Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 22:09:39 Player: Ladmageddon Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (3009) 3009 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 8011 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 32/300 Energy 351/365 System Corruption 2% Temperature Critical (876) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Improved Treads Improved Treads Flexi-carbon Leg Armored Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Gatling Laser Autogun Minigun Gauss Rifle > --- INVENTORY (15) --- Deuterium Engine Light Angular Momentum Engine Fusion Compressor Fusion Compressor Carbon-fiber Leg Wheel High-capacity Storage Unit Sensor Array Encrypted Comm Array Microactuators Light Armor Plating Shield Generator Makeshift System Shield Hammer Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser EM Pulse Cannon Minigun Minigun > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Nuclear Core Fusion Compressor Fusion Compressor Improved Treads Improved Treads Wheel Large Storage Unit Sensor Array Encrypted Comm Array Microactuators Light Armor Plating Shield Generator Makeshift System Shield Autogun Gauss Rifle Hammer [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Encrypted Comm Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Precision Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 . . 2 . . 2 Power 2 | . . . . 1 . . 1 . . . Propulsion 2 | . . . . . . . . . . 2 Utility 2 | . . . 1 . . . 1 . . . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 82 | 5 11 9 3 2 8 10 2 4 3 25 Power 23 | 1 2 . . 1 2 4 . 1 1 11 Engine 11 | 1 1 . . 1 1 2 . 1 . 4 Core 12 | . 1 . . . 1 2 . . 1 7 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 2 2 . . 4 . . 2 2 7 Treads 6 | . . . . . 2 . . . 2 2 Leg 10 | 2 2 . . . 2 . . . . 4 Wheel 1 | . . . . . . . . . . 1 Hover 2 | . . . . . . . . 2 . . Flight 2 | . . 2 . . . . . . . . Utility 15 | . 3 3 1 . . 3 1 1 . 3 Device 7 | . 2 2 . . . 1 . 1 . 1 Storage 2 | . . . . . . . 1 . . 1 Processor 3 | . 1 1 . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . 1 . . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 23 | 2 4 4 2 1 2 3 1 . . 4 Energy Gun 5 | 1 1 1 . . . 1 . . . 1 Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 10 | 1 1 2 1 1 1 1 . . . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . 1 1 1 . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 . . 1 Corrupted Parts 6 | . . . . . 1 3 . . 2 . System Corruption 29 | . . . . . 3 20 . . 6 . Parts Lost 11 | . 1 . . . 3 1 . . 3 3 Power 3 | . . . . . 1 . . . 1 1 Propulsion 4 | . . . . . 1 . . . 2 1 Utility . | . . . . . . . . . . . Weapon 4 | . 1 . . . 1 1 . . . 1 Highest Loss Streak 3 | . 1 . . . 1 1 . . 3 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 93 100 98 97 98 99 91 96 98 91 Engine 10 | . 9 . . 9 9 9 7 11 15 10 Core 7 | . 4 14 11 9 8 9 7 7 6 7 Treads 2 | . . . . . 10 . . . 10 2 Leg 6 | . 28 14 . . 3 18 15 . . 19 Hover 5 | . . . . . . . . 14 2 . Flight 2 | . . 14 22 18 2 . . . . . Device 8 | . 11 18 11 9 9 9 7 7 7 4 Storage 4 | . . . . . . . 6 7 7 6 Processor 7 | . 11 9 11 9 9 9 7 7 7 6 Protection 6 | . . . 10 9 9 9 7 7 7 4 Energy Gun 2 | . 4 2 11 9 7 . . . . 3 Energy Cannon 5 | . . . . . . 6 7 7 7 6 Ballistic Gun 15 | . 14 7 10 15 19 27 18 15 15 13 Launcher 6 | . 8 11 11 9 9 1 4 7 7 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 109 | 6 11 13 17 25 28 33 75 82 91 109 Greatest Support 66 | 20 20 20 8 8 40 30 30 30 46 66 Greatest Overweight (x) 30 | . . 2 2 3 6 1 2 4 30 3 Average Overweight (x) 1 | . . . 1 2 . . 1 3 1 1 Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 20 20 20 20 Average Capacity 14 | 5 5 5 5 5 5 5 19 20 20 18 Most Carried 19 | 3 5 5 5 5 5 5 8 12 13 19 Average Carried 8 | 2 4 4 4 4 4 4 6 11 11 14 Final Capacity 20 | 5 5 5 5 5 5 5 20 20 20 15 Final Carried 14 | 3 5 5 5 5 5 5 8 11 13 14 Class Distribution -------------------- 60% | Scavenger-Gunner 11% | Scavenger-Bomber 8% | Mutant 8% | Scavenger-Tank 7% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Bomber | -8/Materials Scavenger-Bomber | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Matter Collected 2576 | 259 149 252 43 49 459 288 . 319 370 388 Remotely . | . . . . . . . . . . . Salvage Created 3153 | 33 394 90 194 119 317 545 173 102 428 758 Parts 181 | 3 17 11 15 15 13 39 8 11 32 17 Haulers Intercepted 2 | . . . . . . . . . . 2 Recyclers Shooed 2 | . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 7 21 . Prevented 12 | . . . . . . . . . 12 . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 84 | 1 9 8 4 3 19 10 3 4 12 11 Guns 43 | 1 7 3 1 . 11 6 2 1 4 7 Cannons 8 | . . . . . . 1 . . 4 3 AOE 32 | . 2 5 3 3 8 2 1 3 4 1 Classes Destroyed 10 | 1 2 1 3 . 2 . . . . 1 Worker 3 | . 1 . . . . . . . . 2 Builder 5 | . . . 1 1 . 3 . . . . Hauler 2 | . . . . . . . . . . 2 Recycler 1 | . . . 1 . . . . . . . Watcher 7 | . 1 . 2 1 . 1 2 . . . Swarmer 20 | . . 7 . . 3 2 . 3 5 . Grunt 38 | 1 9 1 2 3 . 6 3 . 4 9 Sentry 6 | . . . 2 . 1 2 . . 1 . Programmer 6 | . . . . . 1 . . 1 2 2 Assembled 14 | . . . . . 14 . . . . . Best Kill Streak 6 | 1 4 3 6 4 6 5 3 3 5 4 Combat Bots Only 6 | 1 3 3 4 3 6 3 3 3 5 3 Max Kills in Single Turn 3 | 1 2 2 3 2 2 2 1 2 2 2 Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . 2 2 1 1 2 1 1 2 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Hostile Shots Fired 255 | 5 45 14 10 2 35 22 5 16 42 59 Missed 62 | 1 15 5 4 2 6 4 . 3 8 14 Damage Taken 3423 | 33 285 53 70 . 341 259 43 135 527 1677 Core 1077 | . 25 6 13 . 39 18 . 18 99 859 Absorbed by Shields 65 | . . . . . . 30 17 18 . . Redirected to Shielding 4 | . . . . . 2 2 . . . . Ignored by Resistances 733 | 9 90 18 20 . 97 81 17 45 127 229 Core Remaining (%) 91 | 100 . 87 96 . . 89 . . 83 . Volleys Fired 177 | 3 30 11 11 8 33 22 9 8 18 24 Largest 4 | 2 2 2 2 1 4 4 4 3 4 4 Hottest 193 | 60 60 89 89 33 140 141 149 113 149 193 Shots Fired 412 | 6 44 13 12 8 68 65 27 21 58 90 Gun 280 | 6 39 7 1 1 52 46 18 12 37 61 Cannon 65 | . . . . . . 13 6 7 16 23 Launcher 67 | . 5 6 11 7 16 6 3 2 5 6 Special . | . . . . . . . . . . . Kinetic 222 | 3 26 6 . 1 31 43 18 12 37 45 Thermal 58 | 3 13 1 1 . 21 3 . . . 16 Explosive 50 | . 5 6 11 7 5 . 3 2 5 6 Electromagnetic 82 | . . . . . 11 19 6 7 16 23 Robot Hit Streak 33 | 5 19 4 13 3 11 20 8 13 17 33 Robot Miss Streak 6 | 1 2 3 . 1 6 1 1 2 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 2 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . Shots Hit Robots 272 | 5 35 5 9 3 41 44 18 13 33 66 Core Hits 190 | 1 26 8 13 12 30 21 9 8 23 39 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 4 | . . 1 . . . 1 2 . . . Burn 1 | . . 1 . . . . . . . . Destroy 2 | . . . . . . . 2 . . . Corrupt 1 | . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8056 | 62 626 404 529 409 944 1059 607 376 1086 1954 Guns 3038 | 62 399 39 14 . 606 395 165 123 341 894 Cannons 1264 | . . . . . . 203 216 65 275 505 Explosions 3745 | . 227 365 515 409 338 460 218 188 470 555 Melee . | . . . . . . . . . . . Ramming 9 | . . . . . . 1 8 . . . Kinetic 2155 | 40 265 24 . . 403 347 165 123 341 447 Thermal 978 | 22 134 15 14 . 256 90 . . . 447 Explosive 3103 | . 227 365 515 409 156 . 218 188 470 555 Electromagnetic 1811 | . . . . . 129 621 216 65 275 505 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . 1 1 . . 5 25 . 1 11 2 Average Corruption 4 | . 1 1 . . 4 19 . 1 8 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 122 | . . 3 . . 5 32 . 21 55 6 Message Errors 24 | . . . . . 1 4 . 4 14 1 Matter Fused 26 | . . 1 . . . 9 . 4 11 1 Heat Flow Errors 11 | . . . . . 1 2 . 2 5 1 Energy Discharges 20 | . . 2 . . . 5 . 4 8 1 Data Loss (minor) 17 | . . . . . 2 3 . 3 7 2 Data Loss (major) 10 | . . . . . . 2 . 3 5 . Misfires 6 | . . . . . . 4 . 1 1 . Alerts 3 | . . . . . 1 1 . . 1 . Weapon Failures 5 | . . . . . . 2 . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 47 | . . . 18 . . 18 11 . . . Projectiles 29 | . . . . . . 18 11 . . . Explosions 18 | . . . 18 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 240 | . 1 . . . 31 . . . . 208 Shots 8 | . 1 . . . 1 . . . . 6 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 . . . Kicked 2 | . . . . . . 1 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 900 | 12 48 39 36 8 236 314 293 283 572 900 Average Temperature 159 | 9 17 15 16 8 81 123 123 119 156 271 Received Heat Transfer 929 | 24 252 . 27 . 29 86 43 . 99 369 Effects 88 | . . . . . 1 3 . . 17 67 Shutdowns 29 | . . . . . . . . . 6 23 Energy Bleed 7 | . . . . . 1 1 . . 3 2 Interference 22 | . . . . . . 2 . . 2 18 Matter Decay 7 | . . . . . . . . . 1 6 Short Circuit 4 | . . . . . . . . . . 4 Damage (minor) 7 | . . . . . . . . . . 7 Damage (major) 4 | . . . . . . . . . 4 . Damage (core) 8 | . . . . . . . . . 1 7 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 7 | . . . . . . 2 3 . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . 3 . . . . 2 Heat Transferred 2215 | 50 300 111 37 . 581 161 . . . 975 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Peak Influence 524 | 20 235 253 236 158 524 392 177 . . 233 Initial 219 | . . 33 30 21 89 219 50 . . . Average 145 | 13 65 110 114 106 300 300 141 . . 64 Maximum Alert Level 2 | . 1 1 1 . 2 1 . . . 1 Low Security (%) 67 | 100 97 82 82 100 12 3 100 . . 95 Level 1 29 | . 2 17 17 . 66 96 . . . 4 Level 2 2 | . . . . . 21 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 1 . . . 1 . . . 3 Investigation 3 | . 1 1 . . . 1 . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 2 | . . . . . . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Distress Signals 2 | . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 88 | 1 10 9 6 2 16 11 4 4 12 13 Peak Tracking Total 5 | 1 3 3 3 2 2 3 2 3 5 4 Tactical Retreats 1 | . . 1 . . . . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Traps Triggered 8 | . 2 . . . 3 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Machines Disabled 11 | . 1 1 1 3 . 1 1 . . 3 Max in Single Turn 3 | . 1 1 1 2 . 1 1 . . 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Machines Accessed 10 | . . 1 1 1 . 3 . 2 2 . Terminals 2 | . . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 18 | . . 1 1 2 . 5 . 5 4 . Successful 17 | . . 1 1 1 . 5 . 5 4 . Failed 1 | . . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 3 | . . . 1 . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 13 | . . 1 1 . . 2 . 5 4 . Record 8 | . . . . . . 1 . 4 3 . Robot Analysis 1 | . . . . . . 1 . . . . Open Door 3 | . . 1 . . . . . 1 1 . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Scan Component 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Turns Passed 9975 | 485 481 613 477 269 666 819 275 3387 1542 961 Spaces Moved 4242 | 168 286 478 241 102 326 479 96 1135 552 379 Core 34 | 25 . . . . . . . . 9 . Treads 715 | . . . . . 196 . . . 449 70 Legs 1648 | 143 286 229 . . 101 479 96 5 . 309 Wheels . | . . . . . . . . . . . Hover 1224 | . . . . . . . . 1130 94 . Flight 621 | . . 249 241 102 29 . . . . . Fastest Speed 50 | 50 120 117 117 197 120 120 190 260 240 190 Average Speed 211 | 109 120 118 184 247 164 150 254 295 268 216 Slowest Speed 1550 | 120 120 210 197 277 520 190 260 296 1550 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 18 30 76 26 10 50 45 3 88 66 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 . 1 . Scrap Searched 4 | . . 1 . . . . . 2 1 . Spaces Dug 13 | . . . . . 13 . . . . . Terrain Destroyed 322 | . 30 39 62 28 52 8 13 13 11 66 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 322 | . 30 39 62 28 52 8 13 13 11 66 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Total 4972 | 463 379 513 263 112 403 536 110 1151 577 465 Wait 359 | 280 43 . 6 . 3 13 . 1 . 13 Move 4232 | 167 285 477 240 101 325 478 95 1134 551 379 Hop . | . . . . . . . . . . . Pick Up 51 | 8 5 7 1 1 1 2 3 4 5 14 Fast Attach 21 | . 2 2 2 1 6 7 1 . . . Attach 25 | 5 2 1 1 1 1 . . 1 3 10 Detach 3 | . . . 1 . . . . . . 2 Swap 36 | . 7 6 . . 1 3 1 3 . 15 Drop 38 | . 5 9 1 . 5 10 . . . 8 Fire 177 | 3 30 11 11 8 33 22 9 8 18 24 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . . 1 1 . . . Crush . | . . . . . . . . . . . Escape Stasis 28 | . . . . . 28 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 486 | -11/Scrapyard | Entered Materials 487 | -10/Materials | Build established: Mutant 951 | -10/Materials | Discovered new exit (range 7) 967 | -10/Materials | Entered Mines 975 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1063 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1201 | -10/Mines | Build established: Scavenger-Mutant 1226 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1236 | -10/Mines | Found Prototype Device 1237 | -10/Mines | Identified Exp. Sensor Array 1502 | -10/Mines | Met a Derelict shopkeep closing up shop 1570 | -10/Mines | Discovered new exit (range 7) 1580 | -10/Mines | Entered Materials 1580 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1936 | -9/Materials | Build established: Scavenger-Gunner 2014 | -9/Materials | Discovered new exit (range 8) 2057 | -9/Materials | Entered another Materials area 2057 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2254 | -8/Materials | Build established: Scavenger-Bomber 2323 | -8/Materials | Identified exit to Garrison 2326 | -8/Materials | Entered Garrison 2330 | -8/Garrison | Assembled breached garrison interior 2975 | -8/Garrison | Discovered new exit (range 13) 2992 | -8/Garrison | Entered Materials 3104 | -8/Materials | System corruption reached 10% 3646 | -8/Materials | Build established: Scavenger-Tank 3721 | -8/Materials | Discovered new exit (range 16) 3811 | -8/Materials | Entered Factory 3811 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4045 | -7/Factory | Discovered new exit (range 16) 4086 | -7/Factory | Entered Lower Caves 4120 | -7/Lower Caves | Met a Warlord Commander 4121 | -7/Lower Caves | Learned location of Warlord (-5) 4122 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4181 | -7/Lower Caves | Found Encrypted Comm Array 4349 | -7/Lower Caves | Identified exit to Lower Caves 4488 | -7/Lower Caves | Build established: Scavenger-Gunner 6111 | -7/Lower Caves | Learned Research security intel 6111 | -7/Lower Caves | Learned Research garrison access intel 7432 | -7/Lower Caves | Encountered a Warlord checkpoint 7473 | -7/Lower Caves | Entered another Lower Caves area 7524 | -7/Lower Caves | Learned Factory emergency access door positions 7794 | -7/Lower Caves | Lost 3 parts (1p2n) 7905 | -7/Lower Caves | System corruption reached 10% 8937 | -7/Lower Caves | Discovered new exit (range 10) 8968 | -7/Lower Caves | Learned Factory trap positions 9015 | -7/Lower Caves | Entered Factory 9015 | -6/Factory | Evolved 2 slots: Propulsion x2 9016 | -6/Factory | Loaded intel: 90 trap records 9969 | -6/Factory | Core integrity fell below 50% 9975 | -6/Factory | Core integrity fell below 20% 9977 | -6/Factory | Core destroyed Last Messages --------------- Autogun temporarily disabled. P-60 Hacker resets G-50 Soldier, system corruption cleaned. R-10 Processor collects Shock Rifle. Overheating: System interference. EM Pulse Cannon temporarily disabled. K-01 Serf collects debris. Overheating: Core damaged (-102). P-60 Hacker resets R-10 Processor, system corruption cleaned. Overheating: Matter decay (-12). K-01 Serf collects debris. EM Pulse Cannon destroyed. Overheating: Core damaged (-93). System corrupted: Heat flow error (+139). Critical hit (Burn: +37). Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Power failure, Neutrino Core shutdown. Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | ???#* ! # # ! ## #??# #????? | | ########### # # ### #????? | | # # # #????? | | # # # #????? | | # # # """ ####+######## | | /// # #+#######+#### "T # | | /// # """ # | | /// # | | # | | """" + """ """ | | """" # """ """ | | # ##+#####+### """" ! # """ """ | | ## ^???????# u """" # | | ## ??????#k """" # " """ ? | | ## ????# R"""" # T """ ?? | | ############ ??# + " """??? | | #??????????# # %u # = | | #??????????# # ! ############? | | #??????????# # k %########???????????? | | #??????????############## !#??????????????????? | | #????????? k #??????????????????? | | #????????? A #??????????????????? | | #????????? #??????????????????? | | #????????? #??????????????????? | | ?? #??????????????????? | | ?? #########@ #??????????????????? | | " """""???? ????????????# #??????????????????? | | ????????????????????# ^[u ???????????????? | | " """???????????????????# ^!% ????????????? | | ?????????????????????+ ^g= p ?????????? | | ???????????^????????????# ^ ??????????? | | ????????????????????????# ^ ??????????? | | ????????????????????????############# ??????????? | | ????^????????????????????????????????????????????? | | "?????????^??????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????+?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????+ | | ?+???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 43 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Power Corrupts Remodeling Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed GhostShadingNeutralizer Manual? 0 Play Time 00:58:35 Cumulative 2.5 hours Start 2024.04.03 @ 21:12:21 End 2024.04.03 @ 22:09:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e80f2918-e336-4315-8fe1-cf24dd717c2e