Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.04 @ 19:31:56 Player: kasaphescent Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (274) 1370 Value Destroyed (10342) 10342 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (2101) 2101 TOTAL SCORE: 21433 Bonus ------- High Alert Combat Kills 610 Follower Combat Kills 117 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 688 Friendly Fire -314 Cogmind --------- Core Integrity 0/1300 Matter 121/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Large Storage Unit Heavy Gauss Cannon Heavy Gauss Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer Advanced Targeting Computer Precision Matter Filter Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Matter Neutralizer Vortex Driver Railgun > --- INVENTORY -------- Fusion Compressor Heavy Treads Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Matter Pod Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Powered Armor High-powered Tractor Beam Hardcell Cannon Hardcell Cannon Ripper Power Sword [Rating: 120] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Vortex Driver Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Slots Evolved 14 | . . 2 2 2 2 . . . . 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . 1 . . . . . . . . . . 1 . . Utility 8 | . . . . 2 1 . . . . 2 . . . . 2 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Parts Attached 296 | 6 6 26 20 36 18 . 3 11 9 25 16 2 14 28 54 18 4 . Power 18 | 1 1 1 2 . . . . . 1 2 2 . 1 1 3 2 1 . Engine 9 | 1 1 1 2 . . . . . 1 1 1 . . 1 . . . . Core 5 | . . . . . . . . . . 1 1 . 1 . 2 . . . Reactor 4 | . . . . . . . . . . . . . . . 1 2 1 . Propulsion 92 | 2 1 15 4 11 4 . 1 1 1 4 2 . 7 10 22 7 . . Treads . | . . . . . . . . . . . . . . . . . . . Leg 92 | 2 1 15 4 11 4 . 1 1 1 4 2 . 7 10 22 7 . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 95 | 1 3 5 4 14 10 . 2 6 4 7 9 . 4 8 15 1 2 . Device 36 | . 1 . 1 3 7 . . 1 1 3 5 . 3 2 7 1 1 . Storage 6 | 1 1 1 . . 1 . . . . . . . . . 1 . 1 . Processor 10 | . . . . 4 . . . 5 . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 43 | . 1 4 3 7 2 . 2 . 3 4 4 . 1 6 6 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 1 5 10 11 4 . . 4 3 12 3 2 2 9 14 8 1 . Energy Gun 15 | 1 . 3 . 3 . . . . 1 2 . . 1 1 3 . . . Energy Cannon 5 | . . . . . . . . . . 1 . . . 4 . . . . Ballistic Gun 36 | 1 1 2 8 7 2 . . 2 1 7 2 1 1 1 . . . . Ballistic Cannon 14 | . . . . . . . . . . . . . . 1 5 8 . . Launcher 12 | . . . 2 1 1 . . . . . 1 1 . 1 4 . 1 . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 1 . 2 . . . 1 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . 1 1 2 . . . . 4 1 . 1 . 1 1 2 1 1 . Corrupted Parts 4 | . . . . . . . . . . . . . . 4 . . . . System Corruption 18 | . . . . . . . . . . . . . . 18 . . . . Parts Lost 112 | . . 11 1 8 1 . 1 . 6 11 5 . 4 16 38 1 9 . Power 7 | . . 1 . . . . . . 1 1 1 . 1 1 1 . . . Propulsion 42 | . . 4 1 3 . . . . 1 2 2 . . 5 17 1 6 . Utility 30 | . . 3 . 1 . . . . 2 4 1 . . 5 12 . 2 . Weapon 33 | . . 3 . 4 1 . 1 . 2 4 1 . 3 5 8 . 1 . Highest Loss Streak 25 | . . 5 1 5 1 . 1 . 2 6 2 . 2 13 25 1 9 . To Critical Strikes 2 | . . . . . . . . . . . . . . . 1 . 1 . Average Slot Usage (%) 94 | . 98 99 99 99 99 100 98 99 97 99 100 100 99 88 80 35 48 . Engine 5 | . 14 11 8 7 6 6 6 6 6 3 2 . . 4 2 . . . Leg 31 | . 28 44 35 29 32 33 33 33 33 28 29 29 29 28 24 26 22 . Device 8 | . 11 . . 3 18 20 14 6 5 14 11 11 11 10 13 3 6 . Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 6 . 2 . Processor 8 | . . . . 11 6 6 6 18 13 11 11 11 11 11 8 . . . Protection 6 | . . 11 9 7 1 . 4 . 6 7 10 11 11 9 6 . . . Energy Gun 4 | . 4 7 . 3 13 13 13 6 4 3 . . . 1 4 . . . Ballistic Gun 16 | . 23 13 35 25 12 13 11 13 19 17 22 22 21 2 2 . . . Naked Turns 143 | . . . . . . . . . . . . . . . 59 . 56 28 Heaviest Build 113 | 14 38 41 47 52 73 66 73 67 75 86 82 79 98 108 113 52 67 . Greatest Support 136 | 3 20 40 43 68 86 86 86 86 85 90 90 84 98 110 115 136 136 3 Greatest Overweight (x) 4 | 4 1 1 1 1 . . . . . 1 . . 1 1 2 4 . . Average Overweight (x) . | 3 . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 17 | 7 8 15 15 15 19 20 20 20 20 20 20 20 20 20 17 5 5 5 Most Carried 20 | 6 10 15 15 15 18 18 19 20 20 20 20 19 20 20 20 5 5 5 Average Carried 15 | 5 7 13 13 14 14 18 18 19 18 18 18 19 19 14 14 4 4 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 6 10 13 13 14 18 18 19 20 20 18 19 19 19 17 5 5 5 5 Class Distribution -------------------- 43% | Scavenger-Gunner 14% | Mutant 14% | Scavenger-Tank 13% | Scavenger-Mutant 5% | Assassin 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Assassin | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Matter Collected 7598 | 260 378 632 745 1211 265 22 231 110 300 653 805 50 393 335 1093 18 97 . Remotely 609 | . . . 112 83 . . . . . . . . 78 . 336 . . . Salvage Created 11949 | . 389 1446 807 2236 306 . 519 69 321 1705 862 140 334 1015 1705 11 84 . Parts 601 | . 36 104 35 129 19 . 12 . 12 72 27 12 11 42 78 3 9 . Haulers Intercepted 8 | . 1 2 3 1 . . . . . . 1 . . . . . . . Recyclers Shooed 13 | . 5 3 1 . . . . . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 166 | . . . . . . . 11 . 15 . 16 12 79 33 . . . . Prevented 35 | . . . . . . . . . . . 10 4 11 10 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Combat Hostiles Destroyed 206 | . 12 30 13 36 5 . 12 . 8 17 11 5 6 20 29 . 2 . Melee 2 | . . . . . . . . . . . . . . . 2 . . . Guns 150 | . 12 30 11 30 5 . 12 . 8 17 10 . 3 6 6 . . . Cannons 20 | . . . . . . . . . . . . . . 5 13 . 2 . AOE 28 | . . . 2 6 . . . . . . 1 5 3 7 4 . . . Classes Destroyed 17 | . 6 3 2 4 . . 1 . 1 . . . . . . . . . Worker 25 | . 2 5 . 8 1 . . . . 2 . . . . 5 1 1 . Builder 11 | . 1 2 1 2 . . . . . 1 . . . . 2 1 1 . Tunneler 3 | . . 1 . 2 . . . . . . . . . . . . . . Hauler 8 | . 1 2 3 1 . . . . . . 1 . . . . . . . Recycler 11 | . 1 1 2 2 . . . . . 5 . . . . . . . . Mechanic 2 | . . . . 2 . . . . . . . . . . . . . . Operator 2 | . . 1 . . . . . . . 1 . . . . . . . . Watcher 5 | . . . 1 2 1 . . . . . . . . . 1 . . . Swarmer 49 | . 9 10 3 3 . . 3 . 5 . 4 5 . 6 . . 1 . Grunt 91 | . 3 13 6 19 3 . 6 . 2 5 5 . 5 10 13 . 1 . Brawler 5 | . . . . 1 . . 1 . . . . . . 1 2 . . . Duelist 3 | . . . . . . . 1 . . . . . . 2 . . . . Sentry 20 | . . 7 3 3 . . 1 . . 2 1 . . 2 1 . . . Specialist 5 | . . . . 5 . . . . . . . . . . . . . . Hunter 13 | . . . 1 3 . . . . . 4 . . 1 . 4 . . . Programmer 20 | . . . . 2 2 . . . . 6 1 . . . 9 . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . Packrat 3 | . . . . . . . . . . . 3 . . . . . . . Best Kill Streak 21 | . 4 8 5 21 4 . 3 . 5 13 5 5 4 16 7 1 2 . Combat Bots Only 16 | . 3 4 5 11 3 . 3 . 5 6 4 5 4 16 5 . 2 . Max Kills in Single Turn 8 | . 2 2 2 8 1 . 1 . 1 2 2 5 2 4 3 1 2 . Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . . . Exploded 5 | . . . 1 3 . . . . . . 1 5 2 3 2 . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Damage Taken 22622 | . 309 2159 583 2063 203 . 569 . 837 2201 983 86 572 2882 6319 233 2558 65 Core 3303 | . 55 280 14 242 41 . 58 . 72 123 16 . 20 225 856 91 1145 65 Absorbed by Shields 40 | . . . . . . . . . . . . . . . . . 40 . Redirected to Shielding 106 | . . . . . . . . . . . . . . . 106 . . . Regen/Repaired (Parts) 384 | . . . 178 . 92 . . . . 114 . . . . . . . . Core Remaining (%) 66 | 100 78 30 97 65 . . . . 79 . . . . 61 25 . . . Volleys Fired 631 | . 48 118 45 75 9 . 24 . 27 49 40 2 24 41 103 7 19 . Largest 4 | . 2 2 4 4 4 . 4 . 4 4 4 1 4 4 4 1 2 . Hottest 305 | . 70 79 94 196 213 . 213 . 154 174 119 39 136 305 264 61 127 . Shots Fired 1694 | . 96 234 165 258 31 . 92 . 86 184 153 2 68 58 234 7 26 . Gun 1496 | . 96 234 160 253 30 . 92 . 86 183 151 . 68 27 116 . . . Cannon 168 | . . . . . . . . . . 1 . . . 24 114 7 22 . Launcher 30 | . . . 5 5 1 . . . . . 2 2 . 7 4 . 4 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1256 | . 90 150 160 232 16 . 46 . 70 142 151 . 61 9 100 7 22 . Thermal 311 | . 6 81 . 21 14 . 46 . 16 42 . . . 1 84 . . . Explosive 5 | . . . 5 . . . . . . . . . . . . . . . Electromagnetic 63 | . . 3 . 5 1 . . . . . 2 2 . 7 39 . 4 . Entropic 59 | . . . . . . . . . . . . . 7 41 11 . . . Robot Hit Streak 24 | . 9 15 8 11 10 . 24 . 15 11 17 3 10 17 16 3 5 . Robot Miss Streak 7 | . 4 5 5 5 3 . 4 . 4 7 4 . 4 3 5 2 1 . Penetration Max 3 | . . . . 1 . . . . . 3 1 . 2 2 . . . . Secondary Targets 19 | . 2 3 1 3 . . 1 . 3 2 3 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . 1 1 1 . . 1 . . . . Shots Hit Robots 1094 | . 51 142 91 160 26 . 84 1 55 133 90 2 39 42 160 4 14 . Core Hits 600 | . 26 57 34 125 26 . 59 1 21 73 33 7 21 36 73 2 6 . Critical Kills 13 | . . . 1 1 . . . . . 6 2 . 2 . 1 . . . Critical Parts Destroyed 20 | . . 2 . 3 . . . . . 4 1 . 8 2 . . . . Critical Strikes 75 | . . 7 1 4 . . . . 1 10 3 . 11 10 24 1 3 . Burn 13 | . . 5 . . . . . . 1 . . . . . 7 . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . Destroy 29 | . . 2 1 4 . . . . . 10 3 . 9 . . . . . Blast 11 | . . . . . . . . . . . . . . . 7 1 3 . Corrupt 2 | . . . . . . . . . . . . . . . 2 . . . Sever 3 | . . . . . . . . . . . . . . . 3 . . . Detonate 4 | . . . . . . . . . . . . . 2 2 . . . . Sunder 12 | . . . . . . . . . . . . . . 8 4 . . . Melee Attacks 27 | . . . . . 5 . . 3 . 5 . . . 1 13 . . . Impact 6 | . . . . . 5 . . 1 . . . . . . . . . . Slashing 21 | . . . . . . . . 2 . 5 . . . 1 13 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . 3 . . . Damage Inflicted 29504 | . 578 2155 1814 3993 564 . 1475 112 1136 2938 1913 235 1819 3383 6643 147 599 . Guns 18463 | . 576 2155 1395 2904 442 . 1475 . 1136 2883 1702 . 995 753 2047 . . . Cannons 5287 | . . . . . . . . . . . . . . 1528 3258 147 354 . Explosions 4960 | . . . 419 1084 122 . . . . . 211 235 824 1009 821 . 235 . Melee 713 | . . . . . . . . 112 . 38 . . . 93 470 . . . Ramming 81 | . 2 . . 5 . . . . . 17 . . . . 47 . 10 . Kinetic 15029 | . 525 1406 1395 2530 166 . 643 . 1014 2067 1702 . 655 189 2236 147 354 . Thermal 6728 | . 51 715 . 793 276 . 832 . 122 816 . 29 824 475 1795 . . . Explosive 419 | . . . 419 . . . . . . . . . . . . . . . Electromagnetic 3587 | . . 34 . 665 122 . . . . . 211 206 . 569 1545 . 235 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 713 | . . . . . . . . 112 . 38 . . . 93 470 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 2947 | . . . . . . . . . . . . . 340 2057 550 . . . Highest Corruption 18 | . . . . 7 . . . . . 6 6 . . 18 13 1 6 6 Average Corruption 6 | . . . . 4 . . . . . 2 5 . . 12 6 1 2 6 Corruption Purged 6 | . . . . . . . . . . . 6 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 129 | . . . . 32 . . . . . 8 16 . . 31 37 2 3 . Message Errors 34 | . . . . 11 . . . . . 1 5 . . 7 9 1 . . Matter Fused 28 | . . . . 8 . . . . . 2 5 . . 7 5 . 1 . Heat Flow Errors 9 | . . . . 2 . . . . . 2 . . . 1 4 . . . Energy Discharges 17 | . . . . 3 . . . . . . 1 . . 7 4 . 2 . Parts Rejected 4 | . . . . . . . . . . . 1 . . 1 2 . . . Data Loss (minor) 13 | . . . . 6 . . . . . . . . . 1 5 1 . . Data Loss (major) 8 | . . . . . . . . . . . 2 . . 4 2 . . . Misfires 4 | . . . . . . . . . . 1 2 . . 1 . . . . Alerts 5 | . . . . 1 . . . . . 1 . . . 1 2 . . . Misdirections 3 | . . . . . . . . . . . . . . 1 2 . . . Weapon Failures 4 | . . . . 1 . . . . . 1 . . . . 2 . . . Overload Shots 6 | . . . . . . . . . . . . . . . 6 . . . Overflow Damage 547 | . . . 22 . . . . . . . . . 62 160 281 10 12 . Projectiles 285 | . . . . . . . . . . . . . . 75 190 10 10 . Explosions 189 | . . . 22 . . . . . . . . . 62 85 18 . 2 . Melee 73 | . . . . . . . . . . . . . . . 73 . . . Knockbacks 32 | . . . . . . . . . . . . . . . 25 1 6 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . . . . . . . . 23 1 5 . Secondary 3 | . . . . . . . . . . . . . . . 2 . 1 . Self-Inflicted Damage 169 | . . . . . . . . . . . . 11 . 112 13 . 33 . Shots 8 | . . . . . . . . . . . . 2 . 3 2 . 1 . Rammed 1 | . . . . . . . . . . . . . . . 1 . . . Targets Rammed 7 | . 1 . . 1 . . . . . 1 . . . . 3 . 1 . Kicked 6 | . 1 . . 1 . . . . . 1 . . . . 2 . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 461 | . 54 189 121 354 213 . 60 . 305 267 461 . 157 223 314 . . . Average Temperature 71 | . 21 40 29 83 74 . 14 . 80 80 142 . 53 82 80 . . . Received Heat Transfer 3915 | . 42 711 324 618 84 . 243 . 105 261 237 . 30 398 679 . 183 . Effects 5 | . . . . 2 . . . . . 1 1 . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . Interference 3 | . . . . 2 . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . 2 2 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . 2 2 . . . Parts Fried 16 | . . . . 7 . . . . . . . . . 5 4 . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . 1 . 1 . Robots Melted 2 | . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . Parts Melted 14 | . . 1 . 1 2 . 1 . . 3 . . . . 6 . . . Heat Transferred 12797 | . 148 1998 . 1334 575 . 1900 . 333 1750 . 50 750 437 3522 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 6 . . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Peak Influence 1089 | . 372 654 482 636 410 . . . . 359 . . . . 1089 637 624 351 Initial 571 | . . 74 228 42 311 . . . . 18 . . . . 36 571 357 351 Average 290 | . 153 272 279 303 332 . . . . 103 . . . . 411 607 430 351 Maximum Alert Level 3 | . 1 2 2 2 2 . . . . 1 . . . . 3 2 2 1 Low Security (%) 39 | 100 71 35 17 37 1 . . . . 86 . . . . 41 . . . Level 1 34 | . 28 41 73 28 98 . . . . 13 . . . . 12 . 11 100 Level 2 20 | . . 23 9 34 . . . . . . . . . . 12 100 88 . Level 3 5 | . . . . . . . . . . . . . . . 32 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 6 1 12 1 . . . . 3 . . . . 11 1 3 1 Investigation 5 | . . . . 1 . . . . . . . . . . 1 . 2 1 Extermination 9 | . . . . 2 1 . . . . 2 . . . . 3 . 1 . Reinforcement 20 | . 2 5 1 6 . . . . . 1 . . . . 5 . . . Assault 4 | . . 1 . . . . . . . . . . . . 2 1 . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Distress Signals 22 | . 4 6 1 1 1 . . . . . . . 1 . 7 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 414 | . 20 61 19 54 10 . 15 . 9 28 15 5 28 26 93 3 22 6 Peak Tracking Total 17 | . 6 8 5 12 5 . 8 . 4 8 5 5 11 13 15 2 17 5 Tactical Retreats 35 | . 2 2 1 2 . . 1 . 1 1 1 . . 3 14 1 5 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Traps Triggered 10 | . 1 . . 2 1 . . . . . . . . . . 3 2 1 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . 1 . . . . . . . . 10 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Machines Disabled 15 | . . 2 3 2 . . . . 1 . . . . 2 3 . 2 . Max in Single Turn 1 | . . 1 1 1 . . . . 1 . . . . 1 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Machines Accessed 37 | . 3 3 7 4 5 . . . . 4 . . 4 . 3 1 2 1 Terminals 22 | . 3 3 4 3 3 . . . . 3 . . . . 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 2 . 1 . . . . 1 . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . . . . . . . . . 1 1 1 . Total Hacks 86 | . 10 7 21 10 9 . . . . 10 . . 8 . 6 1 3 1 Successful 40 | . 2 5 11 2 4 . . . . 5 . . 8 . 3 . . . Failed 46 | . 8 2 10 8 5 . . . . 5 . . . . 3 1 3 1 Catastrophic 9 | . 3 . . . 1 . . . . 1 . . . . . 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 41 | . 6 3 14 4 4 . . . 1 6 . . . . 3 . . . Terminals 55 | . 10 7 14 7 5 . . . . 8 . . . . 2 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 4 . 2 . . . . 2 . . . . . . . . Recycling Units 5 | . . . 3 . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 3 2 . . . . . . . . . 2 1 2 . Terminal Hacks 18 | . 2 3 2 1 1 . . . . 1 . . 8 . . . . . Record 8 | . . . . 1 . . . . . . . . 7 . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . 2 . 2 . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 4 . 2 . . . . 2 . . . . . . . . Scan Component 4 | . . . 2 . 1 . . . . 1 . . . . . . . . Repair 4 | . . . 2 . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . . . 3 . . . . . . . . . . . 2 . . . Process 1 | . . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . Retrieve Matter 3 | . . . 1 . . . . . . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . 2 2 1 1 . . . . 2 . . . . 1 . . . Terminals 8 | . . 2 2 1 1 . . . . 2 . . . . . . . . Botnet 8 | . . 2 2 1 1 . . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 3 6 4 3 . . . . 2 . . . . 3 1 2 1 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 13 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 2 . 1 . . . . 1 . . . . . . . . Time 171 | . . . 77 . 50 . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 5 | . . . 5 . . . . . . . . . . . . . . . Retrieved Matter 5 | . . . 5 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Total Allies 5 | . . . . . 3 . . . . . . . . 2 . . . . Largest Group 3 | . . . . . 3 . . . . . . . . 2 . . . . Highest-Rated Group 95 | . . . . . 93 . . . . . . . . 95 . . . . Highest-Rated Ally 48 | . . . . . 31 . . . . . . . . 48 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 40 | . . . . . 23 . . . . . . . . 17 . . . . Total Damage 735 | . . . . . 318 . . . . . . . . 417 . . . . Kills 5 | . . . . . 1 . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 1 1 1 3 . 1 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Turns Passed 14918 | 118 547 1288 1136 1942 666 413 678 918 771 1192 764 341 1044 1001 1425 302 344 28 Spaces Moved 9341 | 46 273 600 434 1174 445 321 453 647 501 673 500 268 696 653 923 381 301 52 Core 911 | 46 . . . . . . . . . . . . . . 403 296 114 52 Treads . | . . . . . . . . . . . . . . . . . . . Legs 8430 | . 273 600 434 1174 445 321 453 647 501 673 500 268 696 653 520 85 187 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 120 120 120 120 120 120 120 120 120 50 50 50 50 Average Speed 122 | 222 132 132 190 129 120 120 120 120 120 130 120 120 126 122 103 63 89 50 Slowest Speed 260 | 250 190 190 190 190 120 120 120 120 120 190 120 120 190 193 260 250 114 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 55 58 38 33 12 57 48 79 76 26 85 54 89 72 21 12 47 5 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . . . 1 . . . 1 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 15 | . . . . . . 3 1 2 4 . 2 2 . 1 . . . . Spaces Dug 23 | . . . . . 3 . . . . 5 . . . . 10 . 5 . Terrain Destroyed 199 | . . . 19 15 3 . . . . 11 3 6 16 73 39 3 11 . Melee 7 | . . . . . 3 . . . . 4 . . . . . . . . Projectile 122 | . . . . . . . . . . 5 2 . 10 52 39 3 11 . AOE 67 | . . . 19 15 . . . . . . . 6 6 21 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Total 11655 | 60 378 874 660 1432 544 349 523 784 615 877 585 284 820 806 1233 429 348 54 Wait 1028 | 3 27 95 112 107 57 29 43 112 69 106 20 13 67 28 104 14 22 . Move 9323 | 45 272 599 433 1173 444 320 452 646 500 672 499 267 695 652 922 380 300 52 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 151 | 6 12 18 22 16 6 . . 2 6 12 5 . 8 18 14 4 1 1 Fast Attach 86 | 6 4 3 5 6 2 . . 8 1 4 4 . . 7 22 12 2 . Attach 100 | . . 11 3 8 3 . 1 1 6 12 5 . 3 17 24 5 1 . Detach 27 | . . 1 1 2 1 . 1 5 2 1 3 . . 1 6 3 . . Swap 111 | . 2 12 12 22 13 . 2 2 2 9 7 2 11 4 8 1 2 . Drop 134 | . 12 17 27 22 4 . . 5 2 6 2 . 11 5 17 3 . 1 Fire 631 | . 48 118 45 75 9 . 24 . 27 49 40 2 24 41 103 7 19 . Melee 24 | . . . . . 5 . . 3 . 5 . . . 1 10 . . . Ram 1 | . . . . . . . . . . . . . . . 1 . . . Kick 6 | . 1 . . 1 . . . . . 1 . . . . 2 . 1 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . . . . . . 1 32 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 8) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Propulsion x2 1078 | -9/Materials | Lost 5 parts (2n1u2w) 1167 | -9/Materials | Discovered new exit (range 9) 1297 | -9/Materials | Build established: Scavenger-Mutant 1497 | -9/Materials | Discovered new exit (range 6) 1624 | -9/Materials | Core integrity fell below 50% 1866 | -9/Materials | First assault squad dispatched 1932 | -9/Materials | Discovered new exit (range 15) 1954 | -9/Materials | Entered another Materials area 1954 | -8/Materials | Evolved 2 slots: Weapon x2 1974 | -8/Materials | Lost 3 parts (1n1u1w) 2078 | -8/Materials | Repaired Cld. Ion Engine 2232 | -8/Materials | Build established: Scavenger-Tank 2429 | -8/Materials | Repaired Aluminum Leg 3048 | -8/Materials | Discovered new exit (range 8) 3090 | -8/Materials | Entered Factory 3090 | -7/Factory | Evolved 2 slots: Utility x2 3419 | -7/Factory | Build established: Scavenger-Gunner 3574 | -7/Factory | Discovered new exit (range 15) 3681 | -7/Factory | Identified exit to Factory 3789 | -7/Factory | Cargo convoy interrupted 3889 | -7/Factory | Garrison activated, responded to threat 3928 | -7/Factory | Destroyed 11 combat bots 3936 | -7/Factory | Lost 5 parts (1n1u3w) 5032 | -7/Factory | Entered another Factory area 5032 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5037 | -6/Factory | Identified exit to DSF 5076 | -6/Factory | Allied Derelicts emerged from ambush trap array 5606 | -6/Factory | Discovered new exit (range 9) 5648 | -6/Factory | Repaired Flexi-carbon Leg 5698 | -6/Factory | Entered Lower Caves 6008 | -6/Lower Caves | Encountered a Warlord checkpoint 6073 | -6/Lower Caves | Discovered new exit (range 12) 6111 | -6/Lower Caves | Entered another Lower Caves area 6112 | -6/Lower Caves | Encountered a Warlord checkpoint 6490 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6732 | -6/Lower Caves | Learned 4 Factory zone layouts 6783 | -6/Lower Caves | Discovered new exit (range 3) 6789 | -6/Lower Caves | Entered Zion 6853 | -6/Zion | Found Prototype Processor 6853 | -6/Zion | Identified Exp. Target Analyzer 6859 | -6/Zion | Found Prototype Processor 6859 | -6/Zion | Identified Spectral Analyzer 6862 | -6/Zion | Found Prototype Processor 6862 | -6/Zion | Identified Exp. Melee Analysis Suite 6865 | -6/Zion | Found Prototype Processor 6865 | -6/Zion | Identified Exp. Terrain Scan Processor 6900 | -6/Zion | Given A8's code to call for help 7079 | -6/Zion | Learned Factory interactive machine intel 7158 | -6/Zion | Build established: Assassin 7498 | -6/Zion | Discovered new exit (range 20) 7677 | -6/Zion | Discovered new exit (range 16) 7707 | -6/Zion | Entered Proximity Caves 7928 | -5/Proximity Caves | Learned location of 1 exit from Factory 7964 | -5/Proximity Caves | Learned location of Warlord (-5) 8051 | -5/Proximity Caves | Build established: Gunner 8146 | -5/Proximity Caves | Spotted B-75 Beast 8312 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8386 | -5/Proximity Caves | Destroyed B-75 Beast 8414 | -5/Proximity Caves | Found Prototype Special Weapon 8451 | -5/Proximity Caves | Identified Molecular Deconstructor 8452 | -5/Proximity Caves | Discovered new exit (range 12) 8478 | -5/Proximity Caves | Entered Factory 8478 | -5/Factory | Evolved 2 slots: Utility x2 8479 | -5/Factory | Identified exit to Upper Caves 8480 | -5/Factory | Identified exit to Factory 8481 | -5/Factory | Loaded intel: 51 interactive machine locations 8714 | -5/Factory | Repaired Imp. Carbon-fiber Leg 9530 | -5/Factory | Lost 6 parts (2n2u2w) 9670 | -5/Factory | Entered Upper Caves 9906 | -5/Upper Caves | Found Imp. Powered Armor 9978 | -5/Upper Caves | Build established: Scavenger-Gunner 10172 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10369 | -5/Upper Caves | Discovered new exit (range 8) 10423 | -5/Upper Caves | Learned Factory interactive machine intel 10434 | -5/Upper Caves | Entered another Upper Caves area 10470 | -5/Upper Caves | Discovered exit to Factory (range 8) 10585 | -5/Upper Caves | Encountered a Warlord checkpoint 10643 | -5/Upper Caves | Learned 4 Factory zone layouts 10653 | -5/Upper Caves | Learned location of 1 exit from Factory 10762 | -5/Upper Caves | Discovered new exit (range 12) 10775 | -5/Upper Caves | Entered Warlord 11269 | -5/Warlord | Visited the Vortex Lab 11273 | -5/Warlord | Found Prototype Energy Gun 11276 | -5/Warlord | Found Prototype Energy Gun 11281 | -5/Warlord | Found Prototype Energy Cannon 11283 | -5/Warlord | Found Prototype Energy Cannon 11285 | -5/Warlord | Warlord's base attacked by MAIN.C 11360 | -5/Warlord | Met Warlord 11634 | -5/Warlord | Spotted B-86 Titan 11635 | -5/Warlord | Warlord forces counterattacked 11644 | -5/Warlord | Spotted B-75 Beast 11653 | -5/Warlord | Identified Vortex Rail (x2) 11657 | -5/Warlord | Spotted Striker 11769 | -5/Warlord | Discovered new exit (range 14) 11785 | -5/Warlord | Spotted Striker 11785 | -5/Warlord | Spotted B-86 Titan 11819 | -5/Warlord | Entered Proximity Caves 11853 | -4/Proximity Caves | Destroyed 7 combat bots 11863 | -4/Proximity Caves | Lost 5 parts (1u4w) 11946 | -4/Proximity Caves | Spotted B-86 Titan 11951 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11969 | -4/Proximity Caves | Identified Vortex Driver (x2) 12003 | -4/Proximity Caves | System corruption reached 10% 12019 | -4/Proximity Caves | Destroyed 16 combat bots 12033 | -4/Proximity Caves | Lost 13 parts (1p5n4u3w) 12082 | -4/Proximity Caves | Build established: Scavenger-Mutant 12626 | -4/Proximity Caves | Build established: Scavenger-Tank 12781 | -4/Proximity Caves | Discovered exit to Factory (range 20) 12820 | -4/Proximity Caves | Entered Factory 12820 | -4/Factory | Evolved 2 slots: Utility x2 12821 | -4/Factory | Identified exit to Research 12823 | -4/Factory | Loaded intel: 52 interactive machine locations 13463 | -4/Factory | Lost 3 parts (1u2w) 13642 | -4/Factory | Found Prototype Launcher 13643 | -4/Factory | Identified Com. Tesla Bomb Launcher 13798 | -4/Factory | Cargo convoy interrupted 13803 | -4/Factory | Lost 5 parts (2n2u1w) 13820 | -4/Factory | First assault squad dispatched 13980 | -4/Factory | Core integrity fell below 50% 13983 | -4/Factory | Released all parts (7) 13984 | -4/Factory | Found Com. Tesla Bomb Launcher 14013 | -4/Factory | Lost 25 parts (1p13n7u4w) 14150 | -4/Factory | Build established: Mutant 14176 | -4/Factory | System corruption reached 10% 14186 | -4/Factory | Spotted B-86 Titan 14245 | -4/Factory | Entered Research 14245 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14246 | -3/Research | Identified exit to Quarantine 14495 | -3/Research | First assault squad dispatched 14547 | -3/Research | Entered Quarantine 14641 | -3/Quarantine | Found Alien Artifact 14641 | -3/Quarantine | Identified Subatomic Replicator 14811 | -3/Quarantine | Spotted Alpha 7 14835 | -3/Quarantine | Released all parts (4) 14836 | -3/Quarantine | Core integrity fell below 50% 14846 | -3/Quarantine | Core integrity fell below 20% 14851 | -3/Quarantine | Spotted Fortress 14862 | -3/Quarantine | Lost 9 parts (6n2u1w) 14889 | -3/Quarantine | Discovered new exit (range 6) 14891 | -3/Quarantine | Entered Section 7 14919 | -3/Section 7 | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 14840_ P-80 Master resets G-67 Veteran, system corruption cleaned. 14840_ Penetrated by Slug. 14840_ Slug penetrates Wall. 14840_ Door malfunctions. 14842_ P-80 Master resets Alpha 7, system corruption cleaned. 14859_ Machine disabled. 14868_ Acquired 2 matter. 14889_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 14902_ Connecting with Terminal... 14902_ Current location identified: Section 7 14904_ Dropped Hvy. Machine Gun. 14906_ Acquired Lrg. Storage Unit. 14910_ Triggered Alarm Trap. 14910_ An alarm sounds. 14910_ ALERT: Alarm triggered, dispatching investigation squad. 14918_ K-01 Serf cleans the Suspension Chamber. 14918_ Slug penetrates Wall. 14919_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??#########??????????????????????????????????????? | | ?? ?? ???????????????????????????????????? | | ?? ??????????????????????????????????? | | ?# " """"" #????????????????????????????? | | ?? """ """""" #????????????????????????????? | | ???G """""" ?????????????????????????????? | | ?????" " """ ???????????????????????????????? | | ??????? ?????????????????????????????????? | | ????????? ???????????????????????????????????? | | ?##########/###########+#############+##?????????? | | ?# hh k h h ?????????? | | ?# ????????? | | ?# ????????? | | ?# u @ w ????????? | | ?# ###+###### C###;##########???????????????? | | ?# # ## # #?????????????????????? | | ?# # " ## # #?????????????????????? | | ?###### """ [ ## # "" #?????????????????????? | | ??????# """ ""## # "" #?????????????????????? | | ??????# """ ""## + """" #?????????????????????? | | ??????# """ ""## # "!"" #?????????????????????? | | ??????# """ T## # """" #?????????????????????? | | ??????# """ ""## # #?????????????????????? | | ??????# " ""## # #?????????????????????? | | ??????# ""## # #?????????????????????? | | ??????# ! + # #?????????????????????? | | ??????########## # #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# ########?????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????+ ?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 25 Energy Capacity 520 Matter Stores 300 Matter Capacity 500 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Power Amplification 60 Armor Coverage 625 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Spk. Medium Treads | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Beamcaster | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Exp. Heat Sink | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive D-53 Grenadier | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ArcCloakingAccelerator Manual? 0 Play Time 02:32:48 Cumulative 196.8 hours Start 2022.02.03 @ 20:52:12 End 2022.02.04 @ 19:31:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 73 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b524504a-d360-4d98-9e29-ff33e473ba93