Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 20:15:23 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (990) 990 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3260 Bonus ------- None Cogmind --------- Core Integrity 422/550 Matter 280/300 Energy 140/140 System Corruption 1% Temperature Cool (0) Movement Walking (112) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Sensor Array Signal Interpreter > --- WEAPON (3) ------- Heavy Ion Cannon Advanced EMP Blaster Great Maul > --- INVENTORY (5) ---- Nuclear Core Aluminum Leg Terrain Scan Processor Beamcaster High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Sensor Array Signal Interpreter > --- WEAPON ----------- Beamcaster Advanced EMP Blaster Great Maul > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Terrain Scan Processor Heavy Ion Cannon [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 36 | 7 2 4 11 7 5 Power 7 | 1 . 1 2 2 1 Engine 7 | 1 . 1 2 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 2 4 3 1 Treads . | . . . . . . Leg 12 | 2 . 2 4 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 1 1 1 . 1 Device 4 | 2 . . 1 . 1 Storage . | . . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 11 | 2 1 . 4 2 2 Energy Gun 6 | 2 . . 3 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 7 | . . . 2 4 1 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon 2 | . . . . 1 1 Highest Loss Streak 2 | . . . 1 2 1 To Critical Strikes . | . . . . . . Average Backups 4 | 2 4 4 4 4 4 Power . | . 1 . . . 1 Propulsion 1 | . . . 2 2 . Utility . | . 1 1 . . 1 Weapon 1 | 1 2 2 1 1 1 Tool/Special . | . . . . . . Unused Backups 8 | . 1 2 . . 5 Power 3 | . . . . . 3 Propulsion . | . . . . . . Utility 2 | . 1 . . . 1 Weapon 3 | . . 2 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 100 99 97 96 Engine 11 | . 14 14 11 10 9 Leg 25 | . 28 28 21 21 35 Device 16 | . 15 14 14 20 16 Processor 7 | . . 1 11 11 9 Protection 5 | . 12 12 8 . . Energy Gun 20 | . 25 28 22 21 6 Launcher 1 | . 2 . . . 7 Impact Weapon 7 | . . . 10 11 9 Peak Build Rating 28 | 9 9 7 23 21 28 Average Rating 15 | 6 7 7 18 20 26 On Entrance 10 | . 9 7 7 19 19 Avg Prop Armor Cover (%) 13 | 30 . . . . 11 Naked Turns . | . . . . . . Heaviest Build 25 | 9 12 11 25 21 25 Greatest Support 25 | 20 20 20 20 25 25 Greatest Overweight (x) 2 | . . . 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 5 5 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 724 | 319 21 79 110 102 93 Remotely . | . . . . . . Salvage Created 1307 | 177 115 . 383 145 487 Parts 74 | 15 6 . 22 18 13 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 6 | 1 2 . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 32 | . 4 . 7 12 9 Melee 1 | . . . . . 1 Guns 18 | . 2 . 7 8 1 AOE 8 | . 2 . . 3 3 Classes Destroyed 11 | 3 2 . 3 . 3 Worker 1 | 1 . . . . . Builder 2 | . . . 1 1 . Tunneler 3 | 3 . . . . . Hauler 1 | . . . . . 1 Recycler 2 | 1 . . 1 . . Mechanic 1 | . . . 1 . . Swarmer 15 | . 2 . 1 12 . Grunt 13 | . 2 . 5 . 6 Duelist 1 | . . . . . 1 Sentry 2 | . . . 1 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 8 | 2 1 . 3 8 7 Combat Bots Only 8 | . 1 . 3 8 4 Max Kills in Single Turn 3 | 1 1 . 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 3 | . 1 . . 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 197 | . 36 . 41 70 50 Missed 58 | . 13 . 16 14 15 Hits 139 | . 23 . 25 56 35 Projectile 139 | . 23 . 25 56 35 Critical Strikes 1 | . . . . . 1 Damage Taken 1735 | . 205 . 494 482 554 Core 329 | . 36 . 96 69 128 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 85 . 58 . Volleys Fired 69 | 8 15 . 19 20 7 Largest 2 | 2 2 . 2 2 2 Hottest 138 | 100 100 . 138 138 101 Shots Fired 128 | 16 27 . 37 38 10 Gun 116 | 16 24 . 37 36 3 Cannon 3 | . . . . . 3 Launcher 9 | . 3 . . 2 4 Special . | . . . . . . Kinetic . | . . . . . . Thermal 119 | 16 24 . 37 36 6 Explosive 5 | . 3 . . 2 . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 10 | 5 10 . 8 8 7 Robot Miss Streak 4 | 1 2 . 4 4 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 1 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 88 | 9 21 . 23 20 15 Core Hits 59 | 6 9 . 10 12 22 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . . 2 1 2 Critical Strikes 14 | . 3 . 6 3 2 Burn 9 | . 3 . 4 2 . Smash 5 | . . . 2 1 2 Melee Attacks 17 | . . . 2 7 8 Impact 17 | . . . 2 7 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . 2 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3094 | 113 436 . 618 708 1219 Guns 1250 | 113 291 . 404 406 36 Cannons 87 | . . . . . 87 Explosions 1119 | . 145 . . 191 783 Melee 638 | . . . 214 111 313 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 1429 | 113 291 . 404 406 215 Explosive 336 | . 145 . . 191 . Electromagnetic 691 | . . . . . 691 Impact 638 | . . . 214 111 313 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 385 | . 6 . 214 45 120 Projectiles . | . . . . . . Explosions 13 | . 6 . . . 7 Melee 372 | . . . 214 45 113 Knockbacks 2 | . . . 1 . 1 Impact 2 | . . . 1 . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 28 | . . . . 28 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 279 | 120 251 . 279 270 30 Average Temperature 99 | 43 120 . 110 105 14 Received Heat Transfer 450 | . 48 . 150 . 252 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . 1 1 4 Combat Hostiles 5 | . . . . 1 4 Parts Fried 3 | . . . . . 3 Impact Corruptions 12 | . . . 6 1 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 . 1 1 . Heat Transferred 3900 | 333 1073 . 1147 962 385 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 47 Level 1 6 | . . . . . 52 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 372 | 10 84 24 89 180 372 Initial 70 | . . 24 . 26 70 Average 51 | 3 22 8 41 47 185 Influence Increases 1095 | 25 134 . 204 340 392 Destroy 0b10 Robot/C 640 | . 80 . 140 240 180 Destroy 0b10 Robot/NC 50 | 25 . . 15 5 5 Destroy Leader 102 | . 10 . 30 30 32 Successful Hack 21 | . . . 2 . 19 Disable Machine 45 | . . . . . 45 Destroy Structure 42 | . 14 . 2 20 6 Lose Combat Pursuer 195 | . 30 . 15 45 105 Influence Decreases 723 | 25 70 64 135 229 200 Entered New Map 193 | . . 40 . 43 110 Time Decay 460 | 25 70 24 115 146 80 Lost Part 70 | . . . 20 40 10 Squads Dispatched 3 | . . 1 1 . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 7 . 11 16 19 Peak Tracking Total 7 | . 3 . 3 4 7 Tactical Retreats 7 | . 1 . 1 2 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . . . 1 . 2 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . 3 1 1 . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 15 | . 8 1 1 . 5 Successful 9 | . 3 1 1 . 4 Failed 6 | . 5 . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . 7 . . . 4 Terminals 9 | . 4 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 . . 2 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . . . 2 Terminals 2 | . . . . . 2 Botnet 1 | . . . . . 1 Disrupt 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Monitor 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 995 | 94 260 96 199 288 58 Sensors 58 | . . . . . 58 Terrain 62 | 51 11 . . . . Seismic 937 | 94 260 96 199 288 . Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1324 | 131 260 96 318 350 169 Spaces Moved 754 | 75 155 69 146 219 90 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 739 | 60 155 69 146 219 90 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 105 112 Average Speed 120 | 106 120 120 151 110 112 Slowest Speed 245 | 120 120 120 245 112 112 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 35 20 23 44 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . . 2 . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 39 | . 12 . . 23 4 Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 37 | . 12 . . 21 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1006 | 108 201 85 204 275 133 Wait 86 | 12 24 4 17 17 12 Move 749 | 74 154 68 145 218 90 Hop . | . . . . . . Pick Up 22 | 7 3 3 2 3 4 Fast Attach 6 | 4 . . . 1 1 Attach 12 | 3 . . 4 2 3 Detach . | . . . . . . Swap 25 | . 3 4 9 4 5 Drop 20 | . 2 6 6 3 3 Fire 69 | 8 15 . 19 20 7 Melee 17 | . . . 2 7 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 16) 337 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 401 | -10/Mines | Met a Derelict shopkeep closing up shop 457 | -10/Mines | Discovered new exit (range 12) 474 | -10/Mines | Identified exit to Materials 488 | -10/Mines | Entered Materials 488 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 796 | -9/Materials | Discovered new exit (range 11) 805 | -9/Materials | Identified exit to Mines 806 | -9/Materials | Entered Mines 848 | -9/Mines | Met a Derelict bent on vengeance 862 | -9/Mines | Build established: Scavenger-Mutant 925 | -9/Mines | Assembled infested the area 1121 | -9/Mines | Learned 4 Materials zone layouts 1121 | -9/Mines | Discovered new exit (range 7) 1155 | -9/Mines | Identified exit to Materials 1156 | -9/Mines | Entered Materials 1156 | -8/Materials | Evolved 2 slots: Propulsion x2 1169 | -8/Materials | Destroyed 8 combat bots 1325 | -8/Materials | Self-destructed Last Messages --------------- 01286_ G-47 Trooper misfires. 01288_ U-05 Engineer lays Concrete. 01291_ G-47 Trooper IFF system glitched. 01298_ Penetrated by Slug. 01301_ Slug penetrates Nuclear Reactor. 01303_ H-55 Commando suffers critical hit (Smash). 01303_ Destroyed Targeting Computer. 01303_ Destroyed Lgt. Nuclear Core. 01303_ H-55 Commando system corrupted by crushing effect. 01303_ H-55 Commando knocked back. 01304_ H-55 Commando system terminally corrupted. 01304_ Assault Rifle fried. 01311_ K-01 Serf collects debris. 01318_ Destroyed Heat Sink. 01318_ Y-45 Defender system corrupted by crushing effect. 01319_ Y-45 Defender system terminally corrupted. 01321_ K-01 Serf collects debris. 01322_ G-47 Trooper destroyed. 01324_ K-01 Serf collects debris. 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