Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 22:10:25 Player: KTG-V3 Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (285) 1425 Value Destroyed (7895) 7895 Prototype IDs (300) 6000 Alien Tech Used (7) 1400 Bonus (49208) 49208 TOTAL SCORE: 77028 Bonus ------- High Alert Combat Kills 1107 Follower Combat Kills 4192 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -91 Cogmind --------- Core Integrity 444/1600 Matter 192/800 Energy 118/240 System Corruption 0% Temperature Cool (5) Movement Flying (83) Ox1 Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor > --- PROPULSION (8) --- Cooled VTOL Module Advanced Surge Thruster Cooled Field Propulsion Drive Electron Diverter Experimental Q-thruster > --- UTILITY (13) ----- Advanced Power Amplifier Medium Storage Unit Experimental Matter Compressor Advanced Quantum Shading Machine Spectral Analyzer Advanced Launcher Guidance Computer Matter Filter Experimental Reaction Control System Experimental Powered Armor > --- WEAPON (2) ------- Z-bomb Delivery System > --- INVENTORY (10) --- Advanced Surge Thruster Experimental Matter Compressor (500) Experimental Power Shielding Improved Utility Shielding Graphene Brace Powered Hammer Plasma Lance Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Zionite Composite Leg II High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Large Storage Unit Experimental Energy Well Experimental Energy Well Experimental Energy Well Zionite Biocell Zionite Biocell Array Spectral Analyzer Zionite Weapon Casing Beam Splitter Advanced Corruption Screen Experimental System Purifier > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Biometal Leg Combat Antigrav System Advanced Power Amplifier Experimental Energy Well Experimental Matter Compressor Advanced Quantum Shading Machine Centrium Heavy Armor Plating Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator [Rating: 246] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Improved VTOL Module Treads Light Treads Leg High-density Centrium Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Ghost Barrier Protection Improved Light Armor Plating Weapon Spear Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 6 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . Utility 10 | . . . 2 . 1 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 596 | 8 22 16 32 24 67 18 4 9 1 9 33 8 13 13 18 12 9 . 16 7 12 9 3 9 6 16 17 9 7 13 16 133 7 Power 47 | 1 3 1 1 2 3 . . . . . 2 . . 1 . . 3 . . . 4 1 1 2 . . 3 . 1 1 1 16 . Engine 14 | 1 3 1 1 2 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Core 11 | . . . . . . . . . . . . . . 1 . . 3 . . . 4 1 1 1 . . . . . . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 1 1 1 15 . Propulsion 110 | 2 5 . 8 7 23 8 . . . . 3 . . 2 . 2 . . 2 . 1 . . . . 3 2 2 . . . 38 2 Treads 37 | 2 2 . 7 6 19 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Wheel 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 51 | . . . 1 . 4 8 . . . . 3 . . 2 . 2 . . 2 . 1 . . . . 3 2 2 . . . 19 2 Utility 310 | 2 5 12 4 4 24 7 2 9 1 7 24 8 13 7 15 10 3 . 13 6 7 7 2 7 5 10 12 7 1 8 6 58 4 Device 181 | 1 3 6 2 3 10 2 2 5 1 5 13 7 9 6 11 3 3 . 6 4 5 4 2 5 4 5 10 5 1 6 6 25 1 Storage 29 | 1 2 . . 1 2 . . 1 . . 1 . . . . 1 . . 1 . . . . . . 1 1 1 . . . 15 1 Processor 13 | . . . . . 3 1 . . . . 2 . 2 . . . . . 1 . . . . . . 1 1 . . . . 1 1 Hackware 18 | . . . . . . 2 . . . . 5 . . . . 3 . . 1 . 1 . . 1 . 1 . . . 1 . 3 . Protection 69 | . . 6 2 . 9 2 . 3 . 2 3 1 2 1 4 3 . . 4 2 1 3 . 1 1 2 . 1 . 1 . 14 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 129 | 3 9 3 19 11 17 3 2 . . 2 4 . . 3 3 . 3 . 1 1 . 1 . . 1 3 . . 5 4 9 21 1 Energy Gun 16 | 2 . . 1 1 5 . . . . . 2 . . 1 2 . 1 . . . . . . . . . . . . . . 1 . Energy Cannon 27 | . 3 . . . 6 . . . . . . . . . . . 2 . . . . . . . . . . . 1 2 4 9 . Ballistic Gun 16 | 1 2 . 1 6 . . 2 . . 1 1 . . . . . . . 1 1 . . . . . . . . . . . . . Ballistic Cannon 19 | . 4 2 12 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . 1 5 1 1 3 . . . 1 . . . . 1 . . . . . . 1 . . 1 1 . . 1 2 2 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 11 | . . . . 2 5 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Piercing Weapon 15 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 2 . . 3 . 3 5 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 4 3 3 . . . . . . . 1 3 . . . . 5 . . . . 2 . 1 7 . 1 . . 13 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Lost 31 | . . . . 2 4 . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . . 13 8 Power 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 4 . Propulsion 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Utility 14 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 4 Weapon 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 9 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . 9 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 99 98 99 100 99 100 100 97 99 98 99 98 90 87 88 91 92 88 86 84 85 86 93 95 94 94 94 90 82 89 Engine 5 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 5 6 5 5 5 5 5 9 10 9 10 10 9 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 8 8 7 6 6 Treads 9 | . 25 28 21 21 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Flight 14 | . . . . . . 30 30 30 30 30 32 33 31 31 31 25 22 22 22 22 25 25 25 25 25 27 27 28 29 29 26 17 25 Device 15 | . 14 12 22 21 19 7 7 7 7 7 7 11 9 6 5 5 10 11 10 11 9 10 15 13 18 13 17 17 16 19 21 16 19 Storage 8 | . 14 14 11 11 9 . . . . . 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 13 10 Processor 7 | . . . . . 6 15 15 15 15 15 13 13 17 18 18 15 11 11 11 11 10 10 10 10 10 12 9 8 8 8 7 6 3 Hackware 5 | . . . . . . 14 15 15 15 15 13 13 12 12 12 15 16 16 16 16 15 15 15 15 11 9 9 8 8 8 7 1 . Protection 6 | . . 1 10 11 7 6 7 6 7 7 5 . 1 6 5 5 11 11 10 9 8 5 . 1 1 8 9 10 11 8 7 4 13 Energy Gun 1 | . 2 . . . 4 . . . . . 2 6 6 . 5 4 . . 1 . . . . . . . . . . . . . . Energy Cannon 1 | . 2 . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . 2 21 . . 5 7 7 6 1 . . . . . . . 1 5 . . . . . . . . . . . . . Ballistic Cannon 4 | . 20 27 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 5 6 6 10 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 1 2 Peak Build Rating 246 | 7 10 14 22 28 35 45 45 46 46 46 66 69 74 79 79 80 84 77 105 108 111 117 111 114 110 138 161 175 173 178 182 246 210 Average Rating 84 | 5 8 12 19 24 27 42 44 44 45 45 59 62 67 70 70 71 77 77 92 100 104 110 108 111 108 130 148 169 168 171 178 191 197 On Entrance 82 | . 7 9 12 20 22 24 41 43 45 46 45 60 60 69 72 70 75 77 77 100 100 111 108 107 112 110 132 154 165 165 173 180 202 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 13 32 41 48 105 107 13 16 15 17 18 33 33 33 25 33 25 35 25 34 38 45 45 40 43 40 40 52 65 68 70 71 112 85 Greatest Support 239 | 40 40 40 40 40 60 20 20 20 20 20 25 25 25 25 27 30 28 28 34 34 43 39 43 39 39 50 69 81 81 81 81 239 84 Greatest Overweight (x) 7 | . 3 1 1 4 4 . . . . . 1 1 1 1 1 . 1 . . 1 1 1 . 1 1 . . . . . . 7 1 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 5 5 5 5 10 10 10 10 10 20 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 10 Average Capacity 13 | 7 10 15 15 21 25 5 5 5 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 14 10 Most Carried 25 | 7 15 15 15 25 25 16 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 15 15 10 Average Carried 13 | 3 10 14 14 20 24 5 5 4 5 5 8 9 9 9 9 9 9 10 9 9 9 9 9 9 9 9 9 9 14 14 15 13 9 Final Capacity 25 | 8 15 15 15 25 25 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 10 10 Final Carried 25 | 6 15 15 14 25 16 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 11 15 15 15 10 7 Class Distribution -------------------- 30% | Hacker-Scout 25% | Mutant 14% | Scavenger-Mutant 11% | Messiah-Mutant 7% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Messiah-Mutant | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10725 | 267 556 329 1209 766 724 150 60 100 . 83 369 174 153 111 213 105 101 . 212 60 140 146 28 111 116 210 190 260 92 155 209 3139 187 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12913 | 125 912 195 1315 1071 1926 252 155 31 . . 730 176 130 . 28 429 . . . . 203 93 77 165 38 233 245 301 259 319 294 3211 . Parts 675 | 7 70 16 104 68 107 22 2 2 . . 34 1 9 . 3 28 . . . . 7 2 . 2 1 13 19 8 11 16 22 101 . Haulers Intercepted 26 | . 2 . 6 5 6 3 . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . Recyclers Shooed 5 | . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . 1 1 . 1 . 4 11 . 28 . 3 . . 4 . 9 . 1 14 . . . . . . . . Prevented 4 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 159 | . 16 8 45 21 30 . . . . . 2 . 1 . 2 1 . . . . . 3 . . . 4 . 1 . 4 1 19 1 Melee 11 | . . . . . . . . . . . 2 . 1 . . 1 . . . . . . . . . . . . . . 1 6 . Guns 32 | . 3 . . 19 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 65 | . 13 5 28 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . AOE 49 | . . 3 17 2 3 . . . . . . . . . 2 . . . . . . 3 . . . 4 . 1 . 4 . 9 1 Classes Destroyed 17 | 2 6 1 2 . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 . Worker 21 | . 4 1 4 3 1 . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . 4 . Builder 10 | . 2 . 1 . 1 1 . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . 1 . . Tunneler 10 | 2 2 1 . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler 26 | . 2 . 6 5 6 3 . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . Recycler 19 | 1 . . 2 . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 1 1 1 1 4 . Minesweeper 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 11 | . 2 . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 1 . 1 . Watcher 28 | . 3 . 3 1 3 3 . . . . 3 . . . . 3 . . . . 1 . . . . 1 . 2 1 1 2 1 . Swarmer 62 | . . 3 22 7 7 . . . . . . . . . 2 1 . . . . . 3 . . . 4 . . . 4 . 9 . Grunt 56 | . 16 5 12 7 14 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 26 | . . . 10 7 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmer 7 | . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 1 3 . Decomposer 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 2 6 4 6 6 5 2 . 1 . . 2 . 1 . 2 2 . . . . 1 3 . . . 4 1 2 1 7 2 7 1 Combat Bots Only 5 | . 2 3 4 4 5 . . . . . 1 . 1 . 2 1 . . . . . 3 . . . 4 . 1 . 4 1 4 1 Max Kills in Single Turn 4 | 1 2 3 4 2 3 1 . 1 . . 1 1 1 . 2 1 . . . . 1 2 . . . 1 1 1 1 4 1 4 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 4 2 2 . . . . . . . . . 2 . . . . . . 2 . . . 1 . 1 . 3 . 3 1 Melee 1 | . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1085 | . 67 26 119 123 148 9 . . . 22 7 . 4 . 5 39 . 2 2 . 6 6 14 . . 13 6 37 16 9 16 103 286 Missed 512 | . 19 6 36 40 40 6 . . . 11 2 . 2 . 1 20 . 1 2 . 4 2 9 . . 6 4 27 5 5 16 38 210 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Damage Taken 11195 | . 580 219 905 959 1498 21 . . . 155 123 . 29 . 99 544 . 30 . . 230 106 83 . 21 152 43 227 411 98 36 2354 2272 Core 1854 | . 93 16 113 107 114 5 . . . 39 . . . . 23 154 . 30 . . 35 29 48 . . . . 68 22 . 12 641 305 Absorbed by Shields 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . Redirected to Shielding 791 | . . . . . . . . . . . . . . . . 35 . . . . 100 52 . . . . . 38 158 . 20 154 234 Ignored by Resistances 573 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573 Regen/Repaired (Parts) 1883 | . 239 . . . 27 . . . . . 202 . . . . 286 . . 17 . 174 . . . . . . 119 . . . 819 . Core Remaining (%) 78 | 100 . 56 . 45 79 . . . . 93 . . . . 97 . . . . 81 . . . . 90 . 100 . . 93 . . 27 Volleys Fired 475 | 5 81 19 93 75 114 . . . . 4 . . . . 2 . . . 13 . . 4 . . 4 4 . 6 1 7 4 24 15 Largest 2 | 2 2 2 2 2 2 . . . . 1 . . . . 1 . . . 1 . . 1 . . 1 1 . 1 1 1 1 1 1 Hottest 200 | 80 112 79 83 46 136 . . . . 39 . . . . 50 . . . 33 . . 39 . . 39 80 . 80 120 120 120 200 30 Shots Fired 830 | 10 141 37 180 146 226 . . . . 4 . . 2 . 2 . . . 13 . . 4 . . 4 4 . 6 1 7 4 24 15 Gun 343 | 10 61 . 14 143 99 . . . . . . . 2 . 1 . . . 13 . . . . . . . . . . . . . . Cannon 428 | . 80 36 158 1 125 . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 19 . Launcher 59 | . . 1 8 2 2 . . . . 4 . . . . 1 . . . . . . 4 . . 4 4 . 6 . 3 . 5 15 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 456 | . 87 36 172 144 4 . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . Thermal 248 | . . . . . 220 . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 19 . Explosive 59 | . . 1 8 2 2 . . . . 4 . . . . 1 . . . . . . 4 . . 4 4 . 6 . 3 . 5 15 Electromagnetic 67 | 10 54 . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 3 6 10 12 12 15 . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . 5 14 Robot Miss Streak 4 | 1 4 3 4 3 4 . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 6 | . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 713 | 7 86 22 103 102 144 13 3 3 . . 32 3 6 . . 11 . . 7 . 5 1 1 3 2 8 8 6 6 4 5 108 14 Core Hits 411 | 3 42 11 76 44 64 6 1 . . . 10 3 3 . 5 8 . . 2 . 4 6 1 2 1 14 4 8 3 13 4 65 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 48 | . 1 1 9 . 7 2 . . . . 6 . . . . 1 . . . . 1 . . 1 . . 1 . 2 2 2 12 . Burn 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 10 | . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impale 23 | . . . . . . . . . . . 6 . . . . 1 . . . . 1 . . 1 . . 1 . 2 2 2 7 . Melee Attacks 550 | . . . . 2 12 41 7 18 . 6 62 6 12 1 19 27 6 4 . 13 33 11 5 3 8 36 21 13 18 12 27 123 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 114 | . . . . 2 12 41 7 18 . 6 2 . . . . . . . . . . . . . . . . . . . . 26 . Piercing 436 | . . . . . . . . . . . 60 6 12 1 19 27 6 4 . 13 33 11 5 3 8 36 21 13 18 12 27 97 4 Sneak Attacks 52 | . . . . . 3 4 . 2 . . 10 2 4 . . 4 . . . . 3 . . . . 2 1 3 2 1 4 7 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Damage Inflicted 34411 | 92 1684 630 3747 1954 3274 601 205 167 . . 1651 188 375 . 169 613 . . 162 . 264 384 83 219 97 1137 536 957 531 1028 658 9795 3210 Guns 3691 | 92 480 . 132 1584 1241 . . . . . . . . . . . . . 162 . . . . . . . . . . . . . . Cannons 6081 | . 1010 495 2199 . 1511 . . . . . . . . . . . . . . . . . . . . . . . . . . 866 . Explosions 9787 | . 194 124 1411 367 335 . . . . . . . . . 169 . . . . . . 318 . . . 730 . 403 . 714 . 1812 3210 Melee 14833 | . . . . . 187 601 205 167 . . 1651 188 375 . . 613 . . . . 264 66 83 219 97 407 536 554 531 314 658 7117 . Ramming 19 | . . 11 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5530 | . 899 495 2331 1584 59 . . . . . . . . . . . . . 162 . . . . . . . . . . . . . . Thermal 4521 | . 194 . . . 2693 . . . . . . . . . . . . . . . . . . . . . . . . . . 1634 . Explosive 8825 | . . 124 1411 367 335 . . . . . . . . . 169 . . . . . . 318 . . . 730 . 403 . 714 . 1044 3210 Electromagnetic 683 | 92 591 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2499 | . . . . . 187 601 205 167 . . 74 . . . . . . . . . . . . . . . . . . . . 1265 . Piercing 12334 | . . . . . . . . . . . 1577 188 375 . . 613 . . . . 264 66 83 219 97 407 536 554 531 314 658 5852 . Highest Corruption 8 | . . . 6 6 1 . . . . . 5 5 5 2 . . . . . . . 1 1 1 . . . 1 2 . 2 8 . Average Corruption 3 | . . . 4 6 1 . . . . . 4 5 3 2 . . . . . . . 1 1 1 . . . 1 1 . 2 5 . Corruption Purged 15 | . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . 11 . Corruption Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Effects 213 | . . . 51 48 24 . . . . . 18 8 8 . . . . . . . . 2 5 . . . . . 3 . 9 37 . Message Errors 39 | . . . 14 8 2 . . . . . 2 1 3 . . . . . . . . 1 . . . . . . 1 . 3 4 . Matter Fused 41 | . . . 8 9 4 . . . . . 6 3 1 . . . . . . . . . 2 . . . . . 1 . 1 6 . Heat Flow Errors 32 | . . . 6 7 3 . . . . . 2 1 1 . . . . . . . . . . . . . . . 1 . 1 10 . Energy Discharges 30 | . . . 5 5 5 . . . . . 5 . . . . . . . . . . . 3 . . . . . . . . 7 . Parts Rejected 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 3 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 27 | . . . 4 9 7 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 5 . Data Loss (major) 15 | . . . 3 2 . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . 3 4 . Misfires 10 | . . . 4 3 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Alerts 9 | . . . 2 1 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 . Weapon Failures 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3351 | . 18 28 162 32 53 89 93 87 . . 550 . 142 . 6 55 . . . . . 17 . 140 . 160 . 155 232 253 62 792 225 Projectiles 257 | . 18 15 16 . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . 190 . Explosions 680 | . . 13 146 32 35 . . . . . . . . . 6 . . . . . . 17 . . . 70 . 44 . 34 . 58 225 Melee 2414 | . . . . . . 89 93 87 . . 550 . 142 . . 55 . . . . . . . 140 . 90 . 111 232 219 62 544 . Knockbacks 23 | . 9 5 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . 9 4 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . 25 . 5 . . . . . . . . . . . . . . . . 29 . . 21 . . . . . . . . Shots 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Rammed 5 | . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 276 | 36 171 195 236 240 185 . . 2 . 18 169 182 212 1 21 15 . . 6 . 58 190 92 10 . 62 . 276 172 148 217 266 91 Average Temperature 36 | 15 46 74 92 98 39 . . 2 . 8 17 89 72 1 2 6 . . 6 . 15 58 33 6 . 21 . 28 62 33 80 51 44 Received Heat Transfer 2172 | . 348 102 234 375 684 6 . . . 69 . . . . . 48 . 9 . . . . 9 . . 9 . . 9 18 . 72 180 Effects 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7185 | . 200 . . . 5735 . . . . . . . . . . . . . . . . . . . . . . . . . . 1250 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1782 | 15 287 148 853 543 240 302 . . . . 227 . . . . 653 . . . . 340 . . . . 595 489 548 430 590 639 1782 . Initial 360 | . 9 44 16 360 110 106 . . . . . . . . . 82 . . . . 162 . . . . 105 296 274 306 241 353 313 . Average 271 | 5 112 52 384 325 129 167 . . . . 103 . . . . 346 . . . . 213 . . . . 341 371 404 355 387 463 1195 . Maximum Alert Level 5 | . 1 . 3 2 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 2 2 2 2 2 5 . Low Security (%) 40 | 100 91 100 22 8 81 67 . . . . 95 . . . . 37 . . . . 47 . . . . 28 . . . . . . . Level 1 18 | . 8 . 30 56 18 32 . . . . 4 . . . . 21 . . . . 52 . . . . 28 80 51 90 44 27 . . Level 2 12 | . . . 40 34 . . . . . . . . . . . 41 . . . . . . . . . 42 19 48 9 55 72 1 . Level 3 2 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 5 1 5 4 3 2 . . . . 6 . . . . 4 . . . . 5 . . . . 3 3 4 1 2 6 4 . Investigation 22 | . 2 1 . 1 1 2 . . . . 4 . . . . 2 . . . . 3 . . . . . 1 . 1 1 2 1 . Extermination 7 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 1 . Reinforcement 23 | . 3 . 3 3 2 . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 2 . 1 3 1 . Assault 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 42 | . 1 . 1 4 2 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 2 . 2 4 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 554 | . 24 10 58 27 51 7 . 2 . 11 17 . 2 . 13 39 . 3 13 2 13 5 11 . 7 24 16 26 14 32 28 60 39 Peak Tracking Total 36 | . 4 3 6 4 5 2 . 4 . 7 3 . 1 . 4 15 . 7 4 1 5 4 5 . 4 7 7 19 9 8 7 6 36 Tactical Retreats 62 | . 2 2 2 1 . 1 . 1 . 2 1 . . . 1 7 . 3 2 . 5 . 2 . 2 3 2 2 1 5 8 4 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 27 | . 3 . 4 2 1 . . . . . 2 . . . . 1 . . . . 4 . . . . . . . 4 1 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . 2 . . . . . . . . 8 . . . 1 . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . 4 4 4 4 4 6 6 6 6 6 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 47 | . 5 1 4 1 4 1 . . . . 1 . . . . 4 . . . . 2 . . . . 1 7 . 2 2 . 8 4 Max in Single Turn 1 | . 1 1 1 1 1 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 1 . 1 1 Garrison Access 5 | . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 125 | . 5 1 12 5 11 18 . . 4 . 24 . . . . 6 . . 4 . 6 . 1 4 . 5 4 2 4 1 3 5 . Terminals 47 | . 3 . 7 5 7 11 . . . . 12 . . . . . . . . . . . . . . . . . . . . 2 . Fabricators 14 | . . . . . . 1 . . . . 5 . . . . 2 . . . . 2 . . . . 1 1 1 . . 1 . . Repair Stations 21 | . 1 . 1 . 1 . . . . . 3 . . . . 2 . . . . 2 . . . . 2 2 1 2 . 1 3 . Recycling Units 10 | . 1 . 2 . 2 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Scanalyzers 9 | . . . 2 . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . 1 1 . . . Garrison Access 10 | . . . . . 1 2 . . . . 2 . . . . . . . . . 1 . . . . 1 1 . 1 . 1 . . Total Hacks 402 | . 18 1 40 13 31 50 . . 26 . 86 . . . . 19 . . 16 . 20 . 1 17 . 11 16 7 11 2 4 13 . Successful 246 | . 10 1 19 7 12 20 . . 26 . 57 . . . . 18 . . 16 . 13 . 1 17 . 6 7 3 3 2 1 7 . Failed 155 | . 7 . 21 6 19 30 . . . . 29 . . . . 1 . . . . 7 . . . . 5 9 4 8 . 3 6 . Catastrophic 30 | . 2 . 5 2 2 8 . . . . 5 . . . . . . . . . 2 . . . . 1 1 . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 277 | . 12 . 12 2 13 20 . . . . 23 . . . . 36 . . 1 . 30 . . . . 29 13 9 31 17 20 9 . Terminals 136 | . 13 . 21 13 24 29 . . . . 33 . . . . . . . . . . . . . . . . . . . . 3 . Fabricators 44 | . . . . . . 2 . . . . 15 . . . . 7 . . . . 7 . . . . 3 7 1 . . 2 . . Repair Stations 68 | . 4 . 3 . 3 . . . . . 9 . . . . 6 . . . . 7 . . . . 5 7 6 7 . 1 10 . Recycling Units 25 | . 1 . 3 . 3 9 . . . . . . . . . 4 . . . . 4 . . . . 1 . . . . . . . Scanalyzers 49 | . . . 13 . . 5 . . . . 25 . . . . 2 . . . . . . . . . . . . 2 2 . . . Garrison Access 19 | . . . . . 1 5 . . . . 4 . . . . . . . . . 2 . . . . 2 2 . 2 . 1 . . Terminal Hacks 104 | . 3 1 4 7 7 9 . . 26 . 11 . . . . . . . 16 . . . 1 17 . . . . . . . 2 . Record 20 | . . . . . . . . . 11 . . . . . . . . . 4 . . . . 5 . . . . . . . . . Part Schematic 15 | . . . . . . 1 . . 8 . 2 . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 20 | . . . . 1 . 1 . . 3 . . . . . . . . . 11 . . . . 4 . . . . . . . . . Open Door 6 | . . 1 . 2 . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . Branch Access Points 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 10 | . 1 . 1 1 1 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 22 | . . . . . . . . . . . 9 . . . . 4 . . . . 3 . . . . 2 4 . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 13 | . . . . . . . . . . . 6 . . . . 3 . . . . 2 . . . . 1 1 . . . . . . Build 7 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 1 . . . . . . Repair Station Hacks 39 | . 4 . 1 . 2 . . . . . 7 . . . . 6 . . . . 5 . . . . 1 2 3 2 . 1 5 . Scan Component 25 | . 2 . 1 . 1 . . . . . 4 . . . . 3 . . . . 3 . . . . 1 2 2 2 . 1 3 . Repair 14 | . 2 . . . 1 . . . . . 3 . . . . 3 . . . . 2 . . . . . . 1 . . . 2 . Recycling Unit Hacks 9 | . 1 . 1 . 2 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Retrieve Components 9 | . 1 . 1 . 2 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Scanalyzer 44 | . . . 12 . . 5 . . . . 22 . . . . 2 . . . . . . . . . . . . 1 2 . . . Insert Component 21 | . . . 6 . . 2 . . . . 10 . . . . 1 . . . . . . . . . . . . 1 1 . . . Analyze 23 | . . . 6 . . 3 . . . . 12 . . . . 1 . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 5 | . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . Seal Access 5 | . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . Unauthorized Hacks 23 | . 2 . 1 . . 4 . . . . 6 . . . . 5 . . . . 3 . . . . 1 1 . . . . . . Terminals 6 | . 2 . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . 1 . . . . 4 . . . . 2 . . . . 3 . . . . 1 1 . . . . . . Prioritize 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 6 | . . . . . . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Reject 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 86 | . 3 . 11 4 9 18 . . . . 19 . . . . 3 . . . . 2 . . . . 3 4 1 4 . 2 3 . Full Trace Events 8 | . 1 . . . 2 2 . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 4 . . . . 4 . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 139 | . . . 5 . . 3 . . 8 . 10 . . 15 . 12 . . . . 10 . . 4 . 10 . . 12 37 13 . . Parts Built 7 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 1 . . . . . . Authchips 6 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Time 389 | . . . . . . . . . . . 156 . . . . 50 . . . . 76 . . . . 31 76 . . . . . . Total Part Build Rating 36 | . . . . . . . . . . . 14 . . . . 5 . . . . 5 . . . . 7 5 . . . . . . Parts Repaired 14 | . 2 . . . 1 . . . . . 3 . . . . 3 . . . . 2 . . . . . . 1 . . . 2 . Time 496 | . 52 . . . 38 . . . . . 112 . . . . 136 . . . . 70 . . . . . . 40 . . . 48 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . 5 . 10 . 11 . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . Parts Scanalyzed 17 | . . . 5 . . 2 . . . . 8 . . . . 1 . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 17 | . . . 5 . . 2 . . . . 8 . . . . 1 . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 54 | . . . . . . 1 . . . . 1 . . 4 . 7 . . 5 . 9 . . . . 3 . 2 . . . 22 . Largest Group 13 | . . . . . . 1 . . . . 1 . . 4 4 4 . . 5 . 6 . . . . 2 . 2 . . . 13 . Highest-Rated Group 1762 | . . . . . . 26 . . . . 10 . . 159 159 153 . . 255 . 406 . . . . 269 . 244 . . . 1762 . Highest-Rated Ally 269 | . . . . . . 26 . . . . 10 . . 42 42 51 . . 68 . 103 . . . . 269 . 122 . . . 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 2 . 1 . . . . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 48 | . . . . 6 . . . . . . 2 1 4 . 8 . 2 . 2 3 3 4 4 . 6 . . . . . 1 2 . EXPLORE 17 | . . . . 6 . . . . . . 1 . 2 . 2 . . . . 1 1 1 1 . . . . . . . 1 1 . RETURN 31 | . . . . . . . . . . . 1 1 2 . 6 . 2 . 2 2 2 3 3 . 6 . . . . . . 1 . Ally Attacks 519 | . . . . . . . . . . . 9 8 7 . 77 40 5 . 37 17 38 10 2 . 42 25 . 1 . . . 201 . Total Damage 28547 | . . . . . . . . . . . 195 170 141 . 1518 1948 97 . 1475 242 1579 103 61 . 699 2201 . 82 . . . 18036 . Kills 105 | . . . . . . . . . . . 1 2 1 . 10 13 1 . 4 1 9 3 . . 6 9 . 1 . . . 44 . Allies Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 9 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . . . . 1 . . 2 . 2 2 1 2 . 1 1 . 1 . 3 1 . . . . . . . . . . Drone Launches 51 | . . . . 6 . . . . . . 3 2 3 . 11 . 2 . 2 4 2 3 3 . 6 . . . . . 2 2 . Drone Recoveries 45 | . . . . 4 . . . . . . 2 2 3 . 11 . 2 . 2 3 2 3 3 . 6 . . . . . . 2 . Decoded 0b10 Intel 34 | . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . Items 34 | . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . Zionite Intel Received 42 | . . . . . . . . . . . . . . . . 6 . . . . 4 . . . . 7 3 2 9 5 4 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 2 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . 1 . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 32585 | 152 1934 1430 3472 1397 4225 778 263 942 24 533 1289 333 429 599 736 574 437 169 568 291 824 294 572 218 740 602 302 327 283 255 490 6762 341 Spaces Moved 46702 | 69 969 690 1239 363 1494 1943 854 1272 86 997 3300 1074 872 1240 1430 1155 1148 587 965 751 1701 906 708 364 1359 1612 922 906 1012 766 1709 10264 1975 Core 577 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 575 . Treads 4719 | 67 866 690 1239 363 1494 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1983 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1983 . Wheels 103 | . 103 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 39320 | . . . . . . 1943 854 1272 86 997 3300 1074 872 1240 1430 1155 1148 587 965 751 1701 906 708 364 1359 1612 922 906 1012 766 1709 7706 1975 Fastest Speed 6 | 50 125 160 240 160 240 26 26 26 26 26 23 23 23 23 20 23 27 27 27 27 17 24 17 24 24 14 20 7 7 7 7 7 6 Average Speed 48 | 156 156 163 240 276 240 26 26 26 26 26 24 23 23 23 23 23 27 27 27 27 24 24 23 40 24 19 20 18 18 18 18 46 14 Slowest Speed 480 | 160 240 240 240 480 480 31 26 26 26 26 96 92 92 94 92 27 98 27 27 93 90 90 24 90 90 20 22 22 19 19 19 400 83 Overloaded Moves 334 | . . . . . . . . . . . . . . . 16 46 . . . . 6 . 22 . . 27 . 32 22 24 13 112 14 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 95 | . . . . . . 6 . . . 3 4 . . . . 7 . . 1 . 1 . . . . 18 10 19 . 5 5 14 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 74 | 5 99 95 97 93 86 48 92 89 74 70 76 96 90 91 99 31 93 75 88 83 26 89 73 61 93 40 80 25 96 40 55 94 75 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 16 | . . . . . . . 1 . 1 . . . 1 3 . 6 . . . . . . 1 3 . . . . . . . . . Known Exits Taken 29 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 37 | . . 1 . . . . 3 6 . 4 . 2 5 2 1 . 2 4 . 1 . 2 2 . 2 . . . . . . . . Spaces Dug 460 | . . . 38 19 37 16 4 11 . 67 20 2 6 . 33 13 6 2 . 8 22 29 3 . 33 20 5 7 8 8 23 20 . Terrain Destroyed 900 | . 17 11 79 19 37 16 4 11 . 67 20 2 6 . 33 13 6 2 . 8 22 67 3 . 72 34 5 52 8 29 26 197 34 Melee 245 | . . . . 2 9 16 4 11 . 6 20 2 6 . 19 13 6 2 . 8 22 9 3 . 5 20 5 7 8 6 22 14 . Projectile 30 | . . 3 14 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 7 . AOE 625 | . 17 8 65 17 28 . . . . 61 . . . . 14 . . . . . . 58 . . 67 14 . 45 . 21 . 176 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 55057 | 100 1250 955 1565 610 1908 2138 882 1860 86 1250 3686 1147 1080 1552 1795 1406 1265 590 1261 814 2062 956 1101 424 1745 1817 992 1013 1066 837 1807 12035 2002 Wait 6048 | 12 142 212 158 106 135 120 16 550 . 236 253 50 172 278 304 207 90 . 234 33 261 18 386 42 363 147 10 92 17 25 49 1330 . Move 46490 | 68 968 689 1238 362 1493 1930 853 1271 85 990 3291 1073 871 1239 1429 1140 1147 586 962 750 1698 905 707 363 1358 1575 902 873 1011 756 1698 10239 1970 Hop 83 | . . . . . . 6 . . . 3 4 . . . . 7 . . 1 . 1 . . . . 18 9 13 . 4 5 10 2 Pick Up 225 | 6 18 7 15 18 24 5 . 2 . . 19 2 2 4 5 2 2 . 1 2 7 2 . 1 1 8 10 4 6 1 . 51 . Fast Attach 242 | 7 6 . 7 7 15 5 2 5 . 1 11 2 7 12 5 11 7 . 12 3 4 1 . 6 2 7 10 1 3 8 7 68 . Attach 129 | 1 . . 5 1 15 7 . 2 . . 6 4 4 . 8 1 2 . 2 4 7 3 1 . 3 4 1 2 2 2 . 38 4 Detach 75 | 1 1 . . . 1 . . 3 . . 3 4 3 1 8 3 2 . 2 4 6 3 . . 2 . 2 1 1 1 1 21 1 Swap 233 | . 16 16 20 16 37 6 2 2 1 8 16 2 3 1 5 . . . 2 . 1 5 2 4 1 5 6 6 3 4 9 30 4 Drop 444 | . 18 10 27 20 62 18 2 7 . 2 21 4 6 16 10 8 9 . 18 5 7 4 . 5 3 13 21 2 4 8 7 105 2 Fire 475 | 5 81 19 93 75 114 . . . . 4 . . . . 2 . . . 13 . . 4 . . 4 4 . 6 1 7 4 24 15 Melee 545 | . . . . 2 12 41 7 18 . 6 62 6 12 1 19 27 6 4 . 13 33 11 5 3 8 36 21 13 18 12 27 118 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . 2 . . . . . . . . . . . . . . . . 37 . . . . . . . . 9 . . . Rewire 15 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 13) 521 | -10/Materials | Central database locked down 521 | -10/Materials | Identified exit to Mines 1049 | -10/Materials | Discovered new exit (range 15) 1496 | -10/Materials | Discovered new exit (range 16) 1776 | -10/Materials | Repaired Lgt. Treads 1802 | -10/Materials | Repaired Lgt. Treads 2087 | -10/Materials | Entered Mines 2101 | -10/Mines | Met a Derelict shopkeep closing up shop 2451 | -10/Mines | Discovered new exit (range 13) 2472 | -10/Mines | Discovered new exit (range 7) 2535 | -10/Mines | Assembled infested the area 3145 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3517 | -10/Mines | Entered Materials 3517 | -9/Materials | Evolved 2 slots: Utility x2 3518 | -9/Materials | Identified exit to Storage 4131 | -9/Materials | Discovered new exit (range 16) 4876 | -9/Materials | Discovered new exit (range 16) 5440 | -9/Materials | Discovered new exit (range 15) 6545 | -9/Materials | Discovered new exit (range 13) 6717 | -9/Materials | First assault squad dispatched 6989 | -9/Materials | Entered Storage 8102 | -9/Storage | Core integrity fell below 50% 8212 | -9/Storage | Discovered new exit (range 15) 8386 | -9/Storage | Entered Materials 8386 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8580 | -8/Materials | Build established: Scavenger-Mutant 10671 | -8/Materials | Repaired Missile Launcher 11112 | -8/Materials | Discovered new exit (range 8) 11753 | -8/Materials | Discovered new exit (range 17) 12609 | -8/Materials | Identified exit to Factory 12611 | -8/Materials | Entered Factory 12611 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12888 | -7/Factory | Identified exit to Lower Caves 12916 | -7/Factory | Build established: Hacker-Scout 13029 | -7/Factory | Discovered new exit (range 13) 13274 | -7/Factory | Discovered new exit (range 4) 13275 | -7/Factory | Identified exit to Factory 13333 | -7/Factory | Discovered exit to Factory (range 5) 13389 | -7/Factory | Entered Lower Caves 13572 | -7/Lower Caves | Encountered a Warlord checkpoint 13603 | -7/Lower Caves | Discovered new exit (range 3) 13604 | -7/Lower Caves | Identified exit to Lower Caves 13632 | -7/Lower Caves | Learned location of Zion (-6) 13652 | -7/Lower Caves | Entered another Lower Caves area 14537 | -7/Lower Caves | Encountered a Warlord checkpoint 14546 | -7/Lower Caves | Discovered new exit (range 9) 14549 | -7/Lower Caves | Identified exit to Data Miner 14594 | -7/Lower Caves | Entered Data Miner 14594 | -7/Data Miner | Discovered new exit (range 7) 14598 | -7/Data Miner | Met Data Miner 14604 | -7/Data Miner | Learned location of Section 7 (-2) 14604 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14609 | -7/Data Miner | Received God Mode back door access code from Data Miner 14616 | -7/Data Miner | Identified exit to Proximity Caves 14618 | -7/Data Miner | Entered Proximity Caves 14752 | -6/Proximity Caves | Learned Factory stockpile data 14994 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15124 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15148 | -6/Proximity Caves | Discovered exit to Factory (range 10) 15151 | -6/Proximity Caves | Entered Factory 15151 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15152 | -6/Factory | Identified exit to Lower Caves 15245 | -6/Factory | Repaired Imp. Light Armor Plating 15257 | -6/Factory | Spotted B-75 Beast 15291 | -6/Factory | Repaired Imp. Trap Extractor 15333 | -6/Factory | Found Prototype Processor 15342 | -6/Factory | Identified Exp. Targeting Computer 15404 | -6/Factory | Discovered new exit (range 15) 15760 | -6/Factory | Fabricated Combat Drone Bay (x1) 15994 | -6/Factory | Fabricated Cld. VTOL Module (x1) 16116 | -6/Factory | Discovered new exit (range 17) 16150 | -6/Factory | Identified exit to Factory 16190 | -6/Factory | Fabricated Cld. VTOL Module (x1) 16413 | -6/Factory | Repaired Imp. VTOL Module 16440 | -6/Factory | Entered Lower Caves 16594 | -6/Lower Caves | Learned Factory machine intel 16633 | -6/Lower Caves | Discovered new exit (range 7) 16703 | -6/Lower Caves | Learned Factory stockpile data 16765 | -6/Lower Caves | Identified exit to Lower Caves 16773 | -6/Lower Caves | Entered another Lower Caves area 16791 | -6/Lower Caves | Found Alien Artifact 16791 | -6/Lower Caves | Identified Core Expander 16791 | -6/Lower Caves | Installed Core Expander, added new Utility slot 16942 | -6/Lower Caves | Learned location of Extension (-4) 16945 | -6/Lower Caves | Discovered exit to Factory (range 12) 17180 | -6/Lower Caves | Discovered new exit (range 15) 17191 | -6/Lower Caves | Identified exit to Zion 17202 | -6/Lower Caves | Entered Zion 17213 | -6/Zion | System corruption cleaned by Quarantine Array 17255 | -6/Zion | Discovered new exit (range 11) 17333 | -6/Zion | Learned location of Armory (-3) 17339 | -6/Zion | Found CR-A16's Pointy Stick 17362 | -6/Zion | Found Prototype Device 17362 | -6/Zion | Identified Bomb Factory No. 2 17393 | -6/Zion | Given the Hacking Drone Bay 17395 | -6/Zion | Found Prototype Device 17395 | -6/Zion | Identified Hacking Drone Bay 17425 | -6/Zion | Learned location of Quarantine (-2) 17453 | -6/Zion | Found Prototype Device 17453 | -6/Zion | Identified Phasing AFG 17513 | -6/Zion | Met Imprinter 17517 | -6/Zion | Imprinted 17519 | -6/Zion | Declared Zion's savior 17801 | -6/Zion | Identified exit to Proximity Caves 17801 | -6/Zion | Entered Proximity Caves 17801 | -5/Proximity Caves | Accompanied by 4 allies 17845 | -5/Proximity Caves | Spotted B-75 Beast 17900 | -5/Proximity Caves | Allies destroyed B-75 Beast 18105 | -5/Proximity Caves | Learned Factory emergency access door positions 18528 | -5/Proximity Caves | Discovered exit to Factory (range 4) 18537 | -5/Proximity Caves | Entered Factory 18537 | -5/Factory | Evolved 2 slots: Utility x2 18538 | -5/Factory | Identified exit to Upper Caves 18541 | -5/Factory | Loaded intel: 285 machine locations 18596 | -5/Factory | Repaired Imp. Light Armor Plating 18658 | -5/Factory | Repaired Imp. VTOL Module 18665 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18673 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 18674 | -5/Factory | Zion Hacker squad teleported in 18789 | -5/Factory | Spotted B-75 Beast 18804 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 18810 | -5/Factory | Retrieved Zion intel report: Active Garrisons 18931 | -5/Factory | Discovered new exit (range 22) 18961 | -5/Factory | Fabricated Exp. Utility Shielding? 18991 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 19025 | -5/Factory | Incoming investigation squad redirected 19027 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 19028 | -5/Factory | Zion Fire squad teleported in 19091 | -5/Factory | Repaired Imp. Light Armor Plating? 19094 | -5/Factory | Lost 3 allies 19111 | -5/Factory | Entered Upper Caves 19116 | -5/Upper Caves | Found DCF Scrap (16 items) 19229 | -5/Upper Caves | Encountered a Warlord checkpoint 19397 | -5/Upper Caves | Learned Factory interactive machine intel 19527 | -5/Upper Caves | Discovered new exit (range 7) 19547 | -5/Upper Caves | Identified exit to Upper Caves 19548 | -5/Upper Caves | Entered another Upper Caves area 19548 | -5/Upper Caves | Discovered new exit (range 14) 19600 | -5/Upper Caves | Learned Factory interactive machine intel 19634 | -5/Upper Caves | Encountered a Warlord checkpoint 19652 | -5/Upper Caves | Discovered new exit (range 12) 19655 | -5/Upper Caves | Identified exit to Warlord 19717 | -5/Upper Caves | Entered Warlord 19725 | -5/Warlord | Discovered new exit (range 9) 19861 | -5/Warlord | Rebuked by Warlord 19863 | -5/Warlord | Opened Warlord's prototype stash 19877 | -5/Warlord | Found Prototype Hackware 19877 | -5/Warlord | Identified Ghost Barrier 19883 | -5/Warlord | Found Prototype Processor 19883 | -5/Warlord | Identified Exp. Target Analyzer 19886 | -5/Warlord | Warlord's base attacked by MAIN.C 20036 | -5/Warlord | Spotted B-86 Titan 20036 | -5/Warlord | Spotted B-86 Titan 20048 | -5/Warlord | Spotted B-75 Beast 20097 | -5/Warlord | Lost 7 allies 20216 | -5/Warlord | Warlord forces counterattacked 20219 | -5/Warlord | Spotted Executioner 20234 | -5/Warlord | Opened side exit 20247 | -5/Warlord | Spotted Striker 20285 | -5/Warlord | Identified exit to Proximity Caves 20285 | -5/Warlord | Entered Proximity Caves 20303 | -4/Proximity Caves | Spotter reported a threat 20307 | -4/Proximity Caves | Learned Research interactive machine intel 20533 | -4/Proximity Caves | Discovered new exit (range 5) 20535 | -4/Proximity Caves | Identified exit to Factory 20576 | -4/Proximity Caves | Entered Factory 20576 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 20577 | -4/Factory | Identified exit to Extension 20578 | -4/Factory | Loaded intel: 53 interactive machine locations 20607 | -4/Factory | Discovered new exit (range 5) 20608 | -4/Factory | Identified exit to Upper Caves 20659 | -4/Factory | Repaired Exp. Utility Shielding 20684 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 20883 | -4/Factory | Spotted B-86 Titan 20938 | -4/Factory | Retrieved Zion intel report: Active Garrisons 20939 | -4/Factory | Zion Heavy squad teleported in 21044 | -4/Factory | Discovered new exit (range 13) 21046 | -4/Factory | Retrieved Zion intel report: Emergency Access 21050 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 21051 | -4/Factory | Zion Heavy squad teleported in 21062 | -4/Factory | Identified exit to Research 21088 | -4/Factory | Fabricated Exp. Propulsion Shielding (x1) 21167 | -4/Factory | Discovered exit to Research (range 15) 21168 | -4/Factory | Zion Hacker squad teleported in 21182 | -4/Factory | Discovered exit to Upper Caves (range 20) 21323 | -4/Factory | Repaired Imp. Medium Armor Plating 21400 | -4/Factory | Entered Upper Caves 21421 | -4/Upper Caves | Learned 4 Research zone layouts 21651 | -4/Upper Caves | Learned Research garrison access intel 21660 | -4/Upper Caves | Discovered new exit (range 4) 21664 | -4/Upper Caves | Identified exit to Upper Caves 21694 | -4/Upper Caves | Entered another Upper Caves area 21697 | -4/Upper Caves | Discovered exit to Research (range 18) 22189 | -4/Upper Caves | Found DCF Scrap (10 items) 22241 | -4/Upper Caves | Spotted B-86 Titan 22249 | -4/Upper Caves | Encountered a Warlord checkpoint 22250 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22257 | -4/Upper Caves | Discovered new exit (range 9) 22258 | -4/Upper Caves | Identified exit to Zhirov 22266 | -4/Upper Caves | Entered Zhirov 22266 | -4/Zhirov | Discovered new exit (range 3) 22270 | -4/Zhirov | Identified exit to Proximity Caves 22274 | -4/Zhirov | Met Zhirov 22279 | -4/Zhirov | Learned location of Testing (-3) 22279 | -4/Zhirov | Learned location of Command (-1) 22281 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22285 | -4/Zhirov | Found Alien Artifact 22285 | -4/Zhirov | Identified Integrated Dissipator 22285 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22291 | -4/Zhirov | Found Alien Artifact 22484 | -4/Zhirov | Entered Proximity Caves 22943 | -3/Proximity Caves | Build established: Hacker-Ninja 23061 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23195 | -3/Proximity Caves | Discovered exit to Research (range 9) 23224 | -3/Proximity Caves | Entered Research 23224 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23226 | -3/Research | Loaded intel: 45 interactive machine locations 23227 | -3/Research | Loaded intel: 4 garrison access locations 23243 | -3/Research | Discovered new exit (range 20) 23268 | -3/Research | Spotted B-86 Titan 23301 | -3/Research | Fabricated Exp. Signal Interpreter? 23307 | -3/Research | Spotted B-86 Titan 23315 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 23356 | -3/Research | Found Mni. Smartbomb Launcher 23362 | -3/Research | Retrieved Zion intel report: Component Stockpiles 23421 | -3/Research | Retrieved Zion intel report: Active Garrisons 23423 | -3/Research | Discovered new exit (range 5) 23424 | -3/Research | Identified exit to Armory 23444 | -3/Research | Found Prototype Device 23453 | -3/Research | Retrieved Zion intel report: Prototype Schematics 23455 | -3/Research | Retrieved Zion intel report: Branch Access 23455 | -3/Research | Identified exit to Testing 23460 | -3/Research | Identified Adv. EM Disruption Field 23494 | -3/Research | Retrieved Zion intel report: Trap Installations 23495 | -3/Research | Zion Experimental squad teleported in 23798 | -3/Research | Discovered new exit (range 21) 23798 | -3/Research | Retrieved Zion intel report: Emergency Access 23799 | -3/Research | Zion Heavy squad teleported in 23814 | -3/Research | Identified exit to Research 23826 | -3/Research | Entered Testing 23954 | -3/Testing | Found Prototype Device 23964 | -3/Testing | Identified Exp. Hardlight Generator 23964 | -3/Testing | Discovered exit to Research (range 8) 23965 | -3/Testing | Fabricated Exp. Utility Shielding? 23988 | -3/Testing | Found Prototype Processor 24001 | -3/Testing | Identified Spectral Analyzer 24019 | -3/Testing | Found Prototype Device 24019 | -3/Testing | Identified Exp. Weapon Cycler 24071 | -3/Testing | Retrieved Zion intel report: Trap Installations 24073 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 24076 | -3/Testing | First assault squad dispatched 24081 | -3/Testing | Found Prototype Device 24081 | -3/Testing | Identified AEGIS Remote Shield 24113 | -3/Testing | Retrieved Zion intel report: Active Garrisons 24125 | -3/Testing | Found Prototype Energy Cannon 24128 | -3/Testing | Entered Research 24128 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 24129 | -2/Research | Identified exit to Quarantine 24156 | -2/Research | Identified Potential Cannon 24166 | -2/Research | Retrieved Zion intel report: Active Garrisons 24243 | -2/Research | Repaired Exp. Utility Shielding 24404 | -2/Research | First assault squad dispatched 24418 | -2/Research | Discovered new exit (range 6) 24419 | -2/Research | Identified exit to Access 24431 | -2/Research | Retrieved Zion intel report: Component Stockpiles 24432 | -2/Research | Zion Heavy squad teleported in 24455 | -2/Research | Entered Quarantine 24457 | -2/Quarantine | Identified Transdimensional Reconstructor 24471 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 24474 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 24510 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 24532 | -2/Quarantine | Discovered exit to Access (range 5) 24545 | -2/Quarantine | Retrieved Zion intel report: Branch Access 24564 | -2/Quarantine | Retrieved Zion intel report: Main Access 24569 | -2/Quarantine | Found Alien Artifact 24574 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 24584 | -2/Quarantine | Found Transdimensional Reconstructor 24591 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 24654 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 24685 | -2/Quarantine | Found Alien Artifact 24685 | -2/Quarantine | Identified Core Reset Matrix 24685 | -2/Quarantine | Identified Subatomic Replicator 24685 | -2/Quarantine | Used Core Reset Matrix 24689 | -2/Quarantine | Detected hypermatrix surge 24689 | -2/Quarantine | Sensed 12 artifacts in vicinity 24696 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 24723 | -2/Quarantine | Spotted Fortress 24737 | -2/Quarantine | Discovered new exit (range 5) 24737 | -2/Quarantine | Identified exit to Section 7 24738 | -2/Quarantine | Entered Section 7 24739 | -2/Section 7 | Sensed 19 artifacts in vicinity 24773 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 24774 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 24814 | -2/Section 7 | Spotted B-90 Cyclops 24844 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 24847 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 24915 | -2/Section 7 | Found Integrated Reactor 24915 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24950 | -2/Section 7 | Found Integrity Redistributor 24956 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 24964 | -2/Section 7 | Discovered exit to Access (range 5) 24993 | -2/Section 7 | Entered Access 24993 | -1/Access | Evolved 2 slots: Power x1, Utility x1 25138 | -1/Access | Retrieved Zion intel report: Trap Installations 25147 | -1/Access | Retrieved Zion intel report: Component Schematics 25310 | -1/Access | Spotted B-99 Colossus 25332 | -1/Access | Spotted B-99 Colossus 25422 | -1/Access | Retrieved Zion intel report: Component Stockpiles 25438 | -1/Access | Spotted B-99 Colossus 25446 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-0 25482 | -1/Access | Discovered new exit (range 7) 25483 | -1/Access | Identified exit to Command 25483 | -1/Access | Entered Command 25526 | -1/Command | Phase Generator disabled 25566 | -1/Command | Repaired Exp. Utility Shielding 25617 | -1/Command | Retrieved Zion intel report: Emergency Access 25699 | -1/Command | Retrieved Zion intel report: Unaware Analyses 25780 | -1/Command | Incoming investigation squad redirected 25799 | -1/Command | Disengaged cave seal 25799 | -1/Command | Zionites emerged from the dark tunnel 25960 | -1/Command | Repaired Impulse Thruster Array 26103 | -1/Command | Spotted M Guard 26103 | -1/Command | Spotted M Guard 26104 | -1/Command | Spotted Combat Programmer 26104 | -1/Command | Spotted Combat Programmer 26120 | -1/Command | Allies destroyed Combat Programmer 26129 | -1/Command | Allies destroyed M Guard 26149 | -1/Command | Allies destroyed M Guard 26151 | -1/Command | Allies destroyed Combat Programmer 26151 | -1/Command | All MAIN.C guards destroyed 26158 | -1/Command | Found Prototype Reactor 26158 | -1/Command | Identified Zero-point Reactor 26163 | -1/Command | Found Prototype Device 26163 | -1/Command | Identified Thermal Barrier 26174 | -1/Command | Lost 9 parts (2p3n4u) 26179 | -1/Command | Lost 6 allies 26233 | -1/Command | First assault squad dispatched 26360 | -1/Command | Met MAIN.C 26362 | -1/Command | 0b10 Conduit disabled 26377 | -1/Command | Allies destroyed MAIN.C Shell 26378 | -1/Command | MAIN.C activated Command garrisons 26389 | -1/Command | Allies destroyed MAIN.C 26392 | -1/Command | Discovered new exit (range 36) 26392 | -1/Command | Discovered new exit (range 103) 26392 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26412 | -1/Command | Lost 3 allies 26617 | -1/Command | Lost 6 allies 26693 | -1/Command | Build established: Scavenger-Scout 26917 | -1/Command | Lost 3 parts (1p1n1u) 26924 | -1/Command | Found Exp. System Purifier 27076 | -1/Command | Found Prototype Protection 27076 | -1/Command | Identified Zio. Shade Armor 27078 | -1/Command | Found Zio. Shade Armor 27083 | -1/Command | Found Prototype Protection 27083 | -1/Command | Identified Zio. Weapon Casing 27637 | -1/Command | Build established: Messiah-Mutant 28065 | -1/Command | Found Prototype Protection 28065 | -1/Command | Identified Zio. Heavy Carapace 28909 | -1/Command | Found Exp. Core Analyzer 28914 | -1/Command | Found Exp. Targeting Computer 28918 | -1/Command | Found Exp. Core Analyzer 29459 | -1/Command | Found Vortex Chain Reactor 29464 | -1/Command | Found Beam Splitter 30008 | -1/Command | Found Centrium Heavy Armor Plating 30014 | -1/Command | Found Exp. Powered Armor 30017 | -1/Command | Found Exp. Powered Armor 31657 | -1/Command | Found Z-bomb Delivery System 32061 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-117) 32098 | -1/Command | Found Exp. ECM Suite 32124 | -1/Command | Used Subatomic Replicator to replicate Imp. Utility Shielding 32238 | -1/Command | Warped through subspace to slip node 32238 | -1/Command | Discovered new exit (range 4) 32239 | -1/Command | Core integrity fell below 50% 32245 | -1/Command | Entered Access_0 32246 | -1/Access_0 | Sensed 2 artifacts in vicinity 32246 | -1/Access_0 | Met Architect 32265 | -1/Access_0 | Subspace Access Node disabled 32273 | -1/Access_0 | A6 warped into view 32275 | -1/Access_0 | Subspace Access Node disabled 32318 | -1/Access_0 | A5 warped into view 32375 | -1/Access_0 | A4 warped into view 32389 | -1/Access_0 | Subspace Access Node disabled 32430 | -1/Access_0 | Subspace Access Node disabled 32470 | -1/Access_0 | Build established: Scavenger-Sprinter 32495 | -1/Access_0 | A3 warped into view 32578 | -1/Access_0 | Destroyed Architect 32579 | -1/Access_0 | Architect triggered a singularity event 32580 | -1/Access_0 | Warped through subspace to slip node 32580 | -1/Access_0 | Discovered new exit (range 8) 32586 | *** | Escaped singularity! Last Messages --------------- 32576_ Penetrated by Quantum Shear. 32576_ Penetrated by HV Slug. 32576_ HV Slug penetrates Earth. 32577_ The unstable cave ceiling collapses. 32578_ Architect: "If I can't win, no one wins!" 32578_ Architect destroyed. 32579_ A0_COM: Initiating irreversible singularity event. Goodbye. 32579_ The unstable cave ceiling collapses. 32579_ A6 follow-up attacks with Enh. Force Lance. 32579_ Penetrated by HV Slug. 32580_ A0_COM: 10. 32580_ Warped through subspace, drawn to slip node. 32580_ EXIT=FOUND 32581_ A0_COM: 9. 32582_ A0_COM: 8. 32583_ A0_COM: 7. 32584_ A0_COM: 6. 32585_ A0_COM: 5. 32586_ A0_COM: 4. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 120 Energy Generation 93 Energy Capacity 4590 Matter Stores 1300 Matter Capacity 1300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 3 Power Amplification 30 Additional Mass Support 25 Base Temperature (-) 200 Corruption Block 11 Armor Coverage 625 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 96 Launcher Accuracy 40 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 50 Defensive Hacking 20 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Heat Sink | -2/Quarantine | Z-intel Particle Accelerator | -2/Quarantine | Z-intel Adv. Plasma Rifle | -2/Quarantine | Z-intel Cld. Antimatter Reactor | -2/Quarantine | Z-intel Tesla Bomb Launcher | -2/Quarantine | Z-intel Cld. Plasma Rifle | -2/Quarantine | Z-intel Exp. Terrain Scanner | -2/Quarantine | Z-intel Prc. Matter Filter | -2/Quarantine | Z-intel Adv. Remote Shield | -2/Quarantine | Z-intel Exp. Coolant Injector | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Cld. Gravmag System | -2/Quarantine | Z-intel Exp. Flexi-carbon Leg | -2/Section 7 | Z-intel Cld. Field Propulsion Drive | -2/Section 7 | Z-intel Graviton Reactor | -2/Section 7 | Z-intel Energy Mantle | -2/Section 7 | Z-intel Enh. Armored Medium Treads | -2/Section 7 | Z-intel Exp. Biometal Medium Treads | -2/Section 7 | Z-intel Exp. Thermal Defense Suite | -2/Section 7 | Z-intel Lrn. Phase Cannon | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Hvy. Gatling Laser | -2/Section 7 | Z-intel Hdn. Centrium Wheel | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Mic. Antimatter Reactor | -2/Section 7 | Scanalyzed System Shield | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Adv. System Shield | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Hyp. Mass Driver | -2/Section 7 | Z-intel Energy Filter | -2/Section 7 | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel Mni. Drone Bay | -2/Section 7 | Z-intel Tesla Rifle | -2/Section 7 | Z-intel Lyr. Light Armor Plating | -2/Section 7 | Z-intel Imp. Utility Shielding | -2/Section 7 | Z-intel Adv. Drone Bay | -2/Section 7 | Z-intel Adv. Trap Extractor | -2/Section 7 | Z-intel Hdn. Centrium Leg | -2/Section 7 | Z-intel Exp. Focal Shield | -2/Section 7 | Z-intel Imp. Thermal Defense Suite | -2/Section 7 | Z-intel Hdn. Centrium Heavy Treads | -2/Section 7 | Z-intel Centrium Heavy Treads | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Hvy. Dispersion Rifle | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Z-intel Hvy. Wave Gun | -2/Section 7 | Z-intel Imp. Arc Projector | -1/Access | Z-intel Imp. Focal Shield | -1/Access | Z-intel Recoil Nullifier | -1/Access | Z-intel Q-thruster | -1/Access | Z-intel Imp. Heavy Treads | -1/Access | Z-intel Adv. Power Amplifier | -1/Access | Z-intel Linear Gravjet | -1/Access | Z-intel Imp. Power Shielding | -1/Access | Z-intel Adv. Powered Armor | -1/Access | Z-intel Adv. Heavy Treads | -1/Access | Z-intel Adv. Focal Shield | -1/Access | Z-intel Imp. Transmission Jammer | -1/Access | Z-intel Imp. Hardlight Generator | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Combat Drone Bay | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Exp. Utility Shielding | x1 | -5/Factory | Authchip Exp. Propulsion Shielding | x1 | -4/Factory | Authchip Exp. Signal Interpreter | x1 | -3/Research | Authchip Exp. Utility Shielding | x1 | -3/Testing Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Integrated Reactor Integrity Redistributor Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed TeleporterAuthchipCompanion Manual? 0 Play Time 07:25:12 Cumulative 251.7 hours Start 2025.04.05 @ 00:06:39 End 2025.04.08 @ 22:10:25 Sessions 43 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 63 Adventurer 1 Explorer 0 Win Type 6 Total 21 Types 5/3/7/0/0/0/6/0/0 Lore% 59 Gallery% 77 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4424c96b-e9c1-489f-86ca-a244b917306e