Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 20:00:47

Player: jimmyl

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (1049)     1049
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 3639

 Bonus
-------
High Alert Combat Kills    67
Follower Combat Kills      278
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/550
Matter                     216/300
Energy                     64/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (500) Ox9
Location                   -8/Storage

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (5) ------
               Heat Sink
         Large Storage Unit
               Recoil Stabilizer
      Improved Utility Shielding
>              --- WEAPON (2) -------
      Improved Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY (15) ---
         Large Storage Unit
               Sensor Array
               Recoil Stabilizer
      Improved Utility Shielding
         Light Regenerative Plating
               Hacking Suite
               Authchip [R/Combat]
  Faulty Heavy EM Shotgun
               Pulse Rifle

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
      Advanced Treads
>              --- UTILITY ----------
               Heat Sink
         Large Storage Unit
               Recoil Stabilizer
      Improved Utility Shielding
         Light Regenerative Plating
>              --- WEAPON -----------
      Improved Assault Rifle
  High-powered Shotgun
>              --- INVENTORY --------
               Ion Engine
         Light Treads
         Light Treads
       Compact Wheel
         Large Storage Unit
               Sensor Array
               Recoil Stabilizer
      Improved Utility Shielding
               Hacking Suite
               Authchip [R/Combat]
         Heavy EM Shotgun
         Heavy EM Shotgun
               Pulse Rifle
      Improved Assault Rifle
      Improved Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Utility Shielding
  Device                   Recoil Stabilizer
  Storage                  Small Storage Unit
  Protection               Improved Utility Shielding
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            High-powered Shotgun
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             27   | .   .   4   5   6   12  
  Power                    1    | .   .   .   .   .   1   
    Engine                 1    | .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | .   .   1   2   1   5   
    Treads                 7    | .   .   .   2   1   4   
    Leg                    1    | .   .   1   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | .   .   1   3   4   2   
    Device                 3    | .   .   1   .   1   1   
    Storage                3    | .   .   .   2   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | .   .   2   .   1   4   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   1   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   
Parts Lost                 11   | .   .   .   .   .   11  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      10   | .   .   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   85  93  84  93  98  
  Engine                   11   | .   14  14  11  9   8   
  Treads                   14   | .   .   .   9   27  26  
  Leg                      11   | .   28  28  12  .   .   
  Device                   11   | .   .   8   11  9   17  
  Storage                  11   | .   14  14  11  9   9   
  Protection               10   | .   .   .   7   20  18  
  Energy Gun               5    | .   28  12  .   .   .   
  Ballistic Gun            12   | .   .   7   11  17  17  
  Impact Weapon            3    | .   .   7   11  .   .   
Peak Build Rating          29   | 6   6   16  20  24  29  
  Average Rating           17   | 6   6   11  17  21  24  
  On Entrance              12   | 6   6   6   16  17  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 14  14  21  44  44  44  
  Greatest Support         62   | 20  20  25  40  60  62  
  Greatest Overweight (x)  1    | .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         11   | 8   8   8   9   11  15  
  Most Carried             15   | 6   8   8   10  10  15  
  Average Carried          10   | 6   6   7   7   9   13  
  Final Capacity           15   | 8   8   8   10  15  15  
  Final Carried            10   | 6   8   8   10  10  9   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Commander-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           786  | 200 .   48  94  68  376 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1270 | 103 10  45  148 103 861 
  Parts                    70   | 3   4   10  11  5   37  
Haulers Intercepted        2    | .   .   .   .   .   2   
Recyclers Shooed           4    | 1   1   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  24   | .   .   2   4   1   17  
  Guns                     24   | .   .   2   4   1   17  
Classes Destroyed          10   | 2   1   3   2   .   2   
  Worker                   2    | .   .   1   .   .   1   
  Tunneler                 2    | 1   .   1   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   
  Recycler                 3    | 1   .   .   .   1   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  2    | .   .   1   1   .   .   
  Grunt                    15   | .   .   .   2   .   13  
  Sentry                   5    | .   .   .   1   1   3   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           7    | 2   1   1   3   1   7   
  Combat Bots Only         7    | .   .   1   3   1   7   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        188  | .    .    7    21   2    158  
  Missed                   47   | .    .    2    13   .    32   
Damage Taken               2781 | .    .    121  156  28   2476 
  Core                     566  | .    .    .    9    15   542  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  78   | .    .    .    .    .    78   
  Regen/Repaired (Parts)   117  | .    .    .    .    .    117  
Core Remaining (%)         99   | 100  .    100  97   .    .    
Volleys Fired              83   | 7    2    9    12   3    50   
  Largest                  2    | 2    2    2    1    2    2    
  Hottest                  90   | 90   90   90   25   50   50   
Shots Fired                150  | 14   4    16   12   6    98   
  Gun                      150  | 14   4    16   12   6    98   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  116  | .    .    2    12   6    96   
  Thermal                  16   | 7    2    7    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          18   | 7    2    7    .    .    2    
  Robot Hit Streak         13   | 3    1    3    6    2    13   
  Robot Miss Streak        9    | 1    2    4    9    2    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           109  | 8    1    8    7    6    79   
  Core Hits                63   | 3    2    5    5    4    44   
  Critical Kills           2    | .    .    .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    .    
    Destroy                2    | .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2168 | 99   27   107  146  86   1703 
  Guns                     2013 | 99   26   107  146  86   1549 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               144  | .    .    .    .    .    144  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  11   | .    1    .    .    .    10   
  Kinetic                  1776 | .    .    31   146  86   1513 
  Thermal                  258  | 62   13   39   .    .    144  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          123  | 37   13   37   .    .    36   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             4    | .    1    .    .    .    3    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        150  | 150  30   150  3    .    56   
  Average Temperature      46   | 63   18   60   3    .    26   
  Received Heat Transfer   798  | .    .    .    24   9    765  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | 2    .    .    .    .    2    
  Heat Transferred         446  | 185  37   111  .    .    113  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             804  | 10  13  44  136 119 804 
  Initial                  57   | .   6   4   1   57  50  
  Average                  182  | 5   7   26  80  82  387 
Maximum Alert Level        3    | .   .   .   .   .   3   
  Low Security (%)         65   | 100 100 100 100 100 14  
  Level 1                  12   | .   .   .   .   .   30  
  Level 2                  20   | .   .   .   .   .   50  
  Level 3                  1    | .   .   .   .   .   4   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   3   .   7   
  Investigation            4    | .   .   .   1   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   .   1   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           7    | .   .   .   1   .   6   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   1   3   10  1   44  
  Peak Tracking Total      12   | .   1   2   4   1   12  
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            2    | .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          9    | .   .   1   1   2   5   
  Terminals                6    | .   .   .   1   2   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                29   | .   .   1   12  5   11  
  Successful               16   | .   .   1   8   4   3   
  Failed                   13   | .   .   .   4   1   8   
    Catastrophic           4    | .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   
  Terminals                24   | .   .   .   12  5   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             15   | .   .   1   8   4   2   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Open Door                3    | .   .   1   .   .   2   
  Scanalyzer Index         1    | .   .   .   .   1   .   
  Alert Level              8    | .   .   .   8   .   .   
  Zone Layout              2    | .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
    Patch                  1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   1   3   
  Full Trace Events        4    | .   .   .   1   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               12   | .   .   .   .   .   12  
  Largest Group            10   | .   .   .   .   .   10  
  Highest-Rated Group      203  | .   .   .   .   .   203 
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               75   | .   .   .   .   .   75  
  Total Damage             947  | .   .   .   .   .   947 
  Kills                    8    | .   .   .   .   .   8   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Sto 
Turns Passed               1971 | 49  198 498 239 186 801 
Spaces Moved               1121 | 24  152 378 134 95  338 
  Core                     .    | .   .   .   .   .   .   
  Treads                   487  | .   .   .   55  95  337 
  Legs                     633  | 24  152 378 79  .   .   
  Wheels                   1    | .   .   .   .   .   1   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            115  | 120 120 120 120 160 115 
  Average Speed            138  | 120 120 120 151 160 159 
  Slowest Speed            240  | 120 120 120 240 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   21  72  21  12  73  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      1388 | 30  163 408 159 122 506 
  Wait                     118  | .   7   7   .   15  89  
  Move                     1116 | 23  151 377 133 94  338 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | .   2   4   6   2   7   
  Fast Attach              8    | .   .   3   .   3   2   
  Attach                   14   | .   .   .   4   1   9   
  Detach                   2    | .   .   .   .   .   2   
  Swap                     5    | .   .   1   1   2   1   
  Drop                     17   | .   .   7   3   2   5   
  Fire                     83   | 7   2   9   12  3   50  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    3    | .   .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   50 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Discovered new exit (range 15)
  107 | -10/Materials | Discovered new exit (range 14)
  248 | -10/Materials | Entered Mines
  302 | -10/Mines     | Assembled infested the area
  307 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  317 | -10/Mines     | Build established: Mutant
  435 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  608 | -10/Mines     | Learned Materials security intel
  632 | -10/Mines     | Learned Materials trap positions
  660 | -10/Mines     | Learned Materials trap positions
  736 | -10/Mines     | Discovered new exit (range 9)
  746 | -10/Mines     | Entered Materials
  746 | -9/Materials  | Evolved 2 slots: Utility x2
  747 | -9/Materials  | Loaded intel: 8 trap records
  899 | -9/Materials  | Discovered new exit (range 14)
  985 | -9/Materials  | Entered another Materials area
  985 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  986 | -8/Materials  | Loaded intel: 15 trap records
 1086 | -8/Materials  | Discovered new exit (range 9)
 1171 | -8/Materials  | Entered Storage
 1371 | -8/Storage    | Destroyed 7 combat bots
 1473 | -8/Storage    | Learned location of Armory (-4)
 1619 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1880 | -8/Storage    | Garrison activated, responded to threat
 1884 | -8/Storage    | Found Prototype Protection
 1884 | -8/Storage    | Identified Lgt. Regenerative Plating
 1929 | -8/Storage    | Build established: Commander-Mutant
 1934 | -8/Storage    | Met a pair of Derelict thieves
 1954 | -8/Storage    | Core integrity fell below 50%
 1971 | -8/Storage    | Core integrity fell below 20%
 1972 | -8/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
01953_ Lgt. Treads destroyed.
01955_ UN-TVV(g) destroyed.
01961_ Imp. Assault Rifle destroyed.
01963_ Identified Hvy. EM Shotgun.
01966_ Lgt. Treads destroyed.
01966_ Chain reaction triggered in Lgt. Angular
  Momentum Engine.
01966_ G-50 Soldier destroyed.
01967_ The unstable cave ceiling collapses.
01968_ B-36 Bruiser destroyed.
01969_ Hvy. EM Shotgun destroyed.
01969_ Ion Engine destroyed.
01969_ C-30 ARC bursts open, deploying its payload.
01969_ G-50 Soldier unfolds itself.
01969_ B-36 Bruiser unfolds itself.
01969_ L-31 Rogue unfolds itself.
01969_ G-47 Trooper unfolds itself.
01969_ M-28 Smith unfolds itself.
01970_ The unstable cave ceiling collapses. <x2>
01970_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|                    #       #==    #??????    #???? |
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|                    ?#    l ###"="###??"" ?"" ## #? |
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|                    ?##       #               ## T# |
|                    ??##         ==  #####+##+##+## |
|                    ???#       d [%!        [=[!=!  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           7
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyCoreNanosword
  Manual?         0
Play Time         00:16:45
  Cumulative      143.4 hours
  Start           2024.10.20 @ 16:35:05
  End             2024.10.21 @ 20:00:47
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          235
  Rogue           234
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          69
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9fa531d0-0c46-4cbe-a42d-8a615ccb0815