Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 00:20:04 Player: Turret Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (126) 126 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 611 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 171/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (2) ------ Medium Storage Unit Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Compact Wheel Compact Wheel High-capacity Matter Pod (0) Terrain Scanner Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Matter Pod Visual Processing Unit > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Flight Unit Utility Visual Processing Unit Device Terrain Scanner Storage High-capacity Matter Pod Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | 5 15 1 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 9 | 2 6 1 Treads . | . . . Leg . | . . . Wheel 5 | 2 2 1 Hover . | . . . Flight 4 | . 4 . Utility 6 | . 6 . Device 1 | . 1 . Storage 2 | . 2 . Processor 1 | . 1 . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 7 2 Power 2 | . 2 . Propulsion 3 | . 2 1 Utility 1 | . 1 . Weapon 3 | . 2 1 Highest Loss Streak 5 | . 5 4 To Critical Strikes 1 | . 1 . Average Backups 3 | . 4 6 Power . | . . . Propulsion . | . 1 3 Utility 2 | . 2 3 Weapon . | . . . Tool/Special . | . . . Unused Backups 5 | . 2 3 Power . | . . . Propulsion 3 | . 1 2 Utility 2 | . 1 1 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 83 | . 84 56 Engine 12 | . 13 . Wheel 21 | . 21 23 Flight 2 | . 2 . Storage 10 | . 10 14 Processor 7 | . 7 . Protection 4 | . 4 14 Ballistic Gun 22 | . 23 4 Peak Build Rating 8 | 5 8 5 Average Rating 6 | 3 6 4 On Entrance 3 | . 5 5 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 17 | 5 17 11 Greatest Support 32 | 20 32 32 Greatest Overweight (x) 4 | . 4 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 5 10 10 Average Capacity 6 | 5 6 10 Most Carried 7 | . 7 6 Average Carried 3 | . 4 5 Final Capacity 10 | 5 10 10 Final Carried 6 | . 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 384 | 256 128 . Remotely . | . . . Salvage Created 173 | 45 128 . Parts 10 | 1 9 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 7 | 1 6 . Guns 7 | 1 6 . Classes Destroyed 3 | 1 2 . Watcher 2 | . 2 . Swarmer 6 | . 6 . Grunt 1 | 1 . . Best Kill Streak 5 | 1 5 . Combat Bots Only 5 | 1 5 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 134 | 4 98 32 Missed 31 | 2 23 6 Hits 103 | 2 75 26 Projectile 103 | 2 75 26 Critical Strikes 2 | . 2 . Damage Taken 881 | 22 645 214 Core 258 | 22 149 87 Absorbed by Shields . | . . . Redirected to Shielding 12 | . . 12 Core Remaining (%) 91 | 91 . . Volleys Fired 45 | 3 41 1 Largest 2 | 2 2 1 Hottest 40 | 40 40 20 Shots Fired 72 | 6 65 1 Gun 72 | 6 65 1 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 72 | 6 65 1 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | 3 5 . Robot Miss Streak 4 | 3 4 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 38 | 3 35 . Core Hits 12 | 2 10 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 373 | 26 347 . Guns 373 | 26 347 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 373 | 26 347 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 12 | 12 6 . Average Temperature 5 | 10 3 . Received Heat Transfer 84 | 12 72 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 87 | 20 87 . Initial 13 | . 13 . Average 28 | 2 33 . Influence Increases 276 | 20 256 . Destroy 0b10 Robot/C 140 | 20 120 . Destroy 0b10 Robot/NC 10 | . 10 . Destroy Leader 34 | . 34 . Successful Hack 17 | . 17 . Lose Combat Pursuer 75 | . 75 . Influence Decreases 276 | . 276 . Entered New Map 7 | . 7 . Time Decay 219 | . 219 . Lost Part 50 | . 50 . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | 1 26 3 Peak Tracking Total 9 | 1 9 3 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 1 | . 1 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 24 . Successful 11 | . 11 . Failed 13 | . 13 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 20 | . 20 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Record 2 | . 2 . Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Disarm Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . 4 . Recycle Component 2 | . 2 . Process 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 2 | . 2 . Recycled Matter 20 | . 20 . Retrieved Matter 20 | . 20 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 305 | . 305 . Optics 305 | . 305 . Terrain 11 | . 11 . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 625 | 69 530 26 Spaces Moved 589 | 76 490 23 Core 27 | 22 5 . Treads . | . . . Legs . | . . . Wheels 478 | 54 401 23 Hover . | . . . Flight 84 | . 84 . Fastest Speed 37 | 50 37 100 Average Speed 78 | 71 78 100 Slowest Speed 250 | 80 250 100 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 6 69 11 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 687 | 83 579 25 Wait . | . . . Move 587 | 75 489 23 Hop . | . . . Pick Up 12 | . 12 . Fast Attach 18 | 5 13 . Attach 10 | . 9 1 Detach 9 | . 9 . Swap . | . . . Drop 6 | . 6 . Fire 45 | 3 41 1 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 8) 203 | -10/Materials | Discovered new exit (range 17) 337 | -10/Materials | Build established: Mutant 457 | -10/Materials | Lost 5 parts (1p2n2w) 529 | -10/Materials | Discovered new exit (range 13) 594 | -10/Materials | Core integrity fell below 50% 600 | -10/Materials | Entered Mines 608 | -10/Mines | Learned Materials trap positions 610 | -10/Mines | Core integrity fell below 20% 617 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 626 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Lgt. Armor Plating destroyed. K-01 Serf cleans the Machine. LOCATION=UNKNOWN GOAL=ESCAPE Lgt. Assault Rifle destroyed. Acquired derelict log, extracted data. Data stored: Materials trap records. A derelict emerges from the shadows. PX-SG4(g): "Some of my friends down here think you need a mining laser when you travel the depths." PX-SG4(g): "They are crazy." PX-SG4(g): "Everyone knows a good old rocket launcher goes a long way." PX-SG4(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." PX-SG4(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" PX-SG4(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." PX-SG4(g) slips back into the shadows. Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????? #????????????????????? | | ?????????????????? #????????????????????? | | ?????????????????? #????????????????????? | | ?????????????????? #????????????????????? | | ?????????????????? #????????????????????? | | ?????????????????? #???####?????????????? | | ????????????????## ##?# ??????????????? | | ???????????????## ## ??????????????? | | ??????????????## ???????????????? | | ??????????????? ????????????????? | | ?????########## ??????????????????? | | ?????# ## #????????????????????? | | ?????# ## #?????????????????????? | | ?????# ##????????????????????? | | ?????# ] #????????????????????? | | ?????# ## #????????????????????? | | ?????########## s #????????????????????? | | ?????????????##ss@ ##### #???????????????? | | ????????????## #???????????????? | | ????????????# #???????????????? | | ?????????# ########???????????????? | | ????????# ##??????????????????????? | | ????????# ##???????????????????????? | | ????????## #????????????????????????? | | ?????????### #????????????????????????? | | ???????????## #????????????????????????? | | ????????????# #????????????????????????? | | ???????????? ##????????????????????????? | | ???????????# ??????????????????????????? | | ???????????# ??????????????????????????? | | ???????????## ??????????????????????????? | | ????????????## ??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????? ??????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 500 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Shopping List Spot Them First Challenges ------------ None Game ------ Seed ShockMatterSteel Manual? 0 Play Time 00:15:03 Cumulative 3.5 hours Start 2025.10.27 @ 00:05:20 End 2025.10.27 @ 00:20:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d442b82b-bbe7-4059-9985-52f885efe161