Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 23:41:28 Player: Gasoline_Joe Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2006) 2006 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5016 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 92/300 Energy 85/100 System Corruption 0% Temperature Cool (27) Movement Core (500) Ox9 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Salvage Targeting Computer Improved Salvage Targeting Computer > --- WEAPON (4) ------- Mini Assault Cannon Missile Launcher > --- INVENTORY (15) --- Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON ----------- Improved Spread Laser Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Medium Treads Medium Treads Medium Treads Medium Matter Pod Precision Shock Rifle Autogun Minigun Precision Assault Rifle Precision Assault Rifle Grenade Launcher Missile Launcher Missile Launcher Missile Launcher Improved Datajack [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 60 | 7 3 8 17 2 23 Power 10 | 1 1 3 2 . 3 Engine 5 | 1 1 3 . . . Core 5 | . . . 2 . 3 Reactor . | . . . . . . Propulsion 11 | 2 . 1 4 . 4 Treads . | . . . . . . Leg 9 | 2 . 1 4 . 2 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 9 | 2 2 . 3 . 2 Device 3 | 1 1 . 1 . . Storage 2 | 1 . . 1 . . Processor 4 | . 1 . 1 . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 30 | 2 . 4 8 2 14 Energy Gun 8 | 2 . . . 2 4 Energy Cannon 2 | . . . 2 . . Ballistic Gun 11 | . . 3 4 . 4 Ballistic Cannon 3 | . . . . . 3 Launcher 5 | . . 1 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 9 | . . . 1 2 6 Parts Lost 20 | . 1 1 . . 18 Power 3 | . . . . . 3 Propulsion 6 | . . . . . 6 Utility 2 | . 1 . . . 1 Weapon 9 | . . 1 . . 8 Highest Loss Streak 9 | . 1 1 . . 9 To Critical Strikes . | . . . . . . Average Backups 7 | 3 3 5 9 10 7 Power . | 1 1 . 1 1 . Propulsion 1 | . . 1 2 3 1 Utility . | . . 1 . 1 . Weapon 3 | . 1 2 4 4 5 Tool/Special . | . . . . . . Unused Backups 16 | . 1 5 5 . 5 Power 2 | . 1 . 1 . . Propulsion 5 | . . 1 2 . 2 Utility 3 | . . 1 1 . 1 Weapon 6 | . . 3 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 97 95 98 92 56 Engine 9 | . 14 22 2 . . Core 7 | . . . 15 15 7 Leg 21 | . 28 22 27 23 9 Device 6 | . 12 6 8 7 2 Storage 6 | . 7 4 9 7 5 Processor 7 | . 6 11 9 7 3 Energy Gun 6 | . 28 4 . 6 7 Ballistic Gun 16 | . . 17 25 23 7 Ballistic Cannon 1 | . . . . . 5 Launcher 2 | . . 6 . . 1 Peak Build Rating 49 | 7 8 18 38 44 49 Average Rating 23 | 3 7 14 33 43 28 On Entrance 18 | . 7 8 16 38 44 Naked Turns 2 | . . . . . 2 Heaviest Build 48 | 14 14 33 43 47 48 Greatest Support 51 | 20 20 20 51 51 51 Greatest Overweight (x) 4 | . . 1 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 10 | 5 6 6 13 15 13 Most Carried 15 | 5 5 8 12 14 15 Average Carried 7 | 3 3 5 9 10 7 Final Capacity 15 | 8 5 8 15 15 15 Final Carried 14 | 2 4 8 11 14 1 Class Distribution -------------------- 60% | Skirmisher 35% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1957 | 237 106 314 615 . 685 Remotely . | . . . . . . Salvage Created 2709 | 24 170 566 548 . 1401 Parts 156 | 4 16 37 30 . 69 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 6 | . 1 3 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 45 | . 5 7 9 . 24 Guns 28 | . 5 3 5 . 15 Cannons 7 | . . . . . 7 AOE 10 | . . 4 4 . 2 Classes Destroyed 12 | 1 4 4 1 . 2 Worker 6 | . 2 2 1 . 1 Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 9 | . . 2 3 . 4 Operator 1 | . . . . . 1 Watcher 3 | . 1 . 1 . 1 Swarmer 9 | . 3 . 4 . 2 Grunt 20 | . 2 3 2 . 13 Brawler 1 | . . 1 . . . Sentry 9 | . . 3 1 . 5 Hunter 4 | . . . 2 . 2 Programmer 2 | . . . . . 2 Best Kill Streak 7 | 1 4 4 5 . 7 Combat Bots Only 7 | . 2 4 4 . 7 Max Kills in Single Turn 2 | 1 2 2 2 . 2 Gunslinging 1 | . 1 . . . 1 Exploded 2 | . . 2 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 426 | . 28 27 43 . 328 Missed 99 | . 6 5 15 . 73 Hits 327 | . 22 22 28 . 255 Projectile 327 | . 22 22 28 . 255 Critical Strikes 9 | . 1 1 1 . 6 Damage Taken 3880 | . 206 287 379 . 3008 Core 895 | . 28 57 105 . 705 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 97 | . . 34 63 . . Core Remaining (%) 88 | 100 88 85 80 . . Volleys Fired 164 | 4 19 33 27 . 81 Largest 4 | 2 2 3 3 . 4 Hottest 171 | 90 90 93 81 . 171 Shots Fired 351 | 8 38 63 71 . 171 Gun 290 | 8 38 59 67 . 118 Cannon 51 | . . . . . 51 Launcher 10 | . . 4 4 . 2 Special . | . . . . . . Kinetic 235 | . . 49 67 . 119 Thermal 74 | 8 38 10 . . 18 Explosive 10 | . . 4 4 . 2 Electromagnetic 32 | . . . . . 32 Robot Hit Streak 24 | 4 4 10 13 . 24 Robot Miss Streak 4 | 3 3 4 3 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 217 | 5 21 39 44 . 108 Core Hits 107 | 1 11 22 21 . 52 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 . . . 5 Burn 2 | . 2 . . . . Destroy 1 | . . . . . 1 Blast 4 | . . . . . 4 Melee Attacks 1 | . . . 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4670 | 71 260 777 920 . 2642 Guns 3098 | 71 260 522 740 . 1505 Cannons 868 | . . . . . 868 Explosions 695 | . . 255 171 . 269 Melee . | . . . . . . Ramming 9 | . . . 9 . . Kinetic 3006 | . . 423 740 . 1843 Thermal 677 | 71 260 99 . . 247 Explosive 628 | . . 255 171 . 202 Electromagnetic 350 | . . . . . 350 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 29 | . . 8 . . 21 Projectiles 16 | . . . . . 16 Explosions 13 | . . 8 . . 5 Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 56 | . . . . . 56 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 531 | 120 312 62 267 . 531 Average Temperature 143 | 61 127 20 85 . 216 Received Heat Transfer 1419 | . 36 117 144 . 1122 Effects 30 | . 1 . . . 29 Shutdowns 6 | . . . . . 6 Energy Bleed 1 | . . . . . 1 Interference 14 | . . . . . 14 Matter Decay 4 | . 1 . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1748 | 186 830 225 . . 507 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 65 Level 1 7 | . . . . . 34 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 386 | 5 50 138 138 56 386 Initial 56 | . 3 16 21 56 . Average 61 | . 19 46 26 25 171 Influence Increases 1564 | 5 148 334 323 . 754 Destroy 0b10 Robot/C 900 | . 100 140 180 . 480 Destroy 0b10 Robot/NC 105 | 5 15 25 25 . 35 Destroy Leader 268 | . 22 52 52 . 142 Successful Hack 39 | . 11 14 . . 14 Select Force Hacks 30 | . . . 30 . . Disable Machine 45 | . . 15 . . 30 Destroy Structure 87 | . . 28 21 . 38 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 75 | . . 60 15 . . Influence Decreases 1222 | . 113 322 251 124 412 Entered New Map 125 | . 2 24 31 68 . Time Decay 897 | . 101 288 220 56 232 Lost Part 200 | . 10 10 . . 180 Squads Dispatched 13 | . 1 1 1 . 10 Investigation 1 | . . . 1 . . Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 1 . . 4 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 7 18 12 . 35 Peak Tracking Total 7 | . 3 5 4 . 7 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 12 | . 3 5 2 . 2 Terminals 9 | . 3 4 . . 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 28 | . 12 9 5 . 2 Successful 22 | . 8 8 5 . 1 Failed 6 | . 4 1 . . 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 12 | . 3 5 1 . 3 Terminals 21 | . 12 7 . . 2 Fabricators . | . . . . . . Repair Stations 4 | . . 2 2 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 2 . . . Record 1 | . 1 . . . . Robot Analysis 2 | . 1 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 4 1 . 1 Terminals 7 | . 2 4 . . 1 Assimilate 3 | . 2 1 . . . Botnet 4 | . . 3 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 4 1 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 70 | . . 32 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat 1 | . . . 1 . . Combat . | . . . . . . Robot Hacks Applied 1 | . . . 1 . . no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 3 | . . 1 . . 2 Largest Group 2 | . . 1 . . 2 Highest-Rated Group 62 | . . 9 . . 62 Highest-Rated Ally 31 | . . 9 . . 31 Total Orders 1 | . . 1 . . . FOLLOW 1 | . . 1 . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 2185 | 3 241 812 807 146 176 Optics 2082 | . 141 812 807 146 176 Seismic 748 | 3 241 458 46 . . Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 2683 | 77 279 812 807 146 562 Spaces Moved 1333 | 50 173 399 390 124 197 Core 31 | 12 . . . . 19 Treads . | . . . . . . Legs 1256 | 38 173 399 390 124 132 Wheels . | . . . . . . Hover 46 | . . . . . 46 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 110 110 50 Average Speed 131 | 103 120 158 116 110 138 Slowest Speed 290 | 120 120 190 190 110 290 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 45 31 46 4 35 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . 9 . . . Terrain Destroyed 83 | . . 25 28 . 30 Melee . | . . . . . . Projectile 11 | . . . 1 . 10 AOE 72 | . . 25 27 . 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 1973 | 66 208 530 693 133 343 Wait 311 | . 6 61 228 1 15 Move 1328 | 49 172 398 389 123 197 Hop . | . . . . . . Pick Up 56 | 6 5 15 12 5 13 Fast Attach 19 | 3 . 3 5 . 8 Attach 32 | 4 3 6 4 2 13 Detach 5 | . 1 1 1 . 2 Swap 18 | . . 1 12 1 4 Drop 38 | . 2 12 13 1 10 Fire 164 | 4 19 33 27 . 81 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 674 | -9/Materials | Build established: Skirmisher 1078 | -9/Materials | Discovered new exit (range 18) 1148 | -9/Materials | Repaired Autogun 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1851 | -8/Materials | Repaired Minigun 1923 | -8/Materials | Discovered new exit (range 20) 1976 | -8/Materials | Entered Factory 1976 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2032 | -7/Factory | Discovered new exit (range 9) 2122 | -7/Factory | Entered Storage 2312 | -7/Storage | Garrison activated, responded to threat 2327 | -7/Storage | Released all parts (5) 2346 | -7/Storage | Destroyed 7 combat bots 2346 | -7/Storage | Core integrity fell below 50% 2381 | -7/Storage | Lost 9 parts (2p4n1u2w) 2573 | -7/Storage | Core integrity fell below 20% 2624 | -7/Storage | Lost 6 parts (1p1n4w) 2641 | -7/Storage | Met a pair of Derelict thieves 2684 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02651_ 4F-Q5D(g): "So much for stealth, let's take what we have and get out of here before it's too late." 02656_ Acquired Imp. Salvage Targeting Computer. 02676_ R-06 Scavenger collects Lgt. Ion Engine. 02679_ R-06 Scavenger collects Com. Wheel. 02680_ K-01 Serf collects debris. 02682_ C-30 ARC bursts open, deploying its payload. 02682_ G-50 Soldier unfolds itself. 02682_ G-47 Trooper unfolds itself. 02682_ M-28 Smith unfolds itself. 02682_ Cld. Airjet destroyed. 02683_ K-01 Serf collects debris. 02683_ M-28 Smith repairs U-05 Engineer Welding Torch. 02683_ R-06 Scavenger collects Sml. Storage Unit. 02684_ Particle Gun destroyed. 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