Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.10 @ 06:25:13 Player: Six of Ten Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (182) 910 Value Destroyed (6964) 6964 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 12989 Bonus ------- High Alert Combat Kills 855 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 99/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (242) Structural Scanner Target Analyzer Core Analyzer EM Disruption Field Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Targeting Computer EM Disruption Field > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Improved Lightning Gun Coil Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Improved Heat Sink Matter Compressor Advanced Targeting Computer Target Analyzer Core Analyzer Precision Shock Rifle Precision Shock Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Enhanced Gauss Cannon Improved Proton Missile Launcher [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Thermic Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 . 2 . 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . 1 . 1 1 . Utility 4 | . . . . 1 . 1 . 2 Weapon 3 | . . 2 . . . . 1 . Parts Attached 174 | 7 7 8 5 12 25 21 51 38 Power 17 | 1 1 1 . 1 4 1 3 5 Engine 11 | 1 1 1 . . 2 . 1 5 Core 6 | . . . . 1 2 1 2 . Reactor . | . . . . . . . . . Propulsion 53 | 2 . 1 2 3 8 8 18 11 Treads . | . . . . . . . . . Leg 51 | 2 . 1 2 3 8 8 18 9 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 30 | 1 3 1 . 3 4 6 7 5 Device 15 | . 2 . . 1 1 5 3 3 Storage 4 | 1 1 1 . . . 1 . . Processor 5 | . . . . 1 1 . 1 2 Hackware . | . . . . . . . . . Protection 6 | . . . . 1 2 . 3 . Artifact . | . . . . . . . . . Weapon 74 | 3 3 5 3 5 9 6 23 17 Energy Gun 20 | . . . . . 1 1 11 7 Energy Cannon . | . . . . . . . . . Ballistic Gun 45 | 3 3 5 3 5 8 5 9 4 Ballistic Cannon 7 | . . . . . . . 2 5 Launcher 2 | . . . . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 4 1 Corrupted Parts 3 | . . . . . . . 1 2 System Corruption 9 | . . . . . . . 4 5 Parts Lost 89 | . 2 2 . 5 12 2 25 41 Power 8 | . . 1 . . 1 1 2 3 Propulsion 28 | . . 1 . . 5 . 8 14 Utility 16 | . 1 . . 2 3 1 4 5 Weapon 37 | . 1 . . 3 3 . 11 19 Highest Loss Streak 27 | . 1 1 . 3 3 1 6 27 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 97 98 99 98 97 97 95 80 Engine 4 | . 14 10 11 1 4 . 2 4 Core 3 | . . . . 7 4 6 3 . Leg 27 | . 28 21 22 25 26 29 32 21 Device 8 | . 11 11 11 3 2 12 8 10 Storage 8 | . 14 11 11 9 9 7 6 4 Processor 6 | . . . . 9 8 7 6 13 Protection 2 | . . . . 5 6 . 3 . Energy Gun 3 | . . . . . . . 7 10 Ballistic Gun 28 | . 28 42 43 35 34 30 20 9 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 14 18 36 38 40 42 42 58 58 Greatest Support 91 | 20 20 20 20 30 30 50 86 91 Greatest Overweight (x) 2 | . . 1 1 1 1 1 . 2 Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 13 15 15 15 15 15 14 Most Carried 15 | 6 10 15 15 15 15 15 15 15 Average Carried 13 | 3 7 12 14 14 13 14 14 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 6 10 15 15 15 15 15 13 5 Class Distribution -------------------- 40% | Scavenger-Gunner 25% | Scavenger-Tank 11% | Scavenger-Skirmisher 11% | Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Matter Collected 6406 | 202 232 440 179 700 976 650 2254 773 Remotely 767 | . 99 440 179 49 . . . . Salvage Created 8031 | . 232 779 167 1196 1258 868 2756 775 Parts 457 | . 16 56 14 78 75 37 139 42 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . 1 . . 2 . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Combat Hostiles Destroyed 147 | . 6 12 6 20 27 15 47 14 Guns 140 | . 6 12 6 20 27 14 45 10 Cannons 5 | . . . . . . . 2 3 AOE 1 | . . . . . . 1 . . Classes Destroyed 15 | . 3 4 1 3 . 1 2 1 Worker 9 | . . . . 3 1 . 4 1 Builder 9 | . . 1 . 1 . . 5 2 Tunneler 2 | . . . . 1 . . 1 . Recycler 4 | . . 1 . 2 . 1 . . Mechanic 1 | . . . . . . . 1 . Operator 3 | . . . . 2 . . 1 . Watcher 7 | . 1 3 . . 1 1 1 . Swarmer 25 | . 2 . 3 3 5 1 11 . Grunt 74 | . 4 6 2 11 15 8 17 11 Brawler 5 | . . 1 . . 2 2 . . Duelist 2 | . . . 1 . . 1 . . Sentry 24 | . . 5 . 6 5 1 7 . Hunter 8 | . . . . . . . 7 1 Programmer 7 | . . . . . . 2 5 . Heavy 2 | . . . . . . . . 2 Best Kill Streak 12 | . 2 8 3 9 5 6 12 6 Combat Bots Only 9 | . 2 5 3 4 5 4 9 3 Max Kills in Single Turn 3 | . 1 2 1 2 3 2 2 2 Gunslinging 2 | . . . . . 2 1 . 1 Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Damage Taken 12803 | . 447 453 195 737 1500 1009 3872 4590 Core 1940 | . 62 60 37 114 179 203 276 1009 Absorbed by Shields 163 | . . . . 72 91 . . . Regen/Repaired (Parts) 277 | . . . . . 66 105 106 . Core Remaining (%) 72 | 100 75 . 75 . 46 71 67 . Volleys Fired 419 | . 29 32 12 53 71 38 134 50 Largest 5 | . 2 4 4 4 4 4 5 5 Hottest 271 | . 40 89 92 92 92 92 260 271 Shots Fired 1590 | . 58 124 45 210 281 151 527 194 Gun 1527 | . 58 124 45 210 281 151 517 141 Cannon 60 | . . . . . . . 7 53 Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 1365 | . 58 124 45 210 281 151 386 110 Thermal 136 | . . . . . . . 79 57 Explosive . | . . . . . . . . . Electromagnetic 89 | . . . . . . . 62 27 Robot Hit Streak 21 | . 5 7 9 16 14 11 16 21 Robot Miss Streak 9 | . 7 4 4 7 4 4 9 4 Penetration Max 2 | . . . . . . . 2 1 Secondary Targets 28 | . 1 3 . 1 10 3 6 4 Max Gunslinging Chain 2 | . 1 1 . 1 2 2 1 2 Shots Hit Robots 964 | . 32 71 25 123 172 92 313 136 Core Hits 398 | . 13 34 9 58 67 38 134 45 Critical Kills 5 | . . . . . 2 1 2 . Critical Parts Destroyed 10 | . 1 1 . . 1 . 7 . Critical Strikes 35 | . 1 1 . . 4 1 23 5 Burn 13 | . . . . . . . 11 2 Destroy 16 | . 1 1 . . 4 1 9 . Blast 3 | . . . . . . . . 3 Corrupt 3 | . . . . . . . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17010 | . 418 970 362 1837 2431 1645 6448 2899 Guns 15740 | . 418 970 362 1817 2431 1533 6238 1971 Cannons 1045 | . . . . . . . 121 924 Explosions 221 | . . . . 20 . 112 89 . Melee . | . . . . . . . . . Ramming 4 | . . . . . . . . 4 Kinetic 13905 | . 418 970 362 1817 2431 1533 4677 1697 Thermal 1870 | . . . . . . 112 937 821 Explosive 41 | . . . . 20 . . 21 . Electromagnetic 1190 | . . . . . . . 813 377 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 4 2 10 5 Average Corruption 5 | . . . . . 3 1 8 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 116 | . . . . . 25 9 68 14 Message Errors 24 | . . . . . 7 2 14 1 Matter Fused 26 | . . . . . 6 3 13 4 Heat Flow Errors 10 | . . . . . . 1 7 2 Energy Discharges 12 | . . . . . 2 . 9 1 Parts Fused 2 | . . . . . 1 . . 1 Data Loss (minor) 17 | . . . . . 3 3 9 2 Data Loss (major) 4 | . . . . . 2 . 2 . Misfires 8 | . . . . . 3 . 4 1 Alerts 1 | . . . . . . . 1 . Weapon Failures 12 | . . . . . 1 . 9 2 Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . . . . . 20 64 8 Projectiles 8 | . . . . . . . . 8 Explosions 84 | . . . . . . 20 64 . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . 1 7 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . 1 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 306 | . . . . . . 213 91 2 Shots 4 | . . . . . . 2 2 . Rammed 2 | . . . . . . . . 2 Targets Rammed 3 | . . . . . . 1 . 2 Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 537 | . 20 103 82 194 245 106 537 360 Average Temperature 79 | . 8 36 28 56 78 19 107 91 Received Heat Transfer 3799 | . 216 213 18 410 683 252 636 1371 Effects 10 | . . . . . . . 9 1 Shutdowns 3 | . . . . . . . 2 1 Energy Bleed 2 | . . . . . . . 2 . Interference 4 | . . . . . . . 4 . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . . . . 7 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 14 | . . . . . . . 14 . Heat Transferred 5322 | . . . . . . 50 3496 1776 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Peak Influence 934 | . 222 275 246 503 541 487 934 578 Initial 452 | . . 9 106 17 211 245 238 452 Average 313 | . 112 101 181 295 366 290 408 470 Maximum Alert Level 3 | . 1 1 1 2 2 2 3 2 Low Security (%) 24 | 100 92 77 44 19 . 26 6 . Level 1 45 | . 7 22 55 52 62 54 54 15 Level 2 26 | . . . . 27 37 19 25 84 Level 3 3 | . . . . . . . 12 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . . 1 . 3 3 5 11 8 Investigation 3 | . . . . . 1 . . 2 Extermination 5 | . . . . . . 1 4 . Reinforcement 17 | . . 1 . 2 2 1 5 6 Assault 2 | . . . . . . 1 1 . Garrison 4 | . . . . 1 . 2 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Distress Signals 10 | . . . . 2 3 1 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 211 | . 11 20 8 24 36 17 65 30 Peak Tracking Total 13 | . 4 6 3 4 5 5 6 13 Tactical Retreats 6 | . 2 . . . 1 . 2 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Traps Triggered 6 | . . . . . 3 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Machines Disabled 12 | . . 1 . 6 . 3 2 . Max in Single Turn 3 | . . 1 . 1 . 3 1 . Garrison Access 2 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Machines Accessed 38 | . 5 3 . 2 7 4 14 3 Terminals 27 | . 5 3 . 2 5 2 8 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . . . . 1 1 2 . Recycling Units 3 | . . . . . 1 . 1 1 Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 103 | . 17 13 . 5 17 13 29 9 Successful 47 | . 10 8 . 4 8 7 8 2 Failed 55 | . 6 5 . 1 9 6 21 7 Catastrophic 11 | . 3 2 . . 1 . 2 3 Database Lockouts 1 | . 1 . . . . . . . Manual 65 | . 14 11 . 6 9 8 13 4 Terminals 75 | . 17 13 . 5 12 9 15 4 Fabricators 1 | . . . . . . . 1 . Repair Stations 10 | . . . . . 2 2 6 . Recycling Units 10 | . . . . . 3 . 2 5 Scanalyzers 2 | . . . . . . . 2 . Garrison Access 5 | . . . . . . 2 3 . Terminal Hacks 18 | . 7 4 . 2 2 2 1 . Record 3 | . 2 . . . . 1 . . Robot Analysis 2 | . 2 . . . . . . . Open Door 2 | . . . . . 2 . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . . . 1 . 1 . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Security Stations 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 7 | . . . . . 2 2 3 . Scan Component 4 | . . . . . 1 1 2 . Repair 3 | . . . . . 1 1 1 . Recycling Unit Hacks 2 | . . . . . 1 . . 1 Report Inventory 2 | . . . . . 1 . . 1 Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 17 | . 3 4 . 2 3 3 1 1 Terminals 17 | . 3 4 . 2 3 3 1 1 Assimilate 4 | . . 2 . . 1 1 . . Botnet 13 | . 3 2 . 2 2 2 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 5 2 . 2 5 4 13 3 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 1 1 1 . Time 90 | . . . . . 32 32 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . . 4 4 . Machine Destruction 4 | . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Turns Passed 7506 | 86 417 743 484 758 1157 1051 2169 641 Spaces Moved 3725 | 65 236 331 224 271 445 646 1155 352 Core 70 | 17 . . . . . . . 53 Treads . | . . . . . . . . . Legs 3619 | 48 236 331 224 271 445 646 1155 263 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 36 | . . . . . . . . 36 Fastest Speed 40 | 50 120 120 190 190 190 120 120 40 Average Speed 142 | 101 120 180 190 190 190 123 120 108 Slowest Speed 260 | 120 120 190 190 190 190 190 120 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 59 34 46 24 79 16 33 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 85 | . . . . 26 . 31 10 18 Melee . | . . . . . . . . . Projectile 23 | . . . . . . . 5 18 AOE 61 | . . . . 26 . 31 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Total 4988 | 84 312 407 257 402 611 811 1618 486 Wait 474 | 1 26 21 12 55 46 75 223 15 Move 3713 | 64 235 330 223 270 444 645 1154 348 Hop 2 | . . . . . . . . 2 Pick Up 125 | 12 11 11 2 8 14 15 29 23 Fast Attach 25 | . . 1 . . 1 5 14 4 Attach 86 | 6 3 3 1 7 12 6 21 27 Detach . | . . . . . . . . . Swap 70 | 1 4 4 4 5 12 12 21 7 Drop 69 | . 4 5 3 4 9 14 22 8 Fire 419 | . 29 32 12 53 71 38 134 50 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 1 | . . . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 87 | -11/Junkyard | Entered Materials 339 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 10) 488 | -10/Materials | Discovered new exit (range 13) 498 | -10/Materials | Central database locked down 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Weapon x2 803 | -9/Materials | Build established: Gunner 868 | -9/Materials | Identified exit to Mines 1247 | -9/Materials | Entered Mines 1254 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1374 | -9/Mines | Met a Derelict bent on vengeance 1559 | -9/Mines | Build established: Scavenger-Gunner 1716 | -9/Mines | Discovered new exit (range 6) 1718 | -9/Mines | Learned location of Zion (-7) 1731 | -9/Mines | Entered Materials 1731 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -8/Materials | Lost 3 parts (1u2w) 2368 | -8/Materials | Garrison activated, responded to threat 2444 | -8/Materials | Discovered new exit (range 16) 2489 | -8/Materials | Entered Storage 2541 | -8/Storage | Lost 3 parts (2u1w) 2701 | -8/Storage | Lost 3 parts (1p1n1w) 3150 | -8/Storage | Build established: Scavenger-Tank 3382 | -8/Storage | Repaired Hvy. Assault Rifle 3579 | -8/Storage | Discovered new exit (range 18) 3620 | -8/Storage | Core integrity fell below 50% 3646 | -8/Storage | Entered Factory 3646 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3936 | -7/Factory | Build established: Scavenger-Skirmisher 4354 | -7/Factory | Garrison activated, responded to threat 4443 | -7/Factory | Repaired Hvy. Assault Rifle 4535 | -7/Factory | Build established: Scavenger-Gunner 4663 | -7/Factory | Discovered new exit (range 12) 4697 | -7/Factory | Entered another Factory area 4697 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4972 | -6/Factory | Lost 4 parts (1n3w) 5561 | -6/Factory | Build established: Scavenger-Tank 5639 | -6/Factory | Lost 3 parts (2n1u) 5755 | -6/Factory | Repaired Broken Carbon-fiber Leg 6009 | -6/Factory | System corruption reached 10% 6255 | -6/Factory | Found Prototype Processor 6255 | -6/Factory | Identified Exp. Targeting Computer 6447 | -6/Factory | First assault squad dispatched 6450 | -6/Factory | Build established: Scavenger-Gunner 6672 | -6/Factory | Garrison activated, responded to threat 6707 | -6/Factory | Destroyed 9 combat bots 6717 | -6/Factory | Lost 6 parts (2n1u3w) 6845 | -6/Factory | Discovered new exit (range 17) 6866 | -6/Factory | Entered another Factory area 6866 | -5/Factory | Evolved 2 slots: Utility x2 7081 | -5/Factory | Lost 12 parts (1p3n8w) 7457 | -5/Factory | Core integrity fell below 50% 7492 | -5/Factory | Core integrity fell below 20% 7507 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07463_ Acquired 13 matter. 07464_ Acquired Wheel. 07465_ Wheel destroyed. 07467_ Acquired 18 matter. 07470_ Acquired KE Penetrator. 07474_ Acquired Unknown Flight Unit. 07474_ Identified Nuclear Pulse Thruster. 07477_ Penetrated by Slug. 07477_ Subcomponent Replicator disabled. 07477_ Slug penetrates Subcomponent Replicator. 07478_ Penetrated by Slug. 07487_ C-30 ARC bursts open, deploying its payload. 07487_ S-27 Virus unfolds itself. 07488_ Penetrated by Slug. 07488_ KE Penetrator destroyed. 07491_ Nuclear Pulse Thruster destroyed. 07491_ Penetrated by Slug. 07492_ System corrupted: Matter fused (-10). 07494_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????## """ # ??????????????????# T#?????????? | | ?????# """ #???????????????????# #?????????? | | ?????# #???????????????????# ##?????????? | | ?????## ##+####??????????##???????# #??????????? | | ??????# ## #????????????? ???????# #??????????? | | ??????# ## #?????????????# #??????# #??????????? | | ??????#### #???#####+##### #??????# #??????????? | | ?????????# #???# ## #??????# #??????????? | | ?????????# #???# """ ## #?????## ##?????????? | | ?????????# ##### """ ## ##????# #?????????? | | ?????????# + """ # ###### #?????????? | | ?????????####### + #?????????? | | ???????????????# """ # ###### #?????????? | | ???????????????# """ ## ##????# #??????? | | ???????????????# """ ##s#?????# ???? | | ???????????????# s## #?????# ?? | | ???????????????#####+##s## #?????+ """ ??? | | ???????????????????# s#?????### """ ]!?? | | ???????????????????# #???????? 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