Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.11 @ 01:43:40

Player: deadnoob

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (34)      170
Value Destroyed (635)      635
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3885

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             627/700
Matter                     234/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (51)
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                Backup Power I
                Backup Power I
>               --- PROPULSION (2) ---
                Airjet
         Cooled Airjet
>               --- UTILITY (7) ------
         Medium Storage Unit
       Advanced Weight Redist. System
                Machine Analyzer
       Advanced Terrain Scan Processor
                Seismic Detector
       Advanced Targeting Computer
                Reflective Plating
>               --- WEAPON (2) -------
          Light Assault Rifle
                Flak Gun
>               --- INVENTORY (10) ---
                Airjet
                Aerolev Unit
                Huge Storage Unit
  High-capacity Matter Pod (200)
        Layered Light Armor Plating
                Reflective Plating
                Component Analysis Suite
                Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Backup Power I
                Backup Power I
>               --- PROPULSION -------
                Airjet
         Cooled Airjet
>               --- UTILITY ----------
         Medium Storage Unit
       Advanced Weight Redist. System
                Machine Analyzer
       Advanced Terrain Scan Processor
                Seismic Detector
       Advanced Targeting Computer
                Reflective Plating
>               --- WEAPON -----------
          Light Assault Rifle
                Flak Gun
>               --- INVENTORY --------
                Airjet
                Aerolev Unit
                Huge Storage Unit
  High-capacity Matter Pod
        Layered Light Armor Plating
                Reflective Plating
                Component Analysis Suite
                Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reflective Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             37   | .   3   4   10  1   9   7   3   
  Power                    1    | .   1   .   .   .   .   .   .   
    Engine                 1    | .   1   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   2   5   .   2   2   .   
    Treads                 3    | .   .   2   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   2   .   2   2   .   
    Flight                 2    | .   .   .   2   .   .   .   .   
  Utility                  15   | .   .   .   5   .   6   3   1   
    Device                 5    | .   .   .   .   .   4   .   1   
    Storage                1    | .   .   .   1   .   .   .   .   
    Processor              8    | .   .   .   4   .   2   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   10   | .   2   2   .   1   1   2   2   
    Energy Gun             2    | .   2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   2   .   1   1   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   2   .   .   1   .   
Parts Lost                 2    | .   .   .   .   1   1   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   1   .   .   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   
Average Slot Usage (%)     90   | .   85  74  75  99  95  97  100 
  Engine                   10   | .   14  11  2   11  9   13  15  
  Treads                   1    | .   .   3   9   .   .   .   .   
  Leg                      5    | .   28  22  .   .   .   .   .   
  Hover                    13   | .   .   .   12  22  17  15  15  
  Device                   7    | .   .   .   .   .   14  15  15  
  Storage                  8    | .   14  11  1   11  9   7   7   
  Processor                21   | .   .   .   27  33  27  23  23  
  Protection               1    | .   .   .   .   .   .   6   7   
  Energy Gun               5    | .   28  22  .   .   .   .   .   
  Ballistic Gun            14   | .   .   1   22  21  18  14  13  
Naked Turns                1    | .   .   1   .   .   .   .   .   
Heaviest Build             22   | 11  19  19  14  14  17  22  22  
  Greatest Support         40   | 20  20  20  40  16  22  22  25  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   8   10  10  10  10  10  
  Average Capacity         8    | .   8   7   5   10  10  10  10  
  Most Carried             10   | .   8   7   6   10  10  10  10  
  Average Carried          8    | .   7   6   4   9   9   9   10  
  Final Capacity           10   | 8   8   5   10  10  10  10  10  
  Final Carried            10   | 6   8   3   6   10  10  10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low 
Matter Collected           789  | 196 .   88  59  46  254 35  111 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            835  | .   18  56  206 69  318 74  94  
  Parts                    72   | .   3   6   22  7   27  4   3   
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   3   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Combat Hostiles Destroyed  27   | .   .   3   9   4   7   1   3   
  Guns                     24   | .   .   3   9   4   7   1   .   
  AOE                      3    | .   .   .   .   .   .   .   3   
Classes Destroyed          9    | .   1   1   2   .   3   1   1   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   
  Swarmer                  19   | .   .   3   8   4   4   .   .   
  Grunt                    3    | .   .   .   .   .   .   .   3   
  Sentry                   4    | .   .   .   1   .   2   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   1   3   5   4   7   1   3   
  Combat Bots Only         5    | .   .   3   4   4   5   1   3   
Max Kills in Single Turn   3    | .   1   2   2   1   2   1   3   
  Gunslinging              1    | .   .   1   1   .   1   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low 
Damage Taken               1218 | .   .   276 352 101 226 175 88  
  Core                     320  | .   .   90  111 24  22  18  55  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   75   | .   .   .   .   .   75  .   .   
Core Remaining (%)         81   | 100 .   64  .   66  96  .   .   
Volleys Fired              72   | .   1   5   24  9   25  5   3   
  Largest                  2    | .   2   2   2   2   2   2   1   
  Hottest                  112  | .   112 112 40  40  45  48  39  
Shots Fired                139  | .   2   10  48  16  50  10  3   
  Gun                      136  | .   2   10  48  16  50  10  .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   .   3   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  124  | .   .   .   48  16  50  10  .   
  Thermal                  12   | .   2   10  .   .   .   .   .   
  Explosive                3    | .   .   .   .   .   .   .   3   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         22   | .   1   3   12  10  14  21  22  
  Robot Miss Streak        2    | .   1   1   2   2   1   2   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        8    | .   .   1   2   3   2   .   .   
    Max Gunslinging Chain  1    | .   .   1   1   1   1   .   .   
Shots Hit Robots           113  | .   1   7   37  13  45  9   1   
  Core Hits                64   | .   1   4   17  6   20  9   7   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           1614 | .   15  105 298 109 678 135 274 
  Guns                     1340 | .   15  105 298 109 678 135 .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               274  | .   .   .   .   .   .   .   274 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  1220 | .   .   .   298 109 678 135 .   
  Thermal                  120  | .   15  105 .   .   .   .   .   
  Explosive                274  | .   .   .   .   .   .   .   274 
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      30   | .   .   .   .   .   .   .   30  
  Shots                    1    | .   .   .   .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        162  | .   54  162 19  .   6   13  4   
  Average Temperature      43   | .   27  72  6   .   4   5   4   
  Received Heat Transfer   174  | .   .   .   72  .   36  30  36  
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             2    | .   .   2   .   .   .   .   .   
  Heat Transferred         296  | .   37  259 .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Peak Influence             442  | .   34  98  388 231 442 271 .   
  Initial                  200  | .   .   13  37  151 89  200 .   
  Average                  188  | .   11  53  166 221 275 226 .   
Maximum Alert Level        2    | .   .   .   1   1   2   1   .   
  Low Security (%)         45   | .   100 100 68  13  35  .   .   
  Level 1                  45   | .   .   .   31  86  35  100 .   
  Level 2                  8    | .   .   .   .   .   28  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   1   .   1   2   .   
  Investigation            1    | .   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low 
Distress Signals           6    | .   .   .   2   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              55   | .   1   9   18  4   17  3   3   
  Peak Tracking Total      12   | .   1   10  12  4   7   4   3   
  Tactical Retreats        4    | .   .   .   2   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Traps Triggered            1    | .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low 
Machines Accessed          11   | .   2   .   3   .   5   1   .   
  Terminals                7    | .   2   .   2   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   2   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                28   | .   8   .   5   .   14  1   .   
  Successful               14   | .   2   .   2   .   9   1   .   
  Failed                   14   | .   6   .   3   .   5   .   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   8   .   2   .   7   .   .   
  Terminals                23   | .   8   .   4   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   .   3   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   .   1   .   5   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   1   .   3   1   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
  Refit                    3    | .   .   .   1   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   3   .   2   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     60   | .   .   .   .   .   60  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low 
Total Allies               1    | .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Low 
Turns Passed               1167 | .   98  152 170 161 333 193 60  
Spaces Moved               1399 | 1   73  128 161 250 376 314 96  
  Core                     94   | .   .   34  60  .   .   .   .   
  Treads                   2    | .   .   .   2   .   .   .   .   
  Legs                     168  | 1   73  94  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    1135 | .   .   .   99  250 376 314 96  
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            46   | 120 120 50  46  46  46  51  51  
  Average Speed            59   | 120 120 101 48  46  57  51  51  
  Slowest Speed            160  | 120 120 120 160 46  131 61  51  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 2   18  31  29  40  37  7   18  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   .   
Scrap Searched             2    | .   .   .   .   1   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          63   | .   .   .   .   .   .   .   63  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      63   | .   .   .   .   .   .   .   63  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low 
Total                      1609 | .   82  139 212 282 450 341 103 
  Wait                     45   | .   .   .   5   17  23  .   .   
  Move                     1392 | .   72  127 160 249 375 313 96  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  24   | .   2   1   5   5   6   5   .   
  Fast Attach              24   | .   1   2   9   1   7   4   .   
  Attach                   4    | .   .   2   .   .   1   1   .   
  Detach                   8    | .   1   .   2   .   3   2   .   
  Swap                     9    | .   2   .   1   .   1   2   3   
  Drop                     31   | .   3   2   6   1   9   9   1   
  Fire                     72   | .   1   5   24  9   25  5   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves (discovered 1 exit: Low)

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
   82 | -10/Materials  | Discovered new exit (range 15)
   99 | -10/Materials  | Entered Mines
  164 | -10/Mines      | Discovered new exit (range 9)
  212 | -10/Mines      | Assembled infested the area
  217 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  229 | -10/Mines      | Released all parts (6)
  251 | -10/Mines      | Entered Materials
  251 | -9/Materials   | Evolved 2 slots: Utility x2
  252 | -9/Materials   | Identified exit to Mines
  351 | -9/Materials   | Build established: Mutant
  421 | -9/Materials   | Entered Mines
  425 | -9/Mines       | Discovered new exit (range 9)
  493 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  510 | -9/Mines       | Discovered new exit (range 9)
  582 | -9/Mines       | Entered Materials
  582 | -8/Materials   | Evolved 2 slots: Utility x2
  705 | -8/Materials   | Repaired Aerolev Unit
  877 | -8/Materials   | Discovered new exit (range 16)
  915 | -8/Materials   | Entered Factory
  915 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  916 | -7/Factory     | Identified exit to Lower Caves
 1108 | -7/Factory     | Entered Lower Caves
 1138 | -7/Lower Caves | Identified exit to Lower Caves
 1168 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
01076_   Scanalyzer x1
01080_ The unstable cave ceiling collapses. <x2>
01091_ >> Machine Analyzer network decryption results:
01091_   Scanalyzer x1
LOCATION=LOWER CAVES
GOAL=ESCAPE
01120_ G-47 Trooper destroyed.
01127_ Hvy. Laser fries itself beyond repair.
01127_ Acquired 25 matter.
01128_ Acquired 27 matter.
01128_ Acquired 42 matter.
01138_ Acquired derelict log, extracted data.
01148_ Searching scrap...
01148_ Found Adv. Treads.
01148_ Found Med. Storage Unit.
01148_ Found Adv. Weight Redist. System.
01148_ Found Imp. Melee Analysis Suite.
01148_ Found 17 Matter.
01149_ Dropped Weight Redist. System.
01150_ Acquired 17 matter.

 Map 
-----
+----------------------------------------------------+
| ?????#      #????????#  ######          #????????? |
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|       """""" """"""         #????????????????????? |
| ##    """""" """"""          #???????????????????? |
| ?##!=                        #???????????????????? |
| ??#   """""" """"""          #???????????????????? |
| ??#!! """""" """"""           #??????????????????? |
| ??#   """""" """"""      ###  #??????????????????? |
| ??#   """""" """"""     ##??   ??????????????????? |
| ??#                    ##???    ?????????????????? |
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|        ##                #####???????????????????? |
|                          @   ##       #??????????? |
| #          ##                         #??????????? |
| ##        ####          ##           #???????????? |
| ?##########??##        ##?         ###???????????? |
| ??????????????##      ##??      ####?????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Perfect Aim

 Challenges 
------------
None

 Game 
------
Seed              SignalTargetingShielding
  Manual?         0
Play Time         00:19:09
  Cumulative      179.5 hours
  Start           2023.01.07 @ 03:42:00
  End             2023.01.11 @ 01:43:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          243
  Rogue           243
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             79
Gallery%          81
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1bfb5bc-2bc7-4f01-b318-03094ab78670