Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 16:08:09 Player: Cherman0 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (208) 1040 Value Destroyed (5958) 5958 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (898) 898 TOTAL SCORE: 12336 Bonus ------- High Alert Combat Kills 341 Follower Combat Kills 326 Met Data Miner 300 Friendly Fire -69 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Core (1650) Ox32 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Makeshift Light Armor Plating > --- WEAPON (2) ------- Makeshift Shrapnel Gun > --- INVENTORY (25) --- Heavy Deuterium Engine High-capacity Matter Pod (200) Improved Sensor Array Improved Salvage Targeting Computer Core Analyzer Core Analyzer Makeshift Light Armor Plating Improved Shield Generator Remote Force Field Precision Beam Rifle Ion Burst Cannon Autogun Assault Cannon Gauss Cannon Improved Grenade Launcher Missile Launcher Rocket Array Rocket Array Improved Datajack Plasma Cutter Powered Hammer Makeshift Hammer Makeshift Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Salvage Targeting Computer Hacking Suite > --- WEAPON ----------- Enhanced Autogun Rocket Array > --- INVENTORY -------- Cooled Ion Engine Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Light Treads Advanced Treads High-capacity Matter Pod Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Improved Shield Generator Long-range Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Precision Beam Rifle Ion Burst Cannon Enhanced Autogun Assault Cannon Mini Grenade Launcher Missile Launcher Improved Datajack Plasma Cutter Impact Mace [Rating: 55] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Array Impact Weapon Impact Mace Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 5 | . . . 1 . 2 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 262 | 4 9 2 33 8 53 42 72 25 5 . 9 Power 14 | . 1 . 3 1 3 1 3 1 1 . . Engine 8 | . . . 2 1 2 1 1 . 1 . . Core 6 | . 1 . 1 . 1 . 2 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 47 | 2 . . 10 . 14 12 6 2 1 . . Treads 46 | 2 . . 10 . 14 12 6 2 . . . Leg . | . . . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 71 | 1 4 . 7 3 11 8 23 7 2 . 5 Device 29 | 1 3 . 3 2 3 4 7 3 1 . 2 Storage 3 | . 1 . . . 1 . 1 . . . . Processor 7 | . . . . . 2 1 4 . . . . Hackware 6 | . . . . . 1 1 4 . . . . Protection 26 | . . . 4 1 4 2 7 4 1 . 3 Artifact . | . . . . . . . . . . . . Weapon 130 | 1 4 2 13 4 25 21 40 15 1 . 4 Energy Gun 37 | 1 3 1 1 . 9 4 10 7 . . 1 Energy Cannon 6 | . . . 2 . 2 1 . 1 . . . Ballistic Gun 45 | . . . 8 2 10 9 15 . . . 1 Ballistic Cannon 4 | . . . . . 2 . 1 1 . . . Launcher 24 | . 1 1 2 2 2 4 8 3 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 8 | . . . . . . 2 6 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 3 . . 1 Special Melee Weapon 2 | . . . . . . 1 . . . . 1 Unidentified Prototypes 13 | . . . 3 1 2 3 4 . . . . Parts Lost 39 | . . 1 . . 11 5 8 6 2 . 6 Power 2 | . . . . . 1 . . . 1 . . Propulsion 14 | . . . . . 4 2 3 3 1 . 1 Utility 15 | . . . . . 3 3 3 2 . . 4 Weapon 8 | . . 1 . . 3 . 2 1 . . 1 Highest Loss Streak 10 | . . 1 . . 10 2 4 3 2 . 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 97 100 96 96 98 92 77 84 63 Engine 6 | . 10 . 2 11 6 8 3 3 5 7 7 Core 2 | . 3 14 8 . 2 . 3 3 1 . . Treads 16 | . 28 28 30 33 26 26 22 16 1 . . Device 11 | . 14 14 12 11 12 6 13 15 15 15 8 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 Processor 11 | . . . . . 8 12 23 15 15 15 15 Protection 11 | . . . 9 11 9 13 6 13 14 15 14 Energy Gun 3 | . 28 27 . . 3 . 3 6 . . . Ballistic Gun 8 | . . . 20 20 11 15 10 . . . 6 Launcher 1 | . . . . 1 . . . . 5 7 . Piercing Weapon 1 | . . . . . . . . 2 7 7 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 124 | 13 30 30 40 41 115 117 112 116 116 112 124 Greatest Support 68 | 40 40 40 60 60 60 66 66 68 28 16 16 Greatest Overweight (x) 39 | . . . . . 2 2 5 4 37 6 39 Average Overweight (x) 3 | . . . . . . 1 1 1 21 6 23 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 22 | 8 14 15 15 15 21 25 25 25 25 25 25 Most Carried 25 | 6 10 15 15 15 23 25 25 23 25 25 25 Average Carried 19 | 2 6 11 14 14 17 24 23 20 20 25 23 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 4 10 15 15 15 20 25 20 19 25 25 23 Class Distribution -------------------- 40% | Mutant 20% | Assassin 17% | Scavenger-Mutant 11% | Skirmisher 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Matter Collected 6826 | 240 90 24 1319 101 1391 1025 1492 755 148 . 241 Remotely 790 | . . . 165 . . . 523 102 . . . Salvage Created 7677 | 118 192 6 1235 2 1353 1503 2504 345 142 . 277 Parts 420 | 7 13 4 74 1 78 81 122 25 3 . 12 Haulers Intercepted 22 | . . . 6 . 5 6 5 . . . . Recyclers Shooed 7 | . . . 1 . . 1 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 10 3 . 16 Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 129 | . 3 3 16 . 23 24 35 15 4 . 6 Melee 1 | . . . . . . . . . . . 1 Guns 62 | . 3 . 14 . 10 10 22 . . . 3 Cannons 12 | . . . . . 4 4 1 3 . . . AOE 51 | . . 3 2 . 9 9 11 11 4 . 2 Classes Destroyed 18 | 2 2 1 4 . 4 2 2 1 . . . Worker 11 | . . . . . 3 3 5 . . . . Builder 3 | . . . . . 1 1 1 . . . . Tunneler 4 | 2 . . . 1 1 . . . . . . Hauler 22 | . . . 6 . 5 6 5 . . . . Recycler 14 | 1 . . 3 . 2 1 7 . . . . Mechanic 4 | . . . . . 1 1 2 . . . . Operator 6 | . . . 1 . 1 3 1 . . . . Watcher 15 | . 3 . 3 . 3 2 4 . . . . Swarmer 31 | . . 3 3 . 8 3 6 8 . . . Grunt 73 | . 3 . 8 . 13 15 21 6 3 . 4 Brawler 3 | . . . . . . 1 2 . . . . Duelist 3 | . . . 1 . . . 1 . 1 . . Protector 1 | . . . . . . . 1 . . . . Sentry 10 | . . . 4 . 1 4 . 1 . . . Hunter 3 | . . . . . . 1 . . . . 2 Programmer 4 | . . . . . . . 4 . . . . Heavy 1 | . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . 1 . . . Best Kill Streak 12 | 2 2 3 6 1 6 12 10 6 4 . 3 Combat Bots Only 10 | . 2 3 5 . 4 10 6 6 4 . 3 Max Kills in Single Turn 5 | 1 1 1 2 1 4 3 4 5 4 . 2 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 5 | . . 1 2 . 3 2 3 5 4 . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 605 | . 16 11 67 . 115 88 175 66 4 . 63 Missed 155 | . 4 2 19 . 27 23 45 17 2 . 16 Damage Taken 8416 | 13 134 239 634 . 1681 1042 2528 1121 106 . 918 Core 1071 | . 33 35 14 . 206 71 394 113 7 . 198 Absorbed by Shields 89 | . . . . . . 89 . . . . . Redirected to Shielding 101 | . . . . . . 16 43 12 . . 30 Ignored by Resistances 60 | . . . . . . . . . . . 60 Regen/Repaired (Parts) 320 | . . . 153 . 15 109 43 . . . . Core Remaining (%) 79 | 100 . 72 . 96 . 49 . . . . . Volleys Fired 473 | 7 21 3 81 . 107 90 122 27 2 . 13 Largest 2 | 2 2 1 2 . 2 2 2 2 1 . 2 Hottest 144 | 90 100 30 85 . 104 61 105 144 100 . 74 Shots Fired 835 | 14 40 3 161 . 196 148 224 32 2 . 15 Gun 713 | 14 39 . 159 . 158 118 205 6 . . 14 Cannon 85 | . . . 1 . 35 18 10 20 1 . . Launcher 37 | . 1 3 1 . 3 12 9 6 1 . 1 Special . | . . . . . . . . . . . . Kinetic 592 | . . . 159 . 136 114 159 12 . . 12 Thermal 84 | 7 32 . 1 . 9 22 4 8 1 . . Explosive 37 | . 1 3 1 . 3 12 9 6 1 . 1 Electromagnetic 122 | 7 7 . . . 48 . 52 6 . . 2 Robot Hit Streak 13 | 3 7 1 12 . 7 9 13 3 1 . 4 Robot Miss Streak 6 | 1 6 1 4 . 5 3 4 5 5 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . 1 . 1 1 4 . . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . . 1 Shots Hit Robots 534 | 10 20 1 105 . 119 93 149 18 1 . 18 Core Hits 391 | 3 11 3 40 . 66 69 130 37 11 . 21 Critical Kills 2 | . . . . . . 1 1 . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . . Critical Strikes 8 | . 2 . . . . 2 3 1 . . . Burn 3 | . 2 . . . . . 1 . . . . Meltdown 1 | . . . . . . 1 . . . . . Destroy 2 | . . . . . . 1 1 . . . . Blast 1 | . . . . . . . . 1 . . . Smash 1 | . . . . . . . 1 . . . . Melee Attacks 29 | . . . . . . 5 10 8 . . 6 Impact 13 | . . . . . . 3 10 . . . . Slashing . | . . . . . . . . . . . . Piercing 13 | . . . . . . . . 8 . . 5 Sneak Attacks 7 | . . . . . . 3 1 2 . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15537 | 188 270 188 1873 5 3076 2970 4673 1339 378 . 577 Guns 8025 | 133 270 . 1712 . 1666 1414 2507 77 . . 246 Cannons 1276 | . . . 23 . 556 275 122 280 20 . . Explosions 5863 | 55 . 181 117 . 854 1197 1969 890 358 . 242 Melee 323 | . . . . . . 72 70 92 . . 89 Ramming 50 | . . 7 21 5 . 12 5 . . . . Kinetic 6479 | . . . 1712 . 1389 1346 1765 73 . . 194 Thermal 1956 | 118 237 . 23 . 546 343 411 207 20 . 51 Explosive 4982 | . . 181 117 . 422 1197 1626 890 358 . 191 Electromagnetic 1747 | 70 33 . . . 719 . 796 77 . . 52 Impact 142 | . . . . . . 72 70 . . . . Slashing . | . . . . . . . . . . . . Piercing 181 | . . . . . . . . 92 . . 89 Highest Corruption 4 | . . . . . . 2 4 4 4 . . Average Corruption 3 | . . . . . . 2 3 4 3 . . Corruption Purged 4 | . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . Effects 150 | . . . . . . 32 52 53 13 . . Message Errors 39 | . . . . . . 8 12 16 3 . . Matter Fused 30 | . . . . . . 7 11 8 4 . . Heat Flow Errors 22 | . . . . . . 7 9 4 2 . . Energy Discharges 15 | . . . . . . 2 4 8 1 . . Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . 2 . . . . Data Loss (minor) 17 | . . . . . . 4 4 8 1 . . Data Loss (major) 7 | . . . . . . 2 . 4 1 . . Misfires 10 | . . . . . . 2 6 2 . . . Alerts 4 | . . . . . . . 1 2 1 . . Weapon Failures 3 | . . . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 237 | 1 . 21 . . 24 . 93 66 18 . 14 Projectiles . | . . . . . . . . . . . . Explosions 120 | 1 . 21 . . 24 . 23 19 18 . 14 Melee 117 | . . . . . . . 70 47 . . . Knockbacks 8 | . . . . . 4 2 1 1 . . . Impact 2 | . . . . . . 2 . . . . . Kinetic 5 | . . . . . 3 . 1 1 . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 899 | 13 . . 19 . 47 58 240 311 77 . 134 Shots 37 | 1 . . 1 . 1 2 11 13 3 . 5 Rammed 9 | . . 1 3 2 . 2 1 . . . . Targets Rammed 10 | . . 1 3 3 . 2 1 . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 380 | 90 276 . 192 . 359 285 380 224 177 . 82 Average Temperature 81 | 41 101 . 34 . 71 84 107 107 64 . 25 Received Heat Transfer 2683 | . 72 . 195 . 594 469 852 252 18 . 231 Effects 8 | . 3 . . . 3 . 2 . . . . Shutdowns 1 | . . . . . 1 . . . . . . Interference 7 | . 3 . . . 2 . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . Parts Fried 6 | . . . . . 3 . 2 1 . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 1 | . . . . . . 1 . . . . . Heat Transferred 3012 | 285 851 . 37 . 485 592 437 250 25 . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 10 | 1 . . . . 4 . 4 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Peak Influence 857 | 15 143 106 284 127 298 508 857 . . . . Initial 110 | . 9 17 33 110 5 65 103 . . . . Average 176 | 8 35 79 89 55 99 314 323 . . . . Maximum Alert Level 3 | . . . 1 . 1 2 3 . . . . Low Security (%) 66 | 100 100 100 90 100 90 2 44 . . . . Level 1 25 | . . . 9 . 9 90 24 . . . . Level 2 4 | . . . . . . 6 16 . . . . Level 3 3 | . . . . . . . 14 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . . . 2 . 2 5 18 . . . . Investigation 6 | . . . 1 . . . 5 . . . . Extermination 4 | . . . . . . . 4 . . . . Reinforcement 12 | . . . 1 . 2 5 4 . . . . Assault 1 | . . . . . . . 1 . . . . Garrison 4 | . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Distress Signals 6 | . 1 . 3 . 1 1 . . . . . Communications Jammed 19 | . . . . . 19 . . . . . . Distress Signals 19 | . . . . . 19 . . . . . . Times Spotted 205 | . 10 4 28 . 40 42 53 15 4 . 9 Peak Tracking Total 7 | . 3 3 5 . 4 5 6 7 4 . 4 Tactical Retreats 9 | . 1 . 1 . 3 . 4 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Traps Triggered 6 | . . . . . 1 3 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Machines Disabled 14 | . . . 2 . 2 6 3 1 . . . Max in Single Turn 2 | . . . 1 . 1 1 2 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Machines Accessed 58 | . 8 1 11 . 7 11 14 1 1 4 . Terminals 36 | . 6 . 7 . 4 8 10 1 . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 6 | . . . 2 . 1 2 1 . . . . Recycling Units 6 | . 2 . 2 . 1 . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 180 | . 22 1 29 . 26 31 37 4 1 29 . Successful 104 | . 12 1 15 . 14 15 13 4 1 29 . Failed 76 | . 10 . 14 . 12 16 24 . . . . Catastrophic 16 | . 3 . 1 . 2 2 8 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 48 | . 12 . 6 . 6 5 19 . . . . Terminals 100 | . 17 . 20 . 14 21 24 4 . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 20 | . . . 5 . 3 7 5 . . . . Recycling Units 18 | . 5 . 4 . 4 . 5 . . . . Scanalyzers 5 | . . . . . 5 . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . Terminal Hacks 64 | . 6 1 6 . 6 10 1 4 1 29 . Record 15 | . . . . . . . . 4 . 11 . Part Schematic 9 | . . . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . . . 6 . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 7 | . 2 . 2 . . . . . . 3 . Open Door 6 | . . 1 . . . 4 . . 1 . . Branch Access Points 2 | . . . . . 1 . 1 . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . Alert Level 3 | . . . 1 . . 2 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 5 | . 2 . 1 . . 2 . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 15 | . . . 4 . 3 5 3 . . . . Scan Component 9 | . . . 2 . 2 3 2 . . . . Repair 6 | . . . 2 . 1 2 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 20 | . 5 . 5 . 3 . 7 . . . . Terminals 7 | . 2 . 1 . 1 . 3 . . . . Assimilate 3 | . 1 . . . . . 2 . . . . Operators 4 | . 1 . 1 . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . 1 . . . . Recycling Units 12 | . 3 . 4 . 2 . 3 . . . . Reject 6 | . 2 . 2 . 1 . 1 . . . . Recyclers 4 | . 1 . 1 . 1 . 1 . . . . Mask 2 | . . . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 47 | . 7 . 10 . 7 9 14 . . . . Full Trace Events 6 | . . . 1 . . 1 4 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 42 | . . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . Parts Repaired 6 | . . . 2 . 1 2 1 . . . . Time 320 | . . . 70 . 38 152 60 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . 1 . . . . 1 Robot Hacks Applied 3 | . . . . . . 2 . . . . 1 parse_system 3 | . . . . . . 2 . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Total Allies 17 | . 1 . . 3 . 12 . . . . 1 Largest Group 10 | . 1 1 . 3 2 10 10 . . . 1 Highest-Rated Group 257 | . 10 10 . 40 32 257 253 . . . 96 Highest-Rated Ally 100 | . 10 10 . 16 16 100 100 . . . 96 Total Orders 2 | . . 2 . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . Ally Attacks 105 | . . . . 18 9 14 60 . . . 4 Total Damage 1310 | . . . . 210 57 191 659 . . . 193 Kills 14 | . . . . 5 . 2 6 . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 1 . . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Turns Passed 25397 | 70 1389 367 2335 1232 2677 2530 3045 2285 3853 215 5399 Spaces Moved 7204 | 25 636 217 1164 692 988 838 1066 699 306 111 462 Core 404 | . . . . . . . . . 159 . 245 Treads 6464 | 25 636 217 1164 692 988 838 1066 699 139 . . Legs . | . . . . . . . . . . . . Wheels 336 | . . . . . . . . . 8 111 217 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 225 225 240 190 190 190 Average Speed 310 | 160 160 160 160 160 213 235 231 309 1208 190 1156 Slowest Speed 2000 | 160 160 160 160 160 320 320 560 480 1900 190 2000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 65 | 4 85 44 90 99 59 88 37 83 54 70 70 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . 1 . 1 . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 14 | . . 1 . 2 . . . 4 4 . 3 Spaces Dug 31 | . . . . . . . 26 5 . . . Terrain Destroyed 446 | . 6 23 9 . 43 85 138 82 20 . 40 Melee 14 | . . . . . . . 9 5 . . . Projectile 13 | . . . . . 5 3 . 5 . . . AOE 419 | . 6 23 9 . 38 82 129 72 20 . 40 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Total 9523 | 42 966 234 1519 816 1367 1291 1438 773 457 116 504 Wait 1318 | 1 288 1 192 105 187 260 127 6 137 6 8 Move 7193 | 24 635 216 1163 691 987 837 1065 698 305 110 462 Hop . | . . . . . . . . . . . . Pick Up 107 | 2 7 8 15 3 18 19 22 4 8 . 1 Fast Attach 49 | 1 . . 8 2 12 12 8 1 1 . 4 Attach 43 | 2 . . 3 . 11 5 12 6 2 . 2 Detach 9 | . . . 1 . . 5 2 1 . . . Swap 171 | 1 9 2 22 6 31 25 52 18 2 . 3 Drop 119 | 4 6 3 31 6 14 29 17 4 . . 5 Fire 473 | 7 21 3 81 . 107 90 122 27 2 . 13 Melee 29 | . . . . . . 5 10 8 . . 6 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 10 | . . 1 3 3 . 2 1 . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 71 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 16) 816 | -10/Materials | Discovered new exit (range 16) 1233 | -10/Materials | Discovered new exit (range 5) 1460 | -10/Materials | Entered Mines 1460 | -10/Mines | Accompanied by 1 ally 1509 | -10/Mines | Learned location of Storage (-8) 1551 | -10/Mines | Discovered new exit (range 13) 1592 | -10/Mines | Discovered new exit (range 12) 1681 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1807 | -10/Mines | Assembled infested the area 1812 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1827 | -10/Mines | Entered Materials 1827 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2259 | -9/Materials | Discovered new exit (range 12) 2760 | -9/Materials | Discovered new exit (range 14) 3391 | -9/Materials | Repaired Lgt. Nuclear Core 3590 | -9/Materials | Repaired Hrd. Light Armor Plating 3606 | -9/Materials | Discovered new exit (range 16) 4162 | -9/Materials | Entered Mines 4169 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4181 | -9/Mines | Learned 2 Materials zone layouts 4347 | -9/Mines | Discovered new exit (range 3) 4617 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4620 | -9/Mines | Found Prototype Device 4620 | -9/Mines | Identified Exp. Sensor Array 4647 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5288 | -9/Mines | Discovered new exit (range 8) 5331 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5394 | -9/Mines | Entered Materials 5394 | -8/Materials | Accompanied by 2 allies 5394 | -8/Materials | Evolved 2 slots: Utility x2 5651 | -8/Materials | Build established: Scavenger-Mutant 5661 | -8/Materials | Repaired Imp. Sensor Array 6183 | -8/Materials | Discovered new exit (range 5) 6472 | -8/Materials | Identified exit to Storage 6541 | -8/Materials | Discovered new exit (range 16) 7755 | -8/Materials | Lost 10 parts (1p3n3u3w) 8071 | -8/Materials | Entered Storage 8560 | -8/Storage | Destroyed 10 combat bots 9122 | -8/Storage | Used back door to open Recycling access 9122 | -8/Storage | Discovered new exit (range 5) 9228 | -8/Storage | Discovered new exit (range 16) 9331 | -8/Storage | Core integrity fell below 50% 9390 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9631 | -8/Storage | Repaired Rnf. Deuterium Engine 9712 | -8/Storage | Build established: Commander-Mutant 9899 | -8/Storage | Met 01-MTF 10256 | -8/Storage | Repaired Exp. Sensor Array 10598 | -8/Storage | Identified exit to Factory 10601 | -8/Storage | Entered Factory 10601 | -7/Factory | Accompanied by 10 allies (01-MTF) 10601 | -7/Factory | Evolved 2 slots: Utility x2 10606 | -7/Factory | 01-MTF left 10912 | -7/Factory | Build established: Commander-Skirmisher 10993 | -7/Factory | Found Prototype Launcher 10993 | -7/Factory | Identified Rocket Array 11298 | -7/Factory | Repaired Enh. Autogun 11435 | -7/Factory | Lost 8 allies 11964 | -7/Factory | Fabricated Rnf. Deuterium Engine? 12080 | -7/Factory | Build established: Skirmisher 12380 | -7/Factory | Discovered new exit (range 14) 12385 | -7/Factory | Identified exit to Lower Caves 12415 | -7/Factory | Identified exit to Factory 12918 | -7/Factory | Garrison activated, responded to threat 13081 | -7/Factory | Garrison activated, responded to threat 13311 | -7/Factory | Found Rocket Array 13316 | -7/Factory | Found Rocket Array 13401 | -7/Factory | First assault squad dispatched 13513 | -7/Factory | Lost 4 parts (2n2w) 13524 | -7/Factory | Core integrity fell below 50% 13646 | -7/Factory | Entered Lower Caves 14014 | -7/Lower Caves | Learned location of Zion (-6) 14533 | -7/Lower Caves | Attracted the attention of an 0b10 base 14602 | -7/Lower Caves | Lost 3 parts (2n1u) 14615 | -7/Lower Caves | Learned location of 1 exit from Factory 14615 | -7/Lower Caves | Learned Factory security intel 15108 | -7/Lower Caves | Build established: Assassin 15567 | -7/Lower Caves | Encountered a Warlord checkpoint 15760 | -7/Lower Caves | Discovered new exit (range 9) 15801 | -7/Lower Caves | Identified exit to Lower Caves 15931 | -7/Lower Caves | Entered another Lower Caves area 16156 | -7/Lower Caves | Discovered exit to Factory (range 12) 19773 | -7/Lower Caves | Discovered new exit (range 7) 19782 | -7/Lower Caves | Identified exit to Data Miner 19784 | -7/Lower Caves | Entered Data Miner 19784 | -7/Data Miner | Discovered new exit (range 6) 19821 | -7/Data Miner | Met Data Miner 19860 | -7/Data Miner | Learned location of Section 7 (-3) 19860 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19894 | -7/Data Miner | Received God Mode back door access code from Data Miner 19998 | -7/Data Miner | Identified exit to Proximity Caves 19999 | -7/Data Miner | Entered Proximity Caves 20000 | -6/Proximity Caves | Core integrity fell below 20% 20352 | -6/Proximity Caves | Escorted by Enhanced Grunt 20353 | -6/Proximity Caves | Build established: Derelict-Assassin 20459 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 20530 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 20801 | -6/Proximity Caves | Build established: Mutant 21688 | -6/Proximity Caves | Learned Factory stockpile data 25368 | -6/Proximity Caves | Discovered exit to Factory (range 15) 25398 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 20595_ SN-WQC(k) breaks down the debris. 20606_ F8-ALM(k) breaks down the debris. 20608_ Acquired 55 matter. 20610_ SN-WQC(k) breaks down the debris. 20621_ F8-ALM(k) breaks down the debris. 20625_ SN-WQC(k) breaks down the debris. 20636_ F8-ALM(k) breaks down the debris. 20641_ SN-WQC(k) breaks down the debris. 20687_ F8-ALM(k) breaks down the debris. 20689_ SN-WQC(k) breaks down the debris. 20704_ F8-ALM(k) breaks down the debris. 20704_ SN-WQC(k) breaks down the debris. 20988_ Acquired 5 matter. 21008_ Acquired 3 matter. 21048_ Acquired 59 matter. 21402_ SN-WQC(k) breaks down the debris. 21688_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 25368_ EXIT=FOUND: FACTORY 25396_ Med. Reactive Plating destroyed. Map ----- +----------------------------------------------------+ | ####################?????????????????????????????? | | ####### ###########?#???????????????????????????? | | ## #############??????????????????????????? | | ## #########?##??????????????????????????? | | # ###########??????????????????????????? | | #############??????????????????????????? | | ############## ?????????????????????????? | | ###### ##### ?????????????????????????? | | ##### #### #### ?????????????????????????? | | ###### ### #######????????????????????????? | | ##### ### ########??????????????????????? | | ## ### #####?#????#?????????????????? | | # #### ####### ?##????????????????? | | ###### ####### ## ??????????????? | | ######### ##### ?????????????? | | ############# #### < ?????????????? | | ############# ??????????????? | | ########### ? ? #????????????? | | ## ### ? ? ##???????????? | | ##### ### ? ##??????????? | | ########## ### ? ?????????????? | | ########### #### s ##?##? ???????????? | | ########## ###### s ###?## ?#???????????? | | ########## ####### ######??????????????? | | ########### ########ss ####?# ##???????????? | | ###### ### @ #####? ##?#?????????? | | ####### ##?#????????? | | ######## ######## # #??????????? | | ######### ######### ## ## #??????????? | | ######## ########## ### ### ?#?#?????????? | | ######## ### ###### ######?? ?#??????????? | | ######### ##### #####?#?###??????????? | | ## ##?## #######?#??#?????????? | | ## #########????????????? | | ####### ? ###?###?#????????????? | | ######## ##?######?#?####???????????? | | ########## ###########??##????????????? | | ##########?###### #?###?####??#??????????????? | | #############?#########?####??#??#???????????????? | | #######?#######?######?######?#??????????????????? | | #####??###?###?###########?#?????????????????????? | | ########?##????########??#####???????????????????? | | #####???????????????#????????????????????????????? | | #######?#????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 20 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Power Amplification 20 Armor Coverage 325 Resistance: KI 30 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Rnf. Deuterium Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed HellfirePhasingCapacitor Manual? 0 Play Time 02:42:37 Cumulative 70.3 hours Start 2024.04.29 @ 13:05:46 End 2024.04.29 @ 16:08:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ed6a655-6df7-4f6a-aec5-7bd700f701b1