Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.19 @ 15:02:31

Player: niceypoo

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (446)      446
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 976

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     57/300
Energy                     124/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
  Light Treads
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
        Assault Rifle
        Grenade Launcher
>       --- INVENTORY (5) ----
  Small Storage Unit
        Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
        Aluminum Leg
>       --- UTILITY ----------
        Bomb Drone Bay
>       --- WEAPON -----------
        Assault Rifle
        Grenade Launcher
>       --- INVENTORY --------
  Small Storage Unit
        Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Bomb Drone Bay
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 10  16  5   
  Power                    7    | 1   5   1   
    Engine                 7    | 1   5   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   5   1   
    Treads                 5    | 2   2   1   
    Leg                    1    | .   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  4    | 1   1   2   
    Device                 1    | .   .   1   
    Storage                2    | 1   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 6   5   1   
    Energy Gun             9    | 6   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 9    | .   7   2   
  Power                    1    | .   1   .   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   4   .   
  Highest Loss Streak      4    | .   4   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     66   | .   65  68  
  Engine                   13   | .   13  14  
  Treads                   9    | .   9   7   
  Leg                      6    | .   5   8   
  Flight                   2    | .   2   .   
  Device                   1    | .   .   7   
  Processor                11   | .   12  6   
  Energy Gun               13   | .   15  .   
  Ballistic Gun            6    | .   4   14  
  Launcher                 2    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 8   10  16  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  2    | .   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   5   8   
  Average Capacity         5    | 5   5   5   
  Most Carried             6    | 4   5   6   
  Average Carried          2    | 1   2   3   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 2   5   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           519  | 272 247 .   
  Remotely                 .    | .   .   .   
Salvage Created            614  | 100 471 43  
  Parts                    35   | 1   34  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  26   | .   14  12  
  Guns                     12   | .   10  2   
  AOE                      14   | .   4   10  
Classes Destroyed          7    | 1   5   1   
  Builder                  3    | .   3   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   8   .   
  Assembled                12   | .   .   12  
Best Kill Streak           9    | 1   5   9   
  Combat Bots Only         9    | .   3   9   
Max Kills in Single Turn   4    | 1   2   4   
  Gunslinging              1    | .   1   .   
  Exploded                 4    | .   2   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1455 | .    803  652  
  Core                     263  | .    142  121  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              68   | 2    50   16   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 80   80   50   
Shots Fired                106  | 4    70   32   
  Gun                      83   | 4    63   16   
  Cannon                   .    | .    .    .    
  Launcher                 23   | .    7    16   
  Special                  .    | .    .    .    
  Kinetic                  25   | .    9    16   
  Thermal                  33   | 2    31   .    
  Explosive                23   | .    7    16   
  Electromagnetic          25   | 2    23   .    
  Robot Hit Streak         15   | 2    10   15   
  Robot Miss Streak        2    | 1    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           70   | 3    59   8    
  Core Hits                59   | 2    33   24   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2017 | 34   1307 676  
  Guns                     773  | 34   676  63   
  Cannons                  .    | .    .    .    
  Explosions               1236 | .    625  611  
  Melee                    .    | .    .    .    
  Ramming                  8    | .    6    2    
  Kinetic                  181  | .    118  63   
  Thermal                  506  | 22   484  .    
  Explosive                1015 | .    404  611  
  Electromagnetic          307  | 12   295  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            45   | .    28   17   
  Projectiles              .    | .    .    .    
  Explosions               45   | .    28   17   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      392  | .    90   302  
  Shots                    18   | .    5    13   
  Rammed                   3    | .    1    2    
Targets Rammed             4    | .    2    2    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        182  | 36   182  44   
  Average Temperature      41   | 20   46   21   
  Received Heat Transfer   531  | .    411  120  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    2    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    4    .    
  Heat Transferred         1000 | 50   950  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    3    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             365  | 5   365 143 
  Initial                  20   | .   2   20  
  Average                  92   | .   111 42  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         77   | 100 69  100 
  Level 1                  22   | .   30  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   17  15  
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            7    | .   7   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   7   1   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   15  1   
  Successful               13   | .   12  1   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   10  1   
  Record                   3    | .   3   .   
  Open Door                1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Dispatch Records         1    | .   1   .   
  Security Status          1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               11   | .   .   11  
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             16   | .   .   16  
  Drone Recoveries         3    | .   .   3   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2094 | 137  1597 360  
Spaces Moved               1406 | 76   1108 222  
  Core                     92   | 8    84   .    
  Treads                   538  | 68   381  89   
  Legs                     679  | .    546  133  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   97   | .    97   .    
  Fastest Speed            37   | 50   37   120  
  Average Speed            130  | 148  127  136  
  Slowest Speed            200  | 160  200  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       56   | 6    99   63   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 46   | .    .    46   
Terrain Destroyed          123  | .    34   89   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      123  | .    34   89   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1570 | 97   1222 251  
  Wait                     18   | .    18   .    
  Move                     1404 | 75   1107 222  
  Hop                      .    | .    .    .    
  Pick Up                  30   | 7    21   2    
  Fast Attach              .    | .    .    .    
  Attach                   26   | 8    13   5    
  Detach                   4    | 3    .    1    
  Swap                     5    | 2    3    .    
  Drop                     11   | .    8    3    
  Fire                     68   | 2    50   16   
  Melee                    .    | .    .    .    
  Ram                      1    | .    1    .    
  Kick                     1    | .    1    .    
  Crush                    2    | .    .    2    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  138 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Identified exit to Mines
  499 | -10/Materials | Discovered new exit (range 13)
 1014 | -10/Materials | Discovered new exit (range 15)
 1035 | -10/Materials | Lost 4 parts (1p1n2w)
 1199 | -10/Materials | Core integrity fell below 50%
 1462 | -10/Materials | Discovered new exit (range 16)
 1735 | -10/Materials | Entered Mines
 1779 | -10/Mines     | Met a Derelict bent on vengeance
 1786 | -10/Mines     | Learned location of Storage (-7)
 1847 | -10/Mines     | Discovered new exit (range 8)
 1890 | -10/Mines     | Found the Drone Emporium
 1899 | -10/Mines     | Found Prototype Device
 1903 | -10/Mines     | Identified Bomb Drone Bay
 1945 | -10/Mines     | Assembled infested the area
 1976 | -10/Mines     | Core integrity fell below 20%
 1990 | -10/Mines     | Destroyed 9 combat bots
 2095 | -10/Mines     | Destroyed self with Grenade Launcher

 Last Messages 
---------------
01966_ Destroyed Asb. F-torch.
01966_ as-23064 destroyed.
01968_ The unstable cave ceiling collapses.
01968_ K-01 Serf collects debris.
01969_ The unstable cave ceiling collapses.
01969_ as-15534 destroyed.
01969_ as-81980 destroyed.
01969_ Destroyed Asb. F-torch.
01969_ as-57218 destroyed.
01969_ as-86309 destroyed.
01970_ The unstable cave ceiling collapses.
01970_ K-01 Serf collects debris. <x2>
01977_ The unstable cave ceiling collapses. <x*>
02076_ as-78408 destroyed.
02076_ Pressure Siphon disabled.
02090_ The unstable cave ceiling collapses.
02092_ Bomb Drone Bay destroyed.
02092_ Destroyed Bomb Drone Bay.
02092_ as-91418 destroyed.
02095_ as-98466 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!
Shopping List
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoColdNetwork
  Manual?         0
Play Time         00:33:40
  Cumulative      6.3 hours
  Start           2022.04.19 @ 10:08:48
  End             2022.04.19 @ 15:02:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/TerminusBold
Map View          183x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8db882f-a5f7-4416-8dbd-bfb17972a9d4