Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 13:38:56 Player: Alvin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (142) 710 Value Destroyed (5100) 5100 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (504) 504 TOTAL SCORE: 9774 Bonus ------- High Alert Combat Kills 504 Cogmind --------- Core Integrity 0/850 Matter 90/300 Energy 150/150 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Core Analyzer Improved Heavy Armor Plating > --- WEAPON (3) ------- Shock Rifle Heavy Machine Gun > --- INVENTORY (8) ---- Carbon-fiber Leg Gravmag System Advanced Heat Sink Improved Medium Armor Plating Improved Field Recycling Unit (0) Enhanced Autogun Magnetic Acceleration Cannon Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Core Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Heavy Machine Gun > --- INVENTORY -------- Advanced Heat Sink Improved Field Recycling Unit Enhanced Autogun Remote Datajack [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 4 | . . . 1 . 1 2 . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 167 | 4 5 6 26 37 23 65 1 Power 14 | . 1 1 2 2 4 4 . Engine 7 | . 1 . 1 . 2 3 . Core 7 | . . 1 1 2 2 1 . Reactor . | . . . . . . . . Propulsion 65 | 1 1 3 10 11 8 31 . Treads 6 | . . . 1 2 2 1 . Leg 51 | 1 1 1 7 9 6 26 . Wheel 6 | . . 2 2 . . 2 . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 35 | 1 1 . 10 7 5 11 . Device 14 | . . . 4 3 2 5 . Storage 4 | 1 . . 1 . 1 1 . Processor 4 | . 1 . . 1 . 2 . Hackware . | . . . . . . . . Protection 13 | . . . 5 3 2 3 . Artifact . | . . . . . . . . Weapon 53 | 2 2 2 4 17 6 19 1 Energy Gun 24 | 1 1 . 3 10 2 6 1 Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 12 | 1 . 1 1 3 1 5 . Ballistic Cannon 7 | . 1 1 . 1 2 2 . Launcher 4 | . . . . . 1 3 . Special Weapon 3 | . . . . 2 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . Parts Lost 69 | . . 5 5 14 2 38 5 Power 5 | . . 1 . 1 . 3 . Propulsion 29 | . . 2 3 4 1 16 3 Utility 7 | . . . 1 . . 6 . Weapon 28 | . . 2 1 9 1 13 2 Highest Loss Streak 9 | . . 4 2 9 1 9 5 Average Slot Usage (%) 86 | . 80 88 98 88 91 74 84 Engine 4 | . 14 1 2 . 6 4 6 Core 3 | . . 4 8 6 . . . Treads 4 | . . . 5 3 9 . 5 Leg 22 | . 22 7 19 21 20 29 27 Wheel 1 | . . 19 7 . . . . Device 6 | . . . 6 7 7 8 6 Storage 7 | . 14 14 11 9 7 5 6 Processor 6 | . . 14 11 9 7 2 6 Protection 5 | . . . 4 7 6 4 6 Energy Gun 9 | . 14 1 5 16 8 6 10 Ballistic Gun 5 | . 7 8 12 4 4 4 6 Ballistic Cannon 4 | . 7 17 4 1 7 . . Naked Turns 19 | . . . . . . 19 . Heaviest Build 63 | 6 13 15 29 42 62 63 44 Greatest Support 105 | 10 20 26 30 40 60 105 87 Greatest Overweight (x) 10 | . . 1 6 2 2 10 . Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | 6 6 6 8 8 10 10 8 Average Capacity 8 | 5 6 6 7 8 9 8 8 Most Carried 10 | 5 6 6 8 8 10 10 8 Average Carried 7 | 2 5 2 6 6 8 6 7 Final Capacity 10 | 6 6 6 8 8 10 8 8 Final Carried 9 | 5 6 2 7 8 9 8 8 Class Distribution -------------------- 46% | Scavenger-Gunner 31% | Scavenger-Mutant 15% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 3371 | 222 22 234 742 436 668 1047 . Remotely . | . . . . . . . . Salvage Created 5287 | . 62 94 764 1515 837 1757 258 Parts 271 | . 5 2 44 75 44 92 9 Haulers Intercepted 3 | . . . 1 2 . . . Recyclers Shooed 10 | . 1 . . 3 . 6 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented 4 | . . . . . . . 4 Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 121 | . 3 9 21 32 19 32 5 Melee 3 | . . . . 1 . 2 . Guns 70 | . 2 1 10 25 11 17 4 Cannons 35 | . 1 8 11 5 5 5 . AOE 10 | . . . . . 3 6 1 Classes Destroyed 15 | . 3 3 3 3 2 1 . Worker 6 | . 1 . . . . 5 . Builder 6 | . 1 . . . . 5 . Hauler 3 | . . . 1 2 . . . Recycler 4 | . . . . 2 1 1 . Operator 1 | . . . . . 1 . . Watcher 1 | . . . 1 . . . . Swarmer 25 | . 3 . 3 11 3 4 1 Grunt 57 | . . 1 13 16 9 15 3 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . 1 . . . Sentry 15 | . . . 5 3 4 3 . Demolisher 2 | . . 2 . . . . . Hunter 7 | . . . . 1 . 6 . Programmer 7 | . . . . . 3 3 1 Assembled 6 | . . 6 . . . . . Best Kill Streak 8 | . 5 8 3 4 3 4 5 Combat Bots Only 8 | . 3 8 3 4 3 4 5 Max Kills in Single Turn 3 | . 2 1 1 2 1 3 1 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . . . 1 1 1 Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 11943 | . 251 505 1077 2312 1459 4850 1489 Core 1783 | . 61 110 204 367 186 737 118 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 57 | 100 . 31 49 33 73 . . Volleys Fired 410 | . 10 22 84 88 51 132 23 Largest 3 | . 2 2 2 3 3 3 3 Hottest 189 | . 89 89 88 187 189 171 160 Shots Fired 868 | . 18 44 166 185 137 261 57 Gun 617 | . 10 9 110 162 79 190 57 Cannon 214 | . 8 35 56 12 53 50 . Launcher 26 | . . . . . 5 21 . Special 11 | . . . . 11 . . . Kinetic 470 | . 8 42 148 38 84 128 22 Thermal 291 | . 10 2 18 131 48 75 7 Explosive 10 | . . . . . . 10 . Electromagnetic 97 | . . . . 16 5 48 28 Robot Hit Streak 27 | . 4 11 18 24 27 18 14 Robot Miss Streak 5 | . 5 3 2 3 5 5 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 7 | . . . . 4 . 1 2 Max Gunslinging Chain 1 | . . . . 1 . 1 1 Shots Hit Robots 640 | . 8 24 129 129 108 204 38 Core Hits 341 | . 6 13 39 70 62 134 17 Critical Hits 3 | . . 1 1 . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . . 1 . Melee Attacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 2 | . . . . . . 2 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12766 | . 176 460 1980 1947 1931 5543 729 Guns 7747 | . 88 68 1158 1720 1123 2927 663 Cannons 2850 | . 88 389 822 177 585 789 . Explosions 1986 | . . . . . 223 1697 66 Melee 78 | . . . . . . 78 . Ramming 72 | . . 3 . 17 . 52 . Kinetic 5926 | . 88 457 1715 277 1002 2159 228 Thermal 3707 | . 88 . 265 1428 706 1026 194 Explosive 1291 | . . . . . 112 1179 . Electromagnetic 1692 | . . . . 225 111 1049 307 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 78 | . . . . . . 78 . Highest Corruption 11 | . . . . . 1 9 11 Average Corruption 4 | . . . . . 1 4 9 Corruption Purged . | . . . . . . . . Effects 52 | . . . . . 4 38 10 Message Errors 9 | . . . . . 1 5 3 Matter Fused 9 | . . . . . . 8 1 Heat Flow Errors 8 | . . . . . . 8 . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 6 | . . . . . 1 4 1 Data Loss (major) 1 | . . . . . . 1 . Targeting Errors 15 | . . . . . 1 10 4 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 302 | . . 5 31 . . 207 59 Projectiles 48 | . . 5 31 . . 12 . Explosions 254 | . . . . . . 195 59 Melee . | . . . . . . . . Knockbacks 37 | . 1 6 8 1 12 9 . Impact 1 | . . . . 1 . . . Kinetic 34 | . 1 5 8 . 12 8 . Secondary 2 | . . 1 . . . 1 . Self-Inflicted Damage 541 | . . 1 . . 141 330 69 Shots 16 | . . . . . 3 12 1 Rammed 19 | . . 1 . 5 . 13 . Targets Rammed 41 | . . 1 . 6 . 34 . Kicked 22 | . . . . 1 . 21 . Crushed . | . . . . . . . . Highest Temperature 547 | . 236 49 440 547 367 319 258 Average Temperature 99 | . 125 16 97 133 100 80 79 Received Heat Transfer 2547 | . 45 36 480 684 309 696 297 Effects 25 | . 1 . 6 15 3 . . Shutdowns 4 | . . . 2 2 . . . Energy Bleed 1 | . . . . 1 . . . Interference 9 | . 1 . . 5 3 . . Matter Decay 4 | . . . 1 3 . . . Short Circuit 3 | . . . 1 2 . . . Damage (minor) 3 | . . . 2 1 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 9 | . . . . . 1 8 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 8 | . . . . 2 2 3 1 Heat Transferred 8213 | . 259 . 629 3404 1594 2002 325 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 658 | . 110 87 447 614 371 658 . Initial 210 | . . 42 33 117 210 181 . Average 317 | . 32 52 312 402 178 505 . Maximum Alert Level 2 | . . . 2 2 1 2 . Low Security (%) 33 | 100 100 100 20 16 59 2 . Level 1 28 | . . . 58 26 40 7 . Level 2 38 | . . . 20 57 . 89 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . . . 2 7 7 9 . Investigation 3 | . . . . 1 . 2 . Extermination 4 | . . . . . 2 2 . Reinforcement 15 | . . . 2 3 5 5 . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 8 | . . . 1 5 . 2 . Communications Jammed 2 | . . . 2 . . . . Distress Signals 2 | . . . 2 . . . . Times Spotted 207 | . 9 15 30 61 28 54 10 Peak Tracking Total 9 | . 5 7 7 9 4 7 6 Tactical Retreats 32 | . . 4 4 10 3 10 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled 20 | . . . . 2 5 12 1 Max in Single Turn 5 | . . . . 1 5 4 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 5 | . . . 1 1 1 2 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 1 1 1 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . . . 2 5 2 7 . Successful 12 | . . . 2 3 2 5 . Failed 4 | . . . . 2 . 2 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 2 | . 2 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 16 | . . . 2 5 2 7 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . . 2 3 2 5 . Scan Component 7 | . . . 1 2 1 3 . Repair 5 | . . . 1 1 1 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . . 1 1 2 . Full Trace Events 3 | . . . . 1 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 1 1 1 2 . Time 176 | . . . 38 38 22 78 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 6323 | 74 199 217 833 1238 1979 1666 117 Spaces Moved 2810 | 53 132 142 332 497 928 693 33 Core 48 | 2 . . 1 . . 45 . Treads 402 | . . . 5 131 266 . . Legs 2135 | 51 132 16 234 366 662 641 33 Wheels 225 | . . 126 92 . . 7 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 120 150 50 120 Average Speed 139 | 117 120 94 124 147 161 125 121 Slowest Speed 550 | 120 120 150 350 190 185 550 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 34 42 25 43 25 18 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 173 | . . 2 3 . 36 124 8 Melee . | . . . . . . . . Projectile 7 | . . 2 3 . . 2 . AOE 166 | . . . . . 36 122 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 4436 | 65 154 179 579 842 1300 1256 61 Wait 833 | . 3 7 120 157 271 272 3 Move 2803 | 52 131 141 331 496 927 692 33 Hop . | . . . . . . . . Pick Up 119 | 9 3 2 14 32 12 46 1 Fast Attach 19 | . 3 . . 5 7 4 . Attach 92 | 4 2 6 7 22 5 45 1 Detach 5 | . . . . 4 . 1 . Swap 56 | . . . 19 10 11 16 . Drop 56 | . 2 . 4 22 16 12 . Fire 410 | . 10 22 84 88 51 132 23 Melee 2 | . . . . . . 2 . Ram . | . . . . . . . . Kick 37 | . . 1 . 2 . 34 . Crush 4 | . . . . 4 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 15) 274 | -10/Materials | Entered Mines 275 | -10/Mines | Assembled infested the area 304 | -10/Mines | Met a Derelict bent on vengeance 328 | -10/Mines | Build established: Mutant 348 | -10/Mines | Lost 4 parts (1p2n1w) 353 | -10/Mines | Core integrity fell below 50% 382 | -10/Mines | Destroyed 8 combat bots 481 | -10/Mines | Discovered new exit (range 12) 491 | -10/Mines | Entered Materials 491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 990 | -9/Materials | Build established: Scavenger-Mutant 1139 | -9/Materials | Repaired Lgt. Nuclear Core 1218 | -9/Materials | Core integrity fell below 50% 1300 | -9/Materials | Discovered new exit (range 5) 1324 | -9/Materials | Entered another Materials area 1324 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1727 | -8/Materials | Repaired Hrd. Medium Armor Plating 1850 | -8/Materials | Build established: Scavenger-Gunner 2200 | -8/Materials | Garrison activated, responded to threat 2261 | -8/Materials | Core integrity fell below 50% 2312 | -8/Materials | Lost 9 parts (1p4n4w) 2332 | -8/Materials | Discovered new exit (range 4) 2562 | -8/Materials | Entered Factory 2562 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2769 | -7/Factory | Discovered new exit (range 3) 2957 | -7/Factory | Discovered new exit (range 5) 3252 | -7/Factory | Repaired Hrd. Heavy Armor Plating 4533 | -7/Factory | Discovered new exit (range 5) 4541 | -7/Factory | Entered another Factory area 4541 | -6/Factory | Evolved 2 slots: Propulsion x2 5141 | -6/Factory | Repaired Broken Carbon-fiber Leg 5224 | -6/Factory | Lost 8 parts (1p1n2u4w) 5384 | -6/Factory | Lost 7 parts (4n2u1w) 5441 | -6/Factory | Build established: Scavenger-Mutant 5536 | -6/Factory | Lost 9 parts (1p5n3w) 5568 | -6/Factory | Core integrity fell below 50% 5588 | -6/Factory | Lost 5 parts (1p2n2w) 5610 | -6/Factory | Core integrity fell below 20% 6076 | -6/Factory | Build established: Scavenger-Gunner 6089 | -6/Factory | Discovered new exit (range 11) 6195 | -6/Factory | Repaired Imp. Heavy Armor Plating 6207 | -6/Factory | Entered Lower Caves 6237 | -6/Lower Caves | Attracted the attention of an 0b10 base 6270 | -6/Lower Caves | System corruption reached 10% 6324 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06277_ Lgt. Nuclear Core self-destruct mechanism malfunctions. 06280_ System corrupted: Component data lost. 06280_ Lgt. Angular Momentum Engine fries itself beyond repair. 06282_ Autogun fries itself beyond repair. 06282_ System corrupted: Shock Rifle targeting data glitched. 06282_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06282_ Imp. Heat Sink melted. 06282_ P-60 Hacker destroyed. 06282_ Gatling Laser destroyed. 06282_ Destroyed Gatling Laser. 06289_ Acquired Carbon-fiber Leg. 06295_ Gravmag System fries itself beyond repair. 06296_ System corrupted: Matter fused (-9). 06304_ Flexi-carbon Leg destroyed. 06304_ Lgt. Treads destroyed. 06308_ Destroyed Lgt. Nuclear Core. 06311_ S-27 Virus misfires. 06314_ System corrupted: Hvy. Machine Gun targeting data glitched. 06315_ PDX>IV7HDSTHRGG0XKG# I5AHBEUNCORHLOCS 06319_ S-27 Virus IFF system glitched. 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