Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 17:54:11 Player: Ammie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3404) 3404 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 7561 Bonus ------- High Alert Combat Kills 437 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Power Amplifier Medium Storage Unit Advanced Targeting Computer Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Cryofiber Web Improved Heat Sink Experimental Targeting Computer Improved Particle Charger Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Gravmag System Cooled Airjet Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Power Amplifier Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Plasma Cannon Plasma Cannon Minigun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aerolev Unit Aerolev Unit Power Amplifier Cryofiber Web Improved Heat Sink Improved Particle Charger Focal Shield Cooled Particle Cannon [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . 1 1 Utility 3 | . . . 2 1 . Weapon 1 | . . 1 . . . Parts Attached 79 | 6 4 15 19 15 20 Power 10 | 1 1 1 3 1 3 Engine 8 | 1 . 1 2 1 3 Core 2 | . 1 . 1 . . Reactor . | . . . . . . Propulsion 29 | 2 . 9 9 3 6 Treads . | . . . . . . Leg 17 | 2 . 9 6 . . Wheel . | . . . . . . Hover 12 | . . . 3 3 6 Flight . | . . . . . . Utility 21 | 1 1 1 4 6 8 Device 17 | . 1 1 2 6 7 Storage 2 | 1 . . 1 . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 2 4 3 5 3 Energy Gun 8 | 1 . 3 1 2 1 Energy Cannon 6 | . 2 . . 3 1 Ballistic Gun 4 | 1 . . 2 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 2 3 2 . Parts Lost 31 | . 1 1 1 2 26 Power 6 | . . . . . 6 Propulsion 10 | . . . 1 . 9 Utility 7 | . . . . 1 6 Weapon 8 | . 1 1 . 1 5 Highest Loss Streak 12 | . 1 1 1 1 12 To Critical Strikes . | . . . . . . Average Backups 8 | . 3 7 9 9 8 Power 1 | . 1 1 2 2 1 Propulsion 1 | . . 1 2 2 1 Utility 3 | . . 2 3 2 4 Weapon 1 | . 1 . . 1 1 Tool/Special . | . . . . . . Unused Backups 9 | . . . 3 2 4 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 5 | . . . . 1 4 Weapon 1 | . . . . 1 . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 95 | . 94 96 95 98 91 Engine 7 | . 5 3 6 7 11 Core 2 | . 8 7 2 . . Leg 10 | . 28 30 13 . . Hover 18 | . . . 13 29 30 Device 18 | . 9 11 17 26 21 Storage 8 | . 14 11 9 7 6 Processor 4 | . . . 9 3 3 Energy Gun 10 | . . 18 17 9 3 Energy Cannon 9 | . 23 10 . 12 11 Ballistic Gun 2 | . 3 . 6 . 1 Peak Build Rating 63 | 6 9 19 38 49 63 Average Rating 35 | 4 7 14 31 47 54 On Entrance 19 | . 6 9 16 38 49 Avg Prop Armor Cover (%) 6 | . . 6 . . . Naked Turns . | . . . . . . Heaviest Build 49 | 14 17 22 28 40 49 Greatest Support 54 | 20 20 36 39 42 54 Greatest Overweight (x) 6 | 1 . 1 3 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 Most Carried 10 | 1 5 8 10 10 10 Average Carried 8 | . 3 7 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 1 5 8 10 9 5 Class Distribution -------------------- 37% | Gunner 17% | Mutant 15% | Skirmisher 11% | Scavenger-Gunner 8% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1502 | 173 164 185 380 179 421 Remotely . | . . . . . . Salvage Created 4146 | . 438 1418 1057 201 1032 Parts 230 | . 40 68 57 19 46 Haulers Intercepted 6 | . 2 1 2 . 1 Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 69 | . 10 25 13 2 19 Guns 30 | . 2 13 11 . 4 Cannons 26 | . 8 8 . 2 8 AOE 11 | . . 3 2 . 6 Classes Destroyed 12 | . 6 4 . 1 1 Worker 10 | . . 2 5 . 3 Builder 7 | . 1 3 1 1 1 Hauler 6 | . 2 1 2 . 1 Recycler 2 | . . 2 . . . Operator 2 | . 1 . . 1 . Watcher 12 | . 2 3 4 2 1 Swarmer 13 | . 6 3 . . 4 Grunt 39 | . 4 16 10 . 9 Brawler 1 | . . . . . 1 Duelist 4 | . . 3 . . 1 Sentry 7 | . . 3 3 . 1 Programmer 5 | . . . . 2 3 Best Kill Streak 11 | . 4 11 9 1 4 Combat Bots Only 9 | . 4 9 5 1 4 Max Kills in Single Turn 4 | . 2 4 3 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 493 | . 60 76 47 41 269 Missed 180 | . 21 24 14 16 105 Hits 313 | . 39 52 33 25 164 Melee 2 | . . 1 . . 1 Projectile 311 | . 39 51 33 25 163 Critical Strikes 11 | . . 2 . . 9 Damage Taken 4878 | . 357 690 561 348 2922 Core 1242 | . 128 49 171 38 856 Absorbed by Shields 30 | . . . . . 30 Regen/Repaired (Parts) 118 | . . . 99 . 19 Core Remaining (%) 79 | 100 48 87 68 94 . Volleys Fired 276 | . 37 67 64 34 74 Largest 3 | . 2 3 3 3 3 Hottest 245 | . 120 176 131 203 245 Shots Fired 603 | . 62 166 142 51 182 Gun 342 | . 14 115 142 10 61 Cannon 258 | . 48 48 . 41 121 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 76 | . 14 . 35 1 26 Thermal 369 | . 48 98 64 34 125 Explosive 3 | . . 3 . . . Electromagnetic 155 | . . 65 43 16 31 Robot Hit Streak 27 | . 5 15 12 11 27 Robot Miss Streak 16 | . 4 9 7 4 16 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 332 | . 30 96 93 22 91 Core Hits 169 | . 17 55 45 9 43 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . 6 3 1 3 Burn 12 | . . 6 3 . 3 Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8893 | . 553 2233 2131 952 3024 Guns 3966 | . 98 1275 1808 115 670 Cannons 3216 | . 455 441 . 706 1614 Explosions 1653 | . . 514 289 131 719 Melee . | . . . . . . Ramming 58 | . . 3 34 . 21 Kinetic 822 | . 98 . 381 . 343 Thermal 5523 | . 455 1239 1054 628 2147 Explosive 420 | . . 108 . . 312 Electromagnetic 2070 | . . 883 662 324 201 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 1 10 Average Corruption 4 | . . . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . . . 28 Message Errors 3 | . . . . . 3 Matter Fused 9 | . . . . . 9 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots 15 | . . . . 8 7 Overflow Damage 265 | . . 3 . 66 196 Projectiles 117 | . . . . 66 51 Explosions 148 | . . 3 . . 145 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 356 | . . 46 57 47 206 Shots 8 | . . 2 1 2 3 Rammed 5 | . . . 1 . 4 Targets Rammed 8 | . . 1 3 . 4 Kicked 3 | . . 1 2 . . Crushed . | . . . . . . Highest Temperature 462 | . 376 447 227 261 462 Average Temperature 129 | . 132 148 60 79 148 Received Heat Transfer 1719 | . 102 270 216 54 1077 Effects 24 | . 3 9 . . 12 Shutdowns 6 | . . 2 . . 4 Energy Bleed 3 | . 1 . . . 2 Interference 10 | . 2 5 . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . 2 . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 3 2 1 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Melted 24 | . 2 10 3 . 9 Heat Transferred 10754 | . 962 2720 2189 696 4187 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . . 6 3 2 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 4 | . . 2 1 . 4 Low Security (%) 66 | 100 100 35 73 100 22 Level 1 13 | . . 43 26 . 5 Level 2 5 | . . 21 . . 14 Level 3 7 | . . . . . 33 Level 4 5 | . . . . . 23 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1288 | . 190 519 259 110 1288 Initial 210 | . . 49 210 85 14 Average 250 | . 109 272 164 17 671 Influence Increases 3632 | . 342 746 510 223 1811 Destroy 0b10 Robot/C 1380 | . 200 500 260 40 380 Destroy 0b10 Robot/NC 195 | . 30 55 60 20 30 Destroy Leader 356 | . 38 128 72 24 94 Successful Hack 83 | . 14 5 14 36 14 Disable Machine 510 | . 30 30 . 30 420 Destroy Structure 208 | . . 28 14 13 153 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 885 | . 30 . 90 60 705 Influence Decreases 2488 | . 224 365 821 380 698 Entered New Map 478 | . . 69 289 103 17 Time Decay 1718 | . 214 286 522 275 421 Lost Part 292 | . 10 10 10 2 260 Squads Dispatched 19 | . . 4 3 3 9 Investigation 3 | . . . 1 . 2 Extermination 6 | . . . . 3 3 Reinforcement 6 | . . 4 1 . 1 Assault 1 | . . . . . 1 Garrison 3 | . . . 1 . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 3 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 161 | . 15 35 29 9 73 Peak Tracking Total 9 | . 4 6 6 2 9 Tactical Retreats 25 | . 1 . 4 4 16 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 34 | . 2 2 . 2 28 Max in Single Turn 12 | . 1 1 . 2 12 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 2 3 3 6 2 Terminals 10 | . 2 2 1 5 . Fabricators . | . . . . . . Repair Stations 4 | . . . 1 1 2 Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 49 | . 5 7 16 11 10 Successful 30 | . 3 3 12 6 6 Failed 18 | . 2 3 4 5 4 Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 21 | . 5 5 3 8 . Fabricators . | . . . . . . Repair Stations 20 | . . . 7 3 10 Recycling Units . | . . . . . . Scanalyzers 8 | . . 2 6 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 2 2 5 . Record 3 | . . . . 3 . Prototype ID Bank 1 | . 1 . . . . Open DSF 2 | . . . . 2 . Branch Access Points 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . . 4 1 6 Scan Component 7 | . . . 2 1 4 Repair 4 | . . . 2 . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 1 6 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Retrieve Study 3 | . . 1 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . 1 1 2 5 2 Full Trace Events 4 | . . . 2 . 2 Feedback Events 2 | . . . . . 2 Corruption 2 | . . . . . 2 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 1 2 . . Parts Repaired 3 | . . . 2 . 1 Time 237 | . . . 111 . 126 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3221 | . 324 376 1307 1193 21 Sensors 1862 | . 324 376 . 1141 21 Terrain 1359 | . . . 1307 52 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5210 | 55 545 624 1457 1314 1215 Spaces Moved 4637 | 38 349 319 940 1137 1854 Core 27 | 2 . . . . 25 Treads . | . . . . . . Legs 1120 | 36 349 319 416 . . Wheels . | . . . . . . Hover 3490 | . . . 524 1137 1829 Flight . | . . . . . . Fastest Speed 36 | 50 120 115 102 38 36 Average Speed 66 | 120 120 123 107 38 41 Slowest Speed 350 | 190 120 190 250 102 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 63 44 56 16 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . . 8 2 Terrain Destroyed 211 | . . 28 14 13 156 Melee . | . . . . . . Projectile 15 | . . . . 11 4 AOE 196 | . . 28 14 2 152 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6263 | 44 411 412 1282 1960 2154 Wait 1154 | . 17 . 224 759 154 Move 4632 | 37 348 318 939 1136 1854 Hop . | . . . . . . Pick Up 37 | 1 5 3 12 5 11 Fast Attach 19 | 6 1 1 5 1 5 Attach 26 | . 1 1 3 4 17 Detach 1 | . . . . 1 . Swap 65 | . 2 14 18 14 17 Drop 36 | . . 7 14 6 9 Fire 276 | . 37 67 64 34 74 Melee . | . . . . . . Ram 5 | . . . 1 . 4 Kick 3 | . . 1 2 . . Crush . | . . . . . . Escape Stasis 9 | . . . . . 9 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 361 | -10/Materials | Core integrity fell below 50% 401 | -10/Materials | Discovered new exit (range 15) 585 | -10/Materials | Discovered new exit (range 11) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 820 | -9/Materials | Discovered new exit (range 14) 1159 | -9/Materials | Destroyed 9 combat bots 1164 | -9/Materials | Central database locked down 1199 | -9/Materials | Discovered new exit (range 16) 1225 | -9/Materials | Entered another Materials area 1225 | -8/Materials | Evolved 2 slots: Utility x2 1309 | -8/Materials | Repaired Imp. EM Shotgun 1490 | -8/Materials | Build established: Scavenger-Mutant 1826 | -8/Materials | Garrison activated, responded to threat 1844 | -8/Materials | Build established: Scavenger-Gunner 2200 | -8/Materials | Build established: Gunner 2421 | -8/Materials | Repaired Adv. Beam Rifle 2633 | -8/Materials | Discovered new exit (range 14) 2682 | -8/Materials | Entered Factory 2682 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2730 | -7/Factory | Discovered new exit (range 15) 2771 | -7/Factory | Identified exit to DSF 3138 | -7/Factory | Identified exit to DSF 3575 | -7/Factory | Build established: Skirmisher 3996 | -7/Factory | Entered another Factory area 3996 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4232 | -6/Factory | Repaired Reaction Control System 4696 | -6/Factory | First assault squad dispatched 4822 | -6/Factory | Lost 3 parts (1p1n1u) 4889 | -6/Factory | Build established: Gunner 4985 | -6/Factory | Found Prototype Processor 5040 | -6/Factory | Garrison activated, responded to threat 5093 | -6/Factory | Lost 4 parts (2n2w) 5185 | -6/Factory | Core integrity fell below 50% 5200 | -6/Factory | Core integrity fell below 20% 5210 | -6/Factory | System corruption reached 10% 5211 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05146_ Slammed into G-50 Soldier. 05146_ Destabilizing: Core damaged (-25). 05147_ Imp. Gravmag System destroyed. 05149_ Gravmag System destroyed. 05150_ B-48 Gladiator destroyed. 05152_ System corrupted: Heat flow error (+202). 05154_ Gravmag System destroyed. 05155_ G-50 Soldier suffers critical hit (Burn). 05156_ Adv. Heat Sink destroyed. 05157_ Plasma Cannon destroyed. 05158_ R-10 Processor collects Lgt. Treads. 05159_ Critical hit (Burn: +37). 05161_ R-10 Processor collects Imp. Light Armor Plating. 05162_ K-01 Serf cleans the Subcomponent Replicator. 05182_ Adv. Weight Redist. System destroyed. 05187_ System corrupted: Matter fused (-6). 05192_ Adv. Heat Sink destroyed. 05194_ Acquired 57 matter. 05202_ Slammed into P-60 Hacker. 05205_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# """ | | ????????????????????????????????????????# "Y " | | ????????????????????????????????????????# """ " | | ????????????????????????????????????????# " | | ????????????????????????????????????????# " | | ????????????????????????????????????????# | | ????????????????????????????????????????# [ ! | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ##########??????????????????????????????########+# | | # #????##############?????????????????# ^ | | # #????# #?????????????????# | | # #????# #?????????????????# ^ | | # #????# #?????############" | | # #????# """ """ #?????# # | | # #????# """ """ #?????#""= # | | # #????# """ """ #?????#"" = " | | # #????# #?????#""" " | | # #????# """ """ #?????#""" " | | #####+####????# """ """ #?????#""" " | | ??# #?????# """ """ !! #?????# | | ??# ""%!#?????# !! #?????# # | | # T" #?????# !! #?????# # | | # #?###########/##################### | | # #?# g gg #??# # | | ### ###?# p @ #??# # | | #??# #???# g #??# # | | #??# ##### #??# # | | #??# k #??# # | | #??# #######+#+################ #??# # | | #??# ## #??????????# ###### | | #??# ## #??????????# %*% | | #??# ## """ """ ####???????# ! | | #### ## """ """ # ? ???# !%! | | ## """ """ # ??# | | ## ! # """ ""??# | | ## """ """ # """ """?# ! | | "" ## """ """ # """ """?# % | | "" ## """ """ # # """ """ """"" | | """ ## # """ """ # """ """ """"" | | """ ## # """ """ + """ """ "" F" | | """ ## # """ """ # | | ##/############ # | | % + """ """?##########+######## | | ###/#########[##### """ """?????# ?# | | # !#?# #???# """ ""??????# "# | | ### #?# #???# ??????# "# | | #?# ### ##??# ! ?????## # | | #?# """ ## #??##########????#" # | | #?# """"" ## #????????????????#" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 33 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 100 Resistance: KI 20 Evasion (%) 67 Targeting Accuracy 8 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 4% | -8/Materials Adv. Beam Rifle | 70% | -8/Materials Reaction Control System | 36% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StrikeSubatomicCyclogen Manual? 0 Play Time 01:03:07 Cumulative 41.5 hours Start 2026.04.06 @ 02:29:17 End 2026.04.06 @ 17:54:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96931111-030a-4ae5-9fbe-ee289823915a