Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 21:44:33 Player: Bulbasornado Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (107) 535 Value Destroyed (2842) 2842 Prototype IDs (102) 2040 Alien Tech Used (2) 400 Bonus (4429) 4429 TOTAL SCORE: 20946 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 163 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1566/1600 Matter 171/300 Energy 569/1650 System Corruption 0% Temperature Cool (63) Movement Flying (15) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (7) --- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster (fused) Impulse Thruster Experimental Q-thruster > --- UTILITY (15) ----- Improved Coolant Injector Medium Storage Unit Superbattery Advanced ECM Suite Experimental Propulsion Shielding Experimental Weapon Shielding Improved Force Field Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (10) --- Micro Fission Core Light Quantum Reactor Nuclear Pulse Array Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Advanced Shield Generator Long-range Missile Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Experimental Q-thruster > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Superbattery Advanced ECM Suite Experimental Propulsion Shielding Experimental Weapon Shielding Improved Force Field Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Nuclear Pulse Array Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Advanced Shield Generator Long-range Missile Launcher Advanced Datajack [Rating: 141] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Cooled VTOL Module Treads Light Treads Flight Unit Cooled VTOL Module Utility Advanced Hacking Suite Device Advanced ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Power Sword Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Utility 13 | . . . . . 2 2 . . . . 1 . . . . . . 2 . . . . . . 2 . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 259 | 5 7 2 3 5 42 23 1 4 4 6 26 1 33 2 . . 2 12 8 14 1 . 3 4 8 1 16 . 11 9 6 Power 26 | . 1 . . 1 5 . . 1 . . 2 . 5 . . . . 2 . 5 . . 1 . . . 2 . . . 1 Engine 8 | . 1 . . 1 2 . . . . . 1 . 1 . . . . . . 2 . . . . . . . . . . . Core 17 | . . . . . 3 . . 1 . . 1 . 3 . . . . 2 . 3 . . 1 . . . 2 . . . 1 Reactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 57 | 2 . . . 3 15 . . 1 2 . 3 . 10 . . . 1 3 2 4 . . 1 1 3 . 1 . 2 1 2 Treads 15 | 2 . . . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 42 | . . . . . 5 . . 1 2 . 3 . 10 . . . 1 3 2 4 . . 1 1 3 . 1 . 2 1 2 Utility 128 | 2 2 1 3 . 13 22 1 2 2 2 15 1 16 2 . . 1 5 1 5 1 . 1 2 3 1 6 . 8 7 3 Device 60 | 2 1 . 1 . 5 8 . . 1 1 7 1 7 2 . . . 3 1 . 1 . 1 . 1 1 2 . 8 4 2 Storage 10 | . 1 . 1 . 2 2 . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 Processor 4 | . . . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Hackware 17 | . . . . . . 3 . . . . 4 . 2 . . . . 2 . 1 . . . . 1 . 2 . . 2 . Protection 37 | . . 1 1 . 5 7 1 1 1 1 4 . 5 . . . 1 . . 4 . . . 2 1 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 1 4 1 . 1 9 1 . . . 4 6 . 2 . . . . 2 5 . . . . 1 2 . 7 . 1 1 . Energy Gun 6 | 1 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ballistic Gun 5 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . Launcher 6 | . 1 . . . 1 . . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . Special Weapon 6 | . . . . . . 1 . . . 2 2 . . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 3 . . . . 1 1 . . . . . . 1 . . . . . . 1 . 4 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon 7 | . . . . . . . . . . . . . 2 . . . . 1 2 . . . . . 1 . . . . 1 . Unidentified Prototypes 12 | . . . . . 2 . . . . 1 1 . 2 . . . . . . 2 . . 1 . 1 . 1 . 1 . . Parts Lost 19 | . 1 . . . 4 . . . . 1 . . 1 . . . 1 . . 2 . . . 2 . . 1 . . 6 . Power 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . Utility 9 | . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . 5 . Weapon 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 5 | . 1 . . . 2 . . . . 1 . . 1 . . . 1 . . 1 . . . 2 . . 1 . . 5 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 73 100 99 100 99 99 100 100 99 98 99 100 99 100 100 100 100 98 97 100 100 100 100 99 95 100 100 100 93 89 87 Engine 3 | . 7 14 14 14 3 . . . . . 5 . . . . . . . . 2 . . . . . . . . . . . Core 4 | . . . . . 4 7 7 7 7 7 . 6 5 6 6 6 6 4 5 2 5 5 5 5 5 5 5 5 4 4 4 Treads 11 | . 28 28 28 28 34 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 1 30 30 30 30 30 32 33 32 33 33 33 33 29 29 29 29 29 29 29 23 26 26 26 23 21 28 Device 6 | . 8 7 . . 8 9 . . . . 4 10 9 13 13 13 13 10 14 4 5 5 5 3 . 3 2 5 12 11 11 Storage 7 | . 8 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 5 8 Processor 1 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware 17 | . . . . . . 21 23 23 23 20 24 26 26 26 26 26 26 28 29 34 35 35 35 35 36 36 34 31 28 30 24 Protection 8 | . . 7 13 14 9 4 14 15 14 17 9 2 3 . . . . 4 . 7 5 5 5 6 14 11 14 15 14 11 8 Energy Gun 1 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 6 14 14 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 7 14 14 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 6 7 7 7 5 2 6 . . . . . . . . . . . 1 4 . . . . . . Slashing Weapon 3 | . . . . . 1 7 7 7 7 7 6 6 6 6 6 6 6 4 5 5 5 5 5 5 4 5 4 5 4 4 4 Special Melee Weapon 1 | . . . . . . . . . . . . . 5 6 6 6 6 4 5 5 5 5 5 3 . 5 5 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 3 31 32 32 33 40 41 20 19 19 23 24 21 30 23 23 23 24 25 26 26 21 21 21 23 24 22 27 27 27 30 40 Greatest Support 96 | 3 40 40 40 43 96 20 20 20 20 20 29 29 37 37 26 26 37 35 26 39 39 39 27 37 37 26 39 39 39 39 45 Greatest Overweight (x) 6 | . . . . . 1 6 . . 1 1 1 6 1 . . . . . . 1 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 5 11 15 15 15 15 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 5 13 15 15 15 15 14 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 2 9 14 15 14 14 8 8 7 8 7 7 8 9 10 10 10 9 9 9 8 10 9 9 9 9 10 9 9 9 9 7 Final Capacity 15 | 5 15 15 15 15 15 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 1 13 15 15 15 11 8 8 8 8 8 8 8 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 30% | Mutant 28% | Hacker-Sprinter 16% | Wizard-Sprinter 8% | Wizard-Mutant 7% | Scavenger-Mutant 4% | Wizard-Ninja 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Ninja | -5/Waste Wizard-Mutant | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Extension Wizard-Sprinter | -3/Research Wizard-Mutant | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Matter Collected 3575 | 250 94 117 . 202 936 175 22 107 1 97 63 . 447 17 121 . 10 84 126 125 . 30 . 32 100 . 229 . 99 15 76 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4982 | 144 139 . . 356 1963 104 33 . . 89 184 . 872 . . . . 84 . 417 . . . . 100 . 376 . 106 15 . Parts 234 | 10 18 . . 18 88 4 2 . . 3 11 . 37 . . . . 3 . 17 . . . . 7 . 12 . 2 2 . Haulers Intercepted 20 | . . . . . 6 2 . . . . 1 . 5 . . . . 1 . 3 . . . . . . 1 . 1 . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Prevented 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Combat Hostiles Destroyed 56 | . 7 . . 9 31 . . . . 4 2 . 1 . . . . . . . . . . . 1 . 1 . . . . Melee 4 | . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 1 . . . . . . Guns 30 | . . . . 4 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 9 | . . . . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 12 | . 7 . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . Classes Destroyed 14 | 2 5 . . . 6 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Worker 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 5 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . . . . . 6 2 . . . . 1 . 5 . . . . 1 . 3 . . . . . . 1 . 1 . . Recycler 7 | 1 . . . 1 1 . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . 2 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . 1 . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . . . Swarmer 14 | . 3 . . 3 3 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . Grunt 33 | . 4 . . 6 21 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Decomposer 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 4 4 . . 5 6 1 . . . 4 1 . 7 . . . . 1 . 1 . . . . 1 . 5 . 1 1 . Combat Bots Only 5 | . 3 . . 3 5 . . . . 4 1 . 1 . . . . . . . . . . . 1 . 1 . . . . Max Kills in Single Turn 3 | 1 2 . . 2 2 1 1 . . 3 1 . 1 . . . . 1 . 1 . . . . 1 . 2 . 1 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Hostile Shots Fired 455 | . 12 4 . 26 167 6 4 8 . 42 16 . 23 . . . 6 . . 14 1 15 . 24 6 . 18 22 . 33 8 Missed 186 | . 5 1 . 5 53 6 3 4 . 25 5 . 10 . . . 2 . . 5 1 4 . 12 5 . 10 9 . 18 3 Damage Taken 4268 | . 214 43 . 201 1446 55 31 75 . 242 156 . 214 . . . 61 . . 146 . 197 . 228 18 . 164 304 . 416 57 Core 988 | . 26 . . 10 189 13 31 34 . 39 19 . 45 . . . 27 . . . . 80 . 18 18 . 54 191 . 160 34 Absorbed by Shields 504 | . . . . . 312 20 . . . . 28 . . . . . . . . 25 . . . . . . 21 39 . . 59 Redirected to Shielding 469 | . . . . . . . . . . 86 3 . 31 . . . . . . 33 . 31 . 19 . . 95 84 . 78 9 Regen/Repaired (Parts) 298 | . . . . . . . . . 47 . 31 . . . . . . 31 6 . . . . . 150 . 33 . . . . Core Remaining (%) 86 | 100 . . . 85 65 . . . . 83 . . . . . . 89 . . . . . . 90 . . . 77 100 79 97 Volleys Fired 198 | 33 10 1 . 20 121 5 . . . 2 1 . . . . . . . . . . . . . . . 5 . . . . Largest 2 | 1 1 2 . 2 2 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . Hottest 89 | 40 30 83 . 88 89 5 . . . 36 5 . . . . . . . . . . . . . . . 43 . . . . Shots Fired 321 | 33 10 2 . 34 229 5 . . . 2 1 . . . . . . . . . . . . . . . 5 . . . . Gun 256 | 33 . 1 . 20 202 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 42 | . . 1 . 14 27 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . 10 . . . . . . . . 2 . . . . . . . . . . . . . . . . 5 . . . . Special 6 | . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 140 | . . 1 . 20 119 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 158 | 33 . 1 . 14 110 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 17 | . 10 . . . . . . . . 2 . . . . . . . . . . . . . . . . 5 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 43 | 4 4 3 . 5 43 3 . . . 4 5 . . . . . . . . . . . . . . . 2 . . . . Robot Miss Streak 4 | 4 1 . . 3 2 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . Penetration Max 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 337 | 21 4 2 . 19 199 12 2 . . 2 13 . 24 . . . . 4 . 18 1 . . . 8 . 5 . 1 2 . Core Hits 151 | 6 20 . . 10 73 2 1 . . 5 3 . 10 . . . . 2 . 7 . . . . 4 . 7 . 1 . . Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . . . . 15 . . . . . 2 . . . . . . . . 3 . . . . 2 . . . . . . Burn 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . 2 . . . . . . . . 3 . . . . 2 . . . . . . Melee Attacks 325 | . . . . . 8 33 2 2 . 21 45 . 40 1 1 . . 17 . 57 2 3 . . 17 . 20 1 15 33 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 315 | . . . . . 8 33 2 2 . 21 45 . 35 1 1 . . 16 . 55 1 3 . . 17 . 20 1 15 32 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 37 | . . . . . 2 2 2 . . 1 4 . 14 . . . . 2 . 5 1 . . . 1 . . . 1 2 . Combat Hostiles 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10067 | 236 535 33 . 452 3720 397 136 . . 319 717 . 1290 . . . . 176 . 852 . . . . 436 . 592 . 98 78 . Guns 3638 | 236 . 12 . 240 3150 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 616 | . . 18 . 212 386 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1241 | . 532 . . . . . . . . 252 . . . . . . . . . . . . . . . . 457 . . . . Melee 4538 | . . . . . 156 397 136 . . 67 717 . 1290 . . . . 176 . 852 . . . . 436 . 135 . 98 78 . Ramming 34 | . 3 3 . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2057 | . . 12 . 240 1805 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2197 | 236 . 18 . 212 1731 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1241 | . 532 . . . . . . . . 252 . . . . . . . . . . . . . . . . 457 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4538 | . . . . . 156 397 136 . . 67 717 . 1290 . . . . 176 . 852 . . . . 436 . 135 . 98 78 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . 2 2 2 2 3 . . . . 2 1 . . 1 . . . . . . . . . . 1 9 7 5 . . . Average Corruption 2 | . 2 2 2 2 2 . . . . 2 1 . . 1 . . . . . . . . . . 1 5 5 5 . . . Corruption Purged 6 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 2 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 83 | . 2 4 3 8 42 . . . . 1 . . . . . . . . . . . . . . . 1 16 6 . . . Message Errors 19 | . 1 . . 2 9 . . . . . . . . . . . . . . . . . . . . 1 6 . . . . Matter Fused 20 | . 1 1 2 2 9 . . . . . . . . . . . . . . . . . . . . . 3 2 . . . Heat Flow Errors 14 | . . 1 . 2 5 . . . . 1 . . . . . . . . . . . . . . . . 3 2 . . . Energy Discharges 10 | . . 2 . . 7 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . 1 1 4 . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Data Loss (major) 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 441 | . 7 . . . . 10 46 . . 55 38 . 152 . . . . . . 55 . . . . 30 . . . . 48 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 9 | . 7 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Melee 432 | . . . . . . 10 46 . . 53 38 . 152 . . . . . . 55 . . . . 30 . . . . 48 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 217 | . 146 . . . . . . . . . . . . . . . . . . . . . . . . . 71 . . . . Shots 6 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Rammed 6 | . 1 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . 1 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 11 184 . 297 421 . 5 . . 145 52 30 344 111 . . 250 68 . 223 118 365 . 247 . . 299 349 134 149 202 Average Temperature 94 | . 5 102 . 120 91 . 5 . . 75 20 16 97 56 . . 116 27 . 70 54 124 . 87 . . 139 149 80 59 62 Received Heat Transfer 1087 | . 27 36 . 90 664 . 12 . . 9 39 . 45 . . . . . . 48 . 9 . 39 . . 12 39 . 18 . Effects 4 | . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5483 | 525 . 37 . 444 4477 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Peak Influence 514 | 25 312 144 . 191 514 264 . . . . 245 115 206 . . . . 141 44 105 . . . . 168 103 367 181 264 348 268 Initial 224 | . 16 121 . . . 224 . . . . 132 70 80 . . . . 69 29 . . . . . 69 58 72 36 94 148 208 Average 129 | 8 232 123 . 86 205 166 . . . . 164 106 50 . . . . 96 9 22 . . . . 92 91 158 102 174 200 229 Maximum Alert Level 2 | . 1 . . . 2 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 . 1 1 1 Low Security (%) 76 | 100 25 100 . 100 59 47 . . . . 55 100 98 . . . . 100 100 100 . . . . 100 100 71 100 62 51 . Level 1 16 | . 74 . . . 10 52 . . . . 44 . 1 . . . . . . . . . . . . . 28 . 37 48 100 Level 2 7 | . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . . 1 8 1 . . . . 4 . 6 . . . . 2 . 6 . . . . . . 4 . 2 1 . Investigation 22 | . 1 . . 1 6 1 . . . . 2 . 3 . . . . 1 . 2 . . . . . . 3 . 2 . . Extermination 7 | . . . . . . . . . . . 2 . 1 . . . . . . 3 . . . . . . . . . 1 . Reinforcement 8 | . 1 . . . 2 . . . . . . . 2 . . . . 1 . 1 . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Distress Signals 9 | . 1 . . . 2 . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 231 | . 11 1 . 12 38 3 1 4 . 15 11 6 20 . . . 5 6 6 9 4 10 . 13 3 6 8 8 9 14 8 Peak Tracking Total 10 | . 5 2 . 4 7 4 1 3 . 10 7 6 6 . . . 4 4 4 6 3 6 . 8 2 6 5 7 7 7 6 Tactical Retreats 40 | . . . . 2 4 1 . 1 . 2 2 . 6 . . . 3 1 . 3 1 2 . 2 . . . 1 3 5 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Traps Triggered 22 | . 2 . . . 5 2 . . . . 1 . 5 . . . . 2 . 1 . . . . 1 . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Machines Disabled 9 | . . 1 . 1 2 . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . Max in Single Turn 4 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . Garrison Access 10 | . . . . . . . . . . . 1 . 3 . . . . 1 . 1 . . . . . . 2 . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Machines Accessed 118 | . 9 . 2 2 8 8 . . . . 10 . 14 . . 4 . 11 . 11 . . 7 1 2 . 15 5 4 2 3 Terminals 59 | . 7 . . . 6 6 . . . . 5 . 5 . . . . 4 . 7 . . . 1 1 . 7 5 2 1 2 Fabricators 11 | . . . . . . . . . . . 1 . 3 . . . . 2 . 2 . . . . . . 2 . 1 . . Repair Stations 5 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 1 . 1 . . . . Recycling Units 9 | . 2 . . . 1 . . . . . 2 . 2 . . . . . . . . . . . . . 2 . . . . Scanalyzers 8 | . . . . . 1 1 . . . . . . 1 . . . . 2 . 1 . . . . . . 1 . . 1 . Garrison Access 11 | . . . . . . 1 . . . . 1 . 3 . . . . 1 . 1 . . . . . . 2 . 1 . 1 Total Hacks 432 | . 27 . 2 2 34 21 . . . . 18 . 44 . . 28 . 29 . 78 . . 28 1 22 . 49 24 12 6 7 Successful 343 | . 19 . 2 2 13 11 . . . . 14 . 29 . . 28 . 23 . 65 . . 28 1 20 . 44 23 11 5 5 Failed 87 | . 7 . . . 21 10 . . . . 4 . 15 . . . . 5 . 13 . . . . 2 . 5 1 1 1 2 Catastrophic 15 | . 1 . . . 5 3 . . . . 1 . 4 . . . . . . . . . . . . . . . . . 1 Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Manual 170 | . 13 . 1 . 19 12 . . . 1 4 . 17 . . . . 8 . 45 . . . . 11 . 22 6 5 3 3 Terminals 271 | . 24 . . . 26 17 . . . . 11 . 26 . . . . 14 . 68 . . . 1 13 . 30 24 7 4 6 Fabricators 28 | . . . . . . . . . . . 1 . 8 . . . . 3 . 6 . . . . . . 6 . 4 . . Repair Stations 19 | . . . . . . . . . . . 2 . . . . . . 6 . . . . . . 9 . 2 . . . . Recycling Units 21 | . 3 . . . 4 . . . . . 3 . 3 . . . . . . . . . . . . . 8 . . . . Scanalyzers 20 | . . . . . 4 2 . . . . . . 3 . . . . 5 . 3 . . . . . . 1 . . 2 . Garrison Access 13 | . . . . . . 2 . . . . 1 . 4 . . . . 1 . 1 . . . . . . 2 . 1 . 1 Terminal Hacks 213 | . 9 . 2 2 5 7 . . . . 6 . 11 . . 28 . 6 . 45 . . 28 1 8 . 21 22 5 3 4 Record 38 | . . . 1 . . . . . . . . . 2 . . 7 . . . 2 . . 17 1 . . 3 3 . . 2 Part Schematic 33 | . . . . . 1 2 . . . . . . 2 . . 11 . 1 . 7 . . 3 . . . 4 2 . . . Robot Schematic 8 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . 1 . . . Robot Analysis 10 | . 2 . . . . . . . . . . . . . . . . 1 . 1 . . 4 . . . . 2 . . . Prototype ID Bank 31 | . 3 . . . 3 1 . . . . 3 . 1 . . 3 . 1 . 4 . . 4 . . . 4 3 1 . . Open Door 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Open DSF 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Level Access Points 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Branch Access Points 7 | . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . Emergency Access Points 6 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . 1 . Machine Index 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 1 . . . Unreport Threat 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . Locate Traps 25 | . 3 . . . 1 1 . . . . 1 . 2 . . . . 2 . 5 . . . . 1 . 3 5 1 . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Extermination Status 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Coupling Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 13 | . . . . . . . . . . . . . 1 . . . . . . 4 . . . . 1 . 1 3 2 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 23 | . . . . . . . . . . . 1 . 6 . . . . 3 . 5 . . . . . . 5 . 3 . . Network Status 5 | . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . 1 . . Load Schematic 9 | . . . . . . . . . . . . . 3 . . . . 1 . 2 . . . . . . 2 . 1 . . Build 9 | . . . . . . . . . . . . . 3 . . . . 1 . 2 . . . . . . 2 . 1 . . Repair Station Hacks 18 | . . . . . . . . . . . 2 . . . . . . 6 . . . . . . 8 . 2 . . . . Scan Component 8 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 4 . 1 . . . . Repair 8 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 4 . 1 . . . . Refit 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 3 . . . . . . . . . 2 . 2 . . . . . . . . . . . . . 2 . . . . Report Inventory 9 | . 3 . . . . . . . . . 2 . 2 . . . . . . . . . . . . . 2 . . . . Scanalyzer 19 | . . . . . 4 2 . . . . . . 3 . . . . 5 . 3 . . . . . . 1 . . 1 . Insert Component 10 | . . . . . 2 1 . . . . . . 1 . . . . 2 . 2 . . . . . . 1 . . 1 . Analyze 9 | . . . . . 2 1 . . . . . . 2 . . . . 3 . 1 . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . . . . . 1 . 3 . . . . 1 . 1 . . . . . . 2 . 1 . 1 Seal Access 10 | . . . . . . . . . . . 1 . 3 . . . . 1 . 1 . . . . . . 2 . 1 . 1 Unauthorized Hacks 51 | . 7 . . . 4 2 . . . . 2 . 4 . . . . 2 . 11 . . . . 4 . 11 1 2 1 . Terminals 41 | . 7 . . . 4 2 . . . . 2 . 3 . . . . 2 . 11 . . . . 4 . 4 1 1 . . Track 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . . . . Assimilate 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Botnet 27 | . 5 . . . 4 2 . . . . 2 . 2 . . . . 2 . 5 . . . . 1 . 2 1 1 . . Disrupt 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Operators 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 6 . . . . Reject 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Mask 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Used 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 7 . . . 8 6 . . . . 6 . 9 . . . . 9 . 7 . . . . . . 10 5 3 1 1 Full Trace Events 21 | . 2 . . . 6 1 . . . . 2 . 3 . . . . 1 . 2 . . . . . . 3 . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 3 . . . . . . 7 . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . . . 3 3 . . 15 . . . 3 . . 11 . 3 . 8 . . 3 . . . 2 1 . . . Parts Built 8 | . . . . . . . . . . . . . 3 . . . . 1 . 2 . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 723 | . . . . . . . . . . . . . 141 . . . . 53 . 228 . . . . . . 149 . 152 . . Total Part Build Rating 47 | . . . . . . . . . . . . . 18 . . . . 6 . 10 . . . . . . 13 . . . . Parts Repaired 7 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 3 . 1 . . . . Time 432 | . . . . . . . . . . . 30 . . . . . . 88 . . . . . . 279 . 35 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 2 1 . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 2 1 . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . Parts Damaged 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . 1 . . . . 1 . 4 . . . . 1 . . 1 . . . . . . . . 1 . Non-combat 9 | . . . . . . 1 . . . . 1 . 4 . . . . 1 . . 1 . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 11 | . . . . . . 3 . . . . 1 . 4 . . . . 1 . . 1 . . . . . . . . 1 . parse_system 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . no_distress 7 | . . . . . . 1 . . . . 1 . 4 . . . . . . . . . . . . . . . . 1 . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Total Allies 27 | . . 3 . 2 . . . . 2 . . . . . . . . . 19 . . . . . . . . 1 . . . Largest Group 18 | . . 3 1 2 2 . . . 2 . . . . . . . . . 18 . . . . . . . . 1 . . . Highest-Rated Group 640 | . . 40 16 47 47 . . . 56 . . . . . . . . . 640 . . . . . . . . 29 . . . Highest-Rated Ally 50 | . . 16 16 31 31 . . . 31 . . . . . . . . . 50 . . . . . . . . 29 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 151 | . . 21 . 5 12 . . . . . . . . . . . . . 113 . . . . . . . . . . . . Total Damage 4905 | . . 270 . 70 95 . . . . . . . . . . . . . 4470 . . . . . . . . . . . . Kills 6 | . . 2 . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Robot Analysis Total 10 | . 2 . . . . . . . . . . . . . . . . 1 . 1 . . 4 . . . . 2 . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . 1 2 1 . . . 1 1 . 2 . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Turns Passed 12729 | 110 395 316 428 930 2622 756 119 131 290 245 696 45 1510 130 144 26 91 468 142 1150 60 108 44 94 374 41 532 141 198 316 77 Spaces Moved 20022 | 58 380 179 264 478 1019 1234 430 442 947 624 1608 76 2304 481 606 114 368 1026 340 2164 242 425 143 381 285 77 1383 489 532 608 315 Core 302 | 58 240 . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . Treads 2004 | . 140 179 264 478 943 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17716 | . . . . . 76 1233 430 442 947 624 1608 73 2304 481 606 114 368 1026 340 2164 242 425 143 381 285 77 1383 489 532 608 315 Fastest Speed 5 | 50 50 160 160 160 96 26 26 26 26 26 20 20 5 5 23 23 5 5 23 5 5 5 23 5 5 23 5 5 5 5 5 Average Speed 37 | 50 90 160 160 160 153 28 26 26 26 26 23 35 22 22 23 23 21 22 23 22 21 20 23 19 22 23 22 21 22 20 13 Slowest Speed 350 | 50 160 160 160 160 160 350 26 26 99 96 96 350 94 23 23 23 23 23 23 94 23 23 23 23 23 23 23 23 24 23 15 Overloaded Moves 659 | . . . . . . . . . . . 5 16 108 12 . . 28 8 . 38 18 57 . 68 5 . 52 46 19 140 39 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hopped 163 | . . . . . . 1 . . . 5 33 2 21 . 6 . 3 4 3 17 1 2 . 4 2 2 26 16 4 7 4 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 5 82 30 70 86 71 28 59 65 89 81 34 70 28 70 76 76 58 21 88 39 42 68 62 67 5 77 32 64 22 18 13 Regions Visited 31 Branch Regions 16 Pre-discovered Areas 12 | . . 1 1 1 . . . 1 2 . . . . . . 1 1 . . . . . 3 1 . . . . . . . Known Exits Taken 8 | . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 17 | 1 1 1 1 . 1 . 1 1 1 1 . . . 1 1 1 1 . . . 1 1 1 1 . . . . . . . Scrap Searched 26 | . . 1 . 2 . . . 5 3 2 . . . 1 4 . 3 . . . 1 1 . 3 . . . . . . . Spaces Dug 196 | . . . . . 5 19 . 2 . 19 26 . 10 1 1 . . 10 . 35 1 1 . . 1 . 15 1 13 30 6 Terrain Destroyed 345 | . 54 . . 1 5 19 . 2 . 32 26 . 10 1 1 . . 10 . 35 1 1 . . 1 . 96 1 13 30 6 Melee 196 | . . . . . 5 19 . 2 . 19 26 . 10 1 1 . . 10 . 35 1 1 . . 1 . 15 1 13 30 6 Projectile 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 148 | . 54 . . . . . . . . 13 . . . . . . . . . . . . . . . . 81 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Res Acc Total 24308 | 104 422 208 270 612 1843 1587 432 454 989 666 1828 94 3238 499 602 113 377 1233 399 2725 245 440 153 395 566 97 1547 509 584 745 332 Wait 3188 | . 4 13 . 98 583 237 . 2 35 15 151 20 781 16 2 . 8 150 49 467 2 7 . 10 253 22 132 32 18 76 5 Move 19693 | 57 379 178 263 477 1018 1231 429 441 946 614 1551 72 2263 480 593 113 362 1018 334 2132 239 420 142 373 282 72 1332 459 523 594 306 Hop 137 | . . . . . . 1 . . . 4 24 1 19 . 6 . 2 4 2 14 1 2 . 3 1 2 24 13 4 6 4 Pick Up 158 | 5 15 7 . 5 28 11 . 1 . . 11 . 26 . . . 1 4 . 10 . 4 3 3 3 . 8 2 4 5 2 Fast Attach 111 | 5 3 1 3 1 14 14 . 2 4 3 8 . 17 . . . . 3 6 5 . . 2 1 5 . 6 . 5 2 1 Attach 49 | . 3 . . . 8 5 . . . 1 3 . 3 . . . 2 1 1 1 . . 1 1 2 . 6 . 2 6 3 Detach 23 | . 3 . 1 . 1 6 . 1 . 1 . . 2 . . . 1 . 1 . . . . . . . 2 . 1 2 1 Swap 102 | . 1 1 . 4 20 4 1 2 . 2 15 1 13 2 . . . 8 1 9 1 . 1 2 1 1 4 . 4 2 2 Drop 215 | 4 3 6 3 7 38 22 . 3 4 3 19 . 38 . . . 1 10 5 17 . 4 4 2 2 . 8 2 8 1 1 Fire 198 | 33 10 1 . 20 121 5 . . . 2 1 . . . . . . . . . . . . . . . 5 . . . . Melee 325 | . . . . . 8 33 2 2 . 21 45 . 40 1 1 . . 17 . 57 2 3 . . 17 . 20 1 15 33 7 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 103 | . . . . . . 18 . . . . . . 36 . . . . 18 . 13 . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: Sto x2 / *Low x2 / DSF / DSF) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm) -4/Extension (discovered 3 exits: *Res x2 / [*Cet]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Central database locked down 217 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Discovered new exit (range 8) 331 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 9) 506 | -10/Materials | Entered Mines 510 | -10/Mines | Discovered new exit (range 4) 572 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 708 | -10/Mines | Learned location of Mines (-9) 735 | -10/Mines | Learned Materials stockpile data 737 | -10/Mines | Discovered new exit (range 6) 815 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 815 | -10/Mines | Discovered new exit (range 5) 822 | -10/Mines | Entered Exiles 822 | -10/Exiles | Accompanied by 1 ally 859 | -10/Exiles | Met 8R-AWN 893 | -10/Exiles | Met EX-HEX 938 | -10/Exiles | Met EX-BIN 958 | -10/Exiles | Aligned with FarCom system 960 | -10/Exiles | Given EX-Vault access code 997 | -10/Exiles | Opened EX-Vault 1005 | -10/Exiles | Found Skeleton Box 1012 | -10/Exiles | Found Superbattery 1050 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1103 | -10/Exiles | Learned location of Zion (-7) 1104 | -10/Exiles | Met EX-DEC 1237 | -10/Exiles | Discovered new exit (range 10) 1250 | -10/Exiles | Left Exiles lab with Superbattery 1250 | -10/Exiles | Entered Mines 1250 | -9/Mines | Accompanied by 1 ally 1274 | -9/Mines | Met a Derelict shopkeep closing up shop 1813 | -9/Mines | Discovered new exit (range 11) 1853 | -9/Mines | Identified exit to Materials 2033 | -9/Mines | Found the Drone Emporium 2089 | -9/Mines | Learned location of Storage (-7) 2180 | -9/Mines | Entered Materials 2180 | -8/Materials | Accompanied by 2 allies 2180 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2185 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2763 | -8/Materials | Discovered new exit (range 11) 3898 | -8/Materials | Discovered new exit (range 16) 4197 | -8/Materials | Build established: Scavenger-Mutant 4802 | -8/Materials | Entered Factory 4802 | -7/Factory | Evolved 2 slots: Utility x2 4934 | -7/Factory | Identified exit to Storage 4934 | -7/Factory | Identified exit to Lower Caves 4985 | -7/Factory | Identified exit to DSF 5126 | -7/Factory | Build established: Hacker-Sprinter 5216 | -7/Factory | Identified exit to DSF 5558 | -7/Factory | Entered Lower Caves 5593 | -7/Lower Caves | Spotted B-75 Beast 5672 | -7/Lower Caves | Discovered new exit (range 5) 5677 | -7/Lower Caves | Entered another Lower Caves area 5689 | -7/Lower Caves | Discovered new exit (range 16) 5776 | -7/Lower Caves | Discovered new exit (range 4) 5808 | -7/Lower Caves | Ambushed by research squad 5808 | -7/Lower Caves | Entered Zion 5830 | -7/Zion | Learned location of Warlord (-4) 5832 | -7/Zion | Discovered new exit (range 9) 5860 | -7/Zion | Learned location of Armory (-4) 5904 | -7/Zion | Learned Factory emergency access door positions 5946 | -7/Zion | Visited the Megawrench Repair Shop 5946 | -7/Zion | Megawrench repaired 4 parts 5968 | -7/Zion | Rebuked by Imprinter 6048 | -7/Zion | Gained Derelict followers 6077 | -7/Zion | Learned Factory stockpile data 6081 | -7/Zion | Learned Factory emergency access door positions 6098 | -7/Zion | Entered Proximity Caves 6101 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6105 | -6/Proximity Caves | Found Prototype Special Weapon 6105 | -6/Proximity Caves | Identified Molecular Deconstructor 6203 | -6/Proximity Caves | Learned Factory terminal intel 6257 | -6/Proximity Caves | Crushed by falling debris 6267 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 6271 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 6310 | -6/Proximity Caves | Spotted B-75 Beast 6329 | -6/Proximity Caves | Discovered new exit (range 8) 6343 | -6/Proximity Caves | Entered Factory 6343 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6346 | -6/Factory | Loaded intel: 26 terminal locations 6497 | -6/Factory | Identified exit to DSF 6575 | -6/Factory | Discovered new exit (range 5) 6836 | -6/Factory | Repaired Imp. VTOL Module 6841 | -6/Factory | Identified exit to Lower Caves 7039 | -6/Factory | Sucked down chute 7039 | -6/Factory | Entered Waste 7043 | -6/Waste | Spotted C-40 Crusher 7046 | -6/Waste | Spotted C-40 Crusher 7047 | -6/Waste | Spotted C-40 Crusher 7047 | -6/Waste | Spotted C-40 Crusher 7047 | -6/Waste | Spotted C-40 Crusher 7051 | -6/Waste | Discovered new exit (range 16) 7051 | -6/Waste | Spotted C-40 Crusher 7084 | -6/Waste | Entered Factory 7554 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7751 | -6/Factory | Fabricated Adv. Hacking Suite? 7973 | -6/Factory | Discovered new exit (range 5) 8070 | -6/Factory | Fabricated Adv. Hacking Suite? 8594 | -6/Factory | Entered Lower Caves 8616 | -6/Lower Caves | Encountered a Warlord checkpoint 8707 | -6/Lower Caves | Discovered new exit (range 9) 8724 | -6/Lower Caves | Entered another Lower Caves area 8740 | -6/Lower Caves | Discovered new exit (range 9) 8742 | -6/Lower Caves | Learned Factory terminal intel 8859 | -6/Lower Caves | Discovered new exit (range 9) 8868 | -6/Lower Caves | Entered Data Miner 8868 | -6/Data Miner | Discovered new exit (range 6) 8873 | -6/Data Miner | Met Data Miner 8878 | -6/Data Miner | Learned location of Section 7 (-2) 8878 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8884 | -6/Data Miner | Received God Mode back door access code from Data Miner 8894 | -6/Data Miner | Entered Proximity Caves 8925 | -5/Proximity Caves | Spotted B-75 Beast 8966 | -5/Proximity Caves | Discovered new exit (range 10) 8985 | -5/Proximity Caves | Entered Factory 8985 | -5/Factory | Evolved 2 slots: Utility x2 8986 | -5/Factory | Loaded intel: 25 terminal locations 9087 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9251 | -5/Factory | Repaired Imp. Datajack 9272 | -5/Factory | Build established: Wizard-Sprinter 9379 | -5/Factory | Repaired Power Sword 9389 | -5/Factory | Discovered new exit (range 13) 9389 | -5/Factory | Central database locked down 9424 | -5/Factory | Identified exit to Upper Caves 9453 | -5/Factory | Manually triggered Chute Trap 9453 | -5/Factory | Sucked down chute 9453 | -5/Factory | Entered Waste 9462 | -5/Waste | Spotted C-40 Crusher 9470 | -5/Waste | Warlord forces began an assault 9472 | -5/Waste | Allies destroyed C-40 Crusher 9477 | -5/Waste | Spotted C-40 Crusher 9481 | -5/Waste | Spotted C-40 Crusher 9481 | -5/Waste | Spotted C-40 Crusher 9493 | -5/Waste | Spotted C-40 Crusher 9536 | -5/Waste | Spotted C-40 Crusher 9539 | -5/Waste | Discovered new exit (range 15) 9553 | -5/Waste | Found Enh. Force Lance 9595 | -5/Waste | Entered Factory 9615 | -5/Factory | Lost 16 allies 9731 | -5/Factory | Build established: Wizard-Ninja 10040 | -5/Factory | Fabricated Exp. Utility Shielding? 10178 | -5/Factory | Fabricated Exp. Propulsion Shielding? 10281 | -5/Factory | Discovered new exit (range 4) 10745 | -5/Factory | Entered Upper Caves 10778 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10793 | -5/Upper Caves | Discovered new exit (range 10) 10805 | -5/Upper Caves | Entered another Upper Caves area 10872 | -5/Upper Caves | Build established: Wizard-Sprinter 10910 | -5/Upper Caves | Discovered new exit (range 13) 10913 | -5/Upper Caves | Entered Zhirov 10913 | -5/Zhirov | Discovered new exit (range 4) 10918 | -5/Zhirov | Met Zhirov 10922 | -5/Zhirov | Learned location of Quarantine (-3) 10922 | -5/Zhirov | Learned location of Testing (-2) 10922 | -5/Zhirov | Learned location of Command (-1) 10926 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10931 | -5/Zhirov | Found Alien Artifact 10931 | -5/Zhirov | Identified Integrated Reactor 10931 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10939 | -5/Zhirov | Found Alien Artifact 10957 | -5/Zhirov | Entered Proximity Caves 10988 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11015 | -4/Proximity Caves | Spotted B-86 Titan 11046 | -4/Proximity Caves | Discovered new exit (range 14) 11051 | -4/Proximity Caves | Entered Factory 11051 | -4/Factory | Evolved 2 slots: Utility x2 11052 | -4/Factory | Identified exit to Extension 11052 | -4/Factory | Identified exit to Armory 11148 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 11200 | -4/Factory | Repaired Power Sword 11270 | -4/Factory | Repaired Cld. VTOL Module 11416 | -4/Factory | Identified exit to Upper Caves 11425 | -4/Factory | Sucked down chute 11425 | -4/Factory | Entered Waste 11427 | -4/Waste | Spotted C-40 Crusher 11431 | -4/Waste | Spotted C-40 Crusher 11435 | -4/Waste | Spotted C-40 Crusher 11438 | -4/Waste | Spotted C-40 Crusher 11439 | -4/Waste | Discovered new exit (range 10) 11439 | -4/Waste | Spotted C-40 Crusher 11440 | -4/Waste | EMP discharged 11463 | -4/Waste | Spotted C-40 Crusher 11466 | -4/Waste | Entered Factory 11469 | -4/Factory | Identified Transdimensional Reconstructor 11490 | -4/Factory | Identified exit to DSF 11567 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 11670 | -4/Factory | Repaired Cld. VTOL Module 11794 | -4/Factory | Imp. System Shield fried by hacking feedback 11910 | -4/Factory | Fabricated Exp. System Shield? 11998 | -4/Factory | Entered Extension 12034 | -4/Extension | Spotted B-86 Titan 12035 | -4/Extension | Spotted B-86 Titan 12056 | -4/Extension | Discovered new exit (range 16) 12057 | -4/Extension | Discovered new exit (range 15) 12071 | -4/Extension | Rescued a captive Derelict 12075 | -4/Extension | Identified exit to Research 12139 | -4/Extension | Entered Research 12139 | -3/Research | Evolved 2 slots: Utility x2 12271 | -3/Research | Identified exit to Research 12337 | -3/Research | Entered another Research area 12337 | -2/Research | Evolved 2 slots: Utility x2 12568 | -2/Research | Warped through subspace 12577 | -2/Research | Spotted B-90 Cyclops 12583 | -2/Research | Identified exit to Access 12599 | -2/Research | Lost 5 parts (5u) 12653 | -2/Research | Entered Access 12653 | -1/Access | Evolved 2 slots: Propulsion x2 12676 | -1/Access | Identified exit to Surface 12730 | *** | Escaped! Last Messages --------------- [Leopard] hull itself, seem to resemble the technology behind the [Leopard] FTL Device. I am unsure what purpose they serve or how to activate them, though they seem compatible with the FTL device. It would be prudent to ensure the [Cogmind] doesn't come into contact with these objects in case they have some fearsome capabilities that would pose a threat to [Complex 0b10] or myself. 12694_ Acquired Q-thruster. 12713_ Acquired Med. Storage Unit. 12716_ Dropped Med. Storage Unit. 12716_ Acquired Nuclear Pulse Array. 12725_ Connecting with Garrison Access... >>Seal Access door sealed. 12729_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12729_ The Access Shell folds into the floor. [Achievement: 20k Club] [Achievement: Epsilon Run] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????? ] #????????????????????????????# | | ??????????? ?????????????????????????????# | | ??????????? ?????????????????????????########## | | ??????????? ?????????????????????????# | | ???????????# #?????????????????????????# | | ???????????# #?????????????????????????# | | ???????????# #?????????????????????????# | | ???????????# #?????????????????????????# | | ???????????# #?????????????????????????# | | ############ #?????????????????????????# """""" | | # """G""" #######################???# """""" | | # """ """ * ????? """""" | | # ???# """""" | | # ####### ""#????????# """""" | | # #?????# ""#????????# | | # #?????# ""#????????# | | # #?????# T#????????# | | # #?????# ""#????????# | | #?????# ""#????????########## | | #????## ""##????????????????? | | ########## #????# #????????????????? | | ?????????# #????## ##????????????????? | | ?????????# #?????# #?????????????????? | | ?????????# #?????# #?????????????????? | | ?????????# #?????# #?????????????????? | | ?????????# #?????# @" #?????????????????? | | ?????????# #?????# "" #?????????????????? | | ?????????# #?????# #?????????????????? | | ?????????# #?????# #?????????????????? | | ?????????# #?????# #?????????????????? | | ?????????# #?????#""""""""""#?????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #???????BB????BB???????????????????? | | ?????????# #???????BB????BB???????????????????? | | ?????????# #????????????? ????????????????????? | | ?????????+ #???????????? ??????????????????? | | ?????????# #???????????? ??????????????????? | | ?????????# #??????????? ??????????????????## | | ?????????# #?????????? #???????????????????#" | | ?????????# #????????? #???????????????????## | | ?????????# ########## #???????????????????#" | | ?????????# #???????????????????## | | ?????????# /== #????????????????????# | | ?????????#* /=! #???????????????????## | | ?????????# /= #???????????????????#" | | ?????????# ##########?????????????????## | | ?????????# # #?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 80 Energy Generation 25 Energy Capacity 1650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Armor Coverage 300 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 90 Evasion (%) 67 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 82 Defensive Hacking 30 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Hacked Cld. Ion Engine | -7/Factory | Hacked Imp. VTOL Module | -7/Factory | Scanalyzed Field Propulsion Drive | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Cld. VTOL Module | -6/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Plasma Cutter | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Cld. Cesium-ion Thruster | -5/Factory | Scanalyzed Prc. Rocket Launcher | -5/Factory | Scanalyzed Exp. Hacking Suite | -5/Factory | Hacked Exp. Propulsion Shielding | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Exp. Power Shielding | -5/Factory | Hacked Exp. Weapon Shielding | -5/Factory | Hacked Adv. Shield Generator | -5/Factory | Hacked Adv. Recalibrator | -5/Factory | Hacked Antigrav System | -5/Factory | Hacked Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. System Restoration Module | -4/Factory | Hacked Exp. System Shield | -4/Factory | Hacked Enh. Force Lance | -4/Extension | Hacked Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free D-63 Destroyer | -4/Extension | Hacked Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Exp. Propulsion Shielding | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Exp. System Shield | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 20k Club Achiever Adventurer Alien Tech Below Cya! Denied? Dynamic Key Epsilon Run Explorer I'm Back, Baby! Maximum Efficiency Origins Part-time Excavator Speed Demon Subspace Traveler Supersonic The Oracle The Science Guy Treasure Hunter Watch This! Wheee! Whoosh! Challenges ------------ None Game ------ Seed CloakReinforcedPit Manual? 0 Play Time 08:47:48 Cumulative 72.7 hours Start 2024.04.12 @ 09:33:04 End 2024.04.12 @ 21:44:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 30 Adventurer 1 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97c7baab-35eb-49a0-b81e-4a996aea0b80