Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 20:00:47 Player: jimmyl Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1049) 1049 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 3639 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 278 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 216/300 Energy 64/100 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Heat Sink Large Storage Unit Recoil Stabilizer Improved Utility Shielding > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Large Storage Unit Sensor Array Recoil Stabilizer Improved Utility Shielding Light Regenerative Plating Hacking Suite Authchip [R/Combat] Faulty Heavy EM Shotgun Pulse Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Recoil Stabilizer Improved Utility Shielding Light Regenerative Plating > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Compact Wheel Large Storage Unit Sensor Array Recoil Stabilizer Improved Utility Shielding Hacking Suite Authchip [R/Combat] Heavy EM Shotgun Heavy EM Shotgun Pulse Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Utility Shielding Device Recoil Stabilizer Storage Small Storage Unit Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 27 | . . 4 5 6 12 Power 1 | . . . . . 1 Engine 1 | . . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | . . 1 2 1 5 Treads 7 | . . . 2 1 4 Leg 1 | . . 1 . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . . 1 3 4 2 Device 3 | . . 1 . 1 1 Storage 3 | . . . 2 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 7 | . . 2 . 1 4 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 1 . 1 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 11 | . . . . . 11 Power 2 | . . . . . 2 Propulsion 6 | . . . . . 6 Utility . | . . . . . . Weapon 3 | . . . . . 3 Highest Loss Streak 10 | . . . . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 85 93 84 93 98 Engine 11 | . 14 14 11 9 8 Treads 14 | . . . 9 27 26 Leg 11 | . 28 28 12 . . Device 11 | . . 8 11 9 17 Storage 11 | . 14 14 11 9 9 Protection 10 | . . . 7 20 18 Energy Gun 5 | . 28 12 . . . Ballistic Gun 12 | . . 7 11 17 17 Impact Weapon 3 | . . 7 11 . . Peak Build Rating 29 | 6 6 16 20 24 29 Average Rating 17 | 6 6 11 17 21 24 On Entrance 12 | 6 6 6 16 17 24 Naked Turns . | . . . . . . Heaviest Build 44 | 14 14 21 44 44 44 Greatest Support 62 | 20 20 25 40 60 62 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 8 8 8 9 11 15 Most Carried 15 | 6 8 8 10 10 15 Average Carried 10 | 6 6 7 7 9 13 Final Capacity 15 | 8 8 8 10 15 15 Final Carried 10 | 6 8 8 10 10 9 Class Distribution -------------------- 83% | Mutant 16% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 786 | 200 . 48 94 68 376 Remotely . | . . . . . . Salvage Created 1270 | 103 10 45 148 103 861 Parts 70 | 3 4 10 11 5 37 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 4 | 1 1 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 24 | . . 2 4 1 17 Guns 24 | . . 2 4 1 17 Classes Destroyed 10 | 2 1 3 2 . 2 Worker 2 | . . 1 . . 1 Tunneler 2 | 1 . 1 . . . Hauler 2 | . . . . . 2 Recycler 3 | 1 . . . 1 1 Watcher 1 | . 1 . . . . Swarmer 2 | . . 1 1 . . Grunt 15 | . . . 2 . 13 Sentry 5 | . . . 1 1 3 Hunter 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 7 | 2 1 1 3 1 7 Combat Bots Only 7 | . . 1 3 1 7 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 188 | . . 7 21 2 158 Missed 47 | . . 2 13 . 32 Damage Taken 2781 | . . 121 156 28 2476 Core 566 | . . . 9 15 542 Absorbed by Shields . | . . . . . . Redirected to Shielding 78 | . . . . . 78 Regen/Repaired (Parts) 117 | . . . . . 117 Core Remaining (%) 99 | 100 . 100 97 . . Volleys Fired 83 | 7 2 9 12 3 50 Largest 2 | 2 2 2 1 2 2 Hottest 90 | 90 90 90 25 50 50 Shots Fired 150 | 14 4 16 12 6 98 Gun 150 | 14 4 16 12 6 98 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 116 | . . 2 12 6 96 Thermal 16 | 7 2 7 . . . Explosive . | . . . . . . Electromagnetic 18 | 7 2 7 . . 2 Robot Hit Streak 13 | 3 1 3 6 2 13 Robot Miss Streak 9 | 1 2 4 9 2 6 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 109 | 8 1 8 7 6 79 Core Hits 63 | 3 2 5 5 4 44 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 2 . . Destroy 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2168 | 99 27 107 146 86 1703 Guns 2013 | 99 26 107 146 86 1549 Cannons . | . . . . . . Explosions 144 | . . . . . 144 Melee . | . . . . . . Ramming 11 | . 1 . . . 10 Kinetic 1776 | . . 31 146 86 1513 Thermal 258 | 62 13 39 . . 144 Explosive . | . . . . . . Electromagnetic 123 | 37 13 37 . . 36 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 4 | . 1 . . . 3 Kicked 1 | . 1 . . . . Crushed 1 | . . . . . 1 Highest Temperature 150 | 150 30 150 3 . 56 Average Temperature 46 | 63 18 60 3 . 26 Received Heat Transfer 798 | . . . 24 9 765 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 2 . . . . 2 Heat Transferred 446 | 185 37 111 . . 113 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 804 | 10 13 44 136 119 804 Initial 57 | . 6 4 1 57 50 Average 182 | 5 7 26 80 82 387 Maximum Alert Level 3 | . . . . . 3 Low Security (%) 65 | 100 100 100 100 100 14 Level 1 12 | . . . . . 30 Level 2 20 | . . . . . 50 Level 3 1 | . . . . . 4 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 3 . 7 Investigation 4 | . . . 1 . 3 Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 7 | . . . 1 . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 1 3 10 1 44 Peak Tracking Total 12 | . 1 2 4 1 12 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 9 | . . 1 1 2 5 Terminals 6 | . . . 1 2 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 29 | . . 1 12 5 11 Successful 16 | . . 1 8 4 3 Failed 13 | . . . 4 1 8 Catastrophic 4 | . . . . . 4 Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 24 | . . . 12 5 7 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 15 | . . 1 8 4 2 Prototype ID Bank 1 | . . . . 1 . Open Door 3 | . . 1 . . 2 Scanalyzer Index 1 | . . . . 1 . Alert Level 8 | . . . 8 . . Zone Layout 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Patch 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 1 1 3 Full Trace Events 4 | . . . 1 . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 12 | . . . . . 12 Largest Group 10 | . . . . . 10 Highest-Rated Group 203 | . . . . . 203 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 75 | . . . . . 75 Total Damage 947 | . . . . . 947 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 1971 | 49 198 498 239 186 801 Spaces Moved 1121 | 24 152 378 134 95 338 Core . | . . . . . . Treads 487 | . . . 55 95 337 Legs 633 | 24 152 378 79 . . Wheels 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 120 120 120 120 160 115 Average Speed 138 | 120 120 120 151 160 159 Slowest Speed 240 | 120 120 120 240 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 21 72 21 12 73 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1388 | 30 163 408 159 122 506 Wait 118 | . 7 7 . 15 89 Move 1116 | 23 151 377 133 94 338 Hop . | . . . . . . Pick Up 21 | . 2 4 6 2 7 Fast Attach 8 | . . 3 . 3 2 Attach 14 | . . . 4 1 9 Detach 2 | . . . . . 2 Swap 5 | . . 1 1 2 1 Drop 17 | . . 7 3 2 5 Fire 83 | 7 2 9 12 3 50 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 50 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 15) 107 | -10/Materials | Discovered new exit (range 14) 248 | -10/Materials | Entered Mines 302 | -10/Mines | Assembled infested the area 307 | -10/Mines | Assisted by a Guerilla fighting off Assembled 317 | -10/Mines | Build established: Mutant 435 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 608 | -10/Mines | Learned Materials security intel 632 | -10/Mines | Learned Materials trap positions 660 | -10/Mines | Learned Materials trap positions 736 | -10/Mines | Discovered new exit (range 9) 746 | -10/Mines | Entered Materials 746 | -9/Materials | Evolved 2 slots: Utility x2 747 | -9/Materials | Loaded intel: 8 trap records 899 | -9/Materials | Discovered new exit (range 14) 985 | -9/Materials | Entered another Materials area 985 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 986 | -8/Materials | Loaded intel: 15 trap records 1086 | -8/Materials | Discovered new exit (range 9) 1171 | -8/Materials | Entered Storage 1371 | -8/Storage | Destroyed 7 combat bots 1473 | -8/Storage | Learned location of Armory (-4) 1619 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1880 | -8/Storage | Garrison activated, responded to threat 1884 | -8/Storage | Found Prototype Protection 1884 | -8/Storage | Identified Lgt. Regenerative Plating 1929 | -8/Storage | Build established: Commander-Mutant 1934 | -8/Storage | Met a pair of Derelict thieves 1954 | -8/Storage | Core integrity fell below 50% 1971 | -8/Storage | Core integrity fell below 20% 1972 | -8/Storage | Destroyed by L-31 Rogue with Katana Last Messages --------------- 01953_ Lgt. Treads destroyed. 01955_ UN-TVV(g) destroyed. 01961_ Imp. Assault Rifle destroyed. 01963_ Identified Hvy. EM Shotgun. 01966_ Lgt. Treads destroyed. 01966_ Chain reaction triggered in Lgt. Angular Momentum Engine. 01966_ G-50 Soldier destroyed. 01967_ The unstable cave ceiling collapses. 01968_ B-36 Bruiser destroyed. 01969_ Hvy. EM Shotgun destroyed. 01969_ Ion Engine destroyed. 01969_ C-30 ARC bursts open, deploying its payload. 01969_ G-50 Soldier unfolds itself. 01969_ B-36 Bruiser unfolds itself. 01969_ L-31 Rogue unfolds itself. 01969_ G-47 Trooper unfolds itself. 01969_ M-28 Smith unfolds itself. 01970_ The unstable cave ceiling collapses. 01970_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???? ???????????????????????? | | ???# ???????????????????????? | | ???# m???????????????????????? | | ???#ab%???????????????????????? | | ???# dg???????????????????????? | | ???#l ???????????????????????? | | ???# g ???????????????????????? | | ???#d #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# ##??????????????"##????? | | ??## ########???????? ????? | | ?## #= = =#?????? #???? | | ?# # = ==#?????? #???? | | # #== #?????? #???? | | ?# @ #? ????????"" ####? | | ?# l ###"="###??"" ?"" ## #? | | ?# [ # """ """ ##!## | | ?## # ## T# | | ??## == #####+##+##+## | | ???# d [%! [=[!=! | | ???# gd=%!% !*%*!%|% | | ???# = =[= " [[=%!*% | | ???##Y %=! #"%"####+###+# | | ???* T [###"G"#??????? # | | ?? !!% ##" "#?#"""#??????? # | | ? !! ##??==??#####??????? # | | # !! #???==#????????????? # | | # #???###????????????? # | | # """ #??????????????????? # | | # """ #????????????????????# | | # ??" ?????????????????????# | | # ??? ?????????????????????# | | ??????"##?????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 7 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyCoreNanosword Manual? 0 Play Time 00:16:45 Cumulative 143.4 hours Start 2024.10.20 @ 16:35:05 End 2024.10.21 @ 20:00:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 234 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9fa531d0-0c46-4cbe-a42d-8a615ccb0815