Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 10:43:01 Player: Sandwich Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (244) 1220 Value Destroyed (11862) 11862 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3476) 3476 TOTAL SCORE: 23098 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2344 Follower Combat Kills 332 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 82/100 System Corruption 32% Temperature Cool (12) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- Force Lance > --- INVENTORY (4) ---- Energy Well (500) Improved Remote Shield Kinetic Spear Force Lance Peak State ------------ > --- POWER ------------ Fusion Reactor Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Energy Well Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Nanoactuators Nanoactuators Advanced Actuator Array Heart of Steel > --- WEAPON ----------- Great Axe Kinetic Spear Force Lance > --- INVENTORY -------- Energy Well Advanced Actuator Array Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Advanced Force Field Force Lance Force Lance Force Lance [Rating: 147] Favorites ----------- Power Fusion Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Armored Huge Wheel Treads Biometal Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Powered Hammer Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 2 . . Utility 9 | . . 1 . 2 . 2 . . . . . 2 2 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 212 | 7 2 21 2 10 29 16 1 9 . 7 17 23 68 Power 29 | 1 . 4 . . 7 2 . . . 2 5 1 7 Engine 9 | 1 . 1 . . 5 1 . . . 1 . . . Core 9 | . . 3 . . 2 1 . . . 1 2 . . Reactor 11 | . . . . . . . . . . . 3 1 7 Propulsion 45 | 3 . 5 . 2 10 2 . 2 . . 3 2 16 Treads 29 | 2 . 1 . 2 7 1 . . . . . . 16 Leg 2 | . . 1 . . . . . 1 . . . . . Wheel 14 | 1 . 3 . . 3 1 . 1 . . 3 2 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 105 | 1 2 7 1 4 6 10 1 5 . 4 7 16 41 Device 42 | . . 2 . 2 3 6 . 1 . . 1 7 20 Storage 8 | 1 1 1 . 1 . . . 1 . 1 1 1 . Processor 9 | . . 2 . . . 1 . . . . 3 2 1 Hackware 2 | . . . . 1 . . . . . . . . 1 Protection 44 | . 1 2 1 . 3 3 1 3 . 3 2 6 19 Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 . 5 1 4 6 2 . 2 . 1 2 4 4 Energy Gun 2 | 1 . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 16 | . . 3 1 3 6 2 . 1 . . . . . Slashing Weapon 8 | . . 1 . . . . . 1 . 1 2 2 1 Piercing Weapon 5 | . . . . . . . . . . . . 2 3 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 . . . . . 1 2 3 1 Parts Lost 99 | . . 8 2 6 19 7 1 9 . 6 . 8 33 Power 14 | . . 1 . . 4 3 . 1 . 1 . . 4 Propulsion 22 | . . 4 . 2 6 . . 2 . . . 1 7 Utility 46 | . . 2 1 2 6 3 1 5 . 4 . 4 18 Weapon 17 | . . 1 1 2 3 1 . 1 . 1 . 3 4 Highest Loss Streak 20 | . . 4 2 2 6 3 1 2 . 3 . 2 20 Average Slot Usage (%) 87 | . 96 93 90 93 89 90 86 70 80 79 87 87 87 Engine 3 | . 14 3 11 9 7 9 6 . . 3 . . . Core 1 | . . 6 . . 3 2 . . . 3 6 . . Reactor 3 | . . . . . . . . . . . 3 10 8 Treads 7 | . 14 6 . 11 11 13 6 . . . . . 12 Leg 1 | . . 3 . . . . . 3 6 6 3 . . Wheel 6 | . 14 8 22 5 5 2 6 5 6 6 12 14 2 Device 10 | . . 6 . 7 8 12 13 9 13 11 6 12 15 Storage 12 | . 14 11 11 17 15 13 13 12 13 13 12 15 10 Processor 9 | . . 11 11 9 6 6 6 6 6 4 8 11 13 Protection 7 | . 10 3 7 2 5 8 13 9 13 7 11 5 9 Impact Weapon 12 | . . 23 26 27 22 20 20 19 13 8 5 2 . Slashing Weapon 3 | . . 4 . . . . . . 6 10 11 8 2 Piercing Weapon 2 | . . . . . . . . . . . . 4 10 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 132 | 13 20 43 43 57 82 87 81 64 46 58 83 99 132 Greatest Support 175 | 40 16 32 32 46 66 65 28 28 28 28 72 72 175 Greatest Overweight (x) 4 | . 1 3 1 3 4 3 2 2 1 2 1 1 4 Average Overweight (x) 1 | . . 2 . 1 . 1 2 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 8 10 10 16 16 16 16 16 10 10 12 12 12 Average Capacity 12 | 5 6 9 10 15 16 16 16 11 10 10 11 12 11 Most Carried 16 | 3 8 10 10 16 16 16 16 16 10 10 12 12 12 Average Carried 11 | 1 5 8 9 14 14 14 15 10 10 9 11 10 11 Final Capacity 16 | 6 8 10 10 16 16 16 16 10 10 10 12 12 4 Final Carried 16 | 3 8 10 8 16 14 16 16 10 10 10 12 12 4 Class Distribution -------------------- 82% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Matter Collected 4563 | 164 128 269 . 100 326 140 21 116 . 96 185 265 2753 Remotely . | . . . . . . . . . . . . . . Salvage Created 14412 | . 43 1060 62 558 1685 1092 235 585 . 255 1137 1479 6221 Parts 625 | . 9 49 7 18 47 23 11 11 . 13 50 68 319 Haulers Intercepted 7 | . . 1 . 1 2 1 . . . . 2 . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 7 6 . 21 . . . Prevented 9 | . . . . . . . 4 5 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 204 | . 3 18 4 8 30 8 3 10 . 7 10 24 79 Melee 163 | . . 9 3 4 16 3 2 6 . 7 10 24 79 Guns 9 | . 3 6 . . . . . . . . . . . AOE 1 | . . . . . 1 . . . . . . . . Classes Destroyed 17 | . 1 8 . . 4 1 . . . 1 . . 2 Worker 3 | . . . . . . 2 . . . . . . 1 Builder 3 | . . 1 . . . 1 . . . . . . 1 Tunneler 1 | . . . . . 1 . . . . . . . . Hauler 7 | . . 1 . 1 2 1 . . . . 2 . . Recycler 14 | . . 3 . 1 2 4 . . . . 2 . 2 Carrier 1 | . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . 1 . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 9 | . . 1 . 1 3 . . . . . . . 4 Swarmer 41 | . 3 4 4 . 9 2 . 1 . 6 . 4 8 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 76 | . . 7 . 5 10 1 . 7 . . 6 5 35 Brawler 4 | . . 1 . . . . . . . . . . 3 Duelist 4 | . . 1 . . . . . 1 . . . . 2 Sentry 30 | . . 5 . 3 4 1 . 1 . 1 2 4 9 Hunter 16 | . . . . . 1 4 3 . . . . 4 4 Programmer 32 | . . . . . 6 . . . . . 2 7 17 Best Kill Streak 9 | . 3 5 4 3 4 4 2 3 . 3 4 9 8 Combat Bots Only 9 | . 3 4 4 2 3 2 2 3 . 3 4 9 8 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . Melee 2 | . . 1 1 1 1 1 1 1 . 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Damage Taken 20498 | . 74 1194 212 750 3195 1537 305 1383 . 815 626 1580 8827 Core 3130 | . 17 272 25 110 481 129 12 377 . 151 87 158 1311 Absorbed by Shields 3004 | . . . . . 433 515 . . . 22 13 309 1712 Core Remaining (%) 65 | 100 93 . 25 80 31 . . . . 21 91 86 . Volleys Fired 20 | . 5 15 . . . . . . . . . . . Largest 3 | . 2 3 . . . . . . . . . . . Hottest 80 | . 60 80 . . . . . . . . . . . Shots Fired 55 | . 10 45 . . . . . . . . . . . Gun 55 | . 10 45 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 35 | . 5 30 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 20 | . 5 15 . . . . . . . . . . . Robot Hit Streak 10 | . 4 10 . . . . . . . . . . . Robot Miss Streak 2 | . 1 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 915 | . 7 85 7 45 181 67 12 61 . 25 49 82 294 Core Hits 314 | . 3 25 3 8 25 11 3 12 . 8 25 37 154 Critical Hits 48 | . . . . . . . . . . 1 1 3 43 Critical Kills 31 | . . . . . . . . . . . . 3 28 Critical Parts Destroyed 14 | . . . . . . . . . . 1 1 . 12 Melee Attacks 1123 | . . 71 11 56 233 85 17 79 . 35 65 100 371 Impact 570 | . . 64 11 56 233 85 17 79 . 7 9 9 . Slashing 187 | . . 7 . . . . . . . 28 56 41 55 Piercing 366 | . . . . . . . . . . . . 50 316 Sneak Attacks 56 | . . 16 1 4 10 6 . . . 2 5 . 12 Combat Hostiles 5 | . . . 1 . . . . . . . . . 4 Follow-up Attacks 235 | . . 16 . 10 42 14 3 13 . 8 10 24 95 Damage Inflicted 35347 | . 103 2631 247 1546 5925 2541 434 1710 . 1012 2228 3286 13684 Guns 369 | . 103 266 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 477 | . . . . . 193 284 . . . . . . . Melee 34501 | . . 2365 247 1546 5732 2257 434 1710 . 1012 2228 3286 13684 Ramming . | . . . . . . . . . . . . . . Kinetic 177 | . 37 140 . . . . . . . . . . . Thermal 477 | . . . . . 193 284 . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 192 | . 66 126 . . . . . . . . . . . Impact 14670 | . . 2137 247 1546 5732 2257 434 1710 . 190 254 163 . Slashing 5918 | . . 228 . . . . . . . 822 1974 1258 1636 Piercing 13913 | . . . . . . . . . . . . 1865 12048 Highest Corruption 31 | . . 3 3 . 10 3 3 3 3 3 3 8 31 Average Corruption 6 | . . 2 3 . 4 2 3 3 3 3 2 3 12 Corruption Purged . | . . . . . . . . . . . . . . Effects 289 | . . 1 . . 52 1 5 19 1 15 7 19 169 Message Errors 56 | . . . . . 8 . 1 7 1 4 1 5 29 Matter Fused 51 | . . . . . 10 1 1 5 . 5 3 6 20 Heat Flow Errors 26 | . . . . . 6 . 1 2 . 1 . 3 13 Energy Discharges 31 | . . 1 . . 8 . 1 . . 4 1 . 16 Parts Rejected 5 | . . . . . . . . . . . . . 5 Data Loss (minor) 29 | . . . . . 8 . 1 5 . 1 . 2 12 Data Loss (major) 14 | . . . . . 1 . . . . . . . 13 Alerts 2 | . . . . . . . . . . . . . 2 Misdirections 20 | . . . . . 1 . . . . . . . 19 Targeting Errors 55 | . . . . . 10 . . . . . 2 3 40 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2647 | . . 372 24 208 818 380 89 144 . 143 116 63 290 Projectiles 4 | . . . . . 4 . . . . . . . . Explosions 111 | . . . . . 78 33 . . . . . . . Melee 2532 | . . 372 24 208 736 347 89 144 . 143 116 63 290 Knockbacks 51 | . . 3 1 7 17 14 2 5 . . . 2 . Impact 47 | . . 3 1 6 16 13 2 5 . . . 1 . Kinetic . | . . . . . . . . . . . . . . Secondary 4 | . . . . 1 1 1 . . . . . 1 . Self-Inflicted Damage 180 | . . . . . 85 95 . . . . . . . Shots 2 | . . . . . 1 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 278 | . 36 246 . . 255 . 143 255 . 267 . 255 278 Average Temperature 69 | . 16 97 . . 100 . 73 115 . 140 . 93 58 Received Heat Transfer 3250 | . . 315 . 360 543 100 . 501 . 53 123 97 1158 Effects 6 | . . . . . . . . . . . . 3 3 Interference 6 | . . . . . . . . . . . . 3 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 61 | . . 6 2 6 25 14 2 6 . . . . . Impact Corruptions 125 | . . 17 2 12 52 20 5 13 . 3 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . Heat Transferred 250 | . . . . . 100 150 . . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Peak Influence 1703 | . 105 235 70 222 266 182 . . . . 150 381 1703 Initial 199 | . . 44 . 27 2 128 . . . . . 21 199 Average 319 | . 55 137 56 64 115 91 . . . . 54 154 812 Maximum Alert Level 5 | . . 1 . 1 1 . . . . . . 1 5 Low Security (%) 59 | 100 100 87 100 94 79 100 . . . . 100 57 2 Level 1 16 | . . 12 . 5 20 . . . . . . 42 18 Level 2 7 | . . . . . . . . . . . . . 23 Level 3 9 | . . . . . . . . . . . . . 30 Level 4 6 | . . . . . . . . . . . . . 21 Level 5 . | . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 45 | . . . . 1 11 3 . . . . 2 4 24 Investigation 3 | . . . . 1 . 1 . . . . . 1 . Extermination 14 | . . . . . 4 1 . . . . 1 2 6 Reinforcement 7 | . . . . . 3 1 . . . . 1 1 1 Assault 12 | . . . . . . . . . . . . . 12 Garrison 9 | . . . . . 4 . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Distress Signals 11 | . . 2 . . 1 2 . . . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 347 | . 6 23 4 12 50 18 3 13 . 22 14 36 146 Peak Tracking Total 27 | . 6 5 4 4 5 5 2 5 . 5 5 7 27 Tactical Retreats 33 | . . . . 2 9 2 . 2 . 1 2 2 13 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Traps Triggered 13 | . . 2 . 1 4 2 . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . 3 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Machines Disabled 6 | . . . . . 4 1 . . . . 1 . . Max in Single Turn 3 | . . . . . 3 1 . . . . 1 . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Machines Accessed 33 | . 2 3 . 2 8 3 2 . 4 . 1 5 3 Terminals 21 | . 2 3 . 2 7 3 1 . . . . 3 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . 1 1 3 Total Hacks 105 | . 8 6 . 11 19 14 2 . 28 . 2 11 4 Successful 62 | . 3 4 . 6 9 5 2 . 28 . . 4 1 Failed 43 | . 5 2 . 5 10 9 . . . . 2 7 3 Catastrophic 14 | . 2 . . 1 3 3 . . . . 1 3 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . 7 4 . 7 8 6 . . . . . 4 . Terminals 63 | . 8 6 . 11 16 14 1 . . . . 7 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 3 . . . . . 2 2 4 Terminal Hacks 47 | . 1 2 . 4 4 4 2 . 28 . . 2 . Record 12 | . . . . . . . 1 . 11 . . . . Part Schematic 9 | . . . . . . 1 . . 8 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . 3 . . . . Open Door 1 | . . . . . . . 1 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . 1 . Unreport Threat 5 | . . 1 . 2 2 . . . . . . . . Recall Investigation 2 | . . . . . . 1 . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . Zone Layout 3 | . 1 . . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . 1 Unauthorized Hacks 11 | . 2 2 . 2 4 1 . . . . . . . Terminals 11 | . 2 2 . 2 4 1 . . . . . . . Botnet 11 | . 2 2 . 2 4 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 2 2 . 2 8 3 . . . . 1 5 2 Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 . . 8 . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . Time 112 | . . . . . . . . . . . . 112 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Total Allies 2 | . . . . . . . . . . 1 . . 1 Largest Group 1 | . . . . . . . . . . 1 . . 1 Highest-Rated Group 99 | . . . . . . . . . . 94 . . 99 Highest-Rated Ally 99 | . . . . . . . . . . 94 . . 99 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . . 23 . . 12 Total Damage 1603 | . . . . . . . . . . 607 . . 996 Kills 9 | . . . . . . . . . . 6 . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Turns Passed 13841 | 56 254 1242 71 705 2199 925 659 887 84 963 930 1484 3382 Spaces Moved 7991 | 43 185 687 37 342 1130 475 503 504 77 796 664 890 1658 Core 9 | 9 . . . . . . . . . . . . . Treads 1886 | 8 . . . 180 524 233 . . . . . . 941 Legs 174 | . . 174 . . . . . . . . . . . Wheels 5922 | 26 185 513 37 162 606 242 503 504 77 796 664 890 717 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 100 110 100 120 120 110 110 110 110 110 110 Average Speed 126 | 100 101 134 105 147 133 152 120 111 110 110 110 110 142 Slowest Speed 240 | 160 110 210 110 180 240 180 120 120 110 120 110 110 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 41 39 18 35 28 15 73 66 69 85 19 22 32 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . 2 6 . 2 . . . Spaces Dug 23 | . . . . . 5 . 1 . . 2 3 . 12 Terrain Destroyed 85 | . . . . . 54 13 1 . . 2 3 . 12 Melee 23 | . . . . . 5 . 1 . . 2 3 . 12 Projectile . | . . . . . . . . . . . . . . AOE 62 | . . . . . 49 13 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Total 10821 | 52 243 866 48 458 1614 621 549 776 76 853 816 1319 2530 Wait 1512 | . 42 66 . 42 215 41 29 196 . 25 61 306 489 Move 7978 | 42 184 686 36 341 1129 474 502 503 76 795 663 889 1658 Hop . | . . . . . . . . . . . . . . Pick Up 147 | 3 7 13 . 18 23 12 2 4 . 1 10 15 39 Fast Attach 92 | 6 1 12 . 3 10 7 . 3 . 6 10 9 25 Attach 89 | . . 5 2 6 17 8 1 5 . 1 1 9 34 Detach 3 | . . . . 1 . . . . . . . . 2 Swap 31 | 1 1 4 . 1 2 1 . 1 . . 6 5 9 Drop 131 | . 3 16 . 5 15 12 3 2 . . 18 13 44 Fire 20 | . 5 15 . . . . . . . . . . . Melee 786 | . . 49 10 41 179 66 12 62 . 25 47 65 230 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . 24 . . . . . . 8 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 692 | -9/Materials | Identified exit to Mines 692 | -9/Materials | Identified exit to Storage 779 | -9/Materials | Lost 3 parts (2n1u) 991 | -9/Materials | Core integrity fell below 50% 1029 | -9/Materials | Lost 4 parts (1p2n1w) 1553 | -9/Materials | Entered Mines 1609 | -9/Mines | Discovered new exit (range 15) 1624 | -9/Mines | Entered Materials 1624 | -8/Materials | Evolved 2 slots: Utility x2 2297 | -8/Materials | Discovered new exit (range 8) 2329 | -8/Materials | Entered Factory 2329 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3144 | -7/Factory | Garrison activated, responded to threat 3204 | -7/Factory | Lost 3 parts (1p1u1w) 3333 | -7/Factory | Lost 6 parts (1p3n2u) 3655 | -7/Factory | Garrison activated, responded to threat 4110 | -7/Factory | Core integrity fell below 50% 4336 | -7/Factory | System corruption reached 10% 4389 | -7/Factory | Discovered new exit (range 15) 4441 | -7/Factory | Build established: Scavenger-Mutant 4441 | -7/Factory | Lost 3 parts (1n2u) 4482 | -7/Factory | Discovered new exit (range 15) 4528 | -7/Factory | Entered another Factory area 4528 | -6/Factory | Evolved 2 slots: Utility x2 5119 | -6/Factory | Lost 3 parts (1p1u1w) 5300 | -6/Factory | Build established: Mutant 5443 | -6/Factory | Discovered new exit (range 6) 5453 | -6/Factory | Entered Lower Caves 5738 | -6/Lower Caves | Identified exit to Lower Caves 6099 | -6/Lower Caves | Found Prototype Device 6112 | -6/Lower Caves | Entered another Lower Caves area 6204 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6407 | -6/Lower Caves | Core integrity fell below 50% 6852 | -6/Lower Caves | Learned location of Extension (-4) 6925 | -6/Lower Caves | Encountered a Warlord checkpoint 6937 | -6/Lower Caves | Discovered new exit (range 16) 6999 | -6/Lower Caves | Entered Data Miner 6999 | -6/Data Miner | Discovered new exit (range 6) 7020 | -6/Data Miner | Met Data Miner 7041 | -6/Data Miner | Learned location of Section 7 (-2) 7041 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7059 | -6/Data Miner | Received God Mode back door access code from Data Miner 7083 | -6/Data Miner | Entered Proximity Caves 7230 | -5/Proximity Caves | Escorted by Enhanced Grunt 7452 | -5/Proximity Caves | Lost 3 parts (2u1w) 7564 | -5/Proximity Caves | Learned Factory trap positions 7649 | -5/Proximity Caves | Learned 4 Factory zone layouts 7781 | -5/Proximity Caves | Spotted B-75 Beast 7812 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7851 | -5/Proximity Caves | Lost 3 parts (1p2u) 8026 | -5/Proximity Caves | Discovered new exit (range 12) 8046 | -5/Proximity Caves | Entered Factory 8046 | -5/Factory | Evolved 2 slots: Propulsion x2 8048 | -5/Factory | Loaded intel: 101 trap records 8346 | -5/Factory | Build established: Scavenger-Mutant 8932 | -5/Factory | Discovered new exit (range 4) 8976 | -5/Factory | Entered another Factory area 8976 | -4/Factory | Evolved 2 slots: Utility x2 9127 | -4/Factory | Repaired Broken Fusion Reactor 9258 | -4/Factory | Build established: Mutant 9785 | -4/Factory | Destroyed 9 combat bots 9893 | -4/Factory | Found Prototype Processor 9893 | -4/Factory | Identified Exp. Terrain Scan Processor 10445 | -4/Factory | Discovered new exit (range 12) 10460 | -4/Factory | Entered Research 10460 | -3/Research | Evolved 2 slots: Utility x2 10601 | -3/Research | Identified Heart of Steel 10912 | -3/Research | Found Fusion Bomb Launcher 11004 | -3/Research | Found Fusion Bomb Launcher 11122 | -3/Research | Spotted B-86 Titan 11397 | -3/Research | Garrison activated, responded to threat 11446 | -3/Research | System corruption reached 10% 11710 | -3/Research | First assault squad dispatched 12269 | -3/Research | Incoming assault squad redirected 12329 | -3/Research | Heart of Steel transformed into Warbot 12423 | -3/Research | Spotted B-86 Titan 12891 | -3/Research | Found Enh. Force Lance 12894 | -3/Research | Found Enh. Force Lance 12905 | -3/Research | Found Enh. Force Lance 12975 | -3/Research | Incoming assault squad redirected 12975 | -3/Research | Spotted B-86 Titan 12978 | -3/Research | Incoming assault squad redirected 13225 | -3/Research | Incoming assault squad redirected 13341 | -3/Research | Lost 3 parts (1p2u) 13681 | -3/Research | Incoming assault squad redirected 13689 | -3/Research | Garrison activated, responded to threat 13717 | -3/Research | High security lockdown imminent 13776 | -3/Research | Destroyed 8 combat bots 13797 | -3/Research | High security lockdown engaged 13830 | -3/Research | Core integrity fell below 50% 13837 | -3/Research | Core integrity fell below 20% 13842 | -3/Research | System corruption reached 30% 13842 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13825_ E-15 Imp destroyed. 13828_ Slug penetrates Door. 13829_ System corrupted: Heat flow error (+186). 13830_ Hvy. Treads destroyed. 13835_ Enh. Force Lance destroyed. 13838_ Adv. Melee Analysis Suite destroyed. 13838_ Imp. Energy Well destroyed. 13838_ System corrupted by crushing effect (+4). 13838_ Identified Power Sword. 13839_ System corrupted: Enh. Force Lance targeting data glitched. 13839_ L-61 Swordsman destroyed. 13839_ Force Lance follow-up attack on B-74 Champion. 13840_ Slug penetrates G-73 Enforcer. 13841_ Hcp. Storage Unit destroyed. 13841_ System corrupted by crushing effect (+2). 13841_ Enh. Force Lance destroyed. 13841_ Penetrated by Slug. 13841_ Slug penetrates Wall. 13842_ Power Sword destroyed. 13842_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????################??????????????? | | ???????????????????# ""G"" #??????????????? | | ???????????????????# ""%"" #??????????????? | | ???????????????????#] %" #??????????????? | | ???????????????????# " #??????????????? | | ???????????????????# ##??#??###?????? | | ???????????????????# #?# ? #?????? | | ????????????????????#####+#;########## T% #?????? | | ????????????????????????# g = """ ??????? | | ????????????????????????# g%= #####? ??????? | | ????????????????????????#=YY/g #????? ! ??????? | | ????????????????????????#%!bm #?????# ##?????? | | ????????????????????????#YY!Y %"#?????# # ?????? | | ????????????????????????#*g g##+####### +??????? | | ????????????????????????#=ggg# # #??????? | | ????????????????????????#%bgg# # #??????? | | ????????????????????????#@b # ! =# #??????? | | ????????????????????????#// # *!%#![!#??????? | | ????????????????????????;/ g ==!#%[=#??????? | | ????????????????????????# # * !|=*!#%=*#??????? | | ????????????????????##??# # !|= %+[%!#??????? | | ????????????????????? ?# # *![*###+###????? | | #########????????????? ?# # [%!##=%%!#????? | | =#%! #????????????? # ###########= %*#????? | | =#*[* #?????????????? #s #?????????#%!! #????? | | %/[= ! #???????????????+ #?????????# *= #????? | | =#! #???????????????# #?????????# ###### | | [#! #???????????????# ########### %+ | | ## = #???????????????# # # # | | ###+#####?????########### # # # | | ########## %# # # + [! | | / **[#= [#= """"" ###### | | ########## """""%%/% =+% """"" ###### | | ## # = # """""[%#* !#* """"" + | | ?# # # """""=[# # ![ ##### | | ?# + # # # %=% #???# | | ## # + # #####+#####???# | | ########## # #???# #???????# " | | ###+#######???########### #???# #???????# " | | #?????????????# #???# #???????# " | | #?????????????# #???# #???????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 41 Energy Capacity 1590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 30 Power Shielding 90 Propulsion Shielding 66 Melee Speed Boost 50 Evasion (%) 40 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 5 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Lance | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed DecoderArmoredJammer Manual? 0 Play Time 01:53:24 Cumulative 163.4 hours Start 2020.10.11 @ 08:45:40 End 2020.10.11 @ 10:43:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 169 Adventurer 3 Explorer 40 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0 Lore% 52 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6e23e4d-9cfc-40e2-b6f9-a165197631d2