . 8 11 11 11 12 12 Energy Gun 4 | . 9 14 3 10 . . . 4 Energy Cannon 5 | . . . 20 . 9 11 2 . Ballistic Gun 5 | . 8 . 2 8 1 . 14 11 Ballistic Cannon 8 | . . . . 14 22 8 4 2 Launcher 4 | . 10 14 5 . . 13 4 . Naked Turns . | . . . . . . . . . Heaviest Build 98 | 12 42 42 56 60 63 63 98 96 Greatest Support 60 | 40 40 20 40 35 40 40 60 60 Greatest Overweight (x) 16 | . 2 2 16 3 1 2 4 3 Average Overweight (x) 1 | . . 2 2 1 1 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 11 16 16 16 16 16 16 15 Most Carried 16 | 4 10 12 16 16 16 16 16 16 Average Carried 13 | 1 6 10 14 15 15 16 12 14 Final Capacity 16 | 6 16 16 16 16 16 16 16 10 Final Carried 16 | 2 10 12 14 16 16 16 16 10 Class Distribution -------------------- 45% | Tank 29% | Mutant 13% | Scavenger-Tank 6% | Bomber 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2378 | 209 345 25 690 200 10 222 185 492 Remotely . | . . . . . . . . . Salvage Created 3060 | . 519 . 950 164 . 414 50 963 Parts 175 | . 30 . 71 13 . 14 5 42 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . Prevented 6 | . . . . . . 6 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 65 | . 15 . 18 3 . 11 1 17 Melee 1 | . . . . . . . . 1 Guns 27 | . 7 . 5 3 . . 1 11 Cannons 8 | . . . 8 . . . . . AOE 29 | . 8 . 5 . . 11 . 5 Classes Destroyed 15 | . 5 . 4 1 . 4 1 . Worker 6 | . 1 . 4 . . . . 1 Builder 7 | . . . 6 . . . . 1 Tunneler 2 | . . . . 2 . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 4 | . . . 3 . . . . 1 Mechanic 1 | . . . . . . 1 . . Operator 1 | . 1 . . . . . . . Watcher 6 | . 3 . 3 . . . . . Swarmer 12 | . . . 7 . . 2 . 3 Grunt 44 | . 15 . 9 3 . 6 . 11 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 4 | . . . 2 . . . . 2 Programmer 2 | . . . . . . . 1 1 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 16 | . 7 . 10 3 . 5 1 16 Combat Bots Only 9 | . 6 . 5 2 . 5 1 9 Max Kills in Single Turn 5 | . 2 . 4 2 . 5 1 2 Gunslinging . | . . . . . . . . . Exploded 5 | . 2 . 3 . . 5 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 5231 | . 827 . 833 11 . 311 127 3122 Core 1427 | . 112 . 217 . . 47 . 1051 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 . 55 . . . 34 100 . Volleys Fired 159 | . 55 . 47 7 . 13 5 32 Largest 4 | . 2 . 3 3 . 3 3 4 Hottest 264 | . 80 . 180 124 . 161 109 264 Shots Fired 402 | . 99 . 120 21 . 39 15 108 Gun 231 | . 77 . 36 13 . . 10 95 Cannon 112 | . . . 78 8 . 17 5 4 Launcher 59 | . 22 . 6 . . 22 . 9 Special . | . . . . . . . . . Kinetic 168 | . 47 . 18 15 . 4 15 69 Thermal 137 | . 16 . 78 . . 13 . 30 Explosive 59 | . 22 . 6 . . 22 . 9 Electromagnetic 38 | . 14 . 18 6 . . . . Robot Hit Streak 12 | . 12 . 10 2 . 6 7 12 Robot Miss Streak 10 | . 5 . 7 3 . 8 2 10 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 9 | . . . 4 . . . . 5 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 239 | . 67 . 60 11 . 16 8 77 Core Hits 198 | . 45 . 38 5 . 36 1 73 Critical Hits 2 | . . . 2 . . . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8831 | . 1561 . 1985 235 . 2354 219 2477 Guns 2754 | . 542 . 286 177 . . 189 1560 Cannons 1369 | . . . 983 58 . 273 30 25 Explosions 4469 | . 1019 . 716 . . 2081 . 653 Melee 239 | . . . . . . . . 239 Ramming . | . . . . . . . . . Kinetic 2140 | . 286 . 115 168 . 52 219 1300 Thermal 1699 | . 150 . 1043 . . 221 . 285 Explosive 4373 | . 1019 . 656 . . 2081 . 617 Electromagnetic 380 | . 106 . 171 67 . . . 36 Impact . | . . . . . . . . . Slashing 239 | . . . . . . . . 239 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 277 | . 79 . 61 . . 72 5 60 Projectiles 45 | . . . 40 . . . 5 . Explosions 232 | . 79 . 21 . . 72 . 60 Melee . | . . . . . . . . . Knockbacks 4 | . . . . 1 . 2 . 1 Impact . | . . . . . . . . . Kinetic 3 | . . . . 1 . 1 . 1 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 519 | . 201 . 162 . . 25 . 131 Shots 16 | . 7 . 4 . . 1 . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1140 | . 133 . 696 334 . 332 312 1140 Average Temperature 213 | . 36 . 210 136 . 130 159 427 Received Heat Transfer 1281 | . 357 . 219 6 . 39 12 648 Effects 73 | . . . 28 2 . 2 . 41 Shutdowns 24 | . . . 6 . . . . 18 Energy Bleed 12 | . . . 6 . . 1 . 5 Interference 7 | . . . 3 2 . . . 2 Matter Decay 4 | . . . 1 . . . . 3 Short Circuit 9 | . . . 5 . . 1 . 3 Damage (minor) 7 | . . . 3 . . . . 4 Damage (major) 4 | . . . 2 . . . . 2 Damage (core) 6 | . . . 2 . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 2828 | . 397 . 1691 . . 296 . 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 438 | . 274 56 431 157 . . 324 438 Initial 266 | . . 56 21 157 . . 266 60 Average 145 | . 122 56 152 102 . . 235 211 Maximum Alert Level 2 | . 1 . 2 . . . 1 2 Low Security (%) 77 | 100 93 100 72 100 . . 28 49 Level 1 20 | . 6 . 23 . . . 71 41 Level 2 1 | . . . 3 . . . . 9 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 4 . 4 1 . 1 1 6 Investigation 5 | . 2 . 2 1 . . . . Extermination 2 | . . . . . . . 1 1 Reinforcement 6 | . 2 . 2 . . . . 2 Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 4 | . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 26 . 29 4 . 23 1 26 Peak Tracking Total 9 | . 4 . 4 2 . 9 1 8 Tactical Retreats 7 | . 1 . 1 1 . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 5 | . 1 . 1 . . . 1 2 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 22 | . 8 . 6 1 . 2 1 4 Max in Single Turn 2 | . 2 . 1 1 . 2 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 3 | . 1 . 1 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . 3 . 4 1 . . . . Successful 8 | . 3 . 4 1 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 7 | . 3 . 4 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 3 . 4 . . . . . Scan Component 3 | . 1 . 2 . . . . . Repair 3 | . 1 . 2 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . Time 102 | . 26 . 76 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . 2 4 . . . Largest Group 4 | . . . . 2 4 4 4 4 Highest-Rated Group 155 | . . . . 50 155 155 145 132 Highest-Rated Ally 41 | . . . . 31 41 41 39 38 Total Orders . | . . . . . . . . . Ally Attacks 62 | . . . . 11 . 36 7 8 Total Damage 1833 | . . . . 187 . 1143 45 458 Kills 12 | . . . . 1 . 9 . 2 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 6960 | 61 1464 180 900 1008 1524 591 563 669 Spaces Moved 3423 | 34 640 89 321 606 890 301 283 259 Core 11 | 6 . . 5 . . . . . Treads 1050 | 28 637 89 213 . . . . 83 Legs 1808 | . 3 . . 155 890 301 283 176 Wheels 554 | . . . 103 451 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 200 100 110 160 170 160 155 Average Speed 165 | 140 176 200 182 122 168 181 177 172 Slowest Speed 850 | 160 200 200 850 210 170 200 260 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 93 31 30 69 90 58 11 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 3 1 . . Spaces Dug 8 | . 8 . . . . . . . Terrain Destroyed 364 | . 150 . 24 6 . 118 1 65 Melee . | . . . . . . . . . Projectile 33 | . . . 3 6 . 3 1 20 AOE 331 | . 150 . 21 . . 115 . 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 4379 | 47 879 92 540 859 916 318 328 400 Wait 536 | . 138 2 104 219 17 1 10 45 Move 3415 | 33 639 88 320 605 889 300 282 259 Hop . | . . . . . . . . . Pick Up 99 | 8 18 2 23 11 4 1 9 23 Fast Attach 13 | . 5 . 5 2 . . 1 . Attach 46 | 6 2 . 12 . . . 8 18 Detach . | . . . . . . . . . Swap 46 | . 9 . 11 4 2 2 10 8 Drop 58 | . 13 . 18 11 4 1 3 8 Fire 159 | . 55 . 47 7 . 13 5 32 Melee 7 | . . . . . . . . 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 462 | -10/Materials | Repaired Lgt. Treads 526 | -10/Materials | Discovered new exit (range 5) 699 | -10/Materials | Discovered new exit (range 15) 912 | -10/Materials | Discovered new exit (range 8) 1428 | -10/Materials | Discovered new exit (range 5) 1526 | -10/Materials | Entered Mines 1577 | -10/Mines | Assembled infested the area 1582 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1658 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1659 | -10/Mines | Discovered new exit (range 15) 1706 | -10/Mines | Entered Materials 1706 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2281 | -9/Materials | Repaired Ion Cannon 2325 | -9/Materials | Repaired Ion Cannon 2582 | -9/Materials | Core integrity fell below 50% 2587 | -9/Materials | Discovered new exit (range 14) 2606 | -9/Materials | Entered Mines 2690 | -9/Mines | Learned 2 Materials zone layouts 2695 | -9/Mines | Discovered new exit (range 6) 2783 | -9/Mines | Learned location of Storage (-8) 2843 | -9/Mines | Met a Derelict shopkeep closing up shop 2906 | -9/Mines | Excavation squad dispatched 2906 | -9/Mines | A large section of the Mines collapsed 2913 | -9/Mines | Build established: Tank 3603 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3614 | -9/Mines | Entered Zion 3614 | -7/Zion | Accompanied by 1 ally 3643 | -7/Zion | Given the Hacking Drone Bay 3643 | -7/Zion | Found Prototype Device 3664 | -7/Zion | Led the pair of lost Derelicts to a safe place 3950 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4052 | -7/Zion | Imprinted 4054 | -7/Zion | Declared Zion's savior 4206 | -7/Zion | Learned Factory terminal intel 4506 | -7/Zion | Given A8's code to call for help 4708 | -7/Zion | Found Prototype Device 5056 | -7/Zion | Discovered new exit (range 10) 5138 | -7/Zion | Entered Proximity Caves 5138 | -6/Proximity Caves | Accompanied by 4 allies 5335 | -6/Proximity Caves | Learned Factory stockpile data 5370 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5549 | -6/Proximity Caves | Spotted B-75 Beast 5564 | -6/Proximity Caves | Destroyed B-75 Beast 5703 | -6/Proximity Caves | Discovered new exit (range 12) 5729 | -6/Proximity Caves | Entered Factory 5729 | -6/Factory | Accompanied by 4 allies 5729 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5729 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 5730 | -6/Factory | Identified Hacking Drone Bay 5731 | -6/Factory | Loaded intel: 20 terminal locations 6029 | -6/Factory | Build established: Scavenger-Tank 6255 | -6/Factory | Discovered new exit (range 14) 6292 | -6/Factory | Entered another Factory area 6292 | -5/Factory | Accompanied by 4 allies 6292 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6555 | -5/Factory | Garrison activated, responded to threat 6690 | -5/Factory | Destroyed 9 combat bots 6713 | -5/Factory | Core integrity fell below 50% 6737 | -5/Factory | Lost 13 parts (2p2n5u4w) 6956 | -5/Factory | Core integrity fell below 20% 6962 | -5/Factory | Core destroyed Last Messages --------------- 06952_ R-10 Processor inserts Lgt. Ion Engine into recycling unit. 06953_ Slug penetrates Wall. 06953_ Penetrated by Slug. 06954_ Power failure, Lgt. Nuclear Core shutdown. 06955_ Power failure, Mic. Nuclear Core shutdown. 06955_ Overheating: Core damaged (-190). 06955_ R-10 Processor inserts Autogun into recycling unit. 06956_ Recycling unit begins recycling process. 06956_ Overheating: Core damaged (-140). 06956_ Lrg. Storage Unit destroyed. 06957_ Overheating: Energy bleed (-19). 06958_ R-10 Processor inserts Terrain Scan Processor into recycling unit. 06959_ Penetrated by Slug. 06959_ Imp. Treads destroyed. 06961_ Power failure, Lgt. Nuclear Core shutdown. 06961_ Hvy. Laser permanently disabled. 06961_ Overheating: Short circuit. 06961_ R-10 Processor inserts Carbon-fiber Leg into recycling unit. 06962_ Recycling unit begins recycling process. 06962_ Overheating: Core damaged (-130). 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""" |! ! #? #? #??????? | | ????????? "Y" ]@] #?? #? #??????? | | ????????? R [] #?? # #??????? | | ?????????????### #?? # #??????? | | ???????????????# [ h####""#"" #??????? | | ???????????????# !!! #??????? | | ???? ?????????# !!! +??????? | | ###"""#### ??? + !!! #??????? | | # # #??????? | | " # #??????? | | # # ############"#########??????? | | # # #????# ! #?????????? | | # # #????# #?????????? | | # # ###### """" """" !#?????????? | | # # ?+ """" """" #?????????? | | # ?# #????# """" """" #?????????? | | ########+####### #????# """" """" #?????????? | | #????# #?????????? | | ###### """" """" #?????????? | | + """" """" #?????????? | | #####+###### """" """" #?????????? | | % #+## ## #??# """" """" #?????????? | | # # #??# ????????????? | | ## #??###########????????????? | | = == # #! #?????????????????????????? | | = # #! #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 550 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed HypercooledSystemEdition Manual? 0 Play Time 01:11:37 Cumulative 18.4 hours Start 2021.12.08 @ 10:15:37 End 2021.12.08 @ 11:27:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e504cb3e-3bae-44c3-8842-cb2bc4d30662