Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.14 @ 17:39:33 Player: Cyurio Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (19) 3800 Robots Destroyed (128) 640 Value Destroyed (3782) 3782 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1448) 1448 TOTAL SCORE: 12430 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 844 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 89/100 System Corruption 11% Temperature Cool (9) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Improved Signal Interpreter Improved Melee Analysis Suite Actuator Array Advanced Hacking Suite > --- WEAPON (3) ------- Power Sword Power Sword Heavy Pick > --- INVENTORY (5) ---- Coil Gun Micro-nuke Launcher Makeshift Hammer Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Heavy Treads Wheel > --- UTILITY ---------- Improved Signal Interpreter Hardened Medium Armor Plating Damper Plating Advanced Hacking Suite > --- WEAPON ----------- Micro-nuke Launcher Power Sword Power Sword > --- INVENTORY -------- Improved Melee Analysis Suite Hardened Medium Armor Plating Heavy Battle Rifle Heavy Battle Rifle [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Heavy Treads Leg Potential Leg Wheel Wheel Hover Unit Makeshift Hover Unit Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Micro-nuke Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . 1 . . . . . . Utility 5 | . . . 1 . . . 2 1 . . . . 1 . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Attached 174 | . 13 10 27 . . . 23 29 4 . 7 4 15 10 2 8 9 . 13 Power 12 | . . 1 3 . . . 3 2 . . . . 2 . 1 . . . . Engine 4 | . . 1 1 . . . . . . . . . 1 . 1 . . . . Core 8 | . . . 2 . . . 3 2 . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 45 | . 5 4 8 . . . 6 2 1 . 2 . 6 1 1 . 4 . 5 Treads 9 | . . 2 3 . . . . . . . . . . 1 1 . 1 . 1 Leg 20 | . 3 . . . . . 4 2 1 . 1 . 5 . . . . . 4 Wheel 14 | . 2 2 5 . . . 2 . . . 1 . 1 . . . 1 . . Hover 2 | . . . . . . . . . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 41 | . 6 . 4 . . . 8 4 . . . 3 4 5 . 3 3 . 1 Device 13 | . 2 . 1 . . . 1 . . . . 1 2 1 . 1 3 . 1 Storage 5 | . 4 . . . . . . 1 . . . . . . . . . . . Processor 7 | . . . 3 . . . 2 . . . . . . 1 . 1 . . . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . Protection 15 | . . . . . . . 5 3 . . . 2 2 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 76 | . 2 5 12 . . . 6 21 3 . 5 1 3 4 . 5 2 . 7 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 44 | . 2 5 11 . . . 5 12 . . 1 . 2 2 . 1 1 . 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . 2 . . . . . Launcher 7 | . . . 1 . . . 1 . . . 1 . . . . 1 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 2 1 . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 7 2 . 1 1 . . . 2 . . . Piercing Weapon 7 | . . . . . . . . . . . 2 . 1 . . 1 . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . . . . 1 . . . . 1 Parts Lost 46 | . 1 5 5 . . . 6 . 2 . . . 16 . 1 . 2 . 8 Power 9 | . . 1 2 . . . 2 . . . . . 3 . . . . . 1 Propulsion 15 | . . 2 2 . . . . . 1 . . . 5 . . . 1 . 4 Utility 10 | . . 1 . . . . 1 . . . . . 4 . . . 1 . 3 Weapon 12 | . 1 1 1 . . . 3 . 1 . . . 4 . 1 . . . . Highest Loss Streak 13 | . 1 2 3 . . . 5 . 1 . . . 13 . 1 . 2 . 6 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 91 | . 97 81 99 100 100 100 96 99 100 100 100 100 86 32 69 72 89 86 90 Engine 3 | . 14 13 5 . . . . . . . . . . . 3 6 6 6 5 Core 4 | . . . 5 11 11 11 8 6 7 7 7 7 4 . . . . . . Treads 4 | . . 11 4 . . . . . . . . . . . 12 13 13 20 18 Leg 12 | . 22 . . . . . 13 22 23 23 23 23 23 . . . . . 1 Wheel 4 | . 5 12 17 22 22 22 4 . . . . . . 6 6 6 5 . . Device 3 | . 11 2 5 . . . . . . . . 2 7 . . 1 9 13 12 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 5 . . . . . . Processor 15 | . . . 16 22 22 22 24 23 23 23 23 17 12 4 6 7 13 13 13 Hackware 1 | . . . . . . . . . . . . . . . 6 6 6 6 6 Protection 9 | . . . . . . . 8 14 15 15 15 17 14 2 13 13 13 13 11 Ballistic Gun 15 | . 27 26 32 33 33 33 25 18 2 . . . 1 15 18 7 . . 1 Slashing Weapon 5 | . . . . . . . . 2 13 15 12 18 9 . . 8 13 13 13 Piercing Weapon 1 | . . . . . . . . . . . 5 4 3 . . 1 5 . 4 Naked Turns 23 | . . . . . . . . . . . . . 23 . . . . . . Heaviest Build 80 | 14 49 48 56 54 54 54 69 69 68 67 68 71 77 66 76 80 50 41 52 Greatest Support 120 | 20 20 40 43 20 20 20 60 75 75 75 75 75 90 70 92 92 120 120 120 Greatest Overweight (x) 6 | . 2 4 4 2 2 2 3 . . . 6 . 1 6 . 3 4 . . Average Overweight (x) . | . . 2 2 2 2 2 . . . . . . . 1 . . 3 . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 15 | . 11 20 20 20 20 20 20 20 20 20 20 20 18 5 5 5 5 5 5 Most Carried 20 | . 14 19 20 20 20 20 20 20 20 18 20 20 20 5 5 5 5 4 5 Average Carried 14 | . 8 15 19 20 19 19 19 19 18 18 19 19 18 4 5 4 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 6 14 19 20 20 20 20 20 20 18 18 20 20 4 5 5 3 3 4 4 Class Distribution -------------------- 44% | Mutant 23% | Gunner 19% | Scavenger-Mutant 5% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Waste Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Matter Collected 3921 | 200 425 174 491 83 . 7 537 464 383 . 51 93 78 177 37 224 209 . 288 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4178 | . 626 230 554 83 . . 811 464 325 . . 57 261 . . 215 189 . 363 Parts 237 | . 44 25 40 5 . . 47 19 12 . . 3 11 . . 7 7 . 17 Haulers Intercepted 7 | . 2 . 3 . . . 2 . . . . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . 12 4 . 13 . . . 10 3 . 13 Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 110 | . 16 11 14 6 . . 17 10 7 . . 3 5 . . 6 4 . 11 Melee 23 | . . . . . . . . 3 6 . . 3 5 . . 3 2 . 1 Guns 73 | . 16 11 11 6 . . 16 7 1 . . . . . . 1 1 . 3 AOE 14 | . . . 3 . . . 1 . . . . . . . . 2 1 . 7 Classes Destroyed 14 | . 5 2 2 . . . 2 1 . . . . 1 . . . 1 . . Worker 5 | . . 2 2 . . . 1 . . . . . . . . . . . . Builder 2 | . . . 1 . . . 1 . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler 7 | . 2 . 3 . . . 2 . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . Swarmer 48 | . 6 11 8 6 . . 3 3 2 . . 3 2 . . . . . 4 Grunt 42 | . 10 . 5 . . . 7 2 4 . . . 2 . . 4 2 . 6 Brawler 2 | . . . . . . . . . . . . . 1 . . . 1 . . Duelist 2 | . . . . . . . 1 . . . . . . . . 1 . . . Sentry 8 | . . . 1 . . . 3 2 1 . . . . . . 1 . . . Hunter 4 | . . . . . . . 3 . . . . . . . . . . . 1 Programmer 3 | . . . . . . . . 3 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 6 | . 4 5 5 3 . . 5 3 4 . . 3 2 . . 6 3 . 5 Combat Bots Only 6 | . 3 5 5 3 . . 4 3 4 . . 3 2 . . 6 3 . 5 Max Kills in Single Turn 2 | . 1 2 2 1 . . 2 1 1 . . 1 1 . . 1 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . 1 . . . . . . . . 1 1 . 2 Melee 1 | . . . . . . . . 1 1 . . 1 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Damage Taken 10010 | . 501 541 781 121 . . 1071 737 519 . . 518 2814 . 388 350 364 . 1305 Core 1570 | . 67 182 161 16 . . 109 65 69 . . 49 656 . 17 25 26 . 128 Absorbed by Shields 607 | . . . . . . . . . . . . . 311 . . . 29 . 267 Reduced by Siege Mode 14 | . . . . . . . . . . . . . . . . . . . 14 Regen/Repaired (Parts) 895 | . . . . . . . . . . . 895 . . . . . . . . Core Remaining (%) 61 | 100 . . . . . 55 80 . . . . 73 . . . . . . . Volleys Fired 286 | . 46 54 52 9 . . 54 26 2 . . . 3 . 1 13 6 . 20 Largest 3 | . 2 2 3 3 . . 3 3 3 . . . 1 . 3 1 1 . 1 Hottest 96 | . 40 40 69 69 . . 69 79 79 . . . 30 . 96 49 49 . 49 Shots Fired 630 | . 92 91 152 26 . . 144 73 6 . . . 3 . 4 13 6 . 20 Gun 613 | . 92 91 150 26 . . 140 73 6 . . . 3 . 4 9 4 . 15 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . 2 . . . 4 . . . . . . . . 4 2 . 5 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 613 | . 92 91 150 26 . . 140 73 6 . . . 3 . 4 9 4 . 15 Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 17 | . . . 2 . . . 4 . . . . . . . . 4 2 . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 9 6 14 6 . . 23 14 2 . . . 1 . 3 6 8 . 12 Robot Miss Streak 6 | . 2 4 6 2 . . 2 4 3 . . . 1 . 1 3 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . . 2 5 . . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . . . . . . . . . . Shots Hit Robots 503 | . 64 56 95 11 . . 103 67 13 . . 9 30 . 3 13 10 . 29 Core Hits 241 | . 31 27 39 6 . . 47 25 9 . . 5 13 . . 11 9 . 19 Critical Kills 2 | . 1 . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . 1 1 . . . . 2 . . . . . . . . . . 1 Critical Strikes 16 | . 1 1 1 . . . . 2 1 . . 1 3 . . . 3 . 3 Destroy 6 | . 1 1 1 . . . . 1 . . . . . . . . . . 2 Smash 1 | . . . . . . . . 1 . . . . . . . . . . . Sever 5 | . . . . . . . . . 1 . . . 3 . . . . . 1 Impale 4 | . . . . . . . . . . . . 1 . . . . 3 . . Melee Attacks 167 | . . . . . . . . 31 15 . . 18 57 . . 14 11 . 21 Impact 2 | . . . . . . . . 1 1 . . . . . . . . . . Slashing 111 | . . . . . . . . 30 14 . . 11 36 . . 8 5 . 7 Piercing 54 | . . . . . . . . . . . . 7 21 . . 6 6 . 14 Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 25 | . . . . . . . . 1 1 . . 4 10 . . . 2 . 7 Damage Inflicted 10713 | . 778 487 1167 157 . . 1697 1461 409 . . 331 1215 . 91 810 529 . 1581 Guns 5281 | . 767 487 954 157 . . 1482 838 37 . . . 18 . 78 169 59 . 235 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 2146 | . . . 197 . . . 207 . . . . . 226 . . 469 214 . 833 Melee 3238 | . . . . . . . . 623 372 . . 331 971 . . 172 256 . 513 Ramming 48 | . 11 . 16 . . . 8 . . . . . . . 13 . . . . Kinetic 5281 | . 767 487 954 157 . . 1482 838 37 . . . 18 . 78 169 59 . 235 Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 2146 | . . . 197 . . . 207 . . . . . 226 . . 469 214 . 833 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 100 | . . . . . . . . 61 39 . . . . . . . . . . Slashing 2287 | . . . . . . . . 562 333 . . 227 609 . . 172 122 . 262 Piercing 851 | . . . . . . . . . . . . 104 362 . . . 134 . 251 Highest Corruption 11 | . . . 1 1 1 1 . 6 6 6 6 . 9 9 9 9 11 11 11 Average Corruption 7 | . . . 1 1 1 1 . 5 6 6 6 . 7 9 9 9 9 11 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 169 | . . . 1 1 1 1 . 25 22 4 4 . 15 9 21 15 21 5 24 Message Errors 42 | . . . 1 . . . . 9 3 1 2 . 2 2 8 3 4 1 6 Matter Fused 60 | . . . . . . . . 5 15 . 1 . 7 1 7 6 9 1 8 Heat Flow Errors 13 | . . . . . . . . 2 1 . . . 2 . 3 1 1 1 2 Energy Discharges 16 | . . . . . . . . 3 . 1 . . 2 2 2 . 5 1 . Parts Rejected 3 | . . . . . . . . 2 . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . 1 1 . 2 2 1 1 . 1 2 . 2 1 . 1 Data Loss (major) 9 | . . . . . . . . 1 1 . . . 1 1 . 2 1 1 1 Misfires 3 | . . . . . . . . 1 . . . . . . 1 . . . 1 Alerts 4 | . . . . . . . . . . 1 . . . 1 . 1 . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . 1 . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 241 | . . . 5 . . . . 143 . . . . . . . 10 . . 83 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 81 | . . . 5 . . . . . . . . . . . . . . . 76 Melee 160 | . . . . . . . . 143 . . . . . . . 10 . . 7 Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 284 | . 5 . 8 . . . 30 . . . . . 148 . . . 28 . 65 Shots 5 | . . . . . . . 1 . . . . . 2 . . . 1 . 1 Rammed 4 | . 2 . 1 . . . . . . . . . . . 1 . . . . Targets Rammed 5 | . 2 . 1 . . . 1 . . . . . . . 1 . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 273 | . . . 119 18 . . 105 154 175 . . . 269 . 264 268 81 172 273 Average Temperature 63 | . . . 33 7 . . 30 55 60 . . . 124 . 108 128 21 88 84 Received Heat Transfer 2111 | . 192 . 225 . . . 396 99 147 . . 72 431 . 39 132 48 . 330 Effects 2 | . . . . . . . . . . . . . . . 2 . . . . Interference 2 | . . . . . . . . . . . . . . . 2 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 Total Turns 22 | . . . . . . . . . . . . . . . . . . . 22 Longest Duration 22 | . . . . . . . . . . . . . . . . . . . 22 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Peak Influence 610 | . 302 304 496 311 . . 243 129 . . . . 246 49 610 . . . . Initial 156 | . . 59 44 156 . . . 83 . . . . 75 38 34 . . . . Average 139 | . 180 178 309 249 . . 81 59 . . . . 121 39 274 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . 1 . . . . . 1 . 2 . . . . Low Security (%) 74 | . 60 58 10 28 . 100 97 100 . . . . 93 100 35 . . . . Level 1 21 | . 39 41 78 71 . . 2 . . . . . 6 . 27 . . . . Level 2 4 | . . . 12 . . . . . . . . . . . 37 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 4 . 1 . . . 3 6 . . . . 3 . 5 . . . 1 Investigation 7 | . 2 . . . . . 1 2 . . . . . . 2 . . . . Extermination 3 | . . . . . . . . 2 . . . . 1 . . . . . . Reinforcement 11 | . 2 . 1 . . . 2 2 . . . . 2 . 2 . . . . Assault 2 | . . . . . . . . . . . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Distress Signals 12 | . 2 1 3 . . . 3 . . . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 190 | . 22 12 28 7 . . 25 14 7 2 . 7 25 . 12 7 4 . 18 Peak Tracking Total 10 | . 4 3 8 3 . . 6 3 4 4 . 3 7 . 4 4 3 . 10 Tactical Retreats 13 | . 2 1 1 1 . . . . . 1 . . 6 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Traps Triggered 8 | . 3 . 1 . . . 1 1 . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Machines Disabled 5 | . . . . . . . . . . . . . 2 . 3 . . . . Max in Single Turn 2 | . . . . . . . . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Machines Accessed 27 | . 5 . . . 2 . 3 6 . . . . 3 . 3 . 1 4 . Terminals 18 | . 4 . . . . . 3 6 . . . . 3 . 2 . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 77 | . 9 . . . 2 . 10 15 . . . . 4 . 8 . 1 28 . Successful 53 | . 4 . . . 2 . 5 5 . . . . 3 . 5 . 1 28 . Failed 24 | . 5 . . . . . 5 10 . . . . 1 . 3 . . . . Catastrophic 3 | . . . . . . . . 1 . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 38 | . 9 . . . 1 . 6 14 . . . . 4 . 4 . . . . Terminals 41 | . 7 . . . . . 10 15 . . . . 4 . 5 . . . . Fabricators 3 | . . . . . . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 37 | . . . . . 2 . 2 . . . . . 1 . 3 . 1 28 . Record 8 | . . . . . 1 . . . . . . . . . 1 . . 6 . Part Schematic 13 | . . . . . . . . . . . . . . . 2 . . 11 . Robot Schematic 8 | . . . . . . . . . . . . . . . . . . 8 . Prototype ID Bank 4 | . . . . . . . 1 . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 4 . . . . . 3 5 . . . . 2 . . . . . . Terminals 14 | . 4 . . . . . 3 5 . . . . 2 . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . Botnet 13 | . 4 . . . . . 2 5 . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . . . . . 2 5 . . . . 2 . 3 . . . . Full Trace Events 3 | . . . . . . . . 1 . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . . . 2 . . 11 . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Total Allies 25 | . . . . . . . . . . . 4 . . 20 . . . . 1 Largest Group 20 | . . . . . . . . . . . 4 4 . 20 20 5 . . 1 Highest-Rated Group 837 | . . . . . . . . . . . 89 89 . 837 837 211 . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . 30 30 . 50 50 50 . . 96 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 166 | . . . . . . . . . . . . 45 . 8 84 16 . . 13 Total Damage 5237 | . . . . . . . . . . . . 847 . 349 3189 450 . . 402 Kills 32 | . . . . . . . . . . . . 4 . 1 22 3 . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . . 2 1 1 . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Turns Passed 10939 | . 845 687 650 206 245 114 1101 1932 666 160 767 307 661 268 560 488 538 131 613 Spaces Moved 7125 | 1 525 335 357 144 221 103 535 995 622 174 728 254 486 255 337 287 356 85 325 Core 51 | . . . . . . . . . . . . . 51 . . . . . . Treads 1107 | . . 98 13 . . . . . . . . . . 7 337 224 31 85 312 Legs 3998 | 1 404 . . . . . 393 995 622 174 726 254 416 . . . . . 13 Wheels 1969 | . 121 237 344 144 221 103 142 . . . 2 . 19 248 . 63 325 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 95 110 110 110 110 110 90 60 60 60 100 100 50 80 152 125 125 155 120 Average Speed 115 | 120 117 157 119 110 110 110 109 99 99 92 100 100 99 97 152 146 133 155 153 Slowest Speed 240 | 120 120 240 240 110 110 110 170 100 100 100 170 100 180 170 160 152 155 155 160 Overloaded Moves 45 | . . . . . . . . 9 1 34 . . 1 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 89 74 38 26 61 46 51 20 74 38 78 40 14 96 10 53 48 71 53 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 5 | . . 2 . . 1 . . . . . 1 . . . . . . 1 . Known Exits Taken 14 | . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . . . 2 . . 1 . 3 1 . . . 2 2 . 1 Spaces Dug 31 | . . . . . . . . 13 2 . . . 7 . . 6 2 . 1 Terrain Destroyed 320 | . . . 23 . . . 22 14 2 . . . 38 . . 63 51 . 107 Melee 31 | . . . . . . . . 13 2 . . . 7 . . 6 2 . 1 Projectile 2 | . . . . . . . . 1 . . . . . . . . . . 1 AOE 287 | . . . 23 . . . 22 . . . . . 31 . . 57 49 . 105 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Total 9114 | . 666 418 492 171 224 104 939 1822 640 173 762 280 584 274 380 321 394 85 385 Wait 1265 | . 62 16 27 19 . . 298 727 . . 24 8 30 . 34 . 10 . 10 Move 7107 | . 524 334 356 143 220 102 534 994 621 173 727 253 486 254 336 286 355 84 325 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 68 | . 11 4 12 . 2 1 16 5 . . 3 1 1 3 3 1 2 . 3 Fast Attach 37 | . 2 1 2 . . . 3 5 . . . 1 5 8 2 2 4 . 2 Attach 39 | . 1 3 8 . . . 6 2 2 . . 1 5 2 . 3 3 . 3 Detach 9 | . . . 2 . . . . . . . . 1 . 3 . . 2 1 . Swap 98 | . 10 6 17 . . . 14 22 2 . 7 2 5 . . 3 2 . 8 Drop 64 | . 8 . 15 . 2 1 13 11 . . 1 . 3 2 3 2 3 . . Fire 286 | . 46 54 52 9 . . 54 26 2 . . . 3 . 1 13 6 . 20 Melee 134 | . . . . . . . . 30 13 . . 13 46 . . 11 7 . 14 Ram 3 | . 2 . 1 . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 9) 668 | -10/Materials | Discovered new exit (range 16) 846 | -10/Materials | Entered Mines 916 | -10/Mines | Learned 2 Materials zone layouts 959 | -10/Mines | Core integrity fell below 50% 1144 | -10/Mines | Core integrity fell below 20% 1264 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1492 | -10/Mines | Learned location of Storage (-9) 1529 | -10/Mines | Discovered new exit (range 3) 1533 | -10/Mines | Entered Materials 1533 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1625 | -9/Materials | Lost 3 parts (2n1w) 2047 | -9/Materials | Discovered new exit (range 16) 2089 | -9/Materials | Build established: Gunner 2172 | -9/Materials | Discovered new exit (range 11) 2181 | -9/Materials | Identified exit to Mines 2183 | -9/Materials | Entered Mines 2184 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2188 | -9/Mines | Identified exit to Zion 2203 | -9/Mines | Found a hidden stash of uninstalled traps 2384 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2385 | -9/Mines | Discovered new exit (range 5) 2388 | -9/Mines | Identified exit to Exiles 2389 | -9/Mines | Entered Exiles 2417 | -9/Exiles | Met 8R-AWN 2436 | -9/Exiles | Met EX-HEX 2464 | -9/Exiles | Met EX-BIN 2479 | -9/Exiles | Aligned with FarCom system 2480 | -9/Exiles | Given EX-Vault access code 2506 | -9/Exiles | Opened EX-Vault 2514 | -9/Exiles | Found Potential Leg 2516 | -9/Exiles | Found Potential Leg 2539 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2572 | -9/Exiles | Met EX-DEC 2592 | -9/Exiles | Learned location of Zion (-7) 2625 | -9/Exiles | Discovered new exit (range 10) 2633 | -9/Exiles | Identified exit to Mines 2634 | -9/Exiles | Left Exiles lab with Potential Leg 2634 | -9/Exiles | Entered Mines 2744 | -8/Mines | Discovered new exit (range 5) 2747 | -8/Mines | Identified exit to Materials 2748 | -8/Mines | Entered Materials 2748 | -8/Materials | Evolved 2 slots: Utility x2 2936 | -8/Materials | Build established: Skirmisher 3375 | -8/Materials | Build established: Gunner 3595 | -8/Materials | Lost 5 parts (2p1u2w) 3834 | -8/Materials | Discovered new exit (range 10) 3847 | -8/Materials | Identified exit to Factory 3849 | -8/Materials | Entered Factory 3849 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5494 | -7/Factory | Build established: Mutant 5705 | -7/Factory | Discovered new exit (range 13) 5717 | -7/Factory | Identified exit to Factory 5767 | -7/Factory | Discovered new exit (range 15) 5780 | -7/Factory | Identified exit to Lower Caves 5781 | -7/Factory | Entered Lower Caves 5787 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6442 | -7/Lower Caves | Discovered new exit (range 5) 6445 | -7/Lower Caves | Identified exit to Lower Caves 6447 | -7/Lower Caves | Entered another Lower Caves area 6488 | -7/Lower Caves | Learned Factory security intel 6593 | -7/Lower Caves | Discovered exit to Zion (range 10) 6607 | -7/Lower Caves | Entered Zion 6638 | -7/Zion | Found CR-A16's Pointy Stick 6695 | -7/Zion | Discovered new exit (range 15) 6709 | -7/Zion | Identified exit to Proximity Caves 6739 | -7/Zion | System corruption cleaned by Quarantine Array 6819 | -7/Zion | Learned Factory emergency access door positions 6838 | -7/Zion | Learned location of 1 exit from Lower Caves 6897 | -7/Zion | Learned location of Warlord (-5) 7005 | -7/Zion | Visited the Megawrench Repair Shop 7015 | -7/Zion | Megawrench repaired 12 parts 7067 | -7/Zion | Given the Hacking Drone Bay 7069 | -7/Zion | Found Prototype Device 7119 | -7/Zion | Gained Derelict followers 7374 | -7/Zion | Entered Proximity Caves 7374 | -6/Proximity Caves | Accompanied by 4 allies 7390 | -6/Proximity Caves | Learned Factory trap positions 7477 | -6/Proximity Caves | Spotted B-75 Beast 7517 | -6/Proximity Caves | Allies destroyed B-75 Beast 7681 | -6/Proximity Caves | Entered Factory 7681 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7682 | -6/Factory | Loaded intel: 117 trap records 7813 | -6/Factory | Identified exit to DSF 7841 | -6/Factory | Discovered new exit (range 9) 7848 | -6/Factory | Identified exit to Factory 8296 | -6/Factory | Released all parts (5) 8299 | -6/Factory | Core integrity fell below 50% 8326 | -6/Factory | Lost 13 parts (2p5n4u2w) 8342 | -6/Factory | Sucked down chute 8342 | -6/Factory | Entered Waste 8343 | -6/Waste | Joined by Warlord forces that had cleared the area 8356 | -6/Waste | Found Prototype Device 8356 | -6/Waste | Identified Exp. EM Disruption Field 8580 | -6/Waste | A Compactor rumbled back to life 8580 | -6/Waste | Spotted C-40 Crusher 8581 | -6/Waste | Allies destroyed C-40 Crusher 8582 | -6/Waste | Discovered new exit (range 10) 8594 | -6/Waste | Found Damper Plating 8596 | -6/Waste | Identified exit to Factory 8610 | -6/Waste | Entered Factory 8610 | -6/Factory | Accompanied by 20 allies 8953 | -6/Factory | Fabricated Power Sword (x2) 8960 | -6/Factory | First assault squad dispatched 9086 | -6/Factory | Discovered new exit (range 15) 9107 | -6/Factory | Identified exit to Lower Caves 9170 | -6/Factory | Entered Lower Caves 9170 | -6/Lower Caves | Accompanied by 5 allies 9171 | -6/Lower Caves | Identified exit to Lower Caves 9284 | -6/Lower Caves | Build established: Scavenger-Mutant 9354 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9399 | -6/Lower Caves | Core integrity fell below 20% 9582 | -6/Lower Caves | Spotted B-75 Beast 9658 | -6/Lower Caves | Entered another Lower Caves area 9710 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10137 | -6/Lower Caves | System corruption reached 10% 10191 | -6/Lower Caves | Discovered new exit (range 5) 10194 | -6/Lower Caves | Identified exit to Data Miner 10196 | -6/Lower Caves | Entered Data Miner 10197 | -6/Data Miner | Discovered new exit (range 6) 10226 | -6/Data Miner | Met Data Miner 10262 | -6/Data Miner | Learned location of Section 7 (-2) 10287 | -6/Data Miner | Received God Mode back door access code from Data Miner 10326 | -6/Data Miner | Identified exit to Proximity Caves 10327 | -6/Data Miner | Entered Proximity Caves 10425 | -5/Proximity Caves | Escorted by Enhanced Grunt 10483 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10507 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 10565 | -5/Proximity Caves | Learned location of 1 exit from Factory 10916 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10926 | -5/Proximity Caves | Lost 6 parts (3n3u) 10940 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 10890_ Power Sword follow-up attack on G-50 Soldier. 10892_ Med. Treads destroyed. 10895_ Hvy. Treads destroyed. 10899_ System corrupted: IFF burst signal emitted. 10900_ Acquired Unknown Leg. 10900_ Identified Carbon-fiber Leg. 10905_ Power Sword follow-up attack on G-50 Soldier. 10906_ Lgt. Angular Momentum Engine fries itself beyond repair. 10910_ Acquired Axe. 10916_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 10920_ Y-72 Warden: "REQUESTING BACKUP." 10932_ Power Sword follow-up attack on G-50 Soldier. 10932_ Destroyed Carbon-fiber Leg. 10935_ Power Sword follow-up attack on G-50 Soldier. 10935_ G-50 Soldier destroyed. 10937_ Penetrated by Slug. 10937_ Imp. Deuterium Engine destroyed. 10937_ Slug penetrates Earth. 10938_ Power Sword follow-up attack on Y-72 Warden. 10940_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????######!####???????????????????? | | ???????????????????# gY@ ; #???????????????????? | | ???????????????????# l######???????????????????? | | ???????????????????# ##????????????????????????? | | ???????????????????## ###?????? #???????????????? | | ????????????????????## ##### #????????????????? | | ????????????#???????## #?????????????????? | | ???????????# ??????## % #?????????????????? | | ??????????? ????### #### ##?????????????????? | | ??????????# ???# ####?# #??????????????????? | | ?????????## ????# ## ##? #??????????????????? | | ???????### ????# #?? ??????????????????? | | ??????## ????## #?? ?????????????????? | | ?????## ?????## ###? #????????????????? | | ##???# #??????## ## #????????????????? | | #??# #???????## #????????????????? | | ##?# #???????## ## # #????????????????? | | ## ##???#### ####### #????????????????? | | ##?## #??????? ???????????????? | | ?# ### ##???????##??????????????? | | ?????# #####?###???????????????? | | ?##### ## ##??????????????? | | ## ### ##### #??????????????? | | #?####???# #??????????????? | | #????????# ## ##??????????????? | | ### #????????# ###### ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1825 Resistance: TH 10 Resistance: EM 90 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Axe | -6/Factory | Hacked Power Sword | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Power Sword | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedShadingProtection Manual? 0 Play Time 01:26:40 Cumulative 81.1 hours Start 2022.07.14 @ 16:16:58 End 2022.07.14 @ 17:39:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 337d9db0-8126-4955-acf1-9b80b6c0e176