Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 18:23:49 Player: Prakos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1674) 1674 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 4090 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 474/550 Matter 8/300 Energy 47/350 System Corruption 0% Temperature Warm (131) Movement Treading (235) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Battery Signal Interpreter > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher Proton Missile Launcher > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine Deuterium Engine Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Experimental Sensor Array Advanced Targeting Computer Shield Generator Heavy Particle Cannon Advanced Assault Cannon Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Battery High-capacity Matter Pod Advanced Targeting Computer Shield Generator Heavy Particle Cannon Heavy Assault Rifle Maul [Rating: 36] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 2 | . . . . . 2 Parts Attached 43 | 6 5 7 10 2 13 Power 5 | 1 1 1 1 . 1 Engine 4 | 1 1 1 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . . 3 1 1 Treads 7 | 2 . . 3 1 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 1 3 . 1 Device 2 | . . . 2 . . Storage 4 | 1 1 1 . . 1 Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 2 5 3 1 10 Energy Gun 5 | 1 . . 3 1 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 2 3 . . 3 Ballistic Cannon 2 | . . . . . 2 Launcher 5 | . . . . . 5 Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 8 | . . 1 2 2 3 Power 1 | . . . . . 1 Propulsion 3 | . . . 2 1 . Utility 1 | . . 1 . . . Weapon 3 | . . . . 1 2 Highest Loss Streak 2 | . . 1 1 1 2 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 97 | . 93 96 98 98 99 Engine 10 | . 14 14 11 11 3 Core 1 | . . . . . 5 Treads 28 | . 28 28 31 31 27 Device 4 | . . . 16 11 3 Storage 14 | . 21 14 11 11 15 Processor 8 | . 1 10 5 11 9 Energy Gun 4 | . 2 . 10 17 5 Ballistic Gun 17 | . 25 26 11 4 5 Ballistic Cannon 1 | . . . . . 6 Launcher 4 | . . . . . 18 Peak Build Rating 36 | 6 10 15 29 24 36 Average Rating 18 | 4 9 11 26 23 30 On Entrance 13 | . 6 10 15 24 23 Naked Turns . | . . . . . . Heaviest Build 78 | 12 26 51 55 55 78 Greatest Support 62 | 40 40 40 60 60 62 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 17 | 6 9 18 20 20 20 Most Carried 20 | 4 10 14 19 17 20 Average Carried 13 | 2 8 11 15 15 18 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 18 | 4 10 14 17 15 18 Class Distribution -------------------- 77% | Mutant 16% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1240 | 198 102 371 160 39 370 Remotely . | . . . . . . Salvage Created 1833 | . . 274 361 92 1106 Parts 98 | . . 8 18 10 62 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 43 | . . 9 9 7 18 Melee 1 | . . 1 . . . Guns 23 | . . 6 9 7 1 Cannons 7 | . . . . . 7 AOE 8 | . . . . . 8 Classes Destroyed 10 | . . 2 3 . 5 Builder 5 | . . . . . 5 Hauler 1 | . . . . . 1 Watcher 2 | . . . 1 . 1 Swarmer 13 | . . 3 3 7 . Grunt 19 | . . 6 4 . 9 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 6 | . . . 1 . 5 Specialist 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 10 | . . 3 5 4 10 Combat Bots Only 8 | . . 3 4 4 8 Max Kills in Single Turn 2 | . . 1 2 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . . 2 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 221 | . . 59 49 56 57 Missed 53 | . . 14 10 11 18 Damage Taken 2034 | . . 546 343 369 776 Core 267 | . . 105 44 42 76 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . 58 . 78 . Volleys Fired 101 | . . 19 21 15 46 Largest 4 | . . 2 2 2 4 Hottest 174 | . . 46 98 110 174 Shots Fired 213 | . . 36 31 30 116 Gun 121 | . . 36 31 30 24 Cannon 42 | . . . . . 42 Launcher 50 | . . . . . 50 Special . | . . . . . . Kinetic 124 | . . 36 21 10 57 Thermal 29 | . . . 10 15 4 Explosive . | . . . . . . Electromagnetic 60 | . . . . 5 55 Robot Hit Streak 11 | . . 7 6 7 11 Robot Miss Streak 7 | . . 3 3 3 7 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 . 3 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 136 | . . 33 15 19 69 Core Hits 68 | . . 9 12 7 40 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 7 | . . 2 . 2 3 Burn 1 | . . . . 1 . Destroy 1 | . . . . 1 . Blast 3 | . . . . . 3 Smash 2 | . . 2 . . . Melee Attacks 16 | . . 16 . . . Impact 16 | . . 16 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4113 | . . 773 280 322 2738 Guns 1131 | . . 318 280 320 213 Cannons 819 | . . . . . 819 Explosions 1706 | . . . . . 1706 Melee 442 | . . 442 . . . Ramming 15 | . . 13 . 2 . Kinetic 1569 | . . 318 178 166 907 Thermal 578 | . . . 102 136 340 Explosive . | . . . . . . Electromagnetic 1509 | . . . . 18 1491 Impact 442 | . . 442 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 94 | . . 83 . . 11 Projectiles 5 | . . . . . 5 Explosions 6 | . . . . . 6 Melee 83 | . . 83 . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . 1 . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 248 | . . 6 51 248 225 Average Temperature 74 | . . 3 23 106 75 Received Heat Transfer 570 | . . 273 27 . 270 Siege Activations . | . . . . . . Robots Corrupted 4 | . . 2 . . 2 Combat Hostiles 4 | . . 2 . . 2 Parts Fried 15 | . . 1 . . 14 Impact Corruptions 4 | . . 4 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1153 | . . . 222 407 524 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . . . . 10 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 669 | . 42 140 227 169 669 Initial 65 | . . 16 . 28 65 Average 114 | . 13 79 82 127 267 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 85 | 100 100 100 97 100 35 Level 1 9 | . . . 2 . 40 Level 2 5 | . . . . . 23 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 . 2 . 8 Investigation 5 | . 2 . 2 . 1 Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . 1 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . . 11 14 7 24 Peak Tracking Total 4 | . . 3 4 4 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . . . 1 . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . . . 1 . 4 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 2 . 2 . 1 Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 15 | . 7 . 3 . 5 Successful 10 | . 4 . 2 . 4 Failed 5 | . 3 . 1 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 2 . 3 . . Terminals 7 | . 5 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 5 | . . . . . 5 Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Tunnel 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 41 | . . 41 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 11 | . . 11 . . . Total Damage 82 | . . 82 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2456 | 90 273 925 482 147 539 Spaces Moved 962 | 51 157 317 217 59 161 Core 3 | 3 . . . . . Treads 959 | 48 157 317 217 59 161 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 190 | 153 160 227 163 169 206 Slowest Speed 240 | 160 160 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 29 76 25 23 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . 1 . 1 . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . . 4 1 37 Melee . | . . . . . . Projectile 16 | . . . 4 1 11 AOE 26 | . . . . . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1352 | 60 182 451 313 76 270 Wait 166 | . . 88 57 . 21 Move 957 | 50 156 316 216 58 161 Hop . | . . . . . . Pick Up 40 | 4 12 3 6 . 15 Fast Attach 18 | 6 3 . 3 . 6 Attach 12 | . 1 . 5 2 4 Detach 2 | . . . 2 . . Swap 13 | . 1 7 2 . 3 Drop 25 | . 9 1 1 . 14 Fire 101 | . . 19 21 15 46 Melee 16 | . . 16 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 396 | -10/Mines | Learned location of 1 exit from Materials 985 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 990 | -10/Mines | Found Prototype Device 1034 | -10/Mines | Found a hidden stash of uninstalled traps 1232 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1258 | -10/Mines | Discovered new exit (range 14) 1289 | -10/Mines | Entered Materials 1289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1289 | -9/Materials | Identified Exp. Sensor Array 1290 | -9/Materials | Identified exit to Materials 1750 | -9/Materials | Discovered new exit (range 11) 1770 | -9/Materials | Identified exit to Mines 1771 | -9/Materials | Entered Mines 1874 | -9/Mines | Learned Materials stockpile data 1909 | -9/Mines | Discovered exit to Materials (range 7) 1918 | -9/Mines | Entered Materials 1918 | -8/Materials | Evolved 2 slots: Weapon x2 2033 | -8/Materials | Garrison activated, responded to threat 2347 | -8/Materials | Build established: Gunner 2457 | -8/Materials | Self-destructed Last Messages --------------- 02442_ G-47 Trooper unfolds itself. 02442_ M-28 Smith unfolds itself. 02443_ U-05 Engineer lays Concrete. 02443_ G-50 Soldier Lgt. Angular Momentum Engine blasted off. 02443_ G-47 Trooper destroyed. 02443_ Chain reaction triggered in Lgt. Nuclear Core. 02443_ G-50 Soldier destroyed. 02443_ Destroyed Wheel. 02444_ Lgt. Nuclear Core destroyed. 02444_ U-05 Engineer lays Concrete. 02447_ L-31 Rogue knocked back. 02447_ Imp. Heat Sink fried. 02447_ G-47 Trooper destroyed. 02447_ Chain reaction triggered in Corrupted Nuclear Core. 02450_ U-05 Engineer builds a Wall. 02454_ L-31 Rogue destroyed. 02455_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?=??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# g ????????????????????? | | ???????????????????"?+ *[!????????????????????? | | ???????????????????? =%*g!????????????????????? | | ???????????????????? =%%=#????????????????????? | | ???????????????###??# = b##???????????????????? | | ???????????????? ?# [=% #???????????????????? | | ?????????????????" # %[ #???????????????????? | | ?????????????????? # [%= ???????????????????? | | ??????????????????? / ! ????????????????????? | | ????????????????????# ! ????????????????????? | | ????????????????????# ]%! ?????????????????????? | | ????????????????????? ===%?????????????????????? | | ??????????????????????# %%#######?? ????????????? | | ?????????????????????## /!# #?# ###?????????? | | ?????????????????????## + """ # #?????????? | | ?????????????????????##u @# """ # #?????????? | | ?????????????????????## # """ # ??????????? | | ?????????????????######+#;#?""" # [% ??????????? | | ?????????????????# ##?""" # ??????????? | | ?????????????????# " [ ##?? ## #??????????? | | ?????????????????# "G ###?###?# #??????????? | | ?????????????????# "! #!###???# #??????????? | | ?????????????????# %*=#= ##### #??????????? | | ?????????????????#######+= ] # ######?????? | | ?????????????????????# #=+ [ # % # #?????? | | ?????????????????????### #!%* # # #?????? | | ???????????????????????#!#!] [ + # #?????? | | ???????????????????????# # !# # #?????? | | ???????????????????????# #########% # #?????? | | ???????????????????????# #???????# # [ #?????? | | ??????????????????????? +???????# # #?????? | | ???????????????????????#^#???????# + #?????? | | ???????????????????????# #????#### # #???? # | | ???????????????????????# #??###### ##+###??"""# | | ?????????????????##????# #??# # """# | | ??????????????#?? """??# #### + """# | | ??????????????? """""?# # # | | ???????????????# """ "?# ###########??"""# | | ???????????????# """ # % #?????"# | | ???????????????# "" # # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialOpticalMinigun Manual? 0 Play Time 00:44:01 Cumulative 33.6 hours Start 2025.02.22 @ 17:33:08 End 2025.02.22 @ 18:23:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd3799df-575b-4b7c-82fe-b08529065e50