Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 18:40:19 Player: 0Z-4NL Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (17016) 17016 TOTAL SCORE: 25666 Bonus ------- Pacifist 10178 Follower Combat Kills 832 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Win Speed 2206 Cogmind --------- Core Integrity 1600/1600 Matter 140/300 Energy 189/230 System Corruption 0% Temperature Cool (64) Movement Flying (15) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core Light Neutrino Core > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled VTOL Module Impulse Thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Power Amplifier Advanced Heat Sink Experimental Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Cloak of Protection Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Greatsword > --- INVENTORY (5) ---- Light Antimatter Reactor Experimental Q-thruster Experimental Q-thruster ECM Suite Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Light Fission Core Light Neutrino Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled VTOL Module Impulse Thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Experimental Optical Array Advanced Terrain Scan Processor Advanced Reaction Control System Cloak of Protection Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Antimatter Reactor Experimental Q-thruster Experimental Q-thruster Advanced Terrain Scanner ECM Suite [Rating: 136] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Neutrino Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Greatsword Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Slots Evolved 18 | . . . . . 4 . . . 4 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . . 3 . . . 1 . . . . 1 . 1 . Utility 11 | . . . . . 1 . . . 3 1 2 . . 1 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 83 | . . . . 2 12 6 1 3 14 8 2 . 5 3 2 10 15 Power 5 | . . . . . . 1 . . 1 3 . . . . . . . Engine 3 | . . . . . . 1 . . 1 1 . . . . . . . Core 2 | . . . . . . . . . . 2 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 25 | . . . . . 7 2 . 2 4 1 . . 2 1 . 5 1 Treads 2 | . . . . . 2 . . . . . . . . . . . . Leg 3 | . . . . . 3 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . 2 2 . 2 4 1 . . 2 1 . 5 1 Utility 47 | . . . . 1 3 2 1 . 8 4 2 . 3 2 2 5 14 Device 28 | . . . . . 1 . . . 4 3 1 . 1 2 2 3 11 Storage . | . . . . . . . . . . . . . . . . . . Processor 6 | . . . . 1 2 . . . . . . . 1 . . 1 1 Hackware 7 | . . . . . . . . . 3 1 1 . . . . . 2 Protection 6 | . . . . . . 2 1 . 1 . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 6 | . . . . 1 2 1 . 1 1 . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . 1 1 . . . . . 2 . Parts Lost 1 | . . . . . . . . . 1 . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 57 57 57 66 83 87 100 87 90 94 94 94 92 94 95 93 95 Engine 3 | . . . . . . 5 9 9 6 5 . . . . . . . Core 3 | . . . . . . . . . . 4 10 10 10 9 9 8 8 Treads 1 | . . . . . 17 5 . . . . . . . . . . . Leg 9 | . 28 28 28 28 22 18 18 6 . . . . . . . . . Flight 25 | . . . . . 4 21 27 33 37 35 31 31 29 33 33 34 32 Device 8 | . . . . . 3 9 9 9 7 5 10 10 10 13 14 13 15 Processor 7 | . . . . 9 18 9 9 9 6 5 5 5 6 9 9 8 8 Hackware 10 | . . . . . . . . . 19 23 26 26 24 19 19 17 20 Protection 5 | . . . . . . 3 9 9 5 5 5 5 4 4 4 6 8 Ballistic Gun 6 | . 28 28 28 21 10 9 9 1 . . . . . . . . . Impact Weapon 1 | . . . . . 2 6 9 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 7 6 5 5 5 5 4 4 4 4 Peak Build Rating 136 | 5 4 4 5 6 21 32 32 36 55 74 85 85 90 102 105 127 136 Average Rating 56 | 4 4 4 4 5 16 25 32 33 48 69 84 85 84 100 104 113 131 On Entrance 47 | 6 4 4 4 5 6 18 32 32 34 55 74 85 85 88 102 102 124 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 38 | 3 3 3 3 3 6 13 14 14 19 24 25 25 30 28 35 35 38 Greatest Support 46 | 3 3 3 3 3 32 14 14 23 29 32 32 32 32 39 39 46 38 Greatest Overweight (x) 1 | . . . . . 1 1 . . 1 . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 6 5 4 4 4 4 4 4 5 4 4 4 5 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 28% | Hacker-Scout 22% | Mutant 16% | Hacker-Ninja 16% | Scout 5% | Hacker-Sprinter 5% | Sprinter 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Scout | -8/Storage Scout | -8/Recycling Sprinter | -8/Scraptown Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Sprinter | -3/DSF Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Matter Collected 1176 | 196 . 4 . 20 69 172 10 30 312 114 . 59 50 30 . 110 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Hostile Shots Fired 81 | . 1 12 . 1 7 1 . . 15 4 . . . . 36 . 4 Missed 57 | . 1 7 . . 5 . . . 9 1 . . . . 31 . 3 Damage Taken 327 | . . 63 . 11 33 17 . . 80 75 . . . . 30 . 18 Core 93 | . . 41 . . 33 . . . 19 . . . . . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 153 | . . . . . . . . . 130 . . . 23 . . . . Core Remaining (%) 97 | 100 . . . 83 . . . 94 97 100 . . 100 . 100 100 100 Volleys Fired 5 | . . . . 4 1 . . . . . . . . . . . . Largest 1 | . . . . 1 1 . . . . . . . . . . . . Hottest 100 | . . . . 100 100 . . . . . . . . . . . . Shots Fired 5 | . . . . 4 1 . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special 5 | . . . . 4 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 5 | . . . . 4 1 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 102 | . . . . . . 1 2 . 18 13 4 . 12 4 . 30 18 Impact 3 | . . . . . . 1 2 . . . . . . . . . . Slashing 99 | . . . . . . . . . 18 13 4 . 12 4 . 30 18 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 144 | . . . . . . . . . 56 144 . . . 6 . 26 29 Average Temperature 17 | . . . . . . . . . 21 26 . . . 3 . 15 8 Received Heat Transfer 87 | . . 36 . 6 18 9 . . 9 9 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Peak Influence 944 | . 15 35 . 48 63 176 81 . 146 207 116 167 944 500 375 387 451 Initial 492 | . . 5 . . 18 15 68 . . 22 108 40 116 492 375 210 232 Average 157 | . 7 11 . 8 42 62 62 . 47 66 111 127 446 495 375 313 344 Maximum Alert Level 3 | . . . . . . . . . . 1 . . 3 2 1 1 2 Low Security (%) 68 | 100 100 100 . 100 100 100 100 . 100 98 100 100 25 . . . . Level 1 24 | . . . . . . . . . . 1 . . 39 . 100 100 95 Level 2 5 | . . . . . . . . . . . . . 11 100 . . 4 Level 3 1 | . . . . . . . . . . . . . 23 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 2 2 . . 4 . 1 . 4 1 1 . . Investigation 3 | . . . . . . . . . 2 . 1 . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . . . . . Reinforcement 8 | . . . . . 2 . . . 1 . . . 3 1 1 . . Assault 2 | . . . . . . 2 . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Distress Signals 4 | . 1 . . . . . . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 60 | . 4 2 . 1 6 4 . . 9 8 . 1 7 . 2 1 15 Peak Tracking Total 11 | . 5 2 . 1 6 3 . . 6 5 . 1 3 . 2 1 11 Tactical Retreats 11 | . . 1 . . . 1 . . 2 3 . . . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Traps Triggered 3 | . . . . . . . . . . . 1 . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Machines Disabled 1 | . . . . . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 2 . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Machines Accessed 66 | . 3 . 2 . 3 5 8 2 14 8 1 . 4 2 . 6 8 Terminals 43 | . 3 . . . 3 5 6 . 8 4 1 . 1 2 . 4 6 Fabricators 5 | . . . . . . . . . 3 1 . . 1 . . . . Repair Stations 2 | . . . . . . . . . 1 . . . 1 . . . . Recycling Units 3 | . . . . . . . . . 1 1 . . . . . 1 . Scanalyzers 2 | . . . . . . . . . 1 . . . . . . 1 . Garrison Access 5 | . . . . . . . . . . 2 . . 1 . . . 2 Total Hacks 177 | . 10 . 2 . 11 10 35 3 37 22 8 . 9 3 . 15 12 Successful 114 | . 6 . 2 . 5 7 28 3 23 15 2 . 6 1 . 9 7 Failed 63 | . 4 . . . 6 3 7 . 14 7 6 . 3 2 . 6 5 Catastrophic 8 | . . . . . . . 1 . 1 1 . . . 1 . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 85 | . 8 . 1 . 8 4 7 . 22 14 5 . 4 2 . 5 5 Terminals 120 | . 10 . . . 11 10 11 . 27 16 8 . 4 3 . 10 10 Fabricators 8 | . . . . . . . . . 5 2 . . 1 . . . . Repair Stations 4 | . . . . . . . . . 2 . . . 2 . . . . Recycling Units 4 | . . . . . . . . . 1 1 . . . . . 2 . Scanalyzers 5 | . . . . . . . . . 2 . . . . . . 3 . Garrison Access 7 | . . . . . . . . . . 3 . . 2 . . . 2 Terminal Hacks 66 | . 2 . 2 . 1 6 27 3 8 5 1 . 1 1 . 5 4 Record 28 | . . . 1 . . . 24 3 . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . Robot Analysis 4 | . 1 . . . . 1 1 . . . . . . . . 1 . Prototype ID Bank 3 | . . . . . . . 2 . 1 . . . . . . . . Open Door 3 | . . . . . . 2 . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . 1 . . . Level Access Points 5 | . . . . . . . . . 1 1 . . 1 . . 1 1 Branch Access Points 3 | . . . . . . 1 . . 1 . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 Terminal Index 3 | . . . . . . . . . 1 1 1 . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . Locate Traps 3 | . 1 . . . . . . . . . . . . . . 1 1 Patrol Status 1 | . . . . . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . . . . . Zone Layout 6 | . . . . . 1 1 . . 1 2 . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . 5 1 . . 1 . . . . Network Status 3 | . . . . . . . . . 1 1 . . 1 . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 . . . 2 . . . . Scan Component 2 | . . . . . . . . . 1 . . . 1 . . . . Repair 2 | . . . . . . . . . 1 . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 1 . . . . . 1 . Retrieve Components 3 | . . . . . . . . . 1 1 . . . . . 1 . Scanalyzer 4 | . . . . . . . . . 2 . . . . . . 2 . Insert Component 3 | . . . . . . . . . 1 . . . . . . 2 . Analyze 1 | . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . 2 . . 1 . . . 2 Seal Access 5 | . . . . . . . . . . 2 . . 1 . . . 2 Unauthorized Hacks 25 | . 4 . . . 4 1 1 . 5 6 1 . 1 . . 1 1 Terminals 24 | . 4 . . . 4 1 1 . 5 5 1 . 1 . . 1 1 Track 1 | . . . . . . . . . 1 . . . . . . . . Assimilate 2 | . . . . . . . . . 1 1 . . . . . . . Botnet 16 | . 2 . . . 3 1 1 . 2 3 1 . 1 . . 1 1 Disrupt 1 | . 1 . . . . . . . . . . . . . . . . Operators 3 | . . . . . 1 . . . 1 1 . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 3 . . . 3 4 6 . 9 5 1 . 2 1 . 5 6 Full Trace Events 3 | . . . . . . . . . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . . . 1 . . . . Time 98 | . . . . . . . . . 38 . . . 60 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 1 2 . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Total Allies 28 | . . . . 2 . 2 . . 1 4 . 19 . . . . . Largest Group 19 | . . . . 2 2 2 2 . 1 3 . 19 19 . . . . Highest-Rated Group 702 | . . . . 45 45 62 59 . 26 87 . 702 702 . . . . Highest-Rated Ally 50 | . . . . 31 31 31 31 . 26 29 . 50 50 . . . . Total Orders 6 | . . . . . . . . . 4 2 . . . . . . . STAY 3 | . . . . . . . . . 2 1 . . . . . . . FOLLOW 3 | . . . . . . . . . 2 1 . . . . . . . Ally Attacks 240 | . . . . 9 5 12 3 . . 10 . 100 101 . . . . Total Damage 6405 | . . . . 83 64 213 62 . . 112 . 3440 2431 . . . . Kills 38 | . . . . 2 1 2 1 . . 3 . 6 23 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Robot Analysis Total 4 | . 1 . . . . 1 1 . . . . . . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Turns Passed 4162 | 3 105 191 112 227 264 257 462 350 499 287 68 132 233 153 62 368 389 Spaces Moved 9328 | 1 207 381 222 358 352 330 619 1018 1287 806 195 279 511 658 149 1012 943 Core 1612 | 1 207 381 222 358 334 109 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 18 | . . . . . 18 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 7698 | . . . . . . 221 619 1018 1287 806 195 279 511 658 149 1012 943 Fastest Speed 10 | 50 50 50 50 50 50 50 50 25 20 20 21 21 20 18 18 10 15 Average Speed 30 | 50 50 50 50 50 62 56 50 33 25 22 21 21 20 19 26 17 15 Slowest Speed 125 | 50 50 50 50 50 125 100 50 50 112 23 21 21 21 92 92 21 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 51 | . . . . . . 5 6 . 12 9 1 . 3 4 3 . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 42 62 60 51 25 43 97 60 32 29 5 95 15 16 80 25 30 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 . . 1 1 . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . . . . . . . . . Scrap Searched 12 | . . 1 . 3 . . . 8 . . . . . . . . . Spaces Dug 106 | . . . . 4 1 . 2 . 18 13 4 . 12 4 . 30 18 Terrain Destroyed 106 | . . . . 4 1 . 2 . 18 13 4 . 12 4 . 30 18 Melee 101 | . . . . . . . 2 . 18 13 4 . 12 4 . 30 18 Projectile 5 | . . . . 4 1 . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res DSF Res Acc Total 10361 | 4 208 381 222 392 391 394 761 1028 1414 877 213 351 611 670 166 1141 1137 Wait 802 | . . . . 27 15 55 142 . 93 49 11 73 68 8 19 75 167 Move 9212 | . 206 380 221 357 351 320 607 1017 1262 787 193 278 504 650 142 1011 926 Hop 48 | . . . . . . 4 5 . 12 9 1 . 3 3 3 . 8 Pick Up 37 | . 1 . 1 1 4 3 2 2 7 5 2 . 2 1 . 4 2 Fast Attach 29 | . . . . 1 5 3 . 3 5 1 . . 2 1 . 7 1 Attach 20 | . . . . . 4 3 1 . 4 2 2 . . 1 . 2 1 Detach 10 | 1 . . . . 2 2 . . 1 . . . 1 . . 3 . Swap 34 | . . . . 1 3 . . . 5 5 . . 3 1 2 1 13 Drop 49 | 3 1 1 . 1 6 3 2 6 7 6 . . 3 1 . 8 1 Fire 5 | . . . . 4 1 . . . . . . . . . . . . Melee 102 | . . . . . . 1 2 . 18 13 4 . 12 4 . 30 18 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . 13 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x2 / DSF) -3/DSF -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 12) 97 | -10/Materials | Discovered new exit (range 16) 109 | -10/Materials | Entered Mines 116 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 209 | -10/Mines | Learned 4 Materials zone layouts 248 | -10/Mines | Discovered new exit (range 6) 296 | -10/Mines | Assembled infested the area 298 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 298 | -10/Mines | Discovered new exit (range 5) 300 | -10/Mines | Entered Exiles 304 | -10/Exiles | Build established: Mutant 307 | -10/Exiles | Discovered new exit (range 15) 313 | -10/Exiles | Met 8R-AWN 321 | -10/Exiles | Met EX-HEX 339 | -10/Exiles | Met EX-BIN 345 | -10/Exiles | Aligned with FarCom system 345 | -10/Exiles | Given EX-Vault access code 358 | -10/Exiles | Opened EX-Vault 361 | -10/Exiles | Found Cloak of Protection 372 | -10/Exiles | Warned to stay clear of 0b10 Research branches 388 | -10/Exiles | Met EX-DEC 390 | -10/Exiles | Learned location of Zion (-7) 407 | -10/Exiles | Discovered new exit (range 14) 412 | -10/Exiles | Left Exiles lab with Cloak of Protection 412 | -10/Exiles | Entered Mines 437 | -9/Mines | Found DCF Scrap (14 items) 567 | -9/Mines | Found a hidden stash of uninstalled traps 577 | -9/Mines | Learned Materials stockpile data 583 | -9/Mines | Discovered new exit (range 8) 619 | -9/Mines | Identified exit to Materials 639 | -9/Mines | Entered Materials 639 | -8/Materials | Accompanied by 2 allies 639 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 640 | -8/Materials | Identified exit to Factory 648 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 898 | -8/Materials | Discovered new exit (range 8) 901 | -8/Materials | Identified exit to Storage 903 | -8/Materials | Entered Storage 958 | -8/Storage | Identified exit to Recycling 1102 | -8/Storage | Met a pair of Derelict thieves 1125 | -8/Storage | Used back door to open Recycling access 1160 | -8/Storage | Entered Recycling 1160 | -8/Recycling | Accompanied by 2 allies 1258 | -8/Recycling | Build established: Scout 1418 | -8/Recycling | Discovered new exit (range 5) 1460 | -8/Recycling | Scanned before Scraplab entrance 1467 | -8/Recycling | Entered Scraplab 1471 | -8/Recycling | Discovered new exit (range 4) 1622 | -8/Recycling | Entered Scraptown 1747 | -8/Scraptown | Visited Bundlers 1774 | -8/Scraptown | Visited The Evicted 1801 | -8/Scraptown | Visited Cyclists 1863 | -8/Scraptown | Visited Assassins FH 1871 | -8/Scraptown | Visited Artisan Demo Area 1893 | -8/Scraptown | Visited Cave Peace 1912 | -8/Scraptown | Discovered new exit (range 7) 1945 | -8/Scraptown | Turned away by UFD registrar 1972 | -8/Scraptown | Entered Factory 1972 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2026 | -6/Factory | Identified exit to Factory 2094 | -6/Factory | Discovered new exit (range 12) 2108 | -6/Factory | Identified exit to Lower Caves 2239 | -6/Factory | Fabricated Imp. VTOL Module? 2351 | -6/Factory | Repaired Imp. Light Armor Plating 2352 | -6/Factory | Fabricated Imp. VTOL Module? 2471 | -6/Factory | Entered another Factory area 2471 | -5/Factory | Accompanied by 1 ally 2471 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2597 | -5/Factory | Identified exit to Factory 2758 | -5/Factory | Build established: Hacker-Scout 2758 | -5/Factory | Entered another Factory area 2758 | -4/Factory | Evolved 2 slots: Utility x2 2826 | -4/Factory | Sucked down chute 2826 | -4/Factory | Entered Waste 2835 | -4/Waste | Warlord forces began an assault 2848 | -4/Waste | Spotted C-40 Crusher 2849 | -4/Waste | Spotted C-40 Crusher 2866 | -4/Waste | Allies destroyed C-40 Crusher 2868 | -4/Waste | Spotted C-40 Crusher 2877 | -4/Waste | Allies destroyed C-40 Crusher 2878 | -4/Waste | Spotted C-40 Crusher 2885 | -4/Waste | Spotted C-40 Crusher 2886 | -4/Waste | Spotted C-40 Crusher 2887 | -4/Waste | Allies destroyed C-40 Crusher 2888 | -4/Waste | Allies destroyed C-40 Crusher 2889 | -4/Waste | Allies destroyed C-40 Crusher 2907 | -4/Waste | Discovered new exit (range 13) 2958 | -4/Waste | Entered Factory 2958 | -4/Factory | Accompanied by 19 allies 3107 | -4/Factory | Repaired Imp. VTOL Module 3131 | -4/Factory | Garrison activated, responded to threat 3156 | -4/Factory | Identified exit to Research 3175 | -4/Factory | Lost 5 allies 3191 | -4/Factory | Entered Research 3191 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3213 | -3/Research | Identified exit to DSF 3222 | -3/Research | Discovered new exit (range 7) 3298 | -3/Research | Discovered new exit (range 20) 3344 | -3/Research | Entered DSF 3363 | -3/DSF | Discovered new exit (range 20) 3377 | -3/DSF | Additional patrols routed to DSF 3406 | -3/DSF | Entered Research 3406 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3464 | -2/Research | Identified exit to Quarantine 3502 | -2/Research | Identified exit to Access 3774 | -2/Research | Entered Access 3774 | -1/Access | Evolved 2 slots: Utility x2 3788 | -1/Access | Identified exit to Surface 4151 | -1/Access | Spotted B-99 Colossus 4163 | *** | Escaped! Last Messages --------------- Found 1 trap in 1 array: 1x EM Surge Trap Map updated. 03954_ Dropped Q-thruster. 03954_ Acquired Exp. Q-thruster. 03986_ Connecting with Garrison Access... >>Seal Access door sealed. 04011_ U-05 Engineer builds a Wall. 04019_ ALERT: Security rotation in progress. 04024_ U-05 Engineer builds a Wall. 04147_ W-44 Eye sends out distress signal. 04156_ Connecting with Garrison Access... >>Seal Access door sealed. 04162_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04162_ The Access Shell folds into the floor. [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????? ?? #????????? | | ????????????????? ???????w? ?????????? #????????? | | ????????????????????????????????? ???? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????#???#??? ##???????? | | ????????????????????????????#????????? #????????? | | ??????????????????????#?????##???????# #????????? | | ?????????????????????????????????????# #????#???? | | ???????????????????????#?????###?????# #???#????? | | #??????????#????????########## ####### #????????? | | #???????????????????" #????????? | | #?????????????BB????" #????????? | | #??????#?#????BB????" #?????#??? | | ??? ?????????" ##???#???? | | ? ??????????" "@ ##?#?????? | | ? ??????????"" "" #??#?????? | | ?" ?????? ?????" #????????# | | "" ###????BB????" ##???#???? | | F # ???BB????" """ """ #????????? | | "" ??? ???????" """T""" #?#??#???? | | "" #??#??????#??########## ####### #?? ?????? | | "" #?????#?????????#?????###?#???# ##? ? ???? | | #????????????????##???????#???# #? ??????? | | #??????????????#??#?##??#??##?# #????? ??? | | #???????????#?????#??#???????## #???????? | | ###???????????????????????????# #??????? | | """" #???????????#?????????????????# ##??????? | | """" #????#??#????#???#???????????## #??? ????? | | """" ###################?????#?#??## ##???????? | | """" ############ ###/####? | | """" | | """" ############ = | | #?????#????# ######### | | #??#??#?#??##+###????? ?? | | ###?#??? ???????????????? | | ##?????? ? ??? ???? ????? | | +#############+######+##########?????? ? ??? ????? | | ?#???? ??? ??# ##????????????????? | | ???????? # #???????????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 5 Power Amplification 20 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 78 Recoil Reduction 1 Offensive Hacking 48 Defensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scanner | -8/Storage | Hacked Imp. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Pacifist Challenges ------------ None Game ------ Seed TitaniumMinesnifferSheargun Manual? 0 Play Time 02:01:48 Cumulative 595.5 hours Start 2024.09.27 @ 16:24:47 End 2024.09.27 @ 18:40:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 96 Adventurer 4 Explorer 36 Win Type 0 Total 45 Types 25/6/4/2/2/3/2/0/1 Lore% 74 Gallery% 86 Achievement% 89 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 653cae22-767c-4585-b72e-40bce8bbab29