Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.25 @ 21:13:16 // Halloween2019/Abominations Player: Kyzrati Result: Escaped! Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (7131) 7131 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 15561 Bonus ------- Win 3000 Cogmind --------- Core Integrity 137/1150 Matter 225/300 Energy 333/350 System Corruption 17% Temperature Cool (7) Location To Epsilon Eridani Parts ------- Power (2) Quantum Reactor Propulsion (5) Advanced Heavy Treads Biometal Heavy Treads Wheel Utility (8) Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Weapon Cycler Improved Core Shielding High-powered Tractor Beam Weapon (4) Cooled Plasma Rifle Long-range Phase Cannon Hardcell Cannon Inventory (12) Improved Heavy Treads Heavy Siege Treads Advanced Cooling System Matter Compressor (250) Wave Gun Dispersion Rifle Dispersion Rifle Advanced Variable Charge Gun KE Penetrator KE Penetrator Peak State ------------ Power Improved Ion Engine Quantum Reactor Propulsion Advanced Heavy Treads Biometal Heavy Treads Wheel Utility Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Matter Filter Advanced Weapon Cycler Improved Core Shielding High-powered Tractor Beam Weapon Cooled Plasma Rifle Long-range Phase Cannon KE Penetrator Hardcell Cannon Inventory Improved Heavy Treads Heavy Siege Treads Advanced Cooling System Matter Compressor Wave Gun Dispersion Rifle Dispersion Rifle Advanced Variable Charge Gun KE Penetrator KE Penetrator [Rating: 118] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 1 1 . . 1 . Utility 6 | . . 1 1 . 1 2 1 . Weapon 2 | . . 1 . 1 . . . . Parts Attached 179 | 7 16 5 7 19 36 11 71 7 Power 14 | 1 2 . . 1 3 . 6 1 Engine 8 | 1 2 . . 1 1 . 3 . Core 3 | . . . . . 2 . 1 . Reactor 3 | . . . . . . . 2 1 Propulsion 45 | 2 7 1 1 6 5 3 18 2 Treads 22 | . 3 . . 4 5 3 5 2 Leg 4 | . . . . 1 . . 3 . Wheel 17 | 2 4 1 1 1 . . 8 . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 53 | 2 4 1 2 5 11 3 23 2 Device 22 | 1 1 . . 2 6 2 9 1 Storage 8 | 1 3 . 1 2 . . 1 . Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 22 | . . . 1 1 5 1 13 1 Artifact . | . . . . . . . . . Weapon 67 | 2 3 3 4 7 17 5 24 2 Energy Gun 17 | 1 2 3 1 2 . . 8 . Energy Cannon 9 | . . . . 1 . 2 5 1 Ballistic Gun 15 | 1 1 . 1 1 5 . 6 . Ballistic Cannon 18 | . . . 1 2 7 3 4 1 Launcher 8 | . . . 1 1 5 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 2 3 1 3 . Parts Lost 52 | . 7 . 2 2 4 . 34 3 Power 6 | . . . . . 1 . 4 1 Propulsion 15 | . 2 . 1 1 1 . 10 . Utility 13 | . 2 . . . 1 . 9 1 Weapon 18 | . 3 . 1 1 1 . 11 1 Highest Loss Streak 9 | . 5 . 1 1 3 . 9 3 Average Slot Usage (%) 89 | . 90 92 99 98 98 99 76 87 Engine 5 | . 14 11 9 7 8 5 1 5 Core 2 | . . . . . 3 5 2 . Reactor 1 | . . . . . . . 2 4 Treads 15 | . 10 . . 21 21 22 12 8 Wheel 5 | . 16 22 26 7 4 . 2 7 Device 9 | . 4 . . 1 6 10 15 31 Storage 11 | . 19 22 18 15 13 11 6 5 Processor 4 | . . 7 9 7 6 5 2 . Protection 6 | . . . 9 5 4 10 7 2 Energy Gun 4 | . 9 17 19 12 2 . 1 5 Energy Cannon 1 | . . . . . . 3 2 2 Ballistic Gun 9 | . 14 11 6 9 12 12 5 7 Ballistic Cannon 6 | . . . 1 6 9 5 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 150 | 12 31 36 57 93 106 135 150 100 Greatest Support 145 | 32 40 20 30 20 98 106 129 145 Greatest Overweight (x) 13 | . 3 3 2 9 10 1 13 9 Average Overweight (x) 3 | . . 1 1 7 7 1 1 3 Largest Inventory Capacity 20 | 6 14 14 16 20 20 20 20 12 Average Capacity 16 | 5 10 14 14 19 20 20 14 12 Most Carried 20 | 6 14 14 15 20 20 20 20 12 Average Carried 15 | 3 7 13 13 17 19 19 12 11 Final Capacity 12 | . . . . . . . . 12 Final Carried 12 | . . . . . . . . 12 Class Distribution -------------------- 52% | Scavenger-Tank 13% | Mutant 8% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Scavenger-Skirmisher 6% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Hauler-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Matter Collected 6012 | 251 243 80 99 671 1865 561 2107 135 Remotely 380 | 91 25 . . . 119 . 10 135 Salvage Created 4663 | 58 423 170 316 353 1509 493 1223 118 Parts 217 | 4 22 11 10 20 72 29 44 5 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 5 | . . . . . 4 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Combat Hostiles Destroyed 101 | . 11 3 8 9 36 11 22 1 Guns 57 | . 11 3 5 4 20 5 8 1 Cannons 32 | . . . . 2 12 6 12 . AOE 11 | . . . 3 3 4 . 1 . Classes Destroyed 12 | 1 3 1 2 1 3 1 . . Worker 5 | . . . . 1 2 . 2 . Builder 3 | . . . . . 1 . 2 . Hauler 1 | . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 2 | . 2 . . . . . . . Saboteur 1 | . . . . . 1 . . . Grunt 22 | . 5 . 3 1 11 1 1 . Brawler 2 | . . . . . 2 . . . Duelist 3 | . . . 1 . 1 1 . . Sentry 2 | . . . 1 . 1 . . . Abomination 69 | . 4 3 3 8 20 9 21 1 Anomaly 3 | . . . . . . 1 1 1 Best Kill Streak 7 | 1 3 2 4 5 7 2 4 1 Combat Bots Only 5 | . 3 2 4 4 5 2 3 1 Max Kills in Single Turn 3 | 1 1 1 1 3 2 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 2 2 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Damage Taken 14682 | . 731 59 206 835 2910 1387 7478 1076 Core 1734 | . 163 . 17 79 386 76 896 117 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 34 100 96 88 54 92 . 11 Volleys Fired 337 | 3 31 9 17 23 102 31 100 21 Largest 4 | 2 2 3 3 4 4 4 4 4 Hottest 261 | 70 70 141 161 209 192 206 261 227 Shots Fired 1064 | 6 53 22 44 74 356 124 313 72 Gun 636 | 6 53 22 39 51 208 67 148 42 Cannon 413 | . . . 2 19 142 57 163 30 Launcher 15 | . . . 3 4 6 . 2 . Special . | . . . . . . . . . Kinetic 802 | 3 31 9 14 44 323 101 237 40 Thermal 244 | 3 22 13 27 26 27 21 73 32 Explosive 15 | . . . 3 4 6 . 2 . Electromagnetic 3 | . . . . . . 2 1 . Robot Hit Streak 27 | 3 8 5 11 12 17 14 27 23 Robot Miss Streak 19 | 1 2 1 8 19 6 6 4 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 714 | 5 36 13 23 58 250 78 212 39 Core Hits 363 | 2 21 13 33 39 150 31 58 16 Critical Hits 21 | . 1 1 . . . 3 14 2 Critical Kills 7 | . 1 1 . . . 1 3 1 Critical Parts Destroyed 10 | . . . . . . 1 8 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18157 | 47 368 157 568 1731 5576 1835 6805 1070 Guns 8354 | 47 368 157 270 783 3006 603 2542 578 Cannons 7022 | . . . 21 289 1943 1232 3045 492 Explosions 2771 | . . . 277 659 627 . 1208 . Melee . | . . . . . . . . . Ramming 10 | . . . . . . . 10 . Kinetic 10389 | 21 181 27 48 587 4326 1098 3606 495 Thermal 6103 | 26 187 130 243 485 838 737 2882 575 Explosive 1637 | . . . 277 659 412 . 289 . Electromagnetic 18 | . . . . . . . 18 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . 1 4 6 3 17 17 Average Corruption 5 | . . . 1 3 2 3 9 17 Corruption Purged . | . . . . . . . . . Effects 144 | . . . . 16 27 8 69 24 Message Errors 23 | . . . . 3 9 3 7 1 Matter Fused 19 | . . . . 3 1 2 12 1 Heat Flow Errors 15 | . . . . 3 . 2 7 3 Energy Discharges 10 | . . . . 1 3 . 6 . Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 14 | . . . . 3 2 . 8 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Misdirections 6 | . . . . . . . 6 . Targeting Errors 44 | . . . . 3 10 1 14 16 Weapon Failures 9 | . . . . . 2 . 5 2 Overload Shots . | . . . . . . . . . Overflow Damage 689 | . . . . 25 46 69 511 38 Projectiles 265 | . . . . . 45 69 113 38 Explosions 424 | . . . . 25 1 . 398 . Melee . | . . . . . . . . . Knockbacks 48 | . . . 1 3 22 5 17 . Impact . | . . . . . . . . . Kinetic 47 | . . . 1 3 22 5 16 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 310 | . . . . . 12 . 298 . Shots 8 | . . . . . 1 . 7 . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 690 | 27 436 162 312 391 690 407 534 218 Average Temperature 117 | 14 83 57 125 127 144 112 101 92 Received Heat Transfer 2064 | . 114 18 54 69 588 171 987 63 Effects 39 | . 3 . 1 2 25 4 4 . Shutdowns 8 | . 1 . . . 5 1 1 . Energy Bleed 2 | . . . 1 . 1 . . . Interference 14 | . . . . . 12 . 2 . Matter Decay 8 | . 2 . . 1 2 3 . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 6 | . . . . . 5 . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 3 | . 1 . . . 1 . 1 . Heat Transferred 2740 | 74 328 84 204 141 359 210 988 352 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Peak Influence 328 | 5 85 54 204 129 328 117 197 22 Average Influence 54 | 1 21 41 119 45 115 54 25 6 Maximum Alert Level 1 | . . . 1 . 1 . . . Low Security (%) 96 | . . . . . . . . . Level 1 3 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 190 | . 5 5 7 28 50 31 64 . Investigation 21 | . 4 1 1 2 5 3 5 . Extermination . | . . . . . . . . . Reinforcement 38 | . 1 4 3 3 14 8 5 . Assault 55 | . . . 1 10 15 8 21 . Garrison 76 | . . . 2 13 16 12 33 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 11 | . . . . 1 6 2 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Distress Signals 64 | . 1 7 5 12 9 9 21 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 15 5 9 20 47 14 48 3 Peak Tracking Total 8 | . 3 2 4 5 6 8 7 3 Tactical Retreats 21 | . 2 . . 4 2 3 10 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Traps Triggered 5 | . 1 . . 2 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Disabled 33 | . . . 2 . 12 . 19 . Max in Single Turn 8 | . . . 1 . 5 . 8 . Garrison Access 7 | . . . . 1 3 1 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Accessed 23 | . 3 1 2 4 4 1 8 . Terminals 20 | . 3 1 2 4 4 1 5 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 57 | . 10 2 4 7 15 3 16 . Successful 30 | . 5 1 4 4 4 3 9 . Failed 27 | . 5 1 . 3 11 . 7 . Catastrophic 5 | . . . . . 2 . 3 . Database Lockouts . | . . . . . . . . . Manual 50 | . 8 2 4 7 15 3 11 . Terminals 53 | . 10 2 4 7 15 3 12 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 3 . 2 1 . 1 2 . Prototype ID Bank 1 | . 1 . . . . . . . Level Access Points 2 | . . . . . . 1 1 . Zone Layout 6 | . 2 . 2 1 . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Retrieve Components 2 | . . . . . . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 49 | . 6 2 4 8 14 4 11 . Terminals 19 | . 2 1 2 3 4 2 5 . Track 15 | . 2 1 2 3 2 1 4 . Botnet 4 | . . . . . 2 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 1 1 3 3 1 6 . Full Trace Events 5 | . 1 . . . 2 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 20 | . . . . 3 5 4 8 . Machine Destruction 4 | . . . . . 2 1 1 . Programmers 16 | . . . . 3 3 3 7 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total Allies 7 | . . . . . 3 4 . . Largest Group 3 | . . . . . 3 3 . . Highest-Rated Group 93 | . . . . . 93 93 . . Highest-Rated Ally 31 | . . . . . 31 31 . . Total Orders 14 | . . . . . . . 8 6 STAY 2 | . . . . . . . 1 1 GOTO 4 | . . . . . . . . 4 FOLLOW 1 | . . . . . . . 1 . EXPLORE 5 | . . . . . . . 4 1 RETURN 2 | . . . . . . . 2 . Ally Attacks 54 | . . . . . 28 26 . . Total Damage 1107 | . . . . . 460 647 . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 9 | . . . . . . . 6 3 Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Turns Passed 7424 | 72 495 185 270 938 1639 890 2797 138 Spaces Moved 4158 | 48 312 152 216 489 729 417 1755 40 Core 440 | 1 . . . . . . 439 . Treads 1508 | . 94 . . . 136 417 846 15 Legs 32 | . . . . . . . 32 . Wheels 2178 | 47 218 152 216 489 593 . 438 25 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 160 180 50 100 Average Speed 141 | 98 117 90 90 159 172 180 129 135 Slowest Speed 270 | 100 160 110 100 170 180 180 270 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 52 26 23 17 30 13 54 92 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 7 | . . . . . 2 . 4 1 Terrain Destroyed 264 | . . . 21 28 98 9 94 14 Melee . | . . . . . . . . . Projectile 73 | . . . . . 15 9 35 14 AOE 191 | . . . 21 28 83 . 59 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total 5069 | 63 393 184 260 606 925 482 2063 93 Wait 233 | . 14 7 13 47 37 13 89 13 Move 4149 | 47 311 151 215 488 728 416 1754 39 Hop . | . . . . . . . . . Pick Up 68 | 6 11 5 3 12 9 2 18 2 Fast Attach 85 | 7 7 4 2 4 8 5 42 6 Attach 47 | . 4 1 4 5 6 2 25 . Detach 28 | . 3 . 3 4 4 2 12 . Swap 47 | . 5 . 1 10 22 4 4 1 Drop 68 | . 7 7 2 13 9 3 17 10 Fire 337 | 3 31 9 17 23 102 31 100 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis 4 | . . . . . . 4 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . . . 1 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Lai x3) -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 16) 272 | -10/Materials | Core integrity fell below 50% 343 | -10/Materials | Build established: Mutant 353 | -10/Materials | Lost 5 parts (1n1u3w) 487 | -10/Materials | Discovered new exit (range 14) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 725 | -9/Materials | Discovered new exit (range 12) 753 | -9/Materials | Entered another Materials area 753 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 828 | -8/Materials | Garrison activated, responded to threat 967 | -8/Materials | Discovered new exit (range 3) 1023 | -8/Materials | Entered Factory 1023 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1043 | -7/Factory | Garrison activated, responded to threat 1241 | -7/Factory | Garrison activated, responded to threat 1264 | -7/Factory | Garrison activated, responded to threat 1397 | -7/Factory | Garrison activated, responded to threat 1468 | -7/Factory | Build established: Hauler-Tank 1468 | -7/Factory | Garrison activated, responded to threat 1568 | -7/Factory | Garrison activated, responded to threat 1655 | -7/Factory | Discovered new exit (range 12) 1694 | -7/Factory | Garrison activated, responded to threat 1699 | -7/Factory | Garrison activated, responded to threat 1805 | -7/Factory | Garrison activated, responded to threat 1961 | -7/Factory | Entered another Factory area 1961 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1982 | -6/Factory | Garrison activated, responded to threat 1988 | -6/Factory | Garrison activated, responded to threat 2038 | -6/Factory | Garrison activated, responded to threat 2323 | -6/Factory | Garrison activated, responded to threat 2367 | -6/Factory | Garrison activated, responded to threat 2443 | -6/Factory | Build established: Scavenger-Tank 2527 | -6/Factory | Garrison activated, responded to threat 2769 | -6/Factory | Lost 3 parts (1p1u1w) 2919 | -6/Factory | Garrison activated, responded to threat 3238 | -6/Factory | Garrison activated, responded to threat 3497 | -6/Factory | Discovered new exit (range 7) 3600 | -6/Factory | Entered another Factory area 3600 | -5/Factory | Evolved 2 slots: Utility x2 3678 | -5/Factory | Garrison activated, responded to threat 3783 | -5/Factory | Garrison activated, responded to threat 3836 | -5/Factory | Garrison activated, responded to threat 3928 | -5/Factory | Garrison activated, responded to threat 3962 | -5/Factory | Garrison activated, responded to threat 4039 | -5/Factory | Garrison activated, responded to threat 4068 | -5/Factory | Identified exit to Factory 4226 | -5/Factory | Garrison activated, responded to threat 4397 | -5/Factory | Garrison activated, responded to threat 4441 | -5/Factory | Garrison activated, responded to threat 4443 | -5/Factory | Garrison activated, responded to threat 4490 | -5/Factory | Entered another Factory area 4490 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4518 | -4/Factory | Garrison activated, responded to threat 4581 | -4/Factory | Garrison activated, responded to threat 4621 | -4/Factory | Garrison activated, responded to threat 4721 | -4/Factory | Detected disturbance from likely dimensional gate 4984 | -4/Factory | Garrison activated, responded to threat 5015 | -4/Factory | Discovered new exit (range 5) 5085 | -4/Factory | Garrison activated, responded to threat 5429 | -4/Factory | Discovered new exit (range 18) 5556 | -4/Factory | Garrison activated, responded to threat 5611 | -4/Factory | Garrison activated, responded to threat 5819 | -4/Factory | Lost 4 parts (2n2w) 5869 | -4/Factory | Garrison activated, responded to threat 6050 | -4/Factory | Lost 9 parts (1p3n4u1w) 6075 | -4/Factory | Core integrity fell below 50% 6117 | -4/Factory | Lost 9 parts (1p2n3u3w) 6126 | -4/Factory | Discovered exit to Lair (range 15) 6232 | -4/Factory | Garrison activated, responded to threat 6246 | -4/Factory | Discovered new exit (range 16) 6426 | -4/Factory | Garrison activated, responded to threat 6590 | -4/Factory | Discovered exit to Lair (range 11) 6607 | -4/Factory | Build established: Mutant 6638 | -4/Factory | System corruption reached 10% 6664 | -4/Factory | Discovered new exit (range 15) 6819 | -4/Factory | Spotted ZH-ESY(D) 6865 | -4/Factory | Garrison activated, responded to threat 6953 | -4/Factory | Discovered exit to Lair (range 15) 7026 | -4/Factory | Build established: Scavenger-Gunner 7287 | -4/Factory | Entered Lair 7291 | -1/Lair | Core integrity fell below 20% 7425 | *** | Escaped! Last Messages --------------- 07417_ Slug penetrates Final Abomination. 07417_ Destroyed Lrn. Tractor Beam. 07418_ Final Abomination absorbs Prototype Launcher, Imp. Kinecellerator. 07419_ The unstable cave ceiling collapses. 07419_ KE Penetrator destroyed. 07419_ The Final Abomination collapses into a pile of parts and tendrils, leaving behind a portal. 07419_ Final Abomination destroyed. 07422_ Adv. Weight Redist. System blinks away. 07422_ Prototype Reactor springs to life within a quantum being. 07423_ Ended siege mode. 07423_ Ultimate Abomination absorbs Imp. Target Analyzer, Wheel, System Shield, Arm. Medium Treads, Unknown Device, Adv. Thermal Generator, Hardcell Cannon, Hacking Suite. 07424_ Ultimate Abomination absorbs Adv. Recalibrator, Biometal Medium Treads, Lrn. Terrain Scanner, Antigrav System, Disruptor Cannon. 07425_ Ultimate Abomination absorbs Imp. Maneuvering Thrusters, Enh. Quantum Rifle. Map ----- +----------------------------------------------------+ | [ ## ! ! |#?? | | ==## !! #?? | | ! #?? | | n ##!### ]#?? | | #### = ! ######?#/ ! ##? | | ???# ##?????##! ! #? | | ???## #??????# |!#? | | ##??# #??????# = #? | | #?## # #???### #? | | ###! ##### ! #? | | #? | | ! ! n #? | | n ! ! | #? | | n = ## | | = ## | | # | | !! ! = ## | | ##! = = A #? | | ?## ] ### ![### ! ## | | ??## !#?######## ## | | ???# #??## ## # ## | | ??## ]#???# #### #? | | ?## #??## # #? | | ## #### # #? | | #/ ##=#### n #? | | !! % !! @ #? | | ! [ ! ! != = ##? | | =] ]!#?? | | = = !!#?? | | !! ##?? | | ! ### ! != [ ##?? | | ! ## =! ##?? | | ]= !! ! = !!= =#??? | | !=! | =! ! #;;??? | | =[/ [ !###########?? | | ##############?##????????? | | !####?????####????????????????? | | #?????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 100 Energy Generation 41 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Core Shielding 30 Weapon Cycling 25 Evasion (%) 50 Recoil Reduction 5 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilitySpikedCleaver Manual? 0 Play Time 02:16:11 Cumulative 182.0 hours Start 2019.10.25 @ 16:33:39 End 2019.10.25 @ 21:13:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type 0 Total 13 Types 10/0/1/1/0/1/0 Lore% 29 Gallery% 69 Achievement% 72 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e5ac36e-1060-479d-b96d-5642e315a7ab