Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.11 @ 01:43:40 Player: deadnoob Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (635) 635 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3885 Bonus ------- None Cogmind --------- Core Integrity 627/700 Matter 234/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (51) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Backup Power I Backup Power I > --- PROPULSION (2) --- Airjet Cooled Airjet > --- UTILITY (7) ------ Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Advanced Terrain Scan Processor Seismic Detector Advanced Targeting Computer Reflective Plating > --- WEAPON (2) ------- Light Assault Rifle Flak Gun > --- INVENTORY (10) --- Airjet Aerolev Unit Huge Storage Unit High-capacity Matter Pod (200) Layered Light Armor Plating Reflective Plating Component Analysis Suite Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Advanced Terrain Scan Processor Seismic Detector Advanced Targeting Computer Reflective Plating > --- WEAPON ----------- Light Assault Rifle Flak Gun > --- INVENTORY -------- Airjet Aerolev Unit Huge Storage Unit High-capacity Matter Pod Layered Light Armor Plating Reflective Plating Component Analysis Suite Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 36] Favorites ----------- Power Backup Power III Engine Backup Power III Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 5 | . . . 2 . 2 1 . Weapon . | . . . . . . . . Parts Attached 37 | . 3 4 10 1 9 7 3 Power 1 | . 1 . . . . . . Engine 1 | . 1 . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | . . 2 5 . 2 2 . Treads 3 | . . 2 1 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 6 | . . . 2 . 2 2 . Flight 2 | . . . 2 . . . . Utility 15 | . . . 5 . 6 3 1 Device 5 | . . . . . 4 . 1 Storage 1 | . . . 1 . . . . Processor 8 | . . . 4 . 2 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 10 | . 2 2 . 1 1 2 2 Energy Gun 2 | . 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . 2 . 1 1 2 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . 2 . . 1 . Parts Lost 2 | . . . . 1 1 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility . | . . . . . . . . Weapon 1 | . . . . 1 . . . Highest Loss Streak 1 | . . . . 1 1 . . To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 90 | . 85 74 75 99 95 97 100 Engine 10 | . 14 11 2 11 9 13 15 Treads 1 | . . 3 9 . . . . Leg 5 | . 28 22 . . . . . Hover 13 | . . . 12 22 17 15 15 Device 7 | . . . . . 14 15 15 Storage 8 | . 14 11 1 11 9 7 7 Processor 21 | . . . 27 33 27 23 23 Protection 1 | . . . . . . 6 7 Energy Gun 5 | . 28 22 . . . . . Ballistic Gun 14 | . . 1 22 21 18 14 13 Naked Turns 1 | . . 1 . . . . . Heaviest Build 22 | 11 19 19 14 14 17 22 22 Greatest Support 40 | 20 20 20 40 16 22 22 25 Greatest Overweight (x) 1 | . . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 10 10 10 Average Capacity 8 | . 8 7 5 10 10 10 10 Most Carried 10 | . 8 7 6 10 10 10 10 Average Carried 8 | . 7 6 4 9 9 9 10 Final Capacity 10 | 8 8 5 10 10 10 10 10 Final Carried 10 | 6 8 3 6 10 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 789 | 196 . 88 59 46 254 35 111 Remotely . | . . . . . . . . Salvage Created 835 | . 18 56 206 69 318 74 94 Parts 72 | . 3 6 22 7 27 4 3 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 27 | . . 3 9 4 7 1 3 Guns 24 | . . 3 9 4 7 1 . AOE 3 | . . . . . . . 3 Classes Destroyed 9 | . 1 1 2 . 3 1 1 Worker 1 | . . . . . . 1 . Builder 1 | . . . 1 . . . . Hauler 2 | . . . . . 2 . . Recycler 1 | . . . . . 1 . . Watcher 2 | . 1 . . . 1 . . Swarmer 19 | . . 3 8 4 4 . . Grunt 3 | . . . . . . . 3 Sentry 4 | . . . 1 . 2 1 . Hunter 1 | . . . . . 1 . . Best Kill Streak 7 | . 1 3 5 4 7 1 3 Combat Bots Only 5 | . . 3 4 4 5 1 3 Max Kills in Single Turn 3 | . 1 2 2 1 2 1 3 Gunslinging 1 | . . 1 1 . 1 . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 1218 | . . 276 352 101 226 175 88 Core 320 | . . 90 111 24 22 18 55 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 75 | . . . . . 75 . . Core Remaining (%) 81 | 100 . 64 . 66 96 . . Volleys Fired 72 | . 1 5 24 9 25 5 3 Largest 2 | . 2 2 2 2 2 2 1 Hottest 112 | . 112 112 40 40 45 48 39 Shots Fired 139 | . 2 10 48 16 50 10 3 Gun 136 | . 2 10 48 16 50 10 . Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 124 | . . . 48 16 50 10 . Thermal 12 | . 2 10 . . . . . Explosive 3 | . . . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 1 3 12 10 14 21 22 Robot Miss Streak 2 | . 1 1 2 2 1 2 . Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 1 2 3 2 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 113 | . 1 7 37 13 45 9 1 Core Hits 64 | . 1 4 17 6 20 9 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1614 | . 15 105 298 109 678 135 274 Guns 1340 | . 15 105 298 109 678 135 . Cannons . | . . . . . . . . Explosions 274 | . . . . . . . 274 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1220 | . . . 298 109 678 135 . Thermal 120 | . 15 105 . . . . . Explosive 274 | . . . . . . . 274 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . 30 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 162 | . 54 162 19 . 6 13 4 Average Temperature 43 | . 27 72 6 . 4 5 4 Received Heat Transfer 174 | . . . 72 . 36 30 36 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 296 | . 37 259 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 442 | . 34 98 388 231 442 271 . Initial 200 | . . 13 37 151 89 200 . Average 188 | . 11 53 166 221 275 226 . Maximum Alert Level 2 | . . . 1 1 2 1 . Low Security (%) 45 | . 100 100 68 13 35 . . Level 1 45 | . . . 31 86 35 100 . Level 2 8 | . . . . . 28 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . 1 . 1 2 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 6 | . . . 2 . 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 1 9 18 4 17 3 3 Peak Tracking Total 12 | . 1 10 12 4 7 4 3 Tactical Retreats 4 | . . . 2 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 11 | . 2 . 3 . 5 1 . Terminals 7 | . 2 . 2 . 3 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 1 . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 8 . 5 . 14 1 . Successful 14 | . 2 . 2 . 9 1 . Failed 14 | . 6 . 3 . 5 . . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 17 | . 8 . 2 . 7 . . Terminals 23 | . 8 . 4 . 11 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 1 . 3 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 . 1 . 5 . . Robot Analysis 3 | . 2 . . . 1 . . Prototype ID Bank 2 | . . . 1 . 1 . . Branch Access Points 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 1 . 3 1 . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Refit 3 | . . . 1 . 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Assimilate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 3 . 2 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 60 | . . . . . 60 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 10 | . . . . . 10 . . Highest-Rated Ally 10 | . . . . . 10 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total 3 | . 2 . . . 1 . . Derelict Logs Recovered 4 | . . 2 . 1 . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 1167 | . 98 152 170 161 333 193 60 Spaces Moved 1399 | 1 73 128 161 250 376 314 96 Core 94 | . . 34 60 . . . . Treads 2 | . . . 2 . . . . Legs 168 | 1 73 94 . . . . . Wheels . | . . . . . . . . Hover 1135 | . . . 99 250 376 314 96 Flight . | . . . . . . . . Fastest Speed 46 | 120 120 50 46 46 46 51 51 Average Speed 59 | 120 120 101 48 46 57 51 51 Slowest Speed 160 | 120 120 120 160 46 131 61 51 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 2 18 31 29 40 37 7 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . . . 1 . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 63 | . . . . . . . 63 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 63 | . . . . . . . 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 1609 | . 82 139 212 282 450 341 103 Wait 45 | . . . 5 17 23 . . Move 1392 | . 72 127 160 249 375 313 96 Hop . | . . . . . . . . Pick Up 24 | . 2 1 5 5 6 5 . Fast Attach 24 | . 1 2 9 1 7 4 . Attach 4 | . . 2 . . 1 1 . Detach 8 | . 1 . 2 . 3 2 . Swap 9 | . 2 . 1 . 1 2 3 Drop 31 | . 3 2 6 1 9 9 1 Fire 72 | . 1 5 24 9 25 5 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 15) 99 | -10/Materials | Entered Mines 164 | -10/Mines | Discovered new exit (range 9) 212 | -10/Mines | Assembled infested the area 217 | -10/Mines | Assisted by a Guerilla fighting off Assembled 229 | -10/Mines | Released all parts (6) 251 | -10/Mines | Entered Materials 251 | -9/Materials | Evolved 2 slots: Utility x2 252 | -9/Materials | Identified exit to Mines 351 | -9/Materials | Build established: Mutant 421 | -9/Materials | Entered Mines 425 | -9/Mines | Discovered new exit (range 9) 493 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 510 | -9/Mines | Discovered new exit (range 9) 582 | -9/Mines | Entered Materials 582 | -8/Materials | Evolved 2 slots: Utility x2 705 | -8/Materials | Repaired Aerolev Unit 877 | -8/Materials | Discovered new exit (range 16) 915 | -8/Materials | Entered Factory 915 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 916 | -7/Factory | Identified exit to Lower Caves 1108 | -7/Factory | Entered Lower Caves 1138 | -7/Lower Caves | Identified exit to Lower Caves 1168 | -7/Lower Caves | Self-destructed Last Messages --------------- 01076_ Scanalyzer x1 01080_ The unstable cave ceiling collapses. 01091_ >> Machine Analyzer network decryption results: 01091_ Scanalyzer x1 LOCATION=LOWER CAVES GOAL=ESCAPE 01120_ G-47 Trooper destroyed. 01127_ Hvy. Laser fries itself beyond repair. 01127_ Acquired 25 matter. 01128_ Acquired 27 matter. 01128_ Acquired 42 matter. 01138_ Acquired derelict log, extracted data. 01148_ Searching scrap... 01148_ Found Adv. Treads. 01148_ Found Med. Storage Unit. 01148_ Found Adv. Weight Redist. System. 01148_ Found Imp. Melee Analysis Suite. 01148_ Found 17 Matter. 01149_ Dropped Weight Redist. System. 01150_ Acquired 17 matter. Map ----- +----------------------------------------------------+ | ?????# #????????# ###### #????????? | | ????## ##???????# #????## # ###????????? | | ##### ##?????## #???#### ##?##??????????? | | #?# ##???## #??## #?????????????? | | ### ##### #?## #?????????????? | | # ### #?????????????? | | ## ##?????????????? | | ## ## ##??????????????? | | """""" """""" ### ###???????????????? | | """""" """""" #?###?????????????????? | | """""" """""" #????????????????????? | | ## """""" """""" #???????????????????? | | ?##!= #???????????????????? | | ??# """""" """""" #???????????????????? | | ??#!! """""" """""" #??????????????????? | | ??# """""" """""" ### #??????????????????? | | ??# """""" """""" ##?? ??????????????????? | | ??# ##??? ?????????????????? | | ??# #???? ????????????????? | | ??# #?????# ?????????????????? | | ### #### ###?????????????????????????? | | # #### ##??????????????????????????? | | # ### ###????????????????????????? | | # ### ##???????????????????????? | | ## #####???????????????????? | | @ ## #??????????? | | # ## #??????????? | | ## #### ## #???????????? | | ?##########??## ##? ###???????????? | | ??????????????## ##?? ####?????????????? | | ???????????????## ## #??? ######????????????????? | | ????????????????#######????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed SignalTargetingShielding Manual? 0 Play Time 00:19:09 Cumulative 179.5 hours Start 2023.01.07 @ 03:42:00 End 2023.01.11 @ 01:43:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1bfb5bc-2bc7-4f01-b318-03094ab78670