Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.13 @ 20:15:58 Player: Pitt Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3381) 3381 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 7865 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 709/850 Matter 216/300 Energy 300/300 System Corruption 2% Temperature Hot (266) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Targeting Computer Recoil Stabilizer > --- WEAPON (3) ------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (10) --- Light Ion Engine Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Matter Filter Improved Particle Charger Heavy Flak Cannon Missile Launcher Blade Saw Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Terrain Scanner Armor Integrity Analyzer Improved Particle Charger Layered Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink High-capacity Storage Unit Targeting Computer Matter Filter Heavy Plasma Cannon Improved Light Cannon Advanced Assault Cannon Heavy Flak Cannon Flamer Blade Saw Blade Saw Ripper [Rating: 64] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Flamer Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . 1 Utility 4 | . . 1 1 1 . . . . 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 149 | 9 1 14 31 28 18 4 12 6 26 Power 16 | 1 . . 2 3 3 . 4 . 3 Engine 11 | 1 . . 2 3 1 . 2 . 2 Core 4 | . . . . . 1 . 2 . 1 Reactor 1 | . . . . . 1 . . . . Propulsion 40 | 2 . 6 8 14 3 . 2 . 5 Treads 4 | . . . . 3 . . 1 . . Leg 18 | 2 . . 5 3 3 . . . 5 Wheel 14 | . . 3 3 8 . . . . . Hover . | . . . . . . . . . . Flight 4 | . . 3 . . . . 1 . . Utility 49 | 4 . 5 11 6 6 2 3 1 11 Device 25 | 3 . 1 7 3 2 . 1 1 7 Storage 9 | 1 . 1 1 2 . 1 1 . 2 Processor 9 | . . 2 2 . 3 . . . 2 Hackware 1 | . . . . 1 . . . . . Protection 5 | . . 1 1 . 1 1 1 . . Artifact . | . . . . . . . . . . Weapon 44 | 2 1 3 10 5 6 2 3 5 7 Energy Gun 11 | . . 1 5 2 2 . . . 1 Energy Cannon 5 | . . . 1 1 1 . . . 2 Ballistic Gun 9 | 2 . 2 2 1 1 . 1 . . Ballistic Cannon 7 | . . . 1 . . 2 . 3 1 Launcher 4 | . . . . 1 2 . . . 1 Special Weapon 4 | . 1 . 1 . . . 1 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 1 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 43 | . . . 11 1 11 1 10 2 7 Power 9 | . . . 1 . 1 1 3 . 3 Propulsion 12 | . . . 5 1 3 . 2 . 1 Utility 11 | . . . 3 . 3 . 4 . 1 Weapon 11 | . . . 2 . 4 . 1 2 2 Highest Loss Streak 7 | . . . 5 1 7 1 5 1 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 100 89 91 91 76 97 73 75 96 Engine 7 | . 14 11 9 14 7 6 5 7 6 Core 3 | . . . . . 2 7 4 7 5 Treads 2 | . . . . . . . 6 7 . Leg 11 | . 28 13 10 . 8 21 3 . 25 Wheel 4 | . . 6 10 22 6 . . . . Flight 1 | . . 5 . . . . 5 2 . Device 10 | . 14 10 21 6 7 7 1 4 18 Storage 7 | . 14 10 9 7 5 5 7 7 6 Processor 6 | . . . 2 7 12 16 7 7 7 Protection 5 | . . 8 1 7 3 7 6 7 4 Energy Gun 3 | . . 5 11 8 3 . . . 2 Energy Cannon 4 | . . . 3 7 7 7 . . 9 Ballistic Gun 4 | . 21 16 8 5 3 . 6 2 . Ballistic Cannon 5 | . . . 2 . . 14 8 16 4 Special Weapon 1 | . 6 . . . . . 4 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 130 | 15 15 20 36 128 130 40 47 40 126 Greatest Support 80 | 20 20 30 45 30 36 36 28 28 80 Greatest Overweight (x) 13 | 1 . 2 5 6 12 1 9 1 13 Average Overweight (x) . | . . . . 2 2 . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 25 8 20 8 25 Average Capacity 12 | 7 8 7 8 22 18 7 8 8 17 Most Carried 25 | 6 5 8 8 25 25 6 8 8 18 Average Carried 9 | 4 5 6 6 16 16 5 5 7 12 Final Capacity 25 | 8 8 8 8 25 5 8 8 8 10 Final Carried 23 | 5 5 7 7 23 5 6 8 8 9 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Gunner 18% | Mutant 10% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Matter Collected 2950 | 259 . 259 551 314 188 236 366 192 585 Remotely . | . . . . . . . . . . Salvage Created 4705 | 72 . 368 782 702 1140 283 227 108 1023 Parts 200 | 9 . 29 42 41 6 5 7 11 50 Haulers Intercepted 5 | . . . 2 3 . . . . . Recyclers Shooed 4 | . . . . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 9 9 . Prevented 4 | . . . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 66 | . . 12 11 9 6 3 7 2 16 Melee 6 | . . . . . . . 3 2 1 Guns 26 | . . 12 8 5 1 . . . . Cannons 20 | . . . 3 3 . 3 4 . 7 AOE 13 | . . . . . 5 . . . 8 Classes Destroyed 19 | 2 . 4 5 3 1 . 2 1 1 Worker 3 | . . . 1 . . . . . 2 Builder 14 | . . 1 4 2 . . . . 7 Tunneler 2 | 1 . . . . . . . . 1 Hauler 5 | . . . 2 3 . . . . . Recycler 6 | 1 . . 1 1 . 2 . . 1 Minesweeper 1 | . . . . . . . . 1 . Mechanic 2 | . . . 1 . . . . . 1 Operator 2 | . . . . 2 . . . . . Watcher 3 | . . 1 1 . . . . . 1 Swarmer 13 | . . 8 2 . . . 3 . . Grunt 22 | . . . 7 2 . 2 3 2 6 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 Sentry 10 | . . 4 1 3 . 1 . . 1 Specialist 1 | . . . 1 . . . . . . Hunter 8 | . . . . 2 . . . . 6 Programmer 4 | . . . . 2 . . . . 2 Compactor 6 | . . . . . 6 . . . . Samaritan 2 | . . . . . . . 2 . . Best Kill Streak 9 | 2 . 6 6 9 4 3 2 1 7 Combat Bots Only 6 | . . 6 3 3 4 1 2 1 3 Max Kills in Single Turn 4 | 1 . 1 1 4 1 1 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 . . . 2 Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Damage Taken 5953 | . . 334 1151 282 952 395 1016 350 1473 Core 808 | . . 58 251 . 179 46 88 45 141 Absorbed by Shields 88 | . . . 88 . . . . . . Regen/Repaired (Parts) 28 | . . . . 28 . . . . . Core Remaining (%) 77 | 100 100 85 54 . . . . 48 . Volleys Fired 211 | 4 2 26 51 26 16 20 18 7 41 Largest 3 | 2 1 2 3 3 2 3 3 3 3 Hottest 233 | 40 100 79 199 216 136 171 171 140 233 Shots Fired 500 | 8 2 52 138 77 19 44 35 10 115 Gun 238 | 8 . 52 104 51 3 . 3 . 17 Cannon 227 | . . . 34 26 3 44 32 4 84 Launcher 27 | . . . . . 13 . . . 14 Special 8 | . 2 . . . . . . 6 . Kinetic 201 | 8 . 43 60 24 . 30 30 4 2 Thermal 255 | . 2 9 78 53 6 14 5 6 82 Explosive 27 | . . . . . 13 . . . 14 Electromagnetic 17 | . . . . . . . . . 17 Robot Hit Streak 20 | 3 . 6 9 20 9 7 9 4 9 Robot Miss Streak 6 | 2 . 3 3 6 5 5 3 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 294 | 4 . 30 70 58 15 20 27 10 60 Core Hits 194 | 3 . 18 38 34 21 8 13 6 53 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . 1 . . . 2 . . Burn 1 | . . . 1 . . . . . . Blast 2 | . . . . . . . 2 . . Melee Attacks 16 | . . . . . . . 7 8 1 Impact . | . . . . . . . . . . Slashing 16 | . . . . . . . 7 8 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13110 | 81 . 438 1388 1523 3712 569 736 222 4441 Guns 2514 | 81 . 438 1038 792 40 . 23 . 102 Cannons 3795 | . . . 350 373 50 569 610 31 1812 Explosions 6416 | . . . . 358 3622 . . . 2436 Melee 283 | . . . . . . . 103 145 35 Ramming 60 | . . . . . . . . 4 56 Kinetic 2241 | 81 . 336 632 279 . 344 533 31 5 Thermal 5261 | . . 102 756 1244 90 225 100 42 2702 Explosive 4815 | . . . . . 3622 . . . 1193 Electromagnetic 450 | . . . . . . . . . 450 Impact . | . . . . . . . . . . Slashing 283 | . . . . . . . 103 145 35 Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . 19 19 26 26 2 Average Corruption 16 | . . . . . 11 19 25 26 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 159 | . . . . . 5 22 76 34 22 Message Errors 44 | . . . . . 3 6 19 11 5 Matter Fused 39 | . . . . . 1 2 22 10 4 Heat Flow Errors 19 | . . . . . . 3 7 6 3 Energy Discharges 18 | . . . . . 1 3 10 2 2 Parts Rejected 2 | . . . . . . 1 . 1 . Parts Fused 2 | . . . . . . . 2 . . Data Loss (minor) 14 | . . . . . . 4 6 1 3 Data Loss (major) 7 | . . . . . . 1 3 . 3 Misfires 3 | . . . . . . . 1 1 1 Alerts 3 | . . . . . . . 2 1 . Misdirections 3 | . . . . . . 1 1 1 . Weapon Failures 5 | . . . . . . 1 3 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 552 | . . . 4 153 33 3 30 . 329 Projectiles 246 | . . . 4 15 . 3 30 . 194 Explosions 301 | . . . . 138 33 . . . 130 Melee 5 | . . . . . . . . . 5 Knockbacks 6 | . . . 2 . . 3 1 . . Impact . | . . . . . . . . . . Kinetic 6 | . . . 2 . . 3 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 938 | . . . . . 651 . . . 287 Shots 34 | . . . . . 24 . . . 10 Rammed 4 | . . . . . . . . 4 . Targets Rammed 12 | . . . . . . . . 4 8 Kicked 8 | . . . . . . . . . 8 Crushed . | . . . . . . . . . . Highest Temperature 500 | . 20 72 270 317 99 341 261 291 500 Average Temperature 105 | . 10 29 60 74 49 221 88 121 147 Received Heat Transfer 1324 | . . 54 355 60 . 207 261 198 189 Effects 6 | . . . . . . 3 . 1 2 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 . Interference 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 20 | . . 1 1 10 . 2 . . 6 Heat Transferred 7579 | . . 259 1591 1830 148 333 148 320 2950 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Peak Influence 693 | 10 27 431 351 312 99 109 . . 693 Initial 182 | . 6 11 182 86 63 21 . . . Average 140 | 8 9 277 235 173 56 63 . . 120 Maximum Alert Level 2 | . . 2 1 1 . . . . 2 Low Security (%) 69 | 100 100 34 37 64 100 100 . . 74 Level 1 22 | . . 24 62 35 . . . . 11 Level 2 7 | . . 40 . . . . . . 13 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 4 1 3 . 2 . . 6 Investigation 4 | . . 2 . 1 . . . . 1 Extermination 3 | . . . . 1 . . . . 2 Reinforcement 8 | . . 2 1 1 . 1 . . 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Distress Signals 4 | . . 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . . 13 20 11 6 4 7 2 22 Peak Tracking Total 8 | . . 8 5 2 3 2 4 2 5 Tactical Retreats 4 | . . 2 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Traps Triggered 2 | . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . . . 1 Triggered 5 | . . . . . . . 1 2 2 Most Traps Carried 1 | . . . . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Machines Disabled 18 | . . . 2 2 . . . . 14 Max in Single Turn 3 | . . . 1 2 . . . . 3 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Machines Accessed 15 | . 1 3 3 2 . 1 . . 5 Terminals 7 | . 1 2 2 . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . 1 Recycling Units 2 | . . . 1 . . 1 . . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 37 | . 3 10 8 5 . 2 . . 9 Successful 23 | . 2 7 7 3 . . . . 4 Failed 14 | . 1 3 1 2 . 2 . . 5 Catastrophic 2 | . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 19 | . 3 6 7 . . . . . 3 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . 3 . . . . 3 Recycling Units 3 | . . . 1 . . 2 . . . Scanalyzers 6 | . . 4 . . . . . . 2 Garrison Access 3 | . . . . 2 . . . . 1 Terminal Hacks 11 | . 2 3 6 . . . . . . Record 5 | . . 3 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . . 1 Scan Component 2 | . . . . 1 . . . . 1 Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 6 | . . 4 . . . . . . 2 Insert Component 3 | . . 2 . . . . . . 1 Analyze 3 | . . 2 . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 . . . . 1 Seal Access 2 | . . . . 1 . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 3 1 2 . 1 . . 3 Full Trace Events 4 | . . 2 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 13 | . . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . . . 1 Part Schematics Acquired 3 | . . 2 . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Turns Passed 7498 | 399 164 347 878 902 187 392 1595 654 1980 Spaces Moved 3801 | 141 129 209 561 599 96 215 754 252 845 Core 26 | 11 . . 8 . . . 4 . 3 Treads 856 | . . . . . . . 587 252 17 Legs 1884 | 130 129 109 249 . 64 215 163 . 825 Wheels 1007 | . . 72 304 599 32 . . . . Hover . | . . . . . . . . . . Flight 28 | . . 28 . . . . . . . Fastest Speed 50 | 50 120 80 80 95 90 90 90 160 130 Average Speed 151 | 117 120 106 106 120 120 147 198 233 161 Slowest Speed 700 | 120 120 197 300 170 260 180 500 240 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 30 | 9 15 17 37 15 70 6 90 29 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug 2 | . 2 . . . . . . . . Terrain Destroyed 396 | . 2 . 9 18 169 9 3 . 186 Melee . | . . . . . . . . . . Projectile 48 | . 2 . 9 1 1 9 3 . 23 AOE 348 | . . . . 17 168 . . . 163 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Fac Total 5063 | 367 131 279 737 709 136 252 807 285 1360 Wait 687 | 199 . 14 43 17 2 3 5 5 399 Move 3793 | 140 128 208 560 599 95 214 753 251 845 Hop . | . . . . . . . . . . Pick Up 116 | 12 . 6 23 28 1 6 11 2 27 Fast Attach 29 | 2 . 8 10 . 1 . . 2 6 Attach 62 | 6 . . 11 7 15 1 10 2 10 Detach 22 | 1 . 3 8 3 . 1 1 1 4 Swap 58 | 1 1 6 10 21 2 3 2 2 10 Drop 55 | 2 . 8 21 8 4 4 . . 8 Fire 211 | 4 2 26 51 26 16 20 18 7 41 Melee 16 | . . . . . . . 7 8 1 Ram 1 | . . . . . . . . 1 . Kick 8 | . . . . . . . . . 8 Crush 4 | . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 400 | -11/Junkyard | Entered Materials 414 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 432 | -10/Materials | Discovered new exit (range 7) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Discovered new exit (range 14) 911 | -9/Materials | Entered another Materials area 911 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1632 | -8/Materials | Lost 5 parts (2n2u1w) 1632 | -8/Materials | Discovered new exit (range 14) 1789 | -8/Materials | Entered Factory 1789 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2010 | -7/Factory | Build established: Scavenger-Gunner 2360 | -7/Factory | Found Prototype Launcher 2361 | -7/Factory | Identified Rocket Array 2641 | -7/Factory | Repaired Wheel 2691 | -7/Factory | Sucked down chute 2691 | -7/Factory | Entered Waste 2701 | -7/Waste | Spotted C-40 Crusher 2703 | -7/Waste | Spotted C-40 Crusher 2706 | -7/Waste | EMP discharged 2707 | -7/Waste | Destroyed C-40 Crusher 2713 | -7/Waste | Spotted C-40 Crusher 2721 | -7/Waste | Spotted C-40 Crusher 2728 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2728 | -7/Waste | Destroyed C-40 Crusher 2736 | -7/Waste | Spotted C-40 Crusher 2747 | -7/Waste | Destroyed C-40 Crusher 2747 | -7/Waste | Spotted C-40 Crusher 2750 | -7/Waste | Destroyed C-40 Crusher 2758 | -7/Waste | Destroyed C-40 Crusher 2759 | -7/Waste | Lost 4 parts (2n1u1w) 2790 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2793 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2796 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2799 | -7/Waste | Crushed by falling debris 2803 | -7/Waste | Destroyed C-40 Crusher 2806 | -7/Waste | EMP discharged 2806 | -7/Waste | System corruption reached 10% 2830 | -7/Waste | Lost 7 parts (1p1n2u3w) 2864 | -7/Waste | Discovered new exit (range 16) 2878 | -7/Waste | Entered Factory 2955 | -7/Factory | Garrison activated, responded to threat 3261 | -7/Factory | Discovered new exit (range 4) 3270 | -7/Factory | Entered Lower Caves 3340 | -7/Lower Caves | Lost 5 parts (1p3u1w) 3398 | -7/Lower Caves | Learned location of 1 exit from Factory 3673 | -7/Lower Caves | Lost 5 parts (2p2n1u) 3932 | -7/Lower Caves | Encountered a Warlord checkpoint 4843 | -7/Lower Caves | Discovered new exit (range 10) 4865 | -7/Lower Caves | Entered another Lower Caves area 5020 | -7/Lower Caves | Core integrity fell below 50% 5039 | -7/Lower Caves | Build established: Scavenger-Mutant 5221 | -7/Lower Caves | Discovered new exit (range 10) 5373 | -7/Lower Caves | Build established: Gunner 5519 | -7/Lower Caves | Entered Factory 5519 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5520 | -6/Factory | Identified exit to Factory 7018 | -6/Factory | Lost 4 parts (2p1u1w) 7499 | -6/Factory | Self-destructed Last Messages --------------- 07488_ G-50 Soldier destroyed. 07488_ T-07 Excavator destroyed. 07488_ Critical hit (Burn: +37). 07491_ The unstable cave ceiling collapses. 07491_ U-05 Engineer builds a Wall. 07491_ Penetrated by Slug. 07491_ H-66 Slayer destroyed. 07492_ Imp. Titanium Leg destroyed. 07495_ Penetrated by Slug. 07495_ U-05 Engineer lays Concrete. 07496_ The unstable cave ceiling collapses. 07496_ Lgt. Angular Momentum Engine crushed. 07496_ Missile Launcher destroyed. 07496_ Destroyed Missile Launcher. 07496_ Lgt. Nuclear Core destroyed. 07496_ Destroyed Lgt. Nuclear Core. 07496_ U-05 Engineer builds a Wall. 07499_ The unstable cave ceiling collapses. 07499_ Slug penetrates Wall. 07499_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#? ???????"? | | ???????????????????????????????????#????????"??"?? | | ???????????????????????????????????????#???"???"?? | | ??????????????????????????????????#?#??????????"?? | | ??????????????????????????????##??????????? ??? ?? | | ????????????????????????????#??#?????#?#???#####+# | | ???????????????????????####?????############## | | ??????????????????????? ?????# # | | ????????????????? ????? #????# # | | ??????????????????????? #????# + | | ??????????????????????? ##?#?# !% | # | | ???????????????????#???# #????# %% # | | ???????????????????????# ##??###### "" | | ???????????????????????# #?????### " | | ???????????????????????# #??????## " | | ???????????????????????# ##?????# % " | | ?????????????????????#?# #??????# "" = " | | ???????????????????????# #?#????##" ! 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" #?##??#????????#????## | | ????????????????#;# #??#??????###??#???## | | ???????????????u ?+ #???#???#??##???????## | | ??????????????#???# """ #??##??##??########### | | ??????????? ?#????# """"" #?????##???# = | | ??????????????????# """"" #??????????# | | ??????????????????###########?????????## | | ?????????????????????#?????????????? ? # | | ????????????????????????????? ?"???????# | | ???????????????????????????????""??????# | | ?????????????????????????????????"?????# | | ???????????????????????????????????????# | | ????????????????????????? ????? ???????# | | ???????????????????????????????????????# | | ????????????????????????????????????"??# | | ???????????????????????? ???????????? ?# | | ???????????????????????????????????????########### | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#???#??? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 57 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerDeepPlating Manual? 0 Play Time 02:58:28 Cumulative 195.9 hours Start 2024.02.13 @ 16:16:51 End 2024.02.13 @ 20:15:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 60 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47bdbe06-6dfa-46d7-a62a-0363be62b3dc