Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 05:05:52 Player: naththebg Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1700 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 378/400 Matter 239/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- EM Pulse Gun Medium Laser Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Deuterium Engine Aluminum Leg Wheel Compact Wheel Combat Airjet Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON ----------- EM Pulse Gun Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Deuterium Engine Aluminum Leg Wheel Compact Wheel Combat Airjet Grenade Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 13 | 5 . 2 6 . . Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 1 2 . . Treads 2 | . . . 2 . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 3 | 1 . . 2 . . Device . | . . . . . . Storage 1 | 1 . . . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 3 | 1 . 1 1 . . Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 71 73 75 100 100 Engine 12 | . 14 14 11 11 11 Treads 6 | . . . 8 22 22 Leg 14 | . 28 22 . . . Hover 2 | . . 3 6 . . Storage 12 | . 14 14 11 11 11 Processor 5 | . . . 4 22 22 Energy Gun 19 | . 14 19 22 22 22 Ballistic Gun 4 | . . . 11 11 11 Peak Build Rating 16 | 5 5 10 16 16 16 Average Rating 7 | 4 5 6 11 16 16 On Entrance 8 | . 5 5 9 16 16 Naked Turns . | . . . . . . Heaviest Build 19 | 10 10 12 19 19 19 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 Average Carried 7 | 4 7 7 7 8 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 7 8 8 8 8 8 Class Distribution -------------------- 71% | Mutant 20% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 270 | 215 . 55 . . . Remotely . | . . . . . . Salvage Created . | . . . . . . Parts . | . . . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed . | . . . . . . Classes Destroyed . | . . . . . . Best Kill Streak . | . . . . . . Combat Bots Only . | . . . . . . Max Kills in Single Turn . | . . . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 6 | . . 4 2 . . Missed 1 | . . 1 . . . Damage Taken 82 | . . 60 22 . . Core 33 | . . 11 22 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 . 95 . . . Volleys Fired 5 | . 2 2 1 . . Largest 2 | . 1 2 2 . . Hottest 90 | . 50 90 60 . . Shots Fired 8 | . 2 4 2 . . Gun 8 | . 2 4 2 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 1 | . . . 1 . . Thermal 4 | . 2 2 . . . Explosive . | . . . . . . Electromagnetic 3 | . . 2 1 . . Robot Hit Streak 1 | . . 1 1 . . Robot Miss Streak 4 | . 2 4 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 2 | . . 1 1 . . Core Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 18 | . . 12 6 . . Guns 18 | . . 12 6 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6 | . . . 6 . . Thermal 12 | . . 12 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 32 | . 20 32 14 . . Average Temperature 14 | . 10 18 10 . . Received Heat Transfer 30 | . . 18 12 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . 37 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 15 | . . . 15 5 . Initial 5 | . . . . 5 . Average 2 | . . . 14 5 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 8 | . 2 4 2 . . Peak Tracking Total 4 | . 2 4 1 . . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 412 | 89 66 140 52 13 52 Spaces Moved 303 | 66 50 119 27 9 32 Core 6 | 6 . . . . . Treads 50 | . . . 9 9 32 Legs 193 | 60 50 83 . . . Wheels . | . . . . . . Hover 54 | . . 36 18 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 80 150 160 160 Average Speed 122 | 113 120 107 153 160 160 Slowest Speed 160 | 120 120 120 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 11 | 5 15 33 5 7 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 331 | 77 54 126 34 8 32 Wait 4 | . 2 2 . . . Move 298 | 65 49 118 26 8 32 Hop . | . . . . . . Pick Up 10 | 7 1 1 1 . . Fast Attach 7 | 5 . . 2 . . Attach 3 | . . 1 2 . . Detach . | . . . . . . Swap 3 | . . 1 2 . . Drop 1 | . . 1 . . . Fire 5 | . 2 2 1 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 156 | -10/Materials | Entered Mines 225 | -10/Mines | Assembled infested the area 229 | -10/Mines | Learned location of Storage (-9) 230 | -10/Mines | Assisted by a Guerilla fighting off Assembled 291 | -10/Mines | Discovered new exit (range 8) 296 | -10/Mines | Entered Materials 296 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 300 | -9/Materials | Discovered new exit (range 14) 346 | -9/Materials | Discovered new exit (range 20) 348 | -9/Materials | Entered Mines 351 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 361 | -9/Mines | Entered Zion 413 | -7/Zion | Self-destructed Last Messages --------------- 00304_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 00327_ Acquired Deuterium Engine. 00335_ Acquired Adv. Visual Processing Unit. 00346_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 00351_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" 4O-0SR(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 00363_ 4O-0SR(z): "It's not far from here, follow me." 00406_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????X ##??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????# #??????????????? | | ????????????????????????????## ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????######????## #??????????????????? | | ?????????????""""""""""??## #??????????????????? | | ????????## """"""""""""?# ##?????????????????? | | ???????# ## #?????????????????? | | ?????? #??????????????????? | | ?????? z @ #???????????????????? | | ???????# ## ##??????####?????????? | | ?????????# """"""""""???## #???????# ?????????? | | ??????????????""""""??????# #####???# #?????????? | | ?????????????????#????????# #???# #?????????? | | ??????????????????????????##### #???# #?????????? | | ??????????????????????????????# #???# #?????????? | | ??????????????????????????????# #???# ##????????? | | ??????????????????????????????# ##### ###??????? | | ??????????????????????????????# ##?????? | | ??????????????????????????????######## ##????? | | ?????????????????????????????????????# #????? | | ?????????????????????????????????????# # #? | | ?????????????????????????????????????# ### $ #? | | ?????????????????????????????????????# #??######? | | ?????????????????????????????????????# #????????? | | ????????????????????????????????????## ##???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????## ##???????? | | ???????????????????????????????????## #???????? | | ???????????????????????????????????# ##???????? | | ???????????????????????????????????## #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularShieldMask Manual? 0 Play Time 00:04:07 Cumulative 168.7 hours Start 2024.12.29 @ 05:01:54 End 2024.12.29 @ 05:05:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e330f91-57f3-43c1-880b-96d6ac4baaa9