Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 23:05:14 Player: Sam Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (87) 435 Value Destroyed (3330) 3330 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 12004 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 136 Met Data Miner 300 Met Imprinter 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Target Analyzer Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Armored Heavy Treads Phase Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Targeting Computer Core Analyzer Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Tesla Rifle KE Penetrator > --- INVENTORY -------- Matter Filter Long-range Proton Cannon Long-range Proton Cannon Bore Cannon [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon KE Penetrator Energy Gun EM Pulse Gun Energy Cannon Long-range Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 2 . . 2 Power 2 | . . 1 . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . . . . . . 1 1 . . . Utility 6 | . . 1 2 1 . . . . 1 . . . . . . . . 1 Weapon 4 | . . . . 1 . . . . 1 . . . . 1 . . . 1 Parts Attached 151 | 6 16 12 8 10 22 2 6 1 20 2 4 . 7 16 2 3 1 13 Power 33 | 1 3 4 3 2 5 1 1 . 2 1 . . 1 2 1 2 1 3 Engine 18 | 1 3 3 2 1 2 . . . 2 1 . . 1 2 . . . . Core 11 | . . 1 1 1 3 1 1 . . . . . . . . 2 . 1 Reactor 4 | . . . . . . . . . . . . . . . 1 . 1 2 Propulsion 28 | 2 5 3 1 . 5 . . . 4 . . . 1 3 1 . . 3 Treads 13 | . . 3 1 . 5 . . . 2 . . . 1 . . . . 1 Leg 7 | 2 5 . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . . . 2 Hover 1 | . . . . . . . . . 1 . . . . . . . . . Flight 5 | . . . . . . . . . 1 . . . . 3 1 . . . Utility 38 | 1 3 2 2 2 2 1 4 1 7 . 3 . 2 6 . 1 . 1 Device 13 | . . 1 . 1 . . 3 1 2 . . . 1 3 . 1 . . Storage 9 | 1 1 . . 1 1 . . . 4 . . . 1 . . . . . Processor 10 | . 1 . 2 . . . . . 1 . 3 . . 2 . . . 1 Hackware 1 | . . . . . . . . . . . . . . 1 . . . . Protection 5 | . 1 1 . . 1 1 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 5 3 2 6 10 . 1 . 7 1 1 . 3 5 . . . 6 Energy Gun 15 | 2 4 . . 5 1 . . . . . . . . 1 . . . 2 Energy Cannon 4 | . . . . . . . . . . . . . . . . . . 4 Ballistic Gun 23 | . 1 3 2 1 6 . 1 . 6 1 . . . 2 . . . . Ballistic Cannon 6 | . . . . . 1 . . . . . 1 . 3 1 . . . . Launcher 3 | . . . . . 2 . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . 1 . . . . . 2 . 2 . . . . . . . . 2 Parts Lost 81 | . 3 8 1 5 12 1 . . 22 . . . . 11 . 3 1 14 Power 17 | . . 3 . 1 4 1 . . 2 . . . . 1 . 1 1 3 Propulsion 16 | . 1 2 . . 4 . . . 4 . . . . 1 . 1 . 3 Utility 18 | . 1 1 . 1 2 . . . 8 . . . . 3 . . . 2 Weapon 30 | . 1 2 1 3 2 . . . 8 . . . . 6 . 1 . 6 Highest Loss Streak 22 | . 3 7 1 5 5 1 . . 22 . . . . 11 . 2 1 9 Average Slot Usage (%) 84 | . 93 85 99 97 95 97 100 100 63 37 54 60 91 55 47 43 36 28 Engine 7 | . 14 13 16 6 3 7 7 7 3 6 6 6 11 4 . . . . Core 3 | . . . 1 7 9 4 7 7 3 . . . . . . 2 4 . Treads 8 | . . 7 18 15 11 15 15 15 7 . . . 4 3 . . . 1 Leg 4 | . 27 12 . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 6 6 6 1 5 10 8 5 1 Device 6 | . . 2 9 6 7 7 13 15 11 . . . 4 2 . 1 . . Storage 10 | . 15 11 9 15 15 23 8 7 5 6 6 6 11 4 . . . . Processor 11 | . 2 11 27 23 20 7 7 7 5 6 21 26 26 15 10 10 10 7 Protection 6 | . 5 5 . . . 7 15 15 7 . . . . . . . . . Energy Gun 3 | . 20 6 . 8 1 . . . . . . . . . 5 5 5 2 Ballistic Gun 14 | . 6 15 17 12 17 23 23 23 13 3 6 6 6 3 10 6 5 1 Ballistic Cannon 1 | . . . . . 2 . . . . . . . 15 6 . . . . Naked Turns 24 | . . . . . . . . . 24 . . . . . . . . . Heaviest Build 70 | 12 34 36 40 45 55 55 57 57 64 14 13 13 62 70 28 39 22 49 Greatest Support 60 | 20 20 43 43 43 43 40 40 40 40 14 14 14 30 30 43 43 23 60 Greatest Overweight (x) 10 | 1 2 2 . 1 2 1 1 1 10 . . . 2 9 . . . 8 Average Overweight (x) . | . 1 . . . 1 1 1 1 . . . . 1 . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 4 4 4 6 6 4 4 4 4 Average Capacity 8 | 5 10 10 10 10 10 10 10 10 7 4 4 4 5 4 4 4 4 4 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 4 4 4 4 4 4 4 4 4 Average Carried 7 | 1 7 8 9 8 9 9 9 9 6 3 3 4 3 3 3 3 3 2 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 4 4 4 6 4 4 4 4 4 Final Carried 10 | 2 9 10 10 10 10 10 10 10 4 4 4 4 4 4 4 4 4 3 Class Distribution -------------------- 35% | Mutant 23% | Scavenger-Tank 23% | Scavenger-Gunner 7% | Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Mutant | -5/Factory Gunner | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Matter Collected 3238 | 224 361 528 296 185 525 115 112 26 173 13 116 . 98 128 3 166 89 80 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3813 | . 370 636 307 199 888 86 . . 709 . . . . 149 . . . 469 Parts 193 | . 20 42 20 11 37 7 . . 36 . . . . 6 . . . 14 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 19 7 . 7 . 3 . . 4 . . . . . Prevented 7 | . . . . . 7 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Combat Hostiles Destroyed 78 | . 9 13 8 4 23 2 . . 8 . . . . 5 . . . 6 Guns 60 | . 9 13 8 4 13 2 . . 7 . . . . . . . . 4 Cannons 7 | . . . . . 1 . . . . . . . . 4 . . . 2 AOE 11 | . . . . . 9 . . . 1 . . . . 1 . . . . Classes Destroyed 10 | . 3 4 . . 1 2 . . . . . . . . . . . . Worker 4 | . . 1 1 . . . . . 2 . . . . . . . . . Recycler 3 | . . 1 . . . . . . 2 . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . . . . . . Swarmer 25 | . 3 3 4 . 12 . . . . . . . . 3 . . . . Grunt 30 | . 6 6 1 3 6 . . . 2 . . . . 1 . . . 5 Brawler 1 | . . . . . . . . . . . . . . 1 . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . Sentry 9 | . . 3 3 1 1 . . . 1 . . . . . . . . . Hunter 6 | . . . . . . 1 . . 5 . . . . . . . . . Programmer 2 | . . . . . . 1 . . . . . . . . . . . 1 Thug 1 | . . . . . 1 . . . . . . . . . . . . . Savage 3 | . . . . . 3 . . . . . . . . . . . . . Best Kill Streak 11 | . 3 5 4 3 11 1 . . 3 . . . . 5 . . . 2 Combat Bots Only 11 | . 3 3 4 3 11 1 . . 2 . . . . 5 . . . 2 Max Kills in Single Turn 5 | . 1 2 1 1 5 1 . . 2 . . . . 2 . . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . 1 . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Damage Taken 11987 | . 591 900 373 562 1138 428 . 96 2639 . . . 31 2046 184 192 63 2744 Core 3342 | . 119 128 75 34 148 . . 17 575 . . . . 834 24 77 9 1302 Absorbed by Shields 73 | . . . . . . . . . . . . . . . . . . 73 Core Remaining (%) 64 | 100 52 68 86 . . . . 71 . . . . 32 16 . . 90 . Volleys Fired 235 | . 29 43 21 19 27 7 . 2 35 . 2 . 1 13 . . . 36 Largest 5 | . 2 2 2 3 3 3 . 3 4 . 2 . 1 5 . . . 3 Hottest 267 | . 96 63 46 173 173 82 . 82 120 . 73 . 25 240 . . . 267 Shots Fired 522 | . 53 84 39 44 80 20 . 6 94 . 3 . 1 44 . . . 54 Gun 442 | . 53 84 39 44 64 20 . 6 89 . 2 . 1 8 . . . 32 Cannon 70 | . . . . . 11 . . . . . 1 . . 36 . . . 22 Launcher 10 | . . . . . 5 . . . 5 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 362 | . 7 61 39 20 69 20 . 6 89 . 3 . 1 44 . . . 3 Thermal 86 | . 24 . . 17 6 . . . . . . . . . . . . 39 Explosive 5 | . . . . . . . . . 5 . . . . . . . . . Electromagnetic 69 | . 22 23 . 7 5 . . . . . . . . . . . . 12 Robot Hit Streak 33 | . 7 13 8 33 22 5 . 3 13 . . . . 4 . . . 22 Robot Miss Streak 10 | . 4 4 2 2 7 3 . 2 3 . . . . 10 . . . 2 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . Secondary Targets 7 | . 2 4 . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 353 | . 32 58 28 36 52 17 . 3 58 . . . . 26 . . . 43 Core Hits 207 | . 17 25 15 15 55 3 . 1 34 . . . . 26 . . . 16 Critical Hits 11 | . . 1 . . 1 1 . . 7 . . . . 1 . . . . Critical Kills 5 | . . . . . 1 1 . . 3 . . . . . . . . . Critical Parts Destroyed 6 | . . 1 . . . . . . 4 . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7371 | . 406 732 383 540 1743 121 . 62 1449 . . . . 639 . . . 1296 Guns 5076 | . 406 732 383 540 825 121 . 62 1154 . . . . 50 . . . 803 Cannons 1159 | . . . . . 139 . . . . . . . . 528 . . . 492 Explosions 1135 | . . . . . 779 . . . 295 . . . . 61 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 4074 | . 54 575 383 207 896 121 . 62 1154 . . . . 578 . . . 44 Thermal 1833 | . 171 . . 271 364 . . . . . . . . . . . . 1027 Explosive 295 | . . . . . . . . . 295 . . . . . . . . . Electromagnetic 1168 | . 181 157 . 62 483 . . . . . . . . 61 . . . 224 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . 4 . . . 4 6 6 . . . . . . 19 . 2 2 9 Average Corruption 5 | . 4 . . . 3 4 6 . . . . . . 18 . 1 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 93 | . 22 . . . 2 23 9 . . . . . . 24 . 1 1 11 Message Errors 27 | . 5 . . . 1 7 5 . . . . . . 4 . 1 . 4 Matter Fused 16 | . 3 . . . . 6 2 . . . . . . 4 . . . 1 Heat Flow Errors 8 | . 3 . . . . 2 2 . . . . . . . . . 1 . Energy Discharges 9 | . 4 . . . 1 1 . . . . . . . 1 . . . 2 Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . 3 . . . . 3 . . . . . . . 3 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . Misdirections 7 | . . . . . . . . . . . . . . 7 . . . . Targeting Errors 8 | . 2 . . . . 1 . . . . . . . 3 . . . 2 Weapon Failures 4 | . 1 . . . . 2 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 29 | . . . . . 28 . . . 1 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 29 | . . . . . 28 . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . 5 . . . . . . . . 8 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . 5 . . . . . . . . 7 . . . . Secondary 1 | . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 69 | . . . . . 30 . . . . . . . . 39 . . . . Shots 4 | . . . . . 2 . . . . . . . . 2 . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 919 | . 519 69 7 189 84 149 264 . 98 . 12 . . 919 . . 104 639 Average Temperature 200 | . 216 23 3 51 25 68 130 . 37 . 9 . . 565 . . 58 263 Received Heat Transfer 2265 | . 234 261 117 195 117 24 . 12 489 . . . 12 459 21 . . 324 Effects 67 | . 15 . . . . . . . . . . . . 39 . . . 13 Shutdowns 12 | . 2 . . . . . . . . . . . . 7 . . . 3 Energy Bleed 14 | . 2 . . . . . . . . . . . . 8 . . . 4 Interference 10 | . 4 . . . . . . . . . . . . 6 . . . . Matter Decay 2 | . . . . . . . . . . . . . . 2 . . . . Short Circuit 2 | . . . . . . . . . . . . . . 2 . . . . Damage (minor) 12 | . 4 . . . . . . . . . . . . 6 . . . 2 Damage (major) 10 | . 2 . . . . . . . . . . . . 4 . . . 4 Damage (core) 5 | . 1 . . . . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . 1 1 . . . . . . . . . . . . 3 Heat Transferred 2738 | . 444 . . 624 449 . . . . . . . . . . . . 1221 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Peak Influence 310 | . 146 191 276 215 . . . . 250 . . . . 310 184 . . 226 Initial 125 | . . 5 35 125 . . . . . . . . . . 53 . . 87 Average 98 | . 31 74 146 145 . . . . 105 . . . . 197 104 . . 139 Maximum Alert Level 1 | . . . 1 1 . . . . 1 . . . . 1 . . . 1 Low Security (%) 87 | 100 100 100 56 91 . . . . 84 . . . . 43 100 . . 86 Level 1 12 | . . . 43 8 . . . . 15 . . . . 56 . . . 13 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 2 1 2 . . . . 4 . . . . . 2 . . 2 Investigation 2 | . . 1 . . . . . . . . . . . . 1 . . . Extermination 1 | . . . . . . . . . . . . . . . . . . 1 Reinforcement 10 | . . 1 1 2 . . . . 4 . . . . . 1 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Distress Signals 9 | . 1 1 1 1 . . . . 4 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 182 | . 16 23 11 11 27 3 . 5 21 . 3 . 1 17 14 5 4 21 Peak Tracking Total 13 | . 7 5 4 3 13 2 . 3 8 . 3 . 1 7 6 5 5 10 Tactical Retreats 20 | . 1 1 . 1 2 1 . 1 1 . . . . 3 3 1 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Traps Triggered 3 | . 1 . . . . . . . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 12 | . 6 6 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Machines Disabled 13 | . . . . . 3 . . . 2 . . . . 8 . . . . Max in Single Turn 4 | . . . . . 1 . . . 2 . . . . 4 . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Machines Accessed 28 | . 6 6 . 1 1 . . . 3 . . 4 . 1 5 . . 1 Terminals 20 | . 6 5 . 1 1 . . . 3 . . . . . 4 . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Total Hacks 112 | . 24 27 . 6 5 . . . 4 . . 29 . 2 14 . . 1 Successful 80 | . 16 17 . 4 5 . . . 1 . . 29 . 1 7 . . . Failed 32 | . 8 10 . 2 . . . . 3 . . . . 1 7 . . 1 Catastrophic 10 | . 5 3 . . . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 38 | . 9 19 . 6 . . 1 . 1 . . . . . 2 . . . Terminals 77 | . 24 26 . 6 5 . . . 4 . . . . . 12 . . . Fabricators 3 | . . . . . . . . . . . . . . . 2 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 63 | . 13 8 . 1 5 . . . 1 . . 29 . . 6 . . . Record 24 | . 4 2 . . 5 . . . 1 . . 11 . . 1 . . . Part Schematic 8 | . 1 . . . . . . . . . . 7 . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . . . . . 1 . . . Alert Level 2 | . 1 . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 2 . 1 . . . . . . . . . . 1 . . . Disarm Traps 2 | . 1 1 . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . . . . . . . . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 15 | . 3 9 . 3 . . . . . . . . . . . . . . Terminals 14 | . 3 8 . 3 . . . . . . . . . . . . . . Track 2 | . . 1 . 1 . . . . . . . . . . . . . . Assimilate 3 | . . 2 . 1 . . . . . . . . . . . . . . Botnet 9 | . 3 5 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 6 5 . 1 1 . . . 3 . . . . 1 5 . . 1 Full Trace Events 2 | . . 1 . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 3 . . . . . . . . . 7 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Total Allies 5 | . . 1 . . . . 3 . . . . . 1 . . . . . Largest Group 3 | . . 1 1 1 . . 3 3 3 . . . 1 1 . . . . Highest-Rated Group 94 | . . 7 7 7 . . 65 65 61 . . . 94 94 . . . . Highest-Rated Ally 94 | . . 7 7 7 . . 25 25 21 . . . 94 94 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 9 2 . . . 4 6 . . . . Total Damage 442 | . . . . . . . . 131 19 . . . 152 140 . . . . Kills 5 | . . . . . . . . 3 . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 2 1 . . 1 . 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Turns Passed 9229 | 90 964 878 283 374 823 880 1864 405 545 137 205 55 418 413 253 104 112 426 Spaces Moved 6733 | 61 527 447 127 156 373 474 1019 217 379 221 321 92 289 463 618 238 236 475 Core 359 | 4 . . . . . . . . 138 . . . . 15 . . . 202 Treads 2931 | . . 187 127 156 373 474 1019 217 133 . . . 168 42 . . . 35 Legs 844 | 57 527 260 . . . . . . . . . . . . . . . . Wheels 1 | . . . . . . . . . . . . . . . . . . 1 Hover 863 | . . . . . . . . . 108 221 321 92 121 . . . . . Flight 1735 | . . . . . . . . . . . . . . 406 618 238 236 237 Fastest Speed 34 | 50 120 150 160 160 180 180 180 180 50 60 60 60 60 34 37 37 40 40 Average Speed 119 | 118 150 157 160 178 186 180 180 180 105 60 60 60 140 64 37 38 40 60 Slowest Speed 550 | 150 180 180 160 180 200 180 180 180 550 60 60 60 200 500 37 40 40 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . 4 2 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 39 | 4 87 38 17 4 58 69 86 43 14 51 50 75 44 20 16 45 22 16 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . 1 4 . . . . 1 . . . . 1 . Known Exits Taken 9 | . 1 1 1 1 1 . . 1 1 . . . 1 . 1 . . . Unknown Exits Taken 9 | 1 . . . . . 1 1 . . 1 1 1 . 1 . 1 1 . Scrap Searched 16 | . . . . . 3 2 4 1 . 1 3 . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 63 | . . . . . 6 1 . 1 45 . 1 . . 7 . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 22 | . . . . . 2 1 . 1 8 . 1 . . 7 . . . 2 AOE 41 | . . . . . 4 . . . 37 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Total 7489 | 76 638 537 168 209 437 487 1051 228 464 224 329 91 298 547 640 249 252 564 Wait 259 | 8 56 19 5 21 2 1 15 5 20 . . . . 43 17 6 15 26 Move 6701 | 60 526 446 126 155 372 473 1018 216 378 220 320 91 288 456 613 233 235 475 Hop 6 | . . . . . . . . . . . . . . 2 2 2 . . Pick Up 66 | 2 7 12 4 3 10 2 4 2 5 1 1 . 2 5 2 1 1 2 Fast Attach 55 | 6 8 2 . 3 3 . 2 . 6 1 3 . 3 8 2 2 . 6 Attach 62 | . 2 8 3 4 9 1 . . 13 1 1 . 3 8 . 1 1 7 Detach 16 | . 1 . . . . . . . 3 . 1 . . 5 . 2 . 4 Swap 34 | . 6 2 5 3 10 1 4 1 1 . . . 1 . . . . . Drop 48 | . 3 5 4 1 4 2 8 2 3 1 1 . . 7 4 2 . 1 Fire 235 | . 29 43 21 19 27 7 . 2 35 . 2 . 1 13 . . . 36 Melee . | . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 417 | -10/Materials | Identified exit to Mines 433 | -10/Materials | Discovered new exit (range 8) 626 | -10/Materials | Lost 3 parts (1n1u1w) 705 | -10/Materials | Discovered new exit (range 18) 1054 | -10/Materials | Identified exit to Materials 1055 | -10/Materials | Entered another Materials area 1055 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1186 | -9/Materials | Discovered new exit (range 16) 1601 | -9/Materials | Lost 7 parts (3p2n1u1w) 1855 | -9/Materials | Discovered new exit (range 9) 1867 | -9/Materials | Identified exit to Materials 1933 | -9/Materials | Entered another Materials area 1933 | -8/Materials | Accompanied by 1 ally 1933 | -8/Materials | Evolved 2 slots: Utility x2 2096 | -8/Materials | Discovered new exit (range 15) 2155 | -8/Materials | Identified exit to Factory 2216 | -8/Materials | Entered Factory 2216 | -7/Factory | Accompanied by 1 ally 2216 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2392 | -7/Factory | Discovered new exit (range 7) 2424 | -7/Factory | Identified exit to Lower Caves 2540 | -7/Factory | Lost 5 parts (1p1u3w) 2590 | -7/Factory | Entered Lower Caves 2670 | -7/Lower Caves | Attracted the attention of an 0b10 base 2709 | -7/Lower Caves | Destroyed 11 combat bots 2715 | -7/Lower Caves | Lost 5 parts (2p2n1w) 2748 | -7/Lower Caves | Identified exit to Lower Caves 2748 | -7/Lower Caves | Learned Extension emergency access door positions 2748 | -7/Lower Caves | Learned Factory garrison access intel 2748 | -7/Lower Caves | Learned Extension garrison access intel 2795 | -7/Lower Caves | Build established: Scavenger-Gunner 3015 | -7/Lower Caves | Lost 4 parts (2p1n1w) 3292 | -7/Lower Caves | Ambushed by wild Derelicts 3413 | -7/Lower Caves | Entered another Lower Caves area 3414 | -7/Lower Caves | Identified exit to Factory 3635 | -7/Lower Caves | Learned Factory terminal intel 3694 | -7/Lower Caves | Learned location of Extension (-5) 3799 | -7/Lower Caves | Spotted B-75 Beast 4236 | -7/Lower Caves | Discovered new exit (range 8) 4293 | -7/Lower Caves | Entered Zion 4372 | -7/Zion | Found CR-A16's Pointy Stick 4448 | -7/Zion | Received a hallucinogenic algorithm 4531 | -7/Zion | Discovered new exit (range 16) 4544 | -7/Zion | Found Prototype Device 4545 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4593 | -7/Zion | System corruption cleaned by Quarantine Array 4604 | -7/Zion | Build established: Scavenger-Tank 4624 | -7/Zion | Identified exit to Deep Caves 4728 | -7/Zion | Learned location of Testing (-2) 4957 | -7/Zion | Learned location of Quarantine (-3) 5042 | -7/Zion | Given the Hacking Drone Bay 5042 | -7/Zion | Found Prototype Device 5042 | -7/Zion | Identified Hacking Drone Bay 5094 | -7/Zion | Learned Factory machine intel 5208 | -7/Zion | Learned location of Data Miner (-6) 5341 | -7/Zion | Gained Derelict followers 5622 | -7/Zion | Visited the Megawrench Repair Shop 5622 | -7/Zion | Megawrench repaired 10 parts 6157 | -7/Zion | Entered Proximity Caves 6157 | -6/Proximity Caves | Accompanied by 3 allies 6420 | -6/Proximity Caves | Learned Factory stockpile data 6562 | -6/Proximity Caves | Entered Factory 6562 | -6/Factory | Accompanied by 3 allies 6562 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6563 | -6/Factory | Identified exit to Factory 6563 | -6/Factory | Identified exit to Lower Caves 6565 | -6/Factory | Loaded intel: 272 machine locations 6566 | -6/Factory | Loaded intel: 20 terminal locations 6567 | -6/Factory | Loaded intel: 4 garrison access locations 6779 | -6/Factory | Build established: Scavenger-Gunner 6941 | -6/Factory | Core integrity fell below 50% 6986 | -6/Factory | Lost 22 parts (2p4n8u8w) 7107 | -6/Factory | Entered Lower Caves 7189 | -6/Lower Caves | Build established: Mutant 7235 | -6/Lower Caves | Discovered new exit (range 15) 7244 | -6/Lower Caves | Entered another Lower Caves area 7428 | -6/Lower Caves | Learned Factory emergency access door positions 7440 | -6/Lower Caves | Discovered new exit (range 15) 7449 | -6/Lower Caves | Entered Data Miner 7449 | -6/Data Miner | Discovered new exit (range 6) 7461 | -6/Data Miner | Met Data Miner 7474 | -6/Data Miner | Learned location of Section 7 (-3) 7474 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7484 | -6/Data Miner | Received God Mode back door access code from Data Miner 7504 | -6/Data Miner | Entered Proximity Caves 7549 | -5/Proximity Caves | Learned Factory stockpile data 7557 | -5/Proximity Caves | Spotted B-75 Beast 7559 | -5/Proximity Caves | Escorted by Enhanced Grunt 7887 | -5/Proximity Caves | Build established: Derelict-Gunner 7912 | -5/Proximity Caves | Discovered exit to Factory (range 2) 7922 | -5/Proximity Caves | Entered Factory 7922 | -5/Factory | Accompanied by 1 ally 7922 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8023 | -5/Factory | Crushed by falling debris 8023 | -5/Factory | System corruption reached 10% 8044 | -5/Factory | Core integrity fell below 50% 8054 | -5/Factory | Core integrity fell below 20% 8093 | -5/Factory | Lost 11 parts (1p1n3u6w) 8331 | -5/Factory | Discovered new exit (range 10) 8335 | -5/Factory | Entered another Factory area 8335 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8481 | -4/Factory | Spotted B-86 Titan 8496 | -4/Factory | Identified exit to Upper Caves 8524 | -4/Factory | Build established: Gunner 8548 | -4/Factory | Incoming investigation squad redirected 8588 | -4/Factory | Entered Upper Caves 8681 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8687 | -4/Upper Caves | Discovered new exit (range 11) 8692 | -4/Upper Caves | Entered another Upper Caves area 8696 | -4/Upper Caves | Discovered new exit (range 4) 8804 | -4/Upper Caves | Entered Research 8804 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8907 | -3/Research | Build established: Mutant 9004 | -3/Research | Lost 9 parts (1p3n1u4w) 9163 | -3/Research | Lost 3 parts (1p1u1w) 9176 | -3/Research | Core integrity fell below 50% 9199 | -3/Research | Core integrity fell below 20% 9216 | -3/Research | Discovered new exit (range 16) 9230 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Door malfunctions. EXIT=FOUND O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-32 Director uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R003. O-32 Director locks terminal. Penetrated by Slug. Slug penetrates Terminal. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Penetrated by Slug. Slug penetrates Terminal. Field strength at 76. Field strength at 62. Field strength at 37. Penetrated by Slug. Field strength at 18. Penetrated by Slug. Stasis field depleted. 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""" # #?????????? | | ?????????????????# """ # #?????????? | | ?????????????????# """ ######## #?????????? | | ?????????????????# #??????? #?????????? | | ?????????????????# #???????? #?????????? | | ?????????????????# #????????? #?????????? | | ?????????????????##########?????????? +?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 43 Energy Capacity 500 Matter Stores 737 Matter Capacity 850 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -10/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Extracted Imp. Signal Interpreter | -9/Materials | Extracted Armor Integrity Analyzer | -9/Materials | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Dangerous Findings Explorer Universal Adapter Challenges ------------ None Game ------ Seed ArcBoreDevice Manual? 0 Play Time 02:09:09 Cumulative 29.3 hours Start 2021.08.15 @ 20:45:50 End 2021.08.15 @ 23:05:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e42bc31-4653-4eda-8d18-8c383ceca00e