Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 09:43:43 Player: Zane Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (702) 702 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2907 Bonus ------- None Cogmind --------- Core Integrity 291/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Small Storage Unit Weight Redist. System Signal Interpreter Seismic Detector Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Armored Wheel Experimental Sensor Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Signal Interpreter Seismic Detector Hacking Suite > --- WEAPON ----------- Heavy Laser > --- INVENTORY -------- Light Nuclear Core Armored Wheel Experimental Sensor Array [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 35 | 8 1 3 12 3 8 Power 6 | 1 . 1 1 1 2 Engine 4 | 1 . 1 1 . 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 8 | 2 1 . 3 . 2 Treads . | . . . . . . Leg 5 | 2 1 . . . 2 Wheel 1 | . . . 1 . . Hover 2 | . . . 2 . . Flight . | . . . . . . Utility 15 | 3 . 1 7 2 2 Device 5 | 2 . . 1 1 1 Storage 2 | 1 . . 1 . . Processor 2 | . . . 1 . 1 Hackware 2 | . . . 2 . . Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 6 | 2 . 1 1 . 2 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 1 1 . 11 Power 2 | . . . . . 2 Propulsion 3 | . . . 1 . 2 Utility 4 | . . 1 . . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 9 | . . 1 1 . 9 To Critical Strikes . | . . . . . . Average Backups 6 | 1 6 8 7 8 5 Power 1 | . 1 1 1 1 . Propulsion . | . 1 1 . 1 . Utility 3 | . 3 4 4 5 2 Weapon . | . . 1 1 1 . Tool/Special . | . . . . . . Unused Backups 5 | . . . 2 1 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 100 96 100 83 Engine 9 | . 14 14 11 10 1 Core 1 | . . . . . 6 Leg 10 | . 28 28 10 . 4 Wheel 1 | . . . 5 . . Hover 10 | . . . 5 22 9 Device 10 | . 14 7 8 9 11 Storage 12 | . 14 14 15 11 9 Processor 2 | . . . 3 . 8 Hackware 11 | . . . 4 22 14 Protection 3 | . . 6 9 1 2 Energy Gun 3 | . 14 4 . . 2 Ballistic Gun 18 | . 14 23 22 22 10 Peak Build Rating 22 | 9 8 8 16 18 22 Average Rating 12 | 6 7 7 13 15 17 On Entrance 9 | . 7 8 6 16 18 Avg Prop Armor Cover (%) 6 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 20 | 13 13 15 19 19 20 Greatest Support 31 | 20 20 20 20 12 31 Greatest Overweight (x) 3 | 3 . . 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 7 Average Carried 6 | 1 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 8 8 8 8 2 Class Distribution -------------------- 54% | Scavenger-Mutant 36% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 869 | 303 131 68 73 187 107 Remotely . | . . . . . . Salvage Created 901 | 119 219 81 156 174 152 Parts 85 | 19 18 12 13 15 8 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 25 | . 9 5 1 6 4 Guns 25 | . 9 5 1 6 4 Classes Destroyed 7 | 2 2 . 3 . . Tunneler 5 | 4 . . 1 . . Hauler 1 | . . . 1 . . Recycler 1 | 1 . . . . . Watcher 1 | . . . 1 . . Swarmer 13 | . 5 5 . 3 . Grunt 11 | . 4 . . 3 4 Sentry 1 | . . . 1 . . Best Kill Streak 5 | 3 5 5 1 3 2 Combat Bots Only 5 | . 5 5 1 3 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 180 | . 31 44 8 25 72 Missed 37 | . 4 9 2 8 14 Hits 143 | . 27 35 6 17 58 Projectile 143 | . 27 35 6 17 58 Critical Strikes 9 | . 2 . . 1 6 Damage Taken 1793 | . 279 273 92 202 947 Core 435 | . 80 30 15 51 259 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . . . 5 . . Core Remaining (%) 79 | 100 . 56 . 83 . Volleys Fired 112 | 10 22 14 12 19 35 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 70 70 70 43 43 120 Shots Fired 207 | 20 44 28 24 38 53 Gun 198 | 20 44 28 24 38 44 Cannon . | . . . . . . Launcher . | . . . . . . Special 9 | . . . . . 9 Kinetic 148 | 10 22 22 24 38 32 Thermal 59 | 10 22 6 . . 21 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 2 13 3 9 12 9 Robot Miss Streak 4 | 3 4 4 2 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 133 | 8 27 15 19 26 38 Core Hits 60 | 6 14 5 7 12 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 1 . . . Burn 3 | . 2 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1666 | 105 340 158 218 304 541 Guns 1541 | 105 338 158 218 303 419 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 53 | . 2 . . 1 50 Kinetic 1117 | 68 160 120 218 303 248 Thermal 496 | 37 178 38 . . 243 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 2 | . . . . 1 1 Targets Rammed 23 | . 2 . . 1 20 Kicked 21 | . 2 . . . 19 Crushed . | . . . . . . Highest Temperature 369 | 36 123 108 4 51 369 Average Temperature 72 | 13 31 56 1 26 133 Received Heat Transfer 837 | . 93 . 18 96 630 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1445 | 111 666 185 . . 483 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 168 | 10 164 168 57 95 50 Initial 63 | . . 63 57 . 20 Average 34 | 1 52 127 17 37 11 Influence Increases 860 | 25 264 135 54 231 151 Destroy 0b10 Robot/C 500 | . 180 100 20 120 80 Destroy 0b10 Robot/NC 40 | 25 . . 15 . . Destroy Leader 124 | . 40 20 14 30 20 Successful Hack 24 | . 13 . 5 6 . Destroy Structure 7 | . 1 . . . 6 Lose Combat Pursuer 165 | . 30 15 . 75 45 Influence Decreases 830 | 25 100 151 202 178 174 Entered New Map 225 | . . 101 91 . 33 Time Decay 529 | 25 100 40 101 178 85 Lost Part 76 | . . 10 10 . 56 Squads Dispatched 6 | . 1 . 1 . 4 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . 1 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 13 9 5 11 14 Peak Tracking Total 6 | . 4 3 1 3 6 Tactical Retreats 7 | . 2 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . 3 . 2 1 . Terminals 6 | . 3 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 9 . 8 3 . Successful 8 | . 3 . 3 2 . Failed 12 | . 6 . 5 1 . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 13 | . 5 . 6 2 . Terminals 20 | . 9 . 8 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 . 2 2 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 3 | . 1 . 1 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 2 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1112 | 55 354 44 . 433 226 Sensors 180 | . . . . . 180 Terrain 46 | 46 . . . . . Seismic 981 | 9 354 44 . 433 141 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1727 | 116 354 83 321 564 289 Spaces Moved 1052 | 59 224 30 223 406 110 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 359 | 42 224 30 37 . 26 Wheels 140 | . . . 138 . 2 Hover 536 | . . . 48 406 82 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 56 116 90 Average Speed 111 | 122 120 120 87 116 116 Slowest Speed 200 | 200 120 120 120 116 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 56 8 25 89 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 6 | . . . . . 6 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1383 | 80 265 49 328 464 197 Wait 110 | . 11 . 56 29 14 Move 1047 | 58 223 29 222 405 110 Hop . | . . . . . . Pick Up 24 | 3 5 . 13 2 1 Fast Attach 12 | 7 . 1 . . 4 Attach 13 | 1 . . 5 . 7 Detach 3 | 1 . . 1 . 1 Swap 21 | . 1 3 8 5 4 Drop 18 | . 1 2 11 3 1 Fire 112 | 10 22 14 12 19 35 Melee . | . . . . . . Ram 2 | . . . . 1 1 Kick 21 | . 2 . . . 19 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 471 | -10/Materials | Entered Mines 505 | -10/Mines | Learned location of Storage (-8) 512 | -10/Mines | Discovered new exit (range 10) 554 | -10/Mines | Entered Materials 554 | -9/Materials | Evolved 2 slots: Utility x2 799 | -9/Materials | Discovered new exit (range 13) 804 | -9/Materials | Identified exit to Mines 875 | -9/Materials | Entered Mines 892 | -9/Mines | Learned Materials stockpile data 913 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 916 | -9/Mines | Found Prototype Device 1088 | -9/Mines | Excavation squad dispatched 1088 | -9/Mines | A large section of the Mines collapsed 1163 | -9/Mines | Build established: Scavenger-Mutant 1348 | -9/Mines | Discovered new exit (range 15) 1439 | -9/Mines | Entered Materials 1439 | -8/Materials | Evolved 2 slots: Utility x2 1576 | -8/Materials | Garrison activated, responded to threat 1662 | -8/Materials | Lost 9 parts (1p2n3u3w) 1728 | -8/Materials | Self-destructed Last Messages --------------- 01690_ U-05 Engineer builds a Door. 01691_ Lgt. Angular Momentum Engine destroyed. 01691_ Critical hit (Burn: +37). 01697_ G-47 Trooper destroyed. 01701_ Overheating: System interference. 01701_ Hvy. Laser temporarily disabled. 01704_ Kicked G-47 Trooper out of the way. 01707_ Kicked G-47 Trooper. 01713_ Kicked G-47 Trooper out of the way. 01713_ Critical hit (Burn: +37). 01714_ Kicked G-47 Trooper out of the way. 01715_ Kicked G-47 Trooper. 01717_ Hvy. Laser destroyed. 01717_ Kicked G-47 Trooper. 01719_ Kicked G-47 Trooper out of the way. 01720_ Kicked G-47 Trooper. 01722_ Kicked G-47 Trooper out of the way. 01723_ Kicked G-47 Trooper. 01725_ Kicked G-47 Trooper out of the way. 01725_ W-25 Informer sends out distress signal. 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""" #??? +????????????? | | ??????????????????????# #??? #????????????? | | ??????????????????????# ! /#??? #????????????? | | ??????????????????????#######???? #????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????!????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 160 Matter Stores 311 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonRecoilPod Manual? 0 Play Time 00:29:26 Cumulative 54.7 hours Start 2026.08.21 @ 09:07:48 End 2026.08.21 @ 09:43:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c2d3409-8c5f-44aa-9217-42b35e7c051d