Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 21:34:30 Player: Jammed Result: Destroyed by as-76650 with Assembled F-torch Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (4552) 4552 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1769) 1769 TOTAL SCORE: 10261 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 111 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -228 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 100/100 System Corruption 8% Temperature Cool (20) Movement Core (700) Ox13 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Machine Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Zionite Light DM Reactor Zionite Light DM Reactor Experimental Heat Sink Experimental Heat Sink Surveybot 24 Scanner Surveybot 24 Chip Seismic Detector Weapon Cycler Medium Reactive Plating Authchip [Weapon] High-powered Tractor Beam Hacking Drone Bay Powered Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Machine Analyzer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Zionite Laser-M Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Advanced Treads Improved Cooling System High-capacity Matter Pod Surveybot 24 Scanner Surveybot 24 Chip Seismic Detector Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Authchip [Weapon] High-powered Tractor Beam Hacking Drone Bay Heavy Assault Rifle Heavy Assault Rifle Barrage Gun Gauss Rifle Powered Hammer [Rating: 53] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys II Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . 2 1 . . . . Weapon 2 | . . 2 . . . . . . Parts Attached 149 | 1 10 24 27 39 2 1 5 40 Power 11 | . 2 2 2 2 . . . 3 Engine 10 | . 2 2 2 2 . . . 2 Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 37 | . 5 9 5 9 . 1 . 8 Treads 31 | . 3 8 5 9 . 1 . 5 Leg 1 | . . . . . . . . 1 Wheel 3 | . 2 1 . . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 35 | 1 1 2 5 13 2 . . 11 Device 23 | 1 . 1 3 9 2 . . 7 Storage 2 | . 1 1 . . . . . . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 8 | . . . 2 2 . . . 4 Artifact . | . . . . . . . . . Weapon 66 | . 2 11 15 15 . . 5 18 Energy Gun 3 | . . . . . . . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 56 | . 2 11 12 14 . . 5 12 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . . 3 1 . . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 2 . 1 . . . 8 Parts Lost 37 | . 2 2 3 9 . 1 . 20 Power 5 | . 1 . 1 1 . . . 2 Propulsion 9 | . 1 . . 2 . 1 . 5 Utility 8 | . . . 1 3 . . . 4 Weapon 15 | . . 2 1 3 . . . 9 Highest Loss Streak 15 | . 2 1 3 3 . 1 . 15 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 99 | . 99 99 99 98 100 99 99 98 Engine 8 | . 13 11 8 7 7 7 7 6 Treads 20 | . 11 19 18 22 23 22 23 22 Wheel 1 | . 11 2 . . . . . . Device 15 | . 14 10 17 17 15 15 15 14 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 3 | . . . . 4 7 7 7 7 Protection 5 | . . . 9 7 7 7 7 6 Energy Gun 1 | . 17 . . . . . . . Ballistic Gun 31 | . 10 43 35 29 30 30 29 29 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 15 30 61 71 81 78 78 78 79 Greatest Support 76 | 20 20 40 40 76 76 76 76 76 Greatest Overweight (x) 3 | . 2 3 1 1 1 1 1 3 Average Overweight (x) 1 | . 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 18 20 20 20 20 20 20 Most Carried 20 | 8 13 20 20 20 19 20 20 20 Average Carried 18 | 6 9 17 19 19 18 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 8 13 20 20 19 19 20 20 14 Class Distribution -------------------- 38% | Scavenger-Tank 27% | Scavenger-Skirmisher 12% | Scavenger-Gunner 8% | Mutant 8% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 5609 | 210 111 1126 720 1976 56 259 15 1136 Remotely . | . . . . . . . . . Salvage Created 5736 | 148 458 1357 786 1902 . 224 . 861 Parts 322 | 7 19 100 44 111 . 18 . 23 Haulers Intercepted 5 | . 1 4 . . . . . . Recyclers Shooed 3 | 1 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 118 | . 10 26 12 32 . 8 . 30 Guns 117 | . 10 26 12 32 . 8 . 29 Classes Destroyed 18 | 2 4 3 3 3 . . . 3 Worker 1 | . . 1 . . . . . . Builder 3 | . . . . 3 . . . . Tunneler 4 | 3 . . 1 . . . . . Hauler 5 | . 1 4 . . . . . . Recycler 2 | 1 . . . 1 . . . . Mechanic 2 | . . . 1 1 . . . . Operator 2 | . . 1 . 1 . . . . Watcher 9 | . 2 5 1 1 . . . . Swarmer 21 | . 3 7 . 4 . 7 . . Grunt 27 | . 7 11 3 6 . . . . Sentry 18 | . . 8 6 4 . . . . Specialist 9 | . . . 2 7 . . . . Hunter 4 | . . . . 3 . 1 . . Programmer 6 | . . . . 6 . . . . Heavy 3 | . . . 1 2 . . . . Z-Light 5 | . . . . . . . . 5 Assembled 23 | . . . . . . . . 23 Golem 1 | . . . . . . . . 1 Thug 1 | . . . . . . . . 1 Best Kill Streak 17 | 2 3 4 2 10 . 4 . 17 Combat Bots Only 17 | . 3 4 2 9 . 4 . 17 Max Kills in Single Turn 2 | 1 1 2 1 2 . 2 . 2 Gunslinging 1 | . . . . 1 . 1 . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 755 | . 62 92 66 286 . 29 . 220 Missed 213 | . 17 21 26 83 . 11 . 55 Damage Taken 8286 | . 518 907 955 2579 . 270 . 3057 Core 1070 | . 91 167 105 259 . 34 . 414 Absorbed by Shields 498 | . . . . 498 . . . . Regen/Repaired (Parts) 476 | . . 218 142 116 . . . . Core Remaining (%) 75 | 100 63 58 80 . . . . . Volleys Fired 348 | 13 63 74 40 89 . 10 . 59 Largest 4 | 2 2 4 4 4 . 4 . 4 Hottest 109 | 100 100 92 92 109 . 99 . 101 Shots Fired 1223 | 26 117 295 160 355 3 43 . 224 Gun 1223 | 26 117 295 160 355 3 43 . 224 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1114 | . 34 295 160 355 3 43 . 224 Thermal 109 | 26 83 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 5 16 24 23 13 . 8 . 14 Robot Miss Streak 6 | 2 3 6 2 4 . 3 . 6 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 17 | . . . . 4 . 2 . 11 Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 Shots Hit Robots 782 | 16 82 181 120 242 . 24 . 117 Core Hits 286 | 5 26 62 32 84 . 13 . 64 Critical Kills 4 | . . 2 . 2 . . . . Critical Parts Destroyed 3 | . . 1 1 1 . . . . Critical Strikes 13 | 1 3 3 1 4 . . . 1 Burn 4 | 1 3 . . . . . . . Destroy 9 | . . 3 1 4 . . . 1 Melee Attacks 8 | . . . 4 2 . . . 2 Impact 8 | . . . 4 2 . . . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12275 | 214 917 2355 1911 4200 . 369 . 2309 Guns 12223 | 214 915 2354 1902 4198 . 369 . 2271 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 38 | . . . . . . . . 38 Ramming 14 | . 2 1 9 2 . . . . Kinetic 11311 | . 217 2354 1902 4198 . 369 . 2271 Thermal 912 | 214 698 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 38 | . . . . . . . . 38 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 7 7 7 7 8 Average Corruption 6 | . . . . 6 7 7 7 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 84 | . . . . 39 14 22 4 5 Message Errors 18 | . . . . 8 2 7 1 . Matter Fused 19 | . . . . 8 3 7 1 . Heat Flow Errors 6 | . . . . 3 2 1 . . Energy Discharges 6 | . . . . 4 2 . . . Parts Rejected 3 | . . . . 1 . . . 2 Parts Fused 2 | . . . . . . 1 1 . Data Loss (minor) 14 | . . . . 8 1 3 1 1 Data Loss (major) 2 | . . . . 2 . . . . Misfires 8 | . . . . 2 3 3 . . Alerts 2 | . . . . . 1 . . 1 Weapon Failures 4 | . . . . 3 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 33 | . . . . . . . . 33 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 33 | . . . . . . . . 33 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . 1 . . . . . . . Shots . | . . . . . . . . . Rammed 6 | . 1 1 2 1 . . . 1 Targets Rammed 6 | . 1 1 2 1 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 333 | 333 264 159 . 150 173 247 . 183 Average Temperature 69 | 128 98 40 . 65 86 85 . 37 Received Heat Transfer 1856 | . 231 345 108 376 . . . 796 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 17 | 2 10 . . 1 . . . 4 Heat Transferred 2997 | 703 2294 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 554 | 20 210 323 235 554 . . . . Initial 93 | . 13 7 93 24 . . . . Average 117 | 11 54 175 42 182 . . . . Maximum Alert Level 2 | . 1 1 1 2 . . . . Low Security (%) 77 | 100 92 63 98 56 . . . . Level 1 19 | . 7 36 1 30 . . . . Level 2 3 | . . . . 12 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 3 4 2 14 . . . . Investigation 8 | . 1 2 . 5 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 7 | . 2 2 2 1 . . . . Assault . | . . . . . . . . . Garrison 4 | . . . . 4 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 6 | . 1 1 3 1 . . . . Communications Jammed 6 | . . . . 6 . . . . Distress Signals 1 | . . . . 1 . . . . Times Spotted 181 | . 21 37 16 44 . 10 . 53 Peak Tracking Total 29 | . 3 4 3 10 . 4 . 29 Tactical Retreats 8 | . 3 1 1 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 6 | . 1 . 2 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 9 | . . 2 . 5 . . . 2 Max in Single Turn 1 | . . 1 . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 38 | . 5 10 13 10 . . . . Terminals 24 | . 5 5 9 5 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 5 | . . 2 1 2 . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 4 | . . 1 2 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 121 | . 16 30 51 24 . . . . Successful 68 | . 4 24 27 13 . . . . Failed 53 | . 12 6 24 11 . . . . Catastrophic 12 | . 2 1 4 5 . . . . Database Lockouts . | . . . . . . . . . Manual 65 | . 11 11 24 11 . . 8 . Terminals 74 | . 16 15 31 12 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 22 | . . 9 9 4 . . . . Recycling Units 4 | . . 4 . . . . . . Scanalyzers 16 | . . 2 10 4 . . . . Garrison Access 2 | . . . 1 1 . . . . Terminal Hacks 21 | . 3 8 6 4 . . . . Record 1 | . . 1 . . . . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 7 | . 2 3 2 . . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 3 | . . 1 2 . . . . . Hauler Manifests 3 | . . 1 1 1 . . . . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 18 | . . 8 8 2 . . . . Scan Component 9 | . . 4 4 1 . . . . Repair 9 | . . 4 4 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 2 | . . 2 . . . . . . Scanalyzer 14 | . . 2 9 3 . . . . Insert Component 7 | . . 1 4 2 . . . . Analyze 7 | . . 1 5 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 11 | . 1 4 3 3 . . . . Terminals 8 | . 1 2 3 2 . . . . Track 1 | . . . 1 . . . . . Botnet 7 | . 1 2 2 2 . . . . Fabricators 1 | . . . . 1 . . . . Recompile 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . Tunnel 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 5 7 11 10 . . . . Full Trace Events 4 | . . . 1 3 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 1 1 3 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . . 4 4 1 . . . . Time 294 | . . 116 153 25 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . 1 4 2 . . . . Part Schematics Acquired 5 | . . 1 3 1 . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 8 | . . . . . . . 8 . Largest Group 8 | . . . . . . . 8 8 Highest-Rated Group 205 | . . . . . . . 205 205 Highest-Rated Ally 31 | . . . . . . . 31 31 Total Orders . | . . . . . . . . . Ally Attacks 84 | . . . . . . . . 84 Total Damage 3366 | . . . . . . . . 3366 Kills 9 | . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 7 | . 2 3 2 . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 16363 | 85 1279 2674 3074 2485 355 705 3324 2382 Spaces Moved 6239 | 24 748 997 1056 771 139 272 1372 860 Core . | . . . . . . . . . Treads 5120 | . . 650 1056 771 139 272 1372 860 Legs 127 | 24 103 . . . . . . . Wheels 992 | . 645 347 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 110 | 120 110 110 240 240 240 240 163 163 Average Speed 217 | 120 111 197 240 242 240 242 239 241 Slowest Speed 410 | 120 120 240 240 245 240 243 243 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 59 | 2 99 78 86 25 29 48 88 79 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . . 1 2 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . 1 2 1 . Spaces Dug 6 | . . . 4 2 . . . . Terrain Destroyed 9 | . . . 4 4 . 1 . . Melee 6 | . . . 4 2 . . . . Projectile 3 | . . . . 2 . 1 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 8303 | 53 1083 1548 1503 1191 161 298 1417 1049 Wait 1364 | 14 248 401 341 240 19 12 33 56 Move 6229 | 23 747 996 1055 770 138 271 1371 858 Hop 1 | . . . . . . . . 1 Pick Up 91 | 2 9 24 17 24 1 3 2 9 Fast Attach 61 | 1 5 13 8 11 . . 4 19 Attach 42 | . 4 4 7 14 . 1 1 11 Detach 2 | . . . 1 1 . . . . Swap 47 | . 1 8 12 14 2 . . 10 Drop 103 | . 5 27 16 24 1 1 6 23 Fire 348 | 13 63 74 40 89 . 10 . 59 Melee 8 | . . . 4 2 . . . 2 Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . 1 2 1 . . . 1 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 86 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 9) 586 | -10/Materials | Derelicts attacked the area 730 | -10/Materials | Discovered new exit (range 9) 737 | -10/Materials | Discovered new exit (range 7) 1048 | -10/Materials | Discovered new exit (range 10) 1346 | -10/Materials | Discovered new exit (range 16) 1365 | -10/Materials | Entered another Materials area 1365 | -9/Materials | Evolved 2 slots: Weapon x2 1787 | -9/Materials | Discovered new exit (range 7) 1871 | -9/Materials | Repaired Seismic Detector 1899 | -9/Materials | Repaired Lgt. Treads 2196 | -9/Materials | Build established: Scavenger-Gunner 2523 | -9/Materials | Discovered new exit (range 14) 3262 | -9/Materials | Repaired Hvy. Assault Rifle 3295 | -9/Materials | Repaired Hvy. Assault Rifle 3374 | -9/Materials | Discovered new exit (range 16) 3913 | -9/Materials | Build established: Gunner 3951 | -9/Materials | Discovered new exit (range 9) 4039 | -9/Materials | Entered another Materials area 4039 | -8/Materials | Evolved 2 slots: Utility x2 4346 | -8/Materials | Build established: Tank 4414 | -8/Materials | Discovered new exit (range 8) 4686 | -8/Materials | Met 7R-MNS 5329 | -8/Materials | Discovered new exit (range 10) 5689 | -8/Materials | Build established: Scavenger-Tank 5809 | -8/Materials | Repaired Broken Hpw. Tractor Beam 5842 | -8/Materials | Repaired Autogun 5895 | -8/Materials | Repaired Hvy. Ion Engine 5922 | -8/Materials | Repaired Seismic Detector 7006 | -8/Materials | Discovered new exit (range 14) 7081 | -8/Materials | Lost 3 parts (1p1u1w) 7113 | -8/Materials | Entered Factory 7113 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7114 | -7/Factory | Caught up to 7R-MNS 7114 | -7/Factory | Garrison activated, responded to threat 7698 | -7/Factory | Repaired Imp. Assault Rifle 8162 | -7/Factory | Discovered new exit (range 7) 8178 | -7/Factory | Identified exit to Factory 8345 | -7/Factory | Cargo convoy interrupted 8453 | -7/Factory | Destroyed 9 combat bots 8462 | -7/Factory | Lost 3 parts (1n1u1w) 9221 | -7/Factory | Identified exit to Storage 9221 | -7/Factory | Identified exit to Lower Caves 9598 | -7/Factory | Entered Lower Caves 9884 | -7/Lower Caves | Discovered new exit (range 12) 9905 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9953 | -7/Lower Caves | Entered another Lower Caves area 10409 | -7/Lower Caves | Discovered new exit (range 14) 10539 | -7/Lower Caves | Learned location of Extension (-4) 10658 | -7/Lower Caves | Entered Zion 10794 | -7/Zion | System corruption cleaned by Quarantine Array 11028 | -7/Zion | Discovered new exit (range 13) 11220 | -7/Zion | Learned Factory emergency access door positions 11247 | -7/Zion | Gained Derelict followers 11468 | -7/Zion | Given the Hacking Drone Bay 11470 | -7/Zion | Found Prototype Device 11480 | -7/Zion | Given A8's code to call for help 11553 | -7/Zion | Learned Factory emergency access door positions 11959 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12117 | -7/Zion | Learned location of Armory (-3) 12263 | -7/Zion | Gained Derelict followers 12537 | -7/Zion | Opened final containment barrier to the Deep Caves 12942 | -7/Zion | Discovered new exit (range 3) 12942 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13982 | -7/Zion | Entered Deep Caves 13982 | -7/Deep Caves | Accompanied by 8 allies 14171 | -7/Deep Caves | Found Surveybot 24 Scanner 14179 | -7/Deep Caves | Found Surveybot 24 Chip 14465 | -7/Deep Caves | Build established: Scavenger-Tank 14669 | -7/Deep Caves | Z-Facility disabled 14763 | -7/Deep Caves | Attacked by Z-Imprinter 14780 | -7/Deep Caves | Destroyed Z-Imprinter 14819 | -7/Deep Caves | Lost 4 allies 14868 | -7/Deep Caves | Found Prototype Protection 14868 | -7/Deep Caves | Identified Zio. Weapon Casing 15121 | -7/Deep Caves | Core integrity fell below 50% 15175 | -7/Deep Caves | Lost 5 parts (1p2n1u1w) 15397 | -7/Deep Caves | Discovered new exit (range 7) 16081 | -7/Deep Caves | Spotted AG-09771 16105 | -7/Deep Caves | Destroyed AG-09771 16257 | -7/Deep Caves | Triggered Deep Caves wall 16330 | -7/Deep Caves | Spotted AS-50390 16359 | -7/Deep Caves | Core integrity fell below 20% 16364 | -7/Deep Caves | Destroyed by as-76650 with Assembled F-torch Last Messages --------------- 16331_ Extracted 200 matter. 16331_ Critical hit (Destroy). 16332_ Slug penetrates as-29043. 16332_ as-29043 destroyed. 16338_ Acquired Enh. Autogun. 16340_ Barrage Gun destroyed. 16342_ as-48061 destroyed. 16342_ as-96972 destroyed. 16344_ Arm. Treads destroyed. 16344_ as-84916 destroyed. 16345_ as-42427 destroyed. 16345_ Switching to secondary target: as-60181. 16346_ Critical hit (Burn: +80). 16348_ System corrupted: Imp. Medium Armor Plating rejected. 16348_ System corrupted: Enh. Autogun jammed. 16349_ Enh. Autogun destroyed. 16354_ as-60181 destroyed. 16354_ Hvy. Assault Rifle destroyed. 16359_ Rnf. Deuterium Engine destroyed. 16363_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????? #?#????????? | | ??????????????????/ # ??????? | | ??????????????? ##????? | | ????????????? #????? | | ????????? [ / ?????? | | ????????# #?????? | | ????????# ##????? | | ????????# [ = #????? | | ????????# #????? | | ????????# = #????? | | ????????# [/ / #????? | | ?????????" #????# | | ?????????" / #????# | | ?????????" [ #????? | | ?????????" [ ##???# | | ????????"" % * l[ #?### | | ????????# */* [ ### | | ????????" ## | | ????????" * * ## | | ????????" a l* * | | ????????"""a M * | | ????????"@aa | | ????????""aaa ##### | | ????????" #???? | | ????????"" ##???? | | ????????" # # "#???? | | ????????" #### ## ## ###???? | | ????????""" ###??# ## ####?????? | | ?????????" ???#### #????????? | | ?????????########?????###????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Autogun | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed DataGlidesysAutohacker Manual? 0 Play Time 01:22:40 Cumulative 180.9 hours Start 2024.07.25 @ 20:05:36 End 2024.07.25 @ 21:34:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 63 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8dc19d8-1b7d-4728-8772-2b86fde0b7ea