Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.09 @ 05:02:14 Player: Seven ate you Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1322) 1322 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 3817 Bonus ------- Follower Combat Kills 113 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 32/100 System Corruption 0% Temperature Warm (131) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Bore Cannon > --- INVENTORY (15) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Seismic Detector Hacking Suite Hacking Suite Hacking Suite Hacking Suite Beamcaster Heavy Battle Rifle Improved Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Beamcaster Heavy Battle Rifle Slug Cannon Bore Cannon Improved Grenade Launcher Heavy Missile Launcher [Rating: 38] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 45 | 7 9 9 8 7 5 Power 10 | 1 3 2 2 1 1 Engine 9 | 1 2 2 2 1 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 1 2 1 . Treads 7 | 2 1 1 2 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 4 1 1 2 1 Device 4 | 1 1 . . 2 . Storage 3 | 1 2 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . 1 . 1 . 1 Artifact . | . . . . . . Weapon 17 | 2 1 5 3 3 3 Energy Gun 3 | . . . . 3 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 1 4 1 . . Ballistic Cannon 2 | . . . 1 . 1 Launcher 4 | . . 1 1 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 21 | . 3 2 8 . 8 Power 3 | . . 1 1 . 1 Propulsion 6 | . 1 1 2 . 2 Utility 5 | . 1 . 2 . 2 Weapon 7 | . 1 . 3 . 3 Highest Loss Streak 8 | . 2 1 6 . 8 To Critical Strikes . | . . . . . . Average Backups 12 | 1 7 14 13 14 14 Power . | . . . . . . Propulsion 3 | . 1 4 5 4 4 Utility 4 | . 3 6 6 5 5 Weapon 3 | . 2 2 . 4 5 Tool/Special . | . . . . . . Unused Backups 19 | . 4 5 1 1 8 Power 2 | . 1 . 1 . . Propulsion 1 | . . 1 . . . Utility 9 | . 1 3 . . 5 Weapon 7 | . 2 1 . 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 96 94 80 98 98 Engine 9 | . 10 2 10 11 10 Core 1 | . 3 7 . . . Treads 22 | . 26 20 16 22 21 Device 6 | . 6 . . 9 10 Storage 11 | . 14 11 11 11 11 Processor 1 | . . 9 . . . Protection 9 | . 6 11 10 10 10 Energy Gun 14 | . . . . 28 31 Ballistic Gun 15 | . 27 31 22 2 . Ballistic Cannon 1 | . . . 7 1 . Peak Build Rating 38 | 9 11 21 19 38 36 Average Rating 20 | 6 8 19 17 28 31 On Entrance 14 | . 9 11 19 18 30 Naked Turns . | . . . . . . Heaviest Build 56 | 14 29 37 41 50 56 Greatest Support 43 | 40 40 40 43 43 40 Greatest Overweight (x) 6 | 3 6 1 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 4 14 15 15 15 15 Average Carried 12 | 1 7 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 14 15 14 15 13 Class Distribution -------------------- 44% | Scavenger-Tank 35% | Mutant 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1833 | 286 442 340 457 . 308 Remotely . | . . . . . . Salvage Created 1778 | 92 725 407 393 . 161 Parts 127 | 11 47 30 28 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 61 | . 15 10 30 . 6 Guns 34 | . 15 7 10 . 2 Cannons 2 | . . . 2 . . AOE 25 | . . 3 18 . 4 Classes Destroyed 12 | 2 4 1 3 . 2 Tunneler 3 | 2 1 . . . . Recycler 6 | 1 3 1 1 . . Operator 1 | . 1 . . . . Drone 1 | . . . . . 1 Watcher 2 | . 2 . . . . Swarmer 25 | . 8 3 13 . 1 Grunt 18 | . 7 5 3 . 3 Duelist 1 | . . . 1 . . Sentry 2 | . . 2 . . . Demolisher 1 | . . . 1 . . Hunter 1 | . . . . . 1 Assembled 12 | . . . 12 . . Best Kill Streak 19 | 1 5 4 19 . 5 Combat Bots Only 19 | . 4 3 19 . 5 Max Kills in Single Turn 4 | 1 1 2 4 . 4 Gunslinging 1 | . . 1 . . . Exploded 4 | . . 2 4 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 304 | . 104 41 81 . 78 Missed 83 | . 36 11 20 . 16 Hits 221 | . 68 30 61 . 62 Melee 10 | . . . 10 . . Projectile 211 | . 68 30 51 . 62 AOE 7 | . . . 7 . . Critical Strikes 4 | . 1 . 2 . 1 Actively Blocked 1 | . . . 1 . . Damage Taken 3221 | . 705 342 1048 . 1126 Core 524 | . 116 24 157 . 227 Absorbed by Shields . | . . . . . . Redirected to Shielding 54 | . . 24 30 . . Core Remaining (%) 76 | 100 53 . . . . Volleys Fired 167 | 6 84 22 36 . 19 Largest 3 | 2 2 3 3 . 3 Hottest 243 | 40 40 75 98 . 243 Shots Fired 372 | 12 168 62 85 . 45 Gun 340 | 12 168 60 60 . 40 Cannon 18 | . . . 16 . 2 Launcher 14 | . . 2 9 . 3 Special . | . . . . . . Kinetic 318 | 12 168 60 76 . 2 Thermal 40 | . . . . . 40 Explosive 14 | . . 2 9 . 3 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 3 12 6 11 . 4 Robot Miss Streak 7 | 2 7 3 3 . 4 Penetration Max . | . . . . . . Secondary Targets 9 | . 4 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 207 | 6 98 38 41 . 24 Core Hits 124 | 6 38 13 53 . 14 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . 1 . 2 . 1 Critical Strikes 8 | . 1 . 2 . 5 Burn 4 | . . . . . 4 Destroy 4 | . 1 . 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4927 | 69 1053 821 2002 . 982 Guns 2829 | 69 1053 649 505 . 553 Cannons 132 | . . . 124 . 8 Explosions 1966 | . . 172 1373 . 421 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2408 | 69 1053 649 629 . 8 Thermal 677 | . . . . . 677 Explosive 1842 | . . 172 1373 . 297 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 7 7 . Average Corruption 7 | . . . 7 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . 19 1 . Message Errors 1 | . . . 1 . . Matter Fused 7 | . . . 7 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 2 | . . . 1 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Misfires 1 | . . . 1 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 39 | . . 18 21 . . Projectiles 5 | . . . 5 . . Explosions 34 | . . 18 16 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 129 | . . 23 30 . 76 Shots 4 | . . 1 1 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 516 | . 27 190 248 . 516 Average Temperature 91 | . 7 60 92 . 151 Received Heat Transfer 414 | . 204 114 24 . 72 Effects 8 | . . . 1 . 7 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . 1 . 1 Interference 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1307 | . . . . . 1307 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . Low Security (%) 87 | 100 100 100 36 . . Level 1 12 | . . . 63 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 282 | 5 152 143 282 . . Initial 39 | . . . 39 . . Average 75 | . 43 46 221 . . Influence Increases 1430 | 15 404 273 518 . 220 Destroy 0b10 Robot/C 1020 | . 300 200 360 . 160 Destroy 0b10 Robot/NC 70 | 15 35 5 5 . 10 Destroy Leader 164 | . 54 40 50 . 20 Allied During Kill 15 | . . . . . 15 Successful Hack 5 | . . . 5 . . Disable Machine 30 | . . 15 15 . . Destroy Structure 81 | . . 13 68 . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 30 | . . . 15 . 15 Influence Decreases 1411 | 15 404 172 380 239 201 Entered New Map 301 | . . . 62 239 . Time Decay 870 | 15 374 162 238 . 81 Lost Part 200 | . 30 10 80 . 80 Lost Ally 40 | . . . . . 40 Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 27 15 39 . 15 Peak Tracking Total 18 | . 5 4 18 . 7 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 1 1 1 . 4 Max in Single Turn 2 | . 1 1 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 1 . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 1 4 3 . . Successful 4 | . 1 2 1 . . Failed 4 | . . 2 2 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 5 9 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 46 | . . . . . 46 Total Damage 916 | . . . . . 916 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1316 | 60 796 439 21 . . Optics 460 | . . 439 21 . . Terrain 461 | 60 401 . . . . Seismic 395 | . 395 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5198 | 148 1602 479 519 1931 519 Spaces Moved 2380 | 76 781 229 207 904 183 Core 12 | 9 3 . . . . Treads 2368 | 67 778 229 207 904 183 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 Average Speed 190 | 150 166 165 192 210 240 Slowest Speed 350 | 200 350 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 90 30 57 89 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 121 | . . 13 88 . 20 Melee . | . . . . . . Projectile 19 | . . . 18 . 1 AOE 102 | . . 13 70 . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2766 | 99 937 301 266 938 225 Wait 51 | . 24 12 1 3 11 Move 2375 | 75 780 228 206 903 183 Hop . | . . . . . . Pick Up 78 | 11 27 17 8 13 2 Fast Attach . | . . . . . . Attach 34 | 7 9 8 6 3 1 Detach . | . . . . . . Swap 25 | . 4 2 7 6 6 Drop 36 | . 9 12 2 10 3 Fire 167 | 6 84 22 36 . 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 14) 781 | -10/Materials | Discovered new exit (range 12) 1273 | -10/Materials | Discovered new exit (range 7) 1660 | -10/Materials | Discovered new exit (range 10) 1751 | -10/Materials | Entered another Materials area 1751 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1853 | -9/Materials | Discovered new exit (range 17) 2070 | -9/Materials | Build established: Tank 2183 | -9/Materials | Discovered new exit (range 18) 2230 | -9/Materials | Entered Mines 2231 | -9/Mines | Assembled infested the area 2236 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2272 | -9/Mines | Destroyed 19 combat bots 2282 | -9/Mines | Lost 6 parts (1p1n2u2w) 2480 | -9/Mines | Learned Materials terminal intel 2650 | -9/Mines | Discovered new exit (range 8) 2733 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2749 | -9/Mines | Entered Zion 2797 | -7/Zion | Learned Factory garrison access intel 2806 | -7/Zion | System corruption cleaned by Quarantine Array 3602 | -7/Zion | Build established: Scavenger-Tank 3808 | -7/Zion | Met Imprinter 3851 | -7/Zion | Imprinted 3854 | -7/Zion | Declared Zion's savior 4394 | -7/Zion | Discovered new exit (range 15) 4396 | -7/Zion | Given A8's code to call for help 4550 | -7/Zion | Given the Hacking Drone Bay 4574 | -7/Zion | Found Prototype Device 4575 | -7/Zion | Identified Hacking Drone Bay 4680 | -7/Zion | Entered Proximity Caves 4680 | -6/Proximity Caves | Accompanied by 4 allies 4791 | -6/Proximity Caves | Spotter reported a threat 4942 | -6/Proximity Caves | Spotter reported a threat 4971 | -6/Proximity Caves | Spotted B-75 Beast 4991 | -6/Proximity Caves | Allies destroyed B-75 Beast 4995 | -6/Proximity Caves | Spotter reported a threat 5105 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5142 | -6/Proximity Caves | Core integrity fell below 50% 5191 | -6/Proximity Caves | Core integrity fell below 20% 5199 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05190_ Penetrated by Slug. 05193_ Overheating: System interference. 05193_ Hvy. Beamcaster temporarily disabled. 05193_ H-66 Slayer heat damages Targeting Computer, Gauss Rifle, Gauss Rifle. 05193_ Slug penetrates Wall. 05193_ Penetrated by Slug. 05194_ Wall collapses. 05195_ H-66 Slayer heat spikes uncontrollably. 05196_ Penetrated by Slug. 05196_ Hvy. Beamcaster destroyed. 05196_ Penetrated by Slug. 05196_ Hvy. Beamcaster destroyed. 05196_ Penetrated by Slug. 05197_ H-66 Slayer heat damages Gauss Rifle, Phase Shifter. 05197_ HV Slug penetrates Wall. 05198_ H-66 Slayer heat damages Gauss Rifle. 05199_ H-66 Slayer suffers critical hit (Destroy). 05199_ Destroyed Phase Shifter. 05199_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######?????????########?????????????????????????? | | ## ###????#### ## ##????????????????????????? | | ###### ##????????## ##??????????? | | [ ;##### #??????????? | | [ @ h ??????? | | ## # % h;#% #???????? | | ### # # ; ### #????????? | | #?## # #?? ##????????? | | ##?## # % # #??? ## #?????????? | | "#??# ## #????#?? #????????? | | ##??###### ; #???????? ????????? | | #?####???# ; ?????????? ????????? | | ## #??? " # ??????????? #?????????? | | #??? #" "# ?????????????????????? | | ##??? #" "# ?????????????????????? | | #####??? #" "# ????????????????????? | | #??????? ##+##+##### ##????????????????????? | | #??????? ? ??????? ?????????????????????? | | #???????## ? ??????? ??????????????????????? | | #?###?????##? ??????? ??????????????????????? | | ## ##??????? ???????? ??????????????????????? | | # ##???????????????? ??????????????????????? | | ##?????????????????????????????????????????? | | ] ###### #?????????????????????????????????? | | !* $ #?????????????????????????????????? | | ![* #?????????????????????????????????? | | "### ########??????????????????????????????????? | | ##??? #?????????????????????????????????????????? | | #?????#?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed UtilitySalvageBoomstick Manual? 0 Play Time 00:43:58 Cumulative 10.0 hours Start 2025.09.09 @ 02:12:52 End 2025.09.09 @ 05:02:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 520fdeac-99e3-4324-bc39-e6f52d36d17f