Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 00:47:07 // AFD2020/Player2

Player: FontPeg

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (917)      917
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (738)                738
              TOTAL SCORE: 3450

 Bonus
-------
High Alert Combat Kills    43
Follower Combat Kills      878
Friendly Fire              -183

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (105) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
  Improved Flight Unit
>          --- UTILITY (4) ------
     Small Storage Unit
           Target Analyzer
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (6) ----
  Improved Deuterium Engine
  Advanced Signal Interpreter
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Target Analyzer
           Hacking Suite
>          --- WEAPON -----------
           Katana
           Katana
           Katana
>          --- INVENTORY --------
           Ion Engine
           Flight Unit
  Improved Grenade Launcher
           Mace
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Katana
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             38   | 6   2   17  13  
  Power                    7    | 1   .   2   4   
    Engine                 5    | 1   .   2   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   7   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  2    | .   .   2   .   
    Flight                 7    | .   .   5   2   
  Utility                  8    | 1   1   4   2   
    Device                 3    | .   1   2   .   
    Storage                1    | 1   .   .   .   
    Processor              3    | .   .   1   2   
    Hackware               1    | .   .   1   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   4   5   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          2    | .   1   1   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        6    | .   .   2   4   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 8    | .   .   .   8   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   .   4   
Average Slot Usage (%)     84   | .   92  81  88  
  Engine                   10   | .   14  11  5   
  Wheel                    11   | .   28  10  .   
  Flight                   12   | .   .   11  24  
  Device                   11   | .   8   15  .   
  Storage                  11   | .   14  11  9   
  Processor                5    | .   .   2   17  
  Hackware                 2    | .   .   .   8   
  Energy Gun               5    | .   14  5   .   
  Energy Cannon            7    | .   11  8   .   
  Slashing Weapon          7    | .   .   5   19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 13  15  21  18  
  Greatest Support         32   | 32  32  32  18  
  Greatest Overweight (x)  4    | 3   .   4   2   
  Average Overweight (x)   .    | 1   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   6   6   6   
  Most Carried             6    | 6   6   6   6   
  Average Carried          4    | 3   2   5   4   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            6    | 5   2   6   3   

 Class Distribution 
--------------------
 41% | Mutant
 36% | Sprinter
 19% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           599  | 210 54  186 149 
  Remotely                 .    | .   .   .   .   
Salvage Created            1034 | .   250 343 441 
  Parts                    61   | .   11  27  23  
Haulers Intercepted        3    | .   .   3   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   5   5   10  
  Melee                    11   | .   .   2   9   
  Guns                     5    | .   3   2   .   
  Cannons                  2    | .   1   1   .   
  AOE                      1    | .   .   .   1   
Classes Destroyed          7    | .   2   2   3   
  Hauler                   3    | .   .   3   .   
  Watcher                  4    | .   1   2   1   
  Swarmer                  1    | .   .   1   .   
  Grunt                    15   | .   5   4   6   
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | .   4   3   4   
  Combat Bots Only         4    | .   4   1   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1137 | .    .    400  737  
  Core                     277  | .    .    92   185  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 100  81   56   .    
Volleys Fired              38   | .    13   22   3    
  Largest                  3    | .    2    3    1    
  Hottest                  184  | .    110  184  36   
Shots Fired                78   | .    26   49   3    
  Gun                      35   | .    13   22   .    
  Cannon                   40   | .    13   27   .    
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  75   | .    26   49   .    
  Explosive                3    | .    .    .    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    8    16   .    
  Robot Miss Streak        4    | .    4    4    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           82   | .    15   40   27   
  Core Hits                38   | .    9    15   14   
  Critical Hits            2    | .    .    .    2    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              49   | .    .    12   37   
  Impact                   .    | .    .    .    .    
  Slashing                 49   | .    .    12   37   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    3    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        2    | .    .    .    2    
Damage Inflicted           2275 | .    250  1041 984  
  Guns                     339  | .    128  211  .    
  Cannons                  409  | .    122  287  .    
  Explosions               77   | .    .    .    77   
  Melee                    1450 | .    .    543  907  
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  748  | .    250  498  .    
  Explosive                77   | .    .    .    77   
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 1450 | .    .    543  907  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            66   | .    .    3    63   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    66   | .    .    3    63   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        384  | .    384  236  6    
  Average Temperature      117  | .    171  88   4    
  Received Heat Transfer   354  | .    .    81   273  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             3    | .    2    1    .    
  Heat Transferred         1701 | .    629  1072 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             683  | .   192 577 683 
  Initial                  131  | .   .   17  131 
  Average                  228  | .   74  263 301 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         52   | 100 100 40  42  
  Level 1                  22   | .   .   30  21  
  Level 2                  24   | .   .   29  36  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   1   4   6   
  Investigation            4    | .   .   1   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   3   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       2    | .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           7    | .   .   4   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   8   37  25  
  Peak Tracking Total      6    | .   4   6   5   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            5    | .   .   3   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          10   | .   2   4   4   
  Terminals                9    | .   2   4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                29   | .   6   12  11  
  Successful               12   | .   1   8   3   
  Failed                   17   | .   5   4   8   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   .   7   6   
  Terminals                26   | .   6   12  8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             6    | .   1   3   2   
  Unreport Threat          5    | .   1   3   1   
  Recall Investigation     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         5    | .   .   5   .   
  Terminals                5    | .   .   5   .   
    Track                  2    | .   .   2   .   
    Assimilate             1    | .   .   1   .   
    Botnet                 2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   2   4   4   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Total Allies               2    | .    1    1    .    
  Largest Group            2    | .    1    2    1    
  Highest-Rated Group      81   | .    58   81   76   
  Highest-Rated Ally       76   | .    58   71   76   
Total Orders               .    | .    .    .    .    
Ally Attacks               102  | .    20   56   26   
  Total Damage             3357 | .    210  1458 1689 
  Kills                    46   | .    2    32   12   
Allies Corrupted           .    | .    .    .    .    
Allies Melted              .    | .    .    .    .    

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1710 | 82   266  1015 347  
Spaces Moved               1520 | 52   165  938  365  
  Core                     25   | 24   .    1    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   512  | 28   165  319  .    
  Hover                    1    | .    .    1    .    
  Flight                   982  | .    .    617  365  
  Fastest Speed            29   | 50   100  32   29   
  Average Speed            65   | 126  100  67   37   
  Slowest Speed            250  | 200  100  250  175  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            2    | .    .    1    1    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 4    28   58   33   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          24   | .    .    1    23   
  Melee                    1    | .    .    1    .    
  Projectile               .    | .    .    .    .    
  AOE                      23   | .    .    .    23   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2090 | 67   242  1257 524  
  Wait                     387  | .    57   233  97   
  Move                     1513 | 51   164  935  363  
  Hop                      2    | .    .    1    1    
  Pick Up                  34   | 10   2    15   7    
  Fast Attach              12   | 1    .    9    2    
  Attach                   20   | 5    2    5    8    
  Detach                   3    | .    .    1    2    
  Swap                     6    | .    .    3    3    
  Drop                     30   | .    4    21   5    
  Fire                     38   | .    13   22   3    
  Melee                    45   | .    .    12   33   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 3)
  349 | -10/Materials | Entered another Materials area
  349 | -9/Materials  | Accompanied by 1 ally
  349 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  802 | -9/Materials  | Build established: Skirmisher
 1306 | -9/Materials  | Discovered new exit (range 12)
 1364 | -9/Materials  | Entered another Materials area
 1364 | -8/Materials  | Accompanied by 1 ally
 1364 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1394 | -8/Materials  | Build established: Sprinter
 1634 | -8/Materials  | Garrison activated, responded to threat
 1682 | -8/Materials  | Core integrity fell below 50%
 1686 | -8/Materials  | Lost 4 parts (1p2n1w)
 1695 | -8/Materials  | Core integrity fell below 20%
 1711 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  Pod and Lrg. Matter Pod here."
01703_ G-47 Trooper destroyed.
01704_ U-05 Engineer lays Concrete.
01704_ K-01 Serf collects debris.
01704_ U-05 Engineer lays Concrete.
01704_ K-01 Serf collects debris.
01705_ U-05 Engineer lays Concrete. <x2>
01706_ R-06 Scavenger collects Hvy. Laser.
01706_ U-05 Engineer lays Concrete. <x2>
01707_ K-01 Serf collects debris.
01707_ U-05 Engineer lays Concrete. <x3>
01708_ K-01 Serf collects debris.
01709_ M-13 Machinist fits Backup Laser I on G-47 Trooper.
01709_ U-05 Engineer lays Concrete.
01710_ R-06 Scavenger collects Aluminum Leg.
01710_ U-05 Engineer lays Concrete. <x2>
01711_ K-01 Serf collects debris.
01711_ U-05 Engineer lays Concrete.
01711_ K-01 Serf collects debris.
01711_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                64
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   
----------                 Run  | Scr  Mat  Mat  Mat  
Slots Evolved              4    | .    2    2    .    
  Power                    .    | .    .    .    .    
  Propulsion               1    | .    .    1    .    
  Utility                  1    | .    .    1    .    
  Weapon                   2    | .    2    .    .    
Parts Attached             32   | .    10   17   5    
Parts Lost                 10   | .    1    2    7    
Damage Taken               2228 | .    290  673  1265 
  Core                     509  | .    46   84   379  
    Player 2/Cogmind (%)   64   | .    100  47   67   
  Absorbed by Shields      .    | .    .    .    .    
Damage Inflicted           3357 | .    210  1458 1689 
  Player 2/Cogmind (%)     59   | .    45   58   63   
Combat Hostiles Destroyed  36   | .    1    25   10   
  Player 2/Cogmind (%)     64   | .    16   83   50   

 Game 
------
Seed              SurgeTargetingStreamer
  Manual?         0
Play Time         00:27:18
  Cumulative      89.5 hours
  Start           2020.11.13 @ 00:22:32
  End             2020.11.13 @ 00:47:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          127
  Rogue           127
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          54
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3fa3557-0e25-4f0d-9b39-0ef92fb78520