Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 17:51:33 Player: xack Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (167) 835 Value Destroyed (6875) 6875 Prototype IDs (45) 900 Alien Tech Used (5) 1000 Bonus (7829) 7829 TOTAL SCORE: 25739 Bonus ------- High Alert Combat Kills 442 Follower Combat Kills 182 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -95 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 99/100 System Corruption 52% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Core Analyzer Improved Particle Charger Improved Kinecellerator Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Quantum-Antimatter Reactor > --- PROPULSION ------- Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Experimental Energy Well Quantum Capacitor Layered Light Armor Plating Medium Regenerative Plating Experimental Thermal Shield Advanced Force Field Deep Network Scanner > --- WEAPON ----------- Tachyon Dispersion Ray Enhanced Nova Cannon Hvy. Thermal Plasma Construct/C Thermic Neutralizer Construct/C > --- INVENTORY -------- Experimental Power Amplifier Advanced Heat Sink Huge Storage Unit Matter Compressor Core Analyzer Improved Particle Charger Improved Particle Accelerator Improved Kinecellerator Improved Transmission Jammer Improved Shield Generator Experimental Hacking Suite Experimental System Shield Mapping Drone Bay Transdimensional Reconstructor Improved Matter Neutralizer Mini Grenade Launcher Dirty Datajack Plasma Sword [Rating: 201] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Improved Antigrav System Utility Microactuators Device Microactuators Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Deep Network Scanner Protection Layered Light Armor Plating Artifact LC Capacitor Weapon Ripper Energy Gun EM Pulse Gun Energy Cannon Constructs Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Guided Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Slots Evolved 18 | . . . 4 . . 4 2 . . . . 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 2 . . 1 . . . . . . . . . . . 1 1 Utility 9 | . . . 2 . . 1 2 . . . . 1 . . 2 . . . 1 Weapon 3 | . . . . . . 2 . . . . . . . . . . . 1 . Parts Attached 147 | 7 16 6 22 6 5 13 11 2 . 2 . 5 1 . 4 3 14 19 11 Power 15 | 1 3 . 1 1 . 3 . . . . . . . . . 1 1 1 3 Engine 6 | 1 3 . . 1 . 1 . . . . . . . . . . . . . Core 3 | . . . 1 . . 2 . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 1 1 1 3 Propulsion 25 | 2 6 3 9 2 2 . . . . . . . . . . . . 1 . Treads 20 | . 4 3 9 2 2 . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 71 | 2 3 . 8 2 2 3 8 2 . 2 . 4 1 . 4 1 9 14 6 Device 42 | 1 2 . 4 . 2 2 5 1 . 1 . 3 . . 2 1 5 9 4 Storage 5 | 1 1 . 1 1 . . . . . . . . . . . . 1 . . Processor 6 | . . . 1 . . 1 . . . . . . . . 1 . . 3 . Hackware 6 | . . . . 1 . . 1 . . . . 1 . . . . . 1 2 Protection 11 | . . . 2 . . . 2 1 . 1 . . 1 . 1 . 2 1 . Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon 36 | 2 4 3 4 1 1 7 3 . . . . 1 . . . 1 4 3 2 Energy Gun 5 | 1 . . 1 . . 1 . . . . . . . . . . 2 . . Energy Cannon 6 | . . 1 . . . . . . . . . . . . . . 1 3 1 Ballistic Gun 10 | 1 2 . 2 . 1 4 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . . . . . Launcher 3 | . 2 . . 1 . . . . . . . . . . . . . . . Special Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 . . Impact Weapon 3 | . . . 1 . . 2 . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . . . 3 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 26 | . 1 . 1 . 1 2 1 . . 3 . . . . 1 1 10 2 3 Parts Lost 53 | . 3 . . 3 . 2 1 1 . . . . 1 . 6 . 1 5 30 Power 7 | . . . . 1 . . 1 . . . . . . . 1 . . 1 3 Propulsion 6 | . . . . 1 . . . . . . . . . . . . . . 5 Utility 28 | . 1 . . 1 . 1 . 1 . . . . 1 . 4 . 1 3 15 Weapon 12 | . 2 . . . . 1 . . . . . . . . 1 . . 1 7 Highest Loss Streak 23 | . 2 . . 1 . 1 1 1 . . . . 1 . 6 . 1 2 23 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 1 1 Average Backups 17 | 3 11 14 18 18 18 19 19 18 18 19 19 18 18 18 17 17 19 19 16 Power 1 | . 2 1 2 2 1 1 . . . . . . . . . . . . . Propulsion 1 | 2 5 4 2 3 2 . . . . . . . . . . . . . . Utility 10 | . 1 3 7 9 10 13 15 15 14 15 15 14 13 13 12 13 13 14 12 Weapon 3 | . 3 4 4 4 3 4 2 3 3 2 2 2 3 3 3 2 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 44 | . 4 6 7 . 5 6 8 1 . 1 . 1 . . . . 1 . 4 Power 3 | . 1 . . . 1 . . . . . . . . . . . 1 . . Propulsion 5 | . 2 2 . . 1 . . . . . . . . . . . . . . Utility 26 | . 1 1 3 . 3 5 7 1 . . . 1 . . . . . . 4 Weapon 8 | . . 3 3 . . 1 . . . 1 . . . . . . . . . Tool/Special 2 | . . . 1 . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 79 | . 99 99 97 99 95 77 69 70 70 70 70 67 68 68 68 64 70 59 51 Engine 4 | . 14 14 7 6 9 4 . . . . . . . . . . . . . Core 1 | . . . 1 1 . 1 4 5 5 5 5 5 5 5 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 5 9 5 5 Treads 13 | . 21 27 35 35 36 17 . . . . . . . . . . 1 . . Leg 2 | . 6 . . . . . 4 5 5 5 5 4 5 . . . 2 1 2 Device 19 | . 13 14 21 22 18 18 19 23 23 23 23 24 21 21 21 17 20 18 16 Storage 7 | . 14 14 9 9 9 6 5 5 5 5 5 5 5 5 4 4 4 4 3 Hackware 1 | . . . . . . . 3 . . . . 1 5 5 4 4 2 3 2 Protection 3 | . . . . 3 4 . 4 5 5 5 5 5 5 5 4 4 7 5 5 Energy Gun 1 | . 10 . . . . 1 . . . . . . . . . . 2 4 . Energy Cannon 1 | . . 12 . . . . . . . . . . . . . . 3 6 8 Ballistic Gun 4 | . 17 9 8 . 5 13 . . . . . . . . . . . 2 . Impact Weapon 3 | . . . . 9 9 9 10 . . . . . . . . . . . . Slashing Weapon 7 | . . 2 9 8 3 . 12 23 23 23 23 17 17 21 18 14 7 . . Peak Build Rating 201 | 7 13 17 33 29 43 64 92 93 89 91 91 99 97 104 115 126 180 181 201 Average Rating 75 | 5 11 13 28 27 35 56 82 89 85 85 91 95 95 103 109 115 141 166 166 On Entrance 74 | . 7 11 17 27 29 42 63 92 84 85 86 91 97 94 104 100 126 160 173 Naked Turns 18 | . . . . . . . . . . . . . . . . . . . 18 Heaviest Build 161 | 13 34 40 66 66 66 71 83 88 79 79 79 89 85 76 87 113 129 159 161 Greatest Support 167 | 20 40 43 89 80 83 106 98 98 89 89 89 134 134 167 167 167 167 96 151 Greatest Overweight (x) 3 | . . . . 1 . 3 . . . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 19 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 15 15 20 20 20 20 20 20 20 20 20 20 20 19 20 19 20 20 19 Average Carried 18 | 3 11 14 19 19 19 19 19 19 19 19 20 19 19 19 17 17 19 19 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 15 15 20 20 17 20 20 19 20 20 20 20 19 19 17 19 20 17 5 Scrap Engine Consumption 142 | . . . . . 23 18 34 2 . 2 . 5 . . 3 9 6 34 6 Constructs Created 8 | . . . . . . 3 1 . . . . . . . . 1 2 1 . Constructs Modified 46 | . . . . . . 5 6 1 . . . 6 . 1 . 1 7 16 3 Class Distribution -------------------- 35% | Gladiator 28% | Mutant 7% | Scavenger-Mutant 7% | Hacker-Construct 6% | Gunner 4% | Hacker-Tank 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gladiator | -8/Storage Scavenger-Mutant | -8/Recycling Gunner | -6/Factory Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Gladiator | -4/Proximity Caves Gladiator | -4/Factory Gladiator | -4/Upper Caves Gladiator | -4/Upper Caves Gladiator | -3/Research Gladiator | -3/Armory Alien-Gladiator | -3/Lab Hacker-Construct | -2/Research Hacker-Tank | -1/Access Resources | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Matter Collected 4804 | 280 569 188 268 130 272 493 240 25 49 . 81 150 361 . 112 104 333 974 175 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7968 | 99 818 158 640 814 178 634 640 384 . . 178 101 188 . 149 499 83 2022 383 Parts 338 | 3 52 9 39 29 4 19 17 9 . . 10 7 15 . 2 25 7 80 11 Haulers Intercepted 8 | . 2 . 2 1 . 1 1 . . . . . . . . . . 1 . Recyclers Shooed 5 | . 2 . . . . 1 . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . 5 . . . . . 3 . . 9 . 15 . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Combat Hostiles Destroyed 139 | . 20 4 14 14 4 9 11 3 . . 7 4 10 . . 9 1 24 5 Melee 70 | . . . 14 10 2 4 10 3 . . 7 4 5 . . 9 1 . 1 Guns 19 | . 14 . . . . 1 . . . . . . . . . . . 4 . Cannons 15 | . . 2 . . . 1 . . . . . . . . . . . 8 4 AOE 19 | . 6 2 . . . . . . . . . . 5 . . . . 6 . Classes Destroyed 16 | 2 4 1 2 1 . 2 1 . . . 1 . . . . . . 2 . Worker 1 | . . . . . . 1 . . . . . . . . . . . . . Builder 4 | . . . . 1 . . . . . . . . . . . . . 3 . Tunneler 3 | 1 1 . . . . 1 . . . . . . . . . . . . . Hauler 8 | . 2 . 2 1 . 1 1 . . . . . . . . . . 1 . Recycler 7 | 1 . . . 1 . 1 . . . . . . . . 1 . . 3 . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . Watcher 4 | . 2 . . . . . 1 . . . . . . . . . . 1 . Swarmer 47 | . 6 . 4 . . 3 5 2 . . 4 4 10 . . 4 . 5 . Grunt 48 | . 14 . 5 10 . 3 3 . . . 1 . . . . 5 . 7 . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 12 | . . . 4 4 1 1 1 1 . . . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . . . . 4 2 Programmer 11 | . . . . . . 2 2 . . . . . . . . . . 7 . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . Tracker 2 | . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 Subdweller 7 | . . 4 . . 3 . . . . . . . . . . . . . . Best Kill Streak 7 | 1 7 2 4 3 2 3 3 2 . . 4 4 5 . 1 4 1 6 3 Combat Bots Only 7 | . 7 2 4 3 2 3 3 2 . . 4 4 5 . . 4 1 6 3 Max Kills in Single Turn 4 | 1 3 2 1 1 1 1 1 1 . . 1 1 2 . 1 1 1 4 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 . . . . . . . . . . 2 . . . . 3 . Melee 1 | . . . 1 1 1 1 1 1 . . 1 1 1 . . 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Hostile Shots Fired 1584 | . 72 29 61 79 9 142 34 25 2 . 17 18 44 . 64 26 15 479 468 Missed 456 | . 18 10 14 24 4 34 11 7 2 . 5 6 8 . 16 9 7 150 131 Hits 1128 | . 54 19 47 55 5 108 23 18 . . 12 12 36 . 48 17 8 329 337 Melee 16 | . . . 3 . . . . . . . . . . . . . . . 13 Projectile 1112 | . 54 19 44 55 5 108 23 18 . . 12 12 36 . 48 17 8 329 324 AOE 1 | . . . . . . . . . . . . . . . . 1 . . . Critical Strikes 52 | . . . 2 . . 1 2 . . . . . . . 7 1 1 12 26 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 . Damage Taken 18747 | . 573 455 695 843 115 1458 483 398 . . 196 136 552 . 1127 328 153 4394 6841 Core 2499 | . 68 129 58 123 . 151 . 30 . . 18 . 62 . 45 44 . 263 1508 Absorbed by Shields 2519 | . . . . . . . . . . . . 39 . . 25 63 56 1808 528 Ignored by Resistances 181 | . . . . . . . . . . . . . . . . . . . 181 Regen/Repaired (Parts) 3756 | . . . . . 20 93 244 185 . . . 127 . 100 . . 437 1558 992 Core Remaining (%) 78 | 100 . 21 . . 67 82 . . . . 95 . . 94 . . 84 81 . Volleys Fired 282 | 8 62 18 2 2 . 12 . . . . . 11 6 . 1 . 5 109 46 Largest 4 | 2 2 2 1 1 . 3 . . . . . 1 1 . 1 . 1 4 1 Hottest 363 | 60 60 80 25 30 . 75 . . . . . 55 55 . 55 . 113 363 120 Shots Fired 408 | 16 120 23 2 2 . 31 . . . . . 11 6 . 1 . 5 145 46 Gun 249 | 16 116 8 2 . . 29 . . . . . . . . . . 2 76 . Cannon 138 | . . 13 . . . 2 . . . . . 11 2 . 1 . 3 60 46 Launcher 21 | . 4 2 . 2 . . . . . . . . 4 . . . . 9 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 145 | 8 68 8 2 . . 29 . . . . . 11 2 . 1 . . 16 . Thermal 121 | . . 13 . . . 1 . . . . . . . . . . 3 58 46 Explosive 21 | . 4 2 . 2 . . . . . . . . 4 . . . . 9 . Electromagnetic 121 | 8 48 . . . . 1 . . . . . . . . . . 2 62 . Robot Hit Streak 15 | 2 9 5 3 . . 15 . . . . . . . . . . . 8 10 Robot Miss Streak 6 | 1 5 1 . . . 1 . . . . . 1 3 . 4 . . 6 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Capacitor 112 | . . . . . . . . . . . . . . . . . . 66 46 Shots Hit Robots 502 | 9 70 18 41 35 10 63 47 24 . . 12 7 16 . 8 21 15 80 26 Core Hits 205 | 3 39 6 17 12 2 13 13 7 . . 4 3 10 . 1 14 5 45 11 Critical Kills 6 | . . . . . . . . . . . . . . . . . . 6 . Critical Parts Destroyed 9 | . 1 . . 2 1 3 2 . . . . . . . . . . . . Critical Strikes 47 | . 3 . 4 5 3 3 13 2 . . . 1 1 . 1 5 . 6 . Meltdown 6 | . . . . . . . . . . . . . . . . . . 6 . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . . Smash 10 | . . . . 2 3 3 2 . . . . . . . . . . . . Sever 28 | . . . 4 3 . . 11 2 . . . 1 1 . 1 5 . . . Melee Attacks 473 | . . 6 59 54 11 57 96 35 . . 22 22 36 . 18 30 23 . 4 Impact 104 | . . . . 23 11 57 13 . . . . . . . . . . . . Slashing 363 | . . 6 59 31 . . 83 35 . . 22 22 36 . 18 29 20 . 2 Piercing 6 | . . . . . . . . . . . . . . . . 1 3 . 2 Sneak Attacks 15 | . . . 3 3 1 3 3 . . . . . . . 2 . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . . . . . . . . . . Follow-up Attacks 93 | . . . . 3 . 4 27 10 . . 8 6 13 . 5 8 9 . . Damage Inflicted 21518 | 129 1345 574 1501 1483 425 2003 2006 1255 . . 471 331 1024 . 468 906 761 5412 1424 Guns 2593 | 113 963 52 19 . . 428 . . . . . . . . . . . 1018 . Cannons 3990 | . . 165 . . . 33 . . . . . 31 . . . . . 2458 1303 Explosions 2910 | . 382 213 . 79 . . . . . . . . 346 . . . . 1824 66 Melee 11897 | . . 144 1482 1404 425 1542 2006 1255 . . 471 300 678 . 468 906 761 . 55 Ramming 128 | 16 . . . . . . . . . . . . . . . . . 112 . Kinetic 1357 | 61 512 52 19 . . 428 . . . . . 31 . . . . . 254 . Thermal 4439 | . 78 165 . . . 25 . . . . . . . . . . . 2868 1303 Explosive 1691 | . 304 213 . 79 . . . . . . . . 346 . . . . 749 . Electromagnetic 2006 | 52 451 . . . . 8 . . . . . . . . . . . 1429 66 Impact 2899 | . . . . 549 425 1542 383 . . . . . . . . . . . . Slashing 8814 | . . 144 1482 855 . . 1623 1255 . . 471 300 678 . 468 878 608 . 52 Piercing 184 | . . . . . . . . . . . . . . . . 28 153 . 3 Highest Corruption 52 | . 2 2 . . 1 5 2 2 2 2 2 . 1 1 8 8 8 10 52 Average Corruption 3 | . 1 2 . . 1 2 1 2 2 2 2 . 1 1 3 8 8 7 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 120 | . 13 11 . . 6 12 4 4 2 2 3 . 1 . 1 13 5 28 15 Message Errors 18 | . 3 . . . 1 1 1 2 1 1 1 . 1 . . 1 . 2 3 Matter Fused 37 | . 2 1 . . 4 2 2 . 1 1 1 . . . . 8 1 9 5 Heat Flow Errors 13 | . 1 1 . . . 2 . . . . 1 . . . . . . 5 3 Energy Discharges 23 | . 3 5 . . 1 3 . 1 . . . . . . 1 2 3 4 . Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . . 2 . Parts Fused 3 | . 1 . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 8 | . 1 1 . . . 1 . 1 . . . . . . . 1 1 1 1 Data Loss (major) 5 | . . 2 . . . . 1 . . . . . . . . . . 2 . Misfires 4 | . 1 1 . . . 1 . . . . . . . . . . . 1 . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 3 | . 1 . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1948 | . . 20 98 154 110 329 315 285 . . 86 19 49 . 119 26 47 246 45 Projectiles 271 | . . . . . . . . . . . . 1 . . . . . 225 45 Explosions 41 | . . 20 . 4 . . . . . . . . 6 . . . . 11 . Melee 1636 | . . . 98 150 110 329 315 285 . . 86 18 43 . 119 26 47 10 . Knockbacks 8 | . . . . 1 2 3 2 . . . . . . . . . . . . Impact 8 | . . . . 1 2 3 2 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 241 | . 21 45 . 16 . . . . . . . . . . . . . 105 54 Shots 7 | . 1 1 . 1 . . . . . . . . . . . . . 3 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | 3 . . . . . . . . . . . . . . . . . 8 . Kicked 11 | 3 . . . . . . . . . . . . . . . . . 8 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 96 183 15 . . 177 5 . . . 71 . . . . . 20 444 414 Average Temperature 94 | . 31 22 8 . . 36 5 . . . 52 . . . . . 12 140 168 Received Heat Transfer 1947 | . 228 90 297 378 9 216 72 54 . . . . 9 . 18 42 . 253 281 Effects 8 | . . . . . . . . . . . . . . . . . . 5 3 Shutdowns 5 | . . . . . . . . . . . . . . . . . . 2 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . 5 2 4 1 . . . . . . . . . . 3 . Combat Hostiles 12 | . . . . 4 2 3 1 . . . . . . . . . . 2 . Parts Fried 32 | . 1 . . 7 1 5 5 . . . . . . . . . . 13 . Impact Corruptions 29 | . . . . 7 3 14 4 . . . . . . . . . . 1 . Robots Melted 6 | . . . . . . . . . . . . . . . . . . 6 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . 4 . Parts Melted 17 | . . . . . . . . . . . . . . . . . . 14 3 Heat Transferred 2750 | . 150 222 . . . . . . . . . . . . . . . 1527 851 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Maximum Alert Level 3 | . 1 . . . . 1 . . . . . 1 . . . . . 3 2 Low Security (%) 74 | 100 97 . 100 100 100 73 100 . . . . . . . 100 100 . 15 . Level 1 11 | . 2 . . . . 26 . . . . . 100 . . . . . 22 10 Level 2 12 | . . . . . . . . . . . . . . . . . . 52 89 Level 3 1 | . . . . . . . . . . . . . . . . . . 9 . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 870 | 5 214 . 122 155 113 350 164 . . . . 344 . . 88 185 . 870 518 Initial 512 | . . . . 43 43 350 60 . . . . 344 . . 88 . . . 512 Average 151 | . 117 . 51 94 15 161 45 . . . . 276 . . 42 84 . 405 444 Influence Increases 5905 | 10 663 . 462 466 156 623 459 105 60 . 120 414 280 . 29 296 . 1344 418 Destroy 0b10 Robot/C 2660 | . 400 . 280 320 20 180 220 60 . . 100 80 200 . . 180 . 480 140 Destroy 0b10 Robot/NC 165 | 10 25 . 10 15 . 20 15 15 . . 10 . . . 5 . . 40 . Destroy Leader 514 | . 78 . 64 82 . 52 44 . . . 10 10 20 . . 20 . 94 40 Allied During Kill 34 | . . . . 6 . . . . . . . . . . . . . . 28 Successful Hack 187 | . 29 . 15 11 15 21 22 . . . . 6 . . 10 . . 58 . Select Force Hacks 180 | . 60 . . . 120 . . . . . . . . . . . . . . Disable Machine 120 | . 15 . . 15 . . . . . . . . . . . . . 75 15 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . 150 . Destroy Structure 495 | . 41 . 3 17 1 . 38 . . . . 18 . . 14 6 . 297 60 Advance Influence 650 | . . . . . . 350 . . . . . 300 . . . . . . . Partial Spotted 60 | . . . . . . . 30 . . . . . . . . 30 . . . Lose Combat Pursuer 690 | . 15 . 90 . . . 90 30 60 . . . 60 . . 60 . 150 135 Influence Decreases 5681 | 10 528 135 358 457 269 498 420 203 116 10 50 250 312 70 161 141 155 490 1048 Entered New Map 1042 | . . 66 . 61 70 . 65 62 13 10 . 26 88 40 44 . 155 . 342 Time Decay 4012 | 10 498 69 358 326 199 478 345 141 103 . 50 214 214 30 110 141 . 440 286 Lost Part 457 | . 30 . . 30 . 20 10 . . . . . 10 . 7 . . 50 300 Lost Ally 170 | . . . . 40 . . . . . . . 10 . . . . . . 120 Squads Dispatched 38 | . 4 . . 6 . 4 4 . . . . 1 . . 2 1 . 11 5 Investigation 7 | . 2 . . 1 . 2 1 . . . . . . . . . . 1 . Extermination 10 | . . . . . . 2 1 . . . . 1 . . 1 1 . 3 1 Reinforcement 10 | . 2 . . 3 . . 2 . . . . . . . 1 . . 2 . Assault 5 | . . . . 2 . . . . . . . . . . . . . 2 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Distress Signals 15 | . 3 . 5 3 . . . . . . . . . . . 1 . 2 1 Communications Jammed 2 | . . . . . . . . . . . 2 . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 262 | . 25 8 25 28 2 11 26 6 4 . 7 6 15 . 5 17 1 43 33 Peak Tracking Total 10 | . 4 2 6 10 2 4 4 3 4 . 2 4 5 . 4 6 1 10 10 Tactical Retreats 25 | . 1 . 3 . . . 4 1 2 . . . 2 . . 3 . 5 4 Traps | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Traps Triggered 11 | . 2 . . . . 3 2 . . . . . . . 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Machines Disabled 11 | . 1 . . 1 . . . . . . . . . . . . 2 6 1 Max in Single Turn 1 | . 1 . . 1 . . . . . . . . . . . . 1 1 1 Garrison Access 3 | . . . . . . . 2 . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Machines Accessed 55 | . 7 . 4 4 10 4 7 1 1 6 . 1 . . 3 1 3 3 . Terminals 29 | . 5 . 4 3 5 3 3 . . . . 1 . . 1 1 . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . 1 1 . . . . . . . . . . . . Recycling Units 9 | . 2 . . . 4 . 1 . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . Total Hacks 141 | . 15 . 14 13 25 11 16 1 1 19 . 6 . . 5 2 6 7 . Successful 87 | . 10 . 7 7 16 5 7 1 1 19 . 2 . . 2 . 6 4 . Failed 54 | . 5 . 7 6 9 6 9 . . . . 4 . . 3 2 . 3 . Catastrophic 9 | . 1 . 1 1 1 2 1 . . . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 60 | . 7 . 10 10 16 5 3 . . . . 1 . . 2 2 1 3 . Terminals 88 | . 13 . 14 9 17 8 9 . . . . 6 . . 3 2 . 7 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 11 | . . . . 4 . 3 4 . . . . . . . . . . . . Recycling Units 10 | . 2 . . . 5 . 1 . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . Terminal Hacks 51 | . 5 . 4 1 7 1 2 1 1 19 . 1 . . 1 . 6 2 . Record 15 | . . . . . 1 1 . . . 7 . . . . . . 5 1 . Part Schematic 5 | . . . . . 1 . . . . 4 . . . . . . . . . Robot Analysis 7 | . 1 . . . 1 . 1 . . 4 . . . . . . . . . Prototype ID Bank 8 | . 2 . 1 . 1 . . . . 4 . . . . . . . . . Open Door 2 | . . . . . . . . 1 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . 1 1 . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . 1 . 1 . . . . . . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . . . . . Release Object 3 | . . . . . 2 . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 3 . 2 1 . . . . . . . . . . . . Scan Component 5 | . . . . 3 . 1 1 . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . Seal Access 2 | . . . . . . . 2 . . . . . . . . . . . . Unauthorized Hacks 27 | . 5 . 3 3 8 2 2 . . . . 1 . . 1 . . 2 . Terminals 19 | . 3 . 3 3 4 2 1 . . . . 1 . . . . . 2 . Botnet 19 | . 3 . 3 3 4 2 1 . . . . 1 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . 4 . 1 . . . . . . . 1 . . . . Recyclers 2 | . . . . . . . 1 . . . . . . . 1 . . . . Tunnel 6 | . 2 . . . 4 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 4 . 4 3 5 4 4 . . . . 1 . . 1 1 . 3 . Full Trace Events 7 | . . . . 1 3 1 1 . . . . . . . . . . 1 . Feedback Events 3 | . . . . . 1 1 1 . . . . . . . . . . . . Corruption 3 | . . . . . 1 1 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . Time 61 | . . . . . . 61 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Total Allies 8 | . . . . 2 . . . . . . . . . . . . . . 6 Largest Group 6 | . . . . 2 . . . . . . . . . . . . . . 6 Highest-Rated Group 85 | . . . . 62 . . . . . . . . . . . . . . 85 Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . . . . 15 Total Orders 7 | . . . . . . . . . . . . 7 . . . . . . . EXPLORE 3 | . . . . . . . . . . . . 3 . . . . . . . RETURN 4 | . . . . . . . . . . . . 4 . . . . . . . Ally Attacks 28 | . . . . 9 . . . . . . . . . . . . . . 19 Total Damage 661 | . . . . 147 . . . . . . . . . . . . . . 514 Kills 4 | . . . . 2 . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . 1 . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Active Infowar (turns) 6107 | 11 337 600 1039 387 1 . 728 497 266 144 397 459 443 62 232 . 190 314 . Optics 308 | . . . 308 . . . . . . . . . . . . . . . . IFF 227 | . . . . . . . 227 . . . . . . . . . . . . Structural 1 | . . . . . 1 . . . . . . . . . . . . . . Seismic 4845 | 11 337 600 1039 387 . . 501 413 217 144 . 459 443 62 232 . . . . Jamming 1082 | . . . . . . . . 84 49 . 397 . . . 48 . 190 314 . Robot Analysis Total 7 | . 1 . . . 1 . 1 . . 4 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 1 . . 1 . 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . . 4 . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . 3 . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Turns Passed 12937 | 112 1329 600 1048 721 1243 1222 1186 501 266 147 397 459 443 62 275 332 770 1186 638 Spaces Moved 9099 | 61 678 289 489 278 733 762 1227 552 345 180 482 341 499 82 253 326 498 632 392 Core 40 | 5 . . . . . . . . . . . . . . . . . . 35 Treads 3011 | . 541 289 489 278 733 462 10 . . . . 10 . . . . 133 66 . Legs 4771 | 56 137 . . . . 23 1217 552 345 180 482 331 499 4 . . 343 245 357 Wheels 233 | . . . . . . 77 . . . . . . . . . . . 156 . Hover 860 | . . . . . . 16 . . . . . . . 78 253 326 22 165 . Flight 184 | . . . . . . 184 . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 76 76 76 76 76 76 76 76 76 76 76 76 127 50 Average Speed 110 | 114 151 160 160 160 160 127 76 76 76 76 76 76 76 76 76 76 103 137 125 Slowest Speed 320 | 120 160 160 160 240 160 320 76 76 76 76 76 76 76 76 76 76 209 177 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 40 | 5 75 12 30 42 88 18 32 71 53 61 60 15 69 12 10 18 98 20 14 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 13 | . 2 2 . . 4 . . 1 . 3 . . 1 . . . . . . Known Exits Taken 6 | . . . 1 1 . . 1 . . . . . . . 1 . 1 1 . Unknown Exits Taken 13 | 1 1 1 . . 1 1 . 1 1 1 1 1 1 1 . 1 . . . Scrap Searched 11 | . . 4 . . . . . 2 2 . . . 3 . . . . . . Spaces Dug 68 | . . . 3 11 1 . 19 . . . . 13 3 . 6 3 . 3 6 Terrain Destroyed 311 | . 43 20 3 16 1 . 19 . . . . 13 44 . 7 3 . 120 22 Melee 39 | . . . 3 2 1 . 19 . . . . 3 1 . 6 3 . . 1 Projectile 70 | . . 1 . . . . . . . . . 10 2 . 1 . . 35 21 AOE 202 | . 43 19 . 14 . . . . . . . . 41 . . . . 85 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Acc Total 11370 | 83 864 399 695 520 802 967 1429 608 347 187 497 511 530 81 318 386 735 880 531 Wait 1059 | . 70 55 74 177 5 82 94 25 . . 4 130 4 . 40 34 146 59 60 Move 9081 | 61 677 288 488 277 732 761 1226 551 344 179 481 340 498 81 252 325 497 631 392 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 154 | 5 21 8 21 3 26 19 14 3 1 1 . 3 . . 3 5 13 7 1 Fast Attach 75 | 7 2 2 7 1 3 6 2 . . 1 . . . . 2 1 17 19 5 Attach 43 | . 2 . 6 2 . 3 2 1 . . . 1 1 . 4 3 4 4 10 Detach 10 | . . . 3 . . . . . . . . . . . . . 3 1 3 Swap 146 | . 16 10 13 8 6 13 19 4 2 5 1 11 3 . 5 . 13 13 4 Drop 162 | . 14 12 22 2 19 20 15 3 . 1 . 2 . . 1 . 26 24 1 Fire 282 | 8 62 18 2 2 . 12 . . . . . 11 6 . 1 . 5 109 46 Melee 338 | . . 6 59 48 11 51 57 21 . . 11 13 18 . 10 18 11 . 4 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 10 | 2 . . . . . . . . . . . . . . . . . 8 . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . 5 5 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / *Arm) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 5) 856 | -10/Materials | Discovered new exit (range 8) 1189 | -10/Materials | Destroyed 7 combat bots 1225 | -10/Materials | Discovered new exit (range 15) 1425 | -10/Materials | Discovered new exit (range 6) 1442 | -10/Materials | Entered Subcaves 1443 | -10/Subcaves | Approached by a straggling Scientist 1452 | -10/Subcaves | Learned location of Zion (-6) 1486 | -10/Subcaves | Disturbed a concealed Subdweller 1689 | -10/Subcaves | Discovered new exit (range 12) 1783 | -10/Subcaves | Met a Zionite searching for "candidates" 1929 | -10/Subcaves | Disturbed a concealed Subdweller 1929 | -10/Subcaves | Disturbed a concealed Subdweller 1945 | -10/Subcaves | Core integrity fell below 50% 2042 | -10/Subcaves | Entered Materials 2042 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2903 | -8/Materials | Identified exit to Storage 3090 | -8/Materials | Entered Storage 3212 | -8/Storage | Identified exit to Recycling 3391 | -8/Storage | Build established: Scavenger-Gladiator 3716 | -8/Storage | Met a pair of Derelict thieves 3805 | -8/Storage | Used back door to open Recycling access 3811 | -8/Storage | Entered Recycling 3836 | -8/Recycling | Build established: Scavenger-Mutant 4313 | -8/Recycling | Discovered new exit (range 15) 4380 | -8/Recycling | Entered Scraplab 4395 | -8/Recycling | Found SUBCON Basin 4455 | -8/Recycling | Found Prototype Device 4455 | -8/Recycling | Identified Scrap Engine 4803 | -8/Recycling | Build established: Mutant 5054 | -8/Recycling | Entered Factory 5054 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5492 | -6/Factory | Build established: Gunner 5756 | -6/Factory | Discovered new exit (range 3) 6089 | -6/Factory | Discovered new exit (range 15) 6233 | -6/Factory | Build established: Gladiator 6259 | -6/Factory | Repaired Broken Ripper 6276 | -6/Factory | Entered another Factory area 6276 | -5/Factory | Evolved 2 slots: Utility x2 6497 | -5/Factory | Discovered new exit (range 11) 6575 | -5/Factory | Found Powered Armor 6682 | -5/Factory | Discovered new exit (range 12) 7051 | -5/Factory | Discovered new exit (range 11) 7114 | -5/Factory | Identified exit to Upper Caves 7342 | -5/Factory | Discovered new exit (range 14) 7423 | -5/Factory | Cargo convoy interrupted 7462 | -5/Factory | Entered Upper Caves 7873 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7943 | -5/Upper Caves | Discovered new exit (range 7) 7963 | -5/Upper Caves | Entered another Upper Caves area 8222 | -5/Upper Caves | Discovered new exit (range 10) 8229 | -5/Upper Caves | Entered Zhirov 8229 | -5/Zhirov | Discovered new exit (range 3) 8243 | -5/Zhirov | Met Zhirov 8257 | -5/Zhirov | Learned location of Quarantine (-2) 8257 | -5/Zhirov | Learned location of Command (-1) 8269 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8280 | -5/Zhirov | Found Alien Artifact 8280 | -5/Zhirov | Identified Integrated Dissipator 8280 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8328 | -5/Zhirov | Found Alien Artifact 8376 | -5/Zhirov | Entered Proximity Caves 8382 | -4/Proximity Caves | Spotter reported a threat 8395 | -4/Proximity Caves | Learned 8 Research zone layouts 8413 | -4/Proximity Caves | Spotter reported a threat 8454 | -4/Proximity Caves | Spotted B-86 Titan 8765 | -4/Proximity Caves | Discovered new exit (range 12) 8773 | -4/Proximity Caves | Entered Factory 8773 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9120 | -4/Factory | Discovered new exit (range 6) 9232 | -4/Factory | Entered Upper Caves 9638 | -4/Upper Caves | Discovered new exit (range 10) 9675 | -4/Upper Caves | Entered another Upper Caves area 9725 | -4/Upper Caves | Discovered new exit (range 6) 9737 | -4/Upper Caves | Entered Research 9737 | -3/Research | Evolved 2 slots: Utility x2 9738 | -3/Research | Identified exit to Armory 9739 | -3/Research | Identified exit to Research 9856 | -3/Research | Found Prototype Device 9856 | -3/Research | Identified Imp. Particle Accelerator 9863 | -3/Research | Found Imp. Particle Accelerator 10012 | -3/Research | Entered Armory 10014 | -3/Armory | Lost 6 parts (1p4u1w) 10016 | -3/Armory | Identified Transdimensional Reconstructor 10016 | -3/Armory | Warped through subspace to slip node 10016 | -3/Armory | Discovered new exit (range 1) 10344 | -3/Armory | Entered Lab 10346 | -3/Lab | Discovered exit to Research (range 9) 10355 | -3/Lab | Unable to decrypt terminal 10355 | -3/Lab | Unable to decrypt terminal 10355 | -3/Lab | Opened the door to a hidden lab 10355 | -3/Lab | Detected by scanners 10356 | -3/Lab | Gained access to the hidden lab's interior 10366 | -3/Lab | Confronted by A5 10380 | -3/Lab | Destroyed A5 10384 | -3/Lab | Found Prototype Hackware 10387 | -3/Lab | Found Prototype Hackware 10411 | -3/Lab | Unable to decrypt terminal 10460 | -3/Lab | Found Integrated Dissipator 10460 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 10476 | -3/Lab | Found Transdimensional Reconstructor 10483 | -3/Lab | Found Alien Artifact 10483 | -3/Lab | Identified Core Reset Matrix 10483 | -3/Lab | Used Core Reset Matrix 10487 | -3/Lab | Sensed 1 artifact in vicinity 10495 | -3/Lab | Found Core Expander 10495 | -3/Lab | Installed Core Expander, added new Power slot 10518 | -3/Lab | Discovered exit to Research (range 6) 10543 | -3/Lab | Found Prototype Special Weapon 10543 | -3/Lab | Identified Gui. Remote Datajack 10572 | -3/Lab | Unable to decrypt terminal 10572 | -3/Lab | Unable to decrypt terminal 10603 | -3/Lab | Unable to decrypt terminal 10616 | -3/Lab | Found Prototype Hackware 10620 | -3/Lab | Found Prototype Energy Gun 10620 | -3/Lab | Identified Hyp. EM Gauss Rifle 10623 | -3/Lab | Found Prototype Energy Gun 10623 | -3/Lab | Identified Tachyon Dispersion Ray 10627 | -3/Lab | Found Prototype Protection 10627 | -3/Lab | Identified Med. Regenerative Plating 11001 | -3/Lab | Unable to decrypt terminal 11002 | -3/Lab | Unable to decrypt terminal 11004 | -3/Lab | Found LC Capacitor 11114 | -3/Lab | Entered Research 11114 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11130 | -2/Research | Identified Deep Network Scanner 11632 | -2/Research | Found Unknown Device 11632 | -2/Research | Identified Quantum Capacitor 11662 | -2/Research | Build established: Hacker-Construct 11820 | -2/Research | Spotted B-90 Cyclops 12013 | -2/Research | Identified exit to Access 12067 | -2/Research | Destroyed B-90 Cyclops 12115 | -2/Research | Found Quantum Capacitor 12247 | -2/Research | Intercept squad dispatched 12256 | -2/Research | Spotted Tracker 12257 | -2/Research | Spotted Tracker 12292 | -2/Research | Spotted Combat Programmer 12298 | -2/Research | System corruption reached 10% 12299 | -2/Research | Spotted Combat Programmer 12300 | -2/Research | Entered Access 12300 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12385 | -1/Access | Found Prototype Device 12385 | -1/Access | Identified Exp. Thermal Shield 12510 | -1/Access | Spotted B-99 Colossus 12577 | -1/Access | Build established: Hacker-Tank 12707 | -1/Access | Warped through subspace 12739 | -1/Access | Intercept squad dispatched 12756 | -1/Access | Spotted Tracker 12757 | -1/Access | Spotted Tracker 12779 | -1/Access | Destroyed Tracker 12784 | -1/Access | Spotted Combat Programmer 12793 | -1/Access | Destroyed Tracker 12799 | -1/Access | Destroyed Combat Programmer 12800 | -1/Access | First assault squad dispatched 12800 | -1/Access | Spotted Combat Programmer 12813 | -1/Access | System corruption reached 10% 12817 | -1/Access | Lost 4 parts (2u2w) 12839 | -1/Access | Spotted B-99 Colossus 12875 | -1/Access | System corruption reached 30% 12890 | -1/Access | Identified Exp. Hacking Suite 12894 | -1/Access | Identified Exp. System Shield 12906 | -1/Access | Core integrity fell below 50% 12913 | -1/Access | Emitted hypermatrix ping 12918 | -1/Access | Assembled emerged from beneath the floor 12918 | -1/Access | Core integrity fell below 20% 12938 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12924_ Slug penetrates as-20164. 12926_ Slug penetrates as-97581. 12926_ as-97581 destroyed. 12926_ U-05 Engineer builds a Wall. 12926_ P-80 Master resets Combat Programmer, system corruption cleaned. 12926_ Slug penetrates as-20164. 12926_ as-20164 destroyed. 12926_ U-05 Engineer builds a Wall. 12927_ as-92052 destroyed. 12927_ EMDS Slug penetrates Wall. 12927_ Slug penetrates Wall. 12927_ Slug penetrates U-05 Engineer. 12927_ Slug penetrates Combat Programmer. 12927_ Slug penetrates Scanalyzer. 12927_ as-61661 destroyed. 12929_ Slug penetrates Wall. 12930_ U-05 Engineer builds a Wall. 12933_ Slug penetrates Wall. 12935_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?? ?????????????????????? | | ??????????????????# ? ????????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# "" ??????????????????? | | ??????????????????# "" ????#?????????????? | | ??????????????????# "T ? #?????????????? | | ??????????????????# "" #?????????????? | | ??????????????????# "" " #?????????????? | | ##########+######## """ #?????????????? | | """ #?????????????? | | " #?????????????? | | #?????????????? | | !#?????????????? | | #?????????????? | | "" p #?????????????? | | "" p @ #?????????????? | | """" ###+###################### #?????????????? | | """" # #????????????????????????????? | | "" # #????????????????????????????? | | "" # #????????????????????????????? | | # #????????????????????????????? | | # #??????????????????????H?????? | | # #????????????????????????????? | | # #????????????????????????????? | | # "" % ! #????????????????????????????? | | #!=%%" "" #????????????????????????????? | | #*%%!!!"" #????????????????????????????? | | #!|]%*!!% #????????????????????????????? | | #%[=]%! #????????????????????????????? | | =#############????????????????????????????? | | " #???????????????????????????????????????? | | ##????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Coolant Potential 100 Energy Generation 111 Energy Capacity 1130 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Armor Coverage 800 Resistance: TH 30 Point Defense Rating 160 Weapon Cycling 25 Melee Speed Boost 40 Evasion (%) 59 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 5 Particle Charging 40 Offensive Hacking 25 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ripper | 12% | -6/Factory | Broken Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Expander LC Capacitor Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed VariableScanActivator Manual? 0 Play Time 03:51:16 Cumulative 167.4 hours Start 2025.06.30 @ 19:51:39 End 2025.07.05 @ 17:51:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 67 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db8c6f00-15c6-472f-8cd0-04dcb08990f1