Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:20:11

Player: KoT

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (11)      55
Value Destroyed (280)      280
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 535

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     299/300
Energy                     350/350
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Battery
                Structural Scanner
>               --- WEAPON (2) -------
          Light Assault Rifle
                Grenade Launcher
>               --- INVENTORY (5) ----
                Signal Interpreter
         Medium Laser
                Particle Gun
                Assault Rifle
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Wheel
>               --- UTILITY ----------
                Heat Sink
  High-capacity Battery
>               --- WEAPON -----------
          Light Assault Rifle
                Grenade Launcher
>               --- INVENTORY --------
                Signal Interpreter
         Medium Laser
                Particle Gun
                Assault Rifle
                Datajack
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Battery
  Device                   Structural Scanner
  Storage                  High-capacity Battery
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             12   | 5   7   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               3    | 2   1   
    Treads                 .    | .   .   
    Leg                    1    | .   1   
    Wheel                  2    | 2   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | .   3   
    Device                 2    | .   2   
    Storage                1    | .   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   5    | 2   3   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 1   1   
    Ballistic Cannon       .    | .   .   
    Launcher               2    | .   2   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 2    | .   2   
  Power                    1    | .   1   
  Propulsion               1    | .   1   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
  Highest Loss Streak      1    | .   1   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     72   | .   72  
  Engine                   14   | .   14  
  Leg                      5    | .   5   
  Wheel                    9    | .   9   
  Device                   5    | .   5   
  Storage                  9    | .   9   
  Energy Gun               6    | .   6   
  Ballistic Gun            14   | .   14  
  Launcher                 7    | .   7   
Naked Turns                .    | .   .   
Heaviest Build             12   | 7   12  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 5    | 5   5   
  Average Capacity         5    | 5   5   
  Most Carried             5    | 3   5   
  Average Carried          2    | .   3   
  Final Capacity           5    | 5   5   
  Final Carried            5    | 1   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           396  | 262 134 
  Remotely                 .    | .   .   
Salvage Created            241  | 46  195 
  Parts                    19   | 3   16  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  6    | 1   5   
  Guns                     4    | 1   3   
  AOE                      2    | .   2   
Classes Destroyed          5    | 2   3   
  Worker                   1    | 1   .   
  Builder                  2    | .   2   
  Operator                 1    | .   1   
  Watcher                  1    | .   1   
  Grunt                    6    | 1   5   
Best Kill Streak           6    | 2   6   
  Combat Bots Only         2    | 1   2   
Max Kills in Single Turn   4    | 1   4   
  Gunslinging              1    | .   1   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Yrd Mat 
Hostile Shots Fired        53   | 1   52  
  Missed                   10   | .   10  
Damage Taken               528  | 11  517 
  Core                     251  | .   251 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              20   | 4   16  
  Largest                  2    | 2   2   
  Hottest                  70   | 70  70  
Shots Fired                39   | 8   31  
  Gun                      36   | 8   28  
  Cannon                   .    | .   .   
  Launcher                 3    | .   3   
  Special                  .    | .   .   
  Kinetic                  20   | 4   16  
  Thermal                  16   | 4   12  
  Explosive                3    | .   3   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         6    | 3   6   
  Robot Miss Streak        3    | 1   3   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           23   | 4   19  
  Core Hits                17   | 3   14  
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           506  | 51  455 
  Guns                     257  | 51  206 
  Cannons                  .    | .   .   
  Explosions               249  | .   249 
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  132  | 26  106 
  Thermal                  125  | 25  100 
  Explosive                249  | .   249 
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      74   | .   74  
  Shots                    1    | .   1   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        300  | 24  300 
  Average Temperature      110  | 10  133 
  Received Heat Transfer   222  | 6   216 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         370  | 74  296 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             234  | 25  234 
  Initial                  16   | .   16  
  Average                  87   | 16  129 
Maximum Alert Level        1    | .   1   
  Low Security (%)         74   | 100 59  
  Level 1                  25   | .   40  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              11   | 1   10  
  Peak Tracking Total      3    | 1   3   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          2    | .   2   
  Max in Single Turn       1    | .   1   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                3    | .   3   
  Successful               2    | .   2   
  Failed                   1    | .   1   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             2    | .   2   
  Record                   2    | .   2   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               481  | 180 301 
Spaces Moved               392  | 181 211 
  Core                     18   | 18  .   
  Treads                   .    | .   .   
  Legs                     58   | .   58  
  Wheels                   316  | 163 153 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  80  
  Average Speed            96   | 77  113 
  Slowest Speed            190  | 80  190 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       18   | 9   27  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          34   | .   34  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      34   | .   34  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      454  | 213 241 
  Wait                     18   | 18  .   
  Move                     391  | 180 211 
  Hop                      .    | .   .   
  Pick Up                  11   | 6   5   
  Fast Attach              3    | .   3   
  Attach                   6    | 5   1   
  Detach                   .    | .   .   
  Swap                     3    | .   3   
  Drop                     2    | .   2   
  Fire                     20   | 4   16  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   56 | -11/Scrapyard | Discovered new exit (range 8)
  181 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Core integrity fell below 50%
  233 | -10/Materials | Discovered new exit (range 13)
  335 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Core integrity fell below 20%
  411 | -10/Materials | Discovered new exit (range 11)
  482 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00448_ U-05 Engineer lays Concrete. <x3>
00452_ K-01 Serf collects debris.
00452_ U-05 Engineer lays Concrete. <x3>
00454_ K-01 Serf collects debris.
00455_ U-05 Engineer lays Concrete. <x2>
00457_ Acquired 39 matter.
00458_ The unstable cave ceiling collapses.
00458_ U-05 Engineer lays Concrete.
00458_ K-01 Serf collects debris.
00459_ U-05 Engineer lays Concrete. <x2>
00461_ K-01 Serf collects debris.
00461_ U-05 Engineer lays Concrete.
00464_ K-01 Serf collects debris. <x2>
00464_ U-05 Engineer lays Concrete.
00466_ U-05 Engineer builds a Wall.
00467_ K-01 Serf collects debris. <x4>
00474_ U-05 Engineer builds a Wall.
00476_ K-01 Serf collects debris. <x3>
00481_ Lgt. Ion Engine destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              DynamicShieldPropulsion
  Manual?         0
Play Time         00:21:11
  Cumulative      0.3 hours
  Start           2024.03.31 @ 16:52:53
  End             2024.03.31 @ 17:20:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 090e589a-40f5-416c-9f43-4cafc561f80c