Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.23 @ 15:32:34 // AFD2020/Player2 Player: Rainynight Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (3641) 3641 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3002) 3002 TOTAL SCORE: 9823 Bonus ------- High Alert Combat Kills 1599 Follower Combat Kills 2189 Friendly Fire -786 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 319/350 System Corruption 10% Temperature Cool (0) Movement Rolling (160) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Improved Targeting Computer Target Analyzer Improved Target Analyzer Improved Light Armor Plating > --- WEAPON (2) ------- Disruptor Cannon Assault Cannon > --- INVENTORY (25) --- Light Ion Engine Light Treads Armored Treads Armored Treads Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Huge Storage Unit Medium Matter Pod (100) Structural Scanner Improved Sensor Array Signal Interpreter Improved Terrain Scanner Kinecellerator Kinecellerator Particle Gun Particle Gun Heavy Laser Proton Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Armored Treads Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Huge Storage Unit Medium Matter Pod Structural Scanner Improved Sensor Array Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Target Analyzer Improved Target Analyzer Kinecellerator Kinecellerator Improved Medium Armor Plating Assault Cannon Assault Cannon Rocket Launcher Improved Datajack [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 4 | . . 2 . 1 1 Weapon . | . . . . . . Parts Attached 124 | . 7 28 6 42 41 Power 16 | . 2 2 1 4 7 Engine 10 | . 2 2 1 2 3 Core 6 | . . . . 2 4 Reactor . | . . . . . . Propulsion 25 | . 2 7 3 7 6 Treads 12 | . . 1 2 5 4 Leg 6 | . 2 4 . . . Wheel 7 | . . 2 1 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 32 | . 2 3 2 6 19 Device 13 | . 1 1 1 2 8 Storage 2 | . . 1 . 1 . Processor 6 | . . 1 . . 5 Hackware . | . . . . . . Protection 11 | . 1 . 1 3 6 Artifact . | . . . . . . Weapon 51 | . 1 16 . 25 9 Energy Gun 7 | . . 6 . . 1 Energy Cannon 10 | . . 3 . 6 1 Ballistic Gun 9 | . . 3 . 4 2 Ballistic Cannon 17 | . 1 3 . 9 4 Launcher 7 | . . 1 . 5 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 19 | . . . 1 3 15 Power 3 | . . . . . 3 Propulsion 3 | . . . . 1 2 Utility 9 | . . . 1 2 6 Weapon 4 | . . . . . 4 Highest Loss Streak 9 | . . . 1 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 93 96 93 90 85 Engine 8 | . 14 10 11 7 3 Core 3 | . . . . 1 10 Treads 7 | . . 7 11 10 6 Leg 4 | . 28 5 . . . Wheel 7 | . . 7 11 9 7 Device 11 | . 1 9 5 17 10 Storage 9 | . 14 11 11 9 7 Processor 12 | . . 9 11 9 21 Protection 7 | . 5 11 11 8 4 Energy Gun 2 | . . 6 22 . . Energy Cannon 3 | . . 7 . 5 . Ballistic Gun 3 | . 14 . . 3 1 Ballistic Cannon 7 | . 13 6 . 6 7 Naked Turns . | . . . . . . Heaviest Build 118 | 11 13 55 55 107 118 Greatest Support 28 | 20 20 20 16 28 28 Greatest Overweight (x) 5 | . . 3 3 4 5 Average Overweight (x) 2 | . . 2 3 2 3 Largest Inventory Capacity 25 | . 8 20 20 25 25 Average Capacity 20 | . 8 16 20 21 25 Most Carried 25 | . 8 20 20 25 25 Average Carried 19 | . 7 15 19 21 24 Final Capacity 25 | 8 8 20 20 25 25 Final Carried 25 | 6 8 20 20 25 22 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 3115 | 196 185 653 60 847 1174 Remotely 45 | . 45 . . . . Salvage Created 3976 | . 372 583 178 1599 1244 Parts 217 | . 19 40 5 88 65 Haulers Intercepted 3 | . . 2 . 1 . Recyclers Shooed 10 | . 1 . 2 7 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 73 | . 6 9 1 33 24 Melee 1 | . . . . 1 . Guns 6 | . 2 2 . 2 . Cannons 41 | . 4 6 . 10 21 AOE 23 | . . 1 1 18 3 Classes Destroyed 16 | . 5 6 . 4 1 Worker 9 | . . 2 . 2 5 Builder 8 | . . . . 3 5 Tunneler 2 | . . 1 . . 1 Hauler 3 | . . 2 . 1 . Recycler 9 | . 2 1 2 3 1 Mechanic 6 | . 1 1 . 2 2 Operator 4 | . . 2 . 2 . Watcher 6 | . 1 2 . 1 2 Swarmer 14 | . 1 2 . 6 5 Cutter 2 | . . . . 2 . Grunt 43 | . 5 5 1 17 15 Brawler 4 | . . 1 . 2 1 Duelist 4 | . . . . 3 1 Protector 1 | . . . . 1 . Sentry 4 | . . 1 . 2 1 Programmer 1 | . . . . . 1 Best Kill Streak 13 | . 3 5 1 9 13 Combat Bots Only 9 | . 3 3 1 7 9 Max Kills in Single Turn 5 | . 1 2 1 4 5 Gunslinging . | . . . . . . Exploded 4 | . . 1 1 4 3 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4588 | . 211 233 182 861 3101 Core 790 | . 36 11 79 85 579 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . 3 28 8 12 . Core Remaining (%) 65 | 100 70 . 47 45 . Volleys Fired 268 | . 28 54 12 66 108 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 55 136 90 126 113 Shots Fired 431 | . 56 106 23 114 132 Gun 124 | . 28 28 23 29 16 Cannon 290 | . 28 76 . 73 113 Launcher 17 | . . 2 . 12 3 Special . | . . . . . . Kinetic 311 | . 56 60 . 72 123 Thermal 32 | . . 26 . . 6 Explosive 17 | . . 2 . 12 3 Electromagnetic 71 | . . 18 23 30 . Robot Hit Streak 16 | . 6 12 10 13 16 Robot Miss Streak 5 | . 5 5 2 4 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 285 | . 33 69 21 88 74 Core Hits 184 | . 18 24 12 75 55 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 19 | . 2 4 . 2 11 Burn 3 | . . 3 . . . Destroy 1 | . . . . . 1 Blast 14 | . 2 1 . 1 10 Corrupt 1 | . . . . 1 . Melee Attacks 15 | . . . . 15 . Impact . | . . . . . . Slashing 15 | . . . . 15 . Piercing . | . . . . . . Sneak Attacks 7 | . . . . 7 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10527 | . 450 1285 667 4013 4112 Guns 1277 | . 141 328 386 297 125 Cannons 6046 | . 309 870 . 1362 3505 Explosions 2609 | . . 87 281 1761 480 Melee 593 | . . . . 593 . Ramming 2 | . . . . . 2 Kinetic 5682 | . 450 645 . 996 3591 Thermal 754 | . . 392 281 42 39 Explosive 1995 | . . . . 1719 276 Electromagnetic 1501 | . . 248 386 663 204 Impact . | . . . . . . Slashing 593 | . . . . 593 . Piercing . | . . . . . . Highest Corruption 10 | . . . 1 . 10 Average Corruption 6 | . . . 1 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . . . . 41 Message Errors 7 | . . . . . 7 Matter Fused 11 | . . . . . 11 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 3 | . . . . . 3 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Alerts 3 | . . . . . 3 Misdirections 2 | . . . . . 2 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 439 | . . 23 41 92 283 Projectiles 331 | . . 23 . 25 283 Explosions 66 | . . . 41 25 . Melee 42 | . . . . 42 . Knockbacks 40 | . 2 7 . 7 24 Impact . | . . . . . . Kinetic 36 | . 2 7 . 6 21 Secondary 4 | . . . . 1 3 Self-Inflicted Damage 174 | . . . 109 35 30 Shots 5 | . . . 3 1 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 296 | . 79 111 45 135 296 Average Temperature 63 | . 21 25 21 33 86 Received Heat Transfer 1812 | . 117 66 27 288 1314 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 6 | . . 1 . 2 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 1 . . Heat Transferred 1197 | . . 799 274 50 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 2 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 2079 | . 351 483 349 1808 2079 Initial 784 | . . 66 112 135 784 Average 823 | . 175 296 272 920 1415 Maximum Alert Level 5 | . 1 2 1 5 5 Low Security (%) 11 | . 53 15 2 6 . Level 1 30 | . 46 68 97 17 . Level 2 10 | . . 15 . 19 . Level 3 15 | . . . . 16 34 Level 4 14 | . . . . 21 24 Level 5 18 | . . . . 19 40 High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Squads Dispatched 29 | . 1 3 . 11 14 Investigation 10 | . 1 1 . 3 5 Extermination . | . . . . . . Reinforcement 9 | . . 2 . 4 3 Assault 7 | . . . . 4 3 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 169 | . 12 31 4 68 54 Peak Tracking Total 8 | . 3 4 2 8 7 Tactical Retreats 5 | . . 1 . 2 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . . 4 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 12 | . . . . 12 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 20 | . . 1 3 8 8 Max in Single Turn 3 | . . 1 2 1 3 Garrison Access 4 | . . . . 1 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 22 | . 3 2 . 9 8 Terminals 15 | . 2 2 . 8 3 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Total Hacks 63 | . 9 5 . 30 19 Successful 29 | . 5 3 . 13 8 Failed 33 | . 3 2 . 17 11 Catastrophic 7 | . . . . 5 2 Database Lockouts 1 | . 1 . . . . Manual 26 | . 7 2 . 13 4 Terminals 44 | . 6 5 . 26 7 Fabricators 5 | . . . . . 5 Repair Stations . | . . . . . . Recycling Units 7 | . 3 . . 4 . Scanalyzers . | . . . . . . Garrison Access 7 | . . . . . 7 Terminal Hacks 15 | . 2 3 . 6 4 Part Schematic 1 | . . . . . 1 Robot Analysis 4 | . 2 1 . . 1 Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Unreport Threat 4 | . . 2 . 1 1 Locate Traps 1 | . . . . . 1 Disarm Traps 2 | . . . . 2 . Registered Prototypes 1 | . . . . 1 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . . 2 Seal Access 2 | . . . . . 2 Unauthorized Hacks 6 | . 1 . . 5 . Terminals 5 | . . . . 5 . Track 5 | . . . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 3 2 . 7 6 Full Trace Events 10 | . 1 1 . 4 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 53 | . . . . . 53 Total Part Build Rating 6 | . . . . . 6 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 19 | . 9 . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 1 8 Machine Destruction 1 | . . . . 1 . Programmers 8 | . . . . . 8 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 89 | . 58 64 64 86 89 Highest-Rated Ally 89 | . 58 64 64 86 89 Total Orders . | . . . . . . Ally Attacks 268 | . 21 51 6 91 99 Total Damage 8636 | . 276 931 216 3326 3887 Kills 101 | . 4 18 6 32 41 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 4 | . 2 1 . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4921 | . 462 1231 148 1602 1478 Spaces Moved 2644 | 1 294 686 70 864 729 Core 1 | . . 1 . . . Treads 1 | . . . . . 1 Legs 492 | 1 294 197 . . . Wheels 2150 | . . 488 70 864 728 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 145 130 145 Average Speed 140 | 120 120 137 145 141 149 Slowest Speed 570 | 120 120 190 145 160 570 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 2 46 44 24 81 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 21 | . . 7 . 11 3 Terrain Destroyed 144 | . . 17 17 75 35 Melee 3 | . . . . 3 . Projectile 28 | . . . . 5 23 AOE 113 | . . 17 17 67 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3400 | . 359 884 95 1115 947 Wait 150 | . 12 45 3 60 30 Move 2639 | . 293 685 69 863 729 Hop . | . . . . . . Pick Up 87 | . 7 35 1 24 20 Fast Attach 44 | . 3 15 1 17 8 Attach 26 | . . 1 1 5 19 Detach 11 | . 1 2 . 4 4 Swap 54 | . 4 12 4 20 14 Drop 102 | . 11 35 4 41 11 Fire 268 | . 28 54 12 66 108 Melee 15 | . . . . 15 . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 413 | -10/Materials | Central database locked down 425 | -10/Materials | Discovered new exit (range 15) 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Utility x2 988 | -9/Materials | Discovered new exit (range 16) 1113 | -9/Materials | Build established: Mutant 1579 | -9/Materials | Discovered new exit (range 11) 1665 | -9/Materials | Discovered new exit (range 6) 1694 | -9/Materials | Entered Mines 1731 | -9/Mines | Core integrity fell below 50% 1794 | -9/Mines | Discovered new exit (range 10) 1842 | -9/Mines | Entered Materials 1842 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2129 | -8/Materials | Discovered new exit (range 13) 2130 | -8/Materials | Build established: Scavenger-Mutant 2514 | -8/Materials | Build established: Mutant 2710 | -8/Materials | Discovered new exit (range 10) 2995 | -8/Materials | Build established: Scavenger-Mutant 3042 | -8/Materials | First assault squad dispatched 3071 | -8/Materials | Core integrity fell below 50% 3170 | -8/Materials | Sterilization system engaged 3170 | -8/Materials | Non-combat units ordered to evacuate 3180 | -8/Materials | Destroyed 7 combat bots 3270 | -8/Materials | Combat units ordered to evacuate 3444 | -8/Materials | Entered Factory 3444 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4065 | -7/Factory | Destroyed 8 combat bots 4244 | -7/Factory | First assault squad dispatched 4286 | -7/Factory | Garrison activated, responded to threat 4329 | -7/Factory | System corruption reached 10% 4358 | -7/Factory | Core integrity fell below 50% 4397 | -7/Factory | Destroyed 9 combat bots 4402 | -7/Factory | Lost 9 parts (1p2n4u2w) 4681 | -7/Factory | Core integrity fell below 20% 4819 | -7/Factory | Fabricated Disruptor Cannon (x1) 4922 | -7/Factory | Core destroyed Last Messages --------------- 04866_ Critical hit (Blast). 04867_ Acquired 1 matter. 04870_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04873_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 04873_ Player 2 Imp. EM Pulse Cannon blasted off. 04874_ Player 2 attaches Proton Missile Launcher. 04875_ T-07 Excavator destroyed. 04875_ Slug penetrates Wall. 04876_ Slug penetrates Player 2. 04878_ Player 2 attaches Aluminum Leg. 04883_ System corrupted: Hpw. Shotgun rejected. 04884_ Player 2 suffers critical hit (Burn). 04899_ System corrupted: Heat flow error (+254). 04908_ Player 2 knocked back. 04915_ L2GBNGU9BOPNKOTANOHMEIYEC#YUJJK8IX 04915_ Dropped Arm. Huge Wheel. 04916_ Acquired Arm. Huge Wheel. 04917_ Slug penetrates Player 2. 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H | | ????# "" + @ [!*!####### | | ##### #################???????????????? | | + #???????????????????????????????? | | ##### #???????????????????????????????? | | ????##+##### #???????????????????????????????? | | ???? ??# #???????????????????????????????? | | ???# # #???????????????????????????????? | | ???# # #???????????????????????????????? | | ???# # #???????????????????????????????? | | ???# # ^^^ #???????????????????????????????? | | ???######### #???????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????? ??????????????????????????????? | | ?????????? ?????????????????????????????? | | ?????????? ?????????????????????????????? | | ????????? ?????????????????????????????? | | ??????????#########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Disruptor Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Generalissimo Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . 2 . 2 2 . Power . | . . . . . . Propulsion 2 | . 1 . 1 . . Utility 3 | . 1 . . 2 . Weapon 1 | . . . 1 . . Parts Attached 81 | . 9 17 1 37 17 Parts Lost 20 | . . . . 5 15 Damage Taken 3622 | . 135 275 77 1211 1924 Core 509 | . 39 65 57 217 131 Player 2/Cogmind (%) 39 | . 52 85 41 71 18 Absorbed by Shields . | . . . . . . Damage Inflicted 8636 | . 276 931 216 3326 3887 Player 2/Cogmind (%) 45 | . 38 42 24 45 48 Combat Hostiles Destroyed 73 | . 3 14 3 24 29 Player 2/Cogmind (%) 50 | . 33 60 75 42 54 Game ------ Seed NeutronSapperBox Manual? 0 Play Time 01:14:09 Cumulative 134.6 hours Start 2022.07.23 @ 12:51:33 End 2022.07.23 @ 15:32:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 176 Rogue 175 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 65 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9db543b-12c5-4e14-9941-25e027941d60