Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.18 @ 11:01:09 Player: D4rrus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (390) 390 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2100 Bonus ------- None Cogmind --------- Core Integrity 467/550 Matter 300/300 Energy 420/420 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved ECM Suite Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (4) ---- Improved Heat Sink EM Pulse Gun Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Medium Storage Unit Improved ECM Suite Hacking Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Improved Heat Sink Light Armor Plating EM Pulse Gun Beam Cannon Mining Laser [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 29 | 5 8 12 4 Power 6 | 1 1 3 1 Engine 5 | 1 1 3 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads . | . . . . Leg 4 | 2 . 2 . Wheel . | . . . . Hover 4 | . . 4 . Flight . | . . . . Utility 7 | . 4 . 3 Device 2 | . 1 . 1 Storage 2 | . 2 . . Processor 1 | . 1 . . Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 3 3 . Energy Gun 1 | 1 . . . Energy Cannon 2 | . 2 . . Ballistic Gun 4 | 1 . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 5 | . . . 5 Power . | . . . . Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 4 | . . . 4 Average Slot Usage (%) 95 | . 94 99 87 Engine 12 | . 14 11 9 Leg 22 | . 28 25 . Hover 9 | . . 18 30 Device 10 | . 11 11 9 Storage 6 | . 5 11 4 Processor 3 | . 6 . . Hackware 1 | . . . 6 Energy Gun 3 | . 6 . . Energy Cannon 5 | . 7 5 . Ballistic Gun 15 | . 14 16 18 Naked Turns . | . . . . Heaviest Build 22 | 6 18 21 22 Greatest Support 40 | 20 20 40 24 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 4 8 8 8 Average Capacity 5 | 4 5 8 5 Most Carried 8 | 4 6 8 8 Average Carried 4 | 2 3 5 4 Final Capacity 8 | 4 8 8 4 Final Carried 6 | 3 6 6 3 Class Distribution -------------------- 89% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 544 | 210 128 173 33 Remotely . | . . . . Salvage Created 461 | . 290 171 . Parts 34 | . 23 11 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . 9 6 . Guns 12 | . 6 6 . Cannons 3 | . 3 . . Classes Destroyed 4 | . 3 1 . Watcher 3 | . 3 . . Swarmer 8 | . 5 3 . Grunt 6 | . 4 2 . Sentry 1 | . . 1 . Best Kill Streak 3 | . 3 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 845 | . 255 150 440 Core 105 | . 22 . 83 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 91 100 . Volleys Fired 55 | . 30 21 4 Largest 2 | . 2 2 2 Hottest 100 | . 100 80 40 Shots Fired 107 | . 58 41 8 Gun 82 | . 41 33 8 Cannon 23 | . 15 8 . Launcher . | . . . . Special 2 | . 2 . . Kinetic 69 | . 28 33 8 Thermal 38 | . 30 8 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 8 2 Robot Miss Streak 2 | . 2 1 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 70 | . 39 28 3 Core Hits 34 | . 20 13 1 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 698 | . 438 232 28 Guns 484 | . 261 195 28 Cannons 211 | . 177 34 . Explosions . | . . . . Melee . | . . . . Ramming 3 | . . 3 . Kinetic 386 | . 163 195 28 Thermal 309 | . 275 34 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 245 | . 245 95 8 Average Temperature 45 | . 59 22 3 Received Heat Transfer 378 | . 96 57 225 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 740 | . 666 74 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 241 | . 239 241 138 Initial 86 | . . 16 86 Average 93 | . 91 104 118 Maximum Alert Level 1 | . 1 1 . Low Security (%) 95 | 100 98 87 100 Level 1 4 | . 1 12 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 16 10 12 Peak Tracking Total 8 | . 3 3 8 Tactical Retreats 4 | . 3 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 5 | . 2 1 2 Successful 5 | . 2 1 2 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 3 | . 2 1 . Branch Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1046 | 62 563 269 152 Spaces Moved 820 | 49 362 222 187 Core 12 | 12 . . . Treads . | . . . . Legs 482 | 37 362 83 . Wheels . | . . . . Hover 326 | . . 139 187 Flight . | . . . . Fastest Speed 48 | 50 120 48 48 Average Speed 94 | 102 120 75 66 Slowest Speed 240 | 120 120 120 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 62 17 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 2 | . 2 . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile 2 | . 2 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 994 | 60 435 290 209 Wait 42 | . 23 13 6 Move 817 | 48 361 221 187 Hop . | . . . . Pick Up 27 | 7 8 9 3 Fast Attach 3 | 1 . 2 . Attach 14 | 4 4 2 4 Detach 5 | . 2 2 1 Swap 12 | . 4 8 . Drop 18 | . 3 11 4 Fire 55 | . 30 21 4 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 12) 133 | -10/Materials | Identified exit to Mines 163 | -10/Materials | Discovered new exit (range 12) 293 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered exit to Materials (range 6) 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Evolved 2 slots: Propulsion x2 890 | -9/Materials | Discovered new exit (range 11) 895 | -9/Materials | Entered another Materials area 895 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 942 | -8/Materials | Identified exit to Garrison 980 | -8/Materials | Discovered new exit (range 10) 1047 | -8/Materials | Self-destructed Last Messages --------------- Relay Coupler [Specialist] (19) Relay Coupler [Grunt] (24) 00957_ Acquired Nuclear Core. 00959_ Dropped Beam Cannon. 00959_ Dropped Ion Engine. 00960_ Dropped Med. Storage Unit. 00980_ EXIT=FOUND 00981_ Hover Unit destroyed. 00992_ K-01 Serf collects debris. 00999_ U-05 Engineer lays Concrete. 01009_ K-01 Serf cleans the Material Processor. 01023_ Hover Unit destroyed. 01029_ Material Processor disabled. 01036_ C-30 ARC bursts open, deploying its payload. 01036_ G-50 Soldier unfolds itself. 01036_ G-47 Trooper unfolds itself. 01037_ Hover Unit destroyed. 01039_ Acquired 33 matter. 01044_ Lgt. Armor Plating destroyed. 01045_ Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# ###########?????????????????????? | | ?????????????# # / #?????????????????????? | | ???????????### #! g #?????????????????????? | | ?= ####### # Y"" @ #?????????????????????? | | ? # """" Ygb#?????????????????????? | | ? + """""g %#?????????????????????? | | ?] # """"" g #?????????????????????? | | ? # """ #"%"" g #?????????????????????? | | ? ## """ #|" [ #?????????????????????? | | ? ## """ ###########?????????????????????? | | ? ## #???????????????????????????????? | | ? ## #???????????????????????????????? | | ? ## #???????????????????????????????? | | ? ## #???????????????????????????????? | | # ## !]! #???????????????????????????????? | | ## !]! #???????????????????????????????? | | ## !]! #???????????????????????????????? | | ## #???????????????????????????????? | | +##### #???????????????????????????????? | | ## #???????????????????????????????? | | """ ## !!! #######?????????????????????????? | | """ ## !! # #?????????????????????????? | | """ ## !! " #?????????????????????????? | | ! + "T #?????????????????????????? | | ]* ## #?????????????????????????? | | ###### ####### #?????????????????????????? | | ?????###+###?????## ##?????????????????????????? | | ?????? ????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualArmorLauncher Manual? 0 Play Time 00:29:08 Cumulative 5.9 hours Start 2020.09.18 @ 10:30:39 End 2020.09.18 @ 11:01:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 3 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77acf735-44cf-4bf9-a616-4fc0bc814622