Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.26 @ 02:03:42 Player: CalmDownMonkey Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (264) 264 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1214 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 224/300 Energy 234/250 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Large Storage Unit > --- WEAPON (4) ------- Light EM Pulse Cannon Light EM Pulse Cannon Autogun Autogun > --- INVENTORY (12) --- Ion Engine Medium Matter Pod (100) Sensor Array Improved Terrain Scanner Medium Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Autogun Autogun > --- INVENTORY -------- Ion Engine Medium Matter Pod Sensor Array Improved Terrain Scanner Medium Laser Grenade Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Autogun Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 16 | 6 8 2 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 2 | 2 . . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 2 | 1 1 . Energy Cannon 2 | . . 2 Ballistic Gun 3 | 1 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 2 . Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 2 | . 2 . Average Slot Usage (%) 99 | . 99 100 Engine 13 | . 13 11 Treads 16 | . 19 . Leg 10 | . 8 22 Storage 26 | . 27 22 Energy Gun 8 | . 10 . Energy Cannon 3 | . . 22 Ballistic Gun 18 | . 17 22 Naked Turns . | . . . Heaviest Build 39 | 12 31 39 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 12 | 6 12 12 Average Capacity 8 | 5 8 12 Most Carried 8 | 4 8 7 Average Carried 6 | 2 6 6 Final Capacity 12 | 6 12 12 Final Carried 8 | 4 8 6 Class Distribution -------------------- 87% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 457 | 268 189 . Remotely . | . . . Salvage Created 609 | 99 510 . Parts 27 | 3 24 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 6 | . 6 . Guns 6 | . 6 . Classes Destroyed 2 | 1 1 . Recycler 4 | 1 3 . Grunt 6 | . 6 . Best Kill Streak 4 | 1 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 494 | . 494 . Core 81 | . 81 . Absorbed by Shields . | . . . Core Remaining (%) 83 | 100 67 . Volleys Fired 48 | 8 36 4 Largest 4 | 2 2 4 Hottest 158 | 70 70 158 Shots Fired 104 | 16 72 16 Gun 96 | 16 72 8 Cannon 8 | . . 8 Launcher . | . . . Special . | . . . Kinetic 53 | 8 37 8 Thermal 43 | 8 35 . Explosive . | . . . Electromagnetic 8 | . . 8 Robot Hit Streak 14 | 12 14 3 Robot Miss Streak 2 | 1 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 75 | 14 50 11 Core Hits 24 | 3 21 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 684 | 131 484 69 Guns 628 | 131 484 13 Cannons 56 | . . 56 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 327 | 57 257 13 Thermal 301 | 74 227 . Explosive . | . . . Electromagnetic 56 | . . 56 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 26 | . . 26 Projectiles 26 | . . 26 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 325 | 110 207 325 Average Temperature 93 | 56 85 163 Received Heat Transfer 276 | . 276 . Effects 1 | . . 1 Interference 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 771 | 222 549 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 210 | 5 210 33 Initial 3 | . 3 3 Average 63 | 1 89 12 Maximum Alert Level 1 | . 1 . Low Security (%) 95 | 100 93 100 Level 1 4 | . 6 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 11 3 Peak Tracking Total 5 | . 5 1 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 8 | . 4 4 Successful 6 | . 2 4 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 657 | 116 456 85 Spaces Moved 328 | 55 226 47 Core 6 | 6 . . Treads 178 | 49 129 . Legs 144 | . 97 47 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 146 | 148 144 150 Slowest Speed 160 | 160 160 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 5 36 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 417 | 72 292 53 Wait 2 | . 2 . Move 326 | 54 225 47 Hop . | . . . Pick Up 17 | 4 13 . Fast Attach 7 | 6 1 . Attach 4 | . 2 2 Detach . | . . . Swap 5 | . 5 . Drop 8 | . 8 . Fire 48 | 8 36 4 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 12) 494 | -10/Materials | Discovered new exit (range 15) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Weapon x2 658 | -9/Materials | Self-destructed Last Messages --------------- 00627_ Terminal disabled. 00635_ Overheating: System interference. 00635_ Autogun temporarily disabled. 00646_ Connecting with Scanalyzer... 00646_ Current location identified: Materials >>Insert(Sensor Array) Scanning Sensor Array... Ready to analyze. >>Scanalyze Scanning: Sensor Array... Schematic downloaded. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. 00655_ Connecting with Scanalyzer... >>Insert(Grenade Launcher) Scanning Grenade Launcher... Ready to analyze. >>Scanalyze Scanning: Grenade Launcher... Schematic downloaded. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ##?????????????????? | | ??????????????????????????? ????????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????##+????????## ##???????????????? | | ???????????????? ####### #???????????????? | | ???????????????# ######??????????? | | ??????????????? #??????????? | | ???????????????# #### #??????????? | | ???????????????? ####### #??# #??????????? | | ???????????????????????#######+###### #??????????? | | ???????????????????????# @ # #??????????? | | ???????????????????????# "" """" # #??????????? | | ???????????????????????# S"" """" # #??######### | | ???????????????????????# "" """" # #??# | | ???????????????????????# # #??# | | ???????????????????????############## #### | | ??????????????????????? # | | ??????????????????????? # | | ??????????????????????? # | | ????????????????????????###+########## + | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# ######### | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# ######### | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ######### | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WilliamFarquharson Manual? 1 Play Time 00:13:15 Cumulative 9.0 hours Start 2021.12.25 @ 22:32:29 End 2021.12.26 @ 02:03:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7e87acc-5ffe-4fbb-9d6b-797c908162ab