Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.25 @ 21:13:16 // Halloween2019/Abominations

Player: Kyzrati

Result: Escaped!

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (114)     570
Value Destroyed (7131)     7131
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (3000)               3000
              TOTAL SCORE: 15561

 Bonus
-------
Win                        3000

 Cogmind 
---------
Core Integrity             137/1150
Matter                     225/300
Energy                     333/350
System Corruption          17%
Temperature                Cool (7)
Location                   To Epsilon Eridani

 Parts 
-------
Power (2)
  Quantum Reactor
Propulsion (5)
  Advanced Heavy Treads
  Biometal Heavy Treads
  Wheel
Utility (8)
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Coolant Injector
  High-capacity Storage Unit
  Advanced Weapon Cycler
  Improved Core Shielding
  High-powered Tractor Beam
Weapon (4)
  Cooled Plasma Rifle
  Long-range Phase Cannon
  Hardcell Cannon
Inventory (12)
  Improved Heavy Treads
  Heavy Siege Treads
  Advanced Cooling System
  Matter Compressor (250)
  Wave Gun
  Dispersion Rifle
  Dispersion Rifle
  Advanced Variable Charge Gun
  KE Penetrator
  KE Penetrator

 Peak State 
------------
Power
  Improved Ion Engine
  Quantum Reactor
Propulsion
  Advanced Heavy Treads
  Biometal Heavy Treads
  Wheel
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Coolant Injector
  High-capacity Storage Unit
  Matter Filter
  Advanced Weapon Cycler
  Improved Core Shielding
  High-powered Tractor Beam
Weapon
  Cooled Plasma Rifle
  Long-range Phase Cannon
  KE Penetrator
  Hardcell Cannon
Inventory
  Improved Heavy Treads
  Heavy Siege Treads
  Advanced Cooling System
  Matter Compressor
  Wave Gun
  Dispersion Rifle
  Dispersion Rifle
  Advanced Variable Charge Gun
  KE Penetrator
  KE Penetrator
[Rating: 118]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved Spread Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Slots Evolved              12   | .   .   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   1   .   
  Utility                  6    | .   .   1   1   .   1   2   1   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   
Parts Attached             179  | 7   16  5   7   19  36  11  71  7   
  Power                    14   | 1   2   .   .   1   3   .   6   1   
    Engine                 8    | 1   2   .   .   1   1   .   3   .   
    Core                   3    | .   .   .   .   .   2   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   2   1   
  Propulsion               45   | 2   7   1   1   6   5   3   18  2   
    Treads                 22   | .   3   .   .   4   5   3   5   2   
    Leg                    4    | .   .   .   .   1   .   .   3   .   
    Wheel                  17   | 2   4   1   1   1   .   .   8   .   
    Hover                  2    | .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  53   | 2   4   1   2   5   11  3   23  2   
    Device                 22   | 1   1   .   .   2   6   2   9   1   
    Storage                8    | 1   3   .   1   2   .   .   1   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   1   1   5   1   13  1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   3   3   4   7   17  5   24  2   
    Energy Gun             17   | 1   2   3   1   2   .   .   8   .   
    Energy Cannon          9    | .   .   .   .   1   .   2   5   1   
    Ballistic Gun          15   | 1   1   .   1   1   5   .   6   .   
    Ballistic Cannon       18   | .   .   .   1   2   7   3   4   1   
    Launcher               8    | .   .   .   1   1   5   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   1   2   3   1   3   .   
Parts Lost                 52   | .   7   .   2   2   4   .   34  3   
  Power                    6    | .   .   .   .   .   1   .   4   1   
  Propulsion               15   | .   2   .   1   1   1   .   10  .   
  Utility                  13   | .   2   .   .   .   1   .   9   1   
  Weapon                   18   | .   3   .   1   1   1   .   11  1   
  Highest Loss Streak      9    | .   5   .   1   1   3   .   9   3   
Average Slot Usage (%)     89   | .   90  92  99  98  98  99  76  87  
  Engine                   5    | .   14  11  9   7   8   5   1   5   
  Core                     2    | .   .   .   .   .   3   5   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   2   4   
  Treads                   15   | .   10  .   .   21  21  22  12  8   
  Wheel                    5    | .   16  22  26  7   4   .   2   7   
  Device                   9    | .   4   .   .   1   6   10  15  31  
  Storage                  11   | .   19  22  18  15  13  11  6   5   
  Processor                4    | .   .   7   9   7   6   5   2   .   
  Protection               6    | .   .   .   9   5   4   10  7   2   
  Energy Gun               4    | .   9   17  19  12  2   .   1   5   
  Energy Cannon            1    | .   .   .   .   .   .   3   2   2   
  Ballistic Gun            9    | .   14  11  6   9   12  12  5   7   
  Ballistic Cannon         6    | .   .   .   1   6   9   5   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             150  | 12  31  36  57  93  106 135 150 100 
  Greatest Support         145  | 32  40  20  30  20  98  106 129 145 
  Greatest Overweight (x)  13   | .   3   3   2   9   10  1   13  9   
  Average Overweight (x)   3    | .   .   1   1   7   7   1   1   3   
Largest Inventory Capacity 20   | 6   14  14  16  20  20  20  20  12  
  Average Capacity         16   | 5   10  14  14  19  20  20  14  12  
  Most Carried             20   | 6   14  14  15  20  20  20  20  12  
  Average Carried          15   | 3   7   13  13  17  19  19  12  11  
  Final Capacity           12   | .   .   .   .   .   .   .   .   12  
  Final Carried            12   | .   .   .   .   .   .   .   .   12  

 Class Distribution 
--------------------
 52% | Scavenger-Tank
 13% | Mutant
  8% | Scavenger-Mutant
  8% | Scavenger-Gunner
  6% | Scavenger-Skirmisher
  6% | Hauler-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
       Scavenger-Tank | -8/Materials
          Hauler-Tank | -7/Factory
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -4/Factory
     Scavenger-Gunner | -1/Lair

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Lai  
Matter Collected           6012 | 251  243  80   99   671  1865 561  2107 135  
  Remotely                 380  | 91   25   .    .    .    119  .    10   135  
Salvage Created            4663 | 58   423  170  316  353  1509 493  1223 118  
  Parts                    217  | 4    22   11   10   20   72   29   44   5    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    4    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Combat Hostiles Destroyed  101  | .   11  3   8   9   36  11  22  1   
  Guns                     57   | .   11  3   5   4   20  5   8   1   
  Cannons                  32   | .   .   .   .   2   12  6   12  .   
  AOE                      11   | .   .   .   3   3   4   .   1   .   
Classes Destroyed          12   | 1   3   1   2   1   3   1   .   .   
  Worker                   5    | .   .   .   .   1   2   .   2   .   
  Builder                  3    | .   .   .   .   .   1   .   2   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Swarmer                  2    | .   2   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   1   .   .   .   
  Grunt                    22   | .   5   .   3   1   11  1   1   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   
  Duelist                  3    | .   .   .   1   .   1   1   .   .   
  Sentry                   2    | .   .   .   1   .   1   .   .   .   
  Abomination              69   | .   4   3   3   8   20  9   21  1   
  Anomaly                  3    | .   .   .   .   .   .   1   1   1   
Best Kill Streak           7    | 1   3   2   4   5   7   2   4   1   
  Combat Bots Only         5    | .   3   2   4   4   5   2   3   1   
Max Kills in Single Turn   3    | 1   1   1   1   3   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Lai  
Damage Taken               14682 | .    731  59   206  835  2910 1387 7478 1076 
  Core                     1734  | .    163  .    17   79   386  76   896  117  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  34   100  96   88   54   92   .    11   
Volleys Fired              337   | 3    31   9    17   23   102  31   100  21   
  Largest                  4     | 2    2    3    3    4    4    4    4    4    
  Hottest                  261   | 70   70   141  161  209  192  206  261  227  
Shots Fired                1064  | 6    53   22   44   74   356  124  313  72   
  Gun                      636   | 6    53   22   39   51   208  67   148  42   
  Cannon                   413   | .    .    .    2    19   142  57   163  30   
  Launcher                 15    | .    .    .    3    4    6    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  802   | 3    31   9    14   44   323  101  237  40   
  Thermal                  244   | 3    22   13   27   26   27   21   73   32   
  Explosive                15    | .    .    .    3    4    6    .    2    .    
  Electromagnetic          3     | .    .    .    .    .    .    2    1    .    
  Robot Hit Streak         27    | 3    8    5    11   12   17   14   27   23   
  Robot Miss Streak        19    | 1    2    1    8    19   6    6    4    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    1    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    
Shots Hit Robots           714   | 5    36   13   23   58   250  78   212  39   
  Core Hits                363   | 2    21   13   33   39   150  31   58   16   
  Critical Hits            21    | .    1    1    .    .    .    3    14   2    
  Critical Kills           7     | .    1    1    .    .    .    1    3    1    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    1    8    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           18157 | 47   368  157  568  1731 5576 1835 6805 1070 
  Guns                     8354  | 47   368  157  270  783  3006 603  2542 578  
  Cannons                  7022  | .    .    .    21   289  1943 1232 3045 492  
  Explosions               2771  | .    .    .    277  659  627  .    1208 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  10    | .    .    .    .    .    .    .    10   .    
  Kinetic                  10389 | 21   181  27   48   587  4326 1098 3606 495  
  Thermal                  6103  | 26   187  130  243  485  838  737  2882 575  
  Explosive                1637  | .    .    .    277  659  412  .    289  .    
  Electromagnetic          18    | .    .    .    .    .    .    .    18   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    1    4    6    3    17   17   
  Average Corruption       5     | .    .    .    1    3    2    3    9    17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  144   | .    .    .    .    16   27   8    69   24   
    Message Errors         23    | .    .    .    .    3    9    3    7    1    
    Matter Fused           19    | .    .    .    .    3    1    2    12   1    
    Heat Flow Errors       15    | .    .    .    .    3    .    2    7    3    
    Energy Discharges      10    | .    .    .    .    1    3    .    6    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      14    | .    .    .    .    3    2    .    8    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    
    Misdirections          6     | .    .    .    .    .    .    .    6    .    
    Targeting Errors       44    | .    .    .    .    3    10   1    14   16   
    Weapon Failures        9     | .    .    .    .    .    2    .    5    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            689   | .    .    .    .    25   46   69   511  38   
  Projectiles              265   | .    .    .    .    .    45   69   113  38   
  Explosions               424   | .    .    .    .    25   1    .    398  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 48    | .    .    .    1    3    22   5    17   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  47    | .    .    .    1    3    22   5    16   .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      310   | .    .    .    .    .    12   .    298  .    
  Shots                    8     | .    .    .    .    .    1    .    7    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        690   | 27   436  162  312  391  690  407  534  218  
  Average Temperature      117   | 14   83   57   125  127  144  112  101  92   
  Received Heat Transfer   2064  | .    114  18   54   69   588  171  987  63   
  Effects                  39    | .    3    .    1    2    25   4    4    .    
    Shutdowns              8     | .    1    .    .    .    5    1    1    .    
    Energy Bleed           2     | .    .    .    1    .    1    .    .    .    
    Interference           14    | .    .    .    .    .    12   .    2    .    
    Matter Decay           8     | .    2    .    .    1    2    3    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    
    Damage (minor)         6     | .    .    .    .    .    5    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Melted             3     | .    1    .    .    .    1    .    1    .    
  Heat Transferred         2740  | 74   328  84   204  141  359  210  988  352  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Peak Influence             328  | 5   85  54  204 129 328 117 197 22  
  Average Influence        54   | 1   21  41  119 45  115 54  25  6   
Maximum Alert Level        1    | .   .   .   1   .   1   .   .   .   
  Low Security (%)         96   | .   .   .   .   .   .   .   .   .   
  Level 1                  3    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          190  | .   5   5   7   28  50  31  64  .   
  Investigation            21   | .   4   1   1   2   5   3   5   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            38   | .   1   4   3   3   14  8   5   .   
  Assault                  55   | .   .   .   1   10  15  8   21  .   
  Garrison                 76   | .   .   .   2   13  16  12  33  .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         11   | .   .   .   .   1   6   2   2   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Distress Signals           64   | .   1   7   5   12  9   9   21  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   15  5   9   20  47  14  48  3   
  Peak Tracking Total      8    | .   3   2   4   5   6   8   7   3   
  Tactical Retreats        21   | .   2   .   .   4   2   3   10  .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Traps Triggered            5    | .   1   .   .   2   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Machines Disabled          33   | .   .   .   2   .   12  .   19  .   
  Max in Single Turn       8    | .   .   .   1   .   5   .   8   .   
  Garrison Access          7    | .   .   .   .   1   3   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Machines Accessed          23   | .   3   1   2   4   4   1   8   .   
  Terminals                20   | .   3   1   2   4   4   1   5   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   10  2   4   7   15  3   16  .   
  Successful               30   | .   5   1   4   4   4   3   9   .   
  Failed                   27   | .   5   1   .   3   11  .   7   .   
    Catastrophic           5    | .   .   .   .   .   2   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   8   2   4   7   15  3   11  .   
  Terminals                53   | .   10  2   4   7   15  3   12  .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   2   1   .   1   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   1   .   
  Zone Layout              6    | .   2   .   2   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         49   | .   6   2   4   8   14  4   11  .   
  Terminals                19   | .   2   1   2   3   4   2   5   .   
    Track                  15   | .   2   1   2   3   2   1   4   .   
    Botnet                 4    | .   .   .   .   .   2   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   1   1   3   3   1   6   .   
  Full Trace Events        5    | .   1   .   .   .   2   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   3   5   4   8   .   
  Machine Destruction      4    | .   .   .   .   .   2   1   1   .   
  Programmers              16   | .   .   .   .   3   3   3   7   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Total Allies               7    | .   .   .   .   .   3   4   .   .   
  Largest Group            3    | .   .   .   .   .   3   3   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   93  93  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  .   .   
Total Orders               14   | .   .   .   .   .   .   .   8   6   
  STAY                     2    | .   .   .   .   .   .   .   1   1   
  GOTO                     4    | .   .   .   .   .   .   .   .   4   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   
  EXPLORE                  5    | .   .   .   .   .   .   .   4   1   
  RETURN                   2    | .   .   .   .   .   .   .   2   .   
Ally Attacks               54   | .   .   .   .   .   28  26  .   .   
  Total Damage             1107 | .   .   .   .   .   460 647 .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Lai 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   6   3   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Lai  
Turns Passed               7424 | 72   495  185  270  938  1639 890  2797 138  
Spaces Moved               4158 | 48   312  152  216  489  729  417  1755 40   
  Core                     440  | 1    .    .    .    .    .    .    439  .    
  Treads                   1508 | .    94   .    .    .    136  417  846  15   
  Legs                     32   | .    .    .    .    .    .    .    32   .    
  Wheels                   2178 | 47   218  152  216  489  593  .    438  25   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   100  160  180  50   100  
  Average Speed            141  | 98   117  90   90   159  172  180  129  135  
  Slowest Speed            270  | 100  160  110  100  170  180  180  270  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    52   26   23   17   30   13   54   92   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    2    .    4    1    
Terrain Destroyed          264  | .    .    .    21   28   98   9    94   14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               73   | .    .    .    .    .    15   9    35   14   
  AOE                      191  | .    .    .    21   28   83   .    59   .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Lai  
Total                      5069 | 63   393  184  260  606  925  482  2063 93   
  Wait                     233  | .    14   7    13   47   37   13   89   13   
  Move                     4149 | 47   311  151  215  488  728  416  1754 39   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 6    11   5    3    12   9    2    18   2    
  Fast Attach              85   | 7    7    4    2    4    8    5    42   6    
  Attach                   47   | .    4    1    4    5    6    2    25   .    
  Detach                   28   | .    3    .    3    4    4    2    12   .    
  Swap                     47   | .    5    .    1    10   22   4    4    1    
  Drop                     68   | .    7    7    2    13   9    3    17   10   
  Fire                     337  | 3    31   9    17   23   102  31   100  21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    
  Escape Stasis            4    | .    .    .    .    .    .    4    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    1    1    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Lai x3)
-1/Lair
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   73 | -11/Scrapyard      | Entered Materials
  185 | -10/Materials      | Discovered new exit (range 16)
  272 | -10/Materials      | Core integrity fell below 50%
  343 | -10/Materials      | Build established: Mutant
  353 | -10/Materials      | Lost 5 parts (1n1u3w)
  487 | -10/Materials      | Discovered new exit (range 14)
  568 | -10/Materials      | Entered another Materials area
  568 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  725 | -9/Materials       | Discovered new exit (range 12)
  753 | -9/Materials       | Entered another Materials area
  753 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  828 | -8/Materials       | Garrison activated, responded to threat
  967 | -8/Materials       | Discovered new exit (range 3)
 1023 | -8/Materials       | Entered Factory
 1023 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 1043 | -7/Factory         | Garrison activated, responded to threat
 1241 | -7/Factory         | Garrison activated, responded to threat
 1264 | -7/Factory         | Garrison activated, responded to threat
 1397 | -7/Factory         | Garrison activated, responded to threat
 1468 | -7/Factory         | Build established: Hauler-Tank
 1468 | -7/Factory         | Garrison activated, responded to threat
 1568 | -7/Factory         | Garrison activated, responded to threat
 1655 | -7/Factory         | Discovered new exit (range 12)
 1694 | -7/Factory         | Garrison activated, responded to threat
 1699 | -7/Factory         | Garrison activated, responded to threat
 1805 | -7/Factory         | Garrison activated, responded to threat
 1961 | -7/Factory         | Entered another Factory area
 1961 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 1982 | -6/Factory         | Garrison activated, responded to threat
 1988 | -6/Factory         | Garrison activated, responded to threat
 2038 | -6/Factory         | Garrison activated, responded to threat
 2323 | -6/Factory         | Garrison activated, responded to threat
 2367 | -6/Factory         | Garrison activated, responded to threat
 2443 | -6/Factory         | Build established: Scavenger-Tank
 2527 | -6/Factory         | Garrison activated, responded to threat
 2769 | -6/Factory         | Lost 3 parts (1p1u1w)
 2919 | -6/Factory         | Garrison activated, responded to threat
 3238 | -6/Factory         | Garrison activated, responded to threat
 3497 | -6/Factory         | Discovered new exit (range 7)
 3600 | -6/Factory         | Entered another Factory area
 3600 | -5/Factory         | Evolved 2 slots: Utility x2
 3678 | -5/Factory         | Garrison activated, responded to threat
 3783 | -5/Factory         | Garrison activated, responded to threat
 3836 | -5/Factory         | Garrison activated, responded to threat
 3928 | -5/Factory         | Garrison activated, responded to threat
 3962 | -5/Factory         | Garrison activated, responded to threat
 4039 | -5/Factory         | Garrison activated, responded to threat
 4068 | -5/Factory         | Identified exit to Factory
 4226 | -5/Factory         | Garrison activated, responded to threat
 4397 | -5/Factory         | Garrison activated, responded to threat
 4441 | -5/Factory         | Garrison activated, responded to threat
 4443 | -5/Factory         | Garrison activated, responded to threat
 4490 | -5/Factory         | Entered another Factory area
 4490 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4518 | -4/Factory         | Garrison activated, responded to threat
 4581 | -4/Factory         | Garrison activated, responded to threat
 4621 | -4/Factory         | Garrison activated, responded to threat
 4721 | -4/Factory         | Detected disturbance from likely dimensional gate
 4984 | -4/Factory         | Garrison activated, responded to threat
 5015 | -4/Factory         | Discovered new exit (range 5)
 5085 | -4/Factory         | Garrison activated, responded to threat
 5429 | -4/Factory         | Discovered new exit (range 18)
 5556 | -4/Factory         | Garrison activated, responded to threat
 5611 | -4/Factory         | Garrison activated, responded to threat
 5819 | -4/Factory         | Lost 4 parts (2n2w)
 5869 | -4/Factory         | Garrison activated, responded to threat
 6050 | -4/Factory         | Lost 9 parts (1p3n4u1w)
 6075 | -4/Factory         | Core integrity fell below 50%
 6117 | -4/Factory         | Lost 9 parts (1p2n3u3w)
 6126 | -4/Factory         | Discovered exit to Lair (range 15)
 6232 | -4/Factory         | Garrison activated, responded to threat
 6246 | -4/Factory         | Discovered new exit (range 16)
 6426 | -4/Factory         | Garrison activated, responded to threat
 6590 | -4/Factory         | Discovered exit to Lair (range 11)
 6607 | -4/Factory         | Build established: Mutant
 6638 | -4/Factory         | System corruption reached 10%
 6664 | -4/Factory         | Discovered new exit (range 15)
 6819 | -4/Factory         | Spotted ZH-ESY(D)
 6865 | -4/Factory         | Garrison activated, responded to threat
 6953 | -4/Factory         | Discovered exit to Lair (range 15)
 7026 | -4/Factory         | Build established: Scavenger-Gunner
 7287 | -4/Factory         | Entered Lair
 7291 | -1/Lair            | Core integrity fell below 20%
 7425 | ***                | Escaped!

 Last Messages 
---------------
07417_ Slug penetrates Final Abomination.
07417_ Destroyed Lrn. Tractor Beam.
07418_ Final Abomination absorbs Prototype Launcher, Imp.
  Kinecellerator.
07419_ The unstable cave ceiling collapses.
07419_ KE Penetrator destroyed.
07419_ The Final Abomination collapses into a pile of parts and
  tendrils, leaving behind a portal.
07419_ Final Abomination destroyed.
07422_ Adv. Weight Redist. System blinks away.
07422_ Prototype Reactor springs to life within a quantum being.
07423_ Ended siege mode.
07423_ Ultimate Abomination absorbs Imp. Target Analyzer, Wheel,
  System Shield, Arm. Medium Treads, Unknown Device, Adv.
  Thermal Generator, Hardcell Cannon, Hacking Suite.
07424_ Ultimate Abomination absorbs Adv. Recalibrator, Biometal
  Medium Treads, Lrn. Terrain Scanner, Antigrav System,
  Disruptor Cannon.
07425_ Ultimate Abomination absorbs Imp. Maneuvering Thrusters,
  Enh. Quantum Rifle.

 Map 
-----
+----------------------------------------------------+
|       [ ##     ! !         |#??                    |
|       ==##          !!      #??                    |
|                           ! #??                    |
|    n            ##!###     ]#??                    |
| ####     =  ! ######?#/   ! ##?                    |
| ???#          ##?????##!  !  #?                    |
| ???##          #??????#    |!#?                    |
| ##??#          #??????# =    #?                    |
|  #?##         # #???###      #?                    |
|  ###!           #####     !  #?                    |
|                              #?                    |
|  !           !    n          #?                    |
|                n  ! !     |  #?                    |
|           n          =       ##                    |
|          =                   ##                    |
|                              #                     |
|     !!         !       =     ##                    |
| ##!       =    =      A      #?                    |
| ?##    ]     ### ![###  !    ##                    |
| ??##        !#?########      ##                    |
| ???#         #??## ## #      ##                    |
| ??##        ]#???# ####      #?                    |
| ?##          #??## #         #?                    |
| ##           ####  #         #?                    |
| #/            ##=####    n   #?                    |
| !!     %         !!      @   #?                    |
| ! [          !  ! != =      ##?                    |
|       =]                  ]!#??                    |
|           =    =          !!#??                    |
|                         !! ##??                    |
| !        ###  !       != [ ##??                    |
|        ! ##             =! ##??                    |
| ]= !!  !      =     !!=   =#???                    |
|      !=!   |        =! ! #;;???                    |
|      =[/       [ !###########??                    |
|      ##############?##?????????                    |
| !####?????####?????????????????                    |
| #??????????????????????????????                    |
| ???????????????????????????????                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Coolant Potential          100
Energy Generation          41
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             30
Core Shielding             30
Weapon Cycling             25
Evasion (%)                50
Recoil Reduction           5
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilitySpikedCleaver
  Manual?         0
Play Time         02:16:11
  Cumulative      182.0 hours
  Start           2019.10.25 @ 16:33:39
  End             2019.10.25 @ 21:13:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          0
  Total           13
  Types           10/0/1/1/0/1/0
Lore%             29
Gallery%          69
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e5ac36e-1060-479d-b96d-5642e315a7ab