Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 13:38:56

Player: Alvin

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (142)     710
Value Destroyed (5100)     5100
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (504)                504
              TOTAL SCORE: 9774

 Bonus
-------
High Alert Combat Kills    504

 Cogmind 
---------
Core Integrity             0/850
Matter                     90/300
Energy                     150/150
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (6) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
    Medium Storage Unit
           Core Analyzer
  Improved Heavy Armor Plating
>          --- WEAPON (3) -------
           Shock Rifle
     Heavy Machine Gun
>          --- INVENTORY (8) ----
           Carbon-fiber Leg
           Gravmag System
  Advanced Heat Sink
  Improved Medium Armor Plating
  Improved Field Recycling Unit (0)
  Enhanced Autogun
           Magnetic Acceleration Cannon
           Power Sword

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Core Analyzer
  Improved Heavy Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
     Heavy Machine Gun
>          --- INVENTORY --------
  Advanced Heat Sink
  Improved Field Recycling Unit
  Enhanced Autogun
           Remote Datajack
[Rating: 61]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   2   .   
  Utility                  3    | .   .   .   1   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             167  | 4   5   6   26  37  23  65  1   
  Power                    14   | .   1   1   2   2   4   4   .   
    Engine                 7    | .   1   .   1   .   2   3   .   
    Core                   7    | .   .   1   1   2   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               65   | 1   1   3   10  11  8   31  .   
    Treads                 6    | .   .   .   1   2   2   1   .   
    Leg                    51   | 1   1   1   7   9   6   26  .   
    Wheel                  6    | .   .   2   2   .   .   2   .   
    Hover                  2    | .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  35   | 1   1   .   10  7   5   11  .   
    Device                 14   | .   .   .   4   3   2   5   .   
    Storage                4    | 1   .   .   1   .   1   1   .   
    Processor              4    | .   1   .   .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   5   3   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   2   2   4   17  6   19  1   
    Energy Gun             24   | 1   1   .   3   10  2   6   1   
    Energy Cannon          2    | .   .   .   .   1   .   1   .   
    Ballistic Gun          12   | 1   .   1   1   3   1   5   .   
    Ballistic Cannon       7    | .   1   1   .   1   2   2   .   
    Launcher               4    | .   .   .   .   .   1   3   .   
    Special Weapon         3    | .   .   .   .   2   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   1   1   .   
Parts Lost                 69   | .   .   5   5   14  2   38  5   
  Power                    5    | .   .   1   .   1   .   3   .   
  Propulsion               29   | .   .   2   3   4   1   16  3   
  Utility                  7    | .   .   .   1   .   .   6   .   
  Weapon                   28   | .   .   2   1   9   1   13  2   
  Highest Loss Streak      9    | .   .   4   2   9   1   9   5   
Average Slot Usage (%)     86   | .   80  88  98  88  91  74  84  
  Engine                   4    | .   14  1   2   .   6   4   6   
  Core                     3    | .   .   4   8   6   .   .   .   
  Treads                   4    | .   .   .   5   3   9   .   5   
  Leg                      22   | .   22  7   19  21  20  29  27  
  Wheel                    1    | .   .   19  7   .   .   .   .   
  Device                   6    | .   .   .   6   7   7   8   6   
  Storage                  7    | .   14  14  11  9   7   5   6   
  Processor                6    | .   .   14  11  9   7   2   6   
  Protection               5    | .   .   .   4   7   6   4   6   
  Energy Gun               9    | .   14  1   5   16  8   6   10  
  Ballistic Gun            5    | .   7   8   12  4   4   4   6   
  Ballistic Cannon         4    | .   7   17  4   1   7   .   .   
Naked Turns                19   | .   .   .   .   .   .   19  .   
Heaviest Build             63   | 6   13  15  29  42  62  63  44  
  Greatest Support         105  | 10  20  26  30  40  60  105 87  
  Greatest Overweight (x)  10   | .   .   1   6   2   2   10  .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 6   6   6   8   8   10  10  8   
  Average Capacity         8    | 5   6   6   7   8   9   8   8   
  Most Carried             10   | 5   6   6   8   8   10  10  8   
  Average Carried          7    | 2   5   2   6   6   8   6   7   
  Final Capacity           10   | 6   6   6   8   8   10  8   8   
  Final Carried            9    | 5   6   2   7   8   9   8   8   

 Class Distribution 
--------------------
 46% | Scavenger-Gunner
 31% | Scavenger-Mutant
 15% | Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Matter Collected           3371 | 222  22   234  742  436  668  1047 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5287 | .    62   94   764  1515 837  1757 258  
  Parts                    271  | .    5    2    44   75   44   92   9    
Haulers Intercepted        3    | .    .    .    1    2    .    .    .    
Recyclers Shooed           10   | .    1    .    .    3    .    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    5    
  Prevented                4    | .    .    .    .    .    .    .    4    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  121  | .   3   9   21  32  19  32  5   
  Melee                    3    | .   .   .   .   1   .   2   .   
  Guns                     70   | .   2   1   10  25  11  17  4   
  Cannons                  35   | .   1   8   11  5   5   5   .   
  AOE                      10   | .   .   .   .   .   3   6   1   
Classes Destroyed          15   | .   3   3   3   3   2   1   .   
  Worker                   6    | .   1   .   .   .   .   5   .   
  Builder                  6    | .   1   .   .   .   .   5   .   
  Hauler                   3    | .   .   .   1   2   .   .   .   
  Recycler                 4    | .   .   .   .   2   1   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  25   | .   3   .   3   11  3   4   1   
  Grunt                    57   | .   .   1   13  16  9   15  3   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   15   | .   .   .   5   3   4   3   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   1   .   6   .   
  Programmer               7    | .   .   .   .   .   3   3   1   
  Assembled                6    | .   .   6   .   .   .   .   .   
Best Kill Streak           8    | .   5   8   3   4   3   4   5   
  Combat Bots Only         8    | .   3   8   3   4   3   4   5   
Max Kills in Single Turn   3    | .   2   1   1   2   1   3   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   1   
  Melee                    1    | .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Damage Taken               11943 | .    251  505  1077 2312 1459 4850 1489 
  Core                     1783  | .    61   110  204  367  186  737  118  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    31   49   33   73   .    .    
Volleys Fired              410   | .    10   22   84   88   51   132  23   
  Largest                  3     | .    2    2    2    3    3    3    3    
  Hottest                  189   | .    89   89   88   187  189  171  160  
Shots Fired                868   | .    18   44   166  185  137  261  57   
  Gun                      617   | .    10   9    110  162  79   190  57   
  Cannon                   214   | .    8    35   56   12   53   50   .    
  Launcher                 26    | .    .    .    .    .    5    21   .    
  Special                  11    | .    .    .    .    11   .    .    .    
  Kinetic                  470   | .    8    42   148  38   84   128  22   
  Thermal                  291   | .    10   2    18   131  48   75   7    
  Explosive                10    | .    .    .    .    .    .    10   .    
  Electromagnetic          97    | .    .    .    .    16   5    48   28   
  Robot Hit Streak         27    | .    4    11   18   24   27   18   14   
  Robot Miss Streak        5     | .    5    3    2    3    5    5    5    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        7     | .    .    .    .    4    .    1    2    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    1    
Shots Hit Robots           640   | .    8    24   129  129  108  204  38   
  Core Hits                341   | .    6    13   39   70   62   134  17   
  Critical Hits            3     | .    .    1    1    .    .    1    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    1    .    .    1    .    
Melee Attacks              2     | .    .    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    2    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12766 | .    176  460  1980 1947 1931 5543 729  
  Guns                     7747  | .    88   68   1158 1720 1123 2927 663  
  Cannons                  2850  | .    88   389  822  177  585  789  .    
  Explosions               1986  | .    .    .    .    .    223  1697 66   
  Melee                    78    | .    .    .    .    .    .    78   .    
  Ramming                  72    | .    .    3    .    17   .    52   .    
  Kinetic                  5926  | .    88   457  1715 277  1002 2159 228  
  Thermal                  3707  | .    88   .    265  1428 706  1026 194  
  Explosive                1291  | .    .    .    .    .    112  1179 .    
  Electromagnetic          1692  | .    .    .    .    225  111  1049 307  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 78    | .    .    .    .    .    .    78   .    
Highest Corruption         11    | .    .    .    .    .    1    9    11   
  Average Corruption       4     | .    .    .    .    .    1    4    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    .    4    38   10   
    Message Errors         9     | .    .    .    .    .    1    5    3    
    Matter Fused           9     | .    .    .    .    .    .    8    1    
    Heat Flow Errors       8     | .    .    .    .    .    .    8    .    
    Energy Discharges      2     | .    .    .    .    .    1    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    1    4    1    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    
    Targeting Errors       15    | .    .    .    .    .    1    10   4    
    Weapon Failures        2     | .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            302   | .    .    5    31   .    .    207  59   
  Projectiles              48    | .    .    5    31   .    .    12   .    
  Explosions               254   | .    .    .    .    .    .    195  59   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 37    | .    1    6    8    1    12   9    .    
  Impact                   1     | .    .    .    .    1    .    .    .    
  Kinetic                  34    | .    1    5    8    .    12   8    .    
  Secondary                2     | .    .    1    .    .    .    1    .    
Self-Inflicted Damage      541   | .    .    1    .    .    141  330  69   
  Shots                    16    | .    .    .    .    .    3    12   1    
  Rammed                   19    | .    .    1    .    5    .    13   .    
Targets Rammed             41    | .    .    1    .    6    .    34   .    
  Kicked                   22    | .    .    .    .    1    .    21   .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        547   | .    236  49   440  547  367  319  258  
  Average Temperature      99    | .    125  16   97   133  100  80   79   
  Received Heat Transfer   2547  | .    45   36   480  684  309  696  297  
  Effects                  25    | .    1    .    6    15   3    .    .    
    Shutdowns              4     | .    .    .    2    2    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    
    Interference           9     | .    1    .    .    5    3    .    .    
    Matter Decay           4     | .    .    .    1    3    .    .    .    
    Short Circuit          3     | .    .    .    1    2    .    .    .    
    Damage (minor)         3     | .    .    .    2    1    .    .    .    
    Damage (core)          1     | .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    2    .    
  Parts Fried              9     | .    .    .    .    .    1    8    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    
  Parts Melted             8     | .    .    .    .    2    2    3    1    
  Heat Transferred         8213  | .    259  .    629  3404 1594 2002 325  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Peak Influence             658  | .   110 87  447 614 371 658 .   
  Initial                  210  | .   .   42  33  117 210 181 .   
  Average                  317  | .   32  52  312 402 178 505 .   
Maximum Alert Level        2    | .   .   .   2   2   1   2   .   
  Low Security (%)         33   | 100 100 100 20  16  59  2   .   
  Level 1                  28   | .   .   .   58  26  40  7   .   
  Level 2                  38   | .   .   .   20  57  .   89  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   2   7   7   9   .   
  Investigation            3    | .   .   .   .   1   .   2   .   
  Extermination            4    | .   .   .   .   .   2   2   .   
  Reinforcement            15   | .   .   .   2   3   5   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Distress Signals           8    | .   .   .   1   5   .   2   .   
Communications Jammed      2    | .   .   .   2   .   .   .   .   
  Distress Signals         2    | .   .   .   2   .   .   .   .   
Times Spotted              207  | .   9   15  30  61  28  54  10  
  Peak Tracking Total      9    | .   5   7   7   9   4   7   6   
  Tactical Retreats        32   | .   .   4   4   10  3   10  1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Traps Triggered            1    | .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low 
Machines Disabled          20   | .   .   .   .   2   5   12  1   
  Max in Single Turn       5    | .   .   .   .   1   5   4   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Machines Accessed          5    | .   .   .   1   1   1   2   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   1   1   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                16   | .   .   .   2   5   2   7   .   
  Successful               12   | .   .   .   2   3   2   5   .   
  Failed                   4    | .   .   .   .   2   .   2   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   2   5   2   7   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   2   3   2   5   .   
  Scan Component           7    | .   .   .   1   2   1   3   .   
  Repair                   5    | .   .   .   1   1   1   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   1   1   2   .   
  Full Trace Events        3    | .   .   .   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   1   1   2   .   
  Time                     176  | .   .   .   38  38  22  78  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Turns Passed               6323 | 74   199  217  833  1238 1979 1666 117  
Spaces Moved               2810 | 53   132  142  332  497  928  693  33   
  Core                     48   | 2    .    .    1    .    .    45   .    
  Treads                   402  | .    .    .    5    131  266  .    .    
  Legs                     2135 | 51   132  16   234  366  662  641  33   
  Wheels                   225  | .    .    126  92   .    .    7    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   120  150  50   120  
  Average Speed            139  | 117  120  94   124  147  161  125  121  
  Slowest Speed            550  | 120  120  150  350  190  185  550  122  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    34   42   25   43   25   18   7    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          173  | .    .    2    3    .    36   124  8    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    2    3    .    .    2    .    
  AOE                      166  | .    .    .    .    .    36   122  8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Total                      4436 | 65   154  179  579  842  1300 1256 61   
  Wait                     833  | .    3    7    120  157  271  272  3    
  Move                     2803 | 52   131  141  331  496  927  692  33   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  119  | 9    3    2    14   32   12   46   1    
  Fast Attach              19   | .    3    .    .    5    7    4    .    
  Attach                   92   | 4    2    6    7    22   5    45   1    
  Detach                   5    | .    .    .    .    4    .    1    .    
  Swap                     56   | .    .    .    19   10   11   16   .    
  Drop                     56   | .    2    .    4    22   16   12   .    
  Fire                     410  | .    10   22   84   88   51   132  23   
  Melee                    2    | .    .    .    .    .    .    2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     37   | .    .    1    .    2    .    34   .    
  Crush                    4    | .    .    .    .    4    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   27 | -11/Scrapyard  | Discovered new exit (range 14)
   75 | -11/Scrapyard  | Entered Materials
  149 | -10/Materials  | Discovered new exit (range 15)
  274 | -10/Materials  | Entered Mines
  275 | -10/Mines      | Assembled infested the area
  304 | -10/Mines      | Met a Derelict bent on vengeance
  328 | -10/Mines      | Build established: Mutant
  348 | -10/Mines      | Lost 4 parts (1p2n1w)
  353 | -10/Mines      | Core integrity fell below 50%
  382 | -10/Mines      | Destroyed 8 combat bots
  481 | -10/Mines      | Discovered new exit (range 12)
  491 | -10/Mines      | Entered Materials
  491 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  990 | -9/Materials   | Build established: Scavenger-Mutant
 1139 | -9/Materials   | Repaired Lgt. Nuclear Core
 1218 | -9/Materials   | Core integrity fell below 50%
 1300 | -9/Materials   | Discovered new exit (range 5)
 1324 | -9/Materials   | Entered another Materials area
 1324 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1727 | -8/Materials   | Repaired Hrd. Medium Armor Plating
 1850 | -8/Materials   | Build established: Scavenger-Gunner
 2200 | -8/Materials   | Garrison activated, responded to threat
 2261 | -8/Materials   | Core integrity fell below 50%
 2312 | -8/Materials   | Lost 9 parts (1p4n4w)
 2332 | -8/Materials   | Discovered new exit (range 4)
 2562 | -8/Materials   | Entered Factory
 2562 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2769 | -7/Factory     | Discovered new exit (range 3)
 2957 | -7/Factory     | Discovered new exit (range 5)
 3252 | -7/Factory     | Repaired Hrd. Heavy Armor Plating
 4533 | -7/Factory     | Discovered new exit (range 5)
 4541 | -7/Factory     | Entered another Factory area
 4541 | -6/Factory     | Evolved 2 slots: Propulsion x2
 5141 | -6/Factory     | Repaired Broken Carbon-fiber Leg
 5224 | -6/Factory     | Lost 8 parts (1p1n2u4w)
 5384 | -6/Factory     | Lost 7 parts (4n2u1w)
 5441 | -6/Factory     | Build established: Scavenger-Mutant
 5536 | -6/Factory     | Lost 9 parts (1p5n3w)
 5568 | -6/Factory     | Core integrity fell below 50%
 5588 | -6/Factory     | Lost 5 parts (1p2n2w)
 5610 | -6/Factory     | Core integrity fell below 20%
 6076 | -6/Factory     | Build established: Scavenger-Gunner
 6089 | -6/Factory     | Discovered new exit (range 11)
 6195 | -6/Factory     | Repaired Imp. Heavy Armor Plating
 6207 | -6/Factory     | Entered Lower Caves
 6237 | -6/Lower Caves | Attracted the attention of an 0b10 base
 6270 | -6/Lower Caves | System corruption reached 10%
 6324 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06277_ Lgt. Nuclear Core self-destruct mechanism malfunctions.
06280_ System corrupted: Component data lost.
06280_ Lgt. Angular Momentum Engine fries itself beyond repair.
06282_ Autogun fries itself beyond repair.
06282_ System corrupted: Shock Rifle targeting data glitched.
06282_ Chain reaction triggered in Lgt. Angular Momentum Engine.
06282_ Imp. Heat Sink melted.
06282_ P-60 Hacker destroyed.
06282_ Gatling Laser destroyed.
06282_ Destroyed Gatling Laser.
06289_ Acquired Carbon-fiber Leg.
06295_ Gravmag System fries itself beyond repair.
06296_ System corrupted: Matter fused (-9).
06304_ Flexi-carbon Leg destroyed.
06304_ Lgt. Treads destroyed.
06308_ Destroyed Lgt. Nuclear Core.
06311_ S-27 Virus misfires.
06314_ System corrupted: Hvy. Machine Gun targeting data glitched.
06315_ PDX>IV7HDSTHRGG0XKG# I5AHBEUNCORHLOCS
06319_ S-27 Virus IFF system glitched. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             600
Evasion (%)                42
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              HeatStructuralField
  Manual?         0
Play Time         01:12:03
  Cumulative      30.4 hours
  Start           2020.09.29 @ 19:05:51
  End             2020.10.04 @ 13:38:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77708a10-5d8e-4922-bbb6-7fd87538dba8