Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 23:21:54

Player: Nefhilion

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (11)      55
Value Destroyed (239)      239
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2094

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Aluminum Leg
   Armored Wheel
     Large Matter Pod (150)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY --------
  Improved Aluminum Leg
   Armored Wheel
     Large Matter Pod
     Light Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             15   | 3   5   3   .   4   
  Power                    3    | 1   .   1   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   2   .   .   1   
    Treads                 3    | .   2   .   .   1   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   1   .   .   1   
    Device                 1    | .   .   .   .   1   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | .   2   2   .   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          3    | .   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   1   7   .   3   
  Power                    2    | .   .   2   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   1   3   .   1   
  Highest Loss Streak      5    | .   1   5   .   3   
Average Slot Usage (%)     50   | .   77  57  .   17  
  Engine                   6    | .   14  3   .   3   
  Core                     2    | .   .   5   .   .   
  Treads                   16   | .   22  20  .   5   
  Leg                      1    | .   4   .   .   .   
  Device                   2    | .   .   .   .   6   
  Storage                  8    | .   14  11  .   .   
  Energy Cannon            3    | .   .   8   .   .   
  Ballistic Gun            10   | .   21  8   .   1   
Naked Turns                30   | .   .   3   12  15  
Heaviest Build             17   | 3   10  17  .   10  
  Greatest Support         46   | 20  46  46  3   22  
  Greatest Overweight (x)  4    | .   .   4   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 4   6   6   4   4   
  Average Capacity         5    | 4   6   5   4   4   
  Most Carried             6    | 4   6   5   4   4   
  Average Carried          3    | 2   3   3   4   3   
  Final Capacity           6    | 4   6   4   4   4   
  Final Carried            4    | 4   4   4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           538  | 230 185 97  .   26  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            372  | .   185 135 .   52  
  Parts                    20   | .   11  5   .   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  10   | .   4   3   .   3   
  Guns                     7    | .   4   .   .   3   
  Cannons                  3    | .   .   3   .   .   
Classes Destroyed          3    | .   3   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  5    | .   2   .   .   3   
  Grunt                    5    | .   2   3   .   .   
Best Kill Streak           5    | .   5   2   .   3   
  Combat Bots Only         3    | .   3   2   .   3   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Damage Taken               1865 | .   465 493 .   907 
  Core                     752  | .   60  141 .   551 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         80   | 100 76  .   64  .   
Volleys Fired              41   | .   15  9   .   17  
  Largest                  2    | .   2   2   .   1   
  Hottest                  136  | .   40  136 .   20  
Shots Fired                64   | .   30  17  .   17  
  Gun                      53   | .   30  6   .   17  
  Cannon                   11   | .   .   11  .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  53   | .   30  6   .   17  
  Thermal                  11   | .   .   11  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   7   8   .   4   
  Robot Miss Streak        4    | .   3   2   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           41   | .   21  13  .   7   
  Core Hits                22   | .   7   5   .   10  
  Critical Hits            1    | .   1   .   .   .   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           515  | .   201 206 .   108 
  Guns                     345  | .   201 61  .   83  
  Cannons                  145  | .   .   145 .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  25   | .   .   .   .   25  
  Kinetic                  345  | .   201 61  .   83  
  Thermal                  145  | .   .   145 .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   .   .   2   
  Average Corruption       1    | .   1   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      9    | .   .   .   .   9   
  Shots                    .    | .   .   .   .   .   
  Rammed                   11   | .   .   .   .   11  
Targets Rammed             11   | .   .   .   .   11  
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        133  | .   12  133 .   .   
  Average Temperature      49   | .   7   65  .   .   
  Received Heat Transfer   660  | .   174 180 .   306 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         259  | .   .   259 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             137  | .   105 112 45  137 
  Average Influence        54   | .   49  72  43  49  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   9   9   2   18  
  Peak Tracking Total      13   | .   4   9   2   13  
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            6    | .   3   2   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          5    | .   .   4   .   1   
  Terminals                5    | .   .   4   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   .   7   .   1   
  Successful               6    | .   .   5   .   1   
  Failed                   2    | .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   .   5   .   .   
  Terminals                8    | .   .   7   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   2   .   1   
  Alert Level              1    | .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   .   3   .   .   
  Terminals                3    | .   .   3   .   .   
    Botnet                 3    | .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               665  | 46  177 240 12  190 
Spaces Moved               489  | 41  84  134 24  206 
  Core                     219  | 16  .   9   24  170 
  Treads                   222  | .   61  125 .   36  
  Legs                     48   | 25  23  .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 50  50  50  
  Average Speed            107  | 92  149 155 50  68  
  Slowest Speed            250  | 120 160 250 50  150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 4   26  20  7   27  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      566  | 47  110 148 23  238 
  Wait                     .    | .   .   .   .   .   
  Move                     485  | 40  83  133 23  206 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  9    | 4   3   2   .   .   
  Fast Attach              9    | 3   2   1   .   3   
  Attach                   6    | .   3   2   .   1   
  Detach                   2    | .   2   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     4    | .   2   1   .   1   
  Fire                     41   | .   15  9   .   17  
  Melee                    .    | .   .   .   .   .   
  Ram                      6    | .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 5)
  224 | -10/Materials | Entered another Materials area
  224 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  321 | -9/Materials  | Build established: Mutant
  448 | -9/Materials  | Discovered new exit (range 14)
  464 | -9/Materials  | Entered Mines
  467 | -9/Mines      | Identified exit to Materials
  476 | -9/Mines      | Entered Materials
  476 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  492 | -8/Materials  | Lost 5 parts (1p2n2w)
  615 | -8/Materials  | Core integrity fell below 50%
  630 | -8/Materials  | Core integrity fell below 20%
  666 | -8/Materials  | Core destroyed

 Last Messages 
---------------
  Downloaded map data.
00568_ K-01 Serf collects debris. <x6>
00592_ System corrupted: Energy discharge (-32).
00602_ K-01 Serf collects debris.
00606_ C-30 ARC bursts open, deploying its payload.
00606_ G-50 Soldier unfolds itself.
00606_ G-47 Trooper unfolds itself. <x2>
00607_ K-01 Serf collects debris.
00610_ Slammed into S-10 Pest. <x2>
00612_ Adv. Treads destroyed.
00614_ K-01 Serf collects debris.
00621_ S-10 Pest destroyed. <x2>
00640_ Transmission Jammer destroyed.
00643_ S-10 Pest destroyed. <x2>
00660_ Lgt. Assault Rifle destroyed.
00662_ Slammed into G-50 Soldier.
00663_ Slammed into S-10 Pest.
00664_ Acquired 10 matter.
00664_ Slammed into S-10 Pest. <x2>
00666_ Slammed into Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
|                   #      #???????????????????????? |
|                   #  """ #???????????????????????? |
|                   +  """ #???????????????????????? |
| ####              #  """ #???????????????????????? |
|  #?#    #         #!     #???????????????????????? |
| !#!    !#         #?######???????????????????????? |
|  #!    !#         #??????????????????????????????? |
|  ##!!!!##         #??????????????????????????????? |
|  ########         #??????????????????????????????? |
|  #??????#         #??????????????????????????????? |
|  #??????#         #??????????????????????????????? |
|  #??????#         #??????????????????????????????? |
| ##??????#         #??????????????????????????????? |
| ????????#         #??????????????????????????????? |
| ????????# ####    #??????????????????????????????? |
| ????????# #####+#############????????????????????? |
| ?????####+##      * ##      #????????????????????? |
| ?????#     #"""     ##!     #????????????????????? |
| ?????#! ! [#"""     ##      #????????????????????? |
| ?????#     #"""     ##      #????????????????????? |
| ?????# """ #        ##      #????????????????????? |
| ?????# """ ###########  =%g #????????????????????? |
| ?????# """ ##        ####s###????????????????????? |
| ?????#     ##"""  !  #??#s#??????????????????????? |
| ?#######+####"""     #??#s#??????????????????????? |
| ?#          #"""     #??#@#??????????????????????? |
| ?#          +%       #??#Y#??????????????????????? |
| ?#  ""      #"""     #??#g#??????????????????????? |
| ?#  "T  ! % #"""     #??#g#??????????????????????? |
| ?#/ ""      #"""     #??#Y#??????????????????????? |
| ?#          #        #??#r#??????????????????????? |
| ##      !   #############Y#??????????????????????? |
|            %              #      ????????????????? |
|             =%            +      ????????????????? |
|                           #??????????????????????? |
| #+#############"######## ##??????????????????????? |
| ?????????????     ?????# #???????????????????????? |
| ????????????#[[[ [ #???# #???????????????????????? |
| ????????????#[[[   #???# #???????????????????????? |
| ????????????#[[    #???# #???????????????????????? |
| ????????????#   ]  #???   ???????????????????????? |
| ????????????#      #???   ???????????????????????? |
| ????????????########???   ???????????????????????? |
| ???????????????????????###???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreMiniCapacitor
  Manual?         0
Play Time         00:10:37
  Cumulative      38.8 hours
  Start           2020.04.15 @ 23:12:07
  End             2020.04.15 @ 23:21:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             32
Gallery%          41
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0e0f6fe-f566-4958-85da-fa3f4340db0b